summaryrefslogtreecommitdiffstats
path: root/tests/auto/gui/util
diff options
context:
space:
mode:
authorQt Forward Merge Bot <qt_forward_merge_bot@qt-project.org>2020-02-26 01:00:25 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2020-02-26 18:39:21 +0100
commit75c0ffaf6d2b92cdf26092e01acdd5af4afeac97 (patch)
treebb9e85c21248790ec99b3665928872e39b14db64 /tests/auto/gui/util
parent4753d69d8934258de7fb64550e50a5cbb9b5603f (diff)
parent462c2745a5168a5b57381d05779b5d16aebe018e (diff)
Merge remote-tracking branch 'origin/5.15' into dev
Conflicts: examples/network/bearermonitor/CMakeLists.txt examples/network/CMakeLists.txt src/corelib/tools/qlinkedlist.h src/sql/kernel/qsqldriver_p.h src/sql/kernel/qsqlresult_p.h src/widgets/kernel/qwidget.cpp src/widgets/kernel/qwidget_p.h tests/auto/network/socket/platformsocketengine/tst_platformsocketengine.cpp tests/auto/network/socket/qtcpsocket/tst_qtcpsocket.cpp tests/auto/tools/moc/allmocs_baseline_in.json Change-Id: I21a3c34570ae79ea9d30107fae71759d7eac17d9
Diffstat (limited to 'tests/auto/gui/util')
-rw-r--r--tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp193
-rw-r--r--tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp57
2 files changed, 242 insertions, 8 deletions
diff --git a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp
index 59e93d127f..56df69dde8 100644
--- a/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp
+++ b/tests/auto/gui/util/qshadergenerator/tst_qshadergenerator.cpp
@@ -198,6 +198,9 @@ private slots:
void shouldGenerateDifferentCodeDependingOnActiveLayers();
void shouldUseGlobalVariableRatherThanTemporaries();
void shouldGenerateTemporariesWisely();
+ void shouldHandlePortNamesPrefixingOneAnother();
+ void shouldHandleNodesWithMultipleOutputPorts();
+ void shouldHandleExpressionsInInputNodes();
};
void tst_QShaderGenerator::shouldHaveDefaultState()
@@ -1229,6 +1232,196 @@ void tst_QShaderGenerator::shouldGenerateTemporariesWisely()
}
}
+void tst_QShaderGenerator::shouldHandlePortNamesPrefixingOneAnother()
+{
+ // GIVEN
+ const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ auto color1 = createNode({
+ createPort(QShaderNodePort::Output, "output")
+ });
+ color1.addRule(gl4, QShaderNode::Rule("vec4 $output = color1;",
+ QByteArrayList() << "in vec4 color1;"));
+
+ auto color2 = createNode({
+ createPort(QShaderNodePort::Output, "output")
+ });
+ color2.addRule(gl4, QShaderNode::Rule("vec4 $output = color2;",
+ QByteArrayList() << "in vec4 color2;"));
+
+ auto addColor = createNode({
+ createPort(QShaderNodePort::Output, "color"),
+ createPort(QShaderNodePort::Input, "color1"),
+ createPort(QShaderNodePort::Input, "color2"),
+ });
+ addColor.addRule(gl4, QShaderNode::Rule("vec4 $color = $color1 + $color2;"));
+
+ auto shaderOutput = createNode({
+ createPort(QShaderNodePort::Input, "input")
+ });
+
+ shaderOutput.addRule(gl4, QShaderNode::Rule("shaderOutput = $input;",
+ QByteArrayList() << "out vec4 shaderOutput;"));
+
+ // WHEN
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+
+ res.addNode(color1);
+ res.addNode(color2);
+ res.addNode(addColor);
+ res.addNode(shaderOutput);
+
+ res.addEdge(createEdge(color1.uuid(), "output", addColor.uuid(), "color1"));
+ res.addEdge(createEdge(color2.uuid(), "output", addColor.uuid(), "color2"));
+ res.addEdge(createEdge(addColor.uuid(), "color", shaderOutput.uuid(), "input"));
+
+ return res;
+ }();
+
+ auto generator = QShaderGenerator();
