diff options
author | Paul Olav Tvete <paul.tvete@qt.io> | 2019-11-29 12:41:38 +0100 |
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committer | Paul Olav Tvete <paul.tvete@qt.io> | 2019-12-05 10:04:46 +0100 |
commit | 913146ccd401216f71f037ea304b5e61b7a138cf (patch) | |
tree | 333ea1a5d39d8bab456de2df78a40fbc90c80e5f /tests/manual | |
parent | f43cb31ba00a431c6d0a0b17750483a72ae03bb0 (diff) |
RHI: new native texture API
The new version takes/returns a value that can be unpacked and passed to
other functions without knowing which backend is in use.
The old API will be removed in a later change when dependent modules have
been updated
Task-number: QTBUG-78570
Change-Id: I18d928ceef3cb617c0c509ecccb345551a7990af
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests/manual')
-rw-r--r-- | tests/manual/rhi/texuploads/texuploads.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/manual/rhi/texuploads/texuploads.cpp b/tests/manual/rhi/texuploads/texuploads.cpp index 091e47b9ea..a6b7d87d3e 100644 --- a/tests/manual/rhi/texuploads/texuploads.cpp +++ b/tests/manual/rhi/texuploads/texuploads.cpp @@ -237,11 +237,11 @@ void Window::customRender() // Exercise texture object export/import. if (d.testStage == 6) { - const QRhiNativeHandles *h = d.tex->nativeHandles(); - if (h) { + const QRhiTexture::NativeTexture nativeTexture = d.tex->nativeTexture(); + if (nativeTexture.object) { #if defined(Q_OS_MACOS) || defined(Q_OS_IOS) if (graphicsApi == Metal) { - qDebug() << "Metal texture: " << static_cast<const QRhiMetalTextureNativeHandles *>(h)->texture; + qDebug() << "Metal texture: " << *(void**)nativeTexture.object; // Now could cast to id<MTLTexture> and do something with // it, keeping in mind that copy operations are only done // in beginPass, while rendering into a texture may only @@ -253,7 +253,7 @@ void Window::customRender() d.importedTex = m_r->newTexture(QRhiTexture::RGBA8, d.tex->pixelSize()); d.releasePool << d.importedTex; - if (!d.importedTex->buildFrom(h)) + if (!d.importedTex->buildFrom(nativeTexture)) qWarning("Texture import failed"); // now d.tex and d.importedTex use the same MTLTexture |