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-rw-r--r--src/3rdparty/angle/AUTHORS2
-rw-r--r--src/3rdparty/angle/LICENSE.preprocessor45
-rw-r--r--src/3rdparty/angle/include/GLSLANG/ShaderLang.h33
-rw-r--r--src/3rdparty/angle/include/KHR/khrplatform.h8
-rw-r--r--src/3rdparty/angle/src/commit.h2
-rw-r--r--src/3rdparty/angle/src/common/angleutils.h14
-rw-r--r--src/3rdparty/angle/src/common/debug.cpp44
-rw-r--r--src/3rdparty/angle/src/common/debug.h32
-rw-r--r--src/3rdparty/angle/src/common/event_tracer.cpp2
-rw-r--r--src/3rdparty/angle/src/common/event_tracer.h12
-rw-r--r--src/3rdparty/angle/src/common/system.h26
-rw-r--r--src/3rdparty/angle/src/common/version.h18
-rw-r--r--src/3rdparty/angle/src/compiler/CodeGenHLSL.cpp33
-rw-r--r--src/3rdparty/angle/src/compiler/DetectRecursion.cpp125
-rw-r--r--src/3rdparty/angle/src/compiler/DetectRecursion.h60
-rw-r--r--src/3rdparty/angle/src/compiler/InitializeGLPosition.cpp61
-rw-r--r--src/3rdparty/angle/src/compiler/InitializeGLPosition.h33
-rw-r--r--src/3rdparty/angle/src/compiler/IntermTraverse.cpp293
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp84
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h86
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp78
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y18
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp6
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp4
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BaseTypes.h (renamed from src/3rdparty/angle/src/compiler/BaseTypes.h)1
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp (renamed from src/3rdparty/angle/src/compiler/BuiltInFunctionEmulator.cpp)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h (renamed from src/3rdparty/angle/src/compiler/BuiltInFunctionEmulator.h)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/CodeGen.cpp (renamed from src/3rdparty/angle/src/compiler/CodeGenGLSL.cpp)12
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Common.h (renamed from src/3rdparty/angle/src/compiler/Common.h)17
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.cpp (renamed from src/3rdparty/angle/src/compiler/Compiler.cpp)216
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ConstantUnion.h (renamed from src/3rdparty/angle/src/compiler/ConstantUnion.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectCallDepth.cpp (renamed from src/3rdparty/angle/src/compiler/DetectCallDepth.cpp)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h (renamed from src/3rdparty/angle/src/compiler/DetectCallDepth.h)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp (renamed from src/3rdparty/angle/src/compiler/DetectDiscontinuity.cpp)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h (renamed from src/3rdparty/angle/src/compiler/DetectDiscontinuity.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp (renamed from src/3rdparty/angle/src/compiler/Diagnostics.cpp)10
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Diagnostics.h (renamed from src/3rdparty/angle/src/compiler/Diagnostics.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp (renamed from src/3rdparty/angle/src/compiler/DirectiveHandler.cpp)26
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h (renamed from src/3rdparty/angle/src/compiler/DirectiveHandler.h)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h (renamed from src/3rdparty/angle/src/compiler/ExtensionBehavior.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp (renamed from src/3rdparty/angle/src/compiler/ForLoopUnroll.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h (renamed from src/3rdparty/angle/src/compiler/ForLoopUnroll.h)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/HashNames.h (renamed from src/3rdparty/angle/src/compiler/HashNames.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InfoSink.cpp (renamed from src/3rdparty/angle/src/compiler/InfoSink.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InfoSink.h (renamed from src/3rdparty/angle/src/compiler/InfoSink.h)3
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Initialize.cpp (renamed from src/3rdparty/angle/src/compiler/Initialize.cpp)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Initialize.h (renamed from src/3rdparty/angle/src/compiler/Initialize.h)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp (renamed from src/3rdparty/angle/src/compiler/InitializeDll.cpp)8
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeDll.h (renamed from src/3rdparty/angle/src/compiler/InitializeDll.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h (renamed from src/3rdparty/angle/src/compiler/InitializeGlobals.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp (renamed from src/3rdparty/angle/src/compiler/InitializeParseContext.cpp)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeParseContext.h (renamed from src/3rdparty/angle/src/compiler/InitializeParseContext.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp116
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeVariables.h50
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp259
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Intermediate.cpp (renamed from src/3rdparty/angle/src/compiler/Intermediate.cpp)76
-rw-r--r--src/3rdparty/angle/src/compiler/translator/MMap.h (renamed from src/3rdparty/angle/src/compiler/MMap.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp (renamed from src/3rdparty/angle/src/compiler/MapLongVariableNames.cpp)9
-rw-r--r--src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h (renamed from src/3rdparty/angle/src/compiler/MapLongVariableNames.h)5
-rw-r--r--src/3rdparty/angle/src/compiler/translator/NodeSearch.h80
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp (renamed from src/3rdparty/angle/src/compiler/OutputESSL.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputESSL.h (renamed from src/3rdparty/angle/src/compiler/OutputESSL.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp (renamed from src/3rdparty/angle/src/compiler/OutputGLSL.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSL.h (renamed from src/3rdparty/angle/src/compiler/OutputGLSL.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp (renamed from src/3rdparty/angle/src/compiler/OutputGLSLBase.cpp)12
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h (renamed from src/3rdparty/angle/src/compiler/OutputGLSLBase.h)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp (renamed from src/3rdparty/angle/src/compiler/OutputHLSL.cpp)90
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.h (renamed from src/3rdparty/angle/src/compiler/OutputHLSL.h)7
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.cpp (renamed from src/3rdparty/angle/src/compiler/ParseHelper.cpp)10
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.h (renamed from src/3rdparty/angle/src/compiler/ParseHelper.h)10
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp (renamed from src/3rdparty/angle/src/compiler/PoolAlloc.cpp)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PoolAlloc.h (renamed from src/3rdparty/angle/src/compiler/PoolAlloc.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Pragma.h (renamed from src/3rdparty/angle/src/compiler/Pragma.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp (renamed from src/3rdparty/angle/src/compiler/QualifierAlive.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/QualifierAlive.h (renamed from src/3rdparty/angle/src/compiler/QualifierAlive.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp (renamed from src/3rdparty/angle/src/compiler/RemoveTree.cpp)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveTree.h (renamed from src/3rdparty/angle/src/compiler/RemoveTree.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RenameFunction.h (renamed from src/3rdparty/angle/src/compiler/RenameFunction.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp98
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h39
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp (renamed from src/3rdparty/angle/src/compiler/SearchSymbol.cpp)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SearchSymbol.h (renamed from src/3rdparty/angle/src/compiler/SearchSymbol.h)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShHandle.h (renamed from src/3rdparty/angle/src/compiler/ShHandle.h)22
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp (renamed from src/3rdparty/angle/src/compiler/ShaderLang.cpp)11
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp (renamed from src/3rdparty/angle/src/compiler/SymbolTable.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolTable.h (renamed from src/3rdparty/angle/src/compiler/SymbolTable.h)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp (renamed from src/3rdparty/angle/src/compiler/TranslatorESSL.cpp)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h (renamed from src/3rdparty/angle/src/compiler/TranslatorESSL.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp (renamed from src/3rdparty/angle/src/compiler/TranslatorGLSL.cpp)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h (renamed from src/3rdparty/angle/src/compiler/TranslatorGLSL.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp (renamed from src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h (renamed from src/3rdparty/angle/src/compiler/TranslatorHLSL.h)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Types.h (renamed from src/3rdparty/angle/src/compiler/Types.h)26
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp (renamed from src/3rdparty/angle/src/compiler/UnfoldShortCircuit.cpp)20
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h (renamed from src/3rdparty/angle/src/compiler/UnfoldShortCircuit.h)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp81
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h51
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Uniform.cpp (renamed from src/3rdparty/angle/src/compiler/Uniform.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Uniform.h (renamed from src/3rdparty/angle/src/compiler/Uniform.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp (renamed from src/3rdparty/angle/src/compiler/ValidateLimitations.cpp)10
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h (renamed from src/3rdparty/angle/src/compiler/ValidateLimitations.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp (renamed from src/3rdparty/angle/src/compiler/VariableInfo.cpp)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariableInfo.h (renamed from src/3rdparty/angle/src/compiler/VariableInfo.h)3
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp (renamed from src/3rdparty/angle/src/compiler/VariablePacker.cpp)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariablePacker.h (renamed from src/3rdparty/angle/src/compiler/VariablePacker.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp (renamed from src/3rdparty/angle/src/compiler/VersionGLSL.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.h (renamed from src/3rdparty/angle/src/compiler/VersionGLSL.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/compilerdebug.cpp (renamed from src/3rdparty/angle/src/compiler/debug.cpp)8
-rw-r--r--src/3rdparty/angle/src/compiler/translator/compilerdebug.h (renamed from src/3rdparty/angle/src/compiler/debug.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.cpp (renamed from src/3rdparty/angle/src/compiler/depgraph/DependencyGraph.cpp)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h (renamed from src/3rdparty/angle/src/compiler/depgraph/DependencyGraph.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp (renamed from src/3rdparty/angle/src/compiler/depgraph/DependencyGraphBuilder.cpp)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h (renamed from src/3rdparty/angle/src/compiler/depgraph/DependencyGraphBuilder.h)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.cpp (renamed from src/3rdparty/angle/src/compiler/depgraph/DependencyGraphOutput.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.h (renamed from src/3rdparty/angle/src/compiler/depgraph/DependencyGraphOutput.h)4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphTraverse.cpp (renamed from src/3rdparty/angle/src/compiler/depgraph/DependencyGraphTraverse.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/glslang.h (renamed from src/3rdparty/angle/src/compiler/glslang.h)0
-rw-r--r--src/3rdparty/angle/src/compiler/translator/glslang.l (renamed from src/3rdparty/angle/src/compiler/glslang.l)6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/glslang.y (renamed from src/3rdparty/angle/src/compiler/glslang.y)54
-rw-r--r--src/3rdparty/angle/src/compiler/translator/intermOut.cpp (renamed from src/3rdparty/angle/src/compiler/intermOut.cpp)6
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp (renamed from src/3rdparty/angle/src/compiler/ossource_posix.cpp)2
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/parseConst.cpp (renamed from src/3rdparty/angle/src/compiler/parseConst.cpp)2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp (renamed from src/3rdparty/angle/src/compiler/timing/RestrictFragmentShaderTiming.cpp)8
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/util.cpp (renamed from src/3rdparty/angle/src/compiler/util.cpp)2
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-rw-r--r--src/3rdparty/angle/src/libEGL/Display.cpp11
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-rw-r--r--src/3rdparty/angle/src/libEGL/Surface.cpp41
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-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL.rc11
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.cpp8
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.cpp30
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp37
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp15
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp)8
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp)14
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Query11.cpp)4
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp)60
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.h)22
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.cpp)6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp)400
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h)20
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.cpp)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp)215
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp)18
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl (renamed from src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl (renamed from src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Blit.cpp)20
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Blit.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Fence9.cpp)6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Fence9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp)12
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Image9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Query9.cpp)6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Query9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp)6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.cpp)207
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.h)14
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp)44
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.cpp)10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.cpp)8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.cpp)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.cpp)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps (renamed from src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.ps)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs (renamed from src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.vs)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/utilities.cpp63
-rw-r--r--src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h4
-rw-r--r--src/3rdparty/angle/src/third_party/trace_event/trace_event.h4
-rw-r--r--src/angle/patches/0001-ANGLE-Fix-compilation-with-MSVC2013.patch28
-rw-r--r--src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch15
-rw-r--r--src/angle/patches/0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch200
-rw-r--r--src/angle/patches/0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch (renamed from src/angle/patches/0001-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch)10
-rw-r--r--src/angle/patches/0003-Fix-compilation-with-MinGW-gcc-64-bit.patch (renamed from src/angle/patches/0001-Fix-compilation-with-MinGW-gcc-64-bit.patch)10
-rw-r--r--src/angle/patches/0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch45
-rw-r--r--src/angle/patches/0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch68
-rw-r--r--src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch33
-rw-r--r--src/angle/patches/0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch (renamed from src/angle/patches/0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch)17
-rw-r--r--src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch149
-rw-r--r--src/angle/patches/0007-ANGLE-Fix-typedefs-for-Win64.patch38
-rw-r--r--src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch141
-rw-r--r--src/angle/patches/0008-ANGLE-DX11-Prevent-assert-when-view-is-minimized-or-.patch58
-rw-r--r--src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch (renamed from src/angle/patches/0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch)50
-rw-r--r--src/angle/patches/0009-ANGLE-Support-WinRT.patch (renamed from src/angle/patches/0012-ANGLE-Support-WinRT.patch)1039
-rw-r--r--src/angle/patches/0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch426
-rw-r--r--src/angle/patches/0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch37
-rw-r--r--src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch48
-rw-r--r--src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch990
-rw-r--r--src/angle/patches/0014-ANGLE-D3D11-Always-execute-QueryInterface.patch51
-rw-r--r--src/angle/patches/0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch28
-rw-r--r--src/angle/src/compiler/compiler.pro2
-rw-r--r--src/angle/src/compiler/preprocessor/preprocessor.pro1
-rw-r--r--src/angle/src/compiler/translator.pro163
-rw-r--r--src/angle/src/compiler/translator_common.pro133
-rw-r--r--src/angle/src/compiler/translator_hlsl.pro30
-rw-r--r--src/angle/src/config.pri14
-rw-r--r--src/angle/src/libEGL/libEGL.pro6
-rw-r--r--src/angle/src/libGLESv2/libGLESv2.pro157
258 files changed, 4759 insertions, 4892 deletions
diff --git a/src/3rdparty/angle/AUTHORS b/src/3rdparty/angle/AUTHORS
index a2ce91575a..0bdb65ee9a 100644
--- a/src/3rdparty/angle/AUTHORS
+++ b/src/3rdparty/angle/AUTHORS
@@ -13,6 +13,8 @@ TransGaming Inc.
Adobe Systems Inc.
Autodesk, Inc.
+BlackBerry Limited
+Cable Television Laboratories, Inc.
Cloud Party, Inc.
Intel Corporation
Mozilla Corporation
diff --git a/src/3rdparty/angle/LICENSE.preprocessor b/src/3rdparty/angle/LICENSE.preprocessor
deleted file mode 100644
index 0ec2123b61..0000000000
--- a/src/3rdparty/angle/LICENSE.preprocessor
+++ /dev/null
@@ -1,45 +0,0 @@
-Files in src/compiler/preprocessor are provided under the following license:
-
-****************************************************************************
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-****************************************************************************
diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
index 28bf516f7f..9912939b95 100644
--- a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
+++ b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
@@ -6,20 +6,20 @@
#ifndef _COMPILER_INTERFACE_INCLUDED_
#define _COMPILER_INTERFACE_INCLUDED_
-#if defined(COMPONENT_BUILD)
+#if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
#if defined(_WIN32) || defined(_WIN64)
-#if defined(COMPILER_IMPLEMENTATION)
+#if defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
#define COMPILER_EXPORT __declspec(dllexport)
#else
#define COMPILER_EXPORT __declspec(dllimport)
-#endif // defined(COMPILER_IMPLEMENTATION)
+#endif // defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
-#else // defined(WIN32)
+#else // defined(_WIN32) || defined(_WIN64)
#define COMPILER_EXPORT __attribute__((visibility("default")))
#endif
-#else // defined(COMPONENT_BUILD)
+#else // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
#define COMPILER_EXPORT
#endif
@@ -146,14 +146,14 @@ typedef enum {
// This is needed only as a workaround for certain OpenGL driver bugs.
SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
- // This is an experimental flag to enforce restrictions that aim to prevent
+ // This is an experimental flag to enforce restrictions that aim to prevent
// timing attacks.
// It generates compilation errors for shaders that could expose sensitive
// texture information via the timing channel.
// To use this flag, you must compile the shader under the WebGL spec
// (using the SH_WEBGL_SPEC flag).
SH_TIMING_RESTRICTIONS = 0x0200,
-
+
// This flag prints the dependency graph that is used to enforce timing
// restrictions on fragment shaders.
// This flag only has an effect if all of the following are true:
@@ -184,11 +184,24 @@ typedef enum {
// This flag limits the depth of the call stack.
SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
- // This flag initializes gl_Position to vec4(0.0, 0.0, 0.0, 1.0) at
- // the beginning of the vertex shader, and has no effect in the
+ // This flag initializes gl_Position to vec4(0,0,0,0) at the
+ // beginning of the vertex shader's main(), and has no effect in the
// fragment shader. It is intended as a workaround for drivers which
// incorrectly fail to link programs if gl_Position is not written.
SH_INIT_GL_POSITION = 0x8000,
+
+ // This flag replaces
+ // "a && b" with "a ? b : false",
+ // "a || b" with "a ? true : b".
+ // This is to work around a MacOSX driver bug that |b| is executed
+ // independent of |a|'s value.
+ SH_UNFOLD_SHORT_CIRCUIT = 0x10000,
+
+ // This flag initializes varyings without static use in vertex shader
+ // at the beginning of main(), and has no effects in the fragment shader.
+ // It is intended as a workaround for drivers which incorrectly optimize
+ // out such varyings and cause a link failure.
+ SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
} ShCompileOptions;
// Defines alternate strategies for implementing array index clamping.
@@ -267,7 +280,7 @@ COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
//
// ShHandle held by but opaque to the driver. It is allocated,
-// managed, and de-allocated by the compiler. It's contents
+// managed, and de-allocated by the compiler. It's contents
// are defined by and used by the compiler.
//
// If handle creation fails, 0 will be returned.
diff --git a/src/3rdparty/angle/include/KHR/khrplatform.h b/src/3rdparty/angle/include/KHR/khrplatform.h
index 001e925f46..1ac2d3f324 100644
--- a/src/3rdparty/angle/include/KHR/khrplatform.h
+++ b/src/3rdparty/angle/include/KHR/khrplatform.h
@@ -26,7 +26,7 @@
/* Khronos platform-specific types and definitions.
*
- * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
+ * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
@@ -221,6 +221,12 @@ typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
diff --git a/src/3rdparty/angle/src/commit.h b/src/3rdparty/angle/src/commit.h
new file mode 100644
index 0000000000..f4a36a3cfe
--- /dev/null
+++ b/src/3rdparty/angle/src/commit.h
@@ -0,0 +1,2 @@
+#define ANGLE_COMMIT_HASH "5bb7ec572d0a"
+#define ANGLE_COMMIT_HASH_SIZE 12
diff --git a/src/3rdparty/angle/src/common/angleutils.h b/src/3rdparty/angle/src/common/angleutils.h
index 9761567fb2..7723f0fb72 100644
--- a/src/3rdparty/angle/src/common/angleutils.h
+++ b/src/3rdparty/angle/src/common/angleutils.h
@@ -42,6 +42,20 @@ void SafeRelease(T& resource)
}
}
+template <typename T>
+void SafeDelete(T*& resource)
+{
+ delete resource;
+ resource = NULL;
+}
+
+template <typename T>
+void SafeDeleteArray(T*& resource)
+{
+ delete[] resource;
+ resource = NULL;
+}
+
#if defined(_MSC_VER)
#define snprintf _snprintf
#endif
diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp
index 9b932567b0..05d3dc62ad 100644
--- a/src/3rdparty/angle/src/common/debug.cpp
+++ b/src/3rdparty/angle/src/common/debug.cpp
@@ -7,21 +7,23 @@
// debug.cpp: Debugging utilities.
#include "common/debug.h"
-#include "common/system.h"
-#ifndef ANGLE_ENABLE_D3D11
+#include <stdarg.h>
+
+#if defined(ANGLE_ENABLE_PERF)
#include <d3d9.h>
-#else
-typedef DWORD D3DCOLOR;
#endif
namespace gl
{
-
+#if defined(ANGLE_ENABLE_PERF)
typedef void (WINAPI *PerfOutputFunction)(D3DCOLOR, LPCWSTR);
+#else
+typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*);
+#endif
static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg)
{
-#if !defined(ANGLE_DISABLE_PERF)
+#if defined(ANGLE_ENABLE_PERF)
if (perfActive())
{
char message[32768];
@@ -41,15 +43,15 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c
perfFunc(0, wideMessage);
}
-#endif
+#endif // ANGLE_ENABLE_PERF
-#if !defined(ANGLE_DISABLE_TRACE)
+#if defined(ANGLE_ENABLE_TRACE)
#if defined(NDEBUG)
if (traceFileDebugOnly)
{
return;
}
-#endif
+#endif // NDEBUG
FILE* file = fopen(TRACE_OUTPUT_FILE, "a");
if (file)
@@ -57,50 +59,50 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c
vfprintf(file, format, vararg);
fclose(file);
}
-#endif
+#endif // ANGLE_ENABLE_TRACE
}
void trace(bool traceFileDebugOnly, const char *format, ...)
{
va_list vararg;
va_start(vararg, format);
-#if defined(ANGLE_DISABLE_PERF)
- output(traceFileDebugOnly, NULL, format, vararg);
-#else
+#if defined(ANGLE_ENABLE_PERF)
output(traceFileDebugOnly, D3DPERF_SetMarker, format, vararg);
+#else
+ output(traceFileDebugOnly, NULL, format, vararg);
#endif
va_end(vararg);
}
bool perfActive()
{
-#if defined(ANGLE_DISABLE_PERF)
- return false;
-#else
+#if defined(ANGLE_ENABLE_PERF)
static bool active = D3DPERF_GetStatus() != 0;
return active;
+#else
+ return false;
#endif
}
ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...)
