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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-03-22 09:55:03 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-06-13 10:13:45 +0200
commit53599592e09edd215bfa1eaa7e6f3a9f3fc50ae6 (patch)
tree1083ec3a18030bb6f09de58b2fe0ac1cb8aedc0b /tests/manual/rhi/triquadcube/triquadcube.cpp
parentc143161608ded130919006f151bf92c44a0991d0 (diff)
Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// An example exercising more than a single feature. Enables profiling
+// (resource logging to a file) and inserts debug markers and sets some
+// object names. Can also be used to test MSAA swapchains, swapchain image
+// readback, requesting an sRGB swapchain, and some texture features.
+
+#define EXAMPLEFW_PREINIT
+#include "../shared/examplefw.h"
+#include "trianglerenderer.h"
+#include "quadrenderer.h"
+#include "texturedcuberenderer.h"
+#include "triangleoncuberenderer.h"
+
+#include <QFileInfo>
+#include <QFile>
+#include <QtGui/private/qrhiprofiler_p.h>
+
+#define PROFILE_TO_FILE
+//#define SKIP_PRESENT
+//#define USE_MSAA
+//#define USE_SRGB_SWAPCHAIN
+//#define READBACK_SWAPCHAIN
+//#define NO_VSYNC
+//#define USE_MIN_SWAPCHAIN_BUFFERS
+
+struct {
+ TriangleRenderer triRenderer;
+ QuadRenderer quadRenderer;
+ TexturedCubeRenderer cubeRenderer;
+ TriangleOnCubeRenderer liveTexCubeRenderer;
+ bool onScreenOnly = false;
+ bool triangleOnly = false;
+ QSize lastOutputSize;
+ int frameCount = 0;
+ QFile profOut;
+} d;
+
+void preInit()
+{
+#ifdef PROFILE_TO_FILE
+ rhiFlags |= QRhi::EnableProfiling;
+ const QString profFn = QFileInfo(QLatin1String("rhiprof.txt")).absoluteFilePath();
+ qDebug("Writing profiling output to %s", qPrintable(profFn));
+ d.profOut.setFileName(profFn);
+ d.profOut.open(QIODevice::WriteOnly);
+#endif
+
+#ifdef SKIP_PRESENT
+ endFrameFlags |= QRhi::SkipPresent;
+#endif
+
+#ifdef USE_MSAA
+ sampleCount = 4; // enable 4x MSAA (except for the render-to-texture pass)
+#endif
+
+#ifdef READBACK_SWAPCHAIN
+ scFlags |= QRhiSwapChain::UsedAsTransferSource;
+#endif
+
+#ifdef USE_SRGB_SWAPCHAIN
+ scFlags |= QRhiSwapChain::sRGB;
+#endif
+
+#ifdef NO_VSYNC
+ scFlags |= QRhiSwapChain::NoVSync;
+#endif
+
+#ifdef USE_MIN_SWAPCHAIN_BUFFERS
+ scFlags |= QRhiSwapChain::MinimalBufferCount;
+#endif
+
+ // For OpenGL some of these are incorporated into the QSurfaceFormat by
+ // examplefw.h after returning from here as that is out of the RHI's control.
+}
+
+void Window::customInit()
+{
+#ifdef PROFILE_TO_FILE
+ m_r->profiler()->setDevice(&d.profOut);
+#endif
+
+ d.triRenderer.setRhi(m_r);
+ d.triRenderer.setSampleCount(sampleCount);
+ d.triRenderer.initResources(m_rp);
+
+ if (!d.triangleOnly) {
+ d.triRenderer.setTranslation(QVector3D(0, 0.5f, 0));
+
+ d.quadRenderer.setRhi(m_r);
+ d.quadRenderer.setSampleCount(sampleCount);
+ d.quadRenderer.setPipeline(d.triRenderer.pipeline());
+ d.quadRenderer.initResources(m_rp);
+ d.quadRenderer.setTranslation(QVector3D(1.5f, -0.5f, 0));
+
+ d.cubeRenderer.setRhi(m_r);
+ d.cubeRenderer.setSampleCount(sampleCount);
+ d.cubeRenderer.initResources(m_rp);
+ d.cubeRenderer.setTranslation(QVector3D(0, -0.5f, 0));
+ }
+
+ if (!d.onScreenOnly) {
+ d.liveTexCubeRenderer.setRhi(m_r);
+ d.liveTexCubeRenderer.setSampleCount(sampleCount);
+ d.liveTexCubeRenderer.initResources(m_rp);
+ d.liveTexCubeRenderer.setTranslation(QVector3D(-2.0f, 0, 0));
+ }
+
+ // Put the gpu mem allocator statistics to the profiling stream after doing
+ // all the init. (where applicable)
+ m_r->profiler()->addVMemAllocatorStats();
+
+ // Check some features/limits.
