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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-23 09:08:16 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-28 18:19:34 +0200
commit33d0a8d753883e6b33ba8610c52f7fee42d6d9f1 (patch)
tree8452d09194c35e0c3c94b7ccd6f16000af0b396b /tests/auto/opengl/qgl/tst_qgl.cpp
parent8f443ad0b96af1c3b07ca8faeba139091c7276a8 (diff)
Remove direct OpenGL calls from QtOpenGL
Task-number: QTBUG-36483 Change-Id: I96dea5649c0a49a11cd2ff31da659cd2067e769d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'tests/auto/opengl/qgl/tst_qgl.cpp')
-rw-r--r--tests/auto/opengl/qgl/tst_qgl.cpp35
1 files changed, 19 insertions, 16 deletions
diff --git a/tests/auto/opengl/qgl/tst_qgl.cpp b/tests/auto/opengl/qgl/tst_qgl.cpp
index 5831b33974..02f32adf57 100644
--- a/tests/auto/opengl/qgl/tst_qgl.cpp
+++ b/tests/auto/opengl/qgl/tst_qgl.cpp
@@ -1090,9 +1090,10 @@ void tst_QGL::glFBOSimpleRendering()
fbo->bind();
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- glFinish();
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ funcs->glClearColor(1.0, 0.0, 0.0, 1.0);
+ funcs->glClear(GL_COLOR_BUFFER_BIT);
+ funcs->glFinish();
QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32);
QImage reference(fb.size(), QImage::Format_RGB32);
@@ -1390,11 +1391,11 @@ class RenderPixmapWidget : public QGLWidget
protected:
void initializeGL() {
// Set some gl state:
- glClearColor(1.0, 0.0, 0.0, 1.0);
+ QOpenGLContext::currentContext()->functions()->glClearColor(1.0, 0.0, 0.0, 1.0);
}
void paintGL() {
- glClear(GL_COLOR_BUFFER_BIT);
+ QOpenGLContext::currentContext()->functions()->glClear(GL_COLOR_BUFFER_BIT);
}
};
@@ -1683,11 +1684,12 @@ protected:
void paintEvent(QPaintEvent*)
{
// clear the stencil with junk
- glStencilMask(0xFFFF);
- glClearStencil(0xFFFF);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_STENCIL_BUFFER_BIT);
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
+ funcs->glStencilMask(0xFFFF);
+ funcs->glClearStencil(0xFFFF);
+ funcs->glDisable(GL_STENCIL_TEST);
+ funcs->glDisable(GL_SCISSOR_TEST);
+ funcs->glClear(GL_STENCIL_BUFFER_BIT);
QPainter painter(this);
paint(&painter);
@@ -2029,26 +2031,27 @@ void tst_QGL::qglContextDefaultBindTexture()
QVERIFY(QImagePixmapCleanupHooks::isImageCached(*boundImage));
QVERIFY(QImagePixmapCleanupHooks::isPixmapCached(*boundPixmap));
+ QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
// Make sure the texture IDs returned are valid:
- QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_TRUE);
- QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_TRUE);
+ QCOMPARE((bool)funcs->glIsTexture(boundImageTextureId), GL_TRUE);
+ QCOMPARE((bool)funcs->glIsTexture(boundPixmapTextureId), GL_TRUE);
// Make sure the textures are still valid after we delete the image/pixmap:
// Also check that although the textures are left intact, the cache entries are removed:
delete boundImage;
boundImage = 0;
- QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_TRUE);
+ QCOMPARE((bool)funcs->glIsTexture(boundImageTextureId), GL_TRUE);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
delete boundPixmap;
boundPixmap = 0;
- QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_TRUE);
+ QCOMPARE((bool)funcs->glIsTexture(boundPixmapTextureId), GL_TRUE);
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
// Finally, make sure QGLContext::deleteTexture deletes the texture IDs:
ctx->deleteTexture(boundImageTextureId);
ctx->deleteTexture(boundPixmapTextureId);
- QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_FALSE);
- QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_FALSE);
+ QCOMPARE((bool)funcs->glIsTexture(boundImageTextureId), GL_FALSE);
+ QCOMPARE((bool)funcs->glIsTexture(boundPixmapTextureId), GL_FALSE);
}
#endif