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-rw-r--r--src/plugins/platforms/windows/qwindowseglcontext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp
index 3b277c0b5a..c0d0c1f77c 100644
--- a/src/plugins/platforms/windows/qwindowseglcontext.cpp
+++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp
@@ -360,10 +360,10 @@ QWindowsEGLStaticContext *QWindowsEGLStaticContext::create()
EGLDisplay display = EGL_NO_DISPLAY;
#ifdef EGL_ANGLE_platform_angle_opengl
if (libEGL.eglGetPlatformDisplayEXT && qEnvironmentVariableIsSet("QT_ANGLE_PLATFORM")) {
- const EGLint anglePlatformAttributes[][3] = {
+ const EGLint anglePlatformAttributes[][5] = {
{ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE },
{ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_NONE },
- { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE, EGL_NONE }
+ { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE, EGL_NONE }
};
const EGLint *attributes = 0;
const QByteArray anglePlatform = qgetenv("QT_ANGLE_PLATFORM");