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-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL_mingw32.def142
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def142
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def805
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def805
4 files changed, 946 insertions, 948 deletions
diff --git a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
index e68d27295e..14eb331b3a 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
+++ b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
@@ -1,77 +1,77 @@
LIBRARY libEGL
EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31
+ eglBindAPI@4 @14
+ eglBindTexImage@12 @20
+ eglChooseConfig@20 @7
+ eglCopyBuffers@12 @33
+ eglCreateContext@16 @23
+ eglCreatePbufferFromClientBuffer@20 @18
+ eglCreatePbufferSurface@12 @10
+ eglCreatePixmapSurface@16 @11
+ eglCreateWindowSurface@16 @9
+ eglDestroyContext@8 @24
+ eglDestroySurface@8 @12
+ eglGetConfigAttrib@16 @8
+ eglGetConfigs@16 @6
+ eglGetCurrentContext@0 @26
+ eglGetCurrentDisplay@0 @28
+ eglGetCurrentSurface@4 @27
+ eglGetDisplay@4 @2
+ eglGetError@0 @1
+ eglGetProcAddress@4 @34
+ eglInitialize@12 @3
+ eglMakeCurrent@16 @25
+ eglQueryAPI@0 @15
+ eglQueryContext@16 @29
+ eglQueryString@8 @5
+ eglQuerySurface@16 @13
+ eglReleaseTexImage@12 @21
+ eglReleaseThread@0 @17
+ eglSurfaceAttrib@16 @19
+ eglSwapBuffers@8 @32
+ eglSwapInterval@8 @22
+ eglTerminate@4 @4
+ eglWaitClient@0 @16
+ eglWaitGL@0 @30
+ eglWaitNative@4 @31
; Extensions
- eglGetPlatformDisplayEXT @35
- eglQuerySurfacePointerANGLE @36
- eglPostSubBufferNV @37
- eglQueryDisplayAttribEXT @48
- eglQueryDeviceAttribEXT @49
- eglQueryDeviceStringEXT @50
- eglCreateImageKHR @51
- eglDestroyImageKHR @52
- eglCreateDeviceANGLE @53
- eglReleaseDeviceANGLE @54
- eglCreateStreamKHR @55
- eglDestroyStreamKHR @56
- eglStreamAttribKHR @57
- eglQueryStreamKHR @58
- eglQueryStreamu64KHR @59
- eglStreamConsumerGLTextureExternalKHR @60
- eglStreamConsumerAcquireKHR @61
- eglStreamConsumerReleaseKHR @62
- eglStreamConsumerGLTextureExternalAttribsNV @63
- eglCreateStreamProducerD3DTextureNV12ANGLE @64
- eglStreamPostD3DTextureNV12ANGLE @65
- eglGetSyncValuesCHROMIUM @66
- eglSwapBuffersWithDamageEXT @67
- eglProgramCacheGetAttribANGLE @68
- eglProgramCachePopulateANGLE @69
- eglProgramCacheQueryANGLE @70
- eglProgramCacheResizeANGLE @71
+ eglGetPlatformDisplayEXT@12 @35
+ eglQuerySurfacePointerANGLE@16 @36
+ eglPostSubBufferNV@24 @37
+ eglQueryDisplayAttribEXT@12 @48
+ eglQueryDeviceAttribEXT@12 @49
+ eglQueryDeviceStringEXT@8 @50
+ eglCreateImageKHR@20 @51
+ eglDestroyImageKHR@8 @52
+ eglCreateDeviceANGLE@12 @53
+ eglReleaseDeviceANGLE@4 @54
+ eglCreateStreamKHR@8 @55
+ eglDestroyStreamKHR@8 @56
+ eglStreamAttribKHR@16 @57
+ eglQueryStreamKHR@16 @58
+ eglQueryStreamu64KHR@16 @59
+ eglStreamConsumerGLTextureExternalKHR@8 @60
+ eglStreamConsumerAcquireKHR@8 @61
+ eglStreamConsumerReleaseKHR@8 @62
+ eglStreamConsumerGLTextureExternalAttribsNV@12 @63
+ eglCreateStreamProducerD3DTextureNV12ANGLE@12 @64
+ eglStreamPostD3DTextureNV12ANGLE@16 @65
+ eglGetSyncValuesCHROMIUM@20 @66
+ eglSwapBuffersWithDamageEXT@16 @67
+ eglProgramCacheGetAttribANGLE@8 @68
+ eglProgramCachePopulateANGLE@20 @69
+ eglProgramCacheQueryANGLE@24 @70
+ eglProgramCacheResizeANGLE@12 @71
; 1.5 entry points
- eglCreateSync @38
- eglDestroySync @39
- eglClientWaitSync @40
- eglGetSyncAttrib @41
- eglCreateImage @42
- eglDestroyImage @43
- eglGetPlatformDisplay @44
- eglCreatePlatformWindowSurface @45
- eglCreatePlatformPixmapSurface @46
- eglWaitSync @47
+ eglCreateSync@12 @38
+ eglDestroySync@8 @39
+ eglClientWaitSync@20 @40
+ eglGetSyncAttrib@16 @41
+ eglCreateImage@20 @42
+ eglDestroyImage@8 @43
+ eglGetPlatformDisplay@12 @44
+ eglCreatePlatformWindowSurface@16 @45
+ eglCreatePlatformPixmapSurface@16 @46
+ eglWaitSync@12 @47
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
index e68d27295e..14eb331b3a 100644
--- a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
+++ b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
@@ -1,77 +1,77 @@
LIBRARY libEGL
EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31
+ eglBindAPI@4 @14
+ eglBindTexImage@12 @20
+ eglChooseConfig@20 @7
+ eglCopyBuffers@12 @33
+ eglCreateContext@16 @23
+ eglCreatePbufferFromClientBuffer@20 @18
+ eglCreatePbufferSurface@12 @10
+ eglCreatePixmapSurface@16 @11
+ eglCreateWindowSurface@16 @9
+ eglDestroyContext@8 @24
+ eglDestroySurface@8 @12
+ eglGetConfigAttrib@16 @8
+ eglGetConfigs@16 @6
+ eglGetCurrentContext@0 @26
+ eglGetCurrentDisplay@0 @28
+ eglGetCurrentSurface@4 @27
+ eglGetDisplay@4 @2
+ eglGetError@0 @1
+ eglGetProcAddress@4 @34
+ eglInitialize@12 @3
+ eglMakeCurrent@16 @25
+ eglQueryAPI@0 @15
+ eglQueryContext@16 @29
+ eglQueryString@8 @5
+ eglQuerySurface@16 @13
+ eglReleaseTexImage@12 @21
+ eglReleaseThread@0 @17
+ eglSurfaceAttrib@16 @19
+ eglSwapBuffers@8 @32
+ eglSwapInterval@8 @22
+ eglTerminate@4 @4
+ eglWaitClient@0 @16
+ eglWaitGL@0 @30
+ eglWaitNative@4 @31
; Extensions
- eglGetPlatformDisplayEXT @35
- eglQuerySurfacePointerANGLE @36
- eglPostSubBufferNV @37
- eglQueryDisplayAttribEXT @48
- eglQueryDeviceAttribEXT @49
- eglQueryDeviceStringEXT @50
- eglCreateImageKHR @51
- eglDestroyImageKHR @52
- eglCreateDeviceANGLE @53
- eglReleaseDeviceANGLE @54
- eglCreateStreamKHR @55
- eglDestroyStreamKHR @56
- eglStreamAttribKHR @57
- eglQueryStreamKHR @58
- eglQueryStreamu64KHR @59
- eglStreamConsumerGLTextureExternalKHR @60
- eglStreamConsumerAcquireKHR @61
- eglStreamConsumerReleaseKHR @62
- eglStreamConsumerGLTextureExternalAttribsNV @63
- eglCreateStreamProducerD3DTextureNV12ANGLE @64
- eglStreamPostD3DTextureNV12ANGLE @65
- eglGetSyncValuesCHROMIUM @66
- eglSwapBuffersWithDamageEXT @67
- eglProgramCacheGetAttribANGLE @68
- eglProgramCachePopulateANGLE @69
- eglProgramCacheQueryANGLE @70
- eglProgramCacheResizeANGLE @71
+ eglGetPlatformDisplayEXT@12 @35
+ eglQuerySurfacePointerANGLE@16 @36
+ eglPostSubBufferNV@24 @37
+ eglQueryDisplayAttribEXT@12 @48
+ eglQueryDeviceAttribEXT@12 @49
+ eglQueryDeviceStringEXT@8 @50
+ eglCreateImageKHR@20 @51
+ eglDestroyImageKHR@8 @52
+ eglCreateDeviceANGLE@12 @53
+ eglReleaseDeviceANGLE@4 @54
+ eglCreateStreamKHR@8 @55
+ eglDestroyStreamKHR@8 @56
+ eglStreamAttribKHR@16 @57
+ eglQueryStreamKHR@16 @58
+ eglQueryStreamu64KHR@16 @59
+ eglStreamConsumerGLTextureExternalKHR@8 @60
+ eglStreamConsumerAcquireKHR@8 @61
+ eglStreamConsumerReleaseKHR@8 @62
+ eglStreamConsumerGLTextureExternalAttribsNV@12 @63
+ eglCreateStreamProducerD3DTextureNV12ANGLE@12 @64
