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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-05-23 13:32:59 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-05-24 19:16:46 +0000
commit61521b64a4b9fc1046e0d16cb84c6181ae85493c (patch)
tree3f7f3b326fbada099df9ba6612a4d58f3828e401 /tests
parentc96ddd9ee553b89bdd0073d273312d40771006bd (diff)
Avoid missing paints when resizing GV with QOpenGLWidget viewport
There is nothing guaranteeing there will be a paint request after resizeViewportFramebuffer() is called. However we must not be left with a framebuffer with uninitialized content. So trigger an update. Include also a half-hearted autotest. QOpenGLWidget (or QGLWidget) viewports have not been autotested at all. Try to verify that it is functional at least, even if we cannot check the actual output. Change-Id: I34d78fe32e94c39dad919216b5a4f4bb2aea3cc2 Task-number: QTBUG-52419 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/widgets/graphicsview/qgraphicsview/tst_qgraphicsview.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/tests/auto/widgets/graphicsview/qgraphicsview/tst_qgraphicsview.cpp b/tests/auto/widgets/graphicsview/qgraphicsview/tst_qgraphicsview.cpp
index 98473fb5cc..f5083795c7 100644
--- a/tests/auto/widgets/graphicsview/qgraphicsview/tst_qgraphicsview.cpp
+++ b/tests/auto/widgets/graphicsview/qgraphicsview/tst_qgraphicsview.cpp
@@ -54,6 +54,9 @@
#include <QtWidgets/QStyle>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QDesktopWidget>
+#ifndef QT_NO_OPENGL
+#include <QtWidgets/QOpenGLWidget>
+#endif
#include <private/qgraphicsscene_p.h>
#include <private/qgraphicsview_p.h>
#include "../../../shared/platforminputcontext.h"
@@ -161,6 +164,9 @@ private slots:
void sceneRect_growing();
void setSceneRect();
void viewport();
+#ifndef QT_NO_OPENGL
+ void openGLViewport();
+#endif
void dragMode_scrollHand();
void dragMode_rubberBand();
void rubberBandSelectionMode();
@@ -675,6 +681,45 @@ void tst_QGraphicsView::viewport()
QTest::qWait(25);
}
+#ifndef QT_NO_OPENGL
+void tst_QGraphicsView::openGLViewport()
+{
+ QGraphicsScene scene;
+ scene.setBackgroundBrush(Qt::white);
+ scene.addText("GraphicsView");
+ scene.addEllipse(QRectF(400, 50, 50, 50));
+ scene.addEllipse(QRectF(-100, -400, 50, 50));
+ scene.addEllipse(QRectF(50, -100, 50, 50));
+ scene.addEllipse(QRectF(-100, 50, 50, 50));
+
+ QGraphicsView view(&scene);
+ view.setSceneRect(-400, -400, 800, 800);
+ view.resize(400, 400);
+
+ QOpenGLWidget *glw = new QOpenGLWidget;
+ QSignalSpy spy1(glw, SIGNAL(resized()));
+ QSignalSpy spy2(glw, SIGNAL(frameSwapped()));
+
+ view.setViewport(glw);
+
+ view.show();
+ QTest::qWaitForWindowExposed(&view);
+ QTRY_VERIFY(spy1.count() > 0);
+ QTRY_VERIFY(spy2.count() >= spy1.count());
+ spy1.clear();
+ spy2.clear();
+
+ // Now test for resize (QTBUG-52419). This is special when the viewport is
+ // a QOpenGLWidget since the underlying FBO must also be maintained.
+ view.resize(300, 300);
+ QTRY_VERIFY(spy1.count() > 0);
+ QTRY_VERIFY(spy2.count() >= spy1.count());
+ // There is no sane way to check if the framebuffer contents got updated
+ // (grabFramebuffer is no good for the viewport case as that does not go
+ // through paintGL). So skip the actual verification.
+}
+#endif
+
void tst_QGraphicsView::dragMode_scrollHand()
{
for (int j = 0; j < 2; ++j) {