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-rw-r--r--src/gui/opengl/qopengltexture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index 6a328436f6..1d16c3ecaa 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -2698,9 +2698,9 @@ QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent compon
If using a texture that has a combined depth/stencil format this function sets
which component of the texture is accessed to \a mode.
- When the parameter is set to ?DepthMode, then accessing it from the
+ When the parameter is set to DepthMode, then accessing it from the
shader will access the depth component as a single float, as normal. But when
- the parameter is set to StencilMode?, the shader will access the stencil component.
+ the parameter is set to StencilMode, the shader will access the stencil component.
\note This function has no effect on Mac and Qt built for OpenGL ES 2.
\sa depthStencilMode()