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-rw-r--r--src/gui/kernel/qopenglcontext.cpp28
-rw-r--r--src/gui/kernel/qopenglcontext.h9
-rw-r--r--src/gui/kernel/qopenglcontext_p.h3
-rw-r--r--src/gui/opengl/opengl.pri11
-rw-r--r--src/gui/opengl/qopenglpixeltransferoptions.cpp172
-rw-r--r--src/gui/opengl/qopenglpixeltransferoptions.h95
-rw-r--r--src/gui/opengl/qopengltexture.cpp2972
-rw-r--r--src/gui/opengl/qopengltexture.h488
-rw-r--r--src/gui/opengl/qopengltexture_p.h164
-rw-r--r--src/gui/opengl/qopengltexturehelper.cpp219
-rw-r--r--src/gui/opengl/qopengltexturehelper_p.h1078
11 files changed, 5237 insertions, 2 deletions
diff --git a/src/gui/kernel/qopenglcontext.cpp b/src/gui/kernel/qopenglcontext.cpp
index c93752c3d7..9f03020c22 100644
--- a/src/gui/kernel/qopenglcontext.cpp
+++ b/src/gui/kernel/qopenglcontext.cpp
@@ -56,6 +56,10 @@
#include <private/qopenglextensions_p.h>
#include <private/qopenglversionfunctionsfactory_p.h>
+#if !defined(QT_OPENGL_ES_2)
+#include <private/qopengltexturehelper_p.h>
+#endif
+
#include <QDebug>
QT_BEGIN_NAMESPACE
@@ -523,6 +527,10 @@ void QOpenGLContext::destroy()
d->versionFunctions.clear();
qDeleteAll(d->versionFunctionsBackend);
d->versionFunctionsBackend.clear();
+#if !defined(QT_OPENGL_ES_2)
+ delete d->textureFunctions;
+ d->textureFunctions = 0;
+#endif
}
/*!
@@ -976,6 +984,26 @@ void QOpenGLContext::removeFunctionsBackend(const QOpenGLVersionStatus &v)
d->versionFunctionsBackend.remove(v);
}
+#if !defined(QT_OPENGL_ES_2)
+/*!
+ \internal
+*/
+QOpenGLTextureHelper* QOpenGLContext::textureFunctions() const
+{
+ Q_D(const QOpenGLContext);
+ return d->textureFunctions;
+}
+
+/*!
+ \internal
+*/
+void QOpenGLContext::setTextureFunctions(QOpenGLTextureHelper* textureFuncs)
+{
+ Q_D(QOpenGLContext);
+ d->textureFunctions = textureFuncs;
+}
+#endif
+
/*!
\class QOpenGLContextGroup
\since 5.0
diff --git a/src/gui/kernel/qopenglcontext.h b/src/gui/kernel/qopenglcontext.h
index bfdb8921af..9756be30df 100644
--- a/src/gui/kernel/qopenglcontext.h
+++ b/src/gui/kernel/qopenglcontext.h
@@ -139,6 +139,9 @@ private:
friend class QOpenGLMultiGroupSharedResource;
};
+
+class QOpenGLTextureHelper;
+
class Q_GUI_EXPORT QOpenGLContext : public QObject
{
Q_OBJECT
@@ -207,6 +210,7 @@ private:
friend class QSGDistanceFieldGlyphCache;
friend class QWidgetPrivate;
friend class QAbstractOpenGLFunctionsPrivate;
+ friend class QOpenGLTexturePrivate;
void *qGLContextHandle() const;
void setQGLContextHandle(void *handle,void (*qGLContextDeleteFunction)(void *));
@@ -217,6 +221,11 @@ private:
QOpenGLVersionFunctionsBackend *backend);
void removeFunctionsBackend(const QOpenGLVersionStatus &v);
+#if !defined(QT_OPENGL_ES_2)
+ QOpenGLTextureHelper* textureFunctions() const;
+ void setTextureFunctions(QOpenGLTextureHelper* textureFuncs);
+#endif
+
void destroy();
};
diff --git a/src/gui/kernel/qopenglcontext_p.h b/src/gui/kernel/qopenglcontext_p.h
index 280e2e1e33..07729e0e73 100644
--- a/src/gui/kernel/qopenglcontext_p.h
+++ b/src/gui/kernel/qopenglcontext_p.h
@@ -186,6 +186,7 @@ private:
class QPaintEngineEx;
class QOpenGLFunctions;
+class QOpenGLTextureHelper;
class Q_GUI_EXPORT QOpenGLContextPrivate : public QObjectPrivate
{
@@ -199,6 +200,7 @@ public:
, screen(0)
, surface(0)
, functions(0)
+ , textureFunctions(0)
, current_fbo(0)
, max_texture_size(-1)
, workaround_brokenFBOReadBack(false)
@@ -228,6 +230,7 @@ public:
QSurface *surface;
QOpenGLFunctions *functions;
mutable QSet<QByteArray> extensionNames;
+ QOpenGLTextureHelper* textureFunctions;
GLuint current_fbo;
GLint max_texture_size;
diff --git a/src/gui/opengl/opengl.pri b/src/gui/opengl/opengl.pri
index 1eea007e16..8212c0981f 100644
--- a/src/gui/opengl/opengl.pri
+++ b/src/gui/opengl/opengl.pri
@@ -77,7 +77,11 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
opengl/qopenglfunctions_4_2_compatibility.h \
opengl/qopenglfunctions_4_3_compatibility.h \
opengl/qopenglqueryhelper_p.h \
- opengl/qopengltimerquery.h
+ opengl/qopengltimerquery.h \
+ opengl/qopengltexture.h \
+ opengl/qopengltexture_p.h \
+ opengl/qopengltexturehelper_p.h \
+ opengl/qopenglpixeltransferoptions.h
SOURCES += opengl/qopenglfunctions_1_0.cpp \
opengl/qopenglfunctions_1_1.cpp \
@@ -101,7 +105,10 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
opengl/qopenglfunctions_4_1_compatibility.cpp \
opengl/qopenglfunctions_4_2_compatibility.cpp \
opengl/qopenglfunctions_4_3_compatibility.cpp \
- opengl/qopengltimerquery.cpp
+ opengl/qopengltimerquery.cpp \
+ opengl/qopengltexture.cpp \
+ opengl/qopengltexturehelper.cpp \
+ opengl/qopenglpixeltransferoptions.cpp
}
contains(QT_CONFIG, opengles2) {
diff --git a/src/gui/opengl/qopenglpixeltransferoptions.cpp b/src/gui/opengl/qopenglpixeltransferoptions.cpp
new file mode 100644
index 0000000000..d2d1b91cf5
--- /dev/null
+++ b/src/gui/opengl/qopenglpixeltransferoptions.cpp
@@ -0,0 +1,172 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopenglpixeltransferoptions.h"
+#include <QSharedData>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLPixelTransferOptionsData : public QSharedData
+{
+public:
+ QOpenGLPixelTransferOptionsData()
+ : alignment(4)
+ , skipImages(0)
+ , skipRows(0)
+ , skipPixels(0)
+ , imageHeight(0)
+ , rowLength(0)
+ , lsbFirst(false)
+ , swapBytes(false)
+ {}
+
+ int alignment;
+ int skipImages;
+ int skipRows;
+ int skipPixels;
+ int imageHeight;
+ int rowLength;
+ bool lsbFirst;
+ bool swapBytes;
+};
+
+QOpenGLPixelTransferOptions::QOpenGLPixelTransferOptions()
+ : data(new QOpenGLPixelTransferOptionsData)
+{
+}
+
+QOpenGLPixelTransferOptions::QOpenGLPixelTransferOptions(const QOpenGLPixelTransferOptions &rhs)
+ : data(rhs.data)
+{
+}
+
+QOpenGLPixelTransferOptions &QOpenGLPixelTransferOptions::operator=(const QOpenGLPixelTransferOptions &rhs)
+{
+ if (this != &rhs)
+ data.operator=(rhs.data);
+ return *this;
+}
+
+QOpenGLPixelTransferOptions::~QOpenGLPixelTransferOptions()
+{
+}
+
+void QOpenGLPixelTransferOptions::setAlignment(int alignment)
+{
+ data->alignment = alignment;
+}
+
+int QOpenGLPixelTransferOptions::alignment() const
+{
+ return data->alignment;
+}
+
+void QOpenGLPixelTransferOptions::setSkipImages(int skipImages)
+{
+ data->skipImages = skipImages;
+}
+
+int QOpenGLPixelTransferOptions::skipImages() const
+{
+ return data->skipImages;
+}
+
+void QOpenGLPixelTransferOptions::setSkipRows(int skipRows)
+{
+ data->skipRows = skipRows;
+}
+
+int QOpenGLPixelTransferOptions::skipRows() const
+{
+ return data->skipRows;
+}
+
+void QOpenGLPixelTransferOptions::setSkipPixels(int skipPixels)
+{
+ data->skipPixels = skipPixels;
+}
+
+int QOpenGLPixelTransferOptions::skipPixels() const
+{
+ return data->skipPixels;
+}
+
+void QOpenGLPixelTransferOptions::setImageHeight(int imageHeight)
+{
+ data->imageHeight = imageHeight;
+}
+
+int QOpenGLPixelTransferOptions::imageHeight() const
+{
+ return data->imageHeight;
+}
+
+void QOpenGLPixelTransferOptions::setRowLength(int rowLength)
+{
+ data->rowLength = rowLength;
+}
+
+int QOpenGLPixelTransferOptions::rowLength() const
+{
+ return data->rowLength;
+}
+
+void QOpenGLPixelTransferOptions::setLeastSignificantByteFirst(bool lsbFirst)
+{
+ data->lsbFirst = lsbFirst;
+}
+
+bool QOpenGLPixelTransferOptions::isLeastSignificantBitFirst() const
+{
+ return data->lsbFirst;
+}
+
+void QOpenGLPixelTransferOptions::setSwapBytesEnabled(bool swapBytes)
+{
+ data->swapBytes = swapBytes;
+}
+
+bool QOpenGLPixelTransferOptions::isSwapBytesEnabled() const
+{
+ return data->swapBytes;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglpixeltransferoptions.h b/src/gui/opengl/qopenglpixeltransferoptions.h
new file mode 100644
index 0000000000..1a416efe03
--- /dev/null
+++ b/src/gui/opengl/qopenglpixeltransferoptions.h
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLPIXELUPLOADOPTIONS_H
+#define QOPENGLPIXELUPLOADOPTIONS_H
+
+#include <QtCore/qglobal.h>
+
+#if !defined(QT_NO_OPENGL)
+
+#include <QSharedDataPointer>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLPixelTransferOptionsData;
+
+class Q_GUI_EXPORT QOpenGLPixelTransferOptions
+{
+public:
+ QOpenGLPixelTransferOptions();
+ QOpenGLPixelTransferOptions(const QOpenGLPixelTransferOptions &);
+ QOpenGLPixelTransferOptions &operator=(const QOpenGLPixelTransferOptions &);
+ ~QOpenGLPixelTransferOptions();
+
+ void setAlignment(int alignment);
+ int alignment() const;
+
+ void setSkipImages(int skipImages);
+ int skipImages() const;
+
+ void setSkipRows(int skipRows);
+ int skipRows() const;
+
+ void setSkipPixels(int skipPixels);
+ int skipPixels() const;
+
+ void setImageHeight(int imageHeight);
+ int imageHeight() const;
+
+ void setRowLength(int rowLength);
+ int rowLength() const;
+
+ void setLeastSignificantByteFirst(bool lsbFirst);
+ bool isLeastSignificantBitFirst() const;
+
+ void setSwapBytesEnabled(bool swapBytes);
+ bool isSwapBytesEnabled() const;
+
+private:
+ QSharedDataPointer<QOpenGLPixelTransferOptionsData> data;
+};
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif // QOPENGLPIXELUPLOADOPTIONS_H
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
new file mode 100644
index 0000000000..d053937c89
--- /dev/null
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -0,0 +1,2972 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopengltexture.h"
+#include "qopengltexture_p.h"
+#include "qopengltexturehelper_p.h"
+#include "qopenglfunctions.h"
+#include <QtGui/qcolor.h>
+#include <QtGui/qopenglcontext.h>
+#include <private/qobject_p.h>
+#include <private/qopenglcontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarget,
+ QOpenGLTexture *qq)
+ : q_ptr(qq),
+ context(0),
+ target(textureTarget),
+ textureId(0),
+ format(QOpenGLTexture::NoFormat),
+ formatClass(QOpenGLTexture::NoFormatClass),
+ requestedMipLevels(1),
+ mipLevels(-1),
+ layers(1),
+ faces(1),
+ samples(1),
+ fixedSamplePositions(true),
+ baseLevel(0),
+ maxLevel(1000),
+ depthStencilMode(QOpenGLTexture::DepthMode),
+ minFilter(QOpenGLTexture::Nearest),
+ magFilter(QOpenGLTexture::Nearest),
+ maxAnisotropy(1.0f),
+ minLevelOfDetail(-1000.0f),
+ maxLevelOfDetail(1000.0f),
+ levelOfDetailBias(0.0f),
+ textureView(false),
+ autoGenerateMipMaps(true),
+ storageAllocated(false),
+ texFuncs(0)
+{
+ dimensions[0] = dimensions[1] = dimensions[2] = 1;
+
+ switch (target) {
+ case QOpenGLTexture::Target1D:
+ bindingTarget = QOpenGLTexture::BindingTarget1D;
+ break;
+ case QOpenGLTexture::Target1DArray:
+ bindingTarget = QOpenGLTexture::BindingTarget1DArray;
+ break;
+ case QOpenGLTexture::Target2D:
+ bindingTarget = QOpenGLTexture::BindingTarget2D;
+ break;
+ case QOpenGLTexture::Target2DArray:
+ bindingTarget = QOpenGLTexture::BindingTarget2DArray;
+ break;
+ case QOpenGLTexture::Target3D:
+ bindingTarget = QOpenGLTexture::BindingTarget3D;
+ break;
+ case QOpenGLTexture::TargetCubeMap:
+ bindingTarget = QOpenGLTexture::BindingTargetCubeMap;
+ break;
+ case QOpenGLTexture::TargetCubeMapArray:
+ bindingTarget = QOpenGLTexture::BindingTargetCubeMapArray;
+ break;
+ case QOpenGLTexture::Target2DMultisample:
+ bindingTarget = QOpenGLTexture::BindingTarget2DMultisample;
+ break;
+ case QOpenGLTexture::Target2DMultisampleArray:
+ bindingTarget = QOpenGLTexture::BindingTarget2DMultisampleArray;
+ break;
+ case QOpenGLTexture::TargetRectangle:
+ bindingTarget = QOpenGLTexture::BindingTargetRectangle;
+ break;
+ case QOpenGLTexture::TargetBuffer:
+ bindingTarget = QOpenGLTexture::BindingTargetBuffer;
+ break;
+ }
+
+ swizzleMask[0] = QOpenGLTexture::RedValue;
+ swizzleMask[1] = QOpenGLTexture::GreenValue;
+ swizzleMask[2] = QOpenGLTexture::BlueValue;
+ swizzleMask[3] = QOpenGLTexture::AlphaValue;
+
+ wrapModes[0] = wrapModes[1] = wrapModes[2] = QOpenGLTexture::ClampToEdge;
+}
+
+QOpenGLTexturePrivate::~QOpenGLTexturePrivate()
+{
+ destroy();
+}
+
+void QOpenGLTexturePrivate::initializeOpenGLFunctions()
+{
+ // If we already have a functions object, there is nothing to do
+ if (texFuncs)
+ return;
+
+ // See if the context already has a suitable resource we can use.
+ // If not create a functions object and add it to the context in case
+ // others wish to use it too
+ texFuncs = context->textureFunctions();
+ if (!texFuncs) {
+ texFuncs = new QOpenGLTextureHelper(context);
+ context->setTextureFunctions(texFuncs);
+ }
+}
+
+bool QOpenGLTexturePrivate::create()
+{
+ if (textureId != 0)
+ return true;
+
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx) {
+ qWarning("Requires a valid current OpenGL context.\n"
+ "Texture has not been created");
+ return false;
+ }
+ context = ctx;
+
+ // Resolve any functions we will need based upon context version and create the texture
+ initializeOpenGLFunctions();
+
+ // What features do we have?
