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-rw-r--r--src/plugins/platforms/cocoa/qcocoawindow.mm14
-rw-r--r--src/plugins/platforms/cocoa/qnsview.mm11
2 files changed, 12 insertions, 13 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoawindow.mm b/src/plugins/platforms/cocoa/qcocoawindow.mm
index 410472ac2c..5702d01cb3 100644
--- a/src/plugins/platforms/cocoa/qcocoawindow.mm
+++ b/src/plugins/platforms/cocoa/qcocoawindow.mm
@@ -180,20 +180,8 @@ void QCocoaWindow::initialize()
QMacAutoReleasePool pool;
- if (!m_view) {
+ if (!m_view)
m_view = [[QNSView alloc] initWithCocoaWindow:this];
- // Enable high-dpi OpenGL for retina displays. Enabling has the side
- // effect that Cocoa will start calling glViewport(0, 0, width, height),
- // overriding any glViewport calls in application code. This is usually not a
- // problem, except if the appilcation wants to have a "custom" viewport.
- // (like the hellogl example)
- if (window()->supportsOpenGL()) {
- BOOL enable = qt_mac_resolveOption(YES, window(), "_q_mac_wantsBestResolutionOpenGLSurface",
- "QT_MAC_WANTS_BEST_RESOLUTION_OPENGL_SURFACE");
- [m_view setWantsBestResolutionOpenGLSurface:enable];
- // See also QCocoaGLContext::makeCurrent for software renderer workarounds.
- }
- }
setGeometry(initialGeometry(window(), windowGeometry(), defaultWindowWidth, defaultWindowHeight));
diff --git a/src/plugins/platforms/cocoa/qnsview.mm b/src/plugins/platforms/cocoa/qnsview.mm
index f1a2ff5ac1..0db007ccd7 100644
--- a/src/plugins/platforms/cocoa/qnsview.mm
+++ b/src/plugins/platforms/cocoa/qnsview.mm
@@ -192,6 +192,17 @@
m_dontOverrideCtrlLMB = qt_mac_resolveOption(false, platformWindow->window(), "_q_platform_MacDontOverrideCtrlLMB", "QT_MAC_DONT_OVERRIDE_CTRL_LMB");
m_trackingArea = nil;
+ // Enable high-DPI OpenGL for retina displays. Enabling has the side
+ // effect that Cocoa will start calling glViewport(0, 0, width, height),
+ // overriding any glViewport calls in application code. This is usually not a
+ // problem, except if the application wants to have a "custom" viewport.
+ // (like the hellogl example)
+ if (m_platformWindow->window()->supportsOpenGL()) {
+ self.wantsBestResolutionOpenGLSurface = qt_mac_resolveOption(YES, m_platformWindow->window(),
+ "_q_mac_wantsBestResolutionOpenGLSurface", "QT_MAC_WANTS_BEST_RESOLUTION_OPENGL_SURFACE");
+ // See also QCocoaGLContext::makeCurrent for software renderer workarounds.
+ }
+
#ifdef QT_COCOA_ENABLE_ACCESSIBILITY_INSPECTOR
// prevent rift in space-time continuum, disable
// accessibility for the accessibility inspector's windows.