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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-07-10 14:50:55 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-07-13 14:54:30 +0200
commit351d42175dc6367a711e2cc4ac6aace23cc462b7 (patch)
tree6896bce75795881d224541183524b6b2adcc8a45 /tests/auto/gui/rhi
parente8d5000026dbad4f48dfed882f4b19d6c4b34c67 (diff)
rhi: Allow null resources in srb
In this case the srb represents the layout only, and can still be used to create a pipeline. For setShaderResources() one will then need to use another, layout compatible, srb that references valid resources. Change-Id: I3ea5b63df3be8847540ca4c0c40fbd29dbed8fb7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/auto/gui/rhi')
-rw-r--r--tests/auto/gui/rhi/qrhi/tst_qrhi.cpp199
1 files changed, 195 insertions, 4 deletions
diff --git a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
index f559b40cf6..ee14116e1c 100644
--- a/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
+++ b/tests/auto/gui/rhi/qrhi/tst_qrhi.cpp
@@ -91,6 +91,13 @@ private slots:
void resourceUpdateBatchRGBATextureMip();
void invalidPipeline_data();
void invalidPipeline();
+ void srbLayoutCompatibility_data();
+ void srbLayoutCompatibility();
+ void srbWithNoResource_data();
+ void srbWithNoResource();
+ void renderPassDescriptorCompatibility_data();
+ void renderPassDescriptorCompatibility();
+
void renderToTextureSimple_data();
void renderToTextureSimple();
void renderToTextureMip_data();
@@ -103,14 +110,12 @@ private slots:
void renderToTextureArrayOfTexturedQuad();
void renderToTextureTexturedQuadAndUniformBuffer_data();
void renderToTextureTexturedQuadAndUniformBuffer();
+ void renderToTextureDeferredSrb_data();
+ void renderToTextureDeferredSrb();
void renderToWindowSimple_data();
void renderToWindowSimple();
void finishWithinSwapchainFrame_data();
void finishWithinSwapchainFrame();
- void srbLayoutCompatibility_data();
- void srbLayoutCompatibility();
- void renderPassDescriptorCompatibility_data();
- void renderPassDescriptorCompatibility();
private:
void setWindowType(QWindow *window, QRhi::Implementation impl);
@@ -2212,6 +2217,150 @@ void tst_QRhi::renderToTextureTexturedQuadAndUniformBuffer()
QCOMPARE(result1.pixel(28, 178), empty);
}
+void tst_QRhi::renderToTextureDeferredSrb_data()
+{
+ rhiTestData();
+}
+
+void tst_QRhi::renderToTextureDeferredSrb()
+{
+ QFETCH(QRhi::Implementation, impl);
+ QFETCH(QRhiInitParams *, initParams);
+
+ QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
+ if (!rhi)
+ QSKIP("QRhi could not be created, skipping testing rendering");
+
+ QImage inputImage;
+ inputImage.load(QLatin1String(":/data/qt256.png"));
+ QVERIFY(!inputImage.isNull());
+
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size(), 1,
+ QRhiTexture::RenderTarget | QRhiTexture::UsedAsTransferSource));
+ QVERIFY(texture->create());
+
+ QScopedPointer<QRhiTextureRenderTarget> rt(rhi->newTextureRenderTarget({ texture.data() }));
+ QScopedPointer<QRhiRenderPassDescriptor> rpDesc(rt->newCompatibleRenderPassDescriptor());
+ rt->setRenderPassDescriptor(rpDesc.data());
+ QVERIFY(rt->create());
+
+ QRhiCommandBuffer *cb = nullptr;
+ QVERIFY(rhi->beginOffscreenFrame(&cb) == QRhi::FrameOpSuccess);
+ QVERIFY(cb);
+
+ QRhiResourceUpdateBatch *updates = rhi->nextResourceUpdateBatch();
+
+ static const float verticesUvs[] = {
+ -1.0f, -1.0f, 0.0f, 0.0f,
+ 1.0f, -1.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f
+ };
+ QScopedPointer<QRhiBuffer> vbuf(rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(verticesUvs)));
+ QVERIFY(vbuf->create());
+ updates->uploadStaticBuffer(vbuf.data(), verticesUvs);
+
+ QScopedPointer<QRhiTexture> inputTexture(rhi->newTexture(QRhiTexture::RGBA8, inputImage.size()));
+ QVERIFY(inputTexture->create());
+ updates->uploadTexture(inputTexture.data(), inputImage);
+
+ QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
+ QVERIFY(sampler->create());
+
+ QScopedPointer<QRhiBuffer> ubuf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4));
+ QVERIFY(ubuf->create());
+
+ QMatrix4x4 matrix;
+ updates->updateDynamicBuffer(ubuf.data(), 0, 64, matrix.constData());
+ float opacity = 0.5f;
+ updates->updateDynamicBuffer(ubuf.data(), 64, 4, &opacity);
+
+ // this is the specific thing to test here: an srb with null resources
+ const QRhiShaderResourceBinding::StageFlags commonVisibility = QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage;
+ QScopedPointer<QRhiShaderResourceBindings> layoutOnlySrb(rhi->newShaderResourceBindings());
+ layoutOnlySrb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, nullptr),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, nullptr, nullptr)
+ });
+ QVERIFY(layoutOnlySrb->create());
