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author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2020-02-22 01:00:07 +0100 |
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committer | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2020-02-22 01:00:18 +0100 |
commit | aa3226bab32ee24dcf8f88c604638b83ed480f4d (patch) | |
tree | 5de4e7f54c3aaeddc9f651a8d357fb406117406a /tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp | |
parent | 1559c328d536ceb8b7f78892a60aced4716b40b6 (diff) | |
parent | 65cafea7976d8c5124a5802da004dbd9e27d4b79 (diff) |
Merge "Merge remote-tracking branch 'origin/5.14' into 5.15"
Diffstat (limited to 'tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp')
-rw-r--r-- | tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp index 2b9b08a18a..56df69dde8 100644 --- a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp +++ b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp @@ -199,6 +199,8 @@ private slots: void shouldUseGlobalVariableRatherThanTemporaries(); void shouldGenerateTemporariesWisely(); void shouldHandlePortNamesPrefixingOneAnother(); + void shouldHandleNodesWithMultipleOutputPorts(); + void shouldHandleExpressionsInInputNodes(); }; void tst_QShaderGenerator::shouldHaveDefaultState() @@ -1299,6 +1301,127 @@ void tst_QShaderGenerator::shouldHandlePortNamesPrefixingOneAnother() QCOMPARE(code, expected.join("\n")); } +void tst_QShaderGenerator::shouldHandleNodesWithMultipleOutputPorts() +{ + // GIVEN + const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); + + auto input = createNode({ + createPort(QShaderNodePort::Output, "output0"), + createPort(QShaderNodePort::Output, "output1") + }); + input.addRule(gl4, QShaderNode::Rule("vec4 $output0 = globalIn0;" + "float $output1 = globalIn1;", + QByteArrayList() << "in vec4 globalIn0;" << "in float globalIn1;")); + + auto function = createNode({ + createPort(QShaderNodePort::Input, "input0"), + createPort(QShaderNodePort::Input, "input1"), + createPort(QShaderNodePort::Output, "output0"), + createPort(QShaderNodePort::Output, "output1") + }); + function.addRule(gl4, QShaderNode::Rule("vec4 $output0 = $input0;" + "float $output1 = $input1;")); + + auto output = createNode({ + createPort(QShaderNodePort::Input, "input0"), + createPort(QShaderNodePort::Input, "input1") + }); + + output.addRule(gl4, QShaderNode::Rule("globalOut0 = $input0;" + "globalOut1 = $input1;", + QByteArrayList() << "out vec4 globalOut0;" << "out float globalOut1;")); + + // WHEN + const auto graph = [=] { + auto res = QShaderGraph(); + + res.addNode(input); + res.addNode(function); + res.addNode(output); + + res.addEdge(createEdge(input.uuid(), "output0", function.uuid(), "input0")); + res.addEdge(createEdge(input.uuid(), "output1", function.uuid(), "input1")); + + res.addEdge(createEdge(function.uuid(), "output0", output.uuid(), "input0")); + res.addEdge(createEdge(function.uuid(), "output1", output.uuid(), "input1")); + + return res; + }(); + + auto generator = QShaderGenerator(); + generator.graph = graph; + generator.format = gl4; + + const auto code = generator.createShaderCode(); + + // THEN + const auto expected = QByteArrayList() + << "#version 400 core" + << "" + << "in vec4 globalIn0;" + << "in float globalIn1;" + << "out vec4 globalOut0;" + << "out float globalOut1;" + << "" + << "void main()" + << "{" + << " globalOut0 = globalIn0;" + << " globalOut1 = globalIn1;" + << "}" + << ""; + QCOMPARE(code, expected.join("\n")); +} + +void tst_QShaderGenerator::shouldHandleExpressionsInInputNodes() +{ + // GIVEN + const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); + + auto input = createNode({ + createPort(QShaderNodePort::Output, "output") + }); + input.addRule(gl4, QShaderNode::Rule("float $output = 3 + 4;")); + + auto output = createNode({ + createPort(QShaderNodePort::Input, "input") + }); + + output.addRule(gl4, QShaderNode::Rule("globalOut = $input;", + QByteArrayList() << "out float globalOut;")); + + // WHEN + const auto graph = [=] { + auto res = QShaderGraph(); + + res.addNode(input); + res.addNode(output); + + res.addEdge(createEdge(input.uuid(), "output", output.uuid(), "input")); + + return res; + }(); + + auto generator = QShaderGenerator(); + generator.graph = graph; + generator.format = gl4; + + const auto code = generator.createShaderCode(); + + // THEN + const auto expected = QByteArrayList() + << "#version 400 core" + << "" + << "out float globalOut;" + << "" + << "void main()" + << "{" + << " globalOut = 3 + 4;" + << "}" + << ""; + QCOMPARE(code, expected.join("\n")); +} + QTEST_MAIN(tst_QShaderGenerator) #include "tst_qshadergenerator.moc" |