+ eglStreamPostD3DTextureNV12ANGLE@16 @65
+ eglGetSyncValuesCHROMIUM@20 @66
+ eglSwapBuffersWithDamageEXT@16 @67
+ eglProgramCacheGetAttribANGLE@8 @68
+ eglProgramCachePopulateANGLE@20 @69
+ eglProgramCacheQueryANGLE@24 @70
+ eglProgramCacheResizeANGLE@12 @71
; 1.5 entry points
- eglCreateSync @38
- eglDestroySync @39
- eglClientWaitSync @40
- eglGetSyncAttrib @41
- eglCreateImage @42
- eglDestroyImage @43
- eglGetPlatformDisplay @44
- eglCreatePlatformWindowSurface @45
- eglCreatePlatformPixmapSurface @46
- eglWaitSync @47
+ eglCreateSync@12 @38
+ eglDestroySync@8 @39
+ eglClientWaitSync@20 @40
+ eglGetSyncAttrib@16 @41
+ eglCreateImage@20 @42
+ eglDestroyImage@8 @43
+ eglGetPlatformDisplay@12 @44
+ eglCreatePlatformWindowSurface@16 @45
+ eglCreatePlatformPixmapSurface@16 @46
+ eglWaitSync@12 @47
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
index 2ff4cc0579..a182c21a05 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
@@ -1,412 +1,411 @@
LIBRARY libGLESv2
EXPORTS
- glActiveTexture @1
- glAttachShader @2
- glBindAttribLocation @3
- glBindBuffer @4
- glBindFramebuffer @5
- glBindRenderbuffer @6
- glBindTexture @7
- glBlendColor @8
- glBlendEquation @9
- glBlendEquationSeparate @10
- glBlendFunc @11
- glBlendFuncSeparate @12
- glBufferData @13
- glBufferSubData @14
- glCheckFramebufferStatus @15
- glClear @16
- glClearColor @17
- glClearDepthf @18
- glClearStencil @19
- glColorMask @20
- glCompileShader @21
- glCompressedTexImage2D @22
- glCompressedTexSubImage2D @23
- glCopyTexImage2D @24
- glCopyTexSubImage2D @25
- glCreateProgram @26
- glCreateShader @27
- glCullFace @28
- glDeleteBuffers @29
- glDeleteFramebuffers @30
- glDeleteProgram @32
- glDeleteRenderbuffers @33
- glDeleteShader @34
- glDeleteTextures @31
- glDepthFunc @36
- glDepthMask @37
- glDepthRangef @38
- glDetachShader @35
- glDisable @39
- glDisableVertexAttribArray @40
- glDrawArrays @41
- glDrawElements @42
- glEnable @43
- glEnableVertexAttribArray @44
- glFinish @45
- glFlush @46
- glFramebufferRenderbuffer @47
- glFramebufferTexture2D @48
- glFrontFace @49
- glGenBuffers @50
- glGenFramebuffers @52
- glGenRenderbuffers @53
- glGenTextures @54
- glGenerateMipmap @51
- glGetActiveAttrib @55
- glGetActiveUniform @56
- glGetAttachedShaders @57
- glGetAttribLocation @58
- glGetBooleanv @59
- glGetBufferParameteriv @60
- glGetError @61
- glGetFloatv @62
- glGetFramebufferAttachmentParameteriv @63
- glGetIntegerv @64
- glGetProgramInfoLog @66
- glGetProgramiv @65
- glGetRenderbufferParameteriv @67
- glGetShaderInfoLog @69
- glGetShaderPrecisionFormat @70
- glGetShaderSource @71
- glGetShaderiv @68
- glGetString @72
- glGetTexParameterfv @73
- glGetTexParameteriv @74
- glGetUniformLocation @77
- glGetUniformfv @75
- glGetUniformiv @76
- glGetVertexAttribPointerv @80
- glGetVertexAttribfv @78
- glGetVertexAttribiv @79
- glHint @81
- glIsBuffer @82
- glIsEnabled @83
- glIsFramebuffer @84
- glIsProgram @85
- glIsRenderbuffer @86
- glIsShader @87
- glIsTexture @88
- glLineWidth @89
- glLinkProgram @90
- glPixelStorei @91
- glPolygonOffset @92
- glReadPixels @93
- glReleaseShaderCompiler @94
- glRenderbufferStorage @95
- glSampleCoverage @96
- glScissor @97
- glShaderBinary @98
- glShaderSource @99
- glStencilFunc @100
- glStencilFuncSeparate @101
- glStencilMask @102
- glStencilMaskSeparate @103
- glStencilOp @104
- glStencilOpSeparate @105
- glTexImage2D @106
- glTexParameterf @107
- glTexParameterfv @108
- glTexParameteri @109
- glTexParameteriv @110
- glTexSubImage2D @111
- glUniform1f @112
- glUniform1fv @113
- glUniform1i @114
- glUniform1iv @115
- glUniform2f @116
- glUniform2fv @117
- glUniform2i @118
- glUniform2iv @119
- glUniform3f @120
- glUniform3fv @121
- glUniform3i @122
- glUniform3iv @123
- glUniform4f @124
- glUniform4fv @125
- glUniform4i @126
- glUniform4iv @127
- glUniformMatrix2fv @128
- glUniformMatrix3fv @129
- glUniformMatrix4fv @130
- glUseProgram @131
- glValidateProgram @132
- glVertexAttrib1f @133
- glVertexAttrib1fv @134
- glVertexAttrib2f @135
- glVertexAttrib2fv @136
- glVertexAttrib3f @137
- glVertexAttrib3fv @138
- glVertexAttrib4f @139
- glVertexAttrib4fv @140
- glVertexAttribPointer @141
- glViewport @142
+ glActiveTexture@4 @1
+ glAttachShader@8 @2
+ glBindAttribLocation@12 @3
+ glBindBuffer@8 @4
+ glBindFramebuffer@8 @5
+ glBindRenderbuffer@8 @6
+ glBindTexture@8 @7
+ glBlendColor@16 @8
+ glBlendEquation@4 @9
+ glBlendEquationSeparate@8 @10
+ glBlendFunc@8 @11
+ glBlendFuncSeparate@16 @12
+ glBufferData@16 @13
+ glBufferSubData@16 @14
+ glCheckFramebufferStatus@4 @15
+ glClear@4 @16
+ glClearColor@16 @17
+ glClearDepthf@4 @18
+ glClearStencil@4 @19
+ glColorMask@16 @20
+ glCompileShader@4 @21
+ glCompressedTexImage2D@32 @22
+ glCompressedTexSubImage2D@36 @23
+ glCopyTexImage2D@32 @24
+ glCopyTexSubImage2D@32 @25
+ glCreateProgram@0 @26
+ glCreateShader@4 @27
+ glCullFace@4 @28
+ glDeleteBuffers@8 @29
+ glDeleteFramebuffers@8 @30
+ glDeleteProgram@4 @32
+ glDeleteRenderbuffers@8 @33
+ glDeleteShader@4 @34
+ glDeleteTextures@8 @31
+ glDepthFunc@4 @36
+ glDepthMask@4 @37
+ glDepthRangef@8 @38
+ glDetachShader@8 @35
+ glDisable@4 @39
+ glDisableVertexAttribArray@4 @40
+ glDrawArrays@12 @41
+ glDrawElements@16 @42
+ glEnable@4 @43
+ glEnableVertexAttribArray@4 @44
+ glFinish@0 @45
+ glFlush@0 @46
+ glFramebufferRenderbuffer@16 @47
+ glFramebufferTexture2D@20 @48
+ glFrontFace@4 @49
+ glGenBuffers@8 @50
+ glGenFramebuffers@8 @52
+ glGenRenderbuffers@8 @53
+ glGenTextures@8 @54
+ glGenerateMipmap@4 @51
+ glGetActiveAttrib@28 @55
+ glGetActiveUniform@28 @56
+ glGetAttachedShaders@16 @57
+ glGetAttribLocation@8 @58
+ glGetBooleanv@8 @59
+ glGetBufferParameteriv@12 @60
+ glGetError@0 @61
+ glGetFloatv@8 @62
+ glGetFramebufferAttachmentParameteriv@16 @63
+ glGetIntegerv@8 @64
+ glGetProgramInfoLog@16 @66
+ glGetProgramiv@12 @65
+ glGetRenderbufferParameteriv@12 @67
+ glGetShaderInfoLog@16 @69
+ glGetShaderPrecisionFormat@16 @70
+ glGetShaderSource@16 @71
+ glGetShaderiv@12 @68
+ glGetString@4 @72
+ glGetTexParameterfv@12 @73
+ glGetTexParameteriv@12 @74
+ glGetUniformLocation@8 @77
+ glGetUniformfv@12 @75
+ glGetUniformiv@12 @76
+ glGetVertexAttribPointerv@12 @80
+ glGetVertexAttribfv@12 @78
+ glGetVertexAttribiv@12 @79
+ glHint@8 @81
+ glIsBuffer@4 @82
+ glIsEnabled@4 @83
+ glIsFramebuffer@4 @84
+ glIsProgram@4 @85
+ glIsRenderbuffer@4 @86
+ glIsShader@4 @87
+ glIsTexture@4 @88
+ glLineWidth@4 @89
+ glLinkProgram@4 @90
+ glPixelStorei@8 @91
+ glPolygonOffset@8 @92
+ glReadPixels@28 @93
+ glReleaseShaderCompiler@0 @94
+ glRenderbufferStorage@16 @95
