diff options
author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2020-02-26 01:00:25 +0100 |
---|---|---|
committer | Edward Welbourne <edward.welbourne@qt.io> | 2020-02-26 18:39:21 +0100 |
commit | 75c0ffaf6d2b92cdf26092e01acdd5af4afeac97 (patch) | |
tree | bb9e85c21248790ec99b3665928872e39b14db64 /tests/auto/gui/util | |
parent | 4753d69d8934258de7fb64550e50a5cbb9b5603f (diff) | |
parent | 462c2745a5168a5b57381d05779b5d16aebe018e (diff) |
Merge remote-tracking branch 'origin/5.15' into dev
Conflicts:
examples/network/bearermonitor/CMakeLists.txt
examples/network/CMakeLists.txt
src/corelib/tools/qlinkedlist.h
src/sql/kernel/qsqldriver_p.h
src/sql/kernel/qsqlresult_p.h
src/widgets/kernel/qwidget.cpp
src/widgets/kernel/qwidget_p.h
tests/auto/network/socket/platformsocketengine/tst_platformsocketengine.cpp
tests/auto/network/socket/qtcpsocket/tst_qtcpsocket.cpp
tests/auto/tools/moc/allmocs_baseline_in.json
Change-Id: I21a3c34570ae79ea9d30107fae71759d7eac17d9
Diffstat (limited to 'tests/auto/gui/util')
-rw-r--r-- | tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp | 193 | ||||
-rw-r--r-- | tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp | 57 |
2 files changed, 242 insertions, 8 deletions
diff --git a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp index 59e93d127f..56df69dde8 100644 --- a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp +++ b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp @@ -198,6 +198,9 @@ private slots: void shouldGenerateDifferentCodeDependingOnActiveLayers(); void shouldUseGlobalVariableRatherThanTemporaries(); void shouldGenerateTemporariesWisely(); + void shouldHandlePortNamesPrefixingOneAnother(); + void shouldHandleNodesWithMultipleOutputPorts(); + void shouldHandleExpressionsInInputNodes(); }; void tst_QShaderGenerator::shouldHaveDefaultState() @@ -1229,6 +1232,196 @@ void tst_QShaderGenerator::shouldGenerateTemporariesWisely() } } +void tst_QShaderGenerator::shouldHandlePortNamesPrefixingOneAnother() +{ + // GIVEN + const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); + + auto color1 = createNode({ + createPort(QShaderNodePort::Output, "output") + }); + color1.addRule(gl4, QShaderNode::Rule("vec4 $output = color1;", + QByteArrayList() << "in vec4 color1;")); + + auto color2 = createNode({ + createPort(QShaderNodePort::Output, "output") + }); + color2.addRule(gl4, QShaderNode::Rule("vec4 $output = color2;", + QByteArrayList() << "in vec4 color2;")); + + auto addColor = createNode({ + createPort(QShaderNodePort::Output, "color"), + createPort(QShaderNodePort::Input, "color1"), + createPort(QShaderNodePort::Input, "color2"), + }); + addColor.addRule(gl4, QShaderNode::Rule("vec4 $color = $color1 + $color2;")); + + auto shaderOutput = createNode({ + createPort(QShaderNodePort::Input, "input") + }); + + shaderOutput.addRule(gl4, QShaderNode::Rule("shaderOutput = $input;", + QByteArrayList() << "out vec4 shaderOutput;")); + + // WHEN + const auto graph = [=] { + auto res = QShaderGraph(); + + res.addNode(color1); + res.addNode(color2); + res.addNode(addColor); + res.addNode(shaderOutput); + + res.addEdge(createEdge(color1.uuid(), "output", addColor.uuid(), "color1")); + res.addEdge(createEdge(color2.uuid(), "output", addColor.uuid(), "color2")); + res.addEdge(createEdge(addColor.uuid(), "color", shaderOutput.uuid(), "input")); + + return res; + }(); + + auto generator = QShaderGenerator(); + generator.graph = graph; + generator.format = gl4; + + const auto code = generator.createShaderCode(); + + // THEN + const auto expected = QByteArrayList() + << "#version 400 core" + << "" + << "in vec4 color1;" + << "in vec4 color2;" + << "out vec4 shaderOutput;" + << "" + << "void main()" + << "{" + << " shaderOutput = ((color1 + color2));" + << "}" + << ""; + QCOMPARE(code, expected.join("\n")); +} + +void tst_QShaderGenerator::shouldHandleNodesWithMultipleOutputPorts() +{ + // GIVEN + const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); + + auto input = createNode({ + createPort(QShaderNodePort::Output, "output0"), + createPort(QShaderNodePort::Output, "output1") + }); + input.addRule(gl4, QShaderNode::Rule("vec4 $output0 = globalIn0;" + "float $output1 = globalIn1;", + QByteArrayList() << "in vec4 globalIn0;" << "in float globalIn1;")); + + auto function = createNode({ + createPort(QShaderNodePort::Input, "input0"), + createPort(QShaderNodePort::Input, "input1"), + createPort(QShaderNodePort::Output, "output0"), + createPort(QShaderNodePort::Output, "output1") + }); + function.addRule(gl4, QShaderNode::Rule("vec4 $output0 = $input0;" + "float $output1 = $input1;")); + + auto output = createNode({ + createPort(QShaderNodePort::Input, "input0"), + createPort(QShaderNodePort::Input, "input1") + }); + + output.addRule(gl4, QShaderNode::Rule("globalOut0 = $input0;" + "globalOut1 = $input1;", + QByteArrayList() << "out vec4 globalOut0;" << "out float globalOut1;")); + + // WHEN + const auto graph = [=] { + auto res = QShaderGraph(); + + res.addNode(input); + res.addNode(function); + res.addNode(output); + + res.addEdge(createEdge(input.uuid(), "output0", function.uuid(), "input0")); + res.addEdge(createEdge(input.uuid(), "output1", function.uuid(), "input1")); + + res.addEdge(createEdge(function.uuid(), "output0", output.uuid(), "input0")); + res.addEdge(createEdge(function.uuid(), "output1", output.uuid(), "input1")); + + return res; + }(); + + auto generator = QShaderGenerator(); + generator.graph = graph; + generator.format = gl4; + + const auto code = generator.createShaderCode(); + + // THEN + const auto expected = QByteArrayList() + << "#version 400 core" + << "" + << "in vec4 globalIn0;" + << "in float globalIn1;" + << "out vec4 globalOut0;" + << "out float globalOut1;" + << "" + << "void main()" + << "{" + << " globalOut0 = globalIn0;" + << " globalOut1 = globalIn1;" + << "}" + << ""; + QCOMPARE(code, expected.join("\n")); +} + +void tst_QShaderGenerator::shouldHandleExpressionsInInputNodes() +{ + // GIVEN + const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); + + auto input = createNode({ + createPort(QShaderNodePort::Output, "output") + }); + input.addRule(gl4, QShaderNode::Rule("float $output = 3 + 4;")); + + auto output = createNode({ + createPort(QShaderNodePort::Input, "input") + }); + + output.addRule(gl4, QShaderNode::Rule("globalOut = $input;", + QByteArrayList() << "out float globalOut;")); + + // WHEN + const auto graph = [=] { + auto res = QShaderGraph(); + + res.addNode(input); + res.addNode(output); + + res.addEdge(createEdge(input.uuid(), "output", output.uuid(), "input")); + + return res; + }(); + + auto generator = QShaderGenerator(); + generator.graph = graph; + generator.format = gl4; + + const auto code = generator.createShaderCode(); + + // THEN + const auto expected = QByteArrayList() + << "#version 400 core" + << "" + << "out float globalOut;" + << "" + << "void main()" + << "{" + << " globalOut = 3 + 4;" + << "}" + << ""; + QCOMPARE(code, expected.join("\n")); +} + QTEST_MAIN(tst_QShaderGenerator) #include "tst_qshadergenerator.moc" diff --git a/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp index ce2d38c24f..014a163f58 100644 --- a/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp +++ b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp @@ -114,6 +114,7 @@ private slots: void shouldSurviveCyclesDuringGraphSerialization(); void shouldDealWithEdgesJumpingOverLayers(); void shouldGenerateDifferentStatementsDependingOnActiveLayers(); + void shouldDealWithBranchesWithoutOutput(); }; void tst_QShaderGraph::shouldHaveEdgeDefaultState() @@ -515,12 +516,9 @@ void tst_QShaderGraph::shouldHandleUnboundPortsDuringGraphSerialization() const auto statements = graph.createStatements(); // THEN - // Note that no edge leads to the unbound input + // Note that no statement has any unbound input const auto expected = QVector<QShaderGraph::Statement>() - << createStatement(input, {}, {0}) - << createStatement(function, {-1, 0, -1}, {2, 3, 4}) - << createStatement(unboundOutput, {-1}, {}) - << createStatement(output, {3}, {}); + << createStatement(input, {}, {0}); dumpStatementsIfNeeded(statements, expected); QCOMPARE(statements, expected); } @@ -567,9 +565,8 @@ void tst_QShaderGraph::shouldSurviveCyclesDuringGraphSerialization() const auto statements = graph.createStatements(); // THEN - // Obviously will lead to a compile failure later on since it cuts everything beyond the cycle - const auto expected = QVector<QShaderGraph::Statement>() - << createStatement(output, {2}, {}); + // The cycle is ignored + const auto expected = QVector<QShaderGraph::Statement>(); dumpStatementsIfNeeded(statements, expected); QCOMPARE(statements, expected); } @@ -774,6 +771,50 @@ void tst_QShaderGraph::shouldGenerateDifferentStatementsDependingOnActiveLayers( } } +void tst_QShaderGraph::shouldDealWithBranchesWithoutOutput() +{ + // GIVEN + const auto input = createNode({ + createPort(QShaderNodePort::Output, "input") + }); + const auto output = createNode({ + createPort(QShaderNodePort::Input, "output") + }); + const auto danglingFunction = createNode({ + createPort(QShaderNodePort::Input, "functionInput"), + createPort(QShaderNodePort::Output, "unbound") + }); + const auto function = createNode({ + createPort(QShaderNodePort::Input, "functionInput"), + createPort(QShaderNodePort::Output, "functionOutput") + }); + + const auto graph = [=] { + auto res = QShaderGraph(); + res.addNode(input); + res.addNode(function); + res.addNode(danglingFunction); + res.addNode(output); + res.addEdge(createEdge(input.uuid(), "input", function.uuid(), "functionInput")); + res.addEdge(createEdge(input.uuid(), "input", danglingFunction.uuid(), "functionInput")); + res.addEdge(createEdge(function.uuid(), "functionOutput", output.uuid(), "output")); + return res; + }(); + + // WHEN + const auto statements = graph.createStatements(); + + // THEN + // Note that no edge leads to the unbound input + const auto expected = QVector<QShaderGraph::Statement>() + << createStatement(input, {}, {0}) + << createStatement(function, {0}, {1}) + << createStatement(output, {1}, {}) + << createStatement(danglingFunction, {0}, {2}); + dumpStatementsIfNeeded(statements, expected); + QCOMPARE(statements, expected); +} + QTEST_MAIN(tst_QShaderGraph) #include "tst_qshadergraph.moc" |