+ generator.graph = graph;
+ generator.format = gl4;
+
+ const auto code = generator.createShaderCode();
+
+ // THEN
+ const auto expected = QByteArrayList()
+ << "#version 400 core"
+ << ""
+ << "in vec4 color1;"
+ << "in vec4 color2;"
+ << "out vec4 shaderOutput;"
+ << ""
+ << "void main()"
+ << "{"
+ << " shaderOutput = ((color1 + color2));"
+ << "}"
+ << "";
+ QCOMPARE(code, expected.join("\n"));
+}
+
+void tst_QShaderGenerator::shouldHandleNodesWithMultipleOutputPorts()
+{
+ // GIVEN
+ const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ auto input = createNode({
+ createPort(QShaderNodePort::Output, "output0"),
+ createPort(QShaderNodePort::Output, "output1")
+ });
+ input.addRule(gl4, QShaderNode::Rule("vec4 $output0 = globalIn0;"
+ "float $output1 = globalIn1;",
+ QByteArrayList() << "in vec4 globalIn0;" << "in float globalIn1;"));
+
+ auto function = createNode({
+ createPort(QShaderNodePort::Input, "input0"),
+ createPort(QShaderNodePort::Input, "input1"),
+ createPort(QShaderNodePort::Output, "output0"),
+ createPort(QShaderNodePort::Output, "output1")
+ });
+ function.addRule(gl4, QShaderNode::Rule("vec4 $output0 = $input0;"
+ "float $output1 = $input1;"));
+
+ auto output = createNode({
+ createPort(QShaderNodePort::Input, "input0"),
+ createPort(QShaderNodePort::Input, "input1")
+ });
+
+ output.addRule(gl4, QShaderNode::Rule("globalOut0 = $input0;"
+ "globalOut1 = $input1;",
+ QByteArrayList() << "out vec4 globalOut0;" << "out float globalOut1;"));
+
+ // WHEN
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+
+ res.addNode(input);
+ res.addNode(function);
+ res.addNode(output);
+
+ res.addEdge(createEdge(input.uuid(), "output0", function.uuid(), "input0"));
+ res.addEdge(createEdge(input.uuid(), "output1", function.uuid(), "input1"));
+
+ res.addEdge(createEdge(function.uuid(), "output0", output.uuid(), "input0"));
+ res.addEdge(createEdge(function.uuid(), "output1", output.uuid(), "input1"));
+
+ return res;
+ }();
+
+ auto generator = QShaderGenerator();
+ generator.graph = graph;
+ generator.format = gl4;
+
+ const auto code = generator.createShaderCode();
+
+ // THEN
+ const auto expected = QByteArrayList()
+ << "#version 400 core"
+ << ""
+ << "in vec4 globalIn0;"
+ << "in float globalIn1;"
+ << "out vec4 globalOut0;"
+ << "out float globalOut1;"
+ << ""
+ << "void main()"
+ << "{"
+ << " globalOut0 = globalIn0;"
+ << " globalOut1 = globalIn1;"
+ << "}"
+ << "";
+ QCOMPARE(code, expected.join("\n"));
+}
+
+void tst_QShaderGenerator::shouldHandleExpressionsInInputNodes()
+{
+ // GIVEN
+ const auto gl4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0);
+
+ auto input = createNode({
+ createPort(QShaderNodePort::Output, "output")
+ });
+ input.addRule(gl4, QShaderNode::Rule("float $output = 3 + 4;"));
+
+ auto output = createNode({
+ createPort(QShaderNodePort::Input, "input")
+ });
+
+ output.addRule(gl4, QShaderNode::Rule("globalOut = $input;",
+ QByteArrayList() << "out float globalOut;"));
+
+ // WHEN
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+
+ res.addNode(input);
+ res.addNode(output);
+
+ res.addEdge(createEdge(input.uuid(), "output", output.uuid(), "input"));
+
+ return res;
+ }();
+
+ auto generator = QShaderGenerator();
+ generator.graph = graph;
+ generator.format = gl4;
+
+ const auto code = generator.createShaderCode();
+
+ // THEN
+ const auto expected = QByteArrayList()
+ << "#version 400 core"
+ << ""