+ glSampleCoverage@8 @96
+ glScissor@16 @97
+ glShaderBinary@20 @98
+ glShaderSource@16 @99
+ glStencilFunc@12 @100
+ glStencilFuncSeparate@16 @101
+ glStencilMask@4 @102
+ glStencilMaskSeparate@8 @103
+ glStencilOp@12 @104
+ glStencilOpSeparate@16 @105
+ glTexImage2D@36 @106
+ glTexParameterf@12 @107
+ glTexParameterfv@12 @108
+ glTexParameteri@12 @109
+ glTexParameteriv@12 @110
+ glTexSubImage2D@36 @111
+ glUniform1f@8 @112
+ glUniform1fv@12 @113
+ glUniform1i@8 @114
+ glUniform1iv@12 @115
+ glUniform2f@12 @116
+ glUniform2fv@12 @117
+ glUniform2i@12 @118
+ glUniform2iv@12 @119
+ glUniform3f@16 @120
+ glUniform3fv@12 @121
+ glUniform3i@16 @122
+ glUniform3iv@12 @123
+ glUniform4f@20 @124
+ glUniform4fv@12 @125
+ glUniform4i@20 @126
+ glUniform4iv@12 @127
+ glUniformMatrix2fv@16 @128
+ glUniformMatrix3fv@16 @129
+ glUniformMatrix4fv@16 @130
+ glUseProgram@4 @131
+ glValidateProgram@4 @132
+ glVertexAttrib1f@8 @133
+ glVertexAttrib1fv@8 @134
+ glVertexAttrib2f@12 @135
+ glVertexAttrib2fv@8 @136
+ glVertexAttrib3f@16 @137
+ glVertexAttrib3fv@8 @138
+ glVertexAttrib4f@20 @139
+ glVertexAttrib4fv@8 @140
+ glVertexAttribPointer@24 @141
+ glViewport@16 @142
; Extensions
- glBlitFramebufferANGLE @149
- glRenderbufferStorageMultisampleANGLE @150
- glDeleteFencesNV @151
- glFinishFenceNV @152
- glGenFencesNV @153
- glGetFenceivNV @154
- glIsFenceNV @155
- glSetFenceNV @156
- glTestFenceNV @157
- glGetTranslatedShaderSourceANGLE @159
- glTexStorage2DEXT @160
- glGetGraphicsResetStatusEXT @161
- glReadnPixelsEXT @162
- glGetnUniformfvEXT @163
- glGetnUniformivEXT @164
- glGenQueriesEXT @165
- glDeleteQueriesEXT @166
- glIsQueryEXT @167
- glBeginQueryEXT @168
- glEndQueryEXT @169
- glGetQueryivEXT @170
- glGetQueryObjectuivEXT @171
- glVertexAttribDivisorANGLE @172
- glDrawArraysInstancedANGLE @173
- glDrawElementsInstancedANGLE @174
- glProgramBinaryOES @175
- glGetProgramBinaryOES @176
- glDrawBuffersEXT @179
- glMapBufferOES @285
- glUnmapBufferOES @286
- glGetBufferPointervOES @287
- glMapBufferRangeEXT @288
- glFlushMappedBufferRangeEXT @289
- glDiscardFramebufferEXT @293
- glInsertEventMarkerEXT @294
- glPushGroupMarkerEXT @295
- glPopGroupMarkerEXT @296
- glEGLImageTargetTexture2DOES @297
- glEGLImageTargetRenderbufferStorageOES @298
- glBindVertexArrayOES @299
- glDeleteVertexArraysOES @300
- glGenVertexArraysOES @301
- glIsVertexArrayOES @302
- glDebugMessageControlKHR @303
- glDebugMessageInsertKHR @304
- glDebugMessageCallbackKHR @305
- glGetDebugMessageLogKHR @306
- glPushDebugGroupKHR @307
- glPopDebugGroupKHR @308
- glObjectLabelKHR @309
- glGetObjectLabelKHR @310
- glObjectPtrLabelKHR @311
- glGetObjectPtrLabelKHR @312
- glGetPointervKHR @313
- glQueryCounterEXT @314
- glGetQueryObjectivEXT @315
- glGetQueryObjecti64vEXT @316
- glGetQueryObjectui64vEXT @317
- glBindUniformLocationCHROMIUM @318
- glCoverageModulationCHROMIUM @319
+ glBlitFramebufferANGLE@40 @149
+ glRenderbufferStorageMultisampleANGLE@20 @150
+ glDeleteFencesNV@8 @151
+ glFinishFenceNV@4 @152
+ glGenFencesNV@8 @153
+ glGetFenceivNV@12 @154
+ glIsFenceNV@4 @155
+ glSetFenceNV@8 @156
+ glTestFenceNV@4 @157
+ glGetTranslatedShaderSourceANGLE@16 @159
+ glTexStorage2DEXT@20 @160
+ glGetGraphicsResetStatusEXT@0 @161
+ glReadnPixelsEXT@32 @162
+ glGetnUniformfvEXT@16 @163
+ glGetnUniformivEXT@16 @164
+ glGenQueriesEXT@8 @165
+ glDeleteQueriesEXT@8 @166
+ glIsQueryEXT@4 @167
+ glBeginQueryEXT@8 @168
+ glEndQueryEXT@4 @169
+ glGetQueryivEXT@12 @170
+ glGetQueryObjectuivEXT@12 @171
+ glVertexAttribDivisorANGLE@8 @172
+ glDrawArraysInstancedANGLE@16 @173
+ glDrawElementsInstancedANGLE@20 @174
+ glProgramBinaryOES@16 @175
+ glGetProgramBinaryOES@20 @176
+ glDrawBuffersEXT@8 @179
+ glMapBufferOES@8 @285
+ glUnmapBufferOES@4 @286
+ glGetBufferPointervOES@12 @287
+ glMapBufferRangeEXT@16 @288
+ glFlushMappedBufferRangeEXT@12 @289
+ glDiscardFramebufferEXT@12 @293
+ glInsertEventMarkerEXT@8 @294
+ glPushGroupMarkerEXT@8 @295
+ glPopGroupMarkerEXT@0 @296
+ glEGLImageTargetTexture2DOES@8 @297
+ glEGLImageTargetRenderbufferStorageOES@8 @298
+ glBindVertexArrayOES@4 @299
+ glDeleteVertexArraysOES@8 @300
+ glGenVertexArraysOES@8 @301
+ glIsVertexArrayOES@4 @302
+ glDebugMessageControlKHR@24 @303
+ glDebugMessageInsertKHR@24 @304
+ glDebugMessageCallbackKHR@8 @305
+ glGetDebugMessageLogKHR@32 @306
+ glPushDebugGroupKHR@16 @307
+ glPopDebugGroupKHR@0 @308
+ glObjectLabelKHR@16 @309
+ glGetObjectLabelKHR@20 @310
+ glObjectPtrLabelKHR@12 @311
+ glGetObjectPtrLabelKHR@16 @312
+ glGetPointervKHR@8 @313
+ glQueryCounterEXT@8 @314
+ glGetQueryObjectivEXT@12 @315
+ glGetQueryObjecti64vEXT@12 @316
+ glGetQueryObjectui64vEXT@12 @317
+ glBindUniformLocationCHROMIUM@12 @318
+ glCoverageModulationCHROMIUM@4 @319
+ glMatrixLoadfCHROMIUM@8 @320
+ glMatrixLoadIdentityCHROMIUM@4 @321
+ glGenPathsCHROMIUM@4 @322
+ glDeletePathsCHROMIUM@8 @323
+ glIsPathCHROMIUM@4 @324
+ glPathCommandsCHROMIUM@24 @325
+ glPathParameterfCHROMIUM@12 @326
+ glPathParameteriCHROMIUM@12 @327
+ glGetPathParameterfvCHROMIUM@12 @328
+ glGetPathParameterivCHROMIUM@12 @329
+ glPathStencilFuncCHROMIUM@12 @330
+ glStencilFillPathCHROMIUM@12 @331
+ glStencilStrokePathCHROMIUM@12 @332
+ glCoverFillPathCHROMIUM@8 @333
+ glCoverStrokePathCHROMIUM@8 @334
+ glStencilThenCoverFillPathCHROMIUM@16 @335
+ glStencilThenCoverStrokePathCHROMIUM@16 @336
+ glCoverFillPathInstancedCHROMIUM@28 @337
+ glCoverStrokePathInstancedCHROMIUM@28 @338
+ glStencilStrokePathInstancedCHROMIUM@32 @339
+ glStencilFillPathInstancedCHROMIUM@32 @340
+ glStencilThenCoverFillPathInstancedCHROMIUM@36 @341
+ glStencilThenCoverStrokePathInstancedCHROMIUM@36 @342
+ glBindFragmentInputLocationCHROMIUM@12 @343
+ glProgramPathFragmentInputGenCHROMIUM@20 @344
- glMatrixLoadfCHROMIUM @320
- glMatrixLoadIdentityCHROMIUM @321
- glGenPathsCHROMIUM @322
- glDeletePathsCHROMIUM @323
- glIsPathCHROMIUM @324
- glPathCommandsCHROMIUM @325
- glPathParameterfCHROMIUM @326
- glPathParameteriCHROMIUM @327
- glGetPathParameterfvCHROMIUM @328
- glGetPathParameterivCHROMIUM @329
- glPathStencilFuncCHROMIUM @330
- glStencilFillPathCHROMIUM @331
- glStencilStrokePathCHROMIUM @332
- glCoverFillPathCHROMIUM @333
- glCoverStrokePathCHROMIUM @334
- glStencilThenCoverFillPathCHROMIUM @335
- glStencilThenCoverStrokePathCHROMIUM @336
- glCoverFillPathInstancedCHROMIUM @337
- glCoverStrokePathInstancedCHROMIUM @338
- glStencilStrokePathInstancedCHROMIUM @339
- glStencilFillPathInstancedCHROMIUM @340
- glStencilThenCoverFillPathInstancedCHROMIUM @341
- glStencilThenCoverStrokePathInstancedCHROMIUM @342
