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-rw-r--r--mkspecs/common/mac.conf2
-rw-r--r--mkspecs/features/mac/asset_catalogs.prf109
-rw-r--r--mkspecs/features/mac/default_pre.prf4
-rw-r--r--mkspecs/features/mac/sdk.prf2
-rw-r--r--mkspecs/macx-ios-clang/features/default_post.prf15
5 files changed, 115 insertions, 17 deletions
diff --git a/mkspecs/common/mac.conf b/mkspecs/common/mac.conf
index d267d1f10d..52fbbc3352 100644
--- a/mkspecs/common/mac.conf
+++ b/mkspecs/common/mac.conf
@@ -29,6 +29,8 @@ QMAKE_LIBS_DYNLOAD =
QMAKE_LIBS_OPENGL = -framework OpenGL -framework AGL
QMAKE_LIBS_THREAD =
+QMAKE_ACTOOL = actool
+
QMAKE_DSYMUTIL = dsymutil
QMAKE_STRIP = strip
QMAKE_STRIPFLAGS_LIB += -S -x
diff --git a/mkspecs/features/mac/asset_catalogs.prf b/mkspecs/features/mac/asset_catalogs.prf
new file mode 100644
index 0000000000..57d93d56d5
--- /dev/null
+++ b/mkspecs/features/mac/asset_catalogs.prf
@@ -0,0 +1,109 @@
+# QMAKE_ASSET_CATALOGS
+# Paths to xcassets directories to be compiled
+#
+# QMAKE_ASSET_CATALOGS_BUILD_PATH
+# Location which asset catalogs will be compiled to.
+# If the current target is an app bundle, defaults to its Resources directory.
+# Otherwise, this value must be set manually.
+#
+# QMAKE_ASSET_CATALOGS_APP_ICON
+# Name of the icon resource in the asset catalogs that will be used as the app icon.
+# Defaults to AppIcon.
+#
+# QMAKE_ASSET_CATALOGS_INSTALL_PATH
+# Base path to install files to. Falls back to a path relative to the target install path,
+# based on QMAKE_ASSET_CATALOGS_BUILD_PATH.
+
+!have_target|if(!build_pass:!isEmpty(BUILDS)): \
+ return()
+
+!isEmpty(QMAKE_ASSET_CATALOGS) {
+ load(resolve_target)
+
+ isEmpty(QMAKE_ASSET_CATALOGS_BUILD_PATH) {
+ !isEmpty(QMAKE_RESOLVED_BUNDLE):equals(TEMPLATE, app):app_bundle {
+ macos: \
+ QMAKE_ASSET_CATALOGS_BUILD_PATH = $$QMAKE_RESOLVED_BUNDLE/Contents/Resources
+ else: \
+ QMAKE_ASSET_CATALOGS_BUILD_PATH = $$QMAKE_RESOLVED_BUNDLE
+ } else {
+ error("QMAKE_ASSET_CATALOGS_BUILD_PATH must be set when using QMAKE_ASSET_CATALOGS.")
+ }
+ }
+
+ QMAKE_ASSET_CATALOGS_BUILD_PATH = $$clean_path($$QMAKE_ASSET_CATALOGS_BUILD_PATH)
+
+ macx-xcode {
+ !isEmpty(QMAKE_ASSET_CATALOGS_APP_ICON) {
+ asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
+ asset_catalog_appicon.value = $$QMAKE_ASSET_CATALOGS_APP_ICON
+ QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
+ }
+
+ asset_catalog_compiler.files = $$QMAKE_ASSET_CATALOGS
+ macos: asset_catalog_compiler.path = Contents/Resources
+ QMAKE_BUNDLE_DATA += asset_catalog_compiler
+ } else {
+ !isEmpty(QMAKE_ASSET_CATALOGS_APP_ICON) {
+ asset_catalog_app_icon_arg = \
+ --app-icon $$shell_quote($$QMAKE_ASSET_CATALOGS_APP_ICON)
+ }
+
+ asset_catalog_compiler.target = $$OUT_PWD/asset_catalog_compiler.Info.plist
+ asset_catalog_compiler.commands = $$shell_quote($$QMAKE_ACTOOL) \
+ $$asset_catalog_app_icon_arg \
+ --output-partial-info-plist $$shell_quote($$asset_catalog_compiler.target) \
+ --platform $${version_identifier} \
+ --minimum-deployment-target $${deployment_target} \
+ --compile $$shell_quote($$QMAKE_ASSET_CATALOGS_BUILD_PATH)
+
+ for (catalog, QMAKE_ASSET_CATALOGS) {
+ asset_catalog_compiler.commands += $${catalog}
+ asset_catalog_compiler.depends += $$files($$catalog/*, true)
+ }
+
+ actool_output_files = $$system(\
+ mkdir -p $$system_quote($$QMAKE_ASSET_CATALOGS_BUILD_PATH) && \
+ /usr/libexec/PlistBuddy -c \'Print :com.apple.actool.compilation-results:output-files\' \
+ /dev/stdin <<< $($${asset_catalog_compiler.commands} 2>/dev/null) | grep \'^ .*$\', lines)
+
+ for (output_file, actool_output_files) {
+ !equals(output_file, $$asset_catalog_compiler.target): \
+ actool_output_files_rel += $$relative_path($$output_file, $$QMAKE_ASSET_CATALOGS_BUILD_PATH)
+ }
+
+ QMAKE_EXTRA_TARGETS += asset_catalog_compiler
