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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-10-07 14:12:41 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-10-09 17:15:05 +0200 |
commit | 8f44da1f551a94d99b6772c8c459436e455ca8cd (patch) | |
tree | 457485040be9327eac1dc7b5e03c4bb2ffb38ec9 /tests/auto/gui/rhi/qrhi/data/simple.frag.qsb | |
parent | 59604405c98cc8d55e924573859dd64d94d5d877 (diff) |
rhi: Enable the qrhi autotest on WinRT
There is no onscreen support for WinRT in the D3D11 backend yet.
However, offscreen operations (rendering into a texture) should work.
One catch is that there is no D3DCompile available for deployed WinRT
apps. So ship the intermediate format (DXBC output from fxc) in the
.qsb files.
Change-Id: Ic0aba4b817c27d13dcf3af41bf7612d799382655
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests/auto/gui/rhi/qrhi/data/simple.frag.qsb')
-rw-r--r-- | tests/auto/gui/rhi/qrhi/data/simple.frag.qsb | bin | 773 -> 908 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/data/simple.frag.qsb b/tests/auto/gui/rhi/qrhi/data/simple.frag.qsb Binary files differindex bf0c2692af..264b71ec0f 100644 --- a/tests/auto/gui/rhi/qrhi/data/simple.frag.qsb +++ b/tests/auto/gui/rhi/qrhi/data/simple.frag.qsb |