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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-03-22 09:55:03 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-06-13 10:13:45 +0200
commit53599592e09edd215bfa1eaa7e6f3a9f3fc50ae6 (patch)
tree1083ec3a18030bb6f09de58b2fe0ac1cb8aedc0b /tests/manual/rhi/triquadcube
parentc143161608ded130919006f151bf92c44a0991d0 (diff)
Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'tests/manual/rhi/triquadcube')
-rw-r--r--tests/manual/rhi/triquadcube/quadrenderer.cpp148
-rw-r--r--tests/manual/rhi/triquadcube/quadrenderer.h87
-rw-r--r--tests/manual/rhi/triquadcube/texturedcuberenderer.cpp222
-rw-r--r--tests/manual/rhi/triquadcube/texturedcuberenderer.h86
-rw-r--r--tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp292
-rw-r--r--tests/manual/rhi/triquadcube/triangleoncuberenderer.h95
-rw-r--r--tests/manual/rhi/triquadcube/trianglerenderer.cpp202
-rw-r--r--tests/manual/rhi/triquadcube/trianglerenderer.h93
-rw-r--r--tests/manual/rhi/triquadcube/triquadcube.cpp271
-rw-r--r--tests/manual/rhi/triquadcube/triquadcube.pro18
-rw-r--r--tests/manual/rhi/triquadcube/triquadcube.qrc9
11 files changed, 1523 insertions, 0 deletions
diff --git a/tests/manual/rhi/triquadcube/quadrenderer.cpp b/tests/manual/rhi/triquadcube/quadrenderer.cpp
new file mode 100644
index 0000000000..6137fb1b9a
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/quadrenderer.cpp
@@ -0,0 +1,148 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "quadrenderer.h"
+#include <QFile>
+#include <QtGui/private/qshader_p.h>
+
+// Renders a quad using indexed drawing. No QRhiGraphicsPipeline is created, it
+// expects to reuse the one created by TriangleRenderer. A separate
+// QRhiShaderResourceBindings is still needed, this will override the one the
+// QRhiGraphicsPipeline references.
+
+static float vertexData[] =
+{ // Y up (note m_proj), CCW
+ -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f
+};
+
+static quint16 indexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+void QuadRenderer::initResources(QRhiRenderPassDescriptor *)
+{
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData));
+ m_ibuf->build();
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ m_ubuf->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf)
+ });
+ m_srb->build();
+}
+
+void QuadRenderer::setPipeline(QRhiGraphicsPipeline *ps)
+{
+ m_ps = ps;
+}
+
+void QuadRenderer::resize(const QSize &pixelSize)
+{
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void QuadRenderer::releaseResources()
+{
+ delete m_srb;
+ m_srb = nullptr;
+
+ delete m_ubuf;
+ m_ubuf = nullptr;
+
+ delete m_ibuf;
+ m_ibuf = nullptr;
+
+ delete m_vbuf;
+ m_vbuf = nullptr;
+}
+
+void QuadRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
+{
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+ resourceUpdates->uploadStaticBuffer(m_vbuf, vertexData);
+ resourceUpdates->uploadStaticBuffer(m_ibuf, indexData);
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.translate(m_translation);
+ mvp.rotate(m_rotation, 0, 1, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+
+ if (!m_opacityReady) {
+ m_opacityReady = true;
+ const float opacity = 1.0f;
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &opacity);
+ }
+}
+
+void QuadRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &/*outputSizeInPixels*/)
+{
+ cb->setGraphicsPipeline(m_ps);
+ //cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources(m_srb);
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding, m_ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(6);
+}
diff --git a/tests/manual/rhi/triquadcube/quadrenderer.h b/tests/manual/rhi/triquadcube/quadrenderer.h
new file mode 100644
index 0000000000..79d5b8209d
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/quadrenderer.h
@@ -0,0 +1,87 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QUADRENDERER_H
+#define QUADRENDERER_H
+
+#include <QtGui/private/qrhi_p.h>
+
+class QuadRenderer
+{
+public:
+ void setRhi(QRhi *r) { m_r = r; }
+ void setSampleCount(int samples) { m_sampleCount = samples; }
