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authorJorgen Lind <jorgen.lind@gmail.com>2014-02-02 22:29:38 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-10 12:49:06 +0100
commita80253ae4c2ea52a8ffb77e62648374b6fc650a8 (patch)
tree0632cbb75a05990ec72cd5622b4fbd845bd2fe68 /tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
parenta093204f07f276bc8e7b4fedf4af0e1369f55734 (diff)
QOpenGLTextureBlitter
private api, but useful for 2d gui code that suddenly finds itself needing to get a set of textures onto some fbo I didn't want to include ARB_copy_image since it looks like its from texture/renderbuffer -> texture/renderbuffer while this class implies texture -> write fbo. We could wrap ARB_copy_image in QOpenGLTexture or some other class or we can add it later. I have not added any QOpenGLTexture functions since this class opperates on the GLuint identifier. We can add overloads later. Change-Id: I3e565b33466c1c183a249a33c3e82c6786debd55 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp')
-rw-r--r--tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp b/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
new file mode 100644
index 0000000000..0dac669887
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+++ b/tests/manual/qopengltextureblitter/qopengltextureblitwindow.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopengltextureblitwindow.h"
+
+#include <QtGui/QPainter>
+#include <QtGui/QOpenGLTexture>
+#include <QtGui/QMatrix4x4>
+
+#include <QtCore/QCoreApplication>
+#include <QtCore/QDebug>
+
+QOpenGLTextureBlitWindow::QOpenGLTextureBlitWindow()
+ : QWindow()
+ , m_context(new QOpenGLContext(this))
+{
+ resize(500,500);
+ setSurfaceType(OpenGLSurface);
+ QSurfaceFormat surfaceFormat = format();
+ if (QCoreApplication::arguments().contains(QStringLiteral("-coreprofile"))) {
+ surfaceFormat.setVersion(3,2);
+ surfaceFormat.setProfile(QSurfaceFormat::CoreProfile);
+ }
+
+ setFormat(surfaceFormat);
+ create();
+ m_context->setFormat(surfaceFormat);
+ m_context->create();
+
+ m_context->makeCurrent(this);
+
+ m_blitter.create();
+}
+
+void QOpenGLTextureBlitWindow::render()
+{
+ m_context->makeCurrent(this);
+
+ QRect viewport(0,0,dWidth(),dHeight());
+ glViewport(0,0,dWidth(), dHeight());
+
+ glClearColor(0.f, .6f, .0f, 0.f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ QOpenGLTexture texture(m_image);
+ texture.create();
+
+ QRectF topLeft(QPointF(0,0), QPointF(dWidth()/2.0, dHeight()/2.0));
+ QRectF topRight(QPointF(dWidth()/2.0,0), QPointF(dWidth(), dHeight()/2.0));
+ QRectF bottomLeft(QPointF(0, dHeight()/2.0), QPointF(dWidth() /2.0, dHeight()));
+ QRectF bottomRight(QPoint(dWidth()/2.0, dHeight()/2.0), QPointF(dWidth(), dHeight()));
+
+ QOpenGLTextureBlitter::Origin topLeftOrigin = QOpenGLTextureBlitter::OriginTopLeft;
+ QOpenGLTextureBlitter::Origin bottomLeftOrigin = QOpenGLTextureBlitter::OriginBottomLeft;
+ QMatrix4x4 topRightVertexFlipped = QOpenGLTextureBlitter::targetTransform(topRight, viewport, topLeftOrigin);