- glBindFragmentInputLocationCHROMIUM @343
- glProgramPathFragmentInputGenCHROMIUM @344
-
- glFramebufferTextureMultiviewLayeredANGLE @413
- glFramebufferTextureMultiviewSideBySideANGLE @414
- glRequestExtensionANGLE @415
+ glFramebufferTextureMultiviewLayeredANGLE@24 @413
+ glFramebufferTextureMultiviewSideBySideANGLE@24 @414
+ glRequestExtensionANGLE@4 @415
; GLES 3.0 Functions
- glReadBuffer @180
- glDrawRangeElements @181
- glTexImage3D @182
- glTexSubImage3D @183
- glCopyTexSubImage3D @184
- glCompressedTexImage3D @185
- glCompressedTexSubImage3D @186
- glGenQueries @187
- glDeleteQueries @188
- glIsQuery @189
- glBeginQuery @190
- glEndQuery @191
- glGetQueryiv @192
- glGetQueryObjectuiv @193
- glUnmapBuffer @194
- glGetBufferPointerv @195
- glDrawBuffers @196
- glUniformMatrix2x3fv @197
- glUniformMatrix3x2fv @198
- glUniformMatrix2x4fv @199
- glUniformMatrix4x2fv @200
- glUniformMatrix3x4fv @201
- glUniformMatrix4x3fv @202
- glBlitFramebuffer @203
- glRenderbufferStorageMultisample @204
- glFramebufferTextureLayer @205
- glMapBufferRange @206
- glFlushMappedBufferRange @207
- glBindVertexArray @208
- glDeleteVertexArrays @209
- glGenVertexArrays @210
- glIsVertexArray @211
- glGetIntegeri_v @212
- glBeginTransformFeedback @213
- glEndTransformFeedback @214
- glBindBufferRange @215
- glBindBufferBase @216
- glTransformFeedbackVaryings @217
- glGetTransformFeedbackVarying @218
- glVertexAttribIPointer @219
- glGetVertexAttribIiv @220
- glGetVertexAttribIuiv @221
- glVertexAttribI4i @222
- glVertexAttribI4ui @223
- glVertexAttribI4iv @224
- glVertexAttribI4uiv @225
- glGetUniformuiv @226
- glGetFragDataLocation @227
- glUniform1ui @228
- glUniform2ui @229
- glUniform3ui @230
- glUniform4ui @231
- glUniform1uiv @232
- glUniform2uiv @233
- glUniform3uiv @234
- glUniform4uiv @235
- glClearBufferiv @236
- glClearBufferuiv @237
- glClearBufferfv @238
- glClearBufferfi @239
- glGetStringi @240
- glCopyBufferSubData @241
- glGetUniformIndices @242
- glGetActiveUniformsiv @243
- glGetUniformBlockIndex @244
- glGetActiveUniformBlockiv @245
- glGetActiveUniformBlockName @246
- glUniformBlockBinding @247
- glDrawArraysInstanced @248
- glDrawElementsInstanced @249
- glFenceSync @250
- glIsSync @251
- glDeleteSync @252
- glClientWaitSync @253
- glWaitSync @254
- glGetInteger64v @255
- glGetSynciv @256
- glGetInteger64i_v @257
- glGetBufferParameteri64v @258
- glGenSamplers @259
- glDeleteSamplers @260
- glIsSampler @261
- glBindSampler @262
- glSamplerParameteri @263
- glSamplerParameteriv @264
- glSamplerParameterf @265
- glSamplerParameterfv @266
- glGetSamplerParameteriv @267
- glGetSamplerParameterfv @268
- glVertexAttribDivisor @269
- glBindTransformFeedback @270
- glDeleteTransformFeedbacks @271
- glGenTransformFeedbacks @272
- glIsTransformFeedback @273
- glPauseTransformFeedback @274
- glResumeTransformFeedback @275
- glGetProgramBinary @276
- glProgramBinary @277
- glProgramParameteri @278
- glInvalidateFramebuffer @279
- glInvalidateSubFramebuffer @280
- glTexStorage2D @281
- glTexStorage3D @282
- glGetInternalformativ @283
+ glReadBuffer@4 @180
+ glDrawRangeElements@24 @181
+ glTexImage3D@40 @182
+ glTexSubImage3D@44 @183
+ glCopyTexSubImage3D@36 @184
+ glCompressedTexImage3D@36 @185
+ glCompressedTexSubImage3D@44 @186
+ glGenQueries@8 @187
+ glDeleteQueries@8 @188
+ glIsQuery@4 @189
+ glBeginQuery@8 @190
+ glEndQuery@4 @191
+ glGetQueryiv@12 @192
+ glGetQueryObjectuiv@12 @193
+ glUnmapBuffer@4 @194
+ glGetBufferPointerv@12 @195
+ glDrawBuffers@8 @196
+ glUniformMatrix2x3fv@16 @197
+ glUniformMatrix3x2fv@16 @198
+ glUniformMatrix2x4fv@16 @199
+ glUniformMatrix4x2fv@16 @200
+ glUniformMatrix3x4fv@16 @201
+ glUniformMatrix4x3fv@16 @202
+ glBlitFramebuffer@40 @203
+ glRenderbufferStorageMultisample@20 @204
+ glFramebufferTextureLayer@20 @205
+ glMapBufferRange@16 @206
+ glFlushMappedBufferRange@12 @207
+ glBindVertexArray@4 @208
+ glDeleteVertexArrays@8 @209
+ glGenVertexArrays@8 @210
+ glIsVertexArray@4 @211
+ glGetIntegeri_v@12 @212
+ glBeginTransformFeedback@4 @213
+ glEndTransformFeedback@0 @214
+ glBindBufferRange@20 @215
+ glBindBufferBase@12 @216
+ glTransformFeedbackVaryings@16 @217
+ glGetTransformFeedbackVarying@28 @218
+ glVertexAttribIPointer@20 @219
+ glGetVertexAttribIiv@12 @220
+ glGetVertexAttribIuiv@12 @221
+ glVertexAttribI4i@20 @222
+ glVertexAttribI4ui@20 @223
+ glVertexAttribI4iv@8 @224
+ glVertexAttribI4uiv@8 @225
+ glGetUniformuiv@12 @226
+ glGetFragDataLocation@8 @227
+ glUniform1ui@8 @228
+ glUniform2ui@12 @229
+ glUniform3ui@16 @230
+ glUniform4ui@20 @231
+ glUniform1uiv@12 @232
+ glUniform2uiv@12 @233
+ glUniform3uiv@12 @234
+ glUniform4uiv@12 @235
+ glClearBufferiv@12 @236
+ glClearBufferuiv@12 @237
+ glClearBufferfv@12 @238
+ glClearBufferfi@16 @239
+ glGetStringi@8 @240
+ glCopyBufferSubData@20 @241
+ glGetUniformIndices@16 @242
+ glGetActiveUniformsiv@20 @243
+ glGetUniformBlockIndex@8 @244
+ glGetActiveUniformBlockiv@16 @245
+ glGetActiveUniformBlockName@20 @246
+ glUniformBlockBinding@12 @247
+ glDrawArraysInstanced@16 @248
+ glDrawElementsInstanced@20 @249
+ glFenceSync@8 @250
+ glIsSync@4 @251
+ glDeleteSync@4 @252
+ glClientWaitSync@16 @253
+ glWaitSync@16 @254
+ glGetInteger64v@8 @255
+ glGetSynciv@20 @256
+ glGetInteger64i_v@12 @257
+ glGetBufferParameteri64v@12 @258
+ glGenSamplers@8 @259
+ glDeleteSamplers@8 @260
+ glIsSampler@4 @261
+ glBindSampler@8 @262
+ glSamplerParameteri@12 @263
+ glSamplerParameteriv@12 @264
+ glSamplerParameterf@12 @265
+ glSamplerParameterfv@12 @266
+ glGetSamplerParameteriv@12 @267
+ glGetSamplerParameterfv@12 @268
+ glVertexAttribDivisor@8 @269
+ glBindTransformFeedback@8 @270
+ glDeleteTransformFeedbacks@8 @271
+ glGenTransformFeedbacks@8 @272
+ glIsTransformFeedback@4 @273
+ glPauseTransformFeedback@0 @274
+ glResumeTransformFeedback@0 @275
+ glGetProgramBinary@20 @276
+ glProgramBinary@16 @277
+ glProgramParameteri@12 @278
+ glInvalidateFramebuffer@12 @279
+ glInvalidateSubFramebuffer@28 @280
+ glTexStorage2D@20 @281
+ glTexStorage3D@24 @282
+ glGetInternalformativ@20 @283
; GLES 3.1 Functions
- glDispatchCompute @345
- glDispatchComputeIndirect @346
- glDrawArraysIndirect @347
- glDrawElementsIndirect @348
- glFramebufferParameteri @349
- glGetFramebufferParameteriv @350
- glGetProgramInterfaceiv @351
- glGetProgramResourceIndex @352
- glGetProgramResourceName @353
- glGetProgramResourceiv @354
- glGetProgramResourceLocation @355
- glUseProgramStages @356
- glActiveShaderProgram @357
- glCreateShaderProgramv @358
- glBindProgramPipeline @359