+ int sampleCount() const { return m_sampleCount; }
+ void setTranslation(const QVector3D &v) { m_translation = v; }
+ void initResources(QRhiRenderPassDescriptor *rp);
+ void releaseResources();
+ void setPipeline(QRhiGraphicsPipeline *ps);
+ void resize(const QSize &pixelSize);
+ void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
+ void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
+
+private:
+ QRhi *m_r;
+
+ QRhiBuffer *m_vbuf = nullptr;
+ bool m_vbufReady = false;
+ QRhiBuffer *m_ibuf = nullptr;
+ bool m_opacityReady = false;
+ QRhiBuffer *m_ubuf = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+
+ QVector3D m_translation;
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ int m_sampleCount = 1; // no MSAA by default
+};
+
+#endif
diff --git a/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
new file mode 100644
index 0000000000..d2e1f99923
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
@@ -0,0 +1,222 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "texturedcuberenderer.h"
+#include <QFile>
+#include <QtGui/private/qshader_p.h>
+
+#include "../shared/cube.h"
+
+const bool MIPMAP = true;
+const bool AUTOGENMIPMAP = true;
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+void TexturedCubeRenderer::initResources(QRhiRenderPassDescriptor *rp)
+{
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ m_vbuf->setName(QByteArrayLiteral("Cube vbuf (textured)"));
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4);
+ m_ubuf->setName(QByteArrayLiteral("Cube ubuf (textured)"));
+ m_ubuf->build();
+
+ m_image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888);
+ QRhiTexture::Flags texFlags = 0;
+ if (MIPMAP)
+ texFlags |= QRhiTexture::MipMapped;
+ if (AUTOGENMIPMAP)
+ texFlags |= QRhiTexture::UsedWithGenerateMips;
+ m_tex = m_r->newTexture(QRhiTexture::RGBA8, QSize(m_image.width(), m_image.height()), 1, texFlags);
+ m_tex->setName(QByteArrayLiteral("Qt texture"));
+ m_tex->build();
+
+ m_sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, MIPMAP ? QRhiSampler::Linear : QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ m_sampler->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, m_tex, m_sampler)
+ });
+ m_srb->build();
+
+ m_ps = m_r->newGraphicsPipeline();
+
+ // No blending but the texture has alpha which we do not want to write out.
+ // Be nice. (would not matter for an onscreen window but makes a difference
+ // when reading back and saving into image files f.ex.)
+ QRhiGraphicsPipeline::TargetBlend blend;
+ blend.colorWrite = QRhiGraphicsPipeline::R | QRhiGraphicsPipeline::G | QRhiGraphicsPipeline::B;
+ m_ps->setTargetBlends({ blend });
+
+ m_ps->setDepthTest(true);
+ m_ps->setDepthWrite(true);
+ m_ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ m_ps->setCullMode(QRhiGraphicsPipeline::Back);
+ m_ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ m_ps->setSampleCount(m_sampleCount);
+
+ QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ Q_ASSERT(vs.isValid());
+ QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ Q_ASSERT(fs.isValid());
+ m_ps->setShaderStages({
+ { QRhiGraphicsShaderStage::Vertex, vs },
+ { QRhiGraphicsShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb);
+ m_ps->setRenderPassDescriptor(rp);
+
+ m_ps->build();
+}
+
+void TexturedCubeRenderer::resize(const QSize &pixelSize)
+{
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void TexturedCubeRenderer::releaseResources()
+{
+ delete m_ps;
+ m_ps = nullptr;
+
+ delete m_srb;
+ m_srb = nullptr;
+
+ delete m_sampler;
+ m_sampler = nullptr;
+
+ delete m_tex;
+ m_tex = nullptr;
+
+ delete m_ubuf;
+ m_ubuf = nullptr;
+
+ delete m_vbuf;
+ m_vbuf = nullptr;
+}
+
+void TexturedCubeRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
+{
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+ resourceUpdates->uploadStaticBuffer(m_vbuf, cube);
+ qint32 flip = 0;
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &flip);
+ }
+
+ if (!m_image.isNull()) {
+ if (MIPMAP) {
+ QRhiTextureUploadDescription desc;
+ if (!AUTOGENMIPMAP) {
+ // the ghetto mipmap generator...
