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-rw-r--r--src/gui/math3d/qmatrix4x4.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 19d1fe6a8c..09b41ac570 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -1523,10 +1523,13 @@ void QMatrix4x4::perspective(float verticalAngle, float aspectRatio, float nearP
#ifndef QT_NO_VECTOR3D
/*!
- Multiplies this matrix by another that applies an \a eye position
- transformation. The \a center value indicates the center of the
- view that the \a eye is looking at. The \a up value indicates
- which direction should be considered up with respect to the \a eye.
+ Multiplies this matrix by a viewing matrix derived from an eye
+ point. The \a center value indicates the center of the view that
+ the \a eye is looking at. The \a up value indicates which direction
+ should be considered up with respect to the \a eye.
+
+ \note The \a up vector must not be parallel to the line of sight
+ from \a eye to \a center.
*/
void QMatrix4x4::lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up)
{