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-rw-r--r--examples/corelib/serialization/savegame/game.cpp4
-rw-r--r--examples/corelib/serialization/savegame/level.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/corelib/serialization/savegame/game.cpp b/examples/corelib/serialization/savegame/game.cpp
index bb7c2013f2..02c0851869 100644
--- a/examples/corelib/serialization/savegame/game.cpp
+++ b/examples/corelib/serialization/savegame/game.cpp
@@ -168,8 +168,8 @@ void Game::read(const QJsonObject &json)
QJsonArray levelArray = json["levels"].toArray();
mLevels.clear();
mLevels.reserve(levelArray.size());
- for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) {
- QJsonObject levelObject = levelArray[levelIndex].toObject();
+ for (const QJsonValue &v : levelArray) {
+ QJsonObject levelObject = v.toObject();
Level level;
level.read(levelObject);
mLevels.append(level);
diff --git a/examples/corelib/serialization/savegame/level.cpp b/examples/corelib/serialization/savegame/level.cpp
index ea6ef147b9..6351fbf733 100644
--- a/examples/corelib/serialization/savegame/level.cpp
+++ b/examples/corelib/serialization/savegame/level.cpp
@@ -82,8 +82,8 @@ void Level::read(const QJsonObject &json)
QJsonArray npcArray = json["npcs"].toArray();
mNpcs.clear();
mNpcs.reserve(npcArray.size());
- for (int npcIndex = 0; npcIndex < npcArray.size(); ++npcIndex) {
- QJsonObject npcObject = npcArray[npcIndex].toObject();
+ for (const QJsonValue &v : npcArray) {
+ QJsonObject npcObject = v.toObject();
Character npc;
npc.read(npcObject);
mNpcs.append(npc);