+ for (int i = 0, ie = m_r->mipLevelsForSize(m_image.size()); i != ie; ++i) {
+ QImage image = m_image.scaled(m_r->sizeForMipLevel(i, m_image.size()));
+ desc.append({ 0, i, image });
+ }
+ } else {
+ desc.append({ 0, 0, m_image });
+ }
+ resourceUpdates->uploadTexture(m_tex, desc);
+ if (AUTOGENMIPMAP)
+ resourceUpdates->generateMips(m_tex);
+ } else {
+ resourceUpdates->uploadTexture(m_tex, m_image);
+ }
+ m_image = QImage();
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.translate(m_translation);
+ mvp.scale(0.5f);
+ mvp.rotate(m_rotation, 0, 1, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+}
+
+void TexturedCubeRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels)
+{
+ cb->setGraphicsPipeline(m_ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { m_vbuf, 0 },
+ { m_vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+}
diff --git a/tests/manual/rhi/triquadcube/texturedcuberenderer.h b/tests/manual/rhi/triquadcube/texturedcuberenderer.h
new file mode 100644
index 0000000000..879f875209
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/texturedcuberenderer.h
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTUREDCUBERENDERER_H
+#define TEXTUREDCUBERENDERER_H
+
+#include <QtGui/private/qrhi_p.h>
+
+class TexturedCubeRenderer
+{
+public:
+ void setRhi(QRhi *r) { m_r = r; }
+ void setSampleCount(int samples) { m_sampleCount = samples; }
+ void setTranslation(const QVector3D &v) { m_translation = v; }
+ void initResources(QRhiRenderPassDescriptor *rp);
+ void releaseResources();
+ void resize(const QSize &pixelSize);
+ void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
+ void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
+
+private:
+ QRhi *m_r;
+
+ QRhiBuffer *m_vbuf = nullptr;
+ bool m_vbufReady = false;
+ QRhiBuffer *m_ubuf = nullptr;
+ QImage m_image;
+ QRhiTexture *m_tex = nullptr;
+ QRhiSampler *m_sampler = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+
+ QVector3D m_translation;
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ int m_sampleCount = 1; // no MSAA by default
+};
+
+#endif
diff --git a/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp b/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp
new file mode 100644
index 0000000000..40d9615aa1
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp
@@ -0,0 +1,292 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "triangleoncuberenderer.h"
+#include <QFile>
+#include <QtGui/private/qshader_p.h>
+
+// toggle to test the preserved content (no clear) path
+const bool IMAGE_UNDER_OFFSCREEN_RENDERING = false;
+const bool UPLOAD_UNDERLAY_ON_EVERY_FRAME = false;
+
+const bool DS_ATT = false; // have a depth-stencil attachment for the offscreen pass
+
+const bool DEPTH_TEXTURE = false; // offscreen pass uses a depth texture (verify with renderdoc etc., ignore valid.layer about ps slot 0)
+const bool MRT = false; // two textures, the second is just cleared as the shader does not write anything (valid.layer may warn but for testing that's ok)
+
+#include "../shared/cube.h"
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+static const QSize OFFSCREEN_SIZE(512, 512);
+
+void TriangleOnCubeRenderer::initResources(QRhiRenderPassDescriptor *rp)
+{
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ m_vbuf->setName(QByteArrayLiteral("Cube vbuf (textured with offscreen)"));
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4);
+ m_ubuf->setName(QByteArrayLiteral("Cube ubuf (textured with offscreen)"));
+ m_ubuf->build();
+
+ if (IMAGE_UNDER_OFFSCREEN_RENDERING) {
+ m_image = QImage(QLatin1String(":/qt256.png")).scaled(OFFSCREEN_SIZE).convertToFormat(QImage::Format_RGBA8888);
+ if (m_r->isYUpInFramebuffer())
+ m_image = m_image.mirrored(); // just cause we'll flip texcoord Y when y up so accommodate our static background image as well
+ }
+
+ m_tex = m_r->newTexture(QRhiTexture::RGBA8, OFFSCREEN_SIZE, 1, QRhiTexture::RenderTarget);
+ m_tex->setName(QByteArrayLiteral("Texture for offscreen content"));
+ m_tex->build();
+
+ if (MRT) {
+ m_tex2 = m_r->newTexture(QRhiTexture::RGBA8, OFFSCREEN_SIZE, 1, QRhiTexture::RenderTarget);
+ m_tex2->build();
+ }
+
+ if (DS_ATT) {
+ m_offscreenTriangle.setDepthWrite(true);
+ m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_tex->pixelSize());
+ m_ds->build();
+ }
+
+ if (DEPTH_TEXTURE) {
+ m_offscreenTriangle.setDepthWrite(true);
+ m_depthTex = m_r->newTexture(QRhiTexture::D32F, OFFSCREEN_SIZE, 1, QRhiTexture::RenderTarget);