- glDeleteProgramPipelines @360
- glGenProgramPipelines @361
- glIsProgramPipeline @362
- glGetProgramPipelineiv @363
- glProgramUniform1i @364
- glProgramUniform2i @365
- glProgramUniform3i @366
- glProgramUniform4i @367
- glProgramUniform1ui @368
- glProgramUniform2ui @369
- glProgramUniform3ui @370
- glProgramUniform4ui @371
- glProgramUniform1f @372
- glProgramUniform2f @373
- glProgramUniform3f @374
- glProgramUniform4f @375
- glProgramUniform1iv @376
- glProgramUniform2iv @377
- glProgramUniform3iv @378
- glProgramUniform4iv @379
- glProgramUniform1uiv @380
- glProgramUniform2uiv @381
- glProgramUniform3uiv @382
- glProgramUniform4uiv @383
- glProgramUniform1fv @384
- glProgramUniform2fv @385
- glProgramUniform3fv @386
- glProgramUniform4fv @387
- glProgramUniformMatrix2fv @388
- glProgramUniformMatrix3fv @389
- glProgramUniformMatrix4fv @390
- glProgramUniformMatrix2x3fv @391
- glProgramUniformMatrix3x2fv @392
- glProgramUniformMatrix2x4fv @393
- glProgramUniformMatrix4x2fv @394
- glProgramUniformMatrix3x4fv @395
- glProgramUniformMatrix4x3fv @396
- glValidateProgramPipeline @397
- glGetProgramPipelineInfoLog @398
- glBindImageTexture @399
- glGetBooleani_v @400
- glMemoryBarrier @401
- glMemoryBarrierByRegion @402
- glTexStorage2DMultisample @403
- glGetMultisamplefv @404
- glSampleMaski @405
- glGetTexLevelParameteriv @406
- glGetTexLevelParameterfv @407
- glBindVertexBuffer @408
- glVertexAttribFormat @409
- glVertexAttribIFormat @410
- glVertexAttribBinding @411
- glVertexBindingDivisor @412
+ glDispatchCompute@12 @345
+ glDispatchComputeIndirect@4 @346
+ glDrawArraysIndirect@8 @347
+ glDrawElementsIndirect@12 @348
+ glFramebufferParameteri@12 @349
+ glGetFramebufferParameteriv@12 @350
+ glGetProgramInterfaceiv@16 @351
+ glGetProgramResourceIndex@12 @352
+ glGetProgramResourceName@24 @353
+ glGetProgramResourceiv@32 @354
+ glGetProgramResourceLocation@12 @355
+ glUseProgramStages@12 @356
+ glActiveShaderProgram@8 @357
+ glCreateShaderProgramv@12 @358
+ glBindProgramPipeline@4 @359
+ glDeleteProgramPipelines@8 @360
+ glGenProgramPipelines@8 @361
+ glIsProgramPipeline@4 @362
+ glGetProgramPipelineiv@12 @363
+ glProgramUniform1i@12 @364
+ glProgramUniform2i@16 @365
+ glProgramUniform3i@20 @366
+ glProgramUniform4i@24 @367
+ glProgramUniform1ui@12 @368
+ glProgramUniform2ui@16 @369
+ glProgramUniform3ui@20 @370
+ glProgramUniform4ui@24 @371
+ glProgramUniform1f@12 @372
+ glProgramUniform2f@16 @373
+ glProgramUniform3f@20 @374
+ glProgramUniform4f@24 @375
+ glProgramUniform1iv@16 @376
+ glProgramUniform2iv@16 @377
+ glProgramUniform3iv@16 @378
+ glProgramUniform4iv@16 @379
+ glProgramUniform1uiv@16 @380
+ glProgramUniform2uiv@16 @381
+ glProgramUniform3uiv@16 @382
+ glProgramUniform4uiv@16 @383
+ glProgramUniform1fv@16 @384
+ glProgramUniform2fv@16 @385
+ glProgramUniform3fv@16 @386
+ glProgramUniform4fv@16 @387
+ glProgramUniformMatrix2fv@20 @388
+ glProgramUniformMatrix3fv@20 @389
+ glProgramUniformMatrix4fv@20 @390
+ glProgramUniformMatrix2x3fv@20 @391
+ glProgramUniformMatrix3x2fv@20 @392
+ glProgramUniformMatrix2x4fv@20 @393
+ glProgramUniformMatrix4x2fv@20 @394
+ glProgramUniformMatrix3x4fv@20 @395
+ glProgramUniformMatrix4x3fv@20 @396
+ glValidateProgramPipeline@4 @397
+ glGetProgramPipelineInfoLog@16 @398
+ glBindImageTexture@28 @399
+ glGetBooleani_v@12 @400
+ glMemoryBarrier@4 @401
+ glMemoryBarrierByRegion@4 @402
+ glTexStorage2DMultisample@24 @403
+ glGetMultisamplefv@12 @404
+ glSampleMaski@8 @405
+ glGetTexLevelParameteriv@16 @406
+ glGetTexLevelParameterfv@16 @407
+ glBindVertexBuffer@16 @408
+ glVertexAttribFormat@20 @409
+ glVertexAttribIFormat@16 @410
+ glVertexAttribBinding@8 @411
+ glVertexBindingDivisor@8 @412
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
index 2ff4cc0579..a182c21a05 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
@@ -1,412 +1,411 @@
LIBRARY libGLESv2
EXPORTS
- glActiveTexture @1
- glAttachShader @2
- glBindAttribLocation @3
- glBindBuffer @4
- glBindFramebuffer @5
- glBindRenderbuffer @6
- glBindTexture @7
- glBlendColor @8
- glBlendEquation @9
- glBlendEquationSeparate @10
- glBlendFunc @11
- glBlendFuncSeparate @12
- glBufferData @13
- glBufferSubData @14
- glCheckFramebufferStatus @15
- glClear @16
- glClearColor @17
- glClearDepthf @18
- glClearStencil @19
- glColorMask @20
- glCompileShader @21
- glCompressedTexImage2D @22
- glCompressedTexSubImage2D @23
- glCopyTexImage2D @24
- glCopyTexSubImage2D @25
- glCreateProgram @26
- glCreateShader @27
- glCullFace @28
- glDeleteBuffers @29
- glDeleteFramebuffers @30
- glDeleteProgram @32
- glDeleteRenderbuffers @33
- glDeleteShader @34
- glDeleteTextures @31
- glDepthFunc @36
- glDepthMask @37
- glDepthRangef @38
- glDetachShader @35
- glDisable @39
- glDisableVertexAttribArray @40
- glDrawArrays @41
- glDrawElements @42
- glEnable @43
- glEnableVertexAttribArray @44
- glFinish @45
- glFlush @46
- glFramebufferRenderbuffer @47
- glFramebufferTexture2D @48
- glFrontFace @49
- glGenBuffers @50
- glGenFramebuffers @52
- glGenRenderbuffers @53
- glGenTextures @54
- glGenerateMipmap @51
- glGetActiveAttrib @55
- glGetActiveUniform @56
- glGetAttachedShaders @57
- glGetAttribLocation @58
- glGetBooleanv @59
- glGetBufferParameteriv @60
- glGetError @61
- glGetFloatv @62
- glGetFramebufferAttachmentParameteriv @63
- glGetIntegerv @64
- glGetProgramInfoLog @66
- glGetProgramiv @65
- glGetRenderbufferParameteriv @67
- glGetShaderInfoLog @69
- glGetShaderPrecisionFormat @70
- glGetShaderSource @71
- glGetShaderiv @68
- glGetString @72
- glGetTexParameterfv @73
- glGetTexParameteriv @74
- glGetUniformLocation @77
- glGetUniformfv @75
- glGetUniformiv @76
- glGetVertexAttribPointerv @80
- glGetVertexAttribfv @78
- glGetVertexAttribiv @79
- glHint @81
- glIsBuffer @82
- glIsEnabled @83
- glIsFramebuffer @84
- glIsProgram @85
- glIsRenderbuffer @86
- glIsShader @87
- glIsTexture @88
- glLineWidth @89
- glLinkProgram @90
- glPixelStorei @91
- glPolygonOffset @92
- glReadPixels @93
- glReleaseShaderCompiler @94
- glRenderbufferStorage @95
- glSampleCoverage @96
- glScissor @97
- glShaderBinary @98
- glShaderSource @99
- glStencilFunc @100
- glStencilFuncSeparate @101
- glStencilMask @102
- glStencilMaskSeparate @103
- glStencilOp @104
- glStencilOpSeparate @105
- glTexImage2D @106
- glTexParameterf @107
- glTexParameterfv @108
- glTexParameteri @109
- glTexParameteriv @110
- glTexSubImage2D @111
- glUniform1f @112
- glUniform1fv @113
- glUniform1i @114
- glUniform1iv @115
- glUniform2f @116
- glUniform2fv @117
- glUniform2i @118
- glUniform2iv @119
- glUniform3f @120