+ PRE_TARGETDEPS += $$asset_catalog_compiler.target
+
+ isEmpty(QMAKE_ASSET_CATALOGS_INSTALL_PATH) {
+ !isEmpty(target.path): \
+ QMAKE_ASSET_CATALOGS_INSTALL_PATH = $${target.path}/
+ QMAKE_ASSET_CATALOGS_INSTALL_PATH = $${QMAKE_ASSET_CATALOGS_INSTALL_PATH}$$relative_path(\
+ $$QMAKE_ASSET_CATALOGS_BUILD_PATH, $$absolute_path($$DESTDIR, $$OUT_PWD))
+ }
+
+ for (ac_install_file, actool_output_files_rel) {
+ asset_catalogs_files.files += \
+ $$QMAKE_ASSET_CATALOGS_BUILD_PATH/$$ac_install_file
+ }
+ contains(INSTALLS, target): asset_catalogs_files.depends += install_target
+ asset_catalogs_files.path = $$QMAKE_ASSET_CATALOGS_INSTALL_PATH
+ asset_catalogs_files.CONFIG += no_check_exist
+ INSTALLS += asset_catalogs_files
+ }
+} else: macx-xcode {
+ # Backwards compatibility
+ for (bundle_data, QMAKE_BUNDLE_DATA) {
+ for (bundle_file, $${bundle_data}.files) {
+ !contains(bundle_file, .*\.xcassets$): next()
+ warning("*.xcassets in QMAKE_BUNDLE_DATA is deprecated. Use QMAKE_ASSET_CATALOGS instead.")
+ !exists($$absolute_path($$bundle_file/AppIcon.appiconset, $$_PRO_FILE_PWD_)): next()
+
+ asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
+ asset_catalog_appicon.value = "AppIcon"
+ QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
+ break()
+ }
+ !isEmpty(asset_catalog_appicon.name): break()
+ }
+}
diff --git a/mkspecs/features/mac/default_pre.prf b/mkspecs/features/mac/default_pre.prf
index 5df99d1acd..37e7950a82 100644
--- a/mkspecs/features/mac/default_pre.prf
+++ b/mkspecs/features/mac/default_pre.prf
@@ -1,4 +1,4 @@
-CONFIG = sdk rez $$CONFIG
+CONFIG = asset_catalogs sdk rez $$CONFIG
load(default_pre)
isEmpty(QMAKE_XCODE_DEVELOPER_PATH) {
@@ -33,6 +33,8 @@ isEmpty(QMAKE_TARGET_BUNDLE_PREFIX) {
cache(QMAKE_TARGET_BUNDLE_PREFIX)
}
+QMAKE_ASSET_CATALOGS_APP_ICON = AppIcon
+
# Make the default debug info format for static debug builds
# DWARF instead of DWARF with dSYM. This cuts down build times
# for application debug builds significantly, as Xcode doesn't
diff --git a/mkspecs/features/mac/sdk.prf b/mkspecs/features/mac/sdk.prf
index 210843bd94..ef1f0c00c9 100644
--- a/mkspecs/features/mac/sdk.prf
+++ b/mkspecs/features/mac/sdk.prf
@@ -42,7 +42,7 @@ QMAKE_INCDIR_OPENGL = $$sysrootified
QMAKESPEC_NAME = $$basename(QMAKESPEC)
# Resolve SDK version of various tools
-for(tool, $$list(QMAKE_CC QMAKE_CXX QMAKE_FIX_RPATH QMAKE_AR QMAKE_RANLIB QMAKE_LINK QMAKE_LINK_SHLIB)) {
+for(tool, $$list(QMAKE_CC QMAKE_CXX QMAKE_FIX_RPATH QMAKE_AR QMAKE_RANLIB QMAKE_LINK QMAKE_LINK_SHLIB QMAKE_ACTOOL)) {
tool_variable = QMAKE_MAC_SDK.$${QMAKESPEC_NAME}.$${QMAKE_MAC_SDK}.$${tool}
!isEmpty($$tool_variable) {
$$tool = $$eval($$tool_variable)
diff --git a/mkspecs/macx-ios-clang/features/default_post.prf b/mkspecs/macx-ios-clang/features/default_post.prf
index 40e7a893de..4c8a6eaae6 100644
--- a/mkspecs/macx-ios-clang/features/default_post.prf
+++ b/mkspecs/macx-ios-clang/features/default_post.prf
@@ -24,21 +24,6 @@ macx-xcode {
ios_device_family.value = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
QMAKE_MAC_XCODE_SETTINGS += ios_device_family
- # If QMAKE_BUNDLE_DATA contains an asset catalog that includes an
- # AppIcon.appiconset, we configure Xcode to use it for app icons.
- for(bundle_data, QMAKE_BUNDLE_DATA) {
- for(bundle_file, $${bundle_data}.files) {
- !contains(bundle_file, .*\.xcassets$): next()
- !exists($$absolute_path($$bundle_file/AppIcon.appiconset, $$_PRO_FILE_PWD_)): next()
-
- asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
- asset_catalog_appicon.value = "AppIcon"
- QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
- break()
- }
- !isEmpty(asset_catalog_appicon.name): break()
- }
-
# Set up default 4-inch iPhone/iPod launch image so that our apps
# support the full screen resolution of those devices.
qmake_launch_image = Default-568h@2x.png