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authorPaul Olav Tvete <paul.tvete@qt.io>2019-11-29 12:41:38 +0100
committerPaul Olav Tvete <paul.tvete@qt.io>2019-12-05 10:04:46 +0100
commit913146ccd401216f71f037ea304b5e61b7a138cf (patch)
tree333ea1a5d39d8bab456de2df78a40fbc90c80e5f /tests/manual
parentf43cb31ba00a431c6d0a0b17750483a72ae03bb0 (diff)
RHI: new native texture API
The new version takes/returns a value that can be unpacked and passed to other functions without knowing which backend is in use. The old API will be removed in a later change when dependent modules have been updated Task-number: QTBUG-78570 Change-Id: I18d928ceef3cb617c0c509ecccb345551a7990af Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests/manual')
-rw-r--r--tests/manual/rhi/texuploads/texuploads.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/manual/rhi/texuploads/texuploads.cpp b/tests/manual/rhi/texuploads/texuploads.cpp
index 091e47b9ea..a6b7d87d3e 100644
--- a/tests/manual/rhi/texuploads/texuploads.cpp
+++ b/tests/manual/rhi/texuploads/texuploads.cpp
@@ -237,11 +237,11 @@ void Window::customRender()
// Exercise texture object export/import.
if (d.testStage == 6) {
- const QRhiNativeHandles *h = d.tex->nativeHandles();
- if (h) {
+ const QRhiTexture::NativeTexture nativeTexture = d.tex->nativeTexture();
+ if (nativeTexture.object) {
#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
if (graphicsApi == Metal) {
- qDebug() << "Metal texture: " << static_cast<const QRhiMetalTextureNativeHandles *>(h)->texture;
+ qDebug() << "Metal texture: " << *(void**)nativeTexture.object;
// Now could cast to id<MTLTexture> and do something with
// it, keeping in mind that copy operations are only done
// in beginPass, while rendering into a texture may only
@@ -253,7 +253,7 @@ void Window::customRender()
d.importedTex = m_r->newTexture(QRhiTexture::RGBA8, d.tex->pixelSize());
d.releasePool << d.importedTex;
- if (!d.importedTex->buildFrom(h))
+ if (!d.importedTex->buildFrom(nativeTexture))
qWarning("Texture import failed");
// now d.tex and d.importedTex use the same MTLTexture