- glUniform3fv @121
- glUniform3i @122
- glUniform3iv @123
- glUniform4f @124
- glUniform4fv @125
- glUniform4i @126
- glUniform4iv @127
- glUniformMatrix2fv @128
- glUniformMatrix3fv @129
- glUniformMatrix4fv @130
- glUseProgram @131
- glValidateProgram @132
- glVertexAttrib1f @133
- glVertexAttrib1fv @134
- glVertexAttrib2f @135
- glVertexAttrib2fv @136
- glVertexAttrib3f @137
- glVertexAttrib3fv @138
- glVertexAttrib4f @139
- glVertexAttrib4fv @140
- glVertexAttribPointer @141
- glViewport @142
+ glActiveTexture@4 @1
+ glAttachShader@8 @2
+ glBindAttribLocation@12 @3
+ glBindBuffer@8 @4
+ glBindFramebuffer@8 @5
+ glBindRenderbuffer@8 @6
+ glBindTexture@8 @7
+ glBlendColor@16 @8
+ glBlendEquation@4 @9
+ glBlendEquationSeparate@8 @10
+ glBlendFunc@8 @11
+ glBlendFuncSeparate@16 @12
+ glBufferData@16 @13
+ glBufferSubData@16 @14
+ glCheckFramebufferStatus@4 @15
+ glClear@4 @16
+ glClearColor@16 @17
+ glClearDepthf@4 @18
+ glClearStencil@4 @19
+ glColorMask@16 @20
+ glCompileShader@4 @21
+ glCompressedTexImage2D@32 @22
+ glCompressedTexSubImage2D@36 @23
+ glCopyTexImage2D@32 @24
+ glCopyTexSubImage2D@32 @25
+ glCreateProgram@0 @26
+ glCreateShader@4 @27
+ glCullFace@4 @28
+ glDeleteBuffers@8 @29
+ glDeleteFramebuffers@8 @30
+ glDeleteProgram@4 @32
+ glDeleteRenderbuffers@8 @33
+ glDeleteShader@4 @34
+ glDeleteTextures@8 @31
+ glDepthFunc@4 @36
+ glDepthMask@4 @37
+ glDepthRangef@8 @38
+ glDetachShader@8 @35
+ glDisable@4 @39
+ glDisableVertexAttribArray@4 @40
+ glDrawArrays@12 @41
+ glDrawElements@16 @42
+ glEnable@4 @43
+ glEnableVertexAttribArray@4 @44
+ glFinish@0 @45
+ glFlush@0 @46
+ glFramebufferRenderbuffer@16 @47
+ glFramebufferTexture2D@20 @48
+ glFrontFace@4 @49
+ glGenBuffers@8 @50
+ glGenFramebuffers@8 @52
+ glGenRenderbuffers@8 @53
+ glGenTextures@8 @54
+ glGenerateMipmap@4 @51
+ glGetActiveAttrib@28 @55
+ glGetActiveUniform@28 @56
+ glGetAttachedShaders@16 @57
+ glGetAttribLocation@8 @58
+ glGetBooleanv@8 @59
+ glGetBufferParameteriv@12 @60
+ glGetError@0 @61
+ glGetFloatv@8 @62
+ glGetFramebufferAttachmentParameteriv@16 @63
+ glGetIntegerv@8 @64
+ glGetProgramInfoLog@16 @66
+ glGetProgramiv@12 @65
+ glGetRenderbufferParameteriv@12 @67
+ glGetShaderInfoLog@16 @69
+ glGetShaderPrecisionFormat@16 @70
+ glGetShaderSource@16 @71
+ glGetShaderiv@12 @68
+ glGetString@4 @72
+ glGetTexParameterfv@12 @73
+ glGetTexParameteriv@12 @74
+ glGetUniformLocation@8 @77
+ glGetUniformfv@12 @75
+ glGetUniformiv@12 @76
+ glGetVertexAttribPointerv@12 @80
+ glGetVertexAttribfv@12 @78
+ glGetVertexAttribiv@12 @79
+ glHint@8 @81
+ glIsBuffer@4 @82
+ glIsEnabled@4 @83
+ glIsFramebuffer@4 @84
+ glIsProgram@4 @85
+ glIsRenderbuffer@4 @86
+ glIsShader@4 @87
+ glIsTexture@4 @88
+ glLineWidth@4 @89
+ glLinkProgram@4 @90
+ glPixelStorei@8 @91
+ glPolygonOffset@8 @92
+ glReadPixels@28 @93
+ glReleaseShaderCompiler@0 @94
+ glRenderbufferStorage@16 @95
+ glSampleCoverage@8 @96
+ glScissor@16 @97
+ glShaderBinary@20 @98
+ glShaderSource@16 @99
+ glStencilFunc@12 @100
+ glStencilFuncSeparate@16 @101
+ glStencilMask@4 @102
+ glStencilMaskSeparate@8 @103
+ glStencilOp@12 @104
+ glStencilOpSeparate@16 @105
+ glTexImage2D@36 @106
+ glTexParameterf@12 @107
+ glTexParameterfv@12 @108
+ glTexParameteri@12 @109
+ glTexParameteriv@12 @110
+ glTexSubImage2D@36 @111
+ glUniform1f@8 @112
+ glUniform1fv@12 @113
+ glUniform1i@8 @114
+ glUniform1iv@12 @115
+ glUniform2f@12 @116
+ glUniform2fv@12 @117
+ glUniform2i@12 @118
+ glUniform2iv@12 @119
+ glUniform3f@16 @120
+ glUniform3fv@12 @121
+ glUniform3i@16 @122
+ glUniform3iv@12 @123
+ glUniform4f@20 @124
+ glUniform4fv@12 @125
+ glUniform4i@20 @126
+ glUniform4iv@12 @127
+ glUniformMatrix2fv@16 @128
+ glUniformMatrix3fv@16 @129
+ glUniformMatrix4fv@16 @130
+ glUseProgram@4 @131
+ glValidateProgram@4 @132
+ glVertexAttrib1f@8 @133
+ glVertexAttrib1fv@8 @134
+ glVertexAttrib2f@12 @135
+ glVertexAttrib2fv@8 @136
+ glVertexAttrib3f@16 @137
+ glVertexAttrib3fv@8 @138
+ glVertexAttrib4f@20 @139
+ glVertexAttrib4fv@8 @140
+ glVertexAttribPointer@24 @141
+ glViewport@16 @142
; Extensions
- glBlitFramebufferANGLE @149
- glRenderbufferStorageMultisampleANGLE @150
- glDeleteFencesNV @151
- glFinishFenceNV @152
- glGenFencesNV @153
- glGetFenceivNV @154
- glIsFenceNV @155
- glSetFenceNV @156
- glTestFenceNV @157
- glGetTranslatedShaderSourceANGLE @159
- glTexStorage2DEXT @160
- glGetGraphicsResetStatusEXT @161
- glReadnPixelsEXT @162
- glGetnUniformfvEXT @163
- glGetnUniformivEXT @164
- glGenQueriesEXT @165
- glDeleteQueriesEXT @166
- glIsQueryEXT @167
- glBeginQueryEXT @168
- glEndQueryEXT @169
- glGetQueryivEXT @170
- glGetQueryObjectuivEXT @171
- glVertexAttribDivisorANGLE @172
- glDrawArraysInstancedANGLE @173
- glDrawElementsInstancedANGLE @174
- glProgramBinaryOES @175
- glGetProgramBinaryOES @176
- glDrawBuffersEXT @179
- glMapBufferOES @285
- glUnmapBufferOES @286
- glGetBufferPointervOES @287
- glMapBufferRangeEXT @288
- glFlushMappedBufferRangeEXT @289
- glDiscardFramebufferEXT @293
- glInsertEventMarkerEXT @294
- glPushGroupMarkerEXT @295
- glPopGroupMarkerEXT @296
- glEGLImageTargetTexture2DOES @297
- glEGLImageTargetRenderbufferStorageOES @298
- glBindVertexArrayOES @299
- glDeleteVertexArraysOES @300
- glGenVertexArraysOES @301
- glIsVertexArrayOES @302
- glDebugMessageControlKHR @303
- glDebugMessageInsertKHR @304
- glDebugMessageCallbackKHR @305
- glGetDebugMessageLogKHR @306
- glPushDebugGroupKHR @307
- glPopDebugGroupKHR @308
- glObjectLabelKHR @309
- glGetObjectLabelKHR @310
- glObjectPtrLabelKHR @311
- glGetObjectPtrLabelKHR @312
- glGetPointervKHR @313
- glQueryCounterEXT @314
- glGetQueryObjectivEXT @315
- glGetQueryObjecti64vEXT @316
- glGetQueryObjectui64vEXT @317
- glBindUniformLocationCHROMIUM @318
- glCoverageModulationCHROMIUM @319
+ glBlitFramebufferANGLE@40 @149
+ glRenderbufferStorageMultisampleANGLE@20 @150
+ glDeleteFencesNV@8 @151
+ glFinishFenceNV@4 @152
+ glGenFencesNV@8 @153
+ glGetFenceivNV@12 @154
+ glIsFenceNV@4 @155
+ glSetFenceNV@8 @156
+ glTestFenceNV@4 @157
+ glGetTranslatedShaderSourceANGLE@16 @159
+ glTexStorage2DEXT@20 @160
+ glGetGraphicsResetStatusEXT@0 @161
+ glReadnPixelsEXT@32 @162
+ glGetnUniformfvEXT@16 @163
+ glGetnUniformivEXT@16 @164
+ glGenQueriesEXT@8 @165
+ glDeleteQueriesEXT@8 @166
+ glIsQueryEXT@4 @167
+ glBeginQueryEXT@8 @168
+ glEndQueryEXT@4 @169
+ glGetQueryivEXT@12 @170
+ glGetQueryObjectuivEXT@12 @171
+ glVertexAttribDivisorANGLE@8 @172
+ glDrawArraysInstancedANGLE@16 @173
+ glDrawElementsInstancedANGLE@20 @174
+ glProgramBinaryOES@16 @175
+ glGetProgramBinaryOES@20 @176