{
-#if !defined(ANGLE_DISABLE_PERF)
-#if defined(ANGLE_DISABLE_TRACE)
+#if defined(ANGLE_ENABLE_PERF)
+#if !defined(ANGLE_ENABLE_TRACE)
if (!perfActive())
{
return;
}
-#endif
+#endif // !ANGLE_ENABLE_TRACE
va_list vararg;
va_start(vararg, format);
output(true, reinterpret_cast<PerfOutputFunction>(D3DPERF_BeginEvent), format, vararg);
va_end(vararg);
-#endif
+#endif // ANGLE_ENABLE_PERF
}
ScopedPerfEventHelper::~ScopedPerfEventHelper()
{
-#if !defined(ANGLE_DISABLE_PERF)
+#if defined(ANGLE_ENABLE_PERF)
if (perfActive())
{
D3DPERF_EndEvent();
diff --git a/src/3rdparty/angle/src/common/debug.h b/src/3rdparty/angle/src/common/debug.h
index 23ee26d23b..793843895c 100644
--- a/src/3rdparty/angle/src/common/debug.h
+++ b/src/3rdparty/angle/src/common/debug.h
@@ -39,33 +39,35 @@ namespace gl
}
// A macro to output a trace of a function call and its arguments to the debugging log
-#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF)
-#define TRACE(message, ...) (void(0))
-#else
+#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define TRACE(message, ...) gl::trace(true, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
+#else
+#define TRACE(message, ...) (void(0))
#endif
// A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing.
-#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF)
-#define FIXME(message, ...) (void(0))
-#else
+#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define FIXME(message, ...) gl::trace(false, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
+#else
+#define FIXME(message, ...) (void(0))
#endif
// A macro to output a function call and its arguments to the debugging log, in case of error.
-#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF)
-#define ERR(message, ...) (void(0))
-#else
+#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#define ERR(message, ...) gl::trace(false, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
+#else
+#define ERR(message, ...) (void(0))
#endif
// A macro to log a performance event around a scope.
-#if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF)
-#define EVENT(message, ...) (void(0))
-#elif defined(_MSC_VER)
+#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
+#if defined(_MSC_VER)
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__(__FUNCTION__ message "\n", __VA_ARGS__);
#else
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper(message "\n", ##__VA_ARGS__);
+#endif // _MSC_VER
+#else
+#define EVENT(message, ...) (void(0))
#endif
// A macro asserting a condition and outputting failures to the debug log
@@ -99,8 +101,10 @@ namespace gl
#define UNREACHABLE() ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__)
#endif
-// A macro that determines whether an object has a given runtime type.
-#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI))
+// A macro that determines whether an object has a given runtime type. MSVC uses _CPPRTTI.
+// GCC uses __GXX_RTTI, but the macro was introduced in version 4.3, so we assume that all older
+// versions support RTTI.
+#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
#define HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != NULL)
#else
#define HAS_DYNAMIC_TYPE(type, obj) true
diff --git a/src/3rdparty/angle/src/common/event_tracer.cpp b/src/3rdparty/angle/src/common/event_tracer.cpp
index 96cbb01061..142373d13f 100644
--- a/src/3rdparty/angle/src/common/event_tracer.cpp
+++ b/src/3rdparty/angle/src/common/event_tracer.cpp
@@ -14,7 +14,7 @@ AddTraceEventFunc g_addTraceEvent;
extern "C" {
-void __stdcall SetTraceFunctionPointers(GetCategoryEnabledFlagFunc getCategoryEnabledFlag,
+void TRACE_ENTRY SetTraceFunctionPointers(GetCategoryEnabledFlagFunc getCategoryEnabledFlag,
AddTraceEventFunc addTraceEvent)
{
gl::g_getCategoryEnabledFlag = getCategoryEnabledFlag;
diff --git a/src/3rdparty/angle/src/common/event_tracer.h b/src/3rdparty/angle/src/common/event_tracer.h
index ae397e7db9..14b7b298fd 100644
--- a/src/3rdparty/angle/src/common/event_tracer.h
+++ b/src/3rdparty/angle/src/common/event_tracer.h
@@ -5,6 +5,14 @@
#ifndef COMMON_EVENT_TRACER_H_
#define COMMON_EVENT_TRACER_H_
+#if !defined(TRACE_ENTRY)
+#if defined(_WIN32)
+#define TRACE_ENTRY __stdcall
+#else
+#define TRACE_ENTRY
+#endif // // _WIN32
+#endif //TRACE_ENTRY
+
extern "C" {
typedef const unsigned char* (*GetCategoryEnabledFlagFunc)(const char* name);
@@ -14,8 +22,8 @@ typedef void (*AddTraceEventFunc)(char phase, const unsigned char* categoryGroup
unsigned char flags);
// extern "C" so that it has a reasonable name for GetProcAddress.
-void __stdcall SetTraceFunctionPointers(GetCategoryEnabledFlagFunc get_category_enabled_flag,
- AddTraceEventFunc add_trace_event_func);
+void TRACE_ENTRY SetTraceFunctionPointers(GetCategoryEnabledFlagFunc get_category_enabled_flag,
+ AddTraceEventFunc add_trace_event_func);
}
diff --git a/src/3rdparty/angle/src/common/system.h b/src/3rdparty/angle/src/common/system.h
deleted file mode 100644
index 5eb140bccd..0000000000
--- a/src/3rdparty/angle/src/common/system.h
+++ /dev/null
@@ -1,26 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// system.h: Includes Windows system headers and undefines macros that conflict.
-
-#ifndef COMMON_SYSTEM_H
-#define COMMON_SYSTEM_H
-
-#if !defined(WIN32_LEAN_AND_MEAN)
-#define WIN32_LEAN_AND_MEAN
-#endif
-
-#include <windows.h>
-
-#if defined(min)
-#undef min
-#endif
-
-#if defined(max)
-#undef max
-#endif
-
-#endif // COMMON_SYSTEM_H
diff --git a/src/3rdparty/angle/src/common/version.h b/src/3rdparty/angle/src/common/version.h
index 7a4942ad88..f6ae19f541 100644
--- a/src/3rdparty/angle/src/common/version.h
+++ b/src/3rdparty/angle/src/common/version.h
@@ -1,12 +1,12 @@
-#define MAJOR_VERSION 1
-#define MINOR_VERSION 2
-#define BUILD_VERSION 0
-#define BUILD_REVISION 2446
+#include "commit.h"
-#define STRINGIFY(x) #x
-#define MACRO_STRINGIFY(x) STRINGIFY(x)
+#define ANGLE_MAJOR_VERSION 1
+#define ANGLE_MINOR_VERSION 3
-#define REVISION_STRING MACRO_STRINGIFY(BUILD_REVISION)
-#define VERSION_STRING MACRO_STRINGIFY(MAJOR_VERSION) "." MACRO_STRINGIFY(MINOR_VERSION) "." MACRO_STRINGIFY(BUILD_VERSION) "." MACRO_STRINGIFY(BUILD_REVISION)
+#define ANGLE_STRINGIFY(x) #x
+#define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
-#define VERSION_DWORD ((MAJOR_VERSION << 24) | (MINOR_VERSION << 16) | BUILD_REVISION)
+#define ANGLE_VERSION_STRING \
+ ANGLE_MACRO_STRINGIFY(ANGLE_MAJOR_VERSION) "." \
+ ANGLE_MACRO_STRINGIFY(ANGLE_MINOR_VERSION) "." \
+ ANGLE_COMMIT_HASH
diff --git a/src/3rdparty/angle/src/compiler/CodeGenHLSL.cpp b/src/3rdparty/angle/src/compiler/CodeGenHLSL.cpp
deleted file mode 100644
index 637ccc5e37..0000000000
--- a/src/3rdparty/angle/src/compiler/CodeGenHLSL.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/TranslatorHLSL.h"
-
-//
-// This function must be provided to create the actual
-// compile object used by higher level code. It returns
-// a subclass of TCompiler.
-//
-TCompiler* ConstructCompiler(
- ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
-{
- switch (output)
- {
- case SH_HLSL9_OUTPUT:
- case SH_HLSL11_OUTPUT:
- return new TranslatorHLSL(type, spec, output);
- default:
- return NULL;
- }
-}
-
-//
-// Delete the compiler made by ConstructCompiler
-//
-void DeleteCompiler(TCompiler* compiler)
-{
- delete compiler;
-}
diff --git a/src/3rdparty/angle/src/compiler/DetectRecursion.cpp b/src/3rdparty/angle/src/compiler/DetectRecursion.cpp
deleted file mode 100644
index c09780dd92..0000000000
--- a/src/3rdparty/angle/src/compiler/DetectRecursion.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/DetectRecursion.h"
-
-DetectRecursion::FunctionNode::FunctionNode(const TString& fname)
- : name(fname),
- visit(PreVisit)
-{
-}
-
-const TString& DetectRecursion::FunctionNode::getName() const
-{
- return name;
-}
-
-void DetectRecursion::FunctionNode::addCallee(
- DetectRecursion::FunctionNode* callee)
-{
- for (size_t i = 0; i < callees.size(); ++i) {
- if (callees[i] == callee)
- return;
- }
- callees.push_back(callee);
-}
-
-bool DetectRecursion::FunctionNode::detectRecursion()
-{
- ASSERT(visit == PreVisit);
- visit = InVisit;
- for (size_t i = 0; i < callees.size(); ++i) {
- switch (callees[i]->visit) {
- case InVisit:
- // cycle detected, i.e., recursion detected.
- return true;
- case PostVisit:
- break;
- case PreVisit: {
- bool recursion = callees[i]->detectRecursion();
- if (recursion)
- return true;
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
- }
- visit = PostVisit;
- return false;
-}
-
-DetectRecursion::DetectRecursion()
- : currentFunction(NULL)
-{
-}
-
-DetectRecursion::~DetectRecursion()
-{
- for (size_t i = 0; i < functions.size(); ++i)
- delete functions[i];
-}
-
-bool DetectRecursion::visitAggregate(Visit visit, TIntermAggregate* node)
-{
- switch (node->getOp())
- {
- case EOpPrototype:
- // Function declaration.
- // Don't add FunctionNode here because node->getName() is the
- // unmangled function name.
- break;
- case EOpFunction: {
- // Function definition.
- if (visit == PreVisit) {
- currentFunction = findFunctionByName(node->getName());
- if (currentFunction == NULL) {
- currentFunction = new FunctionNode(node->getName());
- functions.push_back(currentFunction);
- }
- }
- break;
- }
- case EOpFunctionCall: {
- // Function call.
- if (visit == PreVisit) {
- ASSERT(currentFunction != NULL);
- FunctionNode* func = findFunctionByName(node->getName());
- if (func == NULL) {
- func = new FunctionNode(node->getName());
- functions.push_back(func);
- }
- currentFunction->addCallee(func);
- }
- break;
- }
- default:
- break;
- }
- return true;
-}
-
-DetectRecursion::ErrorCode DetectRecursion::detectRecursion()
-{
- FunctionNode* main = findFunctionByName("main(");
- if (main == NULL)
- return kErrorMissingMain;
- if (main->detectRecursion())
- return kErrorRecursion;
- return kErrorNone;
-}
-
-DetectRecursion::FunctionNode* DetectRecursion::findFunctionByName(
- const TString& name)
-{
- for (size_t i = 0; i < functions.size(); ++i) {
- if (functions[i]->getName() == name)
- return functions[i];
- }
- return NULL;
-}
-
diff --git a/src/3rdparty/angle/src/compiler/DetectRecursion.h b/src/3rdparty/angle/src/compiler/DetectRecursion.h
deleted file mode 100644
index bbac79dc9c..0000000000
--- a/src/3rdparty/angle/src/compiler/DetectRecursion.h
+++ /dev/null
@@ -1,60 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_DETECT_RECURSION_H_
-#define COMPILER_DETECT_RECURSION_H_
-
-#include "GLSLANG/ShaderLang.h"
-
-#include "compiler/intermediate.h"
-#include "compiler/VariableInfo.h"
-
-// Traverses intermediate tree to detect function recursion.
-class DetectRecursion : public TIntermTraverser {
-public:
- enum ErrorCode {
- kErrorMissingMain,
- kErrorRecursion,
- kErrorNone
- };
-
- DetectRecursion();
- ~DetectRecursion();
-
- virtual bool visitAggregate(Visit, TIntermAggregate*);
-
- ErrorCode detectRecursion();
-
-private:
- class FunctionNode {
- public:
- FunctionNode(const TString& fname);
-
- const TString& getName() const;
-
- // If a function is already in the callee list, this becomes a no-op.
- void addCallee(FunctionNode* callee);
-
- // Return true if recursive function calls are detected.
- bool detectRecursion();
-
- private:
- // mangled function name is unique.
- TString name;
-
- // functions that are directly called by this function.
- TVector<FunctionNode*> callees;
-
- Visit visit;
- };
-
- FunctionNode* findFunctionByName(const TString& name);
-
- TVector<FunctionNode*> functions;
- FunctionNode* currentFunction;
-};
-
-#endif // COMPILER_DETECT_RECURSION_H_
diff --git a/src/3rdparty/angle/src/compiler/InitializeGLPosition.cpp b/src/3rdparty/angle/src/compiler/InitializeGLPosition.cpp
deleted file mode 100644
index e0193e39d2..0000000000
--- a/src/3rdparty/angle/src/compiler/InitializeGLPosition.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/InitializeGLPosition.h"
-#include "compiler/debug.h"
-
-bool InitializeGLPosition::visitAggregate(Visit visit, TIntermAggregate* node)
-{
- bool visitChildren = !mCodeInserted;
- switch (node->getOp())
- {
- case EOpSequence: break;
- case EOpFunction:
- {
- // Function definition.
- ASSERT(visit == PreVisit);
- if (node->getName() == "main(")
- {
- TIntermSequence &sequence = node->getSequence();
- ASSERT((sequence.size() == 1) || (sequence.size() == 2));
- TIntermAggregate *body = NULL;
- if (sequence.size() == 1)
- {
- body = new TIntermAggregate(EOpSequence);
- sequence.push_back(body);
- }
- else
- {
- body = sequence[1]->getAsAggregate();
- }
- ASSERT(body);
- insertCode(body->getSequence());
- mCodeInserted = true;
- }
- break;
- }
- default: visitChildren = false; break;
- }
- return visitChildren;
-}
-
-void InitializeGLPosition::insertCode(TIntermSequence& sequence)
-{
- TIntermBinary *binary = new TIntermBinary(EOpAssign);
- sequence.insert(sequence.begin(), binary);
-
- TIntermSymbol *left = new TIntermSymbol(
- 0, "gl_Position", TType(EbtFloat, EbpUndefined, EvqPosition, 4));
- binary->setLeft(left);
-
- ConstantUnion *u = new ConstantUnion[4];
- for (int ii = 0; ii < 3; ++ii)
- u[ii].setFConst(0.0f);
- u[3].setFConst(1.0f);
- TIntermConstantUnion *right = new TIntermConstantUnion(
- u, TType(EbtFloat, EbpUndefined, EvqConst, 4));
- binary->setRight(right);
-}
diff --git a/src/3rdparty/angle/src/compiler/InitializeGLPosition.h b/src/3rdparty/angle/src/compiler/InitializeGLPosition.h
deleted file mode 100644
index 1b11075a13..0000000000
--- a/src/3rdparty/angle/src/compiler/InitializeGLPosition.h
+++ /dev/null
@@ -1,33 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_INITIALIZE_GL_POSITION_H_
-#define COMPILER_INITIALIZE_GL_POSITION_H_
-
-#include "compiler/intermediate.h"
-
-class InitializeGLPosition : public TIntermTraverser
-{
-public:
- InitializeGLPosition() : mCodeInserted(false) { }
-
-protected:
- virtual bool visitBinary(Visit visit, TIntermBinary* node) { return false; }
- virtual bool visitUnary(Visit visit, TIntermUnary* node) { return false; }
- virtual bool visitSelection(Visit visit, TIntermSelection* node) { return false; }
- virtual bool visitLoop(Visit visit, TIntermLoop* node) { return false; }
- virtual bool visitBranch(Visit visit, TIntermBranch* node) { return false; }
-
- virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
-
-private:
- // Insert AST node in the beginning of main() for "gl_Position = vec4(0.0, 0.0, 0.0, 1.0);".
- void insertCode(TIntermSequence& sequence);
-
- bool mCodeInserted;
-};
-
-#endif // COMPILER_INITIALIZE_GL_POSITION_H_
diff --git a/src/3rdparty/angle/src/compiler/IntermTraverse.cpp b/src/3rdparty/angle/src/compiler/IntermTraverse.cpp
deleted file mode 100644
index a13877f18f..0000000000
--- a/src/3rdparty/angle/src/compiler/IntermTraverse.cpp
+++ /dev/null
@@ -1,293 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/intermediate.h"
-
-//
-// Traverse the intermediate representation tree, and
-// call a node type specific function for each node.
-// Done recursively through the member function Traverse().
-// Node types can be skipped if their function to call is 0,
-// but their subtree will still be traversed.
-// Nodes with children can have their whole subtree skipped
-// if preVisit is turned on and the type specific function
-// returns false.
-//
-// preVisit, postVisit, and rightToLeft control what order
-// nodes are visited in.
-//
-
-//
-// Traversal functions for terminals are straighforward....
-//
-void TIntermSymbol::traverse(TIntermTraverser* it)
-{
- it->visitSymbol(this);
-}
-
-void TIntermConstantUnion::traverse(TIntermTraverser* it)
-{
- it->visitConstantUnion(this);
-}
-
-//
-// Traverse a binary node.
-//
-void TIntermBinary::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- //
- // visit the node before children if pre-visiting.
- //
- if(it->preVisit)
- {
- visit = it->visitBinary(PreVisit, this);
- }
-
- //
- // Visit the children, in the right order.
- //
- if(visit)
- {
- it->incrementDepth();
-
- if(it->rightToLeft)
- {
- if(right)
- {
- right->traverse(it);
- }
-
- if(it->inVisit)
- {
- visit = it->visitBinary(InVisit, this);
- }
-
- if(visit && left)
- {
- left->traverse(it);
- }
- }
- else
- {
- if(left)
- {
- left->traverse(it);
- }
-
- if(it->inVisit)
- {
- visit = it->visitBinary(InVisit, this);
- }
-
- if(visit && right)
- {
- right->traverse(it);
- }
- }
-
- it->decrementDepth();
- }
-
- //
- // Visit the node after the children, if requested and the traversal
- // hasn't been cancelled yet.
- //
- if(visit && it->postVisit)
- {
- it->visitBinary(PostVisit, this);
- }
-}
-
-//
-// Traverse a unary node. Same comments in binary node apply here.
-//
-void TIntermUnary::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if (it->preVisit)
- visit = it->visitUnary(PreVisit, this);
-
- if (visit) {
- it->incrementDepth();
- operand->traverse(it);
- it->decrementDepth();
- }
-
- if (visit && it->postVisit)
- it->visitUnary(PostVisit, this);
-}
-
-//
-// Traverse an aggregate node. Same comments in binary node apply here.
-//
-void TIntermAggregate::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if(it->preVisit)
- {
- visit = it->visitAggregate(PreVisit, this);
- }
-
- if(visit)
- {
- it->incrementDepth();
-
- if(it->rightToLeft)
- {
- for(TIntermSequence::reverse_iterator sit = sequence.rbegin(); sit != sequence.rend(); sit++)
- {
- (*sit)->traverse(it);
-
- if(visit && it->inVisit)
- {
- if(*sit != sequence.front())
- {
- visit = it->visitAggregate(InVisit, this);
- }
- }
- }
- }
- else
- {
- for(TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
- {
- (*sit)->traverse(it);
-
- if(visit && it->inVisit)
- {
- if(*sit != sequence.back())
- {
- visit = it->visitAggregate(InVisit, this);
- }
- }
- }
- }
-
- it->decrementDepth();
- }
-
- if(visit && it->postVisit)
- {
- it->visitAggregate(PostVisit, this);
- }
-}
-
-//
-// Traverse a selection node. Same comments in binary node apply here.
-//
-void TIntermSelection::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if (it->preVisit)
- visit = it->visitSelection(PreVisit, this);
-
- if (visit) {
- it->incrementDepth();
- if (it->rightToLeft) {
- if (falseBlock)
- falseBlock->traverse(it);
- if (trueBlock)
- trueBlock->traverse(it);
- condition->traverse(it);
- } else {
- condition->traverse(it);
- if (trueBlock)
- trueBlock->traverse(it);
- if (falseBlock)
- falseBlock->traverse(it);
- }
- it->decrementDepth();
- }
-
- if (visit && it->postVisit)
- it->visitSelection(PostVisit, this);
-}
-
-//
-// Traverse a loop node. Same comments in binary node apply here.
-//
-void TIntermLoop::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if(it->preVisit)
- {
- visit = it->visitLoop(PreVisit, this);
- }
-
- if(visit)
- {
- it->incrementDepth();
-
- if(it->rightToLeft)
- {
- if(expr)
- {
- expr->traverse(it);
- }
-
- if(body)
- {
- body->traverse(it);
- }
-
- if(cond)
- {
- cond->traverse(it);
- }
- }
- else
- {
- if(cond)
- {
- cond->traverse(it);
- }
-
- if(body)
- {
- body->traverse(it);
- }
-
- if(expr)
- {
- expr->traverse(it);
- }
- }
-
- it->decrementDepth();
- }
-
- if(visit && it->postVisit)
- {
- it->visitLoop(PostVisit, this);
- }
-}
-
-//
-// Traverse a branch node. Same comments in binary node apply here.