+ QOpenGLTexture::Feature feature = QOpenGLTexture::ImmutableStorage;
+ while (feature != QOpenGLTexture::MaxFeatureFlag) {
+ if (QOpenGLTexture::hasFeature(feature))
+ features |= feature;
+ feature = static_cast<QOpenGLTexture::Feature>(feature << 1);
+ }
+
+ texFuncs->glGenTextures(1, &textureId);
+ return textureId != 0;
+}
+
+void QOpenGLTexturePrivate::destroy()
+{
+ if (QOpenGLContext::currentContext() == context) {
+ qWarning("Requires a valid current OpenGL context.\n"
+ "Texture has not been destroyed");
+ return;
+ }
+
+ texFuncs->glDeleteTextures(1, &textureId);
+
+ context = 0;
+ textureId = 0;
+ format = QOpenGLTexture::NoFormat;
+ formatClass = QOpenGLTexture::NoFormatClass;
+ requestedMipLevels = 1;
+ mipLevels = -1;
+ layers = 1;
+ faces = 1;
+ samples = 1;
+ fixedSamplePositions = true,
+ baseLevel = 0;
+ maxLevel = 1000;
+ depthStencilMode = QOpenGLTexture::DepthMode;
+ minFilter = QOpenGLTexture::Nearest;
+ magFilter = QOpenGLTexture::Nearest;
+ maxAnisotropy = 1.0f;
+ minLevelOfDetail = -1000.0f;
+ maxLevelOfDetail = 1000.0f;
+ levelOfDetailBias = 0.0f;
+ textureView = false;
+ autoGenerateMipMaps = true;
+ storageAllocated = false;
+ texFuncs = 0;
+
+ swizzleMask[0] = QOpenGLTexture::RedValue;
+ swizzleMask[1] = QOpenGLTexture::GreenValue;
+ swizzleMask[2] = QOpenGLTexture::BlueValue;
+ swizzleMask[3] = QOpenGLTexture::AlphaValue;
+
+ wrapModes[0] = wrapModes[1] = wrapModes[2] = QOpenGLTexture::ClampToEdge;
+}
+
+void QOpenGLTexturePrivate::bind()
+{
+ texFuncs->glBindTexture(target, textureId);
+}
+
+void QOpenGLTexturePrivate::bind(uint unit, QOpenGLTexture::TextureUnitReset reset)
+{
+ GLint oldTextureUnit = 0;
+ if (reset == QOpenGLTexture::ResetTextureUnit)
+ texFuncs->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
+
+ texFuncs->glActiveTexture(GL_TEXTURE0 + unit);
+ texFuncs->glBindTexture(target, textureId);
+
+ if (reset == QOpenGLTexture::ResetTextureUnit)
+ texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit);
+}
+
+void QOpenGLTexturePrivate::release()
+{
+ texFuncs->glBindTexture(target, 0);
+}
+
+void QOpenGLTexturePrivate::release(uint unit, QOpenGLTexture::TextureUnitReset reset)
+{
+ GLint oldTextureUnit = 0;
+ if (reset == QOpenGLTexture::ResetTextureUnit)
+ texFuncs->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
+
+ texFuncs->glActiveTexture(GL_TEXTURE0 + unit);
+ texFuncs->glBindTexture(target, 0);
+
+ if (reset == QOpenGLTexture::ResetTextureUnit)
+ texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit);
+}
+
+bool QOpenGLTexturePrivate::isBound() const
+{
+ GLint boundTextureId = 0;
+ texFuncs->glGetIntegerv(bindingTarget, &boundTextureId);
+ return (static_cast<GLuint>(boundTextureId) == textureId);
+}
+
+bool QOpenGLTexturePrivate::isBound(uint unit) const
+{
+ GLint oldTextureUnit = 0;
+ texFuncs->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
+
+ GLint boundTextureId = 0;
+ texFuncs->glActiveTexture(GL_TEXTURE0 + unit);
+ texFuncs->glGetIntegerv(bindingTarget, &boundTextureId);
+ bool result = (static_cast<GLuint>(boundTextureId) == textureId);
+
+ texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit);
+ return result;
+}
+
+int QOpenGLTexturePrivate::evaluateMipLevels() const
+{
+ switch (target) {
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::Target3D:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ return qMin(maximumMipLevelCount(), qMax(1, requestedMipLevels));
+
+ case QOpenGLTexture::TargetRectangle:
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ case QOpenGLTexture::TargetBuffer:
+ default:
+ return 1;
+ }
+}
+
+void QOpenGLTexturePrivate::allocateStorage()
+{
+ // Resolve the actual number of mipmap levels we can use
+ mipLevels = evaluateMipLevels();
+
+ // Use immutable storage whenever possible, falling back to mutable when not available
+ if (features.testFlag(QOpenGLTexture::ImmutableStorage))
+ allocateImmutableStorage();
+ else
+ allocateMutableStorage();
+}
+
+void QOpenGLTexturePrivate::allocateMutableStorage()
+{
+ switch (target) {
+ case QOpenGLTexture::TargetBuffer:
+ // Buffer textures get their storage from an external OpenGL buffer
+ qWarning("Buffer textures do not allocate storage");
+ return;
+
+ case QOpenGLTexture::Target1D:
+ for (int level = 0; level < mipLevels; ++level)
+ texFuncs->glTextureImage1D(textureId, target, level, format,
+ mipLevelSize(level, dimensions[0]),
+ 0,
+ QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ break;
+
+ case QOpenGLTexture::Target1DArray:
+ if (features.testFlag(QOpenGLTexture::TextureArrays)) {
+ for (int level = 0; level < mipLevels; ++level)
+ texFuncs->glTextureImage2D(textureId, target, level, format,
+ mipLevelSize(level, dimensions[0]),
+ layers,
+ 0,
+ QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ } else {
+ qWarning("Array textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetRectangle:
+ for (int level = 0; level < mipLevels; ++level)
+ texFuncs->glTextureImage2D(textureId, target, level, format,
+ mipLevelSize(level, dimensions[0]),
+ mipLevelSize(level, dimensions[1]),
+ 0,
+ QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ break;
+
+ case QOpenGLTexture::Target2DArray:
+ if (features.testFlag(QOpenGLTexture::TextureArrays)) {
+ for (int level = 0; level < mipLevels; ++level)
+ texFuncs->glTextureImage3D(textureId, target, level, format,
+ mipLevelSize(level, dimensions[0]),
+ mipLevelSize(level, dimensions[1]),
+ layers,
+ 0,
+ QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ } else {
+ qWarning("Array textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::TargetCubeMapArray:
+ // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter
+ if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) {
+ for (int level = 0; level < mipLevels; ++level)
+ texFuncs->glTextureImage3D(textureId, target, level, format,
+ mipLevelSize(level, dimensions[0]),
+ mipLevelSize(level, dimensions[1]),
+ 6 * layers,
+ 0,
+ QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ } else {
+ qWarning("Cubemap Array textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::Target3D:
+ if (features.testFlag(QOpenGLTexture::Texture3D)) {
+ for (int level = 0; level < mipLevels; ++level)
+ texFuncs->glTextureImage3D(textureId, target, level, format,
+ mipLevelSize(level, dimensions[0]),
+ mipLevelSize(level, dimensions[1]),
+ mipLevelSize(level, dimensions[2]),
+ 0,
+ QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, 0);
+ } else {
+ qWarning("3D textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::Target2DMultisample:
+ if (features.testFlag(QOpenGLTexture::TextureMultisample)) {
+ texFuncs->glTextureImage2DMultisample(textureId, target, samples, format,
+ dimensions[0], dimensions[1],
+ fixedSamplePositions);
+ } else {
+ qWarning("Multisample textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::Target2DMultisampleArray:
+ if (features.testFlag(QOpenGLTexture::TextureMultisample)
+ && features.testFlag(QOpenGLTexture::TextureArrays)) {
+ texFuncs->glTextureImage3DMultisample(textureId, target, samples, format,
+ dimensions[0], dimensions[1], layers,
+ fixedSamplePositions);
+ } else {
+ qWarning("Multisample array textures are not supported");
+ return;
+ }
+ break;
+ }
+
+ storageAllocated = true;
+}
+
+void QOpenGLTexturePrivate::allocateImmutableStorage()
+{
+ switch (target) {
+ case QOpenGLTexture::TargetBuffer:
+ // Buffer textures get their storage from an external OpenGL buffer
+ qWarning("Buffer textures do not allocate storage");
+ return;
+
+ case QOpenGLTexture::Target1D:
+ texFuncs->glTextureStorage1D(textureId, target, mipLevels, format,
+ dimensions[0]);
+ break;
+
+ case QOpenGLTexture::Target1DArray:
+ if (features.testFlag(QOpenGLTexture::TextureArrays)) {
+ texFuncs->glTextureStorage2D(textureId, target, mipLevels, format,
+ dimensions[0], layers);
+ } else {
+ qWarning("Array textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetRectangle:
+ texFuncs->glTextureStorage2D(textureId, target, mipLevels, format,
+ dimensions[0], dimensions[1]);
+ break;
+
+ case QOpenGLTexture::Target2DArray:
+ if (features.testFlag(QOpenGLTexture::TextureArrays)) {
+ texFuncs->glTextureStorage3D(textureId, target, mipLevels, format,
+ dimensions[0], dimensions[1], layers);
+ } else {
+ qWarning("Array textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::TargetCubeMapArray:
+ // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter
+ if (features.testFlag(QOpenGLTexture::TextureCubeMapArrays)) {
+ texFuncs->glTextureStorage3D(textureId, target, mipLevels, format,
+ dimensions[0], dimensions[1], 6 * layers);
+ } else {
+ qWarning("Cubemap Array textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::Target3D:
+ if (features.testFlag(QOpenGLTexture::Texture3D)) {
+ texFuncs->glTextureStorage3D(textureId, target, mipLevels, format,
+ dimensions[0], dimensions[1], dimensions[2]);
+ } else {
+ qWarning("3D textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::Target2DMultisample:
+ if (features.testFlag(QOpenGLTexture::TextureMultisample)) {
+ texFuncs->glTextureStorage2DMultisample(textureId, target, samples, format,
+ dimensions[0], dimensions[1],
+ fixedSamplePositions);
+ } else {
+ qWarning("Multisample textures are not supported");
+ return;
+ }
+ break;
+
+ case QOpenGLTexture::Target2DMultisampleArray:
+ if (features.testFlag(QOpenGLTexture::TextureMultisample)
+ && features.testFlag(QOpenGLTexture::TextureArrays)) {
+ texFuncs->glTextureStorage3DMultisample(textureId, target, samples, format,
+ dimensions[0], dimensions[1], layers,
+ fixedSamplePositions);
+ } else {
+ qWarning("Multisample array textures are not supported");
+ return;
+ }
+ break;
+ }
+
+ storageAllocated = true;
+}
+
+void QOpenGLTexturePrivate::setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
+ QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ switch (target) {
+ case QOpenGLTexture::Target1D:
+ Q_UNUSED(layer);
+ Q_UNUSED(cubeFace);
+ texFuncs->glTextureSubImage1D(textureId, target, mipLevel,
+ 0, mipLevelSize( mipLevel, dimensions[0] ),
+ sourceFormat, sourceType, data, options);
+ break;
+
+ case QOpenGLTexture::Target1DArray:
+ Q_UNUSED(cubeFace);
+ texFuncs->glTextureSubImage2D(textureId, target, mipLevel,
+ 0, layer,
+ mipLevelSize(mipLevel, dimensions[0]),
+ 1,
+ sourceFormat, sourceType, data, options);
+
+ case QOpenGLTexture::Target2D:
+ Q_UNUSED(layer);
+ Q_UNUSED(cubeFace);
+ texFuncs->glTextureSubImage2D(textureId, target, mipLevel,
+ 0, 0,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ sourceFormat, sourceType, data, options);
+ break;
+
+ case QOpenGLTexture::Target2DArray:
+ Q_UNUSED(cubeFace);
+ texFuncs->glTextureSubImage3D(textureId, target, mipLevel,
+ 0, 0, layer,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ 1,
+ sourceFormat, sourceType, data, options);
+ break;
+
+ case QOpenGLTexture::Target3D:
+ Q_UNUSED(cubeFace);
+ texFuncs->glTextureSubImage3D(textureId, target, mipLevel,
+ 0, 0, layer,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ mipLevelSize(mipLevel, dimensions[2]),
+ sourceFormat, sourceType, data, options);
+ break;
+
+ case QOpenGLTexture::TargetCubeMap:
+ Q_UNUSED(layer);
+ texFuncs->glTextureSubImage2D(textureId, cubeFace, mipLevel,
+ 0, 0,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ sourceFormat, sourceType, data, options);
+ break;
+
+ case QOpenGLTexture::TargetCubeMapArray: {
+ int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX;
+ int layerFace = 6 * layer + faceIndex;
+ texFuncs->glTextureSubImage3D(textureId, target, mipLevel,
+ 0, 0, layerFace,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ 1,
+ sourceFormat, sourceType, data, options);
+ break;
+ }
+
+ case QOpenGLTexture::TargetRectangle:
+ Q_UNUSED(mipLevel);
+ Q_UNUSED(layer);
+ Q_UNUSED(cubeFace);
+ texFuncs->glTextureSubImage2D(textureId, target, 0,
+ 0, 0,
+ dimensions[0],
+ dimensions[1],
+ sourceFormat, sourceType, data, options);
+ break;
+
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ case QOpenGLTexture::TargetBuffer:
+ // We don't upload pixel data for these targets
+ qWarning("QOpenGLTexture::setData(): Texture target does not support pixel data upload");
+ break;
+ }
+
+ // If requested perform automatic mip map generation
+ if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) {
+ Q_Q(QOpenGLTexture);
+ q->generateMipMaps();
+ }
+}
+
+void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
+ int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options)
+{
+ switch (target) {
+ case QOpenGLTexture::Target1D:
+ Q_UNUSED(layer);
+ Q_UNUSED(cubeFace);
+ texFuncs->glCompressedTextureSubImage1D(textureId, target, mipLevel,
+ 0, mipLevelSize( mipLevel, dimensions[0] ),
+ format, dataSize, data, options);
+ break;
+
+ case QOpenGLTexture::Target1DArray:
+ Q_UNUSED(cubeFace);
+ texFuncs->glCompressedTextureSubImage2D(textureId, target, mipLevel,
+ 0, layer,
+ mipLevelSize(mipLevel, dimensions[0]),
+ 1,
+ format, dataSize, data, options);
+
+ case QOpenGLTexture::Target2D:
+ Q_UNUSED(layer);
+ Q_UNUSED(cubeFace);
+ texFuncs->glCompressedTextureSubImage2D(textureId, target, mipLevel,
+ 0, 0,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ format, dataSize, data, options);
+ break;
+
+ case QOpenGLTexture::Target2DArray:
+ Q_UNUSED(cubeFace);
+ texFuncs->glCompressedTextureSubImage3D(textureId, target, mipLevel,
+ 0, 0, layer,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ 1,
+ format, dataSize, data, options);
+ break;
+
+ case QOpenGLTexture::Target3D:
+ Q_UNUSED(cubeFace);
+ texFuncs->glCompressedTextureSubImage3D(textureId, target, mipLevel,
+ 0, 0, layer,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ mipLevelSize(mipLevel, dimensions[2]),
+ format, dataSize, data, options);
+ break;
+
+ case QOpenGLTexture::TargetCubeMap:
+ Q_UNUSED(layer);
+ texFuncs->glCompressedTextureSubImage2D(textureId, cubeFace, mipLevel,
+ 0, 0,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ format, dataSize, data, options);
+ break;
+
+ case QOpenGLTexture::TargetCubeMapArray: {
+ int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX;
+ int layerFace = 6 * layer + faceIndex;
+ texFuncs->glCompressedTextureSubImage3D(textureId, target, mipLevel,
+ 0, 0, layerFace,
+ mipLevelSize(mipLevel, dimensions[0]),
+ mipLevelSize(mipLevel, dimensions[1]),
+ 1,
+ format, dataSize, data, options);
+ break;
+ }
+
+ case QOpenGLTexture::TargetRectangle:
+ Q_UNUSED(mipLevel);
+ Q_UNUSED(layer);
+ Q_UNUSED(cubeFace);
+ texFuncs->glCompressedTextureSubImage2D(textureId, target, 0,
+ 0, 0,
+ dimensions[0],
+ dimensions[1],
+ format, dataSize, data, options);
+ break;
+
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ case QOpenGLTexture::TargetBuffer:
+ // We don't upload pixel data for these targets
+ qWarning("QOpenGLTexture::setCompressedData(): Texture target does not support pixel data upload");
+ break;
+ }
+
+ // If requested perform automatic mip map generation
+ if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) {
+ Q_Q(QOpenGLTexture);
+ q->generateMipMaps();
+ }
+}
+
+void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::WrapMode mode)
+{
+ switch (target) {
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::TargetBuffer:
+ wrapModes[0] = mode;
+ texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
+ break;
+
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ case QOpenGLTexture::TargetRectangle:
+ wrapModes[0] = wrapModes[1] = mode;
+ texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
+ texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_T, mode);
+ break;
+
+ case QOpenGLTexture::Target3D:
+ wrapModes[0] = wrapModes[1] = wrapModes[2] = mode;
+ texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
+ texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_T, mode);
+ texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_R, mode);
+ break;
+ }
+}
+
+void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode)
+{
+ switch (target) {
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::TargetBuffer:
+ switch (direction) {
+ case QOpenGLTexture::DirectionS:
+ wrapModes[0] = mode;
+ texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
+ break;
+
+ case QOpenGLTexture::DirectionT:
+ case QOpenGLTexture::DirectionR:
+ qWarning("QOpenGLTexture::setWrapMode() direction not valid for this texture target");
+ break;
+ }
+ break;
+
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ case QOpenGLTexture::TargetRectangle:
+ switch (direction) {
+ case QOpenGLTexture::DirectionS:
+ wrapModes[0] = mode;
+ texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_S, mode);
+ break;
+
+ case QOpenGLTexture::DirectionT:
+ wrapModes[1] = mode;
+ texFuncs->glTextureParameteri(textureId, target, GL_TEXTURE_WRAP_T, mode);
+ break;
+
+ case QOpenGLTexture::DirectionR:
+ qWarning("QOpenGLTexture::setWrapMode() direction not valid for this texture target");
+ break;
+ }
+ break;
+
+ case QOpenGLTexture::Target3D:
+ switch (direction) {
+ case QOpenGLTexture::DirectionS:
+ wrapModes[0] = mode;
+ texFuncs->glTextureParameteri(textureId, target, direction, mode);
+ break;
+
+ case QOpenGLTexture::DirectionT:
+ wrapModes[1] = mode;
+ texFuncs->glTextureParameteri(textureId, target, direction, mode);
+ break;
+
+ case QOpenGLTexture::DirectionR:
+ wrapModes[2] = mode;
+ texFuncs->glTextureParameteri(textureId, target, direction, mode);
+ break;
+ }
+ break;
+ }
+}
+
+QOpenGLTexture::WrapMode QOpenGLTexturePrivate::wrapMode(QOpenGLTexture::CoordinateDirection direction) const
+{
+ switch (target) {
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::TargetBuffer:
+ switch (direction) {
+ case QOpenGLTexture::DirectionS:
+ return wrapModes[0];
+
+ case QOpenGLTexture::DirectionT:
+ case QOpenGLTexture::DirectionR:
+ qWarning("QOpenGLTexture::setWrapMode() direction not valid for this texture target");
+ return QOpenGLTexture::Repeat;
+ }
+ break;
+
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ case QOpenGLTexture::TargetRectangle:
+ switch (direction) {
+ case QOpenGLTexture::DirectionS:
+ return wrapModes[0];
+
+ case QOpenGLTexture::DirectionT:
+ return wrapModes[1];
+
+ case QOpenGLTexture::DirectionR:
+ qWarning("QOpenGLTexture::setWrapMode() direction not valid for this texture target");
+ return QOpenGLTexture::Repeat;
+ }
+ break;
+
+ case QOpenGLTexture::Target3D:
+ switch (direction) {
+ case QOpenGLTexture::DirectionS:
+ return wrapModes[0];
+
+ case QOpenGLTexture::DirectionT:
+ return wrapModes[1];
+
+ case QOpenGLTexture::DirectionR:
+ return wrapModes[2];
+ }
+ break;
+ }
+ // Should never get here
+ Q_ASSERT(false);
+ return QOpenGLTexture::Repeat;
+}
+
+QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target viewTarget,
+ QOpenGLTexture::TextureFormat viewFormat,
+ int minimumMipmapLevel, int maximumMipmapLevel,
+ int minimumLayer, int maximumLayer) const
+{
+ // Do sanity checks - see http://www.opengl.org/wiki/GLAPI/glTextureView
+
+ // Check the targets are compatible
+ bool viewTargetCompatible = false;
+ switch (target) {
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target1DArray:
+ viewTargetCompatible = (viewTarget == QOpenGLTexture::Target1D
+ || viewTarget == QOpenGLTexture::Target1DArray);
+ break;
+
+
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target2DArray:
+ viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2D
+ || viewTarget == QOpenGLTexture::Target2DArray);
+ break;
+
+ case QOpenGLTexture::Target3D:
+ viewTargetCompatible = (viewTarget == QOpenGLTexture::Target3D);
+ break;
+
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetCubeMap
+ || viewTarget == QOpenGLTexture::Target2D
+ || viewTarget == QOpenGLTexture::Target2DArray
+ || viewTarget == QOpenGLTexture::TargetCubeMapArray);
+ break;
+
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2DMultisample
+ || viewTarget == QOpenGLTexture::Target2DMultisampleArray);
+ break;
+
+ case QOpenGLTexture::TargetRectangle:
+ viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetRectangle);
+ break;
+
+ case QOpenGLTexture::TargetBuffer:
+ // Cannot be used with texture views
+ break;
+ }
+
+ if (!viewTargetCompatible) {
+ qWarning("QOpenGLTexture::createTextureView(): Incompatible source and view targets");
+ return 0;
+ }
+
+ // Check the formats are compatible
+ bool viewFormatCompatible = false;
+ switch (formatClass) {
+ case QOpenGLTexture::NoFormatClass:
+ break;
+
+ case QOpenGLTexture::FormatClass_128Bit:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA32F
+ || viewFormat == QOpenGLTexture::RGBA32U
+ || viewFormat == QOpenGLTexture::RGBA32I);
+ break;
+
+ case QOpenGLTexture::FormatClass_96Bit:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB32F
+ || viewFormat == QOpenGLTexture::RGB32U
+ || viewFormat == QOpenGLTexture::RGB32I);
+ break;
+
+ case QOpenGLTexture::FormatClass_64Bit:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA16F
+ || viewFormat == QOpenGLTexture::RG32F
+ || viewFormat == QOpenGLTexture::RGBA16U
+ || viewFormat == QOpenGLTexture::RG32U
+ || viewFormat == QOpenGLTexture::RGBA16I
+ || viewFormat == QOpenGLTexture::RG32I
+ || viewFormat == QOpenGLTexture::RGBA16_UNorm
+ || viewFormat == QOpenGLTexture::RGBA16_SNorm);
+ break;
+
+ case QOpenGLTexture::FormatClass_48Bit:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB16_UNorm
+ || viewFormat == QOpenGLTexture::RGB16_SNorm
+ || viewFormat == QOpenGLTexture::RGB16F
+ || viewFormat == QOpenGLTexture::RGB16U
+ || viewFormat == QOpenGLTexture::RGB16I);
+ break;
+
+ case QOpenGLTexture::FormatClass_32Bit:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RG16F
+ || viewFormat == QOpenGLTexture::RG11B10F
+ || viewFormat == QOpenGLTexture::R32F
+ || viewFormat == QOpenGLTexture::RGB10A2
+ || viewFormat == QOpenGLTexture::RGBA8U
+ || viewFormat == QOpenGLTexture::RG16U
+ || viewFormat == QOpenGLTexture::R32U
+ || viewFormat == QOpenGLTexture::RGBA8I
+ || viewFormat == QOpenGLTexture::RG16I
+ || viewFormat == QOpenGLTexture::R32I
+ || viewFormat == QOpenGLTexture::RGBA8_UNorm
+ || viewFormat == QOpenGLTexture::RG16_UNorm
+ || viewFormat == QOpenGLTexture::RGBA8_SNorm
+ || viewFormat == QOpenGLTexture::RG16_SNorm
+ || viewFormat == QOpenGLTexture::SRGB8_Alpha8
+ || viewFormat == QOpenGLTexture::RGB9E5);
+ break;
+
+ case QOpenGLTexture::FormatClass_24Bit:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB8_UNorm
+ || viewFormat == QOpenGLTexture::RGB8_SNorm
+ || viewFormat == QOpenGLTexture::SRGB8
+ || viewFormat == QOpenGLTexture::RGB8U
+ || viewFormat == QOpenGLTexture::RGB8I);
+ break;
+
+ case QOpenGLTexture::FormatClass_16Bit:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::R16F
+ || viewFormat == QOpenGLTexture::RG8U
+ || viewFormat == QOpenGLTexture::R16U
+ || viewFormat == QOpenGLTexture::RG8I
+ || viewFormat == QOpenGLTexture::R16I
+ || viewFormat == QOpenGLTexture::RG8_UNorm
+ || viewFormat == QOpenGLTexture::R16_UNorm
+ || viewFormat == QOpenGLTexture::RG8_SNorm
+ || viewFormat == QOpenGLTexture::R16_SNorm);
+ break;
+
+ case QOpenGLTexture::FormatClass_8Bit:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::R8U
+ || viewFormat == QOpenGLTexture::R8I
+ || viewFormat == QOpenGLTexture::R8_UNorm
+ || viewFormat == QOpenGLTexture::R8_SNorm);
+ break;
+
+ case QOpenGLTexture::FormatClass_RGTC1_R:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::R_ATI1N_UNorm
+ || viewFormat == QOpenGLTexture::R_ATI1N_SNorm);
+ break;
+
+ case QOpenGLTexture::FormatClass_RGTC2_RG:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RG_ATI2N_UNorm
+ || viewFormat == QOpenGLTexture::RG_ATI2N_SNorm);
+ break;
+
+ case QOpenGLTexture::FormatClass_BPTC_Unorm:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNorm
+ || viewFormat == QOpenGLTexture::SRGB_BP_UNorm);
+ break;
+
+ case QOpenGLTexture::FormatClass_BPTC_Float:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT
+ || viewFormat == QOpenGLTexture::RGB_BP_SIGNED_FLOAT);
+ break;
+
+ case QOpenGLTexture::FormatClass_S3TC_DXT1_RGB:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_DXT1
+ || viewFormat == QOpenGLTexture::SRGB_DXT1);
+ break;
+
+ case QOpenGLTexture::FormatClass_S3TC_DXT1_RGBA:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT1
+ || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT1);
+ break;
+
+ case QOpenGLTexture::FormatClass_S3TC_DXT3_RGBA:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT3
+ || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT3);
+ break;
+
+ case QOpenGLTexture::FormatClass_S3TC_DXT5_RGBA:
+ viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT5
+ || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT5);
+ break;
+
+ case QOpenGLTexture::FormatClass_Unique:
+ viewFormatCompatible = (viewFormat == format);
+ break;
+ }
+
+ if (!viewFormatCompatible) {
+ qWarning("QOpenGLTexture::createTextureView(): Incompatible source and view formats");
+ return 0;
+ }
+
+
+ // Create a view
+ QOpenGLTexture *view = new QOpenGLTexture(viewTarget);
+ view->setFormat(viewFormat);
+ view->create();
+ view->d_ptr->textureView = true;
+ texFuncs->glTextureView(view->textureId(), viewTarget, textureId, viewFormat,
+ minimumMipmapLevel, maximumMipmapLevel - minimumMipmapLevel + 1,
+ minimumLayer, maximumLayer - minimumLayer + 1);
+ return view;
+}
+
+
+/*!