+ qDebug("isFeatureSupported(MultisampleTexture): %d", m_r->isFeatureSupported(QRhi::MultisampleTexture));
+ qDebug("isFeatureSupported(MultisampleRenderBuffer): %d", m_r->isFeatureSupported(QRhi::MultisampleRenderBuffer));
+ qDebug("isFeatureSupported(DebugMarkers): %d", m_r->isFeatureSupported(QRhi::DebugMarkers));
+ qDebug("isFeatureSupported(Timestamps): %d", m_r->isFeatureSupported(QRhi::Timestamps));
+ qDebug("isFeatureSupported(Instancing): %d", m_r->isFeatureSupported(QRhi::Instancing));
+ qDebug("isFeatureSupported(CustomInstanceStepRate): %d", m_r->isFeatureSupported(QRhi::CustomInstanceStepRate));
+ qDebug("isFeatureSupported(PrimitiveRestart): %d", m_r->isFeatureSupported(QRhi::PrimitiveRestart));
+ qDebug("isFeatureSupported(NonDynamicUniformBuffers): %d", m_r->isFeatureSupported(QRhi::NonDynamicUniformBuffers));
+ qDebug("isFeatureSupported(NonFourAlignedEffectiveIndexBufferOffset): %d", m_r->isFeatureSupported(QRhi::NonFourAlignedEffectiveIndexBufferOffset));
+ qDebug("isFeatureSupported(NPOTTextureRepeat): %d", m_r->isFeatureSupported(QRhi::NPOTTextureRepeat));
+ qDebug("isFeatureSupported(RedOrAlpha8IsRed): %d", m_r->isFeatureSupported(QRhi::RedOrAlpha8IsRed));
+ qDebug("isFeatureSupported(ElementIndexUint): %d", m_r->isFeatureSupported(QRhi::ElementIndexUint));
+ qDebug("Min 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMin));
+ qDebug("Max 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMax));
+ qDebug("Max color attachment count: %d", m_r->resourceLimit(QRhi::MaxColorAttachments));
+}
+
+void Window::customRelease()
+{
+ d.triRenderer.releaseResources();
+
+ if (!d.triangleOnly) {
+ d.quadRenderer.releaseResources();
+ d.cubeRenderer.releaseResources();
+ }
+
+ if (!d.onScreenOnly)
+ d.liveTexCubeRenderer.releaseResources();
+}
+
+void Window::customRender()
+{
+ const QSize outputSize = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+
+ if (outputSize != d.lastOutputSize) {
+ d.triRenderer.resize(outputSize);
+ if (!d.triangleOnly) {
+ d.quadRenderer.resize(outputSize);
+ d.cubeRenderer.resize(outputSize);
+ }
+ if (!d.onScreenOnly)
+ d.liveTexCubeRenderer.resize(outputSize);
+ d.lastOutputSize = outputSize;
+ }
+
+ if (!d.onScreenOnly) {
+ cb->debugMarkBegin("Offscreen triangle pass");
+ d.liveTexCubeRenderer.queueOffscreenPass(cb);
+ cb->debugMarkEnd();
+ }
+
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ d.triRenderer.queueResourceUpdates(u);
+ if (!d.triangleOnly) {
+ d.quadRenderer.queueResourceUpdates(u);
+ d.cubeRenderer.queueResourceUpdates(u);
+ }
+ if (!d.onScreenOnly)
+ d.liveTexCubeRenderer.queueResourceUpdates(u);
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+ cb->debugMarkBegin(QByteArrayLiteral("Triangle"));
+ d.triRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ if (!d.triangleOnly) {
+ cb->debugMarkMsg(QByteArrayLiteral("More stuff"));
+ cb->debugMarkBegin(QByteArrayLiteral("Quad"));
+ d.quadRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ cb->debugMarkBegin(QByteArrayLiteral("Cube"));
+ d.cubeRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ }
+ if (!d.onScreenOnly) {
+ cb->debugMarkMsg(QByteArrayLiteral("Even more stuff"));
+ cb->debugMarkBegin(QByteArrayLiteral("Cube with offscreen triangle"));
+ d.liveTexCubeRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ }
+
+ QRhiResourceUpdateBatch *passEndUpdates = nullptr;
+#ifdef READBACK_SWAPCHAIN
+ passEndUpdates = m_r->nextResourceUpdateBatch();
+ QRhiReadbackDescription rb; // no texture given -> backbuffer
+ QRhiReadbackResult *rbResult = new QRhiReadbackResult;
+ int frameNo = d.frameCount;
+ rbResult->completed = [this, rbResult, frameNo] {
+ {
+ QImage::Format fmt = rbResult->format == QRhiTexture::BGRA8 ? QImage::Format_ARGB32_Premultiplied
+ : QImage::Format_RGBA8888_Premultiplied;
+ const uchar *p = reinterpret_cast<const uchar *>(rbResult->data.constData());
+ QImage image(p, rbResult->pixelSize.width(), rbResult->pixelSize.height(), fmt);
+ QString fn = QString::asprintf("frame%d.png", frameNo);
+ fn = QFileInfo(fn).absoluteFilePath();
+ qDebug("Saving into %s", qPrintable(fn));
+ if (m_r->isYUpInFramebuffer())
+ image.mirrored().save(fn);
+ else
+ image.save(fn);
+ }
+ delete rbResult;
+ };
+ passEndUpdates->readBackTexture(rb, rbResult);
+#endif
+
+ cb->endPass(passEndUpdates);
+
+ d.frameCount += 1;
+}