+ m_depthTex->build();
+ }
+
+ m_sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ m_sampler->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, m_tex, m_sampler)
+ });
+ m_srb->build();
+
+ m_ps = m_r->newGraphicsPipeline();
+
+ m_ps->setDepthTest(true);
+ m_ps->setDepthWrite(true);
+ m_ps->setDepthOp(QRhiGraphicsPipeline::Less);
+
+ m_ps->setCullMode(QRhiGraphicsPipeline::Back);
+ m_ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+
+ m_ps->setSampleCount(m_sampleCount);
+
+ QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ Q_ASSERT(vs.isValid());
+ QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ Q_ASSERT(fs.isValid());
+ m_ps->setShaderStages({
+ { QRhiGraphicsShaderStage::Vertex, vs },
+ { QRhiGraphicsShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb);
+ m_ps->setRenderPassDescriptor(rp);
+
+ m_ps->build();
+
+ QRhiTextureRenderTarget::Flags rtFlags = 0;
+ if (IMAGE_UNDER_OFFSCREEN_RENDERING)
+ rtFlags |= QRhiTextureRenderTarget::PreserveColorContents;
+
+ if (DEPTH_TEXTURE) {
+ QRhiTextureRenderTargetDescription desc;
+ desc.setDepthTexture(m_depthTex);
+ m_rt = m_r->newTextureRenderTarget(desc, rtFlags);
+ } else {
+ QRhiTextureRenderTargetDescription desc;
+ QRhiColorAttachment color0 { m_tex };
+ if (DS_ATT)
+ desc.setDepthStencilBuffer(m_ds);
+ if (MRT) {
+ m_offscreenTriangle.setColorAttCount(2);
+ QRhiColorAttachment color1 { m_tex2 };
+ desc.setColorAttachments({ color0, color1 });
+ } else {
+ desc.setColorAttachments({ color0 });
+ }
+ m_rt = m_r->newTextureRenderTarget(desc, rtFlags);
+ }
+
+ m_rp = m_rt->newCompatibleRenderPassDescriptor();
+ m_rt->setRenderPassDescriptor(m_rp);
+
+ m_rt->build();
+
+ m_offscreenTriangle.setRhi(m_r);
+ m_offscreenTriangle.initResources(m_rp);
+ m_offscreenTriangle.setScale(2);
+ // m_tex and the offscreen triangle are never multisample
+}
+
+void TriangleOnCubeRenderer::resize(const QSize &pixelSize)
+{
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+
+ m_offscreenTriangle.resize(pixelSize);
+}
+
+void TriangleOnCubeRenderer::releaseResources()
+{
+ m_offscreenTriangle.releaseResources();
+
+ delete m_ps;
+ m_ps = nullptr;
+
+ delete m_srb;
+ m_srb = nullptr;
+
+ delete m_rt;
+ m_rt = nullptr;
+
+ delete m_rp;
+ m_rp = nullptr;
+
+ delete m_sampler;
+ m_sampler = nullptr;
+
+ delete m_depthTex;
+ m_depthTex = nullptr;
+
+ delete m_tex2;
+ m_tex2 = nullptr;
+
+ delete m_tex;
+ m_tex = nullptr;
+
+ delete m_ds;
+ m_ds = nullptr;
+
+ delete m_ubuf;
+ m_ubuf = nullptr;
+
+ delete m_vbuf;
+ m_vbuf = nullptr;
+}
+
+void TriangleOnCubeRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
+{
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+ resourceUpdates->uploadStaticBuffer(m_vbuf, cube);
+ qint32 flip = m_r->isYUpInFramebuffer() ? 1 : 0;
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &flip);
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.translate(m_translation);
+ mvp.scale(0.5f);
+ mvp.rotate(m_rotation, 1, 0, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+
+ // ###
+// if (DEPTH_TEXTURE) {
+// // m_tex is basically undefined here, be nice and transition the layout properly at least
+// resourceUpdates->prepareTextureForUse(m_tex, QRhiResourceUpdateBatch::TextureRead);
+// }
+}
+
+void TriangleOnCubeRenderer::queueOffscreenPass(QRhiCommandBuffer *cb)
+{
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ m_offscreenTriangle.queueResourceUpdates(u);
+
+ if (IMAGE_UNDER_OFFSCREEN_RENDERING && !m_image.isNull()) {
+ u->uploadTexture(m_tex, m_image);
+ if (!UPLOAD_UNDERLAY_ON_EVERY_FRAME)
+ m_image = QImage();
+ }
+
+ cb->beginPass(m_rt, QColor::fromRgbF(0.0f, 0.4f, 0.7f, 1.0f), { 1.0f, 0 }, u);
+ m_offscreenTriangle.queueDraw(cb, OFFSCREEN_SIZE);
+ cb->endPass();
+}
+
+void TriangleOnCubeRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels)
+{
+ cb->setGraphicsPipeline(m_ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { m_vbuf, 0 },
+ { m_vbuf, 36 * 3 * sizeof(float) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+}
diff --git a/tests/manual/rhi/triquadcube/triangleoncuberenderer.h b/tests/manual/rhi/triquadcube/triangleoncuberenderer.h
new file mode 100644
index 0000000000..5a56bf6bd1
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triangleoncuberenderer.h
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TRIANGLEONCUBERENDERER_H
+#define TRIANGLEONCUBERENDERER_H
+
+#include "trianglerenderer.h"
+
+class TriangleOnCubeRenderer
+{
+public:
+ void setRhi(QRhi *r) { m_r = r; }
