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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-09-09 17:07:17 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2021-09-17 16:48:44 +0200
commit0dbed05bbc16c37483bea90b3eff3db899a0bf07 (patch)
treee62a4b4d071efc6c7a6be62489a8c4228ce2c65b /tests/auto/gui/rhi
parentc7e0a1a966c143485eb32211aaabf62cd8dbf6ca (diff)
rhi: vulkan: Reset state more aggressively
...when starting a render/compute pass. This matches most other backends in fact, the Vulkan backend has just certain historical differences, and is complicated due to the fact that it has the option of using secondary command buffers for passes that specify ExternalContents (to support the case of wanting to issue direct Vulkan commands in a code block surrounded by calls to beginExternal and endExternal). Not resetting state such as the currently bound index buffer when starting a pass quickly blows up when two consecutive render passes use different settings, one targeting the primary while the other the secondary command buffer. Instead of further complicating the logic, just reset the relevant state in every begin(Compute)Pass. Comes with an autotest that is crafted so that it manages to downright crash when run with Vulkan without the fix to the backend. Fixes: QTBUG-89765 Pick-to: 6.2 Change-Id: I8dc47bd179c17d45a0556ec31200dc90c4b67ca5 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/auto/gui/rhi')
-rw-r--r--tests/auto/gui/rhi/qrhi/tst_qrhi.cpp139
1 files changed, 139 insertions, 0 deletions
diff --git a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
index 6606589103..47dfe8334e 100644
--- a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
+++ b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
@@ -124,6 +124,8 @@ private slots:
void renderToTextureMultipleUniformBuffersAndDynamicOffset();
void renderToTextureSrbReuse_data();
void renderToTextureSrbReuse();
+ void renderToTextureIndexedDraw_data();
+ void renderToTextureIndexedDraw();
void renderToWindowSimple_data();
void renderToWindowSimple();
void finishWithinSwapchainFrame_data();
@@ -2986,6 +2988,143 @@ void tst_QRhi::setWindowType(QWindow *window, QRhi::Implementation impl)
}
}
+void tst_QRhi::renderToTextureIndexedDraw_data()
+{
+ rhiTestData();
+}
+
+void tst_QRhi::renderToTextureIndexedDraw()
+{
+ QFETCH(QRhi::Implementation, impl);
+ QFETCH(QRhiInitParams *, initParams);
+
+ QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
+ if (!rhi)
+ QSKIP("QRhi could not be created, skipping testing rendering");
+
+ const QSize outputSize(1920, 1080);
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, outputSize, 1,
+ QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
+ QVERIFY(texture->create());
+
+ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
+ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
+ rt->setRenderPassDescriptor(rpDesc.data());
+ QVERIFY(rt->create());
+
+ QRhiCommandBuffer *cb = nullptr;
+ QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
+ QVERIFY(cb);
+
+ QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
+
+ static const float vertices[] = {
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ 0.0f, 1.0f
+ };
+ static const quint16 indices[] = {
+ 0, 1, 2
+ };
+
+ QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertices)));
+ QVERIFY(vbuf->create());
+ updates->uploadStaticBuffer(vbuf.data(), vertices);
+
+ QScopedPointer<QRhiBuffer> ibuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indices)));
+ QVERIFY(ibuf->create());
+ updates->uploadStaticBuffer(ibuf.data(), indices);
+
+ QScopedPointer<QRhiShaderResourceBindings> srb(rhi->newShaderResourceBindings());
+ QVERIFY(srb->create());
+
+ QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
+ QShader vs = loadShader(":/data/simple.vert.qsb");
+ QVERIFY(vs.isValid());
+ QShader fs = loadShader(":/data/simple.frag.qsb");
+ QVERIFY(fs.isValid());
+ pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({ { 2 * sizeof(float) } });
+ inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } });
+ pipeline->setVertexInputLayout(inputLayout);
+ pipeline->setShaderResourceBindings(srb.data());
+ pipeline->setRenderPassDescriptor(rpDesc.data());
+
+ QVERIFY(pipeline->create());
+
+ QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
+
+ // Do three render passes, even though all render the same thing. This is done to
+ // verify that QTBUG-89765 is fixed. One of them specifies ExternalContent which
+ // triggers special behavior with some backends (uses a secondary command buffer with
+ // Vulkan for example). This way we can see that optimizations, such as keeping track
+ // of what index buffer is active, are handled correctly across pass boundaries in the
+ // QRhi backends. Without the fix for QTBUG-89765 this test would show validation
+ // warnings and even crash when run with Vulkan.
+
+ cb->beginPass(rt.data(), Qt::blue, { 1.0f, 0 }, updates);
+ cb->setGraphicsPipeline(pipeline.data());
+ cb->setViewport({ 0, 0, float(outputSize.width()), float(outputSize.height()) });
+ cb->setVertexInput(0, 1, &vbindings, ibuf.data(), 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(3);
+ cb->endPass();
+
+ cb->beginPass(rt.data(), Qt::blue, { 1.0f, 0 }, nullptr, QRhiCommandBuffer::ExternalContent);
+ cb->setGraphicsPipeline(pipeline.data());
+ cb->setViewport({ 0, 0, float(outputSize.width()), float(outputSize.height()) });
+ cb->setVertexInput(0, 1, &vbindings, ibuf.data(), 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(3);
+ cb->endPass();
+
+ cb->beginPass(rt.data(), Qt::blue, { 1.0f, 0 }, nullptr);
+ cb->setGraphicsPipeline(pipeline.data());
+ cb->setViewport({ 0, 0, float(outputSize.width()), float(outputSize.height()) });
+ cb->setVertexInput(0, 1, &vbindings, ibuf.data(), 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(3);
+
+ QRhiReadbackResult readResult;
+ QImage result;
+ readResult.completed = [&readResult, &result] {
+ result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
+ readResult.pixelSize.width(), readResult.pixelSize.height(),
+ QImage::Format_RGBA8888_Premultiplied);
+ };
+ QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
+ readbackBatch->readBackTexture({ texture.data() }, &readResult);
+ cb->endPass(readbackBatch);
+
+ rhi->endOffscreenFrame();
+ QCOMPARE(result.size(), texture->pixelSize());
+
+ if (impl == QRhi::Null)
+ return;
+
+ // Now we have a red rectangle on blue background.
+ const int y = 100;
+ const quint32 *p = reinterpret_cast<const quint32 *>(result.constScanLine(y));
+ int x = result.width() - 1;
+ int redCount = 0;
+ int blueCount = 0;
+ const int maxFuzz = 1;
+ while (x-- >= 0) {
+ const QRgb c(*p++);
+ if (qRed(c) >= (255 - maxFuzz) && qGreen(c) == 0 && qBlue(c) == 0)
+ ++redCount;
+ else if (qRed(c) == 0 && qGreen(c) == 0 && qBlue(c) >= (255 - maxFuzz))
+ ++blueCount;
+ else
+ QFAIL("Encountered a pixel that is neither red or blue");
+ }
+
+ QCOMPARE(redCount + blueCount, texture->pixelSize().width());
+
+ if (rhi->isYUpInFramebuffer() == rhi->isYUpInNDC())
+ QVERIFY(redCount < blueCount);
+ else
+ QVERIFY(redCount > blueCount);
+}
+
void tst_QRhi::renderToWindowSimple_data()
{
rhiTestData();