+ QMatrix4x4 bottomLeftVertex = QOpenGLTextureBlitter::targetTransform(bottomLeft, viewport, topLeftOrigin);
+ QMatrix4x4 bottomRightVertexFlipped = QOpenGLTextureBlitter::targetTransform(bottomRight, viewport, topLeftOrigin);
+
+ QMatrix3x3 texTopLeft = QOpenGLTextureBlitter::sourceTransform(topLeft, m_image.size(), topLeftOrigin);
+ QMatrix3x3 texTopRight = QOpenGLTextureBlitter::sourceTransform(topRight, m_image.size(), topLeftOrigin);
+ QMatrix3x3 texBottomLeft = QOpenGLTextureBlitter::sourceTransform(bottomLeft, m_image.size(), topLeftOrigin);
+ QMatrix3x3 texBottomRight = QOpenGLTextureBlitter::sourceTransform(bottomRight, m_image.size(), bottomLeftOrigin);
+
+ QSizeF subSize(topLeft.width()/2, topLeft.height()/2);
+ QRectF subTopLeft(topLeft.topLeft(), subSize);
+ QRectF subTopRight(QPointF(topLeft.topLeft().x() + topLeft.width() / 2, topLeft.topLeft().y()),subSize);
+ QRectF subBottomLeft(QPointF(topLeft.topLeft().x(), topLeft.topLeft().y() + topLeft.height() / 2), subSize);
+ QRectF subBottomRight(QPointF(topLeft.topLeft().x() + topLeft.width() / 2, topLeft.topLeft().y() + topLeft.height() / 2), subSize);
+
+ QMatrix4x4 subTopLeftVertex = QOpenGLTextureBlitter::targetTransform(subTopLeft, viewport, topLeftOrigin);
+ QMatrix4x4 subTopRightVertex = QOpenGLTextureBlitter::targetTransform(subTopRight, viewport, topLeftOrigin);
+ QMatrix4x4 subBottomLeftVertex = QOpenGLTextureBlitter::targetTransform(subBottomLeft, viewport, topLeftOrigin);
+ QMatrix4x4 subBottomRightVertex = QOpenGLTextureBlitter::targetTransform(subBottomRight, viewport, topLeftOrigin);
+
+ m_blitter.bind();
+ m_blitter.blit(texture.textureId(), subTopLeftVertex, texBottomRight);
+ m_blitter.blit(texture.textureId(), subTopRightVertex, texBottomLeft);
+ m_blitter.blit(texture.textureId(), subBottomLeftVertex, texTopRight);
+ m_blitter.blit(texture.textureId(), subBottomRightVertex, texTopLeft);
+
+ m_blitter.blit(texture.textureId(), topRightVertexFlipped, topLeftOrigin);
+ m_blitter.blit(texture.textureId(), bottomLeftVertex, bottomLeftOrigin);
+
+ m_blitter.setSwizzleRB(true);
+ m_blitter.blit(texture.textureId(), bottomRightVertexFlipped, texTopLeft);
+ m_blitter.setSwizzleRB(false);
+ m_blitter.release();
+
+ m_context->swapBuffers(this);
+}
+
+
+void QOpenGLTextureBlitWindow::exposeEvent(QExposeEvent *event)
+{
+ Q_UNUSED(event);
+ render();
+}
+
+void QOpenGLTextureBlitWindow::resizeEvent(QResizeEvent *event)
+{
+ Q_UNUSED(event);
+ m_image = QImage(size() * devicePixelRatio(), QImage::Format_ARGB32_Premultiplied);
+
+ m_image.fill(Qt::gray);
+
+ QPainter p(&m_image);
+
+ QPen pen(Qt::red);
+ pen.setWidth(5);
+ p.setPen(pen);
+
+ QFont font = p.font();
+ font.setPixelSize(qMin(m_image.height(), m_image.width()) / 20);
+ p.setFont(font);
+
+ int dx = dWidth() / 5;
+ int dy = dHeight() / 5;
+ for (int y = 0; y < 5; y++) {
+ for (int x = 0; x < 5; x++) {
+ QRect textRect(x * dx, y*dy, dx,dy);
+ QString text = QString("[%1,%2]").arg(x).arg(y);
+ p.drawText(textRect,text);
+ }
+ }
+
+ p.drawRect(QRectF(2.5,2.5,dWidth() - 5, dHeight() - 5));
+
+}
+