-//
-void TIntermBranch::traverse(TIntermTraverser* it)
-{
- bool visit = true;
-
- if (it->preVisit)
- visit = it->visitBranch(PreVisit, this);
-
- if (visit && expression) {
- it->incrementDepth();
- expression->traverse(it);
- it->decrementDepth();
- }
-
- if (visit && it->postVisit)
- it->visitBranch(PostVisit, this);
-}
-
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
index 3e22e1f1c5..a7ce862bcb 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
@@ -25,14 +25,14 @@ void Diagnostics::report(ID id,
Diagnostics::Severity Diagnostics::severity(ID id)
{
- if ((id > ERROR_BEGIN) && (id < ERROR_END))
- return ERROR;
+ if ((id > PP_ERROR_BEGIN) && (id < PP_ERROR_END))
+ return PP_ERROR;
- if ((id > WARNING_BEGIN) && (id < WARNING_END))
- return WARNING;
+ if ((id > PP_WARNING_BEGIN) && (id < PP_WARNING_END))
+ return PP_WARNING;
assert(false);
- return ERROR;
+ return PP_ERROR;
}
std::string Diagnostics::message(ID id)
@@ -40,82 +40,82 @@ std::string Diagnostics::message(ID id)
switch (id)
{
// Errors begin.
- case INTERNAL_ERROR:
+ case PP_INTERNAL_ERROR:
return "internal error";
- case OUT_OF_MEMORY:
+ case PP_OUT_OF_MEMORY:
return "out of memory";
- case INVALID_CHARACTER:
+ case PP_INVALID_CHARACTER:
return "invalid character";
- case INVALID_NUMBER:
+ case PP_INVALID_NUMBER:
return "invalid number";
- case INTEGER_OVERFLOW:
+ case PP_INTEGER_OVERFLOW:
return "integer overflow";
- case FLOAT_OVERFLOW:
+ case PP_FLOAT_OVERFLOW:
return "float overflow";
- case TOKEN_TOO_LONG:
+ case PP_TOKEN_TOO_LONG:
return "token too long";
- case INVALID_EXPRESSION:
+ case PP_INVALID_EXPRESSION:
return "invalid expression";
- case DIVISION_BY_ZERO:
+ case PP_DIVISION_BY_ZERO:
return "division by zero";
- case EOF_IN_COMMENT:
+ case PP_EOF_IN_COMMENT:
return "unexpected end of file found in comment";
- case UNEXPECTED_TOKEN:
+ case PP_UNEXPECTED_TOKEN:
return "unexpected token";
- case DIRECTIVE_INVALID_NAME:
+ case PP_DIRECTIVE_INVALID_NAME:
return "invalid directive name";
- case MACRO_NAME_RESERVED:
+ case PP_MACRO_NAME_RESERVED:
return "macro name is reserved";
- case MACRO_REDEFINED:
+ case PP_MACRO_REDEFINED:
return "macro redefined";
- case MACRO_PREDEFINED_REDEFINED:
+ case PP_MACRO_PREDEFINED_REDEFINED:
return "predefined macro redefined";
- case MACRO_PREDEFINED_UNDEFINED:
+ case PP_MACRO_PREDEFINED_UNDEFINED:
return "predefined macro undefined";
- case MACRO_UNTERMINATED_INVOCATION:
+ case PP_MACRO_UNTERMINATED_INVOCATION:
return "unterminated macro invocation";
- case MACRO_TOO_FEW_ARGS:
+ case PP_MACRO_TOO_FEW_ARGS:
return "Not enough arguments for macro";
- case MACRO_TOO_MANY_ARGS:
+ case PP_MACRO_TOO_MANY_ARGS:
return "Too many arguments for macro";
- case CONDITIONAL_ENDIF_WITHOUT_IF:
+ case PP_CONDITIONAL_ENDIF_WITHOUT_IF:
return "unexpected #endif found without a matching #if";
- case CONDITIONAL_ELSE_WITHOUT_IF:
+ case PP_CONDITIONAL_ELSE_WITHOUT_IF:
return "unexpected #else found without a matching #if";
- case CONDITIONAL_ELSE_AFTER_ELSE:
+ case PP_CONDITIONAL_ELSE_AFTER_ELSE:
return "unexpected #else found after another #else";
- case CONDITIONAL_ELIF_WITHOUT_IF:
+ case PP_CONDITIONAL_ELIF_WITHOUT_IF:
return "unexpected #elif found without a matching #if";
- case CONDITIONAL_ELIF_AFTER_ELSE:
+ case PP_CONDITIONAL_ELIF_AFTER_ELSE:
return "unexpected #elif found after #else";
- case CONDITIONAL_UNTERMINATED:
+ case PP_CONDITIONAL_UNTERMINATED:
return "unexpected end of file found in conditional block";
- case INVALID_EXTENSION_NAME:
+ case PP_INVALID_EXTENSION_NAME:
return "invalid extension name";
- case INVALID_EXTENSION_BEHAVIOR:
+ case PP_INVALID_EXTENSION_BEHAVIOR:
return "invalid extension behavior";
- case INVALID_EXTENSION_DIRECTIVE:
+ case PP_INVALID_EXTENSION_DIRECTIVE:
return "invalid extension directive";
- case INVALID_VERSION_NUMBER:
+ case PP_INVALID_VERSION_NUMBER:
return "invalid version number";
- case INVALID_VERSION_DIRECTIVE:
+ case PP_INVALID_VERSION_DIRECTIVE:
return "invalid version directive";
- case VERSION_NOT_FIRST_STATEMENT:
+ case PP_VERSION_NOT_FIRST_STATEMENT:
return "#version directive must occur before anything else, "
"except for comments and white space";
- case INVALID_LINE_NUMBER:
+ case PP_INVALID_LINE_NUMBER:
return "invalid line number";
- case INVALID_FILE_NUMBER:
+ case PP_INVALID_FILE_NUMBER:
return "invalid file number";
- case INVALID_LINE_DIRECTIVE:
+ case PP_INVALID_LINE_DIRECTIVE:
return "invalid line directive";
// Errors end.
// Warnings begin.
- case EOF_IN_DIRECTIVE:
+ case PP_EOF_IN_DIRECTIVE:
return "unexpected end of file found in directive";
- case CONDITIONAL_UNEXPECTED_TOKEN:
+ case PP_CONDITIONAL_UNEXPECTED_TOKEN:
return "unexpected token after conditional expression";
- case UNRECOGNIZED_PRAGMA:
+ case PP_UNRECOGNIZED_PRAGMA:
return "unrecognized pragma";
// Warnings end.
default:
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
index 07bc411846..2c8c539137 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
@@ -21,53 +21,53 @@ class Diagnostics
public:
enum Severity
{
- ERROR,
- WARNING
+ PP_ERROR,
+ PP_WARNING
};
enum ID
{
- ERROR_BEGIN,
- INTERNAL_ERROR,
- OUT_OF_MEMORY,
- INVALID_CHARACTER,
- INVALID_NUMBER,
- INTEGER_OVERFLOW,
- FLOAT_OVERFLOW,
- TOKEN_TOO_LONG,
- INVALID_EXPRESSION,
- DIVISION_BY_ZERO,
- EOF_IN_COMMENT,
- UNEXPECTED_TOKEN,
- DIRECTIVE_INVALID_NAME,
- MACRO_NAME_RESERVED,
- MACRO_REDEFINED,
- MACRO_PREDEFINED_REDEFINED,
- MACRO_PREDEFINED_UNDEFINED,
- MACRO_UNTERMINATED_INVOCATION,
- MACRO_TOO_FEW_ARGS,
- MACRO_TOO_MANY_ARGS,
- CONDITIONAL_ENDIF_WITHOUT_IF,
- CONDITIONAL_ELSE_WITHOUT_IF,
- CONDITIONAL_ELSE_AFTER_ELSE,
- CONDITIONAL_ELIF_WITHOUT_IF,
- CONDITIONAL_ELIF_AFTER_ELSE,
- CONDITIONAL_UNTERMINATED,
- INVALID_EXTENSION_NAME,
- INVALID_EXTENSION_BEHAVIOR,
- INVALID_EXTENSION_DIRECTIVE,
- INVALID_VERSION_NUMBER,
- INVALID_VERSION_DIRECTIVE,
- VERSION_NOT_FIRST_STATEMENT,
- INVALID_LINE_NUMBER,
- INVALID_FILE_NUMBER,
- INVALID_LINE_DIRECTIVE,
- ERROR_END,
+ PP_ERROR_BEGIN,
+ PP_INTERNAL_ERROR,
+ PP_OUT_OF_MEMORY,
+ PP_INVALID_CHARACTER,
+ PP_INVALID_NUMBER,
+ PP_INTEGER_OVERFLOW,
+ PP_FLOAT_OVERFLOW,
+ PP_TOKEN_TOO_LONG,
+ PP_INVALID_EXPRESSION,
+ PP_DIVISION_BY_ZERO,
+ PP_EOF_IN_COMMENT,
+ PP_UNEXPECTED_TOKEN,
+ PP_DIRECTIVE_INVALID_NAME,
+ PP_MACRO_NAME_RESERVED,
+ PP_MACRO_REDEFINED,
+ PP_MACRO_PREDEFINED_REDEFINED,
+ PP_MACRO_PREDEFINED_UNDEFINED,
+ PP_MACRO_UNTERMINATED_INVOCATION,
+ PP_MACRO_TOO_FEW_ARGS,
+ PP_MACRO_TOO_MANY_ARGS,
+ PP_CONDITIONAL_ENDIF_WITHOUT_IF,
+ PP_CONDITIONAL_ELSE_WITHOUT_IF,
+ PP_CONDITIONAL_ELSE_AFTER_ELSE,
+ PP_CONDITIONAL_ELIF_WITHOUT_IF,
+ PP_CONDITIONAL_ELIF_AFTER_ELSE,
+ PP_CONDITIONAL_UNTERMINATED,
+ PP_INVALID_EXTENSION_NAME,
+ PP_INVALID_EXTENSION_BEHAVIOR,
+ PP_INVALID_EXTENSION_DIRECTIVE,
+ PP_INVALID_VERSION_NUMBER,
+ PP_INVALID_VERSION_DIRECTIVE,
+ PP_VERSION_NOT_FIRST_STATEMENT,
+ PP_INVALID_LINE_NUMBER,
+ PP_INVALID_FILE_NUMBER,
+ PP_INVALID_LINE_DIRECTIVE,
+ PP_ERROR_END,
- WARNING_BEGIN,
- EOF_IN_DIRECTIVE,
- CONDITIONAL_UNEXPECTED_TOKEN,
- UNRECOGNIZED_PRAGMA,
- WARNING_END
+ PP_WARNING_BEGIN,
+ PP_EOF_IN_DIRECTIVE,
+ PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ PP_UNRECOGNIZED_PRAGMA,
+ PP_WARNING_END
};
virtual ~Diagnostics();
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
index 94dfdf513d..ebec79804d 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
@@ -172,7 +172,7 @@ class DefinedParser : public Lexer
if (token->type != Token::IDENTIFIER)
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location, token->text);
skipUntilEOD(mLexer, token);
return;
@@ -185,7 +185,7 @@ class DefinedParser : public Lexer
mLexer->lex(token);
if (token->type != ')')
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location, token->text);
skipUntilEOD(mLexer, token);
return;
@@ -233,7 +233,7 @@ void DirectiveParser::lex(Token* token)
if (!mConditionalStack.empty())
{
const ConditionalBlock& block = mConditionalStack.back();
- mDiagnostics->report(Diagnostics::CONDITIONAL_UNTERMINATED,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNTERMINATED,
block.location, block.type);
}
break;
@@ -268,7 +268,7 @@ void DirectiveParser::parseDirective(Token* token)
switch(directive)
{
case DIRECTIVE_NONE:
- mDiagnostics->report(Diagnostics::DIRECTIVE_INVALID_NAME,
+ mDiagnostics->report(Diagnostics::PP_DIRECTIVE_INVALID_NAME,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
break;
@@ -319,7 +319,7 @@ void DirectiveParser::parseDirective(Token* token)
skipUntilEOD(mTokenizer, token);
if (token->type == Token::LAST)
{
- mDiagnostics->report(Diagnostics::EOF_IN_DIRECTIVE,
+ mDiagnostics->report(Diagnostics::PP_EOF_IN_DIRECTIVE,
token->location, token->text);
}
}
@@ -331,19 +331,19 @@ void DirectiveParser::parseDefine(Token* token)
mTokenizer->lex(token);
if (token->type != Token::IDENTIFIER)
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location, token->text);
return;
}
if (isMacroPredefined(token->text, *mMacroSet))
{
- mDiagnostics->report(Diagnostics::MACRO_PREDEFINED_REDEFINED,
+ mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_REDEFINED,
token->location, token->text);
return;
}
if (isMacroNameReserved(token->text))
{
- mDiagnostics->report(Diagnostics::MACRO_NAME_RESERVED,
+ mDiagnostics->report(Diagnostics::PP_MACRO_NAME_RESERVED,
token->location, token->text);
return;
}
@@ -368,7 +368,7 @@ void DirectiveParser::parseDefine(Token* token)
if (token->type != ')')
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location,
token->text);
return;
@@ -396,7 +396,7 @@ void DirectiveParser::parseDefine(Token* token)
MacroSet::const_iterator iter = mMacroSet->find(macro.name);
if (iter != mMacroSet->end() && !macro.equals(iter->second))
{
- mDiagnostics->report(Diagnostics::MACRO_REDEFINED,
+ mDiagnostics->report(Diagnostics::PP_MACRO_REDEFINED,
token->location,
macro.name);
return;
@@ -411,7 +411,7 @@ void DirectiveParser::parseUndef(Token* token)
mTokenizer->lex(token);
if (token->type != Token::IDENTIFIER)
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location, token->text);
return;
}
@@ -421,7 +421,7 @@ void DirectiveParser::parseUndef(Token* token)
{
if (iter->second.predefined)
{
- mDiagnostics->report(Diagnostics::MACRO_PREDEFINED_UNDEFINED,
+ mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_UNDEFINED,
token->location, token->text);
}
else
@@ -457,7 +457,7 @@ void DirectiveParser::parseElse(Token* token)
if (mConditionalStack.empty())
{
- mDiagnostics->report(Diagnostics::CONDITIONAL_ELSE_WITHOUT_IF,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_WITHOUT_IF,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
return;
@@ -472,7 +472,7 @@ void DirectiveParser::parseElse(Token* token)
}
if (block.foundElseGroup)
{
- mDiagnostics->report(Diagnostics::CONDITIONAL_ELSE_AFTER_ELSE,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_AFTER_ELSE,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
return;
@@ -486,7 +486,7 @@ void DirectiveParser::parseElse(Token* token)
mTokenizer->lex(token);
if (!isEOD(token))
{
- mDiagnostics->report(Diagnostics::CONDITIONAL_UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
}
@@ -498,7 +498,7 @@ void DirectiveParser::parseElif(Token* token)
if (mConditionalStack.empty())
{
- mDiagnostics->report(Diagnostics::CONDITIONAL_ELIF_WITHOUT_IF,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_WITHOUT_IF,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
return;
@@ -513,7 +513,7 @@ void DirectiveParser::parseElif(Token* token)
}
if (block.foundElseGroup)
{
- mDiagnostics->report(Diagnostics::CONDITIONAL_ELIF_AFTER_ELSE,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_AFTER_ELSE,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
return;
@@ -538,7 +538,7 @@ void DirectiveParser::parseEndif(Token* token)
if (mConditionalStack.empty())
{
- mDiagnostics->report(Diagnostics::CONDITIONAL_ENDIF_WITHOUT_IF,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ENDIF_WITHOUT_IF,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
return;
@@ -550,7 +550,7 @@ void DirectiveParser::parseEndif(Token* token)
mTokenizer->lex(token);
if (!isEOD(token))
{
- mDiagnostics->report(Diagnostics::CONDITIONAL_UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
}
@@ -618,7 +618,7 @@ void DirectiveParser::parsePragma(Token* token)
(state == RIGHT_PAREN + 1)); // With value.
if (!valid)
{
- mDiagnostics->report(Diagnostics::UNRECOGNIZED_PRAGMA,
+ mDiagnostics->report(Diagnostics::PP_UNRECOGNIZED_PRAGMA,
token->location, name);
}
else if (state > PRAGMA_NAME) // Do not notify for empty pragma.
@@ -650,7 +650,7 @@ void DirectiveParser::parseExtension(Token* token)
case EXT_NAME:
if (valid && (token->type != Token::IDENTIFIER))
{
- mDiagnostics->report(Diagnostics::INVALID_EXTENSION_NAME,
+ mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_NAME,
token->location, token->text);
valid = false;
}
@@ -659,7 +659,7 @@ void DirectiveParser::parseExtension(Token* token)
case COLON:
if (valid && (token->type != ':'))
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location, token->text);
valid = false;
}
@@ -667,7 +667,7 @@ void DirectiveParser::parseExtension(Token* token)
case EXT_BEHAVIOR:
if (valid && (token->type != Token::IDENTIFIER))
{
- mDiagnostics->report(Diagnostics::INVALID_EXTENSION_BEHAVIOR,
+ mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_BEHAVIOR,
token->location, token->text);
valid = false;
}
@@ -676,7 +676,7 @@ void DirectiveParser::parseExtension(Token* token)
default:
if (valid)
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location, token->text);
valid = false;
}
@@ -686,7 +686,7 @@ void DirectiveParser::parseExtension(Token* token)
}
if (valid && (state != EXT_BEHAVIOR + 1))
{
- mDiagnostics->report(Diagnostics::INVALID_EXTENSION_DIRECTIVE,
+ mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_DIRECTIVE,
token->location, token->text);
valid = false;
}
@@ -700,7 +700,7 @@ void DirectiveParser::parseVersion(Token* token)
if (mPastFirstStatement)
{
- mDiagnostics->report(Diagnostics::VERSION_NOT_FIRST_STATEMENT,
+ mDiagnostics->report(Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
return;
@@ -723,13 +723,13 @@ void DirectiveParser::parseVersion(Token* token)
case VERSION_NUMBER:
if (valid && (token->type != Token::CONST_INT))
{
- mDiagnostics->report(Diagnostics::INVALID_VERSION_NUMBER,
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_NUMBER,
token->location, token->text);
valid = false;
}
if (valid && !token->iValue(&version))
{
- mDiagnostics->report(Diagnostics::INTEGER_OVERFLOW,
+ mDiagnostics->report(Diagnostics::PP_INTEGER_OVERFLOW,
token->location, token->text);
valid = false;
}
@@ -737,7 +737,7 @@ void DirectiveParser::parseVersion(Token* token)
default:
if (valid)
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location, token->text);
valid = false;
}
@@ -747,7 +747,7 @@ void DirectiveParser::parseVersion(Token* token)
}
if (valid && (state != VERSION_NUMBER + 1))
{
- mDiagnostics->report(Diagnostics::INVALID_VERSION_DIRECTIVE,
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE,
token->location, token->text);
valid = false;
}
@@ -778,13 +778,13 @@ void DirectiveParser::parseLine(Token* token)
case LINE_NUMBER:
if (valid && (token->type != Token::CONST_INT))
{
- mDiagnostics->report(Diagnostics::INVALID_LINE_NUMBER,
+ mDiagnostics->report(Diagnostics::PP_INVALID_LINE_NUMBER,
token->location, token->text);
valid = false;
}
if (valid && !token->iValue(&line))
{
- mDiagnostics->report(Diagnostics::INTEGER_OVERFLOW,
+ mDiagnostics->report(Diagnostics::PP_INTEGER_OVERFLOW,
token->location, token->text);
valid = false;
}
@@ -792,13 +792,13 @@ void DirectiveParser::parseLine(Token* token)
case FILE_NUMBER:
if (valid && (token->type != Token::CONST_INT))
{
- mDiagnostics->report(Diagnostics::INVALID_FILE_NUMBER,
+ mDiagnostics->report(Diagnostics::PP_INVALID_FILE_NUMBER,
token->location, token->text);
valid = false;
}
if (valid && !token->iValue(&file))
{
- mDiagnostics->report(Diagnostics::INTEGER_OVERFLOW,
+ mDiagnostics->report(Diagnostics::PP_INTEGER_OVERFLOW,
token->location, token->text);
valid = false;
}
@@ -806,7 +806,7 @@ void DirectiveParser::parseLine(Token* token)
default:
if (valid)
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location, token->text);
valid = false;
}
@@ -817,7 +817,7 @@ void DirectiveParser::parseLine(Token* token)
if (valid && (state != FILE_NUMBER) && (state != FILE_NUMBER + 1))
{
- mDiagnostics->report(Diagnostics::INVALID_LINE_DIRECTIVE,
+ mDiagnostics->report(Diagnostics::PP_INVALID_LINE_DIRECTIVE,
token->location, token->text);
valid = false;
}
@@ -893,7 +893,7 @@ int DirectiveParser::parseExpressionIf(Token* token)
// Warn if there are tokens after #if expression.
if (!isEOD(token))
{
- mDiagnostics->report(Diagnostics::CONDITIONAL_UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
}
@@ -909,7 +909,7 @@ int DirectiveParser::parseExpressionIfdef(Token* token)
mTokenizer->lex(token);
if (token->type != Token::IDENTIFIER)
{
- mDiagnostics->report(Diagnostics::UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
return 0;
@@ -922,7 +922,7 @@ int DirectiveParser::parseExpressionIfdef(Token* token)
mTokenizer->lex(token);
if (!isEOD(token))
{
- mDiagnostics->report(Diagnostics::CONDITIONAL_UNEXPECTED_TOKEN,
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
token->location, token->text);
skipUntilEOD(mTokenizer, token);
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
index b6d3143e60..9fa0f0bf80 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
+++ b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
@@ -33,6 +33,12 @@ WHICH GENERATES THE GLSL ES preprocessor expression parser.
