diff options
-rw-r--r-- | examples/corelib/serialization/savegame/game.cpp | 4 | ||||
-rw-r--r-- | examples/corelib/serialization/savegame/level.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/corelib/serialization/savegame/game.cpp b/examples/corelib/serialization/savegame/game.cpp index bb7c2013f2..02c0851869 100644 --- a/examples/corelib/serialization/savegame/game.cpp +++ b/examples/corelib/serialization/savegame/game.cpp @@ -168,8 +168,8 @@ void Game::read(const QJsonObject &json) QJsonArray levelArray = json["levels"].toArray(); mLevels.clear(); mLevels.reserve(levelArray.size()); - for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) { - QJsonObject levelObject = levelArray[levelIndex].toObject(); + for (const QJsonValue &v : levelArray) { + QJsonObject levelObject = v.toObject(); Level level; level.read(levelObject); mLevels.append(level); diff --git a/examples/corelib/serialization/savegame/level.cpp b/examples/corelib/serialization/savegame/level.cpp index ea6ef147b9..6351fbf733 100644 --- a/examples/corelib/serialization/savegame/level.cpp +++ b/examples/corelib/serialization/savegame/level.cpp @@ -82,8 +82,8 @@ void Level::read(const QJsonObject &json) QJsonArray npcArray = json["npcs"].toArray(); mNpcs.clear(); mNpcs.reserve(npcArray.size()); - for (int npcIndex = 0; npcIndex < npcArray.size(); ++npcIndex) { - QJsonObject npcObject = npcArray[npcIndex].toObject(); + for (const QJsonValue &v : npcArray) { + QJsonObject npcObject = v.toObject(); Character npc; npc.read(npcObject); mNpcs.append(npc); |