+ \class QOpenGLTexture
+ \inmodule QtGui
+ \since 5.2
+ \wrapper
+ \brief The QOpenGLTexture class encapsulates an OpenGL texture object.
+
+ QOpenGLTexture makes it easy to work with OpenGL textures and the myriad features
+ and targets that they offer depending upon the capabilities of your OpenGL implementation.
+
+ The typical usage pattern for QOpenGLTexture is
+ \list
+ \li Instantiate the object specifying the texture target type
+ \li Set properties that affect the storage requirements e.g. storage format, dimensions
+ \li Allocate the server-side storage
+ \li Optionally upload pixel data
+ \li Optionally set any additional properties e.g. filtering and border options
+ \li Render with texture or render to texture
+ \endlist
+
+ In the common case of simply using a QImage as the source of texture pixel data
+ most of the above steps are performed automatically.
+
+ \code
+ // Prepare texture
+ QOpenGLTexture *texture = new QOpenGLTexture(QImage(fileName).mirrored());
+ texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
+ texture->setMagnificationFilter(QOpenGLTexture::Linear);
+ ...
+ // Render with texture
+ texture->bind();
+ glDrawArrays(...);
+ \endcode
+
+ Note that the QImage is mirrored vertically to account for the fact that
+ OpenGL and QImage use opposite directions for the y axis. Another option
+ would be to transform your texture coordinates.
+*/
+
+/*!
+ \enum QOpenGLTexture::Target
+ This enum defines the texture target of a QOpenGLTexture object.
+
+ \value Target1D A 1-dimensional texture.
+ Equivalent to GL_TEXTURE_1D.
+ \value Target1DArray An array of 1-dimensional textures.
+ Equivalent to GL_TEXTURE_1D_ARRAY
+ \value Target2D A 2-dimensional texture.
+ Equivalent to GL_TEXTURE_2D
+ \value Target2DArray An array of 1-dimensional textures.
+ Equivalent to GL_TEXTURE_2D_ARRAY
+ \value Target3D A 3-dimensional texture.
+ Equivalent to GL_TEXTURE_3D
+ \value TargetCubeMap A cubemap texture.
+ Equivalent to GL_TEXTURE_CUBE_MAP
+ \value TargetCubeMapArray An array of cubemap textures.
+ Equivalent to GL_TEXTURE_CUBE_MAP_ARRAY
+ \value Target2DMultisample A 2-dimensional texture with multisample support.
+ Equivalent to GL_TEXTURE_2D_MULTISAMPLE
+ \value Target2DMultisampleArray An array of 2-dimensional textures with multisample support.
+ Equivalent to GL_TEXTURE_2D_MULTISAMPLE_ARRAY
+ \value TargetRectangle A rectangular 2-dimensional texture.
+ Equivalent to GL_TEXTURE_RECTANGLE
+ \value TargetBuffer A texture with data from an OpenGL buffer object.
+ Equivalent to GL_TEXTURE_BUFFER
+*/
+
+/*!
+ \enum QOpenGLTexture::BindingTarget
+ This enum defines the possible binding targets of texture units.
+
+ \value BindingTarget1D Equivalent to GL_TEXTURE_BINDING_1D
+ \value BindingTarget1DArray Equivalent to GL_TEXTURE_BINDING_1D_ARRAY
+ \value BindingTarget2D Equivalent to GL_TEXTURE_BINDING_2D
+ \value BindingTarget2DArray Equivalent to GL_TEXTURE_BINDING_2D_ARRAY
+ \value BindingTarget3D Equivalent to GL_TEXTURE_BINDING_3D
+ \value BindingTargetCubeMap Equivalent to GL_TEXTURE_BINDING_CUBE_MAP
+ \value BindingTargetCubeMapArray Equivalent to GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
+ \value BindingTarget2DMultisample Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE
+ \value BindingTarget2DMultisampleArray Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
+ \value BindingTargetRectangle Equivalent to GL_TEXTURE_BINDING_RECTANGLE
+ \value BindingTargetBuffer Equivalent to GL_TEXTURE_BINDING_BUFFER
+*/
+
+/*!
+ \enum QOpenGLTexture::MipMapGeneration
+ This enum defines the options to control mipmap generation.
+
+ \value GenerateMipMaps Mipmaps should be generated
+ \value DontGenerateMipMaps Mipmaps should not be generated
+*/
+
+/*!
+ \enum TextureUnitReset
+ This enum defines options ot control texture unit activation.
+
+ \value ResetTextureUnit The previous active texture unit will be reset
+ \value DontResetTextureUnit The previous active texture unit will not be rest
+*/
+
+/*!
+ \enum QOpenGLTexture::TextureFormat
+ This enum defines the possible texture formats. Depending upon your OpenGL
+ implementation only a subset of these may be supported.
+
+ \value NoFormat Equivalent to GL_NONE
+
+ \value R8_UNorm Equivalent to GL_R8
+ \value RG8_UNorm Equivalent to GL_RG8
+ \value RGB8_UNorm Equivalent to GL_RGB8
+ \value RGBA8_UNorm Equivalent to GL_RGBA8
+
+ \value R16_UNorm Equivalent to GL_R16
+ \value RG16_UNorm Equivalent to GL_RG16
+ \value RGB16_UNorm Equivalent to GL_RGB16
+ \value RGBA16_UNorm Equivalent to GL_RGBA16
+
+ \value R8_SNorm Equivalent to GL_R8_SNORM
+ \value RG8_SNorm Equivalent to GL_RG8_SNORM
+ \value RGB8_SNorm Equivalent to GL_RGB8_SNORM
+ \value RGBA8_SNorm Equivalent to GL_RGBA8_SNORM
+
+ \value R16_SNorm Equivalent to GL_R16_SNORM
+ \value RG16_SNorm Equivalent to GL_RG16_SNORM
+ \value RGB16_SNorm Equivalent to GL_RGB16_SNORM
+ \value RGBA16_SNorm Equivalent to GL_RGBA16_SNORM
+
+ \value R8U Equivalent to GL_R8UI
+ \value RG8U Equivalent to GL_RG8UI
+ \value RGB8U Equivalent to GL_RGB8UI
+ \value RGBA8U Equivalent to GL_RGBA8UI
+
+ \value R16U Equivalent to GL_R16UI
+ \value RG16U Equivalent to GL_RG16UI
+ \value RGB16U Equivalent to GL_RGB16UI
+ \value RGBA16U Equivalent to GL_RGBA16UI
+
+ \value R32U Equivalent to GL_R32UI
+ \value RG32U Equivalent to GL_RG32UI
+ \value RGB32U Equivalent to GL_RGB32UI
+ \value RGBA32U Equivalent to GL_RGBA32UI
+
+ \value R8I Equivalent to GL_R8I
+ \value RG8I Equivalent to GL_RG8I
+ \value RGB8I Equivalent to GL_RGB8I
+ \value RGBA8I Equivalent to GL_RGBA8I
+
+ \value R16I Equivalent to GL_R16I
+ \value RG16I Equivalent to GL_RG16I
+ \value RGB16I Equivalent to GL_RGB16I
+ \value RGBA16I Equivalent to GL_RGBA16I
+
+ \value R32I Equivalent to GL_R32I
+ \value RG32I Equivalent to GL_RG32I
+ \value RGB32I Equivalent to GL_RGB32I
+ \value RGBA32I Equivalent to GL_RGBA32I
+
+ \value R16F Equivalent to GL_R16F
+ \value RG16F Equivalent to GL_RG16F
+ \value RGB16F Equivalent to GL_RGB16F
+ \value RGBA16F Equivalent to GL_RGBA16F
+
+ \value R32F Equivalent to GL_R32F
+ \value RG32F Equivalent to GL_RG32F
+ \value RGB32F Equivalent to GL_RGB32F
+ \value RGBA32F Equivalent to GL_RGBA32F
+
+ \value RGB9E5 Equivalent to GL_RGB9_E5
+ \value RG11B10F Equivalent to GL_R11F_G11F_B10F
+ \value RG3B2 Equivalent to GL_R3_G3_B2
+ \value R5G6B5 Equivalent to GL_RGB565
+ \value RGB5A1 Equivalent to GL_RGB5_A1
+ \value RGBA4 Equivalent to GL_RGBA4
+ \value RGB10A2 Equivalent to GL_RGB10_A2UI
+
+ \value D16 Equivalent to GL_DEPTH_COMPONENT16
+ \value D24 Equivalent to GL_DEPTH_COMPONENT24
+ \value D24S8 Equivalent to GL_DEPTH24_STENCIL8
+ \value D32 Equivalent to GL_DEPTH_COMPONENT32
+ \value D32F Equivalent to GL_DEPTH_COMPONENT32F
+ \value D32FS8X24 Equivalent to GL_DEPTH32F_STENCIL8
+
+ \value RGB_DXT1 Equivalent to GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+ \value RGBA_DXT1 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ \value RGBA_DXT3 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
+ \value RGBA_DXT5 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+ \value R_ATI1N_UNorm Equivalent to GL_COMPRESSED_RED_RGTC1
+ \value R_ATI1N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RED_RGTC1
+ \value RG_ATI2N_UNorm Equivalent to GL_COMPRESSED_RG_RGTC2
+ \value RG_ATI2N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RG_RGTC2
+ \value RGB_BP_UNSIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
+ \value RGB_BP_SIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
+ \value RGB_BP_UNorm Equivalent to GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
+
+ \value SRGB8 Equivalent to GL_SRGB8
+ \value SRGB8_Alpha8 Equivalent to GL_SRGB8_ALPHA8
+ \value SRGB_DXT1 Equivalent to GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
+ \value SRGB_Alpha_DXT1 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
+ \value SRGB_Alpha_DXT3 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
+ \value SRGB_Alpha_DXT5 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
+ \value SRGB_BP_UNorm Equivalent to GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
+*/
+
+/*!
+ \enum QOpenGLTexture::CubeMapFace
+ This enum defines the possible CubeMap faces.
+
+ \value CubeMapPositiveX Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ \value CubeMapNegativeX Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_X
+ \value CubeMapPositiveY Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Y
+ \value CubeMapNegativeY Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
+ \value CubeMapPositiveZ Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Z
+ \value CubeMapNegativeZ Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+*/
+
+/*!
+ \enum QOpenGLTexture::PixelFormat
+ This enum defines the possible client-side pixel formats for a pixel
+ transfer operation.
+
+ \value NoSourceFormat Equivalent to GL_NONE
+ \value Red Equivalent to GL_RED
+ \value RG Equivalent to GL_RG
+ \value RGB Equivalent to GL_RGB
+ \value BGR Equivalent to GL_BGR
+ \value RGBA Equivalent to GL_RGBA
+ \value BGRA Equivalent to GL_BGRA
+ \value Red_Integer Equivalent to GL_RED_INTEGER
+ \value RG_Integer Equivalent to GL_RG_INTEGER
+ \value RGB_Integer Equivalent to GL_RGB_INTEGER
+ \value BGR_Integer Equivalent to GL_BGR_INTEGER
+ \value RGBA_Integer Equivalent to GL_RGBA_INTEGER
+ \value BGRA_Integer Equivalent to GL_BGRA_INTEGER
+ \value Depth Equivalent to GL_DEPTH_COMPONENT
+ \value DepthStencil Equivalent to GL_DEPTH_STENCIL
+*/
+
+/*!
+ \enum PixelType
+ This enum defines the possible pixel data types for a pixel transfer operation
+
+ \value NoPixelType Equivalent to GL_NONE
+ \value Int8 Equivalent to GL_BYTE
+ \value UInt8 Equivalent to GL_UNSIGNED_BYTE
+ \value Int16 Equivalent to GL_SHORT
+ \value UInt16 Equivalent to GL_UNSIGNED_SHORT
+ \value Int32 Equivalent to GL_INT
+ \value UInt32 Equivalent to GL_UNSIGNED_INT
+ \value Float16 Equivalent to GL_HALF_FLOAT
+ \value Float32 Equivalent to GL_FLOAT
+ \value UInt32_RGB9_E5 Equivalent to GL_UNSIGNED_INT_5_9_9_9_REV
+ \value UInt32_RG11B10F Equivalent to GL_UNSIGNED_INT_10F_11F_11F_REV
+ \value UInt8_RG3B2 Equivalent to GL_UNSIGNED_BYTE_3_3_2
+ \value UInt8_RG3B2_Rev Equivalent to GL_UNSIGNED_BYTE_2_3_3_REV
+ \value UInt16_RGB5A1 Equivalent to GL_UNSIGNED_SHORT_5_5_5_1
+ \value UInt16_RGB5A1_Rev Equivalent to GL_UNSIGNED_SHORT_1_5_5_5_REV
+ \value UInt16_R5G6B5 Equivalent to GL_UNSIGNED_SHORT_5_6_5
+ \value UInt16_R5G6B5_Rev Equivalent to GL_UNSIGNED_SHORT_5_6_5_REV
+ \value UInt16_RGBA4 Equivalent to GL_UNSIGNED_SHORT_4_4_4_4
+ \value UInt16_RGBA4_Rev Equivalent to GL_UNSIGNED_SHORT_4_4_4_4_REV
+ \value UInt32_RGB10A2 Equivalent to GL_UNSIGNED_INT_10_10_10_2
+ \value UInt32_RGB10A2_Rev Equivalent to GL_UNSIGNED_INT_2_10_10_10_REV
+*/
+
+/*!
+ \enum QOpenGLTexture::Feature
+ This enum defines the OpenGL texture-related features that can be tested for.
+
+ \value ImmutableStorage Support for immutable texture storage
+ \value ImmutableMultisampleStorage Support for immutable texture storage with
+ multisample targets
+ \value TextureRectangle Support for the GL_TEXTURE_RECTANGLE target
+ \value TextureArrays Support for texture targets with array layers
+ \value Texture3D Support for the 3 dimensional texture target
+ \value TextureMultisample Support for texture targets that have multisample capabilities
+ \value TextureBuffer Support for textures that use OpenGL buffer objects
+ as their data source
+ \value TextureCubeMapArrays Support for cubemap array texture target
+ \value Swizzle Support for texture component swizzle masks
+ \value StencilTexturing Support for stencil texturing (i.e. looking up depth or stencil
+ components of a combined depth/stencil format texture in GLSL shaders).
+ \value AnisotropicFiltering Support for anisotropic texture filtering
+ \value NPOTTextures Basic support for non-power-of-two textures
+ \value NPOTTextureRepeat Full support for non-power-of-two textures including texture
+ repeat modes
+*/
+
+/*!
+ \enum QOpenGLTexture::SwizzleComponent
+ This enum defines the texture color components that can be assigned a swizzle mask.
+
+ \value SwizzleRed The red component. Equivalent to GL_TEXTURE_SWIZZLE_R
+ \value SwizzleGreen The green component. Equivalent to GL_TEXTURE_SWIZZLE_G
+ \value SwizzleBlue The blue component. Equivalent to GL_TEXTURE_SWIZZLE_B
+ \value SwizzleAlpha The alpha component. Equivalent to GL_TEXTURE_SWIZZLE_A
+*/
+
+/*!
+ \enum QOpenGLTexture::SwizzleValue
+ This enum defines the possible mask values for texture swizzling.
