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authorJani Hautakangas <jani.hautakangas@lge.com>2013-12-12 21:48:35 +0200
committerDominik Holland <dominik.holland@qt.io>2020-07-07 11:50:09 +0200
commitd9cc1499954829faf9486fb72056e29f1bad58e3 (patch)
tree9586c5074380ce100ba447cf1bdfe9d796b8930e /tests/auto/gui
parent7e2fded55e67727043c3dd0a1a5b3883655101c4 (diff)
Fix floating point clip rectangle rounding in raster and opengl paint engine
Fixes: QTBUG-83229 Pick-to: 5.15 Change-Id: If94028f27c9085e391acb9c423cde1b7c12bca36 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Diffstat (limited to 'tests/auto/gui')
-rw-r--r--tests/auto/gui/painting/qpainter/tst_qpainter.cpp37
-rw-r--r--tests/auto/gui/qopengl/tst_qopengl.cpp69
2 files changed, 106 insertions, 0 deletions
diff --git a/tests/auto/gui/painting/qpainter/tst_qpainter.cpp b/tests/auto/gui/painting/qpainter/tst_qpainter.cpp
index 060c22c1b4..960dfdd04f 100644
--- a/tests/auto/gui/painting/qpainter/tst_qpainter.cpp
+++ b/tests/auto/gui/painting/qpainter/tst_qpainter.cpp
@@ -138,6 +138,7 @@ private slots:
void disableEnableClipping();
void setClipRect();
+ void clipRect();
void setEqualClipRegionAndPath_data();
void setEqualClipRegionAndPath();
@@ -1751,6 +1752,42 @@ void tst_QPainter::setClipRect()
}
/*
+ Verify that the clipping works correctly.
+ The red outline should be covered by the blue rect on top and left,
+ while it should be clipped on the right and bottom and thus the red outline be visible
+
+ See: QTBUG-83229
+*/
+void tst_QPainter::clipRect()
+{
+ int width = 654;
+ int height = 480;
+ QRect rect(0, 0, width, height);
+
+ QImage image(width, height, QImage::Format_ARGB32);
+ QPainter p(&image);
+ qreal halfWidth = width / 2.0;
+ qreal halfHeight = height / 2.0;
+
+ QRectF clipRect = QRectF(halfWidth - halfWidth / 2.0, halfHeight - halfHeight / 2.0,
+ halfWidth / 2.0, halfHeight / 2.0);
+
+ p.fillRect(rect, Qt::white);
+ p.setPen(Qt::red);
+ p.drawRect(clipRect);
+
+ p.setClipRect(clipRect, Qt::ReplaceClip);
+ p.fillRect(rect, Qt::blue);
+
+ p.end();
+
+ QCOMPARE(image.pixelColor(clipRect.left() + 1, clipRect.top()), QColor(Qt::blue));
+ QCOMPARE(image.pixelColor(clipRect.left(), clipRect.top() + 1), QColor(Qt::blue));
+ QCOMPARE(image.pixelColor(clipRect.left() + 1, clipRect.bottom()), QColor(Qt::red));
+ QCOMPARE(image.pixelColor(clipRect.right(), clipRect.top() + 1), QColor(Qt::red));
+}
+
+/*
This tests the two different clipping approaches in QRasterPaintEngine,
one when using a QRegion and one when using a QPainterPath. They should
give equal results.
diff --git a/tests/auto/gui/qopengl/tst_qopengl.cpp b/tests/auto/gui/qopengl/tst_qopengl.cpp
index b43defd2f3..caba2a1409 100644
--- a/tests/auto/gui/qopengl/tst_qopengl.cpp
+++ b/tests/auto/gui/qopengl/tst_qopengl.cpp
@@ -93,6 +93,7 @@ private slots:
void defaultSurfaceFormat();
void imageFormatPainting();
void nullTextureInitializtion();
+ void clipRect();
#ifdef USE_GLX
void glxContextWrap();
@@ -1686,6 +1687,74 @@ void tst_QOpenGL::nullTextureInitializtion()
QVERIFY(!t.isCreated());
}
+/*
+ Verify that the clipping works correctly.
+ The red outline should be covered by the blue rect on top and left,
+ while it should be clipped on the right and bottom and thus the red outline be visible
+
+ See: QTBUG-83229
+*/
+void tst_QOpenGL::clipRect()
+{
+#if defined(Q_OS_LINUX) && defined(Q_CC_GNU) && !defined(__x86_64__)
+ QSKIP("QTBUG-22617");
+#endif
+
+ QScopedPointer<QSurface> surface(createSurface(int(QSurface::Window)));
+
+ QOpenGLContext ctx;
+ QVERIFY(ctx.create());
+
+ QVERIFY(ctx.makeCurrent(surface.data()));
+
+ if (!QOpenGLFramebufferObject::hasOpenGLFramebufferObjects())
+ QSKIP("QOpenGLFramebufferObject not supported on this platform");
+
+ // No multisample with combined depth/stencil attachment:
+ QOpenGLFramebufferObjectFormat fboFormat;
+ fboFormat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+
+ // Uncomplicate things by using POT:
+ const QSize size(654, 480);
+ const QRect rect(QPoint(0, 0), size);
+ QOpenGLFramebufferObject fbo(size, fboFormat);
+
+ if (fbo.attachment() != QOpenGLFramebufferObject::CombinedDepthStencil)
+ QSKIP("FBOs missing combined depth~stencil support");
+
+ QVERIFY(fbo.bind());
+
+ QPainter fboPainter;
+ QOpenGLPaintDevice device(fbo.width(), fbo.height());
+ bool painterBegun = fboPainter.begin(&device);
+ QVERIFY(painterBegun);
+
+ qreal halfWidth = size.width() / 2.0;
+ qreal halfHeight = size.height() / 2.0;
+
+ QRectF clipRect = QRectF(halfWidth - halfWidth / 2.0, halfHeight - halfHeight / 2.0,
+ halfWidth / 2.0, halfHeight / 2.0);
+
+ fboPainter.fillRect(rect, Qt::white);
+ fboPainter.setPen(Qt::red);
+ fboPainter.drawRect(clipRect);
+
+ fboPainter.setClipRect(clipRect, Qt::ReplaceClip);
+ fboPainter.fillRect(rect, Qt::blue);
+
+ fboPainter.end();
+
+ const QImage fb = fbo.toImage().convertToFormat(QImage::Format_RGB32);
+ QCOMPARE(fb.size(), size);
+
+ QCOMPARE(fb.pixelColor(clipRect.left() + 1, clipRect.top()), QColor(Qt::blue));
+ QCOMPARE(fb.pixelColor(clipRect.left(), clipRect.top() + 1), QColor(Qt::blue));
+ QCOMPARE(fb.pixelColor(clipRect.left() + 1, clipRect.bottom()), QColor(Qt::red));
+
+ // Enable this once QTBUG-85286 is fixed
+ //QCOMPARE(fb.pixelColor(clipRect.right(), clipRect.top() + 1), QColor(Qt::red));
+}
+
QTEST_MAIN(tst_QOpenGL)
#include "tst_qopengl.moc"