+ glDrawBuffersEXT@8 @179
+ glMapBufferOES@8 @285
+ glUnmapBufferOES@4 @286
+ glGetBufferPointervOES@12 @287
+ glMapBufferRangeEXT@16 @288
+ glFlushMappedBufferRangeEXT@12 @289
+ glDiscardFramebufferEXT@12 @293
+ glInsertEventMarkerEXT@8 @294
+ glPushGroupMarkerEXT@8 @295
+ glPopGroupMarkerEXT@0 @296
+ glEGLImageTargetTexture2DOES@8 @297
+ glEGLImageTargetRenderbufferStorageOES@8 @298
+ glBindVertexArrayOES@4 @299
+ glDeleteVertexArraysOES@8 @300
+ glGenVertexArraysOES@8 @301
+ glIsVertexArrayOES@4 @302
+ glDebugMessageControlKHR@24 @303
+ glDebugMessageInsertKHR@24 @304
+ glDebugMessageCallbackKHR@8 @305
+ glGetDebugMessageLogKHR@32 @306
+ glPushDebugGroupKHR@16 @307
+ glPopDebugGroupKHR@0 @308
+ glObjectLabelKHR@16 @309
+ glGetObjectLabelKHR@20 @310
+ glObjectPtrLabelKHR@12 @311
+ glGetObjectPtrLabelKHR@16 @312
+ glGetPointervKHR@8 @313
+ glQueryCounterEXT@8 @314
+ glGetQueryObjectivEXT@12 @315
+ glGetQueryObjecti64vEXT@12 @316
+ glGetQueryObjectui64vEXT@12 @317
+ glBindUniformLocationCHROMIUM@12 @318
+ glCoverageModulationCHROMIUM@4 @319
+ glMatrixLoadfCHROMIUM@8 @320
+ glMatrixLoadIdentityCHROMIUM@4 @321
+ glGenPathsCHROMIUM@4 @322
+ glDeletePathsCHROMIUM@8 @323
+ glIsPathCHROMIUM@4 @324
+ glPathCommandsCHROMIUM@24 @325
+ glPathParameterfCHROMIUM@12 @326
+ glPathParameteriCHROMIUM@12 @327
+ glGetPathParameterfvCHROMIUM@12 @328
+ glGetPathParameterivCHROMIUM@12 @329
+ glPathStencilFuncCHROMIUM@12 @330
+ glStencilFillPathCHROMIUM@12 @331
+ glStencilStrokePathCHROMIUM@12 @332
+ glCoverFillPathCHROMIUM@8 @333
+ glCoverStrokePathCHROMIUM@8 @334
+ glStencilThenCoverFillPathCHROMIUM@16 @335
+ glStencilThenCoverStrokePathCHROMIUM@16 @336
+ glCoverFillPathInstancedCHROMIUM@28 @337
+ glCoverStrokePathInstancedCHROMIUM@28 @338
+ glStencilStrokePathInstancedCHROMIUM@32 @339
+ glStencilFillPathInstancedCHROMIUM@32 @340
+ glStencilThenCoverFillPathInstancedCHROMIUM@36 @341
+ glStencilThenCoverStrokePathInstancedCHROMIUM@36 @342
+ glBindFragmentInputLocationCHROMIUM@12 @343
+ glProgramPathFragmentInputGenCHROMIUM@20 @344
- glMatrixLoadfCHROMIUM @320
- glMatrixLoadIdentityCHROMIUM @321
- glGenPathsCHROMIUM @322
- glDeletePathsCHROMIUM @323
- glIsPathCHROMIUM @324
- glPathCommandsCHROMIUM @325
- glPathParameterfCHROMIUM @326
- glPathParameteriCHROMIUM @327
- glGetPathParameterfvCHROMIUM @328
- glGetPathParameterivCHROMIUM @329
- glPathStencilFuncCHROMIUM @330
- glStencilFillPathCHROMIUM @331
- glStencilStrokePathCHROMIUM @332
- glCoverFillPathCHROMIUM @333
- glCoverStrokePathCHROMIUM @334
- glStencilThenCoverFillPathCHROMIUM @335
- glStencilThenCoverStrokePathCHROMIUM @336
- glCoverFillPathInstancedCHROMIUM @337
- glCoverStrokePathInstancedCHROMIUM @338
- glStencilStrokePathInstancedCHROMIUM @339
- glStencilFillPathInstancedCHROMIUM @340
- glStencilThenCoverFillPathInstancedCHROMIUM @341
- glStencilThenCoverStrokePathInstancedCHROMIUM @342
- glBindFragmentInputLocationCHROMIUM @343
- glProgramPathFragmentInputGenCHROMIUM @344
-
- glFramebufferTextureMultiviewLayeredANGLE @413
- glFramebufferTextureMultiviewSideBySideANGLE @414
- glRequestExtensionANGLE @415
+ glFramebufferTextureMultiviewLayeredANGLE@24 @413
+ glFramebufferTextureMultiviewSideBySideANGLE@24 @414
+ glRequestExtensionANGLE@4 @415
; GLES 3.0 Functions
- glReadBuffer @180
- glDrawRangeElements @181
- glTexImage3D @182
- glTexSubImage3D @183
- glCopyTexSubImage3D @184
- glCompressedTexImage3D @185
- glCompressedTexSubImage3D @186
- glGenQueries @187
- glDeleteQueries @188
- glIsQuery @189
- glBeginQuery @190
- glEndQuery @191
- glGetQueryiv @192
- glGetQueryObjectuiv @193
- glUnmapBuffer @194
- glGetBufferPointerv @195
- glDrawBuffers @196
- glUniformMatrix2x3fv @197
- glUniformMatrix3x2fv @198
- glUniformMatrix2x4fv @199
- glUniformMatrix4x2fv @200
- glUniformMatrix3x4fv @201
- glUniformMatrix4x3fv @202
- glBlitFramebuffer @203
- glRenderbufferStorageMultisample @204
- glFramebufferTextureLayer @205
- glMapBufferRange @206
- glFlushMappedBufferRange @207
- glBindVertexArray @208
- glDeleteVertexArrays @209
- glGenVertexArrays @210
- glIsVertexArray @211
- glGetIntegeri_v @212
- glBeginTransformFeedback @213
- glEndTransformFeedback @214
- glBindBufferRange @215
- glBindBufferBase @216
- glTransformFeedbackVaryings @217
- glGetTransformFeedbackVarying @218
- glVertexAttribIPointer @219
- glGetVertexAttribIiv @220
- glGetVertexAttribIuiv @221
- glVertexAttribI4i @222
- glVertexAttribI4ui @223
- glVertexAttribI4iv @224
- glVertexAttribI4uiv @225
- glGetUniformuiv @226
- glGetFragDataLocation @227
- glUniform1ui @228
- glUniform2ui @229
- glUniform3ui @230
- glUniform4ui @231
- glUniform1uiv @232
- glUniform2uiv @233
- glUniform3uiv @234
- glUniform4uiv @235
- glClearBufferiv @236
- glClearBufferuiv @237
- glClearBufferfv @238
- glClearBufferfi @239
- glGetStringi @240
- glCopyBufferSubData @241
- glGetUniformIndices @242
- glGetActiveUniformsiv @243
- glGetUniformBlockIndex @244
- glGetActiveUniformBlockiv @245
- glGetActiveUniformBlockName @246
- glUniformBlockBinding @247
- glDrawArraysInstanced @248
- glDrawElementsInstanced @249
- glFenceSync @250
- glIsSync @251
- glDeleteSync @252
- glClientWaitSync @253
- glWaitSync @254
- glGetInteger64v @255
- glGetSynciv @256
- glGetInteger64i_v @257
- glGetBufferParameteri64v @258
- glGenSamplers @259
- glDeleteSamplers @260
- glIsSampler @261
- glBindSampler @262
- glSamplerParameteri @263
- glSamplerParameteriv @264
- glSamplerParameterf @265
- glSamplerParameterfv @266
- glGetSamplerParameteriv @267
- glGetSamplerParameterfv @268
- glVertexAttribDivisor @269
- glBindTransformFeedback @270
- glDeleteTransformFeedbacks @271
- glGenTransformFeedbacks @272
- glIsTransformFeedback @273
- glPauseTransformFeedback @274
- glResumeTransformFeedback @275
- glGetProgramBinary @276
- glProgramBinary @277
- glProgramParameteri @278
- glInvalidateFramebuffer @279
- glInvalidateSubFramebuffer @280
- glTexStorage2D @281
- glTexStorage3D @282
- glGetInternalformativ @283
+ glReadBuffer@4 @180
+ glDrawRangeElements@24 @181
+ glTexImage3D@40 @182
+ glTexSubImage3D@44 @183
+ glCopyTexSubImage3D@36 @184
+ glCompressedTexImage3D@36 @185
+ glCompressedTexSubImage3D@44 @186
+ glGenQueries@8 @187
+ glDeleteQueries@8 @188
+ glIsQuery@4 @189
+ glBeginQuery@8 @190
+ glEndQuery@4 @191
+ glGetQueryiv@12 @192
+ glGetQueryObjectuiv@12 @193
+ glUnmapBuffer@4 @194
+ glGetBufferPointerv@12 @195
+ glDrawBuffers@8 @196
+ glUniformMatrix2x3fv@16 @197
+ glUniformMatrix3x2fv@16 @198
+ glUniformMatrix2x4fv@16 @199
+ glUniformMatrix4x2fv@16 @200
+ glUniformMatrix3x4fv@16 @201
+ glUniformMatrix4x3fv@16 @202
+ glBlitFramebuffer@40 @203
+ glRenderbufferStorageMultisample@20 @204
+ glFramebufferTextureLayer@20 @205
+ glMapBufferRange@16 @206
+ glFlushMappedBufferRange@12 @207
+ glBindVertexArray@4 @208
+ glDeleteVertexArrays@8 @209
+ glGenVertexArrays@8 @210
+ glIsVertexArray@4 @211
+ glGetIntegeri_v@12 @212
+ glBeginTransformFeedback@4 @213
+ glEndTransformFeedback@0 @214
+ glBindBufferRange@20 @215
+ glBindBufferBase@12 @216
+ glTransformFeedbackVaryings@16 @217
+ glGetTransformFeedbackVarying@28 @218
+ glVertexAttribIPointer@20 @219
+ glGetVertexAttribIiv@12 @220
+ glGetVertexAttribIuiv@12 @221
+ glVertexAttribI4i@20 @222
+ glVertexAttribI4ui@20 @223
+ glVertexAttribI4iv@8 @224
+ glVertexAttribI4uiv@8 @225
+ glGetUniformuiv@12 @226
+ glGetFragDataLocation@8 @227
+ glUniform1ui@8 @228
+ glUniform2ui@12 @229
+ glUniform3ui@16 @230
+ glUniform4ui@20 @231
+ glUniform1uiv@12 @232
+ glUniform2uiv@12 @233
+ glUniform3uiv@12 @234
+ glUniform4uiv@12 @235
+ glClearBufferiv@12 @236
+ glClearBufferuiv@12 @237
+ glClearBufferfv@12 @238
+ glClearBufferfi@16 @239
+ glGetStringi@8 @240
+ glCopyBufferSubData@20 @241
+ glGetUniformIndices@16 @242
+ glGetActiveUniformsiv@20 @243
+ glGetUniformBlockIndex@8 @244
+ glGetActiveUniformBlockiv@16 @245
+ glGetActiveUniformBlockName@20 @246
+ glUniformBlockBinding@12 @247
+ glDrawArraysInstanced@16 @248
+ glDrawElementsInstanced@20 @249
+ glFenceSync@8 @250
+ glIsSync@4 @251
+ glDeleteSync@4 @252
+ glClientWaitSync@16 @253
+ glWaitSync@16 @254
+ glGetInteger64v@8 @255
+ glGetSynciv@20 @256
+ glGetInteger64i_v@12 @257
+ glGetBufferParameteri64v@12 @258
+ glGenSamplers@8 @259
+ glDeleteSamplers@8 @260
+ glIsSampler@4 @261
+ glBindSampler@8 @262
+ glSamplerParameteri@12 @263
+ glSamplerParameteriv@12 @264
+ glSamplerParameterf@12 @265
+ glSamplerParameterfv@12 @266
+ glGetSamplerParameteriv@12 @267
+ glGetSamplerParameterfv@12 @268
+ glVertexAttribDivisor@8 @269
+ glBindTransformFeedback@8 @270
+ glDeleteTransformFeedbacks@8 @271
+ glGenTransformFeedbacks@8 @272
+ glIsTransformFeedback@4 @273
+ glPauseTransformFeedback@0 @274
+ glResumeTransformFeedback@0 @275
+ glGetProgramBinary@20 @276
+ glProgramBinary@16 @277
+ glProgramParameteri@12 @278
+ glInvalidateFramebuffer@12 @279
+ glInvalidateSubFramebuffer@28 @280
+ glTexStorage2D@20 @281
+ glTexStorage3D@24 @282
+ glGetInternalformativ@20 @283
; GLES 3.1 Functions
- glDispatchCompute @345
- glDispatchComputeIndirect @346
- glDrawArraysIndirect @347
- glDrawElementsIndirect @348
- glFramebufferParameteri @349
- glGetFramebufferParameteriv @350
- glGetProgramInterfaceiv @351
- glGetProgramResourceIndex @352
- glGetProgramResourceName @353
- glGetProgramResourceiv @354
- glGetProgramResourceLocation @355
- glUseProgramStages @356
- glActiveShaderProgram @357
- glCreateShaderProgramv @358
- glBindProgramPipeline @359
- glDeleteProgramPipelines @360
- glGenProgramPipelines @361
- glIsProgramPipeline @362
- glGetProgramPipelineiv @363
- glProgramUniform1i @364
- glProgramUniform2i @365
- glProgramUniform3i @366
- glProgramUniform4i @367
- glProgramUniform1ui @368
- glProgramUniform2ui @369
- glProgramUniform3ui @370
- glProgramUniform4ui @371
- glProgramUniform1f @372
- glProgramUniform2f @373
- glProgramUniform3f @374
- glProgramUniform4f @375
- glProgramUniform1iv @376
- glProgramUniform2iv @377
- glProgramUniform3iv @378
- glProgramUniform4iv @379
- glProgramUniform1uiv @380
- glProgramUniform2uiv @381
- glProgramUniform3uiv @382
- glProgramUniform4uiv @383
- glProgramUniform1fv @384
- glProgramUniform2fv @385
- glProgramUniform3fv @386
- glProgramUniform4fv @387
- glProgramUniformMatrix2fv @388
- glProgramUniformMatrix3fv @389
- glProgramUniformMatrix4fv @390
- glProgramUniformMatrix2x3fv @391
- glProgramUniformMatrix3x2fv @392
- glProgramUniformMatrix2x4fv @393
- glProgramUniformMatrix4x2fv @394
- glProgramUniformMatrix3x4fv @395
- glProgramUniformMatrix4x3fv @396
- glValidateProgramPipeline @397
- glGetProgramPipelineInfoLog @398
- glBindImageTexture @399
- glGetBooleani_v @400
- glMemoryBarrier @401
- glMemoryBarrierByRegion @402
- glTexStorage2DMultisample @403
- glGetMultisamplefv @404
- glSampleMaski @405
- glGetTexLevelParameteriv @406
- glGetTexLevelParameterfv @407
- glBindVertexBuffer @408
- glVertexAttribFormat @409
- glVertexAttribIFormat @410
- glVertexAttribBinding @411
- glVertexBindingDivisor @412
+ glDispatchCompute@12 @345
+ glDispatchComputeIndirect@4 @346
+ glDrawArraysIndirect@8 @347
+ glDrawElementsIndirect@12 @348
+ glFramebufferParameteri@12 @349
+ glGetFramebufferParameteriv@12 @350
+ glGetProgramInterfaceiv@16 @351
+ glGetProgramResourceIndex@12 @352
+ glGetProgramResourceName@24 @353
+ glGetProgramResourceiv@32 @354
+ glGetProgramResourceLocation@12 @355
+ glUseProgramStages@12 @356
+ glActiveShaderProgram@8 @357
+ glCreateShaderProgramv@12 @358
+ glBindProgramPipeline@4 @359
+ glDeleteProgramPipelines@8 @360
+ glGenProgramPipelines@8 @361
+ glIsProgramPipeline@4 @362
+ glGetProgramPipelineiv@12 @363
+ glProgramUniform1i@12 @364
+ glProgramUniform2i@16 @365
+ glProgramUniform3i@20 @366
+ glProgramUniform4i@24 @367
+ glProgramUniform1ui@12 @368
+ glProgramUniform2ui@16 @369
+ glProgramUniform3ui@20 @370
+ glProgramUniform4ui@24 @371
+ glProgramUniform1f@12 @372
+ glProgramUniform2f@16 @373
+ glProgramUniform3f@20 @374
+ glProgramUniform4f@24 @375
+ glProgramUniform1iv@16 @376
+ glProgramUniform2iv@16 @377
+ glProgramUniform3iv@16 @378
+ glProgramUniform4iv@16 @379
+ glProgramUniform1uiv@16 @380
+ glProgramUniform2uiv@16 @381
+ glProgramUniform3uiv@16 @382
+ glProgramUniform4uiv@16 @383
+ glProgramUniform1fv@16 @384
+ glProgramUniform2fv@16 @385
+ glProgramUniform3fv@16 @386
+ glProgramUniform4fv@16 @387
+ glProgramUniformMatrix2fv@20 @388
+ glProgramUniformMatrix3fv@20 @389
+ glProgramUniformMatrix4fv@20 @390
+ glProgramUniformMatrix2x3fv@20 @391
+ glProgramUniformMatrix3x2fv@20 @392
+ glProgramUniformMatrix2x4fv@20 @393
+ glProgramUniformMatrix4x2fv@20 @394
+ glProgramUniformMatrix3x4fv@20 @395
+ glProgramUniformMatrix4x3fv@20 @396
+ glValidateProgramPipeline@4 @397
+ glGetProgramPipelineInfoLog@16 @398
+ glBindImageTexture@28 @399
+ glGetBooleani_v@12 @400
+ glMemoryBarrier@4 @401
+ glMemoryBarrierByRegion@4 @402
+ glTexStorage2DMultisample@24 @403
+ glGetMultisamplefv@12 @404
+ glSampleMaski@8 @405
+ glGetTexLevelParameteriv@16 @406
+ glGetTexLevelParameterfv@16 @407
+ glBindVertexBuffer@16 @408
+ glVertexAttribFormat@20 @409
+ glVertexAttribIFormat@16 @410
+ glVertexAttribBinding@8 @411
+ glVertexBindingDivisor@8 @412