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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-01-18 21:58:25 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2021-01-22 10:26:03 +0100
commitdf0e98d4080f50de7ecacdc4cae079ab31280481 (patch)
treeb7b747be4b901b690dedf8a4e5025a9f69d41190 /tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
parent3c54b72961678ade0edba3b5edf4f310e437c41b (diff)
rhi: Pipeline cache load/save
Add QRhi APIs to retrieve and reload the contents of the "pipeline cache". The only API where there is a true pipeline cache is object is Vulkan (VkPipelineCache). For OpenGL, the other backend where we support this, it is simulated with program binaries. The Qt 5 style OpenGL program binary disk cache continues to work like before, but one has now the option to do things in a more modern, graphics API agnostic way, that leads to generating a single blob instead of a large set of files in some system location, allowing easier "pre-baking" of the cache content. It is expected that Qt Quick exposes the two new functions in form if QSG_RHI_ environment variables, thus allowing easy testing and cache file generation. As an example for the performance improvements this can give, consider Vulkan, where we do not have any existing persistent caching mechanism in place: Running BenchmarkDemoQt6.exe --scene flythrough --mode demo creates 18 QRhiGraphicsPipeline objects from Qt Quick and Qt Quick 3D. The total time spent in QRhiGraphicsPipeline::create() during application startup for these 18 pipelines is 35-40 ms on a given Windows (NVIDIA) system. When exporting the pipeline cache contents to a file, and then, in a subsequent run, reloading the cache contents, this is reduced to 5-7 ms on the same system, meaning we get a 6-7x improvement. The generated data is always specific to a given Qt version, RHI backend, graphics device, and driver version. Much of the implementation consists of adding and verifying the appropriate header to the blobs retrieved from the driver, to allow gracefully ignoring data that was generated with a device or driver that differs from the one used at run time. This should provide robustness, even if the Vulkan or OpenGL implementation is for some reason not prepared to identity and reject incompatible cache/program blobs. Fixes: QTBUG-90398 Change-Id: I67b197f393562434f372c7b7377f638abab85cb3 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/auto/gui/rhi/qrhi/tst_qrhi.cpp')
-rw-r--r--tests/auto/gui/rhi/qrhi/tst_qrhi.cpp83
1 files changed, 82 insertions, 1 deletions
diff --git a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
index 1b473ed023..84a2cddc93 100644
--- a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
+++ b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
@@ -121,6 +121,9 @@ private slots:
void finishWithinSwapchainFrame_data();
void finishWithinSwapchainFrame();
+ void pipelineCache_data();
+ void pipelineCache();
+
private:
void setWindowType(QWindow *window, QRhi::Implementation impl);
@@ -337,7 +340,11 @@ void tst_QRhi::create()
QRhi::ReadBackNonUniformBuffer,
QRhi::ReadBackNonBaseMipLevel,
QRhi::TexelFetch,
- QRhi::RenderToNonBaseMipLevel
+ QRhi::RenderToNonBaseMipLevel,
+ QRhi::IntAttributes,
+ QRhi::ScreenSpaceDerivatives,
+ QRhi::ReadBackAnyTextureFormat,
+ QRhi::PipelineCacheDataLoadSave
};
for (size_t i = 0; i <sizeof(features) / sizeof(QRhi::Feature); ++i)
rhi->isFeatureSupported(features[i]);
@@ -3383,5 +3390,79 @@ void tst_QRhi::renderPassDescriptorCompatibility()
}
}
+void tst_QRhi::pipelineCache_data()
+{
+ rhiTestData();
+}
+
+void tst_QRhi::pipelineCache()
+{
+ QFETCH(QRhi::Implementation, impl);
+ QFETCH(QRhiInitParams *, initParams);
+
+ QByteArray pcd;
+ QShader vs = loadShader(":/data/simple.vert.qsb");
+ QVERIFY(vs.isValid());
+ QShader fs = loadShader(":/data/simple.frag.qsb");
+ QVERIFY(fs.isValid());
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({ { 2 * sizeof(float) } });
+ inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } });
+
+ {
+ QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::EnablePipelineCacheDataSave));
+ if (!rhi)
+ QSKIP("QRhi could not be created, skipping testing (set)pipelineCacheData()");
+
+ if (!rhi->isFeatureSupported(QRhi::PipelineCacheDataLoadSave))
+ QSKIP("PipelineCacheDataLoadSave is not supported with this backend, skipping test");
+
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256), 1, QRhiTexture::RenderTarget));
+ QVERIFY(texture->create());
+ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
+ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
+ rt->setRenderPassDescriptor(rpDesc.data());
+ QVERIFY(rt->create());
+ QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
+ QVERIFY(srb->create());
+ QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
+ pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
+ pipeline->setVertexInputLayout(inputLayout);
+ pipeline->setShaderResourceBindings(srb.data());
+ pipeline->setRenderPassDescriptor(rpDesc.data());
+ QVERIFY(pipeline->create());
+
+ // This cannot be more than a basic smoketest: ensure that passing
+ // in the data we retrieve still gives us successful pipeline
+ // creation. What happens internally we cannot check.
+ pcd = rhi->pipelineCacheData();
+ rhi->setPipelineCacheData(pcd);
+ QVERIFY(pipeline->create());
+ }
+
+ {
+ // Now from scratch, with seeding the cache right from the start,
+ // presumably leading to a cache hit when creating the pipeline.
+ QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::EnablePipelineCacheDataSave));
+ QVERIFY(rhi);
+ rhi->setPipelineCacheData(pcd);
+
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(256, 256), 1, QRhiTexture::RenderTarget));
+ QVERIFY(texture->create());
+ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
+ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
+ rt->setRenderPassDescriptor(rpDesc.data());
+ QVERIFY(rt->create());
+ QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
+ QVERIFY(srb->create());
+ QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
+ pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
+ pipeline->setVertexInputLayout(inputLayout);
+ pipeline->setShaderResourceBindings(srb.data());
+ pipeline->setRenderPassDescriptor(rpDesc.data());
+ QVERIFY(pipeline->create());
+ }
+}
+
#include <tst_qrhi.moc>
QTEST_MAIN(tst_QRhi)