+
+ \value RedValue Maps the component to the red channel. Equivalent to GL_RED
+ \value GreenValue Maps the component to the green channel. Equivalent to GL_GREEN
+ \value BlueValue Maps the component to the blue channel. Equivalent to GL_BLUE
+ \value AlphaValue Maps the component to the alpha channel. Equivalent to GL_ALPHA
+ \value ZeroValue Maps the component to a fixed value of 0. Equivalent to GL_ZERO
+ \value OneValue Maps the component to a fixed value of 1. Equivalent to GL_ONE
+*/
+
+/*!
+ \enum WrapMode
+ This enum defines the possible texture coordinate wrapping modes.
+
+ \value Repeat Texture coordinate is repeated. Equivalent to GL_REPEAT
+ \value MirroredRepeat Texture coordinate is reflected about 0 and 1. Equivalent to GL_MIRRORED_REPEAT
+ \value ClampToEdge Clamps the texture coordinates to [0,1]. Equivalent to GL_CLAMP_TO_EDGE
+ \value ClampToBorder As for ClampToEdge but also blends samples at 0 and 1 with a
+ fixed border color. Equivalent to GL_CLAMP_TO_BORDER
+*/
+
+/*!
+ \enum CoordinateDirection
+ This enum defines the possible texture coordinate directions
+
+ \value DirectionS The horizontal direction. Equivalent to GL_TEXTURE_WRAP_S
+ \value DirectionT The vertical direction. Equivalent to GL_TEXTURE_WRAP_T
+ \value DirectionR The depth direction. Equivalent to GL_TEXTURE_WRAP_R
+*/
+
+/*!
+ Creates a QOpenGLTexture object that can later be bound to \a target.
+
+ This does not create the underlying OpenGL texture object. Therefore,
+ construction using this constructor does not require a valid current
+ OpenGL context.
+*/
+QOpenGLTexture::QOpenGLTexture(Target target)
+ : d_ptr(new QOpenGLTexturePrivate(target, this))
+{
+}
+
+/*!
+ Creates a QOpenGLTexture object that can later be bound to the 2D texture
+ target and contains the pixel data contained in \a image. If you wish
+ to have a chain of mipmaps generated then set \a useMipMaps to true (this
+ is the default).
+
+ This does create the underlying OpenGL texture object. Therefore,
+ construction using this constructor does require a valid current
+ OpenGL context.
+*/
+QOpenGLTexture::QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps)
+ : d_ptr(new QOpenGLTexturePrivate(QOpenGLTexture::Target2D, this))
+{
+ setData(image, genMipMaps);
+}
+
+QOpenGLTexture::~QOpenGLTexture()
+{
+}
+
+/*!
+ Creates the underlying OpenGL texture object. This requires a current valid
+ OpenGL context. If the texture object already exists, this function does
+ nothing.
+
+ Once the texture object is created you can obtain the object
+ name from the textureId() function. This may be useful if you wish to make
+ some raw OpenGL calls related to this texture.
+
+ Normally it should not be necessary to call this function directly as all
+ functions that set properties of the texture object implicitly call create()
+ on your behalf.
+
+ \sa destroy(), isCreated(), textureId()
+*/
+bool QOpenGLTexture::create()
+{
+ Q_D(QOpenGLTexture);
+ return d->create();
+}
+
+/*!
+ Destroys the underlying OpenGL texture object. This requires a current valid
+ OpenGL context.
+
+ \sa create(), isCreated(), textureId()
+*/
+void QOpenGLTexture::destroy()
+{
+ Q_D(QOpenGLTexture);
+ return d->destroy();
+}
+
+/*!
+ Returns true if the underlying OpenGL texture object has been created.
+
+ \sa create(), destroy(), textureId()
+*/
+bool QOpenGLTexture::isCreated() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->textureId != 0;
+}
+
+/*!
+ Returns the name of the underlying OpenGL texture object or 0 if it has
+ not yet been created.
+
+ \sa create(), destroy(), isCreated()
+*/
+GLuint QOpenGLTexture::textureId() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->textureId;
+}
+
+/*!
+ Binds this texture to the currently active texture unit ready for
+ rendering. Note that you do not need to bind QOpenGLTexture objects
+ in order to modify them as the implementation makes use of the
+ EXT_direct_state_access extension where available and simulates it
+ where it is not.
+
+ \sa release()
+*/
+void QOpenGLTexture::bind()
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->bind();
+}
+
+/*!
+ Binds this texture to texture unit \a unit ready for
+ rendering. Note that you do not need to bind QOpenGLTexture objects
+ in order to modify them as the implementation makes use of the
+ EXT_direct_state_access extension where available and simulates it
+ where it is not.
+
+ If \a restoreTextureUnit is true then this function
+ will restore the active unit to the texture unit that was active
+ upon entry.
+
+ \sa release()
+*/
+void QOpenGLTexture::bind(uint unit, TextureUnitReset reset)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->bind(unit, reset);
+}
+
+/*!
+ Unbinds this texture from the currently active texture unit.
+
+ \sa bind()
+*/
+void QOpenGLTexture::release()
+{
+ Q_D(QOpenGLTexture);
+ d->release();
+}
+
+/*!
+ Unbinds this texture from texture unit \a unit.
+
+ If \a restoreTextureUnit is true then this function
+ will restore the active unit to the texture unit that was active
+ upon entry.
+*/
+void QOpenGLTexture::release(uint unit, TextureUnitReset reset)
+{
+ Q_D(QOpenGLTexture);
+ d->release(unit, reset);
+}
+
+/*!
+ Returns true if this texture is bound to the corresponding target
+ of the currently active texture unit.
+
+ \sa bind(), release()
+*/
+bool QOpenGLTexture::isBound() const
+{
+ Q_D(const QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ return d->isBound();
+}
+
+/*!
+ Returns true if this texture is bound to the corresponding target
+ of texture unit \a unit.
+
+ \sa bind(), release()
+*/
+bool QOpenGLTexture::isBound(uint unit)
+{
+ Q_D(const QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ return d->isBound(unit);
+}
+
+/*!
+ Returns the textureId of the texture that is bound to the \a target
+ of the currently active texture unit.
+*/
+GLuint QOpenGLTexture::boundTextureId(BindingTarget target)
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx) {
+ qWarning("QOpenGLTexture::boundTextureId() requires a valid current context");
+ return 0;
+ }
+
+ GLint textureId = 0;
+ glGetIntegerv(target, &textureId);
+ return static_cast<GLuint>(textureId);
+}
+
+/*!
+ Returns the textureId of the texture that is bound to the \a target
+ of the texture unit \a unit.
+*/
+GLuint QOpenGLTexture::boundTextureId(uint unit, BindingTarget target)
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx) {
+ qWarning("QOpenGLTexture::boundTextureId() requires a valid current context");
+ return 0;
+ }
+
+ QOpenGLFunctions *funcs = ctx->functions();
+ funcs->initializeOpenGLFunctions();
+
+ GLint oldTextureUnit = 0;
+ glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
+
+ funcs->glActiveTexture(unit);
+ GLint textureId = 0;
+ glGetIntegerv(target, &textureId);
+ funcs->glActiveTexture(oldTextureUnit);
+
+ return static_cast<GLuint>(textureId);
+}
+
+/*!
+ Sets the format of this texture object to \a format. This function
+ must be called before texture storage is allocated.
+
+ Note that all formats may not be supported. The exact set of supported
+ formats is dependent upon your OpenGL implementation and version.
+
+ \sa format(), allocateStorage()
+*/
+void QOpenGLTexture::setFormat(TextureFormat format)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ if (isStorageAllocated()) {
+ qWarning("QOpenGLTexture::setFormat(): Cannot change format once storage has been allocated");
+ return;
+ }
+
+ d->format = format;
+
+ switch (format) {
+ case NoFormat:
+ d->formatClass = NoFormatClass;
+ break;
+
+ case RGBA32F:
+ case RGBA32U:
+ case RGBA32I:
+ d->formatClass = FormatClass_128Bit;
+ break;
+
+ case RGB32F:
+ case RGB32U:
+ case RGB32I:
+ d->formatClass = FormatClass_96Bit;
+ break;
+
+ case RGBA16F:
+ case RG32F:
+ case RGBA16U:
+ case RG32U:
+ case RGBA16I:
+ case RG32I:
+ case RGBA16_UNorm:
+ case RGBA16_SNorm:
+ d->formatClass = FormatClass_64Bit;
+ break;
+
+ case RGB16_UNorm:
+ case RGB16_SNorm:
+ case RGB16F:
+ case RGB16U:
+ case RGB16I:
+ d->formatClass = FormatClass_48Bit;
+ break;
+
+ case RG16F:
+ case RG11B10F:
+ case R32F:
+ case RGB10A2:
+ case RGBA8U:
+ case RG16U:
+ case R32U:
+ case RGBA8I:
+ case RG16I:
+ case R32I:
+ case RGBA8_UNorm:
+ case RG16_UNorm:
+ case RGBA8_SNorm:
+ case RG16_SNorm:
+ case SRGB8_Alpha8:
+ case RGB9E5:
+ d->formatClass = FormatClass_32Bit;
+ break;
+
+ case RGB8_UNorm:
+ case RGB8_SNorm:
+ case SRGB8:
+ case RGB8U:
+ case RGB8I:
+ d->formatClass = FormatClass_24Bit;
+ break;
+
+ case R16F:
+ case RG8U:
+ case R16U:
+ case RG8I:
+ case R16I:
+ case RG8_UNorm:
+ case R16_UNorm:
+ case RG8_SNorm:
+ case R16_SNorm:
+ d->formatClass = FormatClass_16Bit;
+ break;
+
+ case R8U:
+ case R8I:
+ case R8_UNorm:
+ case R8_SNorm:
+ d->formatClass = FormatClass_8Bit;
+ break;
+
+ case R_ATI1N_UNorm:
+ case R_ATI1N_SNorm:
+ d->formatClass = FormatClass_RGTC1_R;
+ break;
+
+ case RG_ATI2N_UNorm:
+ case RG_ATI2N_SNorm:
+ d->formatClass = FormatClass_RGTC2_RG;
+ break;
+
+ case RGB_BP_UNorm:
+ case SRGB_BP_UNorm:
+ d->formatClass = FormatClass_BPTC_Unorm;
+ break;
+
+ case RGB_BP_UNSIGNED_FLOAT:
+ case RGB_BP_SIGNED_FLOAT:
+ d->formatClass = FormatClass_BPTC_Float;
+ break;
+
+ case RGB_DXT1:
+ case SRGB_DXT1:
+ d->formatClass = FormatClass_S3TC_DXT1_RGB;
+ break;
+
+ case RGBA_DXT1:
+ case SRGB_Alpha_DXT1:
+ d->formatClass = FormatClass_S3TC_DXT1_RGBA;
+ break;
+
+ case RGBA_DXT3:
+ case SRGB_Alpha_DXT3:
+ d->formatClass = FormatClass_S3TC_DXT3_RGBA;
+ break;
+
+ case RGBA_DXT5:
+ case SRGB_Alpha_DXT5:
+ d->formatClass = FormatClass_S3TC_DXT5_RGBA;
+ break;
+
+ case RG3B2:
+ case R5G6B5:
+ case RGB5A1:
+ case RGBA4:
+ case D16:
+ case D24:
+ case D24S8:
+ case D32:
+ case D32F:
+ case D32FS8X24:
+ d->formatClass = FormatClass_Unique;
+ break;
+ }
+}
+
+/*!
+ Returns the format of this texture object.
+
+ \sa setFormat()
+*/
+QOpenGLTexture::TextureFormat QOpenGLTexture::format() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->format;
+}
+
+/*!
+ Sets the dimensions of this texture object. The default
+ for each dimension is 1. The maximum allowable texture size
+ is dependent upon your OpenGL implementation. Allocating
+ storage for a texture less than the maximum size can still
+ fail if your system is low on resources.
+
+ \sa width(), height(), depth()
+*/
+void QOpenGLTexture::setSize(int width, int height, int depth)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ if (isStorageAllocated()) {
+ qWarning("Cannot resize a texture that already has storage allocated.\n"
+ "To do so, destroy() the texture and then create() and setSize()");
+ return;
+ }
+
+ switch (d->target) {
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::TargetBuffer:
+ d->dimensions[0] = width;
+ Q_UNUSED(height);
+ Q_UNUSED(depth);
+ break;
+
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetRectangle:
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ d->dimensions[0] = width;
+ d->dimensions[1] = height;
+ Q_UNUSED(depth);
+ break;
+
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ if (width != height)
+ qWarning("QAbstractOpenGLTexture::setSize(): Cube map textures must be square");
+ d->dimensions[0] = d->dimensions[1] = width;
+ Q_UNUSED(depth);
+ break;
+
+ case QOpenGLTexture::Target3D:
+ d->dimensions[0] = width;
+ d->dimensions[1] = height;
+ d->dimensions[2] = depth;
+ break;
+ }
+}
+
+/*!
+ Returns the width of a 1D, 2D or 3D texture.
+
+ \sa height(), depth(), setDimensions()
+*/
+int QOpenGLTexture::width() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->dimensions[0];
+}
+
+/*!
+ Returns the height of a 2D or 3D texture.
+
+ \sa width(), depth(), setDimensions()
+*/
+int QOpenGLTexture::height() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->dimensions[1];
+}
+
+/*!
+ Returns the depth of a 3D texture.
+
+ \sa width(), height(), setDimensions()
+*/
+int QOpenGLTexture::depth() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->dimensions[2];
+}
+
+/*!
+ For texture targets that support mipmaps this function
+ sets the requested number of mipmap levels to allocate storage
+ for. This function should be called before storage is allocated
+ for the texture.
+
+ If the texture target does not support mipmaps this function
+ has no effect.
+
+ \sa mipLevels(), maximumMipLevels(), isStorageAllocated()
+*/
+void QOpenGLTexture::setMipLevels(int levels)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ if (isStorageAllocated()) {
+ qWarning("Cannot set mip levels on a texture that already has storage allocated.\n"
+ "To do so, destroy() the texture and then create() and setMipLevels()");
+ return;
+ }
+
+ switch (d->target) {
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetCubeMapArray:
+ case QOpenGLTexture::Target3D:
+ d->requestedMipLevels = levels;
+ break;
+
+ case QOpenGLTexture::TargetBuffer:
+ case QOpenGLTexture::TargetRectangle:
+ case QOpenGLTexture::Target2DMultisample:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ qWarning("QAbstractOpenGLTexture::setMipLevels(): This texture target does not support mipmaps");
+ break;
+ }
+}
+
+/*!
+ Returns the number of mipmap levels for this texture. If storage
+ has not yet been allocated for this texture it returns the
+ requested number of mipmap levels.
+
+ \sa setMipLevels(), maximumMipLevels(), isStorageAllocated()
+*/
+int QOpenGLTexture::mipLevels() const
+{
+ Q_D(const QOpenGLTexture);
+ return isStorageAllocated() ? d->mipLevels : d->requestedMipLevels;
+}
+
+/*!
+ Returns the maximum number of mipmap levels that this texture
+ can have given the current dimensions.
+
+ \sa setMipLevels(), mipLevels(), setDimensions()
+*/
+int QOpenGLTexture::maximumMipLevels() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->maximumMipLevelCount();
+}
+
+/*!
+ For those texture targets that support array layers this function
+ sets the number of array layers to allocate storage for. This
+ function should be called before storage is allocated for the tecture.
+
+ For tarets that do not support array layers this function has
+ no effect.
+
+ \sa layers(), isStorageAllocated()
+*/
+void QOpenGLTexture::setLayers(int layers)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ if (isStorageAllocated()) {
+ qWarning("Cannot set layers on a texture that already has storage allocated.\n"
+ "To do so, destroy() the texture and then create() and setLayers()");
+ return;
+ }
+
+ switch (d->target) {
+ case QOpenGLTexture::Target1DArray:
+ case QOpenGLTexture::Target2DArray:
+ case QOpenGLTexture::TargetCubeMapArray:
+ case QOpenGLTexture::Target2DMultisampleArray:
+ d->layers = layers;
+ break;
+
+ case QOpenGLTexture::Target1D:
+ case QOpenGLTexture::Target2D:
+ case QOpenGLTexture::Target3D:
+ case QOpenGLTexture::TargetCubeMap:
+ case QOpenGLTexture::TargetBuffer:
+ case QOpenGLTexture::TargetRectangle:
+ case QOpenGLTexture::Target2DMultisample:
+ qWarning("Texture target does not support array layers");
+ break;
+ }
+}
+
+/*!
+ Returns the number of array layers for this texture. If
+ storage has not yet been allocated for this texture then
+ this function returns the requested number of array layers.
+
+ For texture targets that do not support array layers this
+ will return 1.
+
+ \sa setLayers(), isStorageAllocated()
+*/
+int QOpenGLTexture::layers() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->layers;
+}
+
+/*!
+ Returns the number of faces for this texture. For cubemap
+ and cubemap array type targets this will be 6.
+
+ For non-cubemap type targets this will return 1.
+*/
+int QOpenGLTexture::faces() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->faces;
+}
+
+/*!
+ Allocates server-side storage for this texture object taking
+ into account, the format, dimensions, mipmap levels, array
+ layers and cubemap faces.
+
+ Once storage has been allocated it is no longer possible to change
+ these properties.
+
+ If supported QOpenGLTexture makes use of immutable texture
+ storage.
+
+ Once storage has been allocated for the texture then pixel data
+ can be uploaded via one of the setData() overloads.
+
+ \sa isStorageAllocated(), setData()
+*/
+void QOpenGLTexture::allocateStorage()
+{
+ Q_D(QOpenGLTexture);
+ d->allocateStorage();
+}
+
+/*!
+ Returns true if server-side storage for this texture as been
+ allocated.
+
+ The texture format, dimensions, mipmap levels and array layers
+ cannot be altered once storage ihas been allocated.
+
+ \sa allocateStorage(), setDimensions(), setMipLevels(), setLayers(), setFormat()
+*/
+bool QOpenGLTexture::isStorageAllocated() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->storageAllocated;
+}
+
+/*!
+ Attempts to create a texture view onto this texture. A texture
+ view is somewhat analogous to a view in SQL in that it presents
+ a restricted or reinterpreted view of the original data. Texture
+ views do not allocate any more server-side storage, insted relying
+ on the storage buffer of the source texture.
+
+ Texture views are only available when using immutable storage. For
+ more information on texture views see
+ http://www.opengl.org/wiki/Texture_Storage#Texture_views.
+
+ The \a target argument specifies the target to use for the view.
+ Only some targets can be used depending upon the target of the original
+ target. For e.g. a view onto a Target1DArray texture can specify
+ either Target1DArray or Target1D but for the latter the number of
+ array layers specified with \a minimumLayer and \a maximumLayer must
+ be exactly 1.
+
+ Simpliar constraints apply for the \a viewFormat. See the above link
+ and the specification for more details.
+
+ The \a minimumMipmapLevel, \a maximumMipmapLevel, \a mimimumLayer,
+ and \a maximumLayer arguments serve to restrict the parts of the
+ texture accessible by the texture view.
+
+ If creation of the texture view fails this function will return
+ 0. If the function succeeds it will return a pointer to a new
+ QOpenGLTexture object that will return true from its isTextureView()
+ function.
+
+ \sa isTextureView()
+*/
+QOpenGLTexture *QOpenGLTexture::createTextureView(Target target,
+ TextureFormat viewFormat,
+ int minimumMipmapLevel, int maximumMipmapLevel,
+ int minimumLayer, int maximumLayer) const
+{
+ Q_D(const QOpenGLTexture);
+ if (!isStorageAllocated()) {
+ qWarning("Cannot set create a texture view of a texture that does not have storage allocated.");
+ return 0;
+ }
+ Q_ASSERT(maximumMipmapLevel >= minimumMipmapLevel);
+ Q_ASSERT(maximumLayer >= minimumLayer);
+ return d->createTextureView(target, viewFormat,
+ minimumMipmapLevel, maximumMipmapLevel,
+ minimumLayer, maximumLayer);
+}
+
+/*!
