diff options
author | Kevin Ottens <kevin.ottens@kdab.com> | 2017-03-20 12:53:13 +0100 |
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committer | Kevin Ottens <kevin.ottens@kdab.com> | 2017-06-20 21:35:25 +0000 |
commit | 3a78c62bb2334ed6b6d7fc23e717b08c1de2c2ef (patch) | |
tree | 4c940fe96971a5e210c7a8c35e630bed6da73388 /tests/auto/gui/util | |
parent | 22cd7b02bf05cfaf7acbdac7ba7e9bced07b38fa (diff) |
[Shader Graph Gen.] Introduce QShaderNode
Nodes will allow to describe inputs, outputs or value transformations in
a shader graph.
Change-Id: I44f806d9595fd0e68fc9026cda2b4fa0a62af283
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'tests/auto/gui/util')
-rw-r--r-- | tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp b/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp index 590f2ececd..9d7139c880 100644 --- a/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp +++ b/tests/auto/gui/util/qshadernodes/tst_qshadernodes.cpp @@ -30,6 +30,7 @@ #include <QtTest/QtTest> #include <QtGui/private/qshaderformat_p.h> +#include <QtGui/private/qshadernode_p.h> #include <QtGui/private/qshadernodeport_p.h> namespace @@ -68,6 +69,9 @@ private slots: void shouldHaveDefaultPortState(); void shouldVerifyPortsEquality_data(); void shouldVerifyPortsEquality(); + + void shouldManipulateNodeUuidPortsAndRules(); + void shouldHandleNodeRulesSupportAndOrder(); }; void tst_QShaderNodes::shouldManipulateFormatMembers() @@ -332,6 +336,161 @@ void tst_QShaderNodes::shouldVerifyPortsEquality() QCOMPARE(notEqual, !expected); } +void tst_QShaderNodes::shouldManipulateNodeUuidPortsAndRules() +{ + // GIVEN + const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0); + const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0); + + const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"}); + const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"}); + const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"}); + + auto node = QShaderNode(); + + // THEN (default state) + QCOMPARE(node.type(), QShaderNode::Invalid); + QVERIFY(node.uuid().isNull()); + QVERIFY(node.ports().isEmpty()); + QVERIFY(node.availableFormats().isEmpty()); + + // WHEN + const auto uuid = QUuid::createUuid(); + node.setUuid(uuid); + + // THEN + QCOMPARE(node.uuid(), uuid); + + // WHEN + auto firstPort = QShaderNodePort(); + firstPort.direction = QShaderNodePort::Input; + firstPort.name = QStringLiteral("foo"); + node.addPort(firstPort); + + // THEN + QCOMPARE(node.type(), QShaderNode::Output); + QCOMPARE(node.ports().size(), 1); + QCOMPARE(node.ports().at(0), firstPort); + QVERIFY(node.availableFormats().isEmpty()); + + // WHEN + auto secondPort = QShaderNodePort(); + secondPort.direction = QShaderNodePort::Output; + secondPort.name = QStringLiteral("bar"); + node.addPort(secondPort); + + // THEN + QCOMPARE(node.type(), QShaderNode::Function); + QCOMPARE(node.ports().size(), 2); + QCOMPARE(node.ports().at(0), firstPort); + QCOMPARE(node.ports().at(1), secondPort); + QVERIFY(node.availableFormats().isEmpty()); + + // WHEN + node.removePort(firstPort); + + // THEN + QCOMPARE(node.type(), QShaderNode::Input); + QCOMPARE(node.ports().size(), 1); + QCOMPARE(node.ports().at(0), secondPort); + QVERIFY(node.availableFormats().isEmpty()); + + + // WHEN + node.addRule(openGLES2, es2Rule); + node.addRule(openGL3, gl3Rule); + + // THEN + QCOMPARE(node.availableFormats().size(), 2); + QCOMPARE(node.availableFormats().at(0), openGLES2); + QCOMPARE(node.availableFormats().at(1), openGL3); + QCOMPARE(node.rule(openGLES2), es2Rule); + QCOMPARE(node.rule(openGL3), gl3Rule); + + // WHEN + node.removeRule(openGLES2); + + // THEN + QCOMPARE(node.availableFormats().size(), 1); + QCOMPARE(node.availableFormats().at(0), openGL3); + QCOMPARE(node.rule(openGL3), gl3Rule); + + // WHEN + node.addRule(openGLES2, es2Rule); + + // THEN + QCOMPARE(node.availableFormats().size(), 2); + QCOMPARE(node.availableFormats().at(0), openGL3); + QCOMPARE(node.availableFormats().at(1), openGLES2); + QCOMPARE(node.rule(openGLES2), es2Rule); + QCOMPARE(node.rule(openGL3), gl3Rule); + + // WHEN + node.addRule(openGL3, gl3bisRule); + + // THEN + QCOMPARE(node.availableFormats().size(), 2); + QCOMPARE(node.availableFormats().at(0), openGLES2); + QCOMPARE(node.availableFormats().at(1), openGL3); + QCOMPARE(node.rule(openGLES2), es2Rule); + QCOMPARE(node.rule(openGL3), gl3bisRule); +} + +void tst_QShaderNodes::shouldHandleNodeRulesSupportAndOrder() +{ + // GIVEN + const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0); + const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0); + const auto openGL32 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 2); + const auto openGL4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); + + const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"}); + const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"}); + const auto gl32Rule = QShaderNode::Rule(QByteArrayLiteral("gl32"), {"#pragma include gl32/foo.inc", "#pragma include gl32/bar.inc"}); + const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"}); + + auto node = QShaderNode(); + + // WHEN + node.addRule(openGLES2, es2Rule); + node.addRule(openGL3, gl3Rule); + + // THEN + QCOMPARE(node.availableFormats().size(), 2); + QCOMPARE(node.availableFormats().at(0), openGLES2); + QCOMPARE(node.availableFormats().at(1), openGL3); + QCOMPARE(node.rule(openGLES2), es2Rule); + QCOMPARE(node.rule(openGL3), gl3Rule); + QCOMPARE(node.rule(openGL32), gl3Rule); + QCOMPARE(node.rule(openGL4), gl3Rule); + + // WHEN + node.addRule(openGL32, gl32Rule); + + // THEN + QCOMPARE(node.availableFormats().size(), 3); + QCOMPARE(node.availableFormats().at(0), openGLES2); + QCOMPARE(node.availableFormats().at(1), openGL3); + QCOMPARE(node.availableFormats().at(2), openGL32); + QCOMPARE(node.rule(openGLES2), es2Rule); + QCOMPARE(node.rule(openGL3), gl3Rule); + QCOMPARE(node.rule(openGL32), gl32Rule); + QCOMPARE(node.rule(openGL4), gl32Rule); + + // WHEN + node.addRule(openGL3, gl3bisRule); + + // THEN + QCOMPARE(node.availableFormats().size(), 3); + QCOMPARE(node.availableFormats().at(0), openGLES2); + QCOMPARE(node.availableFormats().at(1), openGL32); + QCOMPARE(node.availableFormats().at(2), openGL3); + QCOMPARE(node.rule(openGLES2), es2Rule); + QCOMPARE(node.rule(openGL3), gl3bisRule); + QCOMPARE(node.rule(openGL32), gl3bisRule); + QCOMPARE(node.rule(openGL4), gl3bisRule); +} + QTEST_MAIN(tst_QShaderNodes) #include "tst_qshadernodes.moc" |