#include "ExpressionParser.h"
+#if defined(_MSC_VER)
+#include <malloc.h>
+#else
+#include <stdlib.h>
+#endif
+
#include <cassert>
#include <sstream>
@@ -146,7 +152,7 @@ expression
std::ostringstream stream;
stream << $1 << " % " << $3;
std::string text = stream.str();
- context->diagnostics->report(pp::Diagnostics::DIVISION_BY_ZERO,
+ context->diagnostics->report(pp::Diagnostics::PP_DIVISION_BY_ZERO,
context->token->location,
text.c_str());
YYABORT;
@@ -159,7 +165,7 @@ expression
std::ostringstream stream;
stream << $1 << " / " << $3;
std::string text = stream.str();
- context->diagnostics->report(pp::Diagnostics::DIVISION_BY_ZERO,
+ context->diagnostics->report(pp::Diagnostics::PP_DIVISION_BY_ZERO,
context->token->location,
text.c_str());
YYABORT;
@@ -201,7 +207,7 @@ int yylex(YYSTYPE* lvalp, Context* context)
unsigned int val = 0;
if (!token->uValue(&val))
{
- context->diagnostics->report(pp::Diagnostics::INTEGER_OVERFLOW,
+ context->diagnostics->report(pp::Diagnostics::PP_INTEGER_OVERFLOW,
token->location, token->text);
}
*lvalp = static_cast<YYSTYPE>(val);
@@ -242,7 +248,7 @@ int yylex(YYSTYPE* lvalp, Context* context)
void yyerror(Context* context, const char* reason)
{
- context->diagnostics->report(pp::Diagnostics::INVALID_EXPRESSION,
+ context->diagnostics->report(pp::Diagnostics::PP_INVALID_EXPRESSION,
context->token->location,
reason);
}
@@ -270,12 +276,12 @@ bool ExpressionParser::parse(Token* token, int* result)
break;
case 2:
- mDiagnostics->report(Diagnostics::OUT_OF_MEMORY, token->location, "");
+ mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token->location, "");
break;
default:
assert(false);
- mDiagnostics->report(Diagnostics::INTERNAL_ERROR, token->location, "");
+ mDiagnostics->report(Diagnostics::PP_INTERNAL_ERROR, token->location, "");
break;
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
index 1116c516ff..b789260af9 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
@@ -254,7 +254,7 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
if (token.type == Token::LAST)
{
- mDiagnostics->report(Diagnostics::MACRO_UNTERMINATED_INVOCATION,
+ mDiagnostics->report(Diagnostics::PP_MACRO_UNTERMINATED_INVOCATION,
identifier.location, identifier.text);
// Do not lose EOF token.
ungetToken(token);
@@ -302,8 +302,8 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
if (args->size() != params.size())
{
Diagnostics::ID id = args->size() < macro.parameters.size() ?
- Diagnostics::MACRO_TOO_FEW_ARGS :
- Diagnostics::MACRO_TOO_MANY_ARGS;
+ Diagnostics::PP_MACRO_TOO_FEW_ARGS :
+ Diagnostics::PP_MACRO_TOO_MANY_ARGS;
mDiagnostics->report(id, identifier.location, identifier.text);
return false;
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
index b615c85dce..580ffba459 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
@@ -101,11 +101,11 @@ void Preprocessor::lex(Token* token)
assert(false);
break;
case Token::PP_NUMBER:
- mImpl->diagnostics->report(Diagnostics::INVALID_NUMBER,
+ mImpl->diagnostics->report(Diagnostics::PP_INVALID_NUMBER,
token->location, token->text);
break;
case Token::PP_OTHER:
- mImpl->diagnostics->report(Diagnostics::INVALID_CHARACTER,
+ mImpl->diagnostics->report(Diagnostics::PP_INVALID_CHARACTER,
token->location, token->text);
break;
default:
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
index 01f0177b6c..f1380b26b7 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
@@ -256,7 +256,7 @@ FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
if (YY_START == COMMENT)
{
- yyextra->diagnostics->report(pp::Diagnostics::EOF_IN_COMMENT,
+ yyextra->diagnostics->report(pp::Diagnostics::PP_EOF_IN_COMMENT,
pp::SourceLocation(yyfileno, yylineno),
"");
}
@@ -304,7 +304,7 @@ void Tokenizer::lex(Token* token)
token->type = yylex(&token->text, &token->location, mHandle);
if (token->text.size() > mMaxTokenLength)
{
- mContext.diagnostics->report(Diagnostics::TOKEN_TOO_LONG,
+ mContext.diagnostics->report(Diagnostics::PP_TOKEN_TOO_LONG,
token->location, token->text);
token->text.erase(mMaxTokenLength);
}
diff --git a/src/3rdparty/angle/src/compiler/BaseTypes.h b/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
index 1631f4f779..7bdaf14983 100644
--- a/src/3rdparty/angle/src/compiler/BaseTypes.h
+++ b/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
@@ -82,6 +82,7 @@ enum TQualifier
{
EvqTemporary, // For temporaries (within a function), read/write
EvqGlobal, // For globals read/write
+ EvqInternal, // For internal use, not visible to the user
EvqConst, // User defined constants and non-output parameters in functions
EvqAttribute, // Readonly
EvqVaryingIn, // readonly, fragment shaders only
diff --git a/src/3rdparty/angle/src/compiler/BuiltInFunctionEmulator.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
index 1c4b25f13f..92b71c6bdb 100644
--- a/src/3rdparty/angle/src/compiler/BuiltInFunctionEmulator.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
@@ -4,9 +4,9 @@
// found in the LICENSE file.
//
-#include "compiler/BuiltInFunctionEmulator.h"
+#include "compiler/translator/BuiltInFunctionEmulator.h"
-#include "compiler/SymbolTable.h"
+#include "compiler/translator/SymbolTable.h"
namespace {
diff --git a/src/3rdparty/angle/src/compiler/BuiltInFunctionEmulator.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
index 0d904f41d0..cfb71a803a 100644
--- a/src/3rdparty/angle/src/compiler/BuiltInFunctionEmulator.h
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
@@ -9,8 +9,8 @@
#include "GLSLANG/ShaderLang.h"
-#include "compiler/InfoSink.h"
-#include "compiler/intermediate.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/intermediate.h"
//
// This class decides which built-in functions need to be replaced with the
diff --git a/src/3rdparty/angle/src/compiler/CodeGenGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
index 226bf8f0fc..8f5d129104 100644
--- a/src/3rdparty/angle/src/compiler/CodeGenGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
@@ -4,8 +4,9 @@
// found in the LICENSE file.
//
-#include "compiler/TranslatorGLSL.h"
-#include "compiler/TranslatorESSL.h"
+#include "compiler/translator/TranslatorESSL.h"
+#include "compiler/translator/TranslatorGLSL.h"
+#include "compiler/translator/TranslatorHLSL.h"
//
// This function must be provided to create the actual
@@ -16,10 +17,13 @@ TCompiler* ConstructCompiler(
ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
{
switch (output) {
- case SH_GLSL_OUTPUT:
- return new TranslatorGLSL(type, spec);
case SH_ESSL_OUTPUT:
return new TranslatorESSL(type, spec);
+ case SH_GLSL_OUTPUT:
+ return new TranslatorGLSL(type, spec);
+ case SH_HLSL9_OUTPUT:
+ case SH_HLSL11_OUTPUT:
+ return new TranslatorHLSL(type, spec, output);
default:
return NULL;
}
diff --git a/src/3rdparty/angle/src/compiler/Common.h b/src/3rdparty/angle/src/compiler/translator/Common.h
index 46f9440fff..1e4503e340 100644
--- a/src/3rdparty/angle/src/compiler/Common.h
+++ b/src/3rdparty/angle/src/compiler/translator/Common.h
@@ -11,8 +11,12 @@
#include <sstream>
#include <string>
#include <vector>
+#include <limits>
+#include <stdio.h>
-#include "compiler/PoolAlloc.h"
+#include "compiler/translator/PoolAlloc.h"
+#include "compiler/translator/compilerdebug.h"
+#include "common/angleutils.h"
struct TSourceLoc {
int first_file;
@@ -74,4 +78,15 @@ public:
TMap(const tAllocator& a) : std::map<K, D, CMP, tAllocator>(std::map<K, D, CMP, tAllocator>::key_compare(), a) {}
};
+// Integer to TString conversion
+template <typename T>
+inline TString str(T i)
+{
+ ASSERT(std::numeric_limits<T>::is_integer);
+ char buffer[((8 * sizeof(T)) / 3) + 3];
+ const char *formatStr = std::numeric_limits<T>::is_signed ? "%d" : "%u";
+ snprintf(buffer, sizeof(buffer), formatStr, i);
+ return buffer;
+}
+
#endif // _COMMON_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/Compiler.cpp b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
index ee64057ac4..eb7465e35c 100644
--- a/src/3rdparty/angle/src/compiler/Compiler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
@@ -4,22 +4,23 @@
// found in the LICENSE file.
//
-#include "compiler/BuiltInFunctionEmulator.h"
-#include "compiler/DetectCallDepth.h"
-#include "compiler/ForLoopUnroll.h"
-#include "compiler/Initialize.h"
-#include "compiler/InitializeGLPosition.h"
-#include "compiler/InitializeParseContext.h"
-#include "compiler/MapLongVariableNames.h"
-#include "compiler/ParseHelper.h"
-#include "compiler/RenameFunction.h"
-#include "compiler/ShHandle.h"
-#include "compiler/ValidateLimitations.h"
-#include "compiler/VariablePacker.h"
-#include "compiler/depgraph/DependencyGraph.h"
-#include "compiler/depgraph/DependencyGraphOutput.h"
-#include "compiler/timing/RestrictFragmentShaderTiming.h"
-#include "compiler/timing/RestrictVertexShaderTiming.h"
+#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/DetectCallDepth.h"
+#include "compiler/translator/ForLoopUnroll.h"
+#include "compiler/translator/Initialize.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/InitializeVariables.h"
+#include "compiler/translator/MapLongVariableNames.h"
+#include "compiler/translator/ParseContext.h"
+#include "compiler/translator/RenameFunction.h"
+#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/UnfoldShortCircuitAST.h"
+#include "compiler/translator/ValidateLimitations.h"
+#include "compiler/translator/VariablePacker.h"
+#include "compiler/translator/depgraph/DependencyGraph.h"
+#include "compiler/translator/depgraph/DependencyGraphOutput.h"
+#include "compiler/translator/timing/RestrictFragmentShaderTiming.h"
+#include "compiler/translator/timing/RestrictVertexShaderTiming.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
bool isWebGLBasedSpec(ShShaderSpec spec)
@@ -28,43 +29,51 @@ bool isWebGLBasedSpec(ShShaderSpec spec)
}
namespace {
-class TScopedPoolAllocator {
-public:
- TScopedPoolAllocator(TPoolAllocator* allocator) : mAllocator(allocator) {
+class TScopedPoolAllocator
+{
+ public:
+ TScopedPoolAllocator(TPoolAllocator* allocator) : mAllocator(allocator)
+ {
mAllocator->push();
SetGlobalPoolAllocator(mAllocator);
}
- ~TScopedPoolAllocator() {
+ ~TScopedPoolAllocator()
+ {
SetGlobalPoolAllocator(NULL);
mAllocator->pop();
}
-private:
+ private:
TPoolAllocator* mAllocator;
};
-class TScopedSymbolTableLevel {
-public:
- TScopedSymbolTableLevel(TSymbolTable* table) : mTable(table) {
+class TScopedSymbolTableLevel
+{
+ public:
+ TScopedSymbolTableLevel(TSymbolTable* table) : mTable(table)
+ {
ASSERT(mTable->atBuiltInLevel());
mTable->push();
}
- ~TScopedSymbolTableLevel() {
+ ~TScopedSymbolTableLevel()
+ {
while (!mTable->atBuiltInLevel())
mTable->pop();
}
-private:
+ private:
TSymbolTable* mTable;
};
} // namespace
-TShHandleBase::TShHandleBase() {
+TShHandleBase::TShHandleBase()
+{
allocator.push();
SetGlobalPoolAllocator(&allocator);
}
-TShHandleBase::~TShHandleBase() {
+TShHandleBase::~TShHandleBase()
+{
SetGlobalPoolAllocator(NULL);
allocator.popAll();
}
@@ -150,7 +159,8 @@ bool TCompiler::compile(const char* const shaderStrings[],
bool success =
(PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], NULL, &parseContext) == 0) &&
(parseContext.treeRoot != NULL);
- if (success) {
+ if (success)
+ {
TIntermNode* root = parseContext.treeRoot;
success = intermediate.postProcess(root);
@@ -189,20 +199,31 @@ bool TCompiler::compile(const char* const shaderStrings[],
if (success && (compileOptions & SH_MAP_LONG_VARIABLE_NAMES) && hashFunction == NULL)
mapLongVariableNames(root);
- if (success && shaderType == SH_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION)) {
- InitializeGLPosition initGLPosition;
- root->traverse(&initGLPosition);
+ if (success && shaderType == SH_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
+ initializeGLPosition(root);
+
+ if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
+ {
+ UnfoldShortCircuitAST unfoldShortCircuit;
+ root->traverse(&unfoldShortCircuit);
+ unfoldShortCircuit.updateTree();
}
- if (success && (compileOptions & SH_VARIABLES)) {
+ if (success && (compileOptions & SH_VARIABLES))
+ {
collectVariables(root);
- if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS) {
+ if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
+ {
success = enforcePackingRestrictions();
- if (!success) {
+ if (!success)
+ {
infoSink.info.prefix(EPrefixError);
infoSink.info << "too many uniforms";
}
}
+ if (success && shaderType == SH_VERTEX_SHADER &&
+ (compileOptions & SH_INIT_VARYINGS_WITHOUT_STATIC_USE))
+ initializeVaryingsWithoutStaticUse(root);
}
if (success && (compileOptions & SH_INTERMEDIATE_TREE))
@@ -251,12 +272,14 @@ bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
symbolTable.setDefaultPrecision(integer, EbpHigh);
symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
break;
- default: assert(false && "Language not supported");
+ default:
+ assert(false && "Language not supported");
}
// We set defaults for all the sampler types, even those that are
// only available if an extension exists.
for (int samplerType = EbtGuardSamplerBegin + 1;
- samplerType < EbtGuardSamplerEnd; ++samplerType) {
+ samplerType < EbtGuardSamplerEnd; ++samplerType)
+ {
sampler.type = static_cast<TBasicType>(samplerType);
symbolTable.setDefaultPrecision(sampler, EbpLow);
}
@@ -288,24 +311,25 @@ bool TCompiler::detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool lim
{
DetectCallDepth detect(infoSink, limitCallStackDepth, maxCallStackDepth);
root->traverse(&detect);
- switch (detect.detectCallDepth()) {
- case DetectCallDepth::kErrorNone:
- return true;
- case DetectCallDepth::kErrorMissingMain:
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Missing main()";
- return false;
- case DetectCallDepth::kErrorRecursion:
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Function recursion detected";
- return false;
- case DetectCallDepth::kErrorMaxDepthExceeded:
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Function call stack too deep";
- return false;
- default:
- UNREACHABLE();
- return false;
+ switch (detect.detectCallDepth())
+ {
+ case DetectCallDepth::kErrorNone:
+ return true;
+ case DetectCallDepth::kErrorMissingMain:
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Missing main()";
+ return false;
+ case DetectCallDepth::kErrorRecursion:
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Function recursion detected";
+ return false;
+ case DetectCallDepth::kErrorMaxDepthExceeded:
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Function call stack too deep";
+ return false;
+ default:
+ UNREACHABLE();
+ return false;
}
}
@@ -315,7 +339,8 @@ void TCompiler::rewriteCSSShader(TIntermNode* root)
root->traverse(&renamer);
}
-bool TCompiler::validateLimitations(TIntermNode* root) {
+bool TCompiler::validateLimitations(TIntermNode* root)
+{
ValidateLimitations validate(shaderType, infoSink.info);
root->traverse(&validate);
return validate.numErrors() == 0;
@@ -323,26 +348,30 @@ bool TCompiler::validateLimitations(TIntermNode* root) {
bool TCompiler::enforceTimingRestrictions(TIntermNode* root, bool outputGraph)
{
- if (shaderSpec != SH_WEBGL_SPEC) {
+ if (shaderSpec != SH_WEBGL_SPEC)
+ {
infoSink.info << "Timing restrictions must be enforced under the WebGL spec.";
return false;
}
- if (shaderType == SH_FRAGMENT_SHADER) {
+ if (shaderType == SH_FRAGMENT_SHADER)
+ {
TDependencyGraph graph(root);
// Output any errors first.
bool success = enforceFragmentShaderTimingRestrictions(graph);
// Then, output the dependency graph.
- if (outputGraph) {
+ if (outputGraph)
+ {
TDependencyGraphOutput output(infoSink.info);
output.outputAllSpanningTrees(graph);
}
return success;
}
- else {
+ else
+ {
return enforceVertexShaderTimingRestrictions(root);
}
}
@@ -362,7 +391,8 @@ bool TCompiler::limitExpressionComplexity(TIntermNode* root)
samplerSymbol->traverse(&graphTraverser);
}
- if (traverser.getMaxDepth() > maxExpressionComplexity) {
+ if (traverser.getMaxDepth() > maxExpressionComplexity)
+ {
infoSink.info << "Expression too complex.";
return false;
}
@@ -395,6 +425,70 @@ bool TCompiler::enforcePackingRestrictions()
return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, uniforms);
}
+void TCompiler::initializeGLPosition(TIntermNode* root)
+{
+ InitializeVariables::InitVariableInfoList variables;
+ InitializeVariables::InitVariableInfo var(
+ "gl_Position", TType(EbtFloat, EbpUndefined, EvqPosition, 4));
+ variables.push_back(var);
+ InitializeVariables initializer(variables);
+ root->traverse(&initializer);
+}
+
+void TCompiler::initializeVaryingsWithoutStaticUse(TIntermNode* root)
+{
+ InitializeVariables::InitVariableInfoList variables;
+ for (size_t ii = 0; ii < varyings.size(); ++ii)
+ {
+ const TVariableInfo& varying = varyings[ii];
+ if (varying.staticUse)
+ continue;
+ unsigned char size = 0;
+ bool matrix = false;
+ switch (varying.type)
+ {
+ case SH_FLOAT:
+ size = 1;
+ break;
+ case SH_FLOAT_VEC2:
+ size = 2;
+ break;
+ case SH_FLOAT_VEC3:
+ size = 3;
+ break;
+ case SH_FLOAT_VEC4:
+ size = 4;
+ break;
+ case SH_FLOAT_MAT2:
+ size = 2;
+ matrix = true;
+ break;
+ case SH_FLOAT_MAT3:
+ size = 3;
+ matrix = true;
+ break;
+ case SH_FLOAT_MAT4:
+ size = 4;
+ matrix = true;
+ break;
+ default:
+ ASSERT(false);
+ }
+ TType type(EbtFloat, EbpUndefined, EvqVaryingOut, size, matrix, varying.isArray);
+ TString name = varying.name.c_str();
+ if (varying.isArray)
+ {
+ type.setArraySize(varying.size);
+ name = name.substr(0, name.find_first_of('['));
+ }
+
+ InitializeVariables::InitVariableInfo var(name, type);
+ variables.push_back(var);
+ }
+ InitializeVariables initializer(variables);
+ root->traverse(&initializer);
+}
+
void TCompiler::mapLongVariableNames(TIntermNode* root)
{
ASSERT(longNameMap);
diff --git a/src/3rdparty/angle/src/compiler/ConstantUnion.h b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
index b1e37885f9..b1e37885f9 100644
--- a/src/3rdparty/angle/src/compiler/ConstantUnion.h
+++ b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
diff --git a/src/3rdparty/angle/src/compiler/DetectCallDepth.cpp b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.cpp
index 60df52c715..bfc1d5852f 100644
--- a/src/3rdparty/angle/src/compiler/DetectCallDepth.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.cpp
@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
-#include "compiler/DetectCallDepth.h"
-#include "compiler/InfoSink.h"
+#include "compiler/translator/DetectCallDepth.h"
+#include "compiler/translator/InfoSink.h"
DetectCallDepth::FunctionNode::FunctionNode(const TString& fname)
: name(fname),
diff --git a/src/3rdparty/angle/src/compiler/DetectCallDepth.h b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
index 89e85f88f6..5e7f23d15f 100644
--- a/src/3rdparty/angle/src/compiler/DetectCallDepth.h
+++ b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
@@ -10,8 +10,8 @@
#include "GLSLANG/ShaderLang.h"
#include <limits.h>
-#include "compiler/intermediate.h"
-#include "compiler/VariableInfo.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/VariableInfo.h"
class TInfoSink;
diff --git a/src/3rdparty/angle/src/compiler/DetectDiscontinuity.cpp b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp
index 7c3b68a0b3..334eb0bfa8 100644
--- a/src/3rdparty/angle/src/compiler/DetectDiscontinuity.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp
@@ -8,9 +8,9 @@
// gradients of functions with discontinuities.