+ Returns true if this texture object is actually a view onto another
+ texture object.
+
+ \sa createTextureView()
+*/
+bool QOpenGLTexture::isTextureView() const
+{
+ Q_D(const QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ return d->textureView;
+}
+
+/*!
+ Uploads pixel \a data for this texture object \a mipLevel, array \a layer and \acubeFace.
+ Storage must have been allocated before uploading pixel data. Some overloads of setData()
+ will set appropriate dimensions, mipmap levels, and array layers and then allocate storage
+ for you if they have enough information to do so. This will be noted in the function
+ documentation.
+
+ The structure of the pixel data pointed to by \a data is specified by \a sourceFormat
+ and \a sourceType. The pixel data upload can optionally be controlled by \a options.
+
+ If using a compressed format() then you should use setCompressedData() instead of this
+ function.
+
+ \sa setCompressedData()
+*/
+void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace,
+ PixelFormat sourceFormat, PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ if (!isStorageAllocated()) {
+ qWarning("Cannot set data on a texture that does not have storage allocated.\n"
+ "To do so call allocate() before this function");
+ return;
+ }
+ d->setData(mipLevel, layer, cubeFace, sourceFormat, sourceType, data, options);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setData(int mipLevel, int layer,
+ PixelFormat sourceFormat, PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setData(int mipLevel,
+ PixelFormat sourceFormat, PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setData(0, 0, QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options);
+}
+
+/*!
+ This overload of setData() will allocate storage for you.
+
+ \overload
+*/
+void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps)
+{
+ setFormat(QOpenGLTexture::RGBA8_UNorm);
+ setSize(image.width(), image.height());
+ setMipLevels(genMipMaps == GenerateMipMaps ? maximumMipLevels() : 1);
+ allocateStorage();
+
+ // Upload pixel data and generate mipmaps
+ QImage glImage = image.convertToFormat(QImage::Format_RGBA8888);
+ QOpenGLPixelTransferOptions uploadOptions;
+ uploadOptions.setAlignment(1);
+ setData(0, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, glImage.bits(), &uploadOptions);
+}
+
+/*!
+ Uploads compressed pixel \a data to \a mipLevel, array \a layer and \a cubeFace.
+ The pixel transfer can optionally be controlled with \a options. The \a dataSize
+ argument should specify the size of the data pointed to by \a data.
+
+ If not using a compressed format() then you should use setData() instead of this
+ function.
+*/
+void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
+ int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ if (!isStorageAllocated()) {
+ qWarning("Cannot set data on a texture that does not have storage allocated.\n"
+ "To do so call allocate() before this function");
+ return;
+ }
+ d->setCompressedData(mipLevel, layer, cubeFace, dataSize, data, options);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setCompressedData(mipLevel, layer, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setCompressedData(mipLevel, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setCompressedData(int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->textureId);
+ d->setCompressedData(0, 0, QOpenGLTexture::CubeMapPositiveX, dataSize, data, options);
+}
+
+/*!
+ Returns true if your OpenGL implementation and version supports the texture
+ feature \a feature.
+*/
+bool QOpenGLTexture::hasFeature(Feature feature)
+{
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ if (!ctx) {
+ qWarning("QOpenGLTexture::hasFeature() requires a valid current context");
+ return false;
+ }
+
+ QSurfaceFormat f = ctx->format();
+
+ bool supported = false;
+ switch (feature) {
+ case ImmutableMultisampleStorage:
+ case TextureBuffer:
+ case StencilTexturing:
+ supported = f.version() >= qMakePair(4, 3);
+ break;
+
+ case ImmutableStorage:
+ supported = f.version() >= qMakePair(4, 2);
+ break;
+
+ case TextureCubeMapArrays:
+ supported = f.version() >= qMakePair(4, 0);
+ break;
+
+ case Swizzle:
+ supported = f.version() >= qMakePair(3, 3);
+ break;
+
+ case TextureMultisample:
+ supported = f.version() >= qMakePair(3, 2);
+ break;
+
+ case TextureArrays:
+ supported = f.version() >= qMakePair(3, 0);
+ break;
+
+ case TextureRectangle:
+ supported = f.version() >= qMakePair(2, 1);
+ break;
+
+ case Texture3D:
+ supported = f.version() >= qMakePair(1, 3);
+ break;
+
+ case AnisotropicFiltering:
+ supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic"));
+ break;
+
+ case NPOTTextures:
+ case NPOTTextureRepeat:
+ supported = ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two"));
+ break;
+
+ case MaxFeatureFlag:
+ break;
+ }
+
+ return supported;
+}
+
+/*!
+ Sets the base mipmap level used for all texture lookups with this texture to \a baseLevel.
+
+ \sa mipBaseLevel(), setMipMaxLevel(), setMipLevelRange()
+*/
+void QOpenGLTexture::setMipBaseLevel(int baseLevel)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(baseLevel <= d->maxLevel);
+ d->baseLevel = baseLevel;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_BASE_LEVEL, baseLevel);
+}
+
+/*!
+ Returns the mipmap base level used for all texture lookups with this texture.
+ The default is 0.
+
+ \sa setMipBaseLevel(), mipMaxLevel(), mipLevelRange()
+*/
+int QOpenGLTexture::mipBaseLevel() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->baseLevel;
+}
+
+/*!
+ Sets the maximum mipmap level used for all texture lookups with this texture to \a maxLevel.
+
+ \sa mipMaxLevel(), setMipBaseLevel(), setMipLevelRange()
+*/
+void QOpenGLTexture::setMipMaxLevel(int maxLevel)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->baseLevel <= maxLevel);
+ d->maxLevel = maxLevel;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAX_LEVEL, maxLevel);
+}
+
+/*!
+ Returns the mipmap maximum level used for all texture lookups with this texture.
+
+ \sa setMipMaxLevel(), mipBaseLevel(), mipLevelRange()
+*/
+int QOpenGLTexture::mipMaxLevel() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->maxLevel;
+}
+
+/*!
+ Sets the range of mipmap levels that can be used for texture lookups with this texture
+ to range from \a baseLevel to \a maxLevel.
+
+ \sa setMipBaseLevel(), setMipMaxLevel(), mipLevelRange()
+*/
+void QOpenGLTexture::setMipLevelRange(int baseLevel, int maxLevel)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(baseLevel <= maxLevel);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_BASE_LEVEL, baseLevel);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAX_LEVEL, maxLevel);
+}
+
+/*!
+ Returns the range of mipmap levels that can be used for texture lookups with this texture.
+
+ \sa mipBaseLevel(), mipMaxLevel(), mipLevelRange()
+*/
+QPair<int, int> QOpenGLTexture::mipLevelRange() const
+{
+ Q_D(const QOpenGLTexture);
+ return qMakePair(d->baseLevel, d->maxLevel);
+}
+
+/*!
+ If \a enabled is true, enables automatic mipmap generation for this texture object
+ to occur whenever the level 0 mipmap data is set via setData().
+
+ The automatic mipmap generation is enabled by default.
+
+ \sa isAutoMipMapGenerationEnabled(), generateMipMaps()
+*/
+void QOpenGLTexture::setAutoMipMapGenerationEnabled(bool enabled)
+{
+ Q_D(QOpenGLTexture);
+ d->autoGenerateMipMaps = enabled;
+}
+
+/*!
+ Returns whether auto mipmap generation is enabled for this texture object.
+
+ \sa setAutoMipMapGenerationEnabled(), generateMipMaps()
+*/
+bool QOpenGLTexture::isAutoMipMapGenerationEnabled() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->autoGenerateMipMaps;
+}
+
+/*!
+ Generates mipmaps for this texture object from mipmap level 0. If you are
+ using a texture target and filtering option that requires mipmaps and you
+ have disabled automatic mipmap generation then you need to call this function
+ or the overload to create the mipmap chain.
+
+ \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels()
+*/
+void QOpenGLTexture::generateMipMaps()
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target);
+}
+
+/*!
+ Generates mipmaps for this texture object from mipmap level \baseLevel. If you are
+ using a texture target and filtering option that requires mipmaps and you
+ have disabled automatic mipmap generation then you need to call this function
+ or the overload to create the mipmap chain.
+
+ The generation of mipmaps to above \baseLevel is achieved by setting the mipmap
+ base level to \a baseLevel and then generating the mipmap chain. If \a resetBaseLevel
+ is true, then the baseLevel of the texture will be reset to its previous value.
+
+ \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels()
+*/
+void QOpenGLTexture::generateMipMaps(int baseLevel, bool resetBaseLevel)
+{
+ Q_D(QOpenGLTexture);
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ int oldBaseLevel;
+ if (resetBaseLevel)
+ oldBaseLevel = mipBaseLevel();
+ setMipBaseLevel(baseLevel);
+ d->texFuncs->glGenerateTextureMipmap(d->textureId, d->target);
+ if (resetBaseLevel)
+ setMipBaseLevel(oldBaseLevel);
+}
+
+/*!
+ GLSL shaders are able to reorder the components of the vec4 returned by texture
+ functions. It is also desirable to be able to control this reordering from CPU
+ side code. This is made possible by swizzle masks since OpenGL 3.3.
+
+ Each component of the texture can be mapped to one of the SwizzleValue options.
+
+ This function maps \a component to the output \a value.
+
+ \sa swizzleMask()
+*/
+void QOpenGLTexture::setSwizzleMask(SwizzleComponent component, SwizzleValue value)
+{
+#if !defined(Q_OS_MAC)
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ if (!d->features.testFlag(Swizzle)) {
+ qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3");
+ return;
+ }
+ d->swizzleMask[component - SwizzleRed] = value;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, component, value);
+#else
+ qWarning("Texture swizzling is not supported");
+ Q_UNUSED(component);
+ Q_UNUSED(value);
+#endif
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setSwizzleMask(SwizzleValue r, SwizzleValue g,
+ SwizzleValue b, SwizzleValue a)
+{
+#if !defined(Q_OS_MAC)
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ if (!d->features.testFlag(Swizzle)) {
+ qWarning("QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3");
+ return;
+ }
+ GLint swizzleMask[] = {r, g, b, a};
+ d->swizzleMask[0] = r;
+ d->swizzleMask[1] = g;
+ d->swizzleMask[2] = b;
+ d->swizzleMask[3] = a;
+ d->texFuncs->glTextureParameteriv(d->textureId, d->target, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
+#else
+ qWarning("Texture swizzling is not supported");
+ Q_UNUSED(r);
+ Q_UNUSED(g);
+ Q_UNUSED(b);
+ Q_UNUSED(a);
+#endif
+}
+
+/*!
+ Returns the swizzle mask for texture \a component.
+*/
+QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent component) const
+{
+ Q_D(const QOpenGLTexture);
+ return d->swizzleMask[component - SwizzleRed];
+}
+
+/*!
+ If using a texture that has a combined depth/stencil format this function sets
+ which component of the texture is accessed to \a mode.
+
+ When the parameter is set to ?DepthMode, then accessing it from the
+ shader will access the depth component as a single float, as normal. But when
+ the parameter is set to StencilMode?, the shader will access the stencil component.
+
+ \sa depthStencilMode()
+*/
+void QOpenGLTexture::setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode)
+{
+#if !defined(Q_OS_MAC)
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ if (!d->features.testFlag(StencilTexturing)) {
+ qWarning("QOpenGLTexture::setDepthStencilMode() requires OpenGL >= 4.3");
+ return;
+ }
+ d->depthStencilMode = mode;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_DEPTH_STENCIL_TEXTURE_MODE, mode);
+#else
+ Q_UNUSED(mode);
+ qWarning("DepthStencil Mode is not supported");
+#endif
+}
+
+/*!
+ Returns the depth stencil mode for textures using a combined depth/stencil format.
+
+ \sa setDepthStencilMode()
+*/
+QOpenGLTexture::DepthStencilMode QOpenGLTexture::depthStencilMode() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->depthStencilMode;
+}
+
+/*!
+ Sets the filter used for minification to \a filter.
+
+ \sa minificationFilter(), setMagnificationFilter(), setMinMagFilters()
+*/
+void QOpenGLTexture::setMinificationFilter(QOpenGLTexture::Filter filter)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ d->minFilter = filter;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MIN_FILTER, filter);
+}
+
+/*!
+ Returns the minification filter.
+
+ \sa setMinificationFilter()
+*/
+QOpenGLTexture::Filter QOpenGLTexture::minificationFilter() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->minFilter;
+}
+
+/*!
+ Sets the magnification filter to \a filter.
+
+ \sa magnificationFilter(), setMinificationFilter(), setMinMagFilters()
+*/
+void QOpenGLTexture::setMagnificationFilter(QOpenGLTexture::Filter filter)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ d->magFilter = filter;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAG_FILTER, filter);
+}
+
+/*!
+ Returns the magnification filter.
+
+ \sa setMagnificationFilter()
+*/
+QOpenGLTexture::Filter QOpenGLTexture::magnificationFilter() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->magFilter;
+}
+
+/*!
+ Sets the minification filter to \a minificationFilter and the magnification filter
+ to \a magnificationFilter.
+
+ \sa minMagFilters(), setMinificationFilter(), setMagnificationFilter()
+*/
+void QOpenGLTexture::setMinMagFilters(QOpenGLTexture::Filter minificationFilter,
+ QOpenGLTexture::Filter magnificationFilter)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ d->minFilter = minificationFilter;
+ d->magFilter = magnificationFilter;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MIN_FILTER, minificationFilter);
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAG_FILTER, magnificationFilter);
+}
+
+/*!
+ Returns the current minification and magnification filters.
+
+ \sa setMinMagFilters()
+*/
+QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter> QOpenGLTexture::minMagFilters() const
+{
+ Q_D(const QOpenGLTexture);
+ return QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter>(d->minFilter, d->magFilter);
+}
+
+/*!
+ If your OpenGL implementation supports the GL_EXT_texture_filter_anisotropic extension
+ this function sets the maximum anisotropy level to \a anisotropy.
+
+ \sa maximumAnisotropy()
+*/
+void QOpenGLTexture::setMaximumAnisotropy(float anisotropy)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ if (!d->features.testFlag(StencilTexturing)) {
+ qWarning("QOpenGLTexture::setMaximumAnisotropy() requires GL_EXT_texture_filter_anisotropic");
+ return;
+ }
+ d->maxAnisotropy = anisotropy;
+ d->texFuncs->glTextureParameteri(d->textureId, d->target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
+}
+
+/*!
+ Returns the maximum level of anisotropy to be accounted for when performing texture lookups.
+ This requires the GL_EXT_texture_filter_anisotropic extension.
+
+ \sa setMaximumAnisotropy()
+*/
+float QOpenGLTexture::maximumAnisotropy() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->maxAnisotropy;
+}
+
+/*!
+ Sets the wrap (or repeat mode) for all texture dimentions to \a mode.
+
+ \sa wrapMode()
+*/
+void QOpenGLTexture::setWrapMode(QOpenGLTexture::WrapMode mode)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ d->setWrapMode(mode);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ d->setWrapMode(direction, mode);
+}
+
+/*!
+ Returns the wrap mode for the texture dimension \a direction.
+
+ \sa setWrapMode()
+*/
+QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDirection direction) const
+{
+ Q_D(const QOpenGLTexture);
+ return d->wrapMode(direction);
+}
+
+/*!
+ Sets the border color of the texture to \a color.
+
+ \sa borderColor()
+*/
+void QOpenGLTexture::setBorderColor(QColor color)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ float values[4];
+ values[0] = color.redF();
+ values[1] = color.greenF();
+ values[2] = color.blueF();
+ values[3] = color.alphaF();
+ d->borderColor.clear();
+ for (int i = 0; i < 4; ++i)
+ d->borderColor.append(QVariant(values[i]));
+ d->texFuncs->glTextureParameterfv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setBorderColor(float r, float g, float b, float a)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ float values[4];
+ values[0] = r;
+ values[1] = g;
+ values[2] = b;
+ values[3] = a;
+ d->borderColor.clear();
+ for (int i = 0; i < 4; ++i)
+ d->borderColor.append(QVariant(values[i]));
+ d->texFuncs->glTextureParameterfv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values);
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setBorderColor(int r, int g, int b, int a)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ int values[4];
+ values[0] = r;
+ values[1] = g;
+ values[2] = b;
+ values[3] = a;
+ d->borderColor.clear();
+ for (int i = 0; i < 4; ++i)
+ d->borderColor.append(QVariant(values[i]));
+ d->texFuncs->glTextureParameteriv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values);
+
+ // TODO Handle case of using glTextureParameterIiv() based on format
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::setBorderColor(uint r, uint g, uint b, uint a)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ int values[4];
+ values[0] = int(r);
+ values[1] = int(g);
+ values[2] = int(b);
+ values[3] = int(a);
+ d->borderColor.clear();
+ for (int i = 0; i < 4; ++i)
+ d->borderColor.append(QVariant(values[i]));
+ d->texFuncs->glTextureParameteriv(d->textureId, d->target, GL_TEXTURE_BORDER_COLOR, values);
+
+ // TODO Handle case of using glTextureParameterIuiv() based on format
+}
+
+/*!
+ Returns the borderColor of this texture.
+
+ \sa setBorderColor()
+*/
+QColor QOpenGLTexture::borderColor() const
+{
+ Q_D(const QOpenGLTexture);
+ QColor c(0.0f, 0.0f, 0.0f, 0.0f);
+ if (!d->borderColor.isEmpty()) {
+ c.setRedF(d->borderColor.at(0).toFloat());
+ c.setGreenF(d->borderColor.at(1).toFloat());
+ c.setBlueF(d->borderColor.at(2).toFloat());
+ c.setAlphaF(d->borderColor.at(3).toFloat());
+ }
+ return c;
+}
+
+/*!
+ Writes the texture border color into the first 4 elements
+ of the array pointed to by \a border.
+
+ \sa setBorderColor()
+*/
+void QOpenGLTexture::borderColor(float *border) const
+{
+ Q_D(const QOpenGLTexture);
+ Q_ASSERT(border);
+ if (d->borderColor.isEmpty()) {
+ for (int i = 0; i < 4; ++i)
+ border[i] = 0.0f;
+ } else {
+ for (int i = 0; i < 4; ++i)
+ border[i] = d->borderColor.at(i).toFloat();
+ }
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::borderColor(int *border) const
+{
+ Q_D(const QOpenGLTexture);
+ Q_ASSERT(border);
+ if (d->borderColor.isEmpty()) {
+ for (int i = 0; i < 4; ++i)
+ border[i] = 0;
+ } else {
+ for (int i = 0; i < 4; ++i)
+ border[i] = d->borderColor.at(i).toInt();
+ }
+}
+
+/*!
+ \overload
+*/
+void QOpenGLTexture::borderColor(unsigned int *border) const
+{
+ Q_D(const QOpenGLTexture);
+ Q_ASSERT(border);
+ if (d->borderColor.isEmpty()) {
+ for (int i = 0; i < 4; ++i)
+ border[i] = 0;
+ } else {
+ for (int i = 0; i < 4; ++i)
+ border[i] = d->borderColor.at(i).toUInt();
+ }
+}
+
+/*!
+ Sets the minimum level of detail to \a value. This limits the selection of highest
+ resolution mipmap (lowest mipmap level). The default value is -1000.
+
+ \sa minimumLevelOfDetail(), setMaximumLevelOfDetail(), setLevelOfDetailRange()
+*/
+void QOpenGLTexture::setMinimumLevelOfDetail(float value)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(value < d->maxLevelOfDetail);
+ d->minLevelOfDetail = value;
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MIN_LOD, value);
+}
+
+/*!
+ Returns the minimum level of detail parameter.
+
+ \sa setMinimumLevelOfDetail(), maximumLevelOfDetail(), levelOfDetailRange()
+*/
+float QOpenGLTexture::minimumLevelOfDetail() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->minLevelOfDetail;
+}
+
+/*!
