diff options
author | Andreas Holzammer <andreas.holzammer@kdab.com> | 2012-11-30 16:49:44 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-11-30 21:57:49 +0100 |
commit | 6798cb9800733307beb272d7778b5c9c6ff1f124 (patch) | |
tree | 7b980387d6267601dd4f29fba044d9d1c6f3fb19 /tools | |
parent | 329e174802d90733d5206a37621f0b51beebb993 (diff) |
WINCE: Don't build angle by default
When having a directx sdk, angle does get auto enabled
for all windows platforms. Windows CE directx builds on top
of opengl es 2, so if there is directx, there is also a
opengl es 2. So don't add more layers of indirection for
Windows CE. As well angle does not build for Windows CE.
Change-Id: I211a1de29431cd05d5cd60188f503d2cd299c9b3
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Diffstat (limited to 'tools')
-rw-r--r-- | tools/configure/configureapp.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/configure/configureapp.cpp b/tools/configure/configureapp.cpp index 0093fbcd47..0d34547a3e 100644 --- a/tools/configure/configureapp.cpp +++ b/tools/configure/configureapp.cpp @@ -1559,6 +1559,7 @@ void Configure::applySpecSpecifics() dictionary[ "IWMMXT" ] = "no"; dictionary[ "CE_CRT" ] = "yes"; dictionary[ "LARGE_FILE" ] = "no"; + dictionary[ "ANGLE" ] = "no"; // We only apply MMX/IWMMXT for mkspecs we know they work if (dictionary[ "XQMAKESPEC" ].startsWith("wincewm")) { dictionary[ "MMX" ] = "yes"; @@ -2314,7 +2315,7 @@ bool Configure::verifyConfiguration() << "Disabling the ANGLE backend." << endl; prompt = true; } - if (dictionary["OPENGL_ES_2"] == "yes") { + if ((dictionary["OPENGL_ES_2"] == "yes") && (dictionary.value("XQMAKESPEC").isEmpty())) { cout << endl << "WARNING: Using OpenGL ES 2.0 without ANGLE." << endl << "Specify -opengl desktop to use Open GL." << endl << "The build will most likely fail." << endl; |