diff options
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp | 2 | ||||
-rw-r--r-- | src/angle/patches/0017-ANGLE-Fix-resizing-of-windows-Take-2.patch | 27 |
2 files changed, 28 insertions, 1 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp index e8f13b388f..9ece77ecbc 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp @@ -845,7 +845,7 @@ EGLint SwapChain11::copyOffscreenToBackbuffer(const gl::Context *context, stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr); // Set the viewport - stateManager->setSimpleViewport(mWidth, mHeight); + stateManager->setSimpleViewport(width, height); // Apply textures stateManager->setSimplePixelTextureAndSampler(mOffscreenSRView, mPassThroughSampler); diff --git a/src/angle/patches/0017-ANGLE-Fix-resizing-of-windows-Take-2.patch b/src/angle/patches/0017-ANGLE-Fix-resizing-of-windows-Take-2.patch new file mode 100644 index 0000000000..abab74b192 --- /dev/null +++ b/src/angle/patches/0017-ANGLE-Fix-resizing-of-windows-Take-2.patch @@ -0,0 +1,27 @@ +From 029d42d1049dcde7950c11fb9adf07c07a8c4c02 Mon Sep 17 00:00:00 2001 +From: Oliver Wolff <oliver.wolff@qt.io> +Date: Wed, 18 Mar 2020 10:56:53 +0100 +Subject: [PATCH] ANGLE: Fix resizing of windows (Take 2) + +Task-number: QTBUG-62475 +Change-Id: I0ea17e7875906508941ae64bb396a4236928b0f9 +--- + .../angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp | 2 +- + 1 file changed, 1 insertion(+), 1 deletion(-) + +diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp +index e8f13b388f..9ece77ecbc 100644 +--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp ++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp +@@ -845,7 +845,7 @@ EGLint SwapChain11::copyOffscreenToBackbuffer(const gl::Context *context, + stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr); + + // Set the viewport +- stateManager->setSimpleViewport(mWidth, mHeight); ++ stateManager->setSimpleViewport(width, height); + + // Apply textures + stateManager->setSimplePixelTextureAndSampler(mOffscreenSRView, mPassThroughSampler); +-- +2.20.1.windows.1 + |