diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-01-04 15:44:21 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-01-04 17:30:26 +0100 |
commit | 133af89038927d5f1a536619ff2869e8f372a4dd (patch) | |
tree | 3ea275197a7f3057cc6e612d6c6f9add2fbc0528 /tests/manual | |
parent | d896f78999720d39bfb24c0256dd9f73cdda58e8 (diff) |
rhi: shadowmap manual test: use Nearest filtering
Just to avoid validation warnings on systems where the sampling
a D32 texture with linear filtering is not supported.
This is likely not a problem elsewhere: Qt Quick 3D for example
samples the depth texture only with Nearest filtering already.
Fixes: QTBUG-89761
Pick-to: 6.0
Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/manual')
-rw-r--r-- | tests/manual/rhi/shadowmap/shadowmap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/manual/rhi/shadowmap/shadowmap.cpp b/tests/manual/rhi/shadowmap/shadowmap.cpp index dc533fea29..39568ad9c4 100644 --- a/tests/manual/rhi/shadowmap/shadowmap.cpp +++ b/tests/manual/rhi/shadowmap/shadowmap.cpp @@ -112,7 +112,7 @@ void Window::customInit() d.releasePool << d.shadowMap; d.shadowMap->create(); - d.shadowSampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, + d.shadowSampler = m_r->newSampler(QRhiSampler::Nearest, QRhiSampler::Nearest, QRhiSampler::None, QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); d.releasePool << d.shadowSampler; d.shadowSampler->setTextureCompareOp(QRhiSampler::Less); |