+ Sets the maximum level of detail to \a value. This limits the selection of lowest
+ resolution mipmap (highest mipmap level). The default value is 1000.
+
+ \sa maximumLevelOfDetail(), setMinimumLevelOfDetail(), setLevelOfDetailRange()
+*/
+void QOpenGLTexture::setMaximumLevelOfDetail(float value)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(value > d->minLevelOfDetail);
+ d->maxLevelOfDetail = value;
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MAX_LOD, value);
+}
+
+/*!
+ Returns the maximum level of detail parameter.
+
+ \sa setMaximumLevelOfDetail(), minimumLevelOfDetail(), levelOfDetailRange()
+*/
+float QOpenGLTexture::maximumLevelOfDetail() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->maxLevelOfDetail;
+}
+
+/*!
+ Sets the minimum and maximum level of detail parameters.
+
+ \sa levelOfDetailRange(), setMinimumLevelOfDetail(), setMaximumLevelOfDetail()
+*/
+void QOpenGLTexture::setLevelOfDetailRange(float min, float max)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ Q_ASSERT(min < max);
+ d->minLevelOfDetail = min;
+ d->maxLevelOfDetail = max;
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MIN_LOD, min);
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_MAX_LOD, max);
+}
+
+/*!
+ Returns the minimum and maximum level of detail parameters.
+
+ \sa setLevelOfDetailRange(), minimumLevelOfDetail(), maximumLevelOfDetail()
+*/
+QPair<float, float> QOpenGLTexture::levelOfDetailRange() const
+{
+ Q_D(const QOpenGLTexture);
+ return qMakePair(d->minLevelOfDetail, d->maxLevelOfDetail);
+}
+
+/*!
+ Sets the level of detail bias parameter.
+
+ \sa levelofDetailBias()
+*/
+void QOpenGLTexture::setLevelofDetailBias(float bias)
+{
+ Q_D(QOpenGLTexture);
+ d->create();
+ Q_ASSERT(d->texFuncs);
+ Q_ASSERT(d->textureId);
+ d->levelOfDetailBias = bias;
+ d->texFuncs->glTextureParameterf(d->textureId, d->target, GL_TEXTURE_LOD_BIAS, bias);
+}
+
+/*!
+ Returns the level of detail bias parameter.
+
+ \sa setLevelofDetailBias()
+*/
+float QOpenGLTexture::levelofDetailBias() const
+{
+ Q_D(const QOpenGLTexture);
+ return d->levelOfDetailBias;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengltexture.h b/src/gui/opengl/qopengltexture.h
new file mode 100644
index 0000000000..e06cf26f60
--- /dev/null
+++ b/src/gui/opengl/qopengltexture.h
@@ -0,0 +1,488 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLABSTRACTTEXTURE_H
+#define QOPENGLABSTRACTTEXTURE_H
+
+#include <QtCore/qglobal.h>
+
+#ifndef QT_NO_OPENGL
+
+#include <QtGui/qopengl.h>
+#include <QtGui/qimage.h>
+#include <QtCore/QScopedPointer>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLTexturePrivate;
+class QOpenGLPixelTransferOptions;
+
+class Q_GUI_EXPORT QOpenGLTexture
+{
+public:
+ enum Target {
+ Target1D = 0x0DE0, // GL_TEXTURE_1D
+ Target1DArray = 0x8C18, // GL_TEXTURE_1D_ARRAY
+ Target2D = 0x0DE1, // GL_TEXTURE_2D
+ Target2DArray = 0x8C1A, // GL_TEXTURE_2D_ARRAY
+ Target3D = 0x806F, // GL_TEXTURE_3D
+ TargetCubeMap = 0x8513, // GL_TEXTURE_CUBE_MAP
+ TargetCubeMapArray = 0x9009, // GL_TEXTURE_CUBE_MAP_ARRAY
+ Target2DMultisample = 0x9100, // GL_TEXTURE_2D_MULTISAMPLE
+ Target2DMultisampleArray = 0x9102, // GL_TEXTURE_2D_MULTISAMPLE_ARRAY
+ TargetRectangle = 0x84F5, // GL_TEXTURE_RECTANGLE
+ TargetBuffer = 0x8C2A // GL_TEXTURE_BUFFER
+ };
+
+ enum BindingTarget {
+ BindingTarget1D = 0x8068, // GL_TEXTURE_BINDING_1D
+ BindingTarget1DArray = 0x8C1C, // GL_TEXTURE_BINDING_1D_ARRAY
+ BindingTarget2D = 0x8069, // GL_TEXTURE_BINDING_2D
+ BindingTarget2DArray = 0x8C1D, // GL_TEXTURE_BINDING_2D_ARRAY
+ BindingTarget3D = 0x806A, // GL_TEXTURE_BINDING_3D
+ BindingTargetCubeMap = 0x8514, // GL_TEXTURE_BINDING_CUBE_MAP
+ BindingTargetCubeMapArray = 0x900A, // GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
+ BindingTarget2DMultisample = 0x9104, // GL_TEXTURE_BINDING_2D_MULTISAMPLE
+ BindingTarget2DMultisampleArray = 0x9105, // GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
+ BindingTargetRectangle = 0x84F6, // GL_TEXTURE_BINDING_RECTANGLE
+ BindingTargetBuffer = 0x8C2C // GL_TEXTURE_BINDING_BUFFER
+ };
+
+ enum MipMapGeneration {
+ GenerateMipMaps,
+ DontGenerateMipMaps
+ };
+
+ enum TextureUnitReset {
+ ResetTextureUnit,
+ DontResetTextureUnit
+ };
+
+ QOpenGLTexture(Target target);
+ QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps);
+ ~QOpenGLTexture();
+
+ // Creation and destruction
+ bool create();
+ void destroy();
+ bool isCreated() const;
+ GLuint textureId() const;
+
+ // Binding and releasing
+ void bind();
+ void bind(uint unit, TextureUnitReset reset = DontResetTextureUnit);
+ void release();
+ void release(uint unit, TextureUnitReset reset = DontResetTextureUnit);
+
+ bool isBound() const;
+ bool isBound(uint unit);
+ static GLuint boundTextureId(BindingTarget target);
+ static GLuint boundTextureId(uint unit, BindingTarget target);
+
+ enum TextureFormat {
+ NoFormat = 0, // GL_NONE
+
+ // Unsigned normalized formats
+ R8_UNorm = 0x8229, // GL_R8
+ RG8_UNorm = 0x822B, // GL_RG8
+ RGB8_UNorm = 0x8051, // GL_RGB8
+ RGBA8_UNorm = 0x8058, // GL_RGBA8
+
+ R16_UNorm = 0x822A, // GL_R16
+ RG16_UNorm = 0x822C, // GL_RG16
+ RGB16_UNorm = 0x8054, // GL_RGB16
+ RGBA16_UNorm = 0x805B, // GL_RGBA16
+
+ // Signed normalized formats
+ R8_SNorm = 0x8F94, // GL_R8_SNORM
+ RG8_SNorm = 0x8F95, // GL_RG8_SNORM
+ RGB8_SNorm = 0x8F96, // GL_RGB8_SNORM
+ RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM
+
+ R16_SNorm = 0x8F98, // GL_R16_SNORM
+ RG16_SNorm = 0x8F99, // GL_RG16_SNORM
+ RGB16_SNorm = 0x8F9A, // GL_RGB16_SNORM
+ RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM
+
+ // Unsigned integer formats
+ R8U = 0x8232, // GL_R8UI
+ RG8U = 0x8238, // GL_RG8UI
+ RGB8U = 0x8D7D, // GL_RGB8UI
+ RGBA8U = 0x8D7C, // GL_RGBA8UI
+
+ R16U = 0x8234, // GL_R16UI
+ RG16U = 0x823A, // GL_RG16UI
+ RGB16U = 0x8D77, // GL_RGB16UI
+ RGBA16U = 0x8D76, // GL_RGBA16UI
+
+ R32U = 0x8236, // GL_R32UI
+ RG32U = 0x823C, // GL_RG32UI
+ RGB32U = 0x8D71, // GL_RGB32UI
+ RGBA32U = 0x8D70, // GL_RGBA32UI
+
+ // Signed integer formats
+ R8I = 0x8231, // GL_R8I
+ RG8I = 0x8237, // GL_RG8I
+ RGB8I = 0x8D8F, // GL_RGB8I
+ RGBA8I = 0x8D8E, // GL_RGBA8I
+
+ R16I = 0x8233, // GL_R16I
+ RG16I = 0x8239, // GL_RG16I
+ RGB16I = 0x8D89, // GL_RGB16I
+ RGBA16I = 0x8D88, // GL_RGBA16I
+
+ R32I = 0x8235, // GL_R32I
+ RG32I = 0x823B, // GL_RG32I
+ RGB32I = 0x8D83, // GL_RGB32I
+ RGBA32I = 0x8D82, // GL_RGBA32I
+
+ // Floating point formats
+ R16F = 0x822D, // GL_R16F
+ RG16F = 0x822F, // GL_RG16F
+ RGB16F = 0x881B, // GL_RGB16F
+ RGBA16F = 0x881A, // GL_RGBA16F
+
+ R32F = 0x822E, // GL_R32F
+ RG32F = 0x8230, // GL_RG32F
+ RGB32F = 0x8815, // GL_RGB32F
+ RGBA32F = 0x8814, // GL_RGBA32F
+
+ // Packed formats
+ RGB9E5 = 0x8C3D, // GL_RGB9_E5
+ RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F
+ RG3B2 = 0x2A10, // GL_R3_G3_B2
+ R5G6B5 = 0x8D62, // GL_RGB565
+ RGB5A1 = 0x8057, // GL_RGB5_A1
+ RGBA4 = 0x8056, // GL_RGBA4
+ RGB10A2 = 0x906F, // GL_RGB10_A2UI
+
+ // Depth formats
+ D16 = 0x81A5, // GL_DEPTH_COMPONENT16
+ D24 = 0x81A6, // GL_DEPTH_COMPONENT24
+ D24S8 = 0x88F0, // GL_DEPTH24_STENCIL8
+ D32 = 0x81A7, // GL_DEPTH_COMPONENT32
+ D32F = 0x8CAC, // GL_DEPTH_COMPONENT32F
+ D32FS8X24 = 0x8CAD, // GL_DEPTH32F_STENCIL8
+
+ // Compressed formats
+ RGB_DXT1 = 0x83F0, // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+ RGBA_DXT1 = 0x83F1, // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ RGBA_DXT3 = 0x83F2, // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
+ RGBA_DXT5 = 0x83F3, // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+ R_ATI1N_UNorm = 0x8DBB, // GL_COMPRESSED_RED_RGTC1
+ R_ATI1N_SNorm = 0x8DBC, // GL_COMPRESSED_SIGNED_RED_RGTC1
+ RG_ATI2N_UNorm = 0x8DBD, // GL_COMPRESSED_RG_RGTC2
+ RG_ATI2N_SNorm = 0x8DBE, // GL_COMPRESSED_SIGNED_RG_RGTC2
+ RGB_BP_UNSIGNED_FLOAT = 0x8E8F, // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
+ RGB_BP_SIGNED_FLOAT = 0x8E8E, // GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
+ RGB_BP_UNorm = 0x8E8C, // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
+
+ // sRGB formats
+ SRGB8 = 0x8C41, // GL_SRGB8
+ SRGB8_Alpha8 = 0x8C43, // GL_SRGB8_ALPHA8
+ SRGB_DXT1 = 0x8C4C, // GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
+ SRGB_Alpha_DXT1 = 0x8C4D, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
+ SRGB_Alpha_DXT3 = 0x8C4E, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
+ SRGB_Alpha_DXT5 = 0x8C4F, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
+ SRGB_BP_UNorm = 0x8E8D // GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
+ };
+
+ // This is not used externally yet but is reserved to allow checking of
+ // compatibility between texture formats
+#ifndef Q_QDOC
+ enum TextureFormatClass {
+ NoFormatClass,
+ FormatClass_128Bit,
+ FormatClass_96Bit,
+ FormatClass_64Bit,
+ FormatClass_48Bit,
+ FormatClass_32Bit,
+ FormatClass_24Bit,
+ FormatClass_16Bit,
+ FormatClass_8Bit,
+ FormatClass_RGTC1_R,
+ FormatClass_RGTC2_RG,
+ FormatClass_BPTC_Unorm,
+ FormatClass_BPTC_Float,
+ FormatClass_S3TC_DXT1_RGB,
+ FormatClass_S3TC_DXT1_RGBA,
+ FormatClass_S3TC_DXT3_RGBA,
+ FormatClass_S3TC_DXT5_RGBA,
+ FormatClass_Unique
+ };
+#endif
+
+ // Storage allocation
+ void setFormat(TextureFormat format);
+ TextureFormat format() const;
+ void setSize(int width, int height = 1, int depth = 1);
+ int width() const;
+ int height() const;
+ int depth() const;
+ void setMipLevels(int levels);
+ int mipLevels() const;
+ int maximumMipLevels() const;
+ void setLayers(int layers);
+ int layers() const;
+ int faces() const;
+ void allocateStorage();
+ bool isStorageAllocated() const;
+
+ QOpenGLTexture *createTextureView(Target target,
+ TextureFormat viewFormat,
+ int minimumMipmapLevel, int maximumMipmapLevel,
+ int minimumLayer, int maximumLayer) const;
+ bool isTextureView() const;
+
+ enum CubeMapFace {
+ CubeMapPositiveX = 0x8515, // GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ CubeMapNegativeX = 0x8516, // GL_TEXTURE_CUBE_MAP_NEGATIVE_X
+ CubeMapPositiveY = 0x8517, // GL_TEXTURE_CUBE_MAP_POSITIVE_Y
+ CubeMapNegativeY = 0x8518, // GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
+ CubeMapPositiveZ = 0x8519, // GL_TEXTURE_CUBE_MAP_POSITIVE_Z
+ CubeMapNegativeZ = 0x851A // GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+ };
+
+ enum PixelFormat {
+ NoSourceFormat = 0, // GL_NONE
+ Red = 0x1903, // GL_RED
+ RG = 0x8227, // GL_RG
+ RGB = 0x1907, // GL_RGB
+ BGR = 0x80E0, // GL_BGR
+ RGBA = 0x1908, // GL_RGBA
+ BGRA = 0x80E1, // GL_BGRA
+ Red_Integer = 0x8D94, // GL_RED_INTEGER
+ RG_Integer = 0x8228, // GL_RG_INTEGER
+ RGB_Integer = 0x8D98, // GL_RGB_INTEGER
+ BGR_Integer = 0x8D9A, // GL_BGR_INTEGER
+ RGBA_Integer = 0x8D99, // GL_RGBA_INTEGER
+ BGRA_Integer = 0x8D9B, // GL_BGRA_INTEGER
+ Depth = 0x1902, // GL_DEPTH_COMPONENT
+ DepthStencil = 0x84F9 // GL_DEPTH_STENCIL
+ };
+
+ enum PixelType {
+ NoPixelType = 0, // GL_NONE
+ Int8 = 0x1400, // GL_BYTE
+ UInt8 = 0x1401, // GL_UNSIGNED_BYTE
+ Int16 = 0x1402, // GL_SHORT
+ UInt16 = 0x1403, // GL_UNSIGNED_SHORT
+ Int32 = 0x1404, // GL_INT
+ UInt32 = 0x1405, // GL_UNSIGNED_INT
+ Float16 = 0x140B, // GL_HALF_FLOAT
+ Float32 = 0x1406, // GL_FLOAT
+ UInt32_RGB9_E5 = 0x8C3E, // GL_UNSIGNED_INT_5_9_9_9_REV
+ UInt32_RG11B10F = 0x8C3B, // GL_UNSIGNED_INT_10F_11F_11F_REV
+ UInt8_RG3B2 = 0x8032, // GL_UNSIGNED_BYTE_3_3_2
+ UInt8_RG3B2_Rev = 0x8362, // GL_UNSIGNED_BYTE_2_3_3_REV
+ UInt16_RGB5A1 = 0x8034, // GL_UNSIGNED_SHORT_5_5_5_1
+ UInt16_RGB5A1_Rev = 0x8366, // GL_UNSIGNED_SHORT_1_5_5_5_REV
+ UInt16_R5G6B5 = 0x8363, // GL_UNSIGNED_SHORT_5_6_5
+ UInt16_R5G6B5_Rev = 0x8364, // GL_UNSIGNED_SHORT_5_6_5_REV
+ UInt16_RGBA4 = 0x8033, // GL_UNSIGNED_SHORT_4_4_4_4
+ UInt16_RGBA4_Rev = 0x8365, // GL_UNSIGNED_SHORT_4_4_4_4_REV
+ UInt32_RGB10A2 = 0x8036, // GL_UNSIGNED_INT_10_10_10_2
+ UInt32_RGB10A2_Rev = 0x8368 // GL_UNSIGNED_INT_2_10_10_10_REV
+ };
+
+ // Pixel transfer
+ void setData(int mipLevel, int layer, CubeMapFace cubeFace,
+ PixelFormat sourceFormat, PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options = 0);
+ void setData(int mipLevel, int layer,
+ PixelFormat sourceFormat, PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options = 0);
+ void setData(int mipLevel,
+ PixelFormat sourceFormat, PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options = 0);
+ void setData(PixelFormat sourceFormat, PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options = 0);
+
+ // Compressed data upload
+ void setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace,
+ int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options = 0);
+ void setCompressedData(int mipLevel, int layer,
+ int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options = 0);
+ void setCompressedData(int mipLevel, int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options = 0);
+ void setCompressedData(int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options = 0);
+
+ // Helpful overloads for setData
+ void setData(const QImage& image, MipMapGeneration genMipMaps = GenerateMipMaps);
+
+ // Features
+ enum Feature {
+ ImmutableStorage = 0x00000001,
+ ImmutableMultisampleStorage = 0x00000002,
+ TextureRectangle = 0x00000004,
+ TextureArrays = 0x00000008,
+ Texture3D = 0x00000010,
+ TextureMultisample = 0x00000020,
+ TextureBuffer = 0x00000040,
+ TextureCubeMapArrays = 0x00000080,
+ Swizzle = 0x00000100,
+ StencilTexturing = 0x00000200,
+ AnisotropicFiltering = 0x00000400,
+ NPOTTextures = 0x00000800,
+ NPOTTextureRepeat = 0x00001000,
+#ifndef Q_QDOC
+ MaxFeatureFlag = 0x00002000
+#endif
+ };
+ Q_DECLARE_FLAGS(Features, Feature)
+
+ static bool hasFeature(Feature feature);
+
+ // Texture Parameters
+ void setMipBaseLevel(int baseLevel);
+ int mipBaseLevel() const;
+ void setMipMaxLevel(int maxLevel);
+ int mipMaxLevel() const;
+ void setMipLevelRange(int baseLevel, int maxLevel);
+ QPair<int, int> mipLevelRange() const;
+
+ void setAutoMipMapGenerationEnabled(bool enabled);
+ bool isAutoMipMapGenerationEnabled() const;
+
+ void generateMipMaps();
+ void generateMipMaps(int baseLevel, bool resetBaseLevel = true);
+
+ enum SwizzleComponent {
+ SwizzleRed = 0x8E42, // GL_TEXTURE_SWIZZLE_R
+ SwizzleGreen = 0x8E43, // GL_TEXTURE_SWIZZLE_G
+ SwizzleBlue = 0x8E44, // GL_TEXTURE_SWIZZLE_B
+ SwizzleAlpha = 0x8E45 // GL_TEXTURE_SWIZZLE_A
+ };
+
+ enum SwizzleValue {
+ RedValue = 0x1903, // GL_RED
+ GreenValue = 0x1904, // GL_GREEN
+ BlueValue = 0x1905, // GL_BLUE
+ AlphaValue = 0x1906, // GL_ALPHA
+ ZeroValue = 0, // GL_ZERO
+ OneValue = 1 // GL_ONE
+ };
+
+ void setSwizzleMask(SwizzleComponent component, SwizzleValue value);
+ void setSwizzleMask(SwizzleValue r, SwizzleValue g,
+ SwizzleValue b, SwizzleValue a);
+ SwizzleValue swizzleMask(SwizzleComponent component) const;
+
+ enum DepthStencilMode {
+ DepthMode = 0x1902, // GL_DEPTH_COMPONENT
+ StencilMode = 0x1901 // GL_STENCIL_INDEX
+ };
+
+ void setDepthStencilMode(DepthStencilMode mode);
+ DepthStencilMode depthStencilMode() const;
+
+ // Sampling Parameters
+ enum Filter {
+ Nearest = 0x2600, // GL_NEAREST
+ Linear = 0x2601, // GL_LINEAR
+ NearestMipMapNearest = 0x2700, // GL_NEAREST_MIPMAP_NEAREST
+ NearestMipMapLinear = 0x2702, // GL_NEAREST_MIPMAP_LINEAR
+ LinearMipMapNearest = 0x2701, // GL_LINEAR_MIPMAP_NEAREST
+ LinearMipMapLinear = 0x2703 // GL_LINEAR_MIPMAP_LINEAR
+ };
+
+ void setMinificationFilter(Filter filter);
+ Filter minificationFilter() const;
+ void setMagnificationFilter(Filter filter);
+ Filter magnificationFilter() const;
+ void setMinMagFilters(Filter minificationFilter,
+ Filter magnificationFilter);
+ QPair<Filter, Filter> minMagFilters() const;
+ void setMaximumAnisotropy(float anisotropy);
+ float maximumAnisotropy() const;
+
+ enum WrapMode {
+ Repeat = 0x2901, // GL_REPEAT
+ MirroredRepeat = 0x8370, // GL_MIRRORED_REPEAT
+ ClampToEdge = 0x812F, // GL_CLAMP_TO_EDGE
+ ClampToBorder = 0x812D // GL_CLAMP_TO_BORDER
+ };
+
+ enum CoordinateDirection {
+ DirectionS = 0x2802, // GL_TEXTURE_WRAP_S
+ DirectionT = 0x2803, // GL_TEXTURE_WRAP_T
+ DirectionR = 0x8072 // GL_TEXTURE_WRAP_R
+ };
+
+ void setWrapMode(WrapMode mode);
+ void setWrapMode(CoordinateDirection direction, WrapMode mode);
+ WrapMode wrapMode(CoordinateDirection direction) const;
+
+ void setBorderColor(QColor color);
+ void setBorderColor(float r, float g, float b, float a);
+ void setBorderColor(int r, int g, int b, int a);
+ void setBorderColor(uint r, uint g, uint b, uint a);
+
+ QColor borderColor() const;
+ void borderColor(float *border) const;
+ void borderColor(int *border) const;
+ void borderColor(unsigned int *border) const;
+
+ void setMinimumLevelOfDetail(float value);
+ float minimumLevelOfDetail() const;
+ void setMaximumLevelOfDetail(float value);
+ float maximumLevelOfDetail() const;
+ void setLevelOfDetailRange(float min, float max);
+ QPair<float, float> levelOfDetailRange() const;
+ void setLevelofDetailBias(float bias);
+ float levelofDetailBias() const;
+
+private:
+ Q_DISABLE_COPY(QOpenGLTexture)
+ Q_DECLARE_PRIVATE(QOpenGLTexture)
+ QScopedPointer<QOpenGLTexturePrivate> d_ptr;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLTexture::Features)
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL
+
+#endif // QOPENGLABSTRACTTEXTURE_H
diff --git a/src/gui/opengl/qopengltexture_p.h b/src/gui/opengl/qopengltexture_p.h
new file mode 100644
index 0000000000..009561533b
--- /dev/null
+++ b/src/gui/opengl/qopengltexture_p.h
@@ -0,0 +1,164 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QABSTRACTOPENGLTEXTURE_P_H
+#define QABSTRACTOPENGLTEXTURE_P_H
+
+#ifndef QT_NO_OPENGL
+
+#include "private/qobject_p.h"
+#include "qopengltexture.h"
+#include "qopengl.h"
+
+#include <cmath>
+
+namespace {
+inline double qLog2(const double x)
+{
+ return std::log(x) / std::log(2.0);
+}
+}
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLContext;
+class QOpenGLTextureHelper;
+
+class QOpenGLTexturePrivate
+{
+public:
+ QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarget,
+ QOpenGLTexture *qq);
+ ~QOpenGLTexturePrivate();
+
+ Q_DECLARE_PUBLIC(QOpenGLTexture)
+
+ void resetFuncs(QOpenGLTextureHelper *funcs);
+ void initializeOpenGLFunctions();
+
+ bool create();
+ void destroy();
+
+ void bind();
+ void bind(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit);
+ void release();
+ void release(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit);
+ bool isBound() const;
+ bool isBound(uint unit) const;
+
+ void allocateStorage();
+ void allocateMutableStorage();
+ void allocateImmutableStorage();
+ void setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
+ QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType,
+ void *data, const QOpenGLPixelTransferOptions * const options);
+ void setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace,
+ int dataSize, void *data,
+ const QOpenGLPixelTransferOptions * const options);
+
+ void setWrapMode(QOpenGLTexture::WrapMode mode);
+ void setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode);
+ QOpenGLTexture::WrapMode wrapMode(QOpenGLTexture::CoordinateDirection direction) const;
+
+ QOpenGLTexture *createTextureView(QOpenGLTexture::Target target, QOpenGLTexture::TextureFormat viewFormat,
+ int minimumMipmapLevel, int maximumMipmapLevel,
+ int minimumLayer, int maximumLayer) const;
+
+ int evaluateMipLevels() const;
+
+ inline int maximumMipLevelCount() const
+ {
+ return 1 + std::floor(qLog2(qMax(dimensions[0], qMax(dimensions[1], dimensions[2]))));
+ }
+
+ static inline int mipLevelSize(int mipLevel, int baseLevelSize)
+ {
+ return std::floor(double(qMax(1, baseLevelSize >> mipLevel)));
+ }
+
+ QOpenGLTexture *q_ptr;
+ QOpenGLContext *context;
+ QOpenGLTexture::Target target;
+ QOpenGLTexture::BindingTarget bindingTarget;
+ GLuint textureId;
+ QOpenGLTexture::TextureFormat format;
+ QOpenGLTexture::TextureFormatClass formatClass;
+ int dimensions[3];
+ int requestedMipLevels;
+ int mipLevels;
+ int layers;
+ int faces;
+
+ int samples;
+ bool fixedSamplePositions;
+
+ int baseLevel;
+ int maxLevel;
+
+ QOpenGLTexture::SwizzleValue swizzleMask[4];
+ QOpenGLTexture::DepthStencilMode depthStencilMode;
+
+ QOpenGLTexture::Filter minFilter;
+ QOpenGLTexture::Filter magFilter;
+ float maxAnisotropy;
+ QOpenGLTexture::WrapMode wrapModes[3];
+ QVariantList borderColor;
+ float minLevelOfDetail;
