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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-01-15 16:16:19 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-01-16 12:12:37 +0100 |
commit | 19b8edebf580f26f724a50b5e1173078dadeec95 (patch) | |
tree | dab6471d40a4a2a19b1b92992c465d5716d4ccea /tests | |
parent | 8cbf402123285795a502b4dfafe24af799bb4887 (diff) |
Make transparency test actually test transparency
The OpenGL windows should have some more obvious
transparent areas in them.
Change-Id: I7d000cd367208f99a79b11c341bf94062613f357
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/manual/windowtransparency/windowtransparency.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/manual/windowtransparency/windowtransparency.cpp b/tests/manual/windowtransparency/windowtransparency.cpp index cac3449fb6..af9ccba707 100644 --- a/tests/manual/windowtransparency/windowtransparency.cpp +++ b/tests/manual/windowtransparency/windowtransparency.cpp @@ -86,7 +86,7 @@ public: prog.bind(); QOpenGLFunctions *functions = gl->functions(); - functions->glClearColor(0, 0, 0, 1); + functions->glClearColor(0, 0, 0, 0); functions->glClear(GL_COLOR_BUFFER_BIT); functions->glViewport(0, 0, width(), height()); |