+ void setSampleCount(int samples) { m_sampleCount = samples; }
+ void setTranslation(const QVector3D &v) { m_translation = v; }
+ void initResources(QRhiRenderPassDescriptor *rp);
+ void releaseResources();
+ void resize(const QSize &pixelSize);
+ void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
+ void queueOffscreenPass(QRhiCommandBuffer *cb);
+ void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
+
+private:
+ QRhi *m_r;
+
+ QRhiBuffer *m_vbuf = nullptr;
+ bool m_vbufReady = false;
+ QRhiBuffer *m_ubuf = nullptr;
+ QRhiTexture *m_tex = nullptr;
+ QRhiRenderBuffer *m_ds = nullptr;
+ QRhiTexture *m_tex2 = nullptr;
+ QRhiTexture *m_depthTex = nullptr;
+ QRhiSampler *m_sampler = nullptr;
+ QRhiTextureRenderTarget *m_rt = nullptr;
+ QRhiRenderPassDescriptor *m_rp = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+
+ QVector3D m_translation;
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ int m_sampleCount = 1; // no MSAA by default
+
+ TriangleRenderer m_offscreenTriangle;
+
+ QImage m_image;
+};
+
+#endif
diff --git a/tests/manual/rhi/triquadcube/trianglerenderer.cpp b/tests/manual/rhi/triquadcube/trianglerenderer.cpp
new file mode 100644
index 0000000000..aac76d4110
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/trianglerenderer.cpp
@@ -0,0 +1,202 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "trianglerenderer.h"
+#include <QFile>
+#include <QtGui/private/qshader_p.h>
+
+//#define VBUF_IS_DYNAMIC
+
+static float vertexData[] = { // Y up (note m_proj), CCW
+ 0.0f, 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f
+};
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+void TriangleRenderer::initResources(QRhiRenderPassDescriptor *rp)
+{
+#ifdef VBUF_IS_DYNAMIC
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+#else
+ m_vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData));
+#endif
+ m_vbuf->setName(QByteArrayLiteral("Triangle vbuf"));
+ m_vbuf->build();
+ m_vbufReady = false;
+
+ m_ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ m_ubuf->setName(QByteArrayLiteral("Triangle ubuf"));
+ m_ubuf->build();
+
+ m_srb = m_r->newShaderResourceBindings();
+ m_srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, m_ubuf)
+ });
+ m_srb->build();
+
+ m_ps = m_r->newGraphicsPipeline();
+
+ QRhiGraphicsPipeline::TargetBlend premulAlphaBlend; // convenient defaults...
+ premulAlphaBlend.enable = true;
+ QVector<QRhiGraphicsPipeline::TargetBlend> rtblends;
+ for (int i = 0; i < m_colorAttCount; ++i)
+ rtblends << premulAlphaBlend;
+
+ m_ps->setTargetBlends(rtblends);
+ m_ps->setSampleCount(m_sampleCount);
+
+ if (m_depthWrite) { // TriangleOnCube may want to exercise this
+ m_ps->setDepthTest(true);
+ m_ps->setDepthOp(QRhiGraphicsPipeline::Always);
+ m_ps->setDepthWrite(true);
+ }
+
+ QShader vs = getShader(QLatin1String(":/color.vert.qsb"));
+ Q_ASSERT(vs.isValid());
+ QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
+ Q_ASSERT(fs.isValid());
+ m_ps->setShaderStages({
+ { QRhiGraphicsShaderStage::Vertex, vs },
+ { QRhiGraphicsShaderStage::Fragment, fs }
+ });
+
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 7 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float3, 2 * sizeof(float) }
+ });
+
+ m_ps->setVertexInputLayout(inputLayout);
+ m_ps->setShaderResourceBindings(m_srb);
+ m_ps->setRenderPassDescriptor(rp);
+
+ m_ps->build();
+}
+
+void TriangleRenderer::resize(const QSize &pixelSize)
+{
+ m_proj = m_r->clipSpaceCorrMatrix();
+ m_proj.perspective(45.0f, pixelSize.width() / (float) pixelSize.height(), 0.01f, 100.0f);
+ m_proj.translate(0, 0, -4);
+}
+
+void TriangleRenderer::releaseResources()
+{
+ delete m_ps;
+ m_ps = nullptr;
+
+ delete m_srb;
+ m_srb = nullptr;
+
+ delete m_ubuf;
+ m_ubuf = nullptr;
+
+ delete m_vbuf;
+ m_vbuf = nullptr;
+}
+
+void TriangleRenderer::queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates)
+{
+#if 0
+ static int messWithBufferTrigger = 0;
+ // recreate the underlying VkBuffer every second frame
+ // to exercise setShaderResources' built-in smartness
+ if (!(messWithBufferTrigger & 1)) {
+ m_ubuf->release();
+ m_ubuf->build();
+ }
+ ++messWithBufferTrigger;
+#endif
+
+ if (!m_vbufReady) {
+ m_vbufReady = true;
+#ifdef VBUF_IS_DYNAMIC
+ resourceUpdates->updateDynamicBuffer(m_vbuf, 0, m_vbuf->size(), vertexData);
+#else
+ resourceUpdates->uploadStaticBuffer(m_vbuf, vertexData);
+#endif
+ }
+
+ m_rotation += 1.0f;
+ QMatrix4x4 mvp = m_proj;
+ mvp.translate(m_translation);
