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-rw-r--r--src/plugins/platforms/windows/qwindowsintegration.cpp2
-rw-r--r--src/widgets/kernel/qwidgetbackingstore.cpp14
2 files changed, 2 insertions, 14 deletions
diff --git a/src/plugins/platforms/windows/qwindowsintegration.cpp b/src/plugins/platforms/windows/qwindowsintegration.cpp
index 0a9e8b9d91..66a5c52da5 100644
--- a/src/plugins/platforms/windows/qwindowsintegration.cpp
+++ b/src/plugins/platforms/windows/qwindowsintegration.cpp
@@ -300,7 +300,7 @@ bool QWindowsIntegration::hasCapability(QPlatformIntegration::Capability cap) co
case AllGLFunctionsQueryable:
return true;
case SwitchableWidgetComposition:
- return true;
+ return false; // QTBUG-68329 QTBUG-53515 QTBUG-54734
default:
return QPlatformIntegration::hasCapability(cap);
}
diff --git a/src/widgets/kernel/qwidgetbackingstore.cpp b/src/widgets/kernel/qwidgetbackingstore.cpp
index 3b093283cd..96a64f12c7 100644
--- a/src/widgets/kernel/qwidgetbackingstore.cpp
+++ b/src/widgets/kernel/qwidgetbackingstore.cpp
@@ -1000,20 +1000,8 @@ static QPlatformTextureList *widgetTexturesFor(QWidget *tlw, QWidget *widget)
static bool switchableWidgetComposition =
QGuiApplicationPrivate::instance()->platformIntegration()
->hasCapability(QPlatformIntegration::SwitchableWidgetComposition);
- if (!switchableWidgetComposition
-// The Windows compositor handles fullscreen OpenGL window specially. Besides
-// having trouble with popups, it also has issues with flip-flopping between
-// OpenGL-based and normal flushing. Therefore, stick with GL for fullscreen
-// windows (QTBUG-53515). Similary, translucent windows should not switch to
-// layered native windows (QTBUG-54734).
-#if defined(Q_OS_WIN) && !defined(Q_OS_WINRT) && !defined(Q_OS_WINCE)
- || tlw->windowState().testFlag(Qt::WindowFullScreen)
- || tlw->testAttribute(Qt::WA_TranslucentBackground)
-#endif
- )
- {
+ if (!switchableWidgetComposition)
return qt_dummy_platformTextureList();
- }
}
return 0;