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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-10-09 10:22:25 +0200 |
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committer | Andy Nichols <andy.nichols@qt.io> | 2018-10-16 07:20:12 +0000 |
commit | e0b1c39bed0a70445529ec249688ff1ac5f3a199 (patch) | |
tree | 09d97178a7402dbce7a64cac734c0f576bc41c6e /tests | |
parent | 402efef57bb6a04ad778d3139100becc2cba31eb (diff) |
Drop cached shaders when arch is different
According to reports Intel on Windows gets confused when feeding
program binaries retrieved from x86 and x64 builds into each other.
Task-number: QTBUG-64697
Change-Id: Ia7748f532ad06942a92c6fbfc4c9d1ad16bc785a
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests')
0 files changed, 0 insertions, 0 deletions