+ mvp.scale(m_scale);
+ mvp.rotate(m_rotation, 0, 1, 0);
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 0, 64, mvp.constData());
+
+ m_opacity += m_opacityDir * 0.005f;
+ if (m_opacity < 0.0f || m_opacity > 1.0f) {
+ m_opacityDir *= -1;
+ m_opacity = qBound(0.0f, m_opacity, 1.0f);
+ }
+ resourceUpdates->updateDynamicBuffer(m_ubuf, 64, 4, &m_opacity);
+}
+
+void TriangleRenderer::queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels)
+{
+ cb->setGraphicsPipeline(m_ps);
+ cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBinding(m_vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(3);
+}
diff --git a/tests/manual/rhi/triquadcube/trianglerenderer.h b/tests/manual/rhi/triquadcube/trianglerenderer.h
new file mode 100644
index 0000000000..53d6926a62
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/trianglerenderer.h
@@ -0,0 +1,93 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TRIANGLERENDERER_H
+#define TRIANGLERENDERER_H
+
+#include <QtGui/private/qrhi_p.h>
+
+class TriangleRenderer
+{
+public:
+ void setRhi(QRhi *r) { m_r = r; }
+ void setSampleCount(int samples) { m_sampleCount = samples; }
+ int sampleCount() const { return m_sampleCount; }
+ void setTranslation(const QVector3D &v) { m_translation = v; }
+ void setScale(float f) { m_scale = f; }
+ void setDepthWrite(bool enable) { m_depthWrite = enable; }
+ void setColorAttCount(int count) { m_colorAttCount = count; }
+ QRhiGraphicsPipeline *pipeline() const { return m_ps; }
+ void initResources(QRhiRenderPassDescriptor *rp);
+ void releaseResources();
+ void resize(const QSize &pixelSize);
+ void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
+ void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
+
+private:
+ QRhi *m_r;
+
+ QRhiBuffer *m_vbuf = nullptr;
+ bool m_vbufReady = false;
+ QRhiBuffer *m_ubuf = nullptr;
+ QRhiShaderResourceBindings *m_srb = nullptr;
+ QRhiGraphicsPipeline *m_ps = nullptr;
+
+ QVector3D m_translation;
+ float m_scale = 1;
+ bool m_depthWrite = false;
+ int m_colorAttCount = 1;
+ QMatrix4x4 m_proj;
+ float m_rotation = 0;
+ float m_opacity = 1;
+ int m_opacityDir = -1;
+ int m_sampleCount = 1; // no MSAA by default
+};
+
+#endif
diff --git a/tests/manual/rhi/triquadcube/triquadcube.cpp b/tests/manual/rhi/triquadcube/triquadcube.cpp
new file mode 100644
index 0000000000..741e64be0a
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triquadcube.cpp
@@ -0,0 +1,271 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// An example exercising more than a single feature. Enables profiling
+// (resource logging to a file) and inserts debug markers and sets some
+// object names. Can also be used to test MSAA swapchains, swapchain image
+// readback, requesting an sRGB swapchain, and some texture features.
+
+#define EXAMPLEFW_PREINIT
+#include "../shared/examplefw.h"
+#include "trianglerenderer.h"
+#include "quadrenderer.h"
+#include "texturedcuberenderer.h"
+#include "triangleoncuberenderer.h"
+
+#include <QFileInfo>
+#include <QFile>
+#include <QtGui/private/qrhiprofiler_p.h>
+
+#define PROFILE_TO_FILE
+//#define SKIP_PRESENT
+//#define USE_MSAA
+//#define USE_SRGB_SWAPCHAIN
+//#define READBACK_SWAPCHAIN
+//#define NO_VSYNC
+//#define USE_MIN_SWAPCHAIN_BUFFERS
+
+struct {
+ TriangleRenderer triRenderer;
+ QuadRenderer quadRenderer;
+ TexturedCubeRenderer cubeRenderer;
+ TriangleOnCubeRenderer liveTexCubeRenderer;
+ bool onScreenOnly = false;
+ bool triangleOnly = false;
+ QSize lastOutputSize;
+ int frameCount = 0;
+ QFile profOut;
+} d;
+
+void preInit()
+{
+#ifdef PROFILE_TO_FILE
+ rhiFlags |= QRhi::EnableProfiling;
+ const QString profFn = QFileInfo(QLatin1String("rhiprof.txt")).absoluteFilePath();
+ qDebug("Writing profiling output to %s", qPrintable(profFn));
+ d.profOut.setFileName(profFn);
+ d.profOut.open(QIODevice::WriteOnly);
+#endif
+
+#ifdef SKIP_PRESENT
+ endFrameFlags |= QRhi::SkipPresent;
+#endif
+
+#ifdef USE_MSAA
+ sampleCount = 4; // enable 4x MSAA (except for the render-to-texture pass)
+#endif
+
+#ifdef READBACK_SWAPCHAIN
+ scFlags |= QRhiSwapChain::UsedAsTransferSource;
+#endif
+
+#ifdef USE_SRGB_SWAPCHAIN
+ scFlags |= QRhiSwapChain::sRGB;
+#endif
+
+#ifdef NO_VSYNC
+ scFlags |= QRhiSwapChain::NoVSync;
+#endif
+
+#ifdef USE_MIN_SWAPCHAIN_BUFFERS
+ scFlags |= QRhiSwapChain::MinimalBufferCount;
+#endif
+
+ // For OpenGL some of these are incorporated into the QSurfaceFormat by
+ // examplefw.h after returning from here as that is out of the RHI's control.