+ float maxLevelOfDetail;
+ float levelOfDetailBias;
+
+ bool textureView;
+ bool autoGenerateMipMaps;
+ bool storageAllocated;
+
+ QPair<int, int> glVersion;
+ QOpenGLTextureHelper *texFuncs;
+
+ QOpenGLTexture::Features features;
+};
+
+QT_END_NAMESPACE
+
+#undef Q_CALL_MEMBER_FUNCTION
+
+#endif // QT_NO_OPENGL
+
+#endif // QABSTRACTOPENGLTEXTURE_P_H
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp
new file mode 100644
index 0000000000..e09b84cce6
--- /dev/null
+++ b/src/gui/opengl/qopengltexturehelper.cpp
@@ -0,0 +1,219 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qopengltexturehelper_p.h"
+
+#include <QOpenGLContext>
+
+QT_BEGIN_NAMESPACE
+
+QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
+{
+ // Resolve EXT_direct_state_access entry points if present
+ if (context->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) {
+ TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTextureParameteriEXT")));
+ TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterivEXT")));
+ TextureParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLfloat )>(context->getProcAddress(QByteArrayLiteral("glTextureParameterfEXT")));
+ TextureParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterfvEXT")));
+ GenerateTextureMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress(QByteArrayLiteral("glGenerateTextureMipmapEXT")));
+ TextureStorage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage3DEXT")));
+ TextureStorage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage2DEXT")));
+ TextureStorage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage1DEXT")));
+ TextureStorage3DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage3DMultisampleEXT")));
+ TextureStorage2DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage2DMultisampleEXT")));
+ TextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DEXT")));
+ TextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DEXT")));
+ TextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage1DEXT")));
+ TextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage3DEXT")));
+ TextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage2DEXT")));
+ TextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage1DEXT")));
+ CompressedTextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage1DEXT")));
+ CompressedTextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage2DEXT")));
+ CompressedTextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage3DEXT")));
+ CompressedTextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage1DEXT")));
+ CompressedTextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage2DEXT")));
+ CompressedTextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage3DEXT")));
+
+ // Use the real DSA functions
+ TextureParameteri = &QOpenGLTextureHelper::dsa_TextureParameteri;
+ TextureParameteriv = &QOpenGLTextureHelper::dsa_TextureParameteriv;
+ TextureParameterf = &QOpenGLTextureHelper::dsa_TextureParameterf;
+ TextureParameterfv = &QOpenGLTextureHelper::dsa_TextureParameterfv;
+ GenerateTextureMipmap = &QOpenGLTextureHelper::dsa_GenerateTextureMipmap;
+ TextureStorage3D = &QOpenGLTextureHelper::dsa_TextureStorage3D;
+ TextureStorage2D = &QOpenGLTextureHelper::dsa_TextureStorage2D;
+ TextureStorage1D = &QOpenGLTextureHelper::dsa_TextureStorage1D;
+ TextureStorage3DMultisample = &QOpenGLTextureHelper::dsa_TextureStorage3DMultisample;
+ TextureStorage2DMultisample = &QOpenGLTextureHelper::dsa_TextureStorage2DMultisample;
+ TextureImage3D = &QOpenGLTextureHelper::dsa_TextureImage3D;
+ TextureImage2D = &QOpenGLTextureHelper::dsa_TextureImage2D;
+ TextureImage1D = &QOpenGLTextureHelper::dsa_TextureImage1D;
+ TextureSubImage3D = &QOpenGLTextureHelper::dsa_TextureSubImage3D;
+ TextureSubImage2D = &QOpenGLTextureHelper::dsa_TextureSubImage2D;
+ TextureSubImage1D = &QOpenGLTextureHelper::dsa_TextureSubImage1D;
+ CompressedTextureSubImage1D = &QOpenGLTextureHelper::dsa_CompressedTextureSubImage1D;
+ CompressedTextureSubImage2D = &QOpenGLTextureHelper::dsa_CompressedTextureSubImage2D;
+ CompressedTextureSubImage3D = &QOpenGLTextureHelper::dsa_CompressedTextureSubImage3D;
+ CompressedTextureImage1D = &QOpenGLTextureHelper::dsa_CompressedTextureImage1D;
+ CompressedTextureImage2D = &QOpenGLTextureHelper::dsa_CompressedTextureImage2D;
+ CompressedTextureImage3D = &QOpenGLTextureHelper::dsa_CompressedTextureImage3D;
+ } else {
+ // Use our own DSA emulation
+ TextureParameteri = &QOpenGLTextureHelper::qt_TextureParameteri;
+ TextureParameteriv = &QOpenGLTextureHelper::qt_TextureParameteriv;
+ GenerateTextureMipmap = &QOpenGLTextureHelper::qt_GenerateTextureMipmap;
+ TextureStorage3D = &QOpenGLTextureHelper::qt_TextureStorage3D;
+ TextureStorage2D = &QOpenGLTextureHelper::qt_TextureStorage2D;
+ TextureStorage1D = &QOpenGLTextureHelper::qt_TextureStorage1D;
+ TextureStorage3DMultisample = &QOpenGLTextureHelper::qt_TextureStorage3DMultisample;
+ TextureStorage2DMultisample = &QOpenGLTextureHelper::qt_TextureStorage2DMultisample;
+ TextureImage3D = &QOpenGLTextureHelper::qt_TextureImage3D;
+ TextureImage2D = &QOpenGLTextureHelper::qt_TextureImage2D;
+ TextureImage1D = &QOpenGLTextureHelper::qt_TextureImage1D;
+ TextureSubImage3D = &QOpenGLTextureHelper::qt_TextureSubImage3D;
+ TextureSubImage2D = &QOpenGLTextureHelper::qt_TextureSubImage2D;
+ TextureSubImage1D = &QOpenGLTextureHelper::qt_TextureSubImage1D;
+ CompressedTextureSubImage1D = &QOpenGLTextureHelper::qt_CompressedTextureSubImage1D;
+ CompressedTextureSubImage2D = &QOpenGLTextureHelper::qt_CompressedTextureSubImage2D;
+ CompressedTextureSubImage3D = &QOpenGLTextureHelper::qt_CompressedTextureSubImage3D;
+ CompressedTextureImage1D = &QOpenGLTextureHelper::qt_CompressedTextureImage1D;
+ CompressedTextureImage2D = &QOpenGLTextureHelper::qt_CompressedTextureImage2D;
+ CompressedTextureImage3D = &QOpenGLTextureHelper::qt_CompressedTextureImage3D;
+ }
+
+ // Some DSA functions are part of NV_texture_multisample instead
+ if (context->hasExtension(QByteArrayLiteral("GL_NV_texture_multisample"))) {
+ TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DMultisampleNV")));
+ TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DMultisampleNV")));
+
+ TextureImage3DMultisample = &QOpenGLTextureHelper::dsa_TextureImage3DMultisample;
+ TextureImage2DMultisample = &QOpenGLTextureHelper::dsa_TextureImage2DMultisample;
+ } else {
+ TextureImage3DMultisample = &QOpenGLTextureHelper::qt_TextureImage3DMultisample;
+ TextureImage2DMultisample = &QOpenGLTextureHelper::qt_TextureImage2DMultisample;
+ }
+
+#if defined(Q_OS_WIN)
+ HMODULE handle = GetModuleHandleA("opengl32.dll");
+
+ // OpenGL 1.0
+ GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetIntegerv")));
+ GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(GetProcAddress(handle, QByteArrayLiteral("glGetBooleanv")));
+ PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glPixelStorei")));
+ GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameteriv")));
+ GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameterfv")));
+ GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameteriv")));
+ GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameterfv")));
+ GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexImage")));
+ TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage2D")));
+ TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage1D")));
+ TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteriv")));
+ TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteri")));
+ TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterfv")));
+ TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterf")));
+
+ // OpenGL 1.1
+ GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glGenTextures")));
+ DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glDeleteTextures")));
+ BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(GetProcAddress(handle, QByteArrayLiteral("glBindTexture")));
+ TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage2D")));
+ TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage1D")));
+
+#else
+
+ // OpenGL 1.0
+ GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetIntegerv")));
+ GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(context->getProcAddress(QByteArrayLiteral("glGetBooleanv")));
+ PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glPixelStorei")));
+ GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameteriv")));
+ GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameterfv")));
+ GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameteriv")));
+ GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameterfv")));
+ GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetTexImage")));
+ TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage2D")));
+ TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage1D")));
+ TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTexParameteriv")));
+ TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTexParameteri")));
+ TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glTexParameterfv")));
+ TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress(QByteArrayLiteral("glTexParameterf")));
+
+ // OpenGL 1.1
+ GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenTextures")));
+ DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteTextures")));
+ BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindTexture")));
+ TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage2D")));
+ TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage1D")));
+#endif
+
+ // OpenGL 1.2
+ TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage3D")));
+ TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3D")));
+
+ // OpenGL 1.3
+ GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetCompressedTexImage")));
+ CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage1D")));
+ CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage2D")));
+ CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3D")));
+ CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage1D")));
+ CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage2D")));
+ CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3D")));
+ ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress(QByteArrayLiteral("glActiveTexture")));
+
+ // OpenGL 3.0
+ GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress(QByteArrayLiteral("glGenerateMipmap")));
+
+ // OpenGL 3.2
+ TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexImage3DMultisample")));
+ TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexImage2DMultisample")));
+
+ // OpenGL 4.2
+ TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage3D")));
+ TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage2D")));
+ TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage1D")));
+
+ // OpenGL 4.3
+ TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexStorage3DMultisample")));
+ TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexStorage2DMultisample")));
+ TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress(QByteArrayLiteral("glTexBufferRange")));
+ TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress(QByteArrayLiteral("glTextureView")));
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopengltexturehelper_p.h b/src/gui/opengl/qopengltexturehelper_p.h
new file mode 100644
index 0000000000..e3abaa80af
--- /dev/null
+++ b/src/gui/opengl/qopengltexturehelper_p.h
@@ -0,0 +1,1078 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QOPENGLTEXTUREHELPER_P_H
+#define QOPENGLTEXTUREHELPER_P_H
+
+#include <QtCore/qglobal.h>
+
+#ifndef QT_NO_OPENGL
+
+#include "qopengl.h"
+#include "qopenglpixeltransferoptions.h"
+#include "qopengltexture.h"
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLContext;
+
+class QOpenGLTextureHelper
+{
+public:
+ QOpenGLTextureHelper(QOpenGLContext *context);
+
+ // DSA API
+ inline void glTextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param)
+ {
+ (this->*TextureParameteri)(texture, target, pname, param);
+ }
+
+ inline void glTextureParameteriv(GLuint texture, GLenum target, GLenum pname, const GLint *params)
+ {
+ (this->*TextureParameteriv)(texture, target, pname, params);
+ }
+
+ inline void glTextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param)
+ {
+ (this->*TextureParameterf)(texture, target, pname, param);
+ }
+
+ inline void glTextureParameterfv(GLuint texture, GLenum target, GLenum pname, const GLfloat *params)
+ {
+ (this->*TextureParameterfv)(texture, target, pname, params);
+ }
+
+ inline void glGenerateTextureMipmap(GLuint texture, GLenum target)
+ {
+ (this->*GenerateTextureMipmap)(texture, target);
+ }
+
+ inline void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth)
+ {
+ (this->*TextureStorage3D)(texture, target, levels, internalFormat, width, height, depth);
+ }
+
+ inline void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+ {
+ (this->*TextureStorage2D)(texture, target, levels, internalFormat, width, height);
+ }
+
+ inline void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat,
+ GLsizei width)
+ {
+ (this->*TextureStorage1D)(texture, target, levels, internalFormat, width);
+ }
+
+ inline void glTextureStorage3DMultisample(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
+ {
+ (this->*TextureStorage3DMultisample)(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
+ }
+
+ inline void glTextureStorage2DMultisample(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
+ {
+ (this->*TextureStorage2DMultisample)(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
+ }
+
+ inline void glTextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ (this->*TextureImage3D)(texture, target, level, internalFormat, width, height, depth, border, format, type, pixels);
+ }
+
+ inline void glTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ (this->*TextureImage2D)(texture, target, level, internalFormat, width, height, border, format, type, pixels);
+ }
+
+ inline void glTextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ (this->*TextureImage1D)(texture, target, level, internalFormat, width, border, format, type, pixels);
+ }
+
+ inline void glTextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0)
+ {
+ if (options) {
+ QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
+ setPixelUploadOptions(*options);
+ (this->*TextureSubImage3D)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ setPixelUploadOptions(oldOptions);
+ } else {
+ (this->*TextureSubImage3D)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ }
+ }
+
+ inline void glTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0)
+ {
+ if (options) {
+ QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
+ setPixelUploadOptions(*options);
+ (this->*TextureSubImage2D)(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
+ setPixelUploadOptions(oldOptions);
+ } else {
+ (this->*TextureSubImage2D)(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
+ }
+ }
+
+ inline void glTextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type,
+ const GLvoid *pixels, const QOpenGLPixelTransferOptions * const options = 0)
+ {
+ if (options) {
+ QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
+ setPixelUploadOptions(*options);
+ (this->*TextureSubImage1D)(texture, target, level, xoffset, width, format, type, pixels);
+ setPixelUploadOptions(oldOptions);
+ } else {
+ (this->*TextureSubImage1D)(texture, target, level, xoffset, width, format, type, pixels);
+ }
+ }
+
+ inline void glTextureImage3DMultisample(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
+ {
+ (this->*TextureImage3DMultisample)(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
+ }
+
+ inline void glTextureImage2DMultisample(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat,
+ GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
+ {
+ (this->*TextureImage2DMultisample)(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
+ }
+
+ inline void glCompressedTextureSubImage1D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize, const GLvoid *bits,
+ const QOpenGLPixelTransferOptions * const options = 0)
+ {
+ if (options) {
+ QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
+ setPixelUploadOptions(*options);
+ (this->*CompressedTextureSubImage1D)(texture, target, level, xoffset, width, format, imageSize, bits);
+ setPixelUploadOptions(oldOptions);
+ } else {
+ (this->*CompressedTextureSubImage1D)(texture, target, level, xoffset, width, format, imageSize, bits);
+ }
+ }
+
+ inline void glCompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid *bits,
+ const QOpenGLPixelTransferOptions * const options = 0)
+ {
+ if (options) {
+ QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
+ setPixelUploadOptions(*options);
+ (this->*CompressedTextureSubImage2D)(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
+ setPixelUploadOptions(oldOptions);
+ } else {
+ (this->*CompressedTextureSubImage2D)(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
+ }
+ }
+
+ inline void glCompressedTextureSubImage3D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *bits,
+ const QOpenGLPixelTransferOptions * const options = 0)
+ {
+ if (options) {
+ QOpenGLPixelTransferOptions oldOptions = savePixelUploadOptions();
+ setPixelUploadOptions(*options);
+ (this->*CompressedTextureSubImage3D)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
+ setPixelUploadOptions(oldOptions);
+ } else {
+ (this->*CompressedTextureSubImage3D)(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
+ }
+ }
+
+ inline void glCompressedTextureImage1D(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize, const GLvoid *bits)
+ {
+ (this->*CompressedTextureImage1D)(texture, target, level, internalFormat, width, border, imageSize, bits);
+ }
+
+ inline void glCompressedTextureImage2D(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid *bits)
+ {
+ (this->*CompressedTextureImage2D)(texture, target, level, internalFormat, width, height, border, imageSize, bits);
+ }
+
+ inline void glCompressedTextureImage3D(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLsizei imageSize, const GLvoid *bits)
+ {
+ (this->*CompressedTextureImage3D)(texture, target, level, internalFormat, width, height, depth, border, imageSize, bits);
+ }
+
+private:
+ // DSA wrapper (so we can use pointer to member function as switch)
+ inline void dsa_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param)
+ {
+ TextureParameteriEXT(texture, target, pname, param);
+ }
+
+ inline void dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum pname, const GLint *params)
+ {
+ TextureParameterivEXT(texture, target, pname, params);
+ }
+
+ inline void dsa_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param)
+ {
+ TextureParameterfEXT(texture, target, pname, param);
+ }
+
+ inline void dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum pname, const GLfloat *params)
+ {
+ TextureParameterfvEXT(texture, target, pname, params);
+ }
+
+ inline void dsa_GenerateTextureMipmap(GLuint texture, GLenum target)
+ {
+ GenerateTextureMipmapEXT(texture, target);
+ }
+
+ inline void dsa_TextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth)
+ {
+ TextureStorage3DEXT(texture, target, levels, internalFormat, width, height, depth);
+ }
+
+ inline void dsa_TextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+ {
+ TextureStorage2DEXT(texture, target, levels, internalFormat, width, height);
+ }
+
+ inline void dsa_TextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat,
+ GLsizei width)
+ {
+ TextureStorage1DEXT(texture, target, levels, internalFormat, width);
+ }
+
+ inline void dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
+ {
+ TextureStorage3DMultisampleEXT(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
+ }
+
+ inline void dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
+ {
+ TextureStorage2DMultisampleEXT(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
+ }
+
+ inline void dsa_TextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, format, type, pixels);
+ }
+
+ inline void dsa_TextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TextureImage2DEXT(texture, target, level, internalFormat, width, height, border, format, type, pixels);
+ }
+