//
-#include "compiler/DetectDiscontinuity.h"
+#include "compiler/translator/DetectDiscontinuity.h"
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/ParseContext.h"
namespace sh
{
diff --git a/src/3rdparty/angle/src/compiler/DetectDiscontinuity.h b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
index e5520bd5b0..1dd8be9233 100644
--- a/src/3rdparty/angle/src/compiler/DetectDiscontinuity.h
+++ b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
@@ -11,7 +11,7 @@
#ifndef COMPILER_DETECTDISCONTINUITY_H_
#define COMPILER_DETECTDISCONTINUITY_H_
-#include "compiler/intermediate.h"
+#include "compiler/translator/intermediate.h"
namespace sh
{
diff --git a/src/3rdparty/angle/src/compiler/Diagnostics.cpp b/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
index 8a38c41a65..99506c0849 100644
--- a/src/3rdparty/angle/src/compiler/Diagnostics.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
@@ -4,10 +4,10 @@
// found in the LICENSE file.
//
-#include "compiler/Diagnostics.h"
+#include "compiler/translator/Diagnostics.h"
-#include "compiler/debug.h"
-#include "compiler/InfoSink.h"
+#include "compiler/translator/compilerdebug.h"
+#include "compiler/translator/InfoSink.h"
#include "compiler/preprocessor/SourceLocation.h"
TDiagnostics::TDiagnostics(TInfoSink& infoSink) :
@@ -30,11 +30,11 @@ void TDiagnostics::writeInfo(Severity severity,
TPrefixType prefix = EPrefixNone;
switch (severity)
{
- case ERROR:
+ case PP_ERROR:
++mNumErrors;
prefix = EPrefixError;
break;
- case WARNING:
+ case PP_WARNING:
++mNumWarnings;
prefix = EPrefixWarning;
break;
diff --git a/src/3rdparty/angle/src/compiler/Diagnostics.h b/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
index cb71bb1204..cb71bb1204 100644
--- a/src/3rdparty/angle/src/compiler/Diagnostics.h
+++ b/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
diff --git a/src/3rdparty/angle/src/compiler/DirectiveHandler.cpp b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
index d1f6ab3af5..662c8ae624 100644
--- a/src/3rdparty/angle/src/compiler/DirectiveHandler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
@@ -4,12 +4,12 @@
// found in the LICENSE file.
//
-#include "compiler/DirectiveHandler.h"
+#include "compiler/translator/DirectiveHandler.h"
#include <sstream>
-#include "compiler/debug.h"
-#include "compiler/Diagnostics.h"
+#include "compiler/translator/compilerdebug.h"
+#include "compiler/translator/Diagnostics.h"
static TBehavior getBehavior(const std::string& str)
{
@@ -39,7 +39,7 @@ TDirectiveHandler::~TDirectiveHandler()
void TDirectiveHandler::handleError(const pp::SourceLocation& loc,
const std::string& msg)
{
- mDiagnostics.writeInfo(pp::Diagnostics::ERROR, loc, msg, "", "");
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc, msg, "", "");
}
void TDirectiveHandler::handlePragma(const pp::SourceLocation& loc,
@@ -73,12 +73,12 @@ void TDirectiveHandler::handlePragma(const pp::SourceLocation& loc,
}
else
{
- mDiagnostics.report(pp::Diagnostics::UNRECOGNIZED_PRAGMA, loc, name);
+ mDiagnostics.report(pp::Diagnostics::PP_UNRECOGNIZED_PRAGMA, loc, name);
return;
}
if (invalidValue)
- mDiagnostics.writeInfo(pp::Diagnostics::ERROR, loc,
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
"invalid pragma value", value,
"'on' or 'off' expected");
}
@@ -92,7 +92,7 @@ void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
TBehavior behaviorVal = getBehavior(behavior);
if (behaviorVal == EBhUndefined)
{
- mDiagnostics.writeInfo(pp::Diagnostics::ERROR, loc,
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
"behavior", name, "invalid");
return;
}
@@ -101,13 +101,13 @@ void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
{
if (behaviorVal == EBhRequire)
{
- mDiagnostics.writeInfo(pp::Diagnostics::ERROR, loc,
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
"extension", name,
"cannot have 'require' behavior");
}
else if (behaviorVal == EBhEnable)
{
- mDiagnostics.writeInfo(pp::Diagnostics::ERROR, loc,
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
"extension", name,
"cannot have 'enable' behavior");
}
@@ -127,15 +127,15 @@ void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
return;
}
- pp::Diagnostics::Severity severity = pp::Diagnostics::ERROR;
+ pp::Diagnostics::Severity severity = pp::Diagnostics::PP_ERROR;
switch (behaviorVal) {
case EBhRequire:
- severity = pp::Diagnostics::ERROR;
+ severity = pp::Diagnostics::PP_ERROR;
break;
case EBhEnable:
case EBhWarn:
case EBhDisable:
- severity = pp::Diagnostics::WARNING;
+ severity = pp::Diagnostics::PP_WARNING;
break;
default:
UNREACHABLE();
@@ -155,7 +155,7 @@ void TDirectiveHandler::handleVersion(const pp::SourceLocation& loc,
std::stringstream stream;
stream << version;
std::string str = stream.str();
- mDiagnostics.writeInfo(pp::Diagnostics::ERROR, loc,
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
"version number", str, "not supported");
}
}
diff --git a/src/3rdparty/angle/src/compiler/DirectiveHandler.h b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
index 95ca59d6fe..eb5f055494 100644
--- a/src/3rdparty/angle/src/compiler/DirectiveHandler.h
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
@@ -7,8 +7,8 @@
#ifndef COMPILER_DIRECTIVE_HANDLER_H_
#define COMPILER_DIRECTIVE_HANDLER_H_
-#include "compiler/ExtensionBehavior.h"
-#include "compiler/Pragma.h"
+#include "compiler/translator/ExtensionBehavior.h"
+#include "compiler/translator/Pragma.h"
#include "compiler/preprocessor/DirectiveHandlerBase.h"
class TDiagnostics;
diff --git a/src/3rdparty/angle/src/compiler/ExtensionBehavior.h b/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h
index 5c1595fb21..5c1595fb21 100644
--- a/src/3rdparty/angle/src/compiler/ExtensionBehavior.h
+++ b/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h
diff --git a/src/3rdparty/angle/src/compiler/ForLoopUnroll.cpp b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
index 27a13eabab..89e6f1a62b 100644
--- a/src/3rdparty/angle/src/compiler/ForLoopUnroll.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/ForLoopUnroll.h"
+#include "compiler/translator/ForLoopUnroll.h"
namespace {
diff --git a/src/3rdparty/angle/src/compiler/ForLoopUnroll.h b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
index e800e25b1f..afd70d1fd2 100644
--- a/src/3rdparty/angle/src/compiler/ForLoopUnroll.h
+++ b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
@@ -4,7 +4,10 @@
// found in the LICENSE file.
//
-#include "compiler/intermediate.h"
+#ifndef COMPILER_FORLOOPUNROLL_H_
+#define COMPILER_FORLOOPUNROLL_H_
+
+#include "compiler/translator/intermediate.h"
struct TLoopIndexInfo {
int id;
@@ -46,3 +49,4 @@ private:
TVector<TLoopIndexInfo> mLoopIndexStack;
};
+#endif
diff --git a/src/3rdparty/angle/src/compiler/HashNames.h b/src/3rdparty/angle/src/compiler/translator/HashNames.h
index d2141e2d85..751265b759 100644
--- a/src/3rdparty/angle/src/compiler/HashNames.h
+++ b/src/3rdparty/angle/src/compiler/translator/HashNames.h
@@ -9,7 +9,7 @@
#include <map>
-#include "compiler/intermediate.h"
+#include "compiler/translator/intermediate.h"
#include "GLSLANG/ShaderLang.h"
#define HASHED_NAME_PREFIX "webgl_"
diff --git a/src/3rdparty/angle/src/compiler/InfoSink.cpp b/src/3rdparty/angle/src/compiler/translator/InfoSink.cpp
index d20a6c0175..cd59658ff7 100644
--- a/src/3rdparty/angle/src/compiler/InfoSink.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InfoSink.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/InfoSink.h"
+#include "compiler/translator/InfoSink.h"
void TInfoSinkBase::prefix(TPrefixType p) {
switch(p) {
diff --git a/src/3rdparty/angle/src/compiler/InfoSink.h b/src/3rdparty/angle/src/compiler/translator/InfoSink.h
index 6888838142..698a8b454b 100644
--- a/src/3rdparty/angle/src/compiler/InfoSink.h
+++ b/src/3rdparty/angle/src/compiler/translator/InfoSink.h
@@ -8,7 +8,8 @@
#define _INFOSINK_INCLUDED_
#include <math.h>
-#include "compiler/Common.h"
+#include <stdlib.h>
+#include "compiler/translator/Common.h"
// Returns the fractional part of the given floating-point number.
inline float fractionalPart(float f) {
diff --git a/src/3rdparty/angle/src/compiler/Initialize.cpp b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
index 236383d874..db728b2129 100644
--- a/src/3rdparty/angle/src/compiler/Initialize.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
@@ -10,9 +10,9 @@
// built-in functions and operators.
//
-#include "compiler/Initialize.h"
+#include "compiler/translator/Initialize.h"
-#include "compiler/intermediate.h"
+#include "compiler/translator/intermediate.h"
void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
@@ -363,7 +363,7 @@ void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltI
symbolTable.insertBuiltIn(float2, "dFdx", float2);
symbolTable.insertBuiltIn(float3, "dFdx", float3);
symbolTable.insertBuiltIn(float4, "dFdx", float4);
-
+
symbolTable.insertBuiltIn(float1, "dFdy", float1);
symbolTable.insertBuiltIn(float2, "dFdy", float2);
symbolTable.insertBuiltIn(float3, "dFdy", float3);
diff --git a/src/3rdparty/angle/src/compiler/Initialize.h b/src/3rdparty/angle/src/compiler/translator/Initialize.h
index 4aa13466ac..b5642869aa 100644
--- a/src/3rdparty/angle/src/compiler/Initialize.h
+++ b/src/3rdparty/angle/src/compiler/translator/Initialize.h
@@ -7,9 +7,9 @@
#ifndef _INITIALIZE_INCLUDED_
#define _INITIALIZE_INCLUDED_
-#include "compiler/Common.h"
-#include "compiler/ShHandle.h"
-#include "compiler/SymbolTable.h"
+#include "compiler/translator/Common.h"
+#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/SymbolTable.h"
void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &table);
diff --git a/src/3rdparty/angle/src/compiler/InitializeDll.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
index 6c7f27fced..43f81784d0 100644
--- a/src/3rdparty/angle/src/compiler/InitializeDll.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
@@ -4,11 +4,11 @@
// found in the LICENSE file.
//
-#include "compiler/InitializeDll.h"
+#include "compiler/translator/InitializeDll.h"
-#include "compiler/InitializeGlobals.h"
-#include "compiler/InitializeParseContext.h"
-#include "compiler/osinclude.h"
+#include "compiler/translator/InitializeGlobals.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/osinclude.h"
bool InitProcess()
{
diff --git a/src/3rdparty/angle/src/compiler/InitializeDll.h b/src/3rdparty/angle/src/compiler/translator/InitializeDll.h
index 43070cc3ff..43070cc3ff 100644
--- a/src/3rdparty/angle/src/compiler/InitializeDll.h
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeDll.h
diff --git a/src/3rdparty/angle/src/compiler/InitializeGlobals.h b/src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h
index 0715941424..0715941424 100644
--- a/src/3rdparty/angle/src/compiler/InitializeGlobals.h
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h
diff --git a/src/3rdparty/angle/src/compiler/InitializeParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
index dfab027330..b4defae569 100644
--- a/src/3rdparty/angle/src/compiler/InitializeParseContext.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
@@ -4,9 +4,9 @@
// found in the LICENSE file.
//
-#include "compiler/InitializeParseContext.h"
+#include "compiler/translator/InitializeParseContext.h"
-#include "compiler/osinclude.h"
+#include "compiler/translator/osinclude.h"
OS_TLSIndex GlobalParseContextIndex = OS_INVALID_TLS_INDEX;
diff --git a/src/3rdparty/angle/src/compiler/InitializeParseContext.h b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.h
index bffbab87d0..bffbab87d0 100644
--- a/src/3rdparty/angle/src/compiler/InitializeParseContext.h
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.h
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
new file mode 100644
index 0000000000..115c561c77
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
@@ -0,0 +1,116 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/InitializeVariables.h"
+#include "compiler/translator/compilerdebug.h"
+
+namespace
+{
+
+TIntermConstantUnion* constructFloatConstUnionNode(const TType& type)
+{
+ TType myType = type;
+ unsigned char size = myType.getNominalSize();
+ if (myType.isMatrix())
+ size *= size;
+ ConstantUnion *u = new ConstantUnion[size];
+ for (int ii = 0; ii < size; ++ii)
+ u[ii].setFConst(0.0f);
+
+ myType.clearArrayness();
+ myType.setQualifier(EvqConst);
+ TIntermConstantUnion *node = new TIntermConstantUnion(u, myType);
+ return node;
+}
+
+TIntermConstantUnion* constructIndexNode(int index)
+{
+ ConstantUnion *u = new ConstantUnion[1];
+ u[0].setIConst(index);
+
+ TType type(EbtInt, EbpUndefined, EvqConst, 1);
+ TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
+ return node;
+}
+
+} // namespace anonymous
+
+bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate* node)
+{
+ bool visitChildren = !mCodeInserted;
+ switch (node->getOp())
+ {
+ case EOpSequence:
+ break;
+ case EOpFunction:
+ {
+ // Function definition.
+ ASSERT(visit == PreVisit);
+ if (node->getName() == "main(")
+ {
+ TIntermSequence &sequence = node->getSequence();
+ ASSERT((sequence.size() == 1) || (sequence.size() == 2));
+ TIntermAggregate *body = NULL;
+ if (sequence.size() == 1)
+ {
+ body = new TIntermAggregate(EOpSequence);
+ sequence.push_back(body);
+ }
+ else
+ {
+ body = sequence[1]->getAsAggregate();
+ }
+ ASSERT(body);
+ insertInitCode(body->getSequence());
+ mCodeInserted = true;
+ }
+ break;
+ }
+ default:
+ visitChildren = false;
+ break;
+ }
+ return visitChildren;
+}
+
+void InitializeVariables::insertInitCode(TIntermSequence& sequence)
+{
+ for (size_t ii = 0; ii < mVariables.size(); ++ii)
+ {
+ const InitVariableInfo& varInfo = mVariables[ii];
+
+ if (varInfo.type.isArray())
+ {
+ for (int index = varInfo.type.getArraySize() - 1; index >= 0; --index)
+ {
+ TIntermBinary *assign = new TIntermBinary(EOpAssign);
+ sequence.insert(sequence.begin(), assign);
+
+ TIntermBinary *indexDirect = new TIntermBinary(EOpIndexDirect);
+ TIntermSymbol *symbol = new TIntermSymbol(0, varInfo.name, varInfo.type);
+ indexDirect->setLeft(symbol);
+ TIntermConstantUnion *indexNode = constructIndexNode(index);
+ indexDirect->setRight(indexNode);
+
+ assign->setLeft(indexDirect);
+
+ TIntermConstantUnion *zeroConst = constructFloatConstUnionNode(varInfo.type);
+ assign->setRight(zeroConst);
+ }
+ }
+ else
+ {
+ TIntermBinary *assign = new TIntermBinary(EOpAssign);
+ sequence.insert(sequence.begin(), assign);
+ TIntermSymbol *symbol = new TIntermSymbol(0, varInfo.name, varInfo.type);
+ assign->setLeft(symbol);
+ TIntermConstantUnion *zeroConst = constructFloatConstUnionNode(varInfo.type);
+ assign->setRight(zeroConst);
+ }
+
+ }
+}
+
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
new file mode 100644
index 0000000000..1cd6d7e1b5
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
@@ -0,0 +1,50 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_INITIALIZE_VARIABLES_H_
+#define COMPILER_INITIALIZE_VARIABLES_H_
+
+#include "compiler/translator/intermediate.h"
+
+class InitializeVariables : public TIntermTraverser
+{
+ public:
+ struct InitVariableInfo
+ {
+ TString name;
+ TType type;
+
+ InitVariableInfo(const TString& _name, const TType& _type)
+ : name(_name),
+ type(_type)
+ {
+ }
+ };
+ typedef TVector<InitVariableInfo> InitVariableInfoList;
+
+ InitializeVariables(const InitVariableInfoList& vars)
+ : mCodeInserted(false),
+ mVariables(vars)
+ {
+ }
+
+ protected:
+ virtual bool visitBinary(Visit visit, TIntermBinary* node) { return false; }
+ virtual bool visitUnary(Visit visit, TIntermUnary* node) { return false; }
+ virtual bool visitSelection(Visit visit, TIntermSelection* node) { return false; }
+ virtual bool visitLoop(Visit visit, TIntermLoop* node) { return false; }
+ virtual bool visitBranch(Visit visit, TIntermBranch* node) { return false; }
+
+ virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
+
+ private:
+ void insertInitCode(TIntermSequence& sequence);
+
+ InitVariableInfoList mVariables;
+ bool mCodeInserted;
+};
+
+#endif // COMPILER_INITIALIZE_VARIABLES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
new file mode 100644
index 0000000000..554b83409a
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
@@ -0,0 +1,259 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/intermediate.h"
+
+//
+// Traverse the intermediate representation tree, and
+// call a node type specific function for each node.
+// Done recursively through the member function Traverse().
+// Node types can be skipped if their function to call is 0,
+// but their subtree will still be traversed.
+// Nodes with children can have their whole subtree skipped
+// if preVisit is turned on and the type specific function
+// returns false.
+//
+// preVisit, postVisit, and rightToLeft control what order
+// nodes are visited in.
+//
+
+//
+// Traversal functions for terminals are straighforward....
+//
+void TIntermSymbol::traverse(TIntermTraverser *it)
+{
+ it->visitSymbol(this);
+}
+
+void TIntermConstantUnion::traverse(TIntermTraverser *it)
+{
+ it->visitConstantUnion(this);
+}
+
+//
+// Traverse a binary node.
+//
+void TIntermBinary::traverse(TIntermTraverser *it)
+{
+ bool visit = true;
+
+ //
+ // visit the node before children if pre-visiting.
+ //
+ if (it->preVisit)
+ visit = it->visitBinary(PreVisit, this);
+
+ //
+ // Visit the children, in the right order.
+ //
+ if (visit)
+ {
+ it->incrementDepth(this);
+
+ if (it->rightToLeft)
+ {
+ if (right)
+ right->traverse(it);
+
+ if (it->inVisit)
+ visit = it->visitBinary(InVisit, this);
+
+ if (visit && left)
+ left->traverse(it);
+ }
+ else
+ {
+ if (left)
+ left->traverse(it);
+
+ if (it->inVisit)
+ visit = it->visitBinary(InVisit, this);
+
+ if (visit && right)
+ right->traverse(it);
+ }
+
+ it->decrementDepth();
+ }
+
+ //
+ // Visit the node after the children, if requested and the traversal
+ // hasn't been cancelled yet.
+ //
+ if (visit && it->postVisit)
+ it->visitBinary(PostVisit, this);
+}
+
+//
+// Traverse a unary node. Same comments in binary node apply here.
+//
+void TIntermUnary::traverse(TIntermTraverser *it)
+{
+ bool visit = true;
+
+ if (it->preVisit)
+ visit = it->visitUnary(PreVisit, this);
+
+ if (visit) {
+ it->incrementDepth(this);
+ operand->traverse(it);
+ it->decrementDepth();
+ }
+
+ if (visit && it->postVisit)
+ it->visitUnary(PostVisit, this);
+}
+
+//
+// Traverse an aggregate node. Same comments in binary node apply here.
+//
+void TIntermAggregate::traverse(TIntermTraverser *it)
+{
+ bool visit = true;
+
+ if (it->preVisit)
+ visit = it->visitAggregate(PreVisit, this);
+
+ if (visit)
+ {
+ it->incrementDepth(this);
+
+ if (it->rightToLeft)
+ {
+ for (TIntermSequence::reverse_iterator sit = sequence.rbegin(); sit != sequence.rend(); sit++)
+ {
+ (*sit)->traverse(it);
+
+ if (visit && it->inVisit)
+ {
+ if (*sit != sequence.front())
+ visit = it->visitAggregate(InVisit, this);
+ }
+ }
+ }
+ else
+ {
+ for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ {
+ (*sit)->traverse(it);
+
+ if (visit && it->inVisit)
+ {
+ if (*sit != sequence.back())
+ visit = it->visitAggregate(InVisit, this);
+ }
+ }
+ }
+
+ it->decrementDepth();
+ }
+
+ if (visit && it->postVisit)
+ it->visitAggregate(PostVisit, this);
+}
+
+//
+// Traverse a selection node. Same comments in binary node apply here.
+//
+void TIntermSelection::traverse(TIntermTraverser *it)
+{
+ bool visit = true;
+
+ if (it->preVisit)
+ visit = it->visitSelection(PreVisit, this);
+
+ if (visit) {
+ it->incrementDepth(this);
+ if (it->rightToLeft) {
+ if (falseBlock)
+ falseBlock->traverse(it);
+ if (trueBlock)
+ trueBlock->traverse(it);
+ condition->traverse(it);
+ } else {
+ condition->traverse(it);
+ if (trueBlock)
+ trueBlock->traverse(it);
+ if (falseBlock)
+ falseBlock->traverse(it);
+ }
+ it->decrementDepth();
+ }
+
+ if (visit && it->postVisit)
+ it->visitSelection(PostVisit, this);
+}
+
+//
+// Traverse a loop node. Same comments in binary node apply here.