+ << "out float globalOut;"
+ << ""
+ << "void main()"
+ << "{"
+ << " globalOut = 3 + 4;"
+ << "}"
+ << "";
+ QCOMPARE(code, expected.join("\n"));
+}
+
QTEST_MAIN(tst_QShaderGenerator)
#include "tst_qshadergenerator.moc"
diff --git a/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp
index ce2d38c24f..014a163f58 100644
--- a/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp
+++ b/tests/auto/gui/util/qshadergraph/tst_qshadergraph.cpp
@@ -114,6 +114,7 @@ private slots:
void shouldSurviveCyclesDuringGraphSerialization();
void shouldDealWithEdgesJumpingOverLayers();
void shouldGenerateDifferentStatementsDependingOnActiveLayers();
+ void shouldDealWithBranchesWithoutOutput();
};
void tst_QShaderGraph::shouldHaveEdgeDefaultState()
@@ -515,12 +516,9 @@ void tst_QShaderGraph::shouldHandleUnboundPortsDuringGraphSerialization()
const auto statements = graph.createStatements();
// THEN
- // Note that no edge leads to the unbound input
+ // Note that no statement has any unbound input
const auto expected = QVector<QShaderGraph::Statement>()
- << createStatement(input, {}, {0})
- << createStatement(function, {-1, 0, -1}, {2, 3, 4})
- << createStatement(unboundOutput, {-1}, {})
- << createStatement(output, {3}, {});
+ << createStatement(input, {}, {0});
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
@@ -567,9 +565,8 @@ void tst_QShaderGraph::shouldSurviveCyclesDuringGraphSerialization()
const auto statements = graph.createStatements();
// THEN
- // Obviously will lead to a compile failure later on since it cuts everything beyond the cycle
- const auto expected = QVector<QShaderGraph::Statement>()
- << createStatement(output, {2}, {});
+ // The cycle is ignored
+ const auto expected = QVector<QShaderGraph::Statement>();
dumpStatementsIfNeeded(statements, expected);
QCOMPARE(statements, expected);
}
@@ -774,6 +771,50 @@ void tst_QShaderGraph::shouldGenerateDifferentStatementsDependingOnActiveLayers(
}
}
+void tst_QShaderGraph::shouldDealWithBranchesWithoutOutput()
+{
+ // GIVEN
+ const auto input = createNode({
+ createPort(QShaderNodePort::Output, "input")
+ });
+ const auto output = createNode({
+ createPort(QShaderNodePort::Input, "output")
+ });
+ const auto danglingFunction = createNode({
+ createPort(QShaderNodePort::Input, "functionInput"),
+ createPort(QShaderNodePort::Output, "unbound")
+ });
+ const auto function = createNode({
+ createPort(QShaderNodePort::Input, "functionInput"),
+ createPort(QShaderNodePort::Output, "functionOutput")
+ });
+
+ const auto graph = [=] {
+ auto res = QShaderGraph();
+ res.addNode(input);
+ res.addNode(function);
+ res.addNode(danglingFunction);
+ res.addNode(output);
+ res.addEdge(createEdge(input.uuid(), "input", function.uuid(), "functionInput"));
+ res.addEdge(createEdge(input.uuid(), "input", danglingFunction.uuid(), "functionInput"));
+ res.addEdge(createEdge(function.uuid(), "functionOutput", output.uuid(), "output"));
+ return res;
+ }();
+
+ // WHEN
+ const auto statements = graph.createStatements();
+
+ // THEN
+ // Note that no edge leads to the unbound input
+ const auto expected = QVector<QShaderGraph::Statement>()
+ << createStatement(input, {}, {0})
+ << createStatement(function, {0}, {1})
+ << createStatement(output, {1}, {})
+ << createStatement(danglingFunction, {0}, {2});
+ dumpStatementsIfNeeded(statements, expected);
+ QCOMPARE(statements, expected);
+}
+
QTEST_MAIN(tst_QShaderGraph)
#include "tst_qshadergraph.moc"