+ inline void dsa_TextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TextureImage1DEXT(texture, target, level, internalFormat, width, border, format, type, pixels);
+ }
+
+ inline void dsa_TextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ }
+
+ inline void dsa_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
+ }
+
+ inline void dsa_TextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);
+ }
+
+ inline void dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
+ {
+ TextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
+ }
+
+ inline void dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat,
+ GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
+ {
+ TextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
+ }
+
+ inline void dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize, const GLvoid *bits)
+ {
+ CompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);
+ }
+
+ inline void dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid *bits)
+ {
+ CompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
+ }
+
+ inline void dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *bits)
+ {
+ CompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
+ }
+
+ inline void dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize, const GLvoid *bits)
+ {
+ CompressedTextureImage1DEXT(texture, target, level, internalFormat, width, border, imageSize, bits);
+ }
+
+ inline void dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid *bits)
+ {
+ CompressedTextureImage2DEXT(texture, target, level, internalFormat, width, height, border, imageSize, bits);
+ }
+
+ inline void dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLsizei imageSize, const GLvoid *bits)
+ {
+ CompressedTextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, imageSize, bits);
+ }
+
+
+ // DSA-like API
+ inline void qt_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexParameteri(target, pname, param);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureParameteriv(GLuint texture, GLenum target, GLenum pname, const GLint *params)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexParameteriv(target, pname, params);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexParameterf(target, pname, param);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureParameterfv(GLuint texture, GLenum target, GLenum pname, const GLfloat *params)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexParameterfv(target, pname, params);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_GenerateTextureMipmap(GLuint texture, GLenum target)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glGenerateMipmap(target);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureStorage3D(GLuint texture, GLenum target, GLsizei levels,
+ GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexStorage3D(target, levels, internalFormat, width, height, depth);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureStorage2D(GLuint texture, GLenum target, GLsizei levels,
+ GLenum internalFormat, GLsizei width, GLsizei height)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexStorage2D(target, levels, internalFormat, width, height);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureStorage1D(GLuint texture, GLenum target, GLsizei levels,
+ GLenum internalFormat, GLsizei width)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexStorage1D(target, levels, internalFormat, width);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLsizei samples,
+ GLenum internalFormat, GLsizei width, GLsizei height,
+ GLsizei depth, GLboolean fixedSampleLocations)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLsizei samples,
+ GLenum internalFormat, GLsizei width, GLsizei height,
+ GLboolean fixedSampleLocations)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexImage1D(target, level, internalFormat, width, border, format, type, pixels);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureSubImage3D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureSubImage2D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureSubImage1D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLsizei samples,
+ GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth,
+ GLboolean fixedSampleLocations)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLsizei samples,
+ GLint internalFormat, GLsizei width, GLsizei height,
+ GLboolean fixedSampleLocations)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *bits)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, bits);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid *bits)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, bits);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const GLvoid *bits)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, bits);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, bits);
+ glBindTexture(target, oldTexture);
+ }
+
+ inline void qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *bits)
+ {
+ GLint oldTexture;
+ glGetIntegerv(target, &oldTexture);
+ glBindTexture(target, texture);
+ glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, bits);
+ glBindTexture(target, oldTexture);
+ }
+
+public:
+ // Raw OpenGL functions, resolved and used by our DSA-like static functions if no EXT_direct_state_access is available
+ // OpenGL 1.0
+ inline void glGetIntegerv(GLenum pname, GLint *params)
+ {
+ GetIntegerv(pname, params);
+ }
+
+ inline void glGetBooleanv(GLenum pname, GLboolean *params)
+ {
+ GetBooleanv(pname, params);
+ }
+
+ inline void glPixelStorei(GLenum pname, GLint param)
+ {
+ PixelStorei(pname, param);
+ }
+
+ inline void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+ {
+ GetTexLevelParameteriv(target, level, pname, params);
+ }
+
+ inline void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+ {
+ GetTexLevelParameterfv(target, level, pname, params);
+ }
+
+ inline void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+ {
+ GetTexParameteriv(target, pname, params);
+ }
+
+ inline void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+ {
+ GetTexParameterfv(target, pname, params);
+ }
+
+ inline void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
+ {
+ GetTexImage(target, level, format, type, pixels);
+ }
+
+ inline void glTexImage2D(GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+ }
+
+ inline void glTexImage1D(GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TexImage1D(target, level, internalFormat, width, border, format, type, pixels);
+ }
+
+ inline void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+ {
+ TexParameteriv(target, pname, params);
+ }
+
+ inline void glTexParameteri(GLenum target, GLenum pname, GLint param)
+ {
+ TexParameteri(target, pname, param);
+ }
+
+ inline void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+ {
+ TexParameterfv(target, pname, params);
+ }
+
+ inline void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+ {
+ TexParameterf(target, pname, param);
+ }
+
+ // OpenGL 1.1
+ inline void glGenTextures(GLsizei n, GLuint *textures)
+ {
+ GenTextures(n, textures);
+ }
+
+ inline void glDeleteTextures(GLsizei n, const GLuint *textures)
+ {
+ DeleteTextures(n, textures);
+ }
+
+ inline void glBindTexture(GLenum target, GLuint texture)
+ {
+ BindTexture(target, texture);
+ }
+
+ inline void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ }
+
+ inline void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width,
+ GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ }
+
+ // OpenGL 1.2
+ inline void glTexImage3D(GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
+ }
+
+ inline void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
+ {
+ TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ }
+
+ // OpenGL 1.3
+ inline void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
+ {
+ GetCompressedTexImage(target, level, img);
+ }
+
+ inline void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width,
+ GLenum format, GLsizei imageSize, const GLvoid *data)
+ {
+ CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ }
+
+ inline void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+ {
+ CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ }
+
+ inline void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+ {
+ CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ }
+
+ inline void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize, const GLvoid *data)
+ {
+ CompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
+ }
+
+ inline void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid *data)
+ {
+ CompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
+ }
+
+ inline void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLsizei imageSize, const GLvoid *data)
+ {
+ CompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
+ }
+
+ inline void glActiveTexture(GLenum texture)
+ {
+ ActiveTexture(texture);
+ }
+
+ // OpenGL 3.0
+ inline void glGenerateMipmap(GLenum target)
+ {
+ GenerateMipmap(target);
+ }
+
+ // OpenGL 3.2
+ inline void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLboolean fixedSampleLocations)
+ {
+ TexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
+ }
+
+ inline void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLboolean fixedSampleLocations)
+ {
+ TexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
+ }
+
+ // OpenGL 4.2
+ inline void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
+ {
+ TexStorage3D(target, levels, internalFormat, width, height, depth);
+ }
+
+ inline void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
+ {
+ TexStorage2D(target, levels, internalFormat, width, height);
+ }
+
+ inline void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width)
+ {
+ TexStorage1D(target, levels, internalFormat, width);
+ }
+
+ // OpenGL 4.3
+ inline void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
+ {
+ TexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
+ }
+
+ inline void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
+ {
+ TexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
+ }
+
+ inline void glTexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
+ GLintptr offset, GLsizeiptr size)
+ {
+ TexBufferRange(target, internalFormat, buffer, offset, size);
+ }
+
+ inline void glTextureView(GLuint texture, GLenum target, GLuint origTexture, GLenum internalFormat,
+ GLuint minLevel, GLuint numLevels, GLuint minLayer, GLuint numLayers)
+ {
+ TextureView(texture, target, origTexture, internalFormat, minLevel, numLevels, minLayer, numLayers);
+ }
+
+ // Helper functions
+ inline QOpenGLPixelTransferOptions savePixelUploadOptions()
+ {
+ QOpenGLPixelTransferOptions options;
+ int val = 0;
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &val);
+ options.setAlignment(val);
+ glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &val);
+ options.setSkipImages(val);
+ glGetIntegerv(GL_UNPACK_SKIP_ROWS, &val);
+ options.setSkipRows(val);
+ glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &val);
+ options.setSkipPixels(val);
+ glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &val);
+ options.setImageHeight(val);
+ glGetIntegerv(GL_UNPACK_ROW_LENGTH, &val);
+ options.setRowLength(val);
+ GLboolean b = GL_FALSE;
+ glGetBooleanv(GL_UNPACK_LSB_FIRST, &b);
+ options.setLeastSignificantByteFirst(b);
+ glGetBooleanv(GL_UNPACK_SWAP_BYTES, &b);
+ options.setSwapBytesEnabled(b);
+ return options;
+ }
+
+ inline void setPixelUploadOptions(const QOpenGLPixelTransferOptions &options)
+ {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, options.alignment());
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, options.skipImages());
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, options.skipRows());
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, options.skipPixels());
+ glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, options.imageHeight());
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, options.rowLength());
+ glPixelStorei(GL_UNPACK_LSB_FIRST, options.isLeastSignificantBitFirst());
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, options.isSwapBytesEnabled());
+ }
+
+private:
+ // Typedefs and pointers to member functions used to switch between EXT_direct_state_access and our own emulated DSA
+ typedef void (QOpenGLTextureHelper::*TextureParameteriMemberFunc)(GLuint texture, GLenum target, GLenum pname, GLint param);
+ typedef void (QOpenGLTextureHelper::*TextureParameterivMemberFunc)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
+ typedef void (QOpenGLTextureHelper::*TextureParameterfMemberFunc)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+ typedef void (QOpenGLTextureHelper::*TextureParameterfvMemberFunc)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+ typedef void (QOpenGLTextureHelper::*GenerateTextureMipmapMemberFunc)(GLuint texture, GLenum target);
+ typedef void (QOpenGLTextureHelper::*TextureStorage3DMemberFunc)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
+ typedef void (QOpenGLTextureHelper::*TextureStorage2DMemberFunc)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
+ typedef void (QOpenGLTextureHelper::*TextureStorage1DMemberFunc)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
+ typedef void (QOpenGLTextureHelper::*TextureStorage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+ typedef void (QOpenGLTextureHelper::*TextureStorage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+ typedef void (QOpenGLTextureHelper::*TextureImage3DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ typedef void (QOpenGLTextureHelper::*TextureImage2DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ typedef void (QOpenGLTextureHelper::*TextureImage1DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ typedef void (QOpenGLTextureHelper::*TextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ typedef void (QOpenGLTextureHelper::*TextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ typedef void (QOpenGLTextureHelper::*TextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ typedef void (QOpenGLTextureHelper::*TextureImage3DMultisampleMemberFunc)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+ typedef void (QOpenGLTextureHelper::*TextureImage2DMultisampleMemberFunc)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+ typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage1DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+ typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage2DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+ typedef void (QOpenGLTextureHelper::*CompressedTextureSubImage3DMemberFunc)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+ typedef void (QOpenGLTextureHelper::*CompressedTextureImage1DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+ typedef void (QOpenGLTextureHelper::*CompressedTextureImage2DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+ typedef void (QOpenGLTextureHelper::*CompressedTextureImage3DMemberFunc)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+
+
+ TextureParameteriMemberFunc TextureParameteri;
+ TextureParameterivMemberFunc TextureParameteriv;
+ TextureParameterfMemberFunc TextureParameterf;
+ TextureParameterfvMemberFunc TextureParameterfv;
+ GenerateTextureMipmapMemberFunc GenerateTextureMipmap;
+ TextureStorage3DMemberFunc TextureStorage3D;
+ TextureStorage2DMemberFunc TextureStorage2D;
+ TextureStorage1DMemberFunc TextureStorage1D;
+ TextureStorage3DMultisampleMemberFunc TextureStorage3DMultisample;
+ TextureStorage2DMultisampleMemberFunc TextureStorage2DMultisample;
+ TextureImage3DMemberFunc TextureImage3D;
+ TextureImage2DMemberFunc TextureImage2D;
+ TextureImage1DMemberFunc TextureImage1D;
+ TextureSubImage3DMemberFunc TextureSubImage3D;
+ TextureSubImage2DMemberFunc TextureSubImage2D;
+ TextureSubImage1DMemberFunc TextureSubImage1D;
+ TextureImage3DMultisampleMemberFunc TextureImage3DMultisample;
+ TextureImage2DMultisampleMemberFunc TextureImage2DMultisample;
+ CompressedTextureSubImage1DMemberFunc CompressedTextureSubImage1D;
+ CompressedTextureSubImage2DMemberFunc CompressedTextureSubImage2D;
+ CompressedTextureSubImage3DMemberFunc CompressedTextureSubImage3D;
+ CompressedTextureImage1DMemberFunc CompressedTextureImage1D;
+ CompressedTextureImage2DMemberFunc CompressedTextureImage2D;
+ CompressedTextureImage3DMemberFunc CompressedTextureImage3D;
+
+ // Raw function pointers for core and DSA functions
+
+ // EXT_direct_state_access used when DSA is available
+ void (QOPENGLF_APIENTRYP TextureParameteriEXT)(GLuint texture, GLenum target, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP TextureParameterivEXT)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP TextureParameterfEXT)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP TextureParameterfvEXT)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP GenerateTextureMipmapEXT)(GLuint texture, GLenum target);
+ void (QOPENGLF_APIENTRYP TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
+ void (QOPENGLF_APIENTRYP TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
+ void (QOPENGLF_APIENTRYP TextureStorage3DMultisampleEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+ void (QOPENGLF_APIENTRYP TextureStorage2DMultisampleEXT)(GLuint texture, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+ void (QOPENGLF_APIENTRYP TextureImage3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TextureImage2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TextureImage1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TextureSubImage3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TextureSubImage2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TextureSubImage1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP CompressedTextureSubImage1DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+ void (QOPENGLF_APIENTRYP CompressedTextureSubImage2DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+ void (QOPENGLF_APIENTRYP CompressedTextureSubImage3DEXT)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+ void (QOPENGLF_APIENTRYP CompressedTextureImage1DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+ void (QOPENGLF_APIENTRYP CompressedTextureImage2DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+ void (QOPENGLF_APIENTRYP CompressedTextureImage3DEXT)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+
+
+ // Plus some missing ones that are in the NV_texture_multisample extension instead
+ void (QOPENGLF_APIENTRYP TextureImage3DMultisampleNV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+ void (QOPENGLF_APIENTRYP TextureImage2DMultisampleNV)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+
+ // OpenGL 1.0
+ void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean *params);
+ void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param);
+
+ // OpenGL 1.1
+ void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint *textures);
+ void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint *textures);
+ void (QOPENGLF_APIENTRYP BindTexture)(GLenum target, GLuint texture);
+ void (QOPENGLF_APIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.2
+ void (QOPENGLF_APIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+ void (QOPENGLF_APIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+ // OpenGL 1.3
+ void (QOPENGLF_APIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img);
+ void (QOPENGLF_APIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture);
+
+ // OpenGL 3.0
+ void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target);
+
+ // OpenGL 3.2
+ void (QOPENGLF_APIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+ void (QOPENGLF_APIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+
+ // OpenGL 4.2
+ void (QOPENGLF_APIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
+ void (QOPENGLF_APIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP TexStorage1D)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width);
+
+ // OpenGL 4.3
+ void (QOPENGLF_APIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+ void (QOPENGLF_APIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+ void (QOPENGLF_APIENTRYP TexBufferRange)(GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void (QOPENGLF_APIENTRYP TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+};
+
+QT_END_NAMESPACE
+
+#undef Q_CALL_MEMBER_FUNCTION
+
+#endif // QT_NO_OPENGL
+
+#endif // QOPENGLTEXTUREHELPER_P_H