+}
+
+void Window::customInit()
+{
+#ifdef PROFILE_TO_FILE
+ m_r->profiler()->setDevice(&d.profOut);
+#endif
+
+ d.triRenderer.setRhi(m_r);
+ d.triRenderer.setSampleCount(sampleCount);
+ d.triRenderer.initResources(m_rp);
+
+ if (!d.triangleOnly) {
+ d.triRenderer.setTranslation(QVector3D(0, 0.5f, 0));
+
+ d.quadRenderer.setRhi(m_r);
+ d.quadRenderer.setSampleCount(sampleCount);
+ d.quadRenderer.setPipeline(d.triRenderer.pipeline());
+ d.quadRenderer.initResources(m_rp);
+ d.quadRenderer.setTranslation(QVector3D(1.5f, -0.5f, 0));
+
+ d.cubeRenderer.setRhi(m_r);
+ d.cubeRenderer.setSampleCount(sampleCount);
+ d.cubeRenderer.initResources(m_rp);
+ d.cubeRenderer.setTranslation(QVector3D(0, -0.5f, 0));
+ }
+
+ if (!d.onScreenOnly) {
+ d.liveTexCubeRenderer.setRhi(m_r);
+ d.liveTexCubeRenderer.setSampleCount(sampleCount);
+ d.liveTexCubeRenderer.initResources(m_rp);
+ d.liveTexCubeRenderer.setTranslation(QVector3D(-2.0f, 0, 0));
+ }
+
+ // Put the gpu mem allocator statistics to the profiling stream after doing
+ // all the init. (where applicable)
+ m_r->profiler()->addVMemAllocatorStats();
+
+ // Check some features/limits.
+ qDebug("isFeatureSupported(MultisampleTexture): %d", m_r->isFeatureSupported(QRhi::MultisampleTexture));
+ qDebug("isFeatureSupported(MultisampleRenderBuffer): %d", m_r->isFeatureSupported(QRhi::MultisampleRenderBuffer));
+ qDebug("isFeatureSupported(DebugMarkers): %d", m_r->isFeatureSupported(QRhi::DebugMarkers));
+ qDebug("isFeatureSupported(Timestamps): %d", m_r->isFeatureSupported(QRhi::Timestamps));
+ qDebug("isFeatureSupported(Instancing): %d", m_r->isFeatureSupported(QRhi::Instancing));
+ qDebug("isFeatureSupported(CustomInstanceStepRate): %d", m_r->isFeatureSupported(QRhi::CustomInstanceStepRate));
+ qDebug("isFeatureSupported(PrimitiveRestart): %d", m_r->isFeatureSupported(QRhi::PrimitiveRestart));
+ qDebug("isFeatureSupported(NonDynamicUniformBuffers): %d", m_r->isFeatureSupported(QRhi::NonDynamicUniformBuffers));
+ qDebug("isFeatureSupported(NonFourAlignedEffectiveIndexBufferOffset): %d", m_r->isFeatureSupported(QRhi::NonFourAlignedEffectiveIndexBufferOffset));
+ qDebug("isFeatureSupported(NPOTTextureRepeat): %d", m_r->isFeatureSupported(QRhi::NPOTTextureRepeat));
+ qDebug("isFeatureSupported(RedOrAlpha8IsRed): %d", m_r->isFeatureSupported(QRhi::RedOrAlpha8IsRed));
+ qDebug("isFeatureSupported(ElementIndexUint): %d", m_r->isFeatureSupported(QRhi::ElementIndexUint));
+ qDebug("Min 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMin));
+ qDebug("Max 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMax));
+ qDebug("Max color attachment count: %d", m_r->resourceLimit(QRhi::MaxColorAttachments));
+}
+
+void Window::customRelease()
+{
+ d.triRenderer.releaseResources();
+
+ if (!d.triangleOnly) {
+ d.quadRenderer.releaseResources();
+ d.cubeRenderer.releaseResources();
+ }
+
+ if (!d.onScreenOnly)
+ d.liveTexCubeRenderer.releaseResources();
+}
+
+void Window::customRender()
+{
+ const QSize outputSize = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+
+ if (outputSize != d.lastOutputSize) {
+ d.triRenderer.resize(outputSize);
+ if (!d.triangleOnly) {
+ d.quadRenderer.resize(outputSize);
+ d.cubeRenderer.resize(outputSize);
+ }
+ if (!d.onScreenOnly)
+ d.liveTexCubeRenderer.resize(outputSize);