+
+ QScopedPointer<QRhiGraphicsPipeline> pipeline(rhi->newGraphicsPipeline());
+ pipeline->setTopology(QRhiGraphicsPipeline::TriangleStrip);
+ QShader vs = loadShader(":/data/textured.vert.qsb");
+ QVERIFY(vs.isValid());
+ QShader fs = loadShader(":/data/textured.frag.qsb");
+ QVERIFY(fs.isValid());
+ pipeline->setShaderStages({ { QRhiShaderStage::Vertex, vs }, { QRhiShaderStage::Fragment, fs } });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({ { 4 * sizeof(float) } });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ pipeline->setVertexInputLayout(inputLayout);
+ pipeline->setShaderResourceBindings(layoutOnlySrb.data()); // no resources needed yet
+ pipeline->setRenderPassDescriptor(rpDesc.data());
+
+ QVERIFY(pipeline->create());
+
+ // another, layout compatible, srb with the actual resources
+ QScopedPointer<QRhiShaderResourceBindings> layoutCompatibleSrbWithResources(rhi->newShaderResourceBindings());
+ layoutCompatibleSrbWithResources->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, commonVisibility, ubuf.data()),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, inputTexture.data(), sampler.data())
+ });
+ QVERIFY(layoutCompatibleSrbWithResources->create());
+
+ cb->beginPass(rt.data(), Qt::black, { 1.0f, 0 }, updates);
+ cb->setGraphicsPipeline(pipeline.data());
+ cb->setShaderResources(layoutCompatibleSrbWithResources.data()); // here we must use the srb referencing the resources
+ cb->setViewport({ 0, 0, float(texture->pixelSize().width()), float(texture->pixelSize().height()) });
+ QRhiCommandBuffer::VertexInput vbindings(vbuf.data(), 0);
+ cb->setVertexInput(0, 1, &vbindings);
+ cb->draw(4);
+
+ QRhiReadbackResult readResult;
+ QImage result;
+ readResult.completed = [&readResult, &result] {
+ result = QImage(reinterpret_cast<const uchar *>(readResult.data.constData()),
+ readResult.pixelSize.width(), readResult.pixelSize.height(),
+ QImage::Format_RGBA8888_Premultiplied);
+ };
+ QRhiResourceUpdateBatch *readbackBatch = rhi->nextResourceUpdateBatch();
+ readbackBatch->readBackTexture({ texture.data() }, &readResult);
+ cb->endPass(readbackBatch);
+
+ rhi->endOffscreenFrame();
+
+ QVERIFY(!result.isNull());
+
+ if (impl == QRhi::Null)
+ return;
+
+ if (rhi->isYUpInFramebuffer() != rhi->isYUpInNDC())
+ result = std::move(result).mirrored();
+
+ // opacity 0.5 (premultiplied)
+ static const auto checkSemiWhite = [](const QRgb &c) {
+ QRgb semiWhite127 = qPremultiply(qRgba(255, 255, 255, 127));
+ QRgb semiWhite128 = qPremultiply(qRgba(255, 255, 255, 128));
+ return c == semiWhite127 || c == semiWhite128;
+ };
+ QVERIFY(checkSemiWhite(result.pixel(79, 77)));
+ QVERIFY(checkSemiWhite(result.pixel(124, 81)));
+ QVERIFY(checkSemiWhite(result.pixel(128, 149)));
+ QVERIFY(checkSemiWhite(result.pixel(120, 189)));
+ QVERIFY(checkSemiWhite(result.pixel(116, 185)));
+ QVERIFY(checkSemiWhite(result.pixel(191, 172)));
+
+ QRgb empty = qRgba(0, 0, 0, 0);
+ QCOMPARE(result.pixel(11, 45), empty);
+ QCOMPARE(result.pixel(246, 202), empty);
+ QCOMPARE(result.pixel(130, 18), empty);
+ QCOMPARE(result.pixel(4, 227), empty);
+}
+
void tst_QRhi::setWindowType(QWindow *window, QRhi::Implementation impl)
{
switch (impl) {
@@ -2630,6 +2779,48 @@ void tst_QRhi::srbLayoutCompatibility()
}
}
+void tst_QRhi::srbWithNoResource_data()
+{
+ rhiTestData();
+}
+
+void tst_QRhi::srbWithNoResource()
+{
+ QFETCH(QRhi::Implementation, impl);
+ QFETCH(QRhiInitParams *, initParams);
+
+ QScopedPointer<QRhi> rhi(QRhi::create(impl, initParams, QRhi::Flags(), nullptr));
+ if (!rhi)
+ QSKIP("QRhi could not be created, skipping testing srb");
+
+ QScopedPointer<QRhiTexture> texture(rhi->newTexture(QRhiTexture::RGBA8, QSize(512, 512)));
+ QVERIFY(texture->create());
+ QScopedPointer<QRhiSampler> sampler(rhi->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
+ QVERIFY(sampler->create());
+ QScopedPointer<QRhiBuffer> buf(rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 1024));
+ QVERIFY(buf->create());
+
+ {
+ QScopedPointer<QRhiShaderResourceBindings> srb1(rhi->newShaderResourceBindings());
+ srb1->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, nullptr),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, nullptr, nullptr)
+ });
+ QVERIFY(srb1->create());
+
+ QScopedPointer<QRhiShaderResourceBindings> srb2(rhi->newShaderResourceBindings());
+ srb2->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, buf.data()),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, texture.data(), sampler.data())
+ });
+ QVERIFY(srb2->create());
+
+ QVERIFY(srb1->isLayoutCompatible(srb2.data()));
+ QVERIFY(srb2->isLayoutCompatible(srb1.data()));
+ }
+}
+
void tst_QRhi::renderPassDescriptorCompatibility_data()
{
rhiTestData();