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author | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> | 2017-02-09 12:30:10 +0100 |
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committer | Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> | 2017-02-28 13:04:17 +0000 |
commit | 667d5ebe2c3151c28bed3c45f11778912b012087 (patch) | |
tree | d8dce73d7a18af8ce63e98abe7a08354b0db4ca0 /tests/auto | |
parent | 209aba1e86e6136953a3903bf92987ec5a83ad4f (diff) |
Android: Fix OpenGL shader compilation on updated emulator
In 0ae4b948515af904dba397448839056d9b7965af, we added a work-around
specifically for the Android emulator, causing it to override the
precision qualifiers in shader code, since the emulator would send
the shader code directly to the host OpenGL driver and thus there
was no guarantee that the qualifiers would be supported.
Since then, the original issue with the emulator has been fixed,
so now Qt applications are failing because of the work-around.
[ChangeLog][Android] Removed old work-around which was causing
OpenGL shader compilation to fail on updated Android emulators.
Task-number: QTBUG-44697
Change-Id: Ia1f8e754b092bc5cb3adb0d4add92e7908ada86c
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
(cherry picked from commit 440ccba0ab43a3980c36fbd073aa2c466c9a4df0)
Diffstat (limited to 'tests/auto')
0 files changed, 0 insertions, 0 deletions