+//
+void TIntermLoop::traverse(TIntermTraverser *it)
+{
+ bool visit = true;
+
+ if (it->preVisit)
+ visit = it->visitLoop(PreVisit, this);
+
+ if (visit)
+ {
+ it->incrementDepth(this);
+
+ if (it->rightToLeft)
+ {
+ if (expr)
+ expr->traverse(it);
+
+ if (body)
+ body->traverse(it);
+
+ if (cond)
+ cond->traverse(it);
+
+ if (init)
+ init->traverse(it);
+ }
+ else
+ {
+ if (init)
+ init->traverse(it);
+
+ if (cond)
+ cond->traverse(it);
+
+ if (body)
+ body->traverse(it);
+
+ if (expr)
+ expr->traverse(it);
+ }
+
+ it->decrementDepth();
+ }
+
+ if (visit && it->postVisit)
+ it->visitLoop(PostVisit, this);
+}
+
+//
+// Traverse a branch node. Same comments in binary node apply here.
+//
+void TIntermBranch::traverse(TIntermTraverser *it)
+{
+ bool visit = true;
+
+ if (it->preVisit)
+ visit = it->visitBranch(PreVisit, this);
+
+ if (visit && expression) {
+ it->incrementDepth(this);
+ expression->traverse(it);
+ it->decrementDepth();
+ }
+
+ if (visit && it->postVisit)
+ it->visitBranch(PostVisit, this);
+}
+
diff --git a/src/3rdparty/angle/src/compiler/Intermediate.cpp b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
index 3b6622185d..777cab5458 100644
--- a/src/3rdparty/angle/src/compiler/Intermediate.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
@@ -12,18 +12,20 @@
#include <limits.h>
#include <algorithm>
-#include "compiler/HashNames.h"
-#include "compiler/localintermediate.h"
-#include "compiler/QualifierAlive.h"
-#include "compiler/RemoveTree.h"
+#include "compiler/translator/HashNames.h"
+#include "compiler/translator/localintermediate.h"
+#include "compiler/translator/QualifierAlive.h"
+#include "compiler/translator/RemoveTree.h"
bool CompareStructure(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray);
-static TPrecision GetHigherPrecision( TPrecision left, TPrecision right ){
+static TPrecision GetHigherPrecision(TPrecision left, TPrecision right)
+{
return left > right ? left : right;
}
-const char* getOperatorString(TOperator op) {
+const char* getOperatorString(TOperator op)
+{
switch (op) {
case EOpInitialize: return "=";
case EOpAssign: return "=";
@@ -742,12 +744,67 @@ void TIntermediate::remove(TIntermNode* root)
//
////////////////////////////////////////////////////////////////
+#define REPLACE_IF_IS(node, type, original, replacement) \
+ if (node == original) { \
+ node = static_cast<type *>(replacement); \
+ return true; \
+ }
+
+bool TIntermLoop::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(init, TIntermNode, original, replacement);
+ REPLACE_IF_IS(cond, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(expr, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(body, TIntermNode, original, replacement);
+ return false;
+}
+
+bool TIntermBranch::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(expression, TIntermTyped, original, replacement);
+ return false;
+}
+
+bool TIntermBinary::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(left, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(right, TIntermTyped, original, replacement);
+ return false;
+}
+
+bool TIntermUnary::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(operand, TIntermTyped, original, replacement);
+ return false;
+}
+
+bool TIntermAggregate::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ REPLACE_IF_IS(sequence[ii], TIntermNode, original, replacement);
+ }
+ return false;
+}
+
+bool TIntermSelection::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(condition, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(trueBlock, TIntermNode, original, replacement);
+ REPLACE_IF_IS(falseBlock, TIntermNode, original, replacement);
+ return false;
+}
+
//
// Say whether or not an operation node changes the value of a variable.
//
-// Returns true if state is modified.
-//
-bool TIntermOperator::modifiesState() const
+bool TIntermOperator::isAssignment() const
{
switch (op) {
case EOpPostIncrement:
@@ -796,6 +853,7 @@ bool TIntermOperator::isConstructor() const
return false;
}
}
+
//
// Make sure the type of a unary operator is appropriate for its
// combination of operation and operand type.
diff --git a/src/3rdparty/angle/src/compiler/MMap.h b/src/3rdparty/angle/src/compiler/translator/MMap.h
index a308671514..a308671514 100644
--- a/src/3rdparty/angle/src/compiler/MMap.h
+++ b/src/3rdparty/angle/src/compiler/translator/MMap.h
diff --git a/src/3rdparty/angle/src/compiler/MapLongVariableNames.cpp b/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp
index a41d20f4e8..ef629c26b1 100644
--- a/src/3rdparty/angle/src/compiler/MapLongVariableNames.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/MapLongVariableNames.h"
+#include "compiler/translator/MapLongVariableNames.h"
namespace {
@@ -102,13 +102,6 @@ void MapLongVariableNames::visitSymbol(TIntermSymbol* symbol)
}
}
-bool MapLongVariableNames::visitLoop(Visit, TIntermLoop* node)
-{
- if (node->getInit())
- node->getInit()->traverse(this);
- return true;
-}
-
TString MapLongVariableNames::mapGlobalLongName(const TString& name)
{
ASSERT(mGlobalMap);
diff --git a/src/3rdparty/angle/src/compiler/MapLongVariableNames.h b/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h
index d6352acb4b..3b085a3687 100644
--- a/src/3rdparty/angle/src/compiler/MapLongVariableNames.h
+++ b/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h
@@ -9,8 +9,8 @@
#include "GLSLANG/ShaderLang.h"
-#include "compiler/intermediate.h"
-#include "compiler/VariableInfo.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/VariableInfo.h"
// This size does not include '\0' in the end.
#define MAX_SHORTENED_IDENTIFIER_SIZE 32
@@ -48,7 +48,6 @@ public:
MapLongVariableNames(LongNameMap* globalMap);
virtual void visitSymbol(TIntermSymbol*);
- virtual bool visitLoop(Visit, TIntermLoop*);
private:
TString mapGlobalLongName(const TString& name);
diff --git a/src/3rdparty/angle/src/compiler/translator/NodeSearch.h b/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
new file mode 100644
index 0000000000..b58c7ec689
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// NodeSearch.h: Utilities for searching translator node graphs
+//
+
+#ifndef TRANSLATOR_NODESEARCH_H_
+#define TRANSLATOR_NODESEARCH_H_
+
+#include "compiler/translator/intermediate.h"
+
+namespace sh
+{
+
+template <class Parent>
+class NodeSearchTraverser : public TIntermTraverser
+{
+ public:
+ NodeSearchTraverser()
+ : mFound(false)
+ {}
+
+ bool found() const { return mFound; }
+
+ static bool search(TIntermNode *node)
+ {
+ Parent searchTraverser;
+ node->traverse(&searchTraverser);
+ return searchTraverser.found();
+ }
+
+ protected:
+ bool mFound;
+};
+
+class FindDiscard : public NodeSearchTraverser<FindDiscard>
+{
+ public:
+ virtual bool visitBranch(Visit visit, TIntermBranch *node)
+ {
+ switch (node->getFlowOp())
+ {
+ case EOpKill:
+ mFound = true;
+ break;
+
+ default: break;
+ }
+
+ return !mFound;
+ }
+};
+
+class FindSideEffectRewriting : public NodeSearchTraverser<FindSideEffectRewriting>
+{
+ public:
+ virtual bool visitBinary(Visit visit, TIntermBinary *node)
+ {
+ switch (node->getOp())
+ {
+ case EOpLogicalOr:
+ case EOpLogicalAnd:
+ if (node->getRight()->hasSideEffects())
+ {
+ mFound = true;
+ }
+ break;
+
+ default: break;
+ }
+
+ return !mFound;
+ }
+};
+
+}
+
+#endif // TRANSLATOR_NODESEARCH_H_
diff --git a/src/3rdparty/angle/src/compiler/OutputESSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
index c2048f1cec..8367412462 100644
--- a/src/3rdparty/angle/src/compiler/OutputESSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/OutputESSL.h"
+#include "compiler/translator/OutputESSL.h"
TOutputESSL::TOutputESSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
diff --git a/src/3rdparty/angle/src/compiler/OutputESSL.h b/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
index 05db96e497..2f02979a05 100644
--- a/src/3rdparty/angle/src/compiler/OutputESSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
@@ -7,7 +7,7 @@
#ifndef CROSSCOMPILERGLSL_OUTPUTESSL_H_
#define CROSSCOMPILERGLSL_OUTPUTESSL_H_
-#include "compiler/OutputGLSLBase.h"
+#include "compiler/translator/OutputGLSLBase.h"
class TOutputESSL : public TOutputGLSLBase
{
diff --git a/src/3rdparty/angle/src/compiler/OutputGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
index 10a451c0d7..5589560682 100644
--- a/src/3rdparty/angle/src/compiler/OutputGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/OutputGLSL.h"
+#include "compiler/translator/OutputGLSL.h"
TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
diff --git a/src/3rdparty/angle/src/compiler/OutputGLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
index fa68ac8103..e1f114d347 100644
--- a/src/3rdparty/angle/src/compiler/OutputGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
@@ -7,7 +7,7 @@
#ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_
#define CROSSCOMPILERGLSL_OUTPUTGLSL_H_
-#include "compiler/OutputGLSLBase.h"
+#include "compiler/translator/OutputGLSLBase.h"
class TOutputGLSL : public TOutputGLSLBase
{
diff --git a/src/3rdparty/angle/src/compiler/OutputGLSLBase.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
index d677c75633..f2f0a3d6be 100644
--- a/src/3rdparty/angle/src/compiler/OutputGLSLBase.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
-#include "compiler/OutputGLSLBase.h"
-#include "compiler/debug.h"
+#include "compiler/translator/OutputGLSLBase.h"
+#include "compiler/translator/compilerdebug.h"
#include <cfloat>
@@ -435,7 +435,7 @@ bool TOutputGLSLBase::visitSelection(Visit visit, TIntermSelection* node)
node->getCondition()->traverse(this);
out << ")\n";
- incrementDepth();
+ incrementDepth(node);
visitCodeBlock(node->getTrueBlock());
if (node->getFalseBlock())
@@ -460,7 +460,7 @@ bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate* node)
// Scope the sequences except when at the global scope.
if (depth > 0) out << "{\n";
- incrementDepth();
+ incrementDepth(node);
const TIntermSequence& sequence = node->getSequence();
for (TIntermSequence::const_iterator iter = sequence.begin();
iter != sequence.end(); ++iter)
@@ -498,7 +498,7 @@ bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate* node)
writeVariableType(node->getType());
out << " " << hashFunctionName(node->getName());
- incrementDepth();
+ incrementDepth(node);
// Function definition node contains one or two children nodes
// representing function parameters and function body. The latter
// is not present in case of empty function bodies.
@@ -638,7 +638,7 @@ bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop* node)
{
TInfoSinkBase& out = objSink();
- incrementDepth();
+ incrementDepth(node);
// Loop header.
TLoopType loopType = node->getType();
if (loopType == ELoopFor) // for loop
diff --git a/src/3rdparty/angle/src/compiler/OutputGLSLBase.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
index df4ad68c2c..76bec4de61 100644
--- a/src/3rdparty/angle/src/compiler/OutputGLSLBase.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
@@ -9,9 +9,9 @@
#include <set>
-#include "compiler/ForLoopUnroll.h"
-#include "compiler/intermediate.h"
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/ForLoopUnroll.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/ParseContext.h"
class TOutputGLSLBase : public TIntermTraverser
{
diff --git a/src/3rdparty/angle/src/compiler/OutputHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
index 79a373ebab..af996df719 100644
--- a/src/3rdparty/angle/src/compiler/OutputHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
@@ -4,14 +4,16 @@
// found in the LICENSE file.
//
-#include "compiler/OutputHLSL.h"
+#include "compiler/translator/OutputHLSL.h"
#include "common/angleutils.h"
-#include "compiler/debug.h"
-#include "compiler/DetectDiscontinuity.h"
-#include "compiler/InfoSink.h"
-#include "compiler/SearchSymbol.h"
-#include "compiler/UnfoldShortCircuit.h"
+#include "compiler/translator/compilerdebug.h"
+#include "compiler/translator/DetectDiscontinuity.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/SearchSymbol.h"
+#include "compiler/translator/UnfoldShortCircuit.h"
+#include "compiler/translator/NodeSearch.h"
+#include "compiler/translator/RewriteElseBlocks.h"
#include <algorithm>
#include <cfloat>
@@ -19,13 +21,6 @@
namespace sh
{
-// Integer to TString conversion
-TString str(int i)
-{
- char buffer[20];
- snprintf(buffer, sizeof(buffer), "%d", i);
- return buffer;
-}
OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType)
: TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
@@ -72,6 +67,7 @@ OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resourc
mUsesAtan2_2 = false;
mUsesAtan2_3 = false;
mUsesAtan2_4 = false;
+ mUsesDiscardRewriting = false;
mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
@@ -113,6 +109,13 @@ void OutputHLSL::output()
{
mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
+ // Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
+ // use a vertex attribute as a condition, and some related computation in the else block.
+ if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == SH_VERTEX_SHADER)
+ {
+ RewriteElseBlocks(mContext.treeRoot);
+ }
+
mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header
header();
@@ -196,6 +199,11 @@ void OutputHLSL::header()
attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
}
+ if (mUsesDiscardRewriting)
+ {
+ out << "#define ANGLE_USES_DISCARD_REWRITING" << "\n";
+ }
+
if (shaderType == SH_FRAGMENT_SHADER)
{
TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
@@ -761,12 +769,12 @@ void OutputHLSL::header()
}
else if (mOutputType == SH_HLSL11_OUTPUT)
{
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
+ out << "float4 gl_texture2DProjLod(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
"{\n"
" return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
"}\n"
"\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
+ "float4 gl_texture2DProjLod(Texture2D t, SamplerState s, float4 uvw, float lod)\n"
"{\n"
" return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
"}\n"
@@ -1092,6 +1100,10 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
mReferencedVaryings[name] = node;
out << decorate(name);
}
+ else if (qualifier == EvqInternal)
+ {
+ out << name;
+ }
else
{
out << decorate(name);
@@ -1299,15 +1311,31 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
case EOpLogicalOr:
- out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
- return false;
+ if (node->getRight()->hasSideEffects())
+ {
+ out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
+ return false;
+ }
+ else
+ {
+ outputTriplet(visit, "(", " || ", ")");
+ return true;
+ }
case EOpLogicalXor:
mUsesXor = true;
outputTriplet(visit, "xor(", ", ", ")");
break;
case EOpLogicalAnd:
- out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
- return false;
+ if (node->getRight()->hasSideEffects())
+ {
+ out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
+ return false;
+ }
+ else
+ {
+ outputTriplet(visit, "(", " && ", ")");
+ return true;
+ }
default: UNREACHABLE();
}
@@ -1491,7 +1519,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
symbol->traverse(this);
out << arrayString(symbol->getType());
- out << " = " + initializer(variable->getType());
+ out << " = " + initializer(symbol->getType());
}
else
{
@@ -1944,7 +1972,7 @@ bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
{
mUnfoldShortCircuit->traverse(node->getCondition());
- out << "if(";
+ out << "if (";
node->getCondition()->traverse(this);
@@ -1953,9 +1981,14 @@ bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
outputLineDirective(node->getLine().first_line);
out << "{\n";
+ bool discard = false;
+
if (node->getTrueBlock())
{
traverseStatements(node->getTrueBlock());
+
+ // Detect true discard
+ discard = (discard || FindDiscard::search(node->getTrueBlock()));
}
outputLineDirective(node->getLine().first_line);
@@ -1973,6 +2006,15 @@ bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
outputLineDirective(node->getFalseBlock()->getLine().first_line);
out << ";\n}\n";
+
+ // Detect false discard
+ discard = (discard || FindDiscard::search(node->getFalseBlock()));
+ }
+
+ // ANGLE issue 486: Detect problematic conditional discard
+ if (discard && FindSideEffectRewriting::search(node))
+ {
+ mUsesDiscardRewriting = true;
}
}
@@ -2070,7 +2112,9 @@ bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
switch (node->getFlowOp())
{
- case EOpKill: outputTriplet(visit, "discard;\n", "", ""); break;
+ case EOpKill:
+ outputTriplet(visit, "discard;\n", "", "");
+ break;
case EOpBreak:
if (visit == PreVisit)
{
@@ -2293,7 +2337,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (!firstLoopFragment)
{
- out << "if(!Break";
+ out << "if (!Break";
index->traverse(this);
out << ") {\n";
}
diff --git a/src/3rdparty/angle/src/compiler/OutputHLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
index cde4120718..3afd8e9ada 100644
--- a/src/3rdparty/angle/src/compiler/OutputHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
@@ -14,9 +14,9 @@
#define GL_APICALL
#include <GLES2/gl2.h>
-#include "compiler/intermediate.h"
-#include "compiler/ParseHelper.h"
-#include "compiler/Uniform.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/ParseContext.h"
+#include "compiler/translator/Uniform.h"
namespace sh
{
@@ -125,6 +125,7 @@ class OutputHLSL : public TIntermTraverser
bool mUsesAtan2_2;
bool mUsesAtan2_3;
bool mUsesAtan2_4;
+ bool mUsesDiscardRewriting;
int mNumRenderTargets;
diff --git a/src/3rdparty/angle/src/compiler/ParseHelper.cpp b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
index 1f8538e6a4..1a1e0d140c 100644
--- a/src/3rdparty/angle/src/compiler/ParseHelper.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
@@ -4,12 +4,12 @@
// found in the LICENSE file.
//
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/ParseContext.h"
#include <stdarg.h>
#include <stdio.h>
-#include "compiler/glslang.h"
+#include "compiler/translator/glslang.h"
#include "compiler/preprocessor/SourceLocation.h"
///////////////////////////////////////////////////////////////////////
@@ -182,7 +182,7 @@ void TParseContext::error(const TSourceLoc& loc,
pp::SourceLocation srcLoc;
srcLoc.file = loc.first_file;
srcLoc.line = loc.first_line;
- diagnostics.writeInfo(pp::Diagnostics::ERROR,
+ diagnostics.writeInfo(pp::Diagnostics::PP_ERROR,
srcLoc, reason, token, extraInfo);
}
@@ -193,7 +193,7 @@ void TParseContext::warning(const TSourceLoc& loc,
pp::SourceLocation srcLoc;
srcLoc.file = loc.first_file;
srcLoc.line = loc.first_line;
- diagnostics.writeInfo(pp::Diagnostics::WARNING,
+ diagnostics.writeInfo(pp::Diagnostics::PP_WARNING,
srcLoc, reason, token, extraInfo);
}
@@ -535,7 +535,7 @@ bool TParseContext::constructorErrorCheck(const TSourceLoc& line, TIntermNode* n
return true;
}
- if (op == EOpConstructStruct && !type->isArray() && int(type->getStruct()->fields().size()) != function.getParamCount()) {
+ if (op == EOpConstructStruct && !type->isArray() && type->getStruct()->fields().size() != function.getParamCount()) {
error(line, "Number of constructor parameters does not match the number of structure fields", "constructor");
return true;
}
diff --git a/src/3rdparty/angle/src/compiler/ParseHelper.h b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
index c2b3c3f7ec..b324e575d3 100644
--- a/src/3rdparty/angle/src/compiler/ParseHelper.h
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
@@ -6,12 +6,12 @@
#ifndef _PARSER_HELPER_INCLUDED_
#define _PARSER_HELPER_INCLUDED_
-#include "compiler/Diagnostics.h"
-#include "compiler/DirectiveHandler.h"
-#include "compiler/localintermediate.h"
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/DirectiveHandler.h"
+#include "compiler/translator/localintermediate.h"
#include "compiler/preprocessor/Preprocessor.h"
-#include "compiler/ShHandle.h"
-#include "compiler/SymbolTable.h"
+#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/SymbolTable.h"
struct TMatrixFields {
bool wholeRow;
diff --git a/src/3rdparty/angle/src/compiler/PoolAlloc.cpp b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
index eb993567b3..abe70262f2 100644
--- a/src/3rdparty/angle/src/compiler/PoolAlloc.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/PoolAlloc.h"
+#include "compiler/translator/PoolAlloc.h"
#ifndef _MSC_VER
#include <stdint.h>
@@ -12,8 +12,8 @@
#include <stdio.h>
#include "common/angleutils.h"
-#include "compiler/InitializeGlobals.h"
-#include "compiler/osinclude.h"
+#include "compiler/translator/InitializeGlobals.h"
+#include "compiler/translator/osinclude.h"
OS_TLSIndex PoolIndex = OS_INVALID_TLS_INDEX;
diff --git a/src/3rdparty/angle/src/compiler/PoolAlloc.h b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h
index edd249c4d3..edd249c4d3 100644
--- a/src/3rdparty/angle/src/compiler/PoolAlloc.h
+++ b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h
diff --git a/src/3rdparty/angle/src/compiler/Pragma.h b/src/3rdparty/angle/src/compiler/translator/Pragma.h
index 2f744123b8..2f744123b8 100644
--- a/src/3rdparty/angle/src/compiler/Pragma.h
+++ b/src/3rdparty/angle/src/compiler/translator/Pragma.h
diff --git a/src/3rdparty/angle/src/compiler/QualifierAlive.cpp b/src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp
index 92a6874eb7..1ba087e176 100644
--- a/src/3rdparty/angle/src/compiler/QualifierAlive.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/intermediate.h"
+#include "compiler/translator/intermediate.h"
class TAliveTraverser : public TIntermTraverser {
public:
diff --git a/src/3rdparty/angle/src/compiler/QualifierAlive.h b/src/3rdparty/angle/src/compiler/translator/QualifierAlive.h
index 872a06f721..872a06f721 100644
--- a/src/3rdparty/angle/src/compiler/QualifierAlive.h
+++ b/src/3rdparty/angle/src/compiler/translator/QualifierAlive.h
diff --git a/src/3rdparty/angle/src/compiler/RemoveTree.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp
index a4b8c1e63e..92e5dbbfe1 100644
--- a/src/3rdparty/angle/src/compiler/RemoveTree.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp
@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
-#include "compiler/intermediate.h"
-#include "compiler/RemoveTree.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/RemoveTree.h"
//
// Code to recursively delete the intermediate tree.
diff --git a/src/3rdparty/angle/src/compiler/RemoveTree.h b/src/3rdparty/angle/src/compiler/translator/RemoveTree.h
index 97a821679c..97a821679c 100644
--- a/src/3rdparty/angle/src/compiler/RemoveTree.h
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveTree.h
diff --git a/src/3rdparty/angle/src/compiler/RenameFunction.h b/src/3rdparty/angle/src/compiler/translator/RenameFunction.h
index 3908bfddb8..1f7fb16c45 100644
--- a/src/3rdparty/angle/src/compiler/RenameFunction.h
+++ b/src/3rdparty/angle/src/compiler/translator/RenameFunction.h
@@ -7,7 +7,7 @@
#ifndef COMPILER_RENAME_FUNCTION
#define COMPILER_RENAME_FUNCTION
-#include "compiler/intermediate.h"
+#include "compiler/translator/intermediate.h"
//
// Renames a function, including its declaration and any calls to it.
