summaryrefslogtreecommitdiffstats
path: root/tests/manual/rhi/compressedtexture_bc1_subupload
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@qt.io>2019-03-22 09:55:03 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-06-13 10:13:45 +0200
commit53599592e09edd215bfa1eaa7e6f3a9f3fc50ae6 (patch)
tree1083ec3a18030bb6f09de58b2fe0ac1cb8aedc0b /tests/manual/rhi/compressedtexture_bc1_subupload
parentc143161608ded130919006f151bf92c44a0991d0 (diff)
Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'tests/manual/rhi/compressedtexture_bc1_subupload')
-rw-r--r--tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp213
-rw-r--r--tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.pro8
-rw-r--r--tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.qrc8
3 files changed, 229 insertions, 0 deletions
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
new file mode 100644
index 0000000000..7ae5dd0d73
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
@@ -0,0 +1,213 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include "../shared/cube.h"
+#include "../shared/dds_bc1.h"
+
+struct {
+ QRhiBuffer *vbuf = nullptr;
+ bool vbufReady = false;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiTexture *tex = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+
+ float rotation = 0;
+
+ QByteArrayList compressedData;
+ QByteArrayList compressedData2;
+} d;
+
+void Window::customInit()
+{
+ if (!m_r->isTextureFormatSupported(QRhiTexture::BC1))
+ qFatal("This backend does not support BC1");
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ d.vbuf->build();
+ d.vbufReady = false;
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+
+ QSize imageSize;
+ d.compressedData = loadBC1(QLatin1String(":/qt256_bc1_9mips.dds"), &imageSize);
+ Q_ASSERT(imageSize == QSize(256, 256));
+
+ d.tex = m_r->newTexture(QRhiTexture::BC1, imageSize);
+ d.tex->build();
+
+ d.compressedData2 = loadBC1(QLatin1String(":/bwqt224_64_nomips.dds"), &imageSize);
+ Q_ASSERT(imageSize == QSize(224, 64));
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, // no mipmapping here
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+
+ d.ps->setDepthTest(true);
+ d.ps->setDepthWrite(true);
+ d.ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ d.ps->setCullMode(QRhiGraphicsPipeline::Back);
+ d.ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ const QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ if (!vs.isValid())
+ qFatal("Failed to load shader pack (vertex)");
+ const QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ if (!fs.isValid())
+ qFatal("Failed to load shader pack (fragment)");
+
+ d.ps->setShaderStages({
+ { QRhiGraphicsShaderStage::Vertex, vs },
+ { QRhiGraphicsShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+
+ d.ps->build();
+}
+
+void Window::customRelease()
+{
+ delete d.ps;
+ d.ps = nullptr;
+
+ delete d.srb;
+ d.srb = nullptr;
+
+ delete d.ubuf;
+ d.ubuf = nullptr;
+
+ delete d.vbuf;
+ d.vbuf = nullptr;
+
+ delete d.sampler;
+ d.sampler = nullptr;
+
+ delete d.tex;
+ d.tex = nullptr;
+}
+
+void Window::customRender()
+{
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (!d.vbufReady) {
+ d.vbufReady = true;
+ u->uploadStaticBuffer(d.vbuf, cube);
+ qint32 flip = 0;
+ u->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+ }
+ if (!d.compressedData.isEmpty()) {
+ {
+ QRhiTextureUploadDescription desc({ 0, 0, { d.compressedData[0].constData(), d.compressedData[0].size() } });
+ u->uploadTexture(d.tex, desc);
+ d.compressedData.clear();
+ }
+
+ // now exercise uploading a smaller compressed image into the same texture
+ {
+ QRhiTextureSubresourceUploadDescription image(d.compressedData2[0].constData(), d.compressedData2[0].size());
+ // positions and sizes must be multiples of 4 here (for BC1)
+ image.setDestinationTopLeft(QPoint(16, 32));
+ // the image is smaller than the subresource size (224x64 vs
+ // 256x256) so the size must be specified manually
+ image.setSourceSize(QSize(224, 64));
+ QRhiTextureUploadDescription desc({ 0, 0, image });
+ u->uploadTexture(d.tex, desc);
+ d.compressedData2.clear();
+ }
+ }
+ d.rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(0.5f);
+ mvp.rotate(d.rotation, 0, 1, 0);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { d.vbuf, 0 },
+ { d.vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.pro b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.pro
new file mode 100644
index 0000000000..a1184fc754
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ compressedtexture_bc1_subupload.cpp
+
+RESOURCES = compressedtexture_bc1_subupload.qrc
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.qrc b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.qrc
new file mode 100644
index 0000000000..859a0a79f6
--- /dev/null
+++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.qrc
@@ -0,0 +1,8 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="qt256_bc1_9mips.dds">../shared/qt256_bc1_9mips.dds</file>
+ <file alias="bwqt224_64_nomips.dds">../shared/bwqt224_64_nomips.dds</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+</qresource>
+</RCC>