diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-03-22 09:55:03 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-06-13 10:13:45 +0200 |
commit | 53599592e09edd215bfa1eaa7e6f3a9f3fc50ae6 (patch) | |
tree | 1083ec3a18030bb6f09de58b2fe0ac1cb8aedc0b /tests/manual/rhi/shadowmap/buildshaders.sh | |
parent | c143161608ded130919006f151bf92c44a0991d0 (diff) |
Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES).
All APIs are private for now.
Shader conditioning (i.e. generating a QRhiShader in memory or on disk
from some shader source code) is done via the tools and APIs provided
by qt-labs/qtshadertools.
The OpenGL support follows the cross-platform tradition of requiring
ES 2.0 only, while optionally using some (ES) 3.x features. It can
operate in core profile contexts as well.
Task-number: QTBUG-70287
Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'tests/manual/rhi/shadowmap/buildshaders.sh')
-rwxr-xr-x | tests/manual/rhi/shadowmap/buildshaders.sh | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tests/manual/rhi/shadowmap/buildshaders.sh b/tests/manual/rhi/shadowmap/buildshaders.sh new file mode 100755 index 0000000000..c4d17841e6 --- /dev/null +++ b/tests/manual/rhi/shadowmap/buildshaders.sh @@ -0,0 +1,4 @@ +qsb --glsl "120,300 es" --hlsl 50 --msl 12 shadowmap.vert -o shadowmap.vert.qsb +qsb --glsl "120,300 es" --hlsl 50 --msl 12 shadowmap.frag -o shadowmap.frag.qsb +qsb --glsl "120,300 es" --hlsl 50 --msl 12 main.vert -o main.vert.qsb +qsb --glsl "120,300 es" --hlsl 50 --msl 12 main.frag -o main.frag.qsb |