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-rw-r--r--src/plugins/platforms/winrt/qwinrteglcontext.cpp17
-rw-r--r--src/plugins/platforms/winrt/winrt.pro2
2 files changed, 17 insertions, 2 deletions
diff --git a/src/plugins/platforms/winrt/qwinrteglcontext.cpp b/src/plugins/platforms/winrt/qwinrteglcontext.cpp
index 9cb45336d6..b902a02483 100644
--- a/src/plugins/platforms/winrt/qwinrteglcontext.cpp
+++ b/src/plugins/platforms/winrt/qwinrteglcontext.cpp
@@ -40,6 +40,8 @@
#include <functional>
+#include <d3d11.h>
+
#include <EGL/egl.h>
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/eglext.h>
@@ -79,8 +81,21 @@ void QWinRTEGLContext::initialize()
{
Q_D(QWinRTEGLContext);
+ // Test if the hardware supports at least level 9_3
+ D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_9_3 }; // minimum feature level
+ HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, featureLevels, 1,
+ D3D11_SDK_VERSION, nullptr, nullptr, nullptr);
+ EGLint deviceType = SUCCEEDED(hr) ? EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE
+ : EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE;
+
eglBindAPI(EGL_OPENGL_ES_API);
- d->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ const EGLint displayAttributes[] = {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, deviceType,
+ EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, true,
+ EGL_NONE,
+ };
+ d->eglDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes);
if (d->eglDisplay == EGL_NO_DISPLAY)
qCritical("Failed to initialize EGL display: 0x%x", eglGetError());
diff --git a/src/plugins/platforms/winrt/winrt.pro b/src/plugins/platforms/winrt/winrt.pro
index 2718ea62bb..be6aad02d1 100644
--- a/src/plugins/platforms/winrt/winrt.pro
+++ b/src/plugins/platforms/winrt/winrt.pro
@@ -10,7 +10,7 @@ QT += core-private gui-private platformsupport-private
DEFINES *= QT_NO_CAST_FROM_ASCII __WRL_NO_DEFAULT_LIB__ GL_GLEXT_PROTOTYPES
-LIBS += $$QMAKE_LIBS_CORE -ldwrite
+LIBS += $$QMAKE_LIBS_CORE -ldwrite -ld3d11
INCLUDEPATH += $$QT_SOURCE_TREE/src/3rdparty/freetype/include
SOURCES = \