+ d.lastOutputSize = outputSize;
+ }
+
+ if (!d.onScreenOnly) {
+ cb->debugMarkBegin("Offscreen triangle pass");
+ d.liveTexCubeRenderer.queueOffscreenPass(cb);
+ cb->debugMarkEnd();
+ }
+
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ d.triRenderer.queueResourceUpdates(u);
+ if (!d.triangleOnly) {
+ d.quadRenderer.queueResourceUpdates(u);
+ d.cubeRenderer.queueResourceUpdates(u);
+ }
+ if (!d.onScreenOnly)
+ d.liveTexCubeRenderer.queueResourceUpdates(u);
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }, u);
+ cb->debugMarkBegin(QByteArrayLiteral("Triangle"));
+ d.triRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ if (!d.triangleOnly) {
+ cb->debugMarkMsg(QByteArrayLiteral("More stuff"));
+ cb->debugMarkBegin(QByteArrayLiteral("Quad"));
+ d.quadRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ cb->debugMarkBegin(QByteArrayLiteral("Cube"));
+ d.cubeRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ }
+ if (!d.onScreenOnly) {
+ cb->debugMarkMsg(QByteArrayLiteral("Even more stuff"));
+ cb->debugMarkBegin(QByteArrayLiteral("Cube with offscreen triangle"));
+ d.liveTexCubeRenderer.queueDraw(cb, outputSize);
+ cb->debugMarkEnd();
+ }
+
+ QRhiResourceUpdateBatch *passEndUpdates = nullptr;
+#ifdef READBACK_SWAPCHAIN
+ passEndUpdates = m_r->nextResourceUpdateBatch();
+ QRhiReadbackDescription rb; // no texture given -> backbuffer
+ QRhiReadbackResult *rbResult = new QRhiReadbackResult;
+ int frameNo = d.frameCount;
+ rbResult->completed = [this, rbResult, frameNo] {
+ {
+ QImage::Format fmt = rbResult->format == QRhiTexture::BGRA8 ? QImage::Format_ARGB32_Premultiplied
+ : QImage::Format_RGBA8888_Premultiplied;
+ const uchar *p = reinterpret_cast<const uchar *>(rbResult->data.constData());
+ QImage image(p, rbResult->pixelSize.width(), rbResult->pixelSize.height(), fmt);
+ QString fn = QString::asprintf("frame%d.png", frameNo);
+ fn = QFileInfo(fn).absoluteFilePath();
+ qDebug("Saving into %s", qPrintable(fn));
+ if (m_r->isYUpInFramebuffer())
+ image.mirrored().save(fn);
+ else
+ image.save(fn);
+ }
+ delete rbResult;
+ };
+ passEndUpdates->readBackTexture(rb, rbResult);
+#endif
+
+ cb->endPass(passEndUpdates);
+
+ d.frameCount += 1;
+}
diff --git a/tests/manual/rhi/triquadcube/triquadcube.pro b/tests/manual/rhi/triquadcube/triquadcube.pro
new file mode 100644
index 0000000000..0002b3cad1
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triquadcube.pro
@@ -0,0 +1,18 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ triquadcube.cpp \
+ trianglerenderer.cpp \
+ quadrenderer.cpp \
+ texturedcuberenderer.cpp \
+ triangleoncuberenderer.cpp
+
+HEADERS = \
+ trianglerenderer.h \
+ quadrenderer.h \
+ texturedcuberenderer.h \
+ triangleoncuberenderer.h
+
+RESOURCES = triquadcube.qrc
diff --git a/tests/manual/rhi/triquadcube/triquadcube.qrc b/tests/manual/rhi/triquadcube/triquadcube.qrc
new file mode 100644
index 0000000000..41b72edc41
--- /dev/null
+++ b/tests/manual/rhi/triquadcube/triquadcube.qrc
@@ -0,0 +1,9 @@
+<!DOCTYPE RCC><RCC version="1.0">
+<qresource>
+ <file alias="color.vert.qsb">../shared/color.vert.qsb</file>
+ <file alias="color.frag.qsb">../shared/color.frag.qsb</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+ <file alias="qt256.png">../shared/qt256.png</file>
+</qresource>
+</RCC>