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
new file mode 100644
index 0000000000..48e87cd57a
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
@@ -0,0 +1,98 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RewriteElseBlocks.cpp: Implementation for tree transform to change
+// all if-else blocks to if-if blocks.
+//
+
+#include "compiler/translator/RewriteElseBlocks.h"
+#include "compiler/translator/NodeSearch.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+TIntermSymbol *MakeNewTemporary(const TString &name, TBasicType type)
+{
+ TType variableType(type, EbpHigh, EvqInternal);
+ return new TIntermSymbol(-1, name, variableType);
+}
+
+TIntermBinary *MakeNewBinary(TOperator op, TIntermTyped *left, TIntermTyped *right, const TType &resultType)
+{
+ TIntermBinary *binary = new TIntermBinary(op);
+ binary->setLeft(left);
+ binary->setRight(right);
+ binary->setType(resultType);
+ return binary;
+}
+
+TIntermUnary *MakeNewUnary(TOperator op, TIntermTyped *operand)
+{
+ TIntermUnary *unary = new TIntermUnary(op, operand->getType());
+ unary->setOperand(operand);
+ return unary;
+}
+
+bool ElseBlockRewriter::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ switch (node->getOp())
+ {
+ case EOpSequence:
+ {
+ for (size_t statementIndex = 0; statementIndex != node->getSequence().size(); statementIndex++)
+ {
+ TIntermNode *statement = node->getSequence()[statementIndex];
+ TIntermSelection *selection = statement->getAsSelectionNode();
+ if (selection && selection->getFalseBlock() != NULL)
+ {
+ node->getSequence()[statementIndex] = rewriteSelection(selection);
+ delete selection;
+ }
+ }
+ }
+ break;
+
+ default: break;
+ }
+
+ return true;
+}
+
+TIntermNode *ElseBlockRewriter::rewriteSelection(TIntermSelection *selection)
+{
+ ASSERT(selection->getFalseBlock() != NULL);
+
+ TString temporaryName = "cond_" + str(mTemporaryIndex++);
+ TIntermTyped *typedCondition = selection->getCondition()->getAsTyped();
+ TType resultType(EbtBool, EbpUndefined);
+ TIntermSymbol *conditionSymbolA = MakeNewTemporary(temporaryName, EbtBool);
+ TIntermSymbol *conditionSymbolB = MakeNewTemporary(temporaryName, EbtBool);
+ TIntermSymbol *conditionSymbolC = MakeNewTemporary(temporaryName, EbtBool);
+ TIntermBinary *storeCondition = MakeNewBinary(EOpInitialize, conditionSymbolA,
+ typedCondition, resultType);
+ TIntermUnary *negatedCondition = MakeNewUnary(EOpLogicalNot, conditionSymbolB);
+ TIntermSelection *falseBlock = new TIntermSelection(negatedCondition,
+ selection->getFalseBlock(), NULL);
+ TIntermSelection *newIfElse = new TIntermSelection(conditionSymbolC,
+ selection->getTrueBlock(), falseBlock);
+
+ TIntermAggregate *declaration = new TIntermAggregate(EOpDeclaration);
+ declaration->getSequence().push_back(storeCondition);
+
+ TIntermAggregate *block = new TIntermAggregate(EOpSequence);
+ block->getSequence().push_back(declaration);
+ block->getSequence().push_back(newIfElse);
+
+ return block;
+}
+
+void RewriteElseBlocks(TIntermNode *node)
+{
+ ElseBlockRewriter rewriter;
+ node->traverse(&rewriter);
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
new file mode 100644
index 0000000000..10221335ce
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RewriteElseBlocks.h: Prototype for tree transform to change
+// all if-else blocks to if-if blocks.
+//
+
+#ifndef COMPILER_REWRITE_ELSE_BLOCKS_H_
+#define COMPILER_REWRITE_ELSE_BLOCKS_H_
+
+#include "compiler/translator/intermediate.h"
+
+namespace sh
+{
+
+class ElseBlockRewriter : public TIntermTraverser
+{
+ public:
+ ElseBlockRewriter()
+ : TIntermTraverser(false, false, true, false)
+ , mTemporaryIndex(0)
+ {}
+
+ protected:
+ bool visitAggregate(Visit visit, TIntermAggregate *aggregate);
+
+ private:
+ int mTemporaryIndex;
+
+ TIntermNode *rewriteSelection(TIntermSelection *selection);
+};
+
+void RewriteElseBlocks(TIntermNode *node);
+
+}
+
+#endif // COMPILER_REWRITE_ELSE_BLOCKS_H_
diff --git a/src/3rdparty/angle/src/compiler/SearchSymbol.cpp b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp
index 9368f1a4fa..f78c84e370 100644
--- a/src/3rdparty/angle/src/compiler/SearchSymbol.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp
@@ -6,10 +6,10 @@
// SearchSymbol is an AST traverser to detect the use of a given symbol name
//
-#include "compiler/SearchSymbol.h"
+#include "compiler/translator/SearchSymbol.h"
-#include "compiler/InfoSink.h"
-#include "compiler/OutputHLSL.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/OutputHLSL.h"
namespace sh
{
diff --git a/src/3rdparty/angle/src/compiler/SearchSymbol.h b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
index 6bc0b90feb..8ddd3cb1ac 100644
--- a/src/3rdparty/angle/src/compiler/SearchSymbol.h
+++ b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
@@ -9,8 +9,8 @@
#ifndef COMPILER_SEARCHSYMBOL_H_
#define COMPILER_SEARCHSYMBOL_H_
-#include "compiler/intermediate.h"
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/ParseContext.h"
namespace sh
{
diff --git a/src/3rdparty/angle/src/compiler/ShHandle.h b/src/3rdparty/angle/src/compiler/translator/ShHandle.h
index 873580a99c..54ae27852d 100644
--- a/src/3rdparty/angle/src/compiler/ShHandle.h
+++ b/src/3rdparty/angle/src/compiler/translator/ShHandle.h
@@ -16,12 +16,12 @@
#include "GLSLANG/ShaderLang.h"
-#include "compiler/BuiltInFunctionEmulator.h"
-#include "compiler/ExtensionBehavior.h"
-#include "compiler/HashNames.h"
-#include "compiler/InfoSink.h"
-#include "compiler/SymbolTable.h"
-#include "compiler/VariableInfo.h"
+#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/ExtensionBehavior.h"
+#include "compiler/translator/HashNames.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/VariableInfo.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
class LongNameMap;
@@ -100,6 +100,16 @@ protected:
// Returns true if, after applying the packing rules in the GLSL 1.017 spec
// Appendix A, section 7, the shader does not use too many uniforms.
bool enforcePackingRestrictions();
+ // Insert statements to initialize varyings without static use in the beginning
+ // of main(). It is to work around a Mac driver where such varyings in a vertex
+ // shader may be optimized out incorrectly at compile time, causing a link failure.
+ // This function should only be applied to vertex shaders.
+ void initializeVaryingsWithoutStaticUse(TIntermNode* root);
+ // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
+ // It is to work around a Linux driver bug where missing this causes compile failure
+ // while spec says it is allowed.
+ // This function should only be applied to vertex shaders.
+ void initializeGLPosition(TIntermNode* root);
// Returns true if the shader passes the restrictions that aim to prevent timing attacks.
bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
// Returns true if the shader does not use samplers.
diff --git a/src/3rdparty/angle/src/compiler/ShaderLang.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
index 42cd5cc5c1..608237860c 100644
--- a/src/3rdparty/angle/src/compiler/ShaderLang.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
@@ -11,11 +11,11 @@
#include "GLSLANG/ShaderLang.h"
-#include "compiler/InitializeDll.h"
+#include "compiler/translator/InitializeDll.h"
#include "compiler/preprocessor/length_limits.h"
-#include "compiler/ShHandle.h"
-#include "compiler/TranslatorHLSL.h"
-#include "compiler/VariablePacker.h"
+#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/TranslatorHLSL.h"
+#include "compiler/translator/VariablePacker.h"
//
// This is the platform independent interface between an OGL driver
@@ -91,6 +91,9 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
resources->HashFunction = NULL;
resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
+
+ resources->MaxExpressionComplexity = 256;
+ resources->MaxCallStackDepth = 256;
}
//
diff --git a/src/3rdparty/angle/src/compiler/SymbolTable.cpp b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
index a7ce21680f..d04fe5d355 100644
--- a/src/3rdparty/angle/src/compiler/SymbolTable.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
@@ -13,7 +13,7 @@
#pragma warning(disable: 4718)
#endif
-#include "compiler/SymbolTable.h"
+#include "compiler/translator/SymbolTable.h"
#include <stdio.h>
#include <algorithm>
diff --git a/src/3rdparty/angle/src/compiler/SymbolTable.h b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
index bebad4b92e..6c7211f2a9 100644
--- a/src/3rdparty/angle/src/compiler/SymbolTable.h
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
@@ -33,8 +33,8 @@
#include <assert.h>
#include "common/angleutils.h"
-#include "compiler/InfoSink.h"
-#include "compiler/intermediate.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/intermediate.h"
//
// Symbol base class. (Can build functions or variables out of these...)
diff --git a/src/3rdparty/angle/src/compiler/TranslatorESSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
index 2900f8a8ed..9262f7af8c 100644
--- a/src/3rdparty/angle/src/compiler/TranslatorESSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
@@ -4,9 +4,9 @@
// found in the LICENSE file.
//
-#include "compiler/TranslatorESSL.h"
+#include "compiler/translator/TranslatorESSL.h"
-#include "compiler/OutputESSL.h"
+#include "compiler/translator/OutputESSL.h"
TranslatorESSL::TranslatorESSL(ShShaderType type, ShShaderSpec spec)
: TCompiler(type, spec) {
diff --git a/src/3rdparty/angle/src/compiler/TranslatorESSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
index a1196bd001..e18f3c25ec 100644
--- a/src/3rdparty/angle/src/compiler/TranslatorESSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
@@ -7,7 +7,7 @@
#ifndef COMPILER_TRANSLATORESSL_H_
#define COMPILER_TRANSLATORESSL_H_
-#include "compiler/ShHandle.h"
+#include "compiler/translator/ShHandle.h"
class TranslatorESSL : public TCompiler {
public:
diff --git a/src/3rdparty/angle/src/compiler/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
index 7ca4341dcd..6688d7f362 100644
--- a/src/3rdparty/angle/src/compiler/TranslatorGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
@@ -4,10 +4,10 @@
// found in the LICENSE file.
//
-#include "compiler/TranslatorGLSL.h"
+#include "compiler/translator/TranslatorGLSL.h"
-#include "compiler/OutputGLSL.h"
-#include "compiler/VersionGLSL.h"
+#include "compiler/translator/OutputGLSL.h"
+#include "compiler/translator/VersionGLSL.h"
static void writeVersion(ShShaderType type, TIntermNode* root,
TInfoSinkBase& sink) {
diff --git a/src/3rdparty/angle/src/compiler/TranslatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
index c2ce06d192..40bb3145e8 100644
--- a/src/3rdparty/angle/src/compiler/TranslatorGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
@@ -7,7 +7,7 @@
#ifndef COMPILER_TRANSLATORGLSL_H_
#define COMPILER_TRANSLATORGLSL_H_
-#include "compiler/ShHandle.h"
+#include "compiler/translator/ShHandle.h"
class TranslatorGLSL : public TCompiler {
public:
diff --git a/src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
index 37408a07c4..3c1db011b6 100644
--- a/src/3rdparty/angle/src/compiler/TranslatorHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
@@ -4,10 +4,10 @@
// found in the LICENSE file.
//
-#include "compiler/TranslatorHLSL.h"
+#include "compiler/translator/TranslatorHLSL.h"
-#include "compiler/InitializeParseContext.h"
-#include "compiler/OutputHLSL.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/OutputHLSL.h"
TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
: TCompiler(type, spec), mOutputType(output)
diff --git a/src/3rdparty/angle/src/compiler/TranslatorHLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
index 9550e15e8e..6204b30cc2 100644
--- a/src/3rdparty/angle/src/compiler/TranslatorHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
@@ -7,8 +7,8 @@
#ifndef COMPILER_TRANSLATORHLSL_H_
#define COMPILER_TRANSLATORHLSL_H_
-#include "compiler/ShHandle.h"
-#include "compiler/Uniform.h"
+#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/Uniform.h"
class TranslatorHLSL : public TCompiler {
public:
diff --git a/src/3rdparty/angle/src/compiler/Types.h b/src/3rdparty/angle/src/compiler/translator/Types.h
index 505fa8e3bf..119f4f29e5 100644
--- a/src/3rdparty/angle/src/compiler/Types.h
+++ b/src/3rdparty/angle/src/compiler/translator/Types.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,9 +9,9 @@
#include "common/angleutils.h"
-#include "compiler/BaseTypes.h"
-#include "compiler/Common.h"
-#include "compiler/debug.h"
+#include "compiler/translator/BaseTypes.h"
+#include "compiler/translator/Common.h"
+#include "compiler/translator/compilerdebug.h"
struct TPublicType;
class TType;
@@ -95,7 +95,7 @@ class TType
public:
POOL_ALLOCATOR_NEW_DELETE();
TType() {}
- TType(TBasicType t, TPrecision p, TQualifier q = EvqTemporary, int s = 1, bool m = false, bool a = false) :
+ TType(TBasicType t, TPrecision p, TQualifier q = EvqTemporary, unsigned char s = 1, bool m = false, bool a = false) :
type(t), precision(p), qualifier(q), size(s), matrix(m), array(a), arraySize(0), structure(0)
{
}
@@ -116,7 +116,7 @@ public:
// One-dimensional size of single instance type
int getNominalSize() const { return size; }
- void setNominalSize(int s) { size = s; }
+ void setNominalSize(unsigned char s) { size = s; }
// Full size of single instance of type
size_t getObjectSize() const;
@@ -234,12 +234,12 @@ public:
private:
TString buildMangledName() const;
- TBasicType type : 6;
+ TBasicType type;
TPrecision precision;
- TQualifier qualifier : 7;
- int size : 8; // size of vector or matrix, not size of array
- unsigned int matrix : 1;
- unsigned int array : 1;
+ TQualifier qualifier;
+ unsigned char size;
+ bool matrix;
+ bool array;
int arraySize;
TStructure* structure; // 0 unless this is a struct
@@ -261,7 +261,7 @@ struct TPublicType
TBasicType type;
TQualifier qualifier;
TPrecision precision;
- int size; // size of vector or matrix, not size of array
+ unsigned char size; // size of vector or matrix, not size of array
bool matrix;
bool array;
int arraySize;
@@ -281,7 +281,7 @@ struct TPublicType
line = ln;
}
- void setAggregate(int s, bool m = false)
+ void setAggregate(unsigned char s, bool m = false)
{
size = s;
matrix = m;
diff --git a/src/3rdparty/angle/src/compiler/UnfoldShortCircuit.cpp b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
index 47f0afca6a..b7826119ae 100644
--- a/src/3rdparty/angle/src/compiler/UnfoldShortCircuit.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
@@ -8,10 +8,10 @@
// the original expression.
//
-#include "compiler/UnfoldShortCircuit.h"
+#include "compiler/translator/UnfoldShortCircuit.h"
-#include "compiler/InfoSink.h"
-#include "compiler/OutputHLSL.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/OutputHLSL.h"
namespace sh
{
@@ -31,6 +31,14 @@ bool UnfoldShortCircuit::visitBinary(Visit visit, TIntermBinary *node)
{
TInfoSinkBase &out = mOutputHLSL->getBodyStream();
+ // If our right node doesn't have side effects, we know we don't need to unfold this
+ // expression: there will be no short-circuiting side effects to avoid
+ // (note: unfolding doesn't depend on the left node -- it will always be evaluated)
+ if (!node->getRight()->hasSideEffects())
+ {
+ return true;
+ }
+
switch (node->getOp())
{
case EOpLogicalOr:
@@ -49,7 +57,7 @@ bool UnfoldShortCircuit::visitBinary(Visit visit, TIntermBinary *node)
mTemporaryIndex = i + 1;
node->getLeft()->traverse(mOutputHLSL);
out << ";\n";
- out << "if(!s" << i << ")\n"
+ out << "if (!s" << i << ")\n"
"{\n";
mTemporaryIndex = i + 1;
node->getRight()->traverse(this);
@@ -80,7 +88,7 @@ bool UnfoldShortCircuit::visitBinary(Visit visit, TIntermBinary *node)
mTemporaryIndex = i + 1;
node->getLeft()->traverse(mOutputHLSL);
out << ";\n";
- out << "if(s" << i << ")\n"
+ out << "if (s" << i << ")\n"
"{\n";
mTemporaryIndex = i + 1;
node->getRight()->traverse(this);
@@ -115,7 +123,7 @@ bool UnfoldShortCircuit::visitSelection(Visit visit, TIntermSelection *node)
mTemporaryIndex = i + 1;
node->getCondition()->traverse(this);
- out << "if(";
+ out << "if (";
mTemporaryIndex = i + 1;
node->getCondition()->traverse(mOutputHLSL);
out << ")\n"
diff --git a/src/3rdparty/angle/src/compiler/UnfoldShortCircuit.h b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h
index cb176a5f1c..1e416bc04c 100644
--- a/src/3rdparty/angle/src/compiler/UnfoldShortCircuit.h
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h
@@ -9,8 +9,8 @@
#ifndef COMPILER_UNFOLDSHORTCIRCUIT_H_
#define COMPILER_UNFOLDSHORTCIRCUIT_H_
-#include "compiler/intermediate.h"
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/ParseContext.h"
namespace sh
{
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp
new file mode 100644
index 0000000000..29c4397d56
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp
@@ -0,0 +1,81 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/UnfoldShortCircuitAST.h"
+
+namespace
+{
+
+// "x || y" is equivalent to "x ? true : y".
+TIntermSelection *UnfoldOR(TIntermTyped *x, TIntermTyped *y)
+{
+ const TType boolType(EbtBool, EbpUndefined);
+ ConstantUnion *u = new ConstantUnion;
+ u->setBConst(true);
+ TIntermConstantUnion *trueNode = new TIntermConstantUnion(
+ u, TType(EbtBool, EbpUndefined, EvqConst, 1));
+ return new TIntermSelection(x, trueNode, y, boolType);
+}
+
+// "x && y" is equivalent to "x ? y : false".
+TIntermSelection *UnfoldAND(TIntermTyped *x, TIntermTyped *y)
+{
+ const TType boolType(EbtBool, EbpUndefined);
+ ConstantUnion *u = new ConstantUnion;
+ u->setBConst(false);
+ TIntermConstantUnion *falseNode = new TIntermConstantUnion(
+ u, TType(EbtBool, EbpUndefined, EvqConst, 1));
+ return new TIntermSelection(x, y, falseNode, boolType);
+}
+
+} // namespace anonymous
+
+bool UnfoldShortCircuitAST::visitBinary(Visit visit, TIntermBinary *node)
+{
+ TIntermSelection *replacement = NULL;
+
+ switch (node->getOp())
+ {
+ case EOpLogicalOr:
+ replacement = UnfoldOR(node->getLeft(), node->getRight());
+ break;
+ case EOpLogicalAnd:
+ replacement = UnfoldAND(node->getLeft(), node->getRight());
+ break;
+ default:
+ break;
+ }
+ if (replacement)
+ {
+ replacements.push_back(
+ NodeUpdateEntry(getParentNode(), node, replacement));
+ }
+ return true;
+}
+
+void UnfoldShortCircuitAST::updateTree()
+{
+ for (size_t ii = 0; ii < replacements.size(); ++ii)
+ {
+ const NodeUpdateEntry& entry = replacements[ii];
+ ASSERT(entry.parent);
+ bool replaced = entry.parent->replaceChildNode(
+ entry.original, entry.replacement);
+ ASSERT(replaced);
+
+ // In AST traversing, a parent is visited before its children.
