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-rw-r--r--src/gui/util/qshadergraphloader.cpp26
-rw-r--r--tests/auto/gui/util/qshadergraphloader/tst_qshadergraphloader.cpp41
2 files changed, 53 insertions, 14 deletions
diff --git a/src/gui/util/qshadergraphloader.cpp b/src/gui/util/qshadergraphloader.cpp
index 717a9e18d9..be9017e545 100644
--- a/src/gui/util/qshadergraphloader.cpp
+++ b/src/gui/util/qshadergraphloader.cpp
@@ -44,6 +44,7 @@
#include <QtCore/qjsonarray.h>
#include <QtCore/qjsondocument.h>
#include <QtCore/qjsonobject.h>
+#include <QtCore/qmetaobject.h>
QT_BEGIN_NAMESPACE
@@ -157,7 +158,30 @@ void QShaderGraphLoader::load()
if (parametersValue.isObject()) {
const auto parametersObject = parametersValue.toObject();
for (const auto &parameterName : parametersObject.keys()) {
- node.setParameter(parameterName, parametersObject.value(parameterName).toVariant());
+ const auto parameterValue = parametersObject.value(parameterName);
+ if (parameterValue.isObject()) {
+ const auto parameterObject = parameterValue.toObject();
+ const auto type = parameterObject.value(QStringLiteral("type")).toString();
+ const auto typeId = QMetaType::type(type.toUtf8());
+
+ const auto value = parameterObject.value(QStringLiteral("value")).toString();
+ auto variant = QVariant(value);
+
+ if (QMetaType::typeFlags(typeId) & QMetaType::IsEnumeration) {
+ const auto metaObject = QMetaType::metaObjectForType(typeId);
+ const auto className = metaObject->className();
+ const auto enumName = type.mid(static_cast<int>(qstrlen(className)) + 2).toUtf8();
+ const auto metaEnum = metaObject->enumerator(metaObject->indexOfEnumerator(enumName));
+ const auto enumValue = metaEnum.keyToValue(value.toUtf8());
+ variant = QVariant(enumValue);
+ variant.convert(typeId);
+ } else {
+ variant.convert(typeId);
+ }
+ node.setParameter(parameterName, variant);
+ } else {
+ node.setParameter(parameterName, parameterValue.toVariant());
+ }
}
}
diff --git a/tests/auto/gui/util/qshadergraphloader/tst_qshadergraphloader.cpp b/tests/auto/gui/util/qshadergraphloader/tst_qshadergraphloader.cpp
index 38828e3a9b..4fec89117e 100644
--- a/tests/auto/gui/util/qshadergraphloader/tst_qshadergraphloader.cpp
+++ b/tests/auto/gui/util/qshadergraphloader/tst_qshadergraphloader.cpp
@@ -32,6 +32,7 @@
#include <QtCore/qbuffer.h>
#include <QtGui/private/qshadergraphloader_p.h>
+#include <QtGui/private/qshaderlanguage_p.h>
using QBufferPointer = QSharedPointer<QBuffer>;
Q_DECLARE_METATYPE(QBufferPointer);
@@ -98,10 +99,12 @@ namespace
});
worldPosition.setUuid(QUuid("{00000000-0000-0000-0000-000000000001}"));
worldPosition.setParameter("name", "worldPosition");
- worldPosition.addRule(openGLES2, QShaderNode::Rule("highp vec3 $value = $name;",
- QByteArrayList() << "varying highp vec3 $name;"));
- worldPosition.addRule(openGL3, QShaderNode::Rule("vec3 $value = $name;",
- QByteArrayList() << "in vec3 $name;"));
+ worldPosition.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Input));
+ worldPosition.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Vec3));
+ worldPosition.addRule(openGLES2, QShaderNode::Rule("highp $type $value = $name;",
+ QByteArrayList() << "$qualifier highp $type $name;"));
+ worldPosition.addRule(openGL3, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
auto texture = createNode({
createPort(QShaderNodePort::Output, "texture")
@@ -126,10 +129,12 @@ namespace
});
lightIntensity.setUuid(QUuid("{00000000-0000-0000-0000-000000000004}"));
lightIntensity.setParameter("name", "defaultName");
- lightIntensity.addRule(openGLES2, QShaderNode::Rule("highp vec3 $value = $name;",
- QByteArrayList() << "varying highp vec3 $name;"));
- lightIntensity.addRule(openGL3, QShaderNode::Rule("vec3 $value = $name;",
- QByteArrayList() << "in vec3 $name;"));
+ lightIntensity.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Uniform));
+ lightIntensity.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Float));
+ lightIntensity.addRule(openGLES2, QShaderNode::Rule("highp $type $value = $name;",
+ QByteArrayList() << "$qualifier highp $type $name;"));
+ lightIntensity.addRule(openGL3, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
auto exposure = createNode({
createPort(QShaderNodePort::Output, "exposure")
@@ -377,7 +382,15 @@ void tst_QShaderGraphLoader::shouldLoadFromJsonStream_data()
" \"uuid\": \"{00000000-0000-0000-0000-000000000001}\","
" \"type\": \"inputValue\","
" \"parameters\": {"
- " \"name\": \"worldPosition\""
+ " \"name\": \"worldPosition\","
+ " \"qualifier\": {"
+ " \"type\": \"QShaderLanguage::StorageQualifier\","
+ " \"value\": \"QShaderLanguage::Input\""
+ " },"
+ " \"type\": {"
+ " \"type\": \"QShaderLanguage::VariableType\","
+ " \"value\": \"QShaderLanguage::Vec3\""
+ " }"
" }"
" },"
" {"
@@ -475,10 +488,12 @@ void tst_QShaderGraphLoader::shouldLoadFromJsonStream_data()
createPort(QShaderNodePort::Output, "value")
});
inputValue.setParameter("name", "defaultName");
- inputValue.addRule(openGLES2, QShaderNode::Rule("highp vec3 $value = $name;",
- QByteArrayList() << "varying highp vec3 $name;"));
- inputValue.addRule(openGL3, QShaderNode::Rule("vec3 $value = $name;",
- QByteArrayList() << "in vec3 $name;"));
+ inputValue.setParameter("qualifier", QVariant::fromValue<QShaderLanguage::StorageQualifier>(QShaderLanguage::Uniform));
+ inputValue.setParameter("type", QVariant::fromValue<QShaderLanguage::VariableType>(QShaderLanguage::Float));
+ inputValue.addRule(openGLES2, QShaderNode::Rule("highp $type $value = $name;",
+ QByteArrayList() << "$qualifier highp $type $name;"));
+ inputValue.addRule(openGL3, QShaderNode::Rule("$type $value = $name;",
+ QByteArrayList() << "$qualifier $type $name;"));
protos.insert("inputValue", inputValue);
auto texture = createNode({