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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-10-13 15:47:27 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-10-14 22:35:19 +0200
commit63790184c79d2765ea726488726cd9f2b43b91d1 (patch)
tree6fefd355602e18efcbdc432b038c40646f02963e /tests/manual/rhi/instancing/instancing.cpp
parent61dee37d667e083fd2979ecc166efbc1bfcaf0e7 (diff)
rhi: Fix up vertex inputs with matrices
In order to prevent too much voodoo in backends like D3D11, the input layout is expected to specify the slice index for vecX that are part of an unrolled matrix. Also deoptimize the instancing manual test to exercise a matrix too instead of just vectors. Change-Id: If2dcbcbc483645ce2420b2f87dda765b95da6e80 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/manual/rhi/instancing/instancing.cpp')
-rw-r--r--tests/manual/rhi/instancing/instancing.cpp27
1 files changed, 16 insertions, 11 deletions
diff --git a/tests/manual/rhi/instancing/instancing.cpp b/tests/manual/rhi/instancing/instancing.cpp
index 87a99b4581..5eb6293b6e 100644
--- a/tests/manual/rhi/instancing/instancing.cpp
+++ b/tests/manual/rhi/instancing/instancing.cpp
@@ -83,8 +83,8 @@ void Window::customInit()
d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
- // translation + color (vec3 + vec3), interleaved, for each instance
- d.instBuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, INSTANCE_COUNT * 6 * sizeof(float));
+ // transform + color (mat4 + vec3), interleaved, for each instance
+ d.instBuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, INSTANCE_COUNT * 19 * sizeof(float));
d.instBuf->create();
d.releasePool << d.instBuf;
@@ -108,12 +108,15 @@ void Window::customInit()
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
{ 3 * sizeof(float) }, // cube vertices
- { 6 * sizeof(float), QRhiVertexInputBinding::PerInstance } // per-instance translation and color
+ { 19 * sizeof(float), QRhiVertexInputBinding::PerInstance }, // per-instance transform and color
});
inputLayout.setAttributes({
- { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, // position
- { 1, 1, QRhiVertexInputAttribute::Float3, 0 }, // instTranslate
- { 1, 2, QRhiVertexInputAttribute::Float3, 3 * sizeof(float) } // instColor
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, // position
+ { 1, 1, QRhiVertexInputAttribute::Float4, 0, 0 }, // instMat
+ { 1, 2, QRhiVertexInputAttribute::Float4, 4 * sizeof(float), 1 },
+ { 1, 3, QRhiVertexInputAttribute::Float4, 8 * sizeof(float), 2 },
+ { 1, 4, QRhiVertexInputAttribute::Float4, 12 * sizeof(float), 3 },
+ { 1, 5, QRhiVertexInputAttribute::Float3, 16 * sizeof(float) }, // instColor
});
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.srb);
@@ -121,14 +124,16 @@ void Window::customInit()
d.ps->create();
QByteArray instData;
- instData.resize(INSTANCE_COUNT * 6 * sizeof(float));
+ instData.resize(INSTANCE_COUNT * 19 * sizeof(float));
float *p = reinterpret_cast<float *>(instData.data());
QRandomGenerator *rgen = QRandomGenerator::global();
for (int i = 0; i < INSTANCE_COUNT; ++i) {
- // translation
- *p++ = rgen->bounded(8000) / 100.0f - 40.0f;
- *p++ = rgen->bounded(8000) / 100.0f - 40.0f;
- *p++ = 0.0f;
+ QMatrix4x4 m;
+ m.translate(rgen->bounded(8000) / 100.0f - 40.0f,
+ rgen->bounded(8000) / 100.0f - 40.0f,
+ 0.0f);
+ memcpy(p, m.constData(), 16 * sizeof(float));
+ p += 16;
// color
*p++ = i / float(INSTANCE_COUNT);
*p++ = 0.0f;