+ // After we replace a node, if an immediate child is to
+ // be replaced, we need to make sure we don't update the replaced
+ // node; instead, we update the replacement node.
+ for (size_t jj = ii + 1; jj < replacements.size(); ++jj)
+ {
+ NodeUpdateEntry& entry2 = replacements[jj];
+ if (entry2.parent == entry.original)
+ entry2.parent = entry.replacement;
+ }
+ }
+}
+
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
new file mode 100644
index 0000000000..24c14a60e3
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
@@ -0,0 +1,51 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UnfoldShortCircuitAST is an AST traverser to replace short-circuiting
+// operations with ternary operations.
+//
+
+#ifndef COMPILER_UNFOLD_SHORT_CIRCUIT_AST_H_
+#define COMPILER_UNFOLD_SHORT_CIRCUIT_AST_H_
+
+#include "common/angleutils.h"
+#include "compiler/translator/intermediate.h"
+
+// This traverser identifies all the short circuit binary nodes that need to
+// be replaced, and creates the corresponding replacement nodes. However,
+// the actual replacements happen after the traverse through updateTree().
+
+class UnfoldShortCircuitAST : public TIntermTraverser
+{
+ public:
+ UnfoldShortCircuitAST() { }
+
+ virtual bool visitBinary(Visit visit, TIntermBinary *);
+
+ void updateTree();
+
+ private:
+ struct NodeUpdateEntry
+ {
+ NodeUpdateEntry(TIntermNode *_parent,
+ TIntermNode *_original,
+ TIntermNode *_replacement)
+ : parent(_parent),
+ original(_original),
+ replacement(_replacement) {}
+
+ TIntermNode *parent;
+ TIntermNode *original;
+ TIntermNode *replacement;
+ };
+
+ // During traversing, save all the replacements that need to happen;
+ // then replace them by calling updateNodes().
+ std::vector<NodeUpdateEntry> replacements;
+
+ DISALLOW_COPY_AND_ASSIGN(UnfoldShortCircuitAST);
+};
+
+#endif // COMPILER_UNFOLD_SHORT_CIRCUIT_AST_H_
diff --git a/src/3rdparty/angle/src/compiler/Uniform.cpp b/src/3rdparty/angle/src/compiler/translator/Uniform.cpp
index f367db2be8..922e13f071 100644
--- a/src/3rdparty/angle/src/compiler/Uniform.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Uniform.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/Uniform.h"
+#include "compiler/translator/Uniform.h"
namespace sh
{
diff --git a/src/3rdparty/angle/src/compiler/Uniform.h b/src/3rdparty/angle/src/compiler/translator/Uniform.h
index 4c53ffa7d2..4c53ffa7d2 100644
--- a/src/3rdparty/angle/src/compiler/Uniform.h
+++ b/src/3rdparty/angle/src/compiler/translator/Uniform.h
diff --git a/src/3rdparty/angle/src/compiler/ValidateLimitations.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
index 736ceeaefc..3c2cc41cda 100644
--- a/src/3rdparty/angle/src/compiler/ValidateLimitations.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
@@ -4,10 +4,10 @@
// found in the LICENSE file.
//
-#include "compiler/ValidateLimitations.h"
-#include "compiler/InfoSink.h"
-#include "compiler/InitializeParseContext.h"
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/ValidateLimitations.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/ParseContext.h"
namespace {
bool IsLoopIndex(const TIntermSymbol* symbol, const TLoopStack& stack) {
@@ -457,7 +457,7 @@ bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node)
bool ValidateLimitations::validateOperation(TIntermOperator* node,
TIntermNode* operand) {
// Check if loop index is modified in the loop body.
- if (!withinLoopBody() || !node->modifiesState())
+ if (!withinLoopBody() || !node->isAssignment())
return true;
const TIntermSymbol* symbol = operand->getAsSymbolNode();
diff --git a/src/3rdparty/angle/src/compiler/ValidateLimitations.h b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
index a835cb3c22..8839dd8b8a 100644
--- a/src/3rdparty/angle/src/compiler/ValidateLimitations.h
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
@@ -5,7 +5,7 @@
//
#include "GLSLANG/ShaderLang.h"
-#include "compiler/intermediate.h"
+#include "compiler/translator/intermediate.h"
class TInfoSinkBase;
diff --git a/src/3rdparty/angle/src/compiler/VariableInfo.cpp b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
index f3f7b1ef35..ef888aff11 100644
--- a/src/3rdparty/angle/src/compiler/VariableInfo.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/VariableInfo.h"
+#include "compiler/translator/VariableInfo.h"
namespace {
@@ -116,10 +116,12 @@ void getBuiltInVariableInfo(const TType& type,
varInfo.name = (name + "[0]").c_str();
varInfo.mappedName = (mappedName + "[0]").c_str();
varInfo.size = type.getArraySize();
+ varInfo.isArray = true;
} else {
varInfo.name = name.c_str();
varInfo.mappedName = mappedName.c_str();
varInfo.size = 1;
+ varInfo.isArray = false;
}
varInfo.precision = type.getPrecision();
varInfo.type = getVariableDataType(type);
@@ -167,6 +169,7 @@ TVariableInfo* findVariable(const TType& type,
TVariableInfo::TVariableInfo()
: type(SH_NONE),
size(0),
+ isArray(false),
precision(EbpUndefined),
staticUse(false)
{
@@ -175,6 +178,7 @@ TVariableInfo::TVariableInfo()
TVariableInfo::TVariableInfo(ShDataType type, int size)
: type(type),
size(size),
+ isArray(false),
precision(EbpUndefined),
staticUse(false)
{
diff --git a/src/3rdparty/angle/src/compiler/VariableInfo.h b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
index 3c7f2a5f84..37216cd142 100644
--- a/src/3rdparty/angle/src/compiler/VariableInfo.h
+++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
@@ -8,7 +8,7 @@
#define COMPILER_VARIABLE_INFO_H_
#include "GLSLANG/ShaderLang.h"
-#include "compiler/intermediate.h"
+#include "compiler/translator/intermediate.h"
// Provides information about a variable.
// It is currently being used to store info about active attribs and uniforms.
@@ -20,6 +20,7 @@ struct TVariableInfo {
TPersistString mappedName;
ShDataType type;
int size;
+ bool isArray;
TPrecision precision;
bool staticUse;
};
diff --git a/src/3rdparty/angle/src/compiler/VariablePacker.cpp b/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
index 8957287763..5634d86337 100644
--- a/src/3rdparty/angle/src/compiler/VariablePacker.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
@@ -3,10 +3,10 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-#include "compiler/VariablePacker.h"
+#include "compiler/translator/VariablePacker.h"
#include <algorithm>
-#include "compiler/ShHandle.h"
+#include "compiler/translator/ShHandle.h"
namespace {
int GetSortOrder(ShDataType type)
diff --git a/src/3rdparty/angle/src/compiler/VariablePacker.h b/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
index 8987066cc3..fd6090827c 100644
--- a/src/3rdparty/angle/src/compiler/VariablePacker.h
+++ b/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
@@ -8,7 +8,7 @@
#define _VARIABLEPACKER_INCLUDED_
#include <vector>
-#include "compiler/ShHandle.h"
+#include "compiler/translator/ShHandle.h"
class VariablePacker {
public:
diff --git a/src/3rdparty/angle/src/compiler/VersionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
index 7a82bb4dc1..dd11f99eb8 100644
--- a/src/3rdparty/angle/src/compiler/VersionGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/VersionGLSL.h"
+#include "compiler/translator/VersionGLSL.h"
static const int GLSL_VERSION_110 = 110;
static const int GLSL_VERSION_120 = 120;
diff --git a/src/3rdparty/angle/src/compiler/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
index 1c1cb1ab97..d310066171 100644
--- a/src/3rdparty/angle/src/compiler/VersionGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
@@ -8,7 +8,7 @@
#define COMPILER_VERSIONGLSL_H_
#include "GLSLANG/ShaderLang.h"
-#include "compiler/intermediate.h"
+#include "compiler/translator/intermediate.h"
// Traverses the intermediate tree to return the minimum GLSL version
// required to legally access all built-in features used in the shader.
diff --git a/src/3rdparty/angle/src/compiler/debug.cpp b/src/3rdparty/angle/src/compiler/translator/compilerdebug.cpp
index 53778bd3eb..10cbe43b8d 100644
--- a/src/3rdparty/angle/src/compiler/debug.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/compilerdebug.cpp
@@ -6,17 +6,17 @@
// debug.cpp: Debugging utilities.
-#include "compiler/debug.h"
+#include "compiler/translator/compilerdebug.h"
#include <stdarg.h>
#include <stdio.h>
-#include "compiler/InitializeParseContext.h"
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/ParseContext.h"
+#ifdef TRACE_ENABLED
static const int kTraceBufferLen = 1024;
-#ifdef TRACE_ENABLED
extern "C" {
void Trace(const char *format, ...) {
if (!format) return;
diff --git a/src/3rdparty/angle/src/compiler/debug.h b/src/3rdparty/angle/src/compiler/translator/compilerdebug.h
index 7a371516af..7a371516af 100644
--- a/src/3rdparty/angle/src/compiler/debug.h
+++ b/src/3rdparty/angle/src/compiler/translator/compilerdebug.h
diff --git a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraph.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.cpp
index ca661d6767..19ddf5c439 100644
--- a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraph.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.cpp
@@ -6,8 +6,8 @@
#pragma warning(disable: 4718)
-#include "compiler/depgraph/DependencyGraph.h"
-#include "compiler/depgraph/DependencyGraphBuilder.h"
+#include "compiler/translator/depgraph/DependencyGraph.h"
+#include "compiler/translator/depgraph/DependencyGraphBuilder.h"
TDependencyGraph::TDependencyGraph(TIntermNode* intermNode)
{
diff --git a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraph.h b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h
index 5a9c35d00b..5ea1cbb837 100644
--- a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraph.h
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h
@@ -7,7 +7,7 @@
#ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_H
#define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_H
-#include "compiler/intermediate.h"
+#include "compiler/translator/intermediate.h"
#include <set>
#include <stack>
diff --git a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphBuilder.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
index d586cfd03c..d5f2cba5fc 100644
--- a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphBuilder.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/depgraph/DependencyGraphBuilder.h"
+#include "compiler/translator/depgraph/DependencyGraphBuilder.h"
void TDependencyGraphBuilder::build(TIntermNode* node, TDependencyGraph* graph)
{
@@ -94,7 +94,7 @@ void TDependencyGraphBuilder::visitSymbol(TIntermSymbol* intermSymbol)
bool TDependencyGraphBuilder::visitBinary(Visit visit, TIntermBinary* intermBinary)
{
TOperator op = intermBinary->getOp();
- if (op == EOpInitialize || intermBinary->modifiesState())
+ if (op == EOpInitialize || intermBinary->isAssignment())
visitAssignment(intermBinary);
else if (op == EOpLogicalAnd || op == EOpLogicalOr)
visitLogicalOp(intermBinary);
diff --git a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphBuilder.h b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
index c5f232cb21..3e928fb77e 100644
--- a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphBuilder.h
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
@@ -7,7 +7,7 @@
#ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
#define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
-#include "compiler/depgraph/DependencyGraph.h"
+#include "compiler/translator/depgraph/DependencyGraph.h"
//
// Creates a dependency graph of symbols, function calls, conditions etc. by traversing a
diff --git a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphOutput.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.cpp
index 6fc489e7b6..e226333545 100644
--- a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphOutput.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/depgraph/DependencyGraphOutput.h"
+#include "compiler/translator/depgraph/DependencyGraphOutput.h"
void TDependencyGraphOutput::outputIndentation()
{
diff --git a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphOutput.h b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.h
index 01447da987..c3a4112278 100644
--- a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphOutput.h
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.h
@@ -7,8 +7,8 @@
#ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_OUTPUT_H
#define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_OUTPUT_H
-#include "compiler/depgraph/DependencyGraph.h"
-#include "compiler/InfoSink.h"
+#include "compiler/translator/depgraph/DependencyGraph.h"
+#include "compiler/translator/InfoSink.h"
class TDependencyGraphOutput : public TDependencyGraphTraverser {
public:
diff --git a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphTraverse.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphTraverse.cpp
index b158575cec..197fde97e2 100644
--- a/src/3rdparty/angle/src/compiler/depgraph/DependencyGraphTraverse.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphTraverse.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/depgraph/DependencyGraph.h"
+#include "compiler/translator/depgraph/DependencyGraph.h"
// These methods do a breadth-first traversal through the graph and mark visited nodes.
diff --git a/src/3rdparty/angle/src/compiler/glslang.h b/src/3rdparty/angle/src/compiler/translator/glslang.h
index f221199093..f221199093 100644
--- a/src/3rdparty/angle/src/compiler/glslang.h
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.h
diff --git a/src/3rdparty/angle/src/compiler/glslang.l b/src/3rdparty/angle/src/compiler/translator/glslang.l
index 60663f9a6b..ffc1aa18ac 100644
--- a/src/3rdparty/angle/src/compiler/glslang.l
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.l
@@ -36,10 +36,10 @@ WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
}
%{
-#include "compiler/glslang.h"
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/glslang.h"
+#include "compiler/translator/ParseContext.h"
#include "compiler/preprocessor/Token.h"
-#include "compiler/util.h"
+#include "compiler/translator/util.h"
#include "glslang_tab.h"
/* windows only pragma */
diff --git a/src/3rdparty/angle/src/compiler/glslang.y b/src/3rdparty/angle/src/compiler/translator/glslang.y
index c64f736f41..7614ff3447 100644
--- a/src/3rdparty/angle/src/compiler/glslang.y
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.y
@@ -34,8 +34,8 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
#pragma warning(disable: 4701)
#endif
-#include "compiler/SymbolTable.h"
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/ParseContext.h"
#include "GLSLANG/ShaderLang.h"
#define YYENABLE_NLS 0
@@ -183,43 +183,55 @@ identifier
variable_identifier
: IDENTIFIER {
// The symbol table search was done in the lexical phase
- const TSymbol* symbol = $1.symbol;
- const TVariable* variable;
- if (symbol == 0) {
+ const TSymbol *symbol = $1.symbol;
+ const TVariable *variable = 0;
+
+ if (!symbol)
+ {
context->error(@1, "undeclared identifier", $1.string->c_str());
context->recover();
- TType type(EbtFloat, EbpUndefined);
- TVariable* fakeVariable = new TVariable($1.string, type);
- context->symbolTable.insert(*fakeVariable);
- variable = fakeVariable;
- } else {
- // This identifier can only be a variable type symbol
- if (! symbol->isVariable()) {
- context->error(@1, "variable expected", $1.string->c_str());
- context->recover();
- }
-
+ }
+ else if (!symbol->isVariable())
+ {
+ context->error(@1, "variable expected", $1.string->c_str());
+ context->recover();
+ }
+ else
+ {
variable = static_cast<const TVariable*>(symbol);
if (context->symbolTable.findBuiltIn(variable->getName()) &&
!variable->getExtension().empty() &&
- context->extensionErrorCheck(@1, variable->getExtension())) {
+ context->extensionErrorCheck(@1, variable->getExtension()))
+ {
context->recover();
}
}
- // don't delete $1.string, it's used by error recovery, and the pool
- // pop will reclaim the memory
+ if (!variable)
+ {
+ TType type(EbtFloat, EbpUndefined);
+ TVariable *fakeVariable = new TVariable($1.string, type);
+ context->symbolTable.insert(*fakeVariable);
+ variable = fakeVariable;
+ }
- if (variable->getType().getQualifier() == EvqConst ) {
+ if (variable->getType().getQualifier() == EvqConst)
+ {
ConstantUnion* constArray = variable->getConstPointer();
TType t(variable->getType());
$$ = context->intermediate.addConstantUnion(constArray, t, @1);
- } else
+ }
+ else
+ {
$$ = context->intermediate.addSymbol(variable->getUniqueId(),
variable->getName(),
variable->getType(),
@1);
+ }
+
+ // don't delete $1.string, it's used by error recovery, and the pool
+ // pop will reclaim the memory
}
;
diff --git a/src/3rdparty/angle/src/compiler/intermOut.cpp b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
index 13aa96af6d..f2f918d77a 100644
--- a/src/3rdparty/angle/src/compiler/intermOut.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/localintermediate.h"
+#include "compiler/translator/localintermediate.h"
//
// Two purposes:
@@ -44,9 +44,9 @@ TString TType::getCompleteString() const
if (array)
stream << "array[" << getArraySize() << "] of ";
if (matrix)
- stream << size << "X" << size << " matrix of ";
+ stream << static_cast<int>(size) << "X" << static_cast<int>(size) << " matrix of ";
else if (size > 1)
- stream << size << "-component vector of ";
+ stream << static_cast<int>(size) << "-component vector of ";
stream << getBasicString();
return stream.str();
diff --git a/src/3rdparty/angle/src/compiler/intermediate.h b/src/3rdparty/angle/src/compiler/translator/intermediate.h
index 738621fe70..8f9fe23d3b 100644
--- a/src/3rdparty/angle/src/compiler/intermediate.h
+++ b/src/3rdparty/angle/src/compiler/translator/intermediate.h
@@ -19,9 +19,9 @@
#include "GLSLANG/ShaderLang.h"
#include <algorithm>
-#include "compiler/Common.h"
-#include "compiler/Types.h"
-#include "compiler/ConstantUnion.h"
+#include "compiler/translator/Common.h"
+#include "compiler/translator/Types.h"
+#include "compiler/translator/ConstantUnion.h"
//
// Operators used by the high-level (parse tree) representation.
@@ -227,6 +227,11 @@ public:
virtual TIntermSymbol* getAsSymbolNode() { return 0; }
virtual TIntermLoop* getAsLoopNode() { return 0; }
+ // Replace a child node. Return true if |original| is a child
+ // node and it is replaced; otherwise, return false.
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement) = 0;
+
protected:
TSourceLoc line;
};
@@ -247,6 +252,8 @@ public:
TIntermTyped(const TType& t) : type(t) { }
virtual TIntermTyped* getAsTyped() { return this; }
+ virtual bool hasSideEffects() const = 0;
+
void setType(const TType& t) { type = t; }
const TType& getType() const { return type; }
TType* getTypePointer() { return &type; }
@@ -295,6 +302,8 @@ public:
virtual TIntermLoop* getAsLoopNode() { return this; }
virtual void traverse(TIntermTraverser*);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
TLoopType getType() const { return type; }
TIntermNode* getInit() { return init; }
@@ -325,6 +334,8 @@ public:
expression(e) { }
virtual void traverse(TIntermTraverser*);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
TOperator getFlowOp() { return flowOp; }
TIntermTyped* getExpression() { return expression; }
@@ -345,6 +356,8 @@ public:
TIntermSymbol(int i, const TString& sym, const TType& t) :
TIntermTyped(t), id(i) { symbol = sym; originalSymbol = sym; }
+ virtual bool hasSideEffects() const { return false; }
+
int getId() const { return id; }
const TString& getSymbol() const { return symbol; }
@@ -355,6 +368,7 @@ public:
virtual void traverse(TIntermTraverser*);
virtual TIntermSymbol* getAsSymbolNode() { return this; }
+ virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
protected:
int id;
@@ -366,14 +380,17 @@ class TIntermConstantUnion : public TIntermTyped {
public:
TIntermConstantUnion(ConstantUnion *unionPointer, const TType& t) : TIntermTyped(t), unionArrayPointer(unionPointer) { }
+ virtual bool hasSideEffects() const { return false; }
+
ConstantUnion* getUnionArrayPointer() const { return unionArrayPointer; }
- int getIConst(int index) const { return unionArrayPointer ? unionArrayPointer[index].getIConst() : 0; }
- float getFConst(int index) const { return unionArrayPointer ? unionArrayPointer[index].getFConst() : 0.0f; }
- bool getBConst(int index) const { return unionArrayPointer ? unionArrayPointer[index].getBConst() : false; }
+ int getIConst(size_t index) const { return unionArrayPointer ? unionArrayPointer[index].getIConst() : 0; }
+ float getFConst(size_t index) const { return unionArrayPointer ? unionArrayPointer[index].getFConst() : 0.0f; }
+ bool getBConst(size_t index) const { return unionArrayPointer ? unionArrayPointer[index].getBConst() : false; }
virtual TIntermConstantUnion* getAsConstantUnion() { return this; }
virtual void traverse(TIntermTraverser*);
+ virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
TIntermTyped* fold(TOperator, TIntermTyped*, TInfoSink&);
@@ -389,12 +406,14 @@ public:
TOperator getOp() const { return op; }
void setOp(TOperator o) { op = o; }
- bool modifiesState() const;
+ bool isAssignment() const;
bool isConstructor() const;
+ virtual bool hasSideEffects() const { return isAssignment(); }
+
protected:
TIntermOperator(TOperator o) : TIntermTyped(TType(EbtFloat, EbpUndefined)), op(o) {}
- TIntermOperator(TOperator o, TType& t) : TIntermTyped(t), op(o) {}
+ TIntermOperator(TOperator o, const TType