diff options
-rw-r--r-- | src/gui/opengl/qopenglframebufferobject.cpp | 4 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/opengl/qopenglframebufferobject.cpp b/src/gui/opengl/qopenglframebufferobject.cpp index 2a9caac030..8d6b05d0b4 100644 --- a/src/gui/opengl/qopenglframebufferobject.cpp +++ b/src/gui/opengl/qopenglframebufferobject.cpp @@ -702,8 +702,8 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen create a QOpenGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a QPainter. To create a multisample framebuffer object you should use one of the constructors that - take a QOpenGLFramebufferObject parameter, and set the - QOpenGLFramebufferObject::samples() property to a non-zero value. + take a QOpenGLFramebufferObjectFormat parameter, and set the + QOpenGLFramebufferObjectFormat::samples() property to a non-zero value. For multisample framebuffer objects a color render buffer is created, otherwise a texture with the specified texture target is created. diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 9a3e2a80ac..42d1280bb2 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -751,8 +751,8 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, Note that you need to create a QGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a QPainter. To create a multisample framebuffer object you should use one of - the constructors that take a QGLFramebufferObject parameter, and set the - QGLFramebufferObject::samples() property to a non-zero value. + the constructors that take a QGLFramebufferObjectFormat parameter, and set + the QGLFramebufferObjectFormat::samples() property to a non-zero value. When painting to a QGLFramebufferObject using QPainter, the state of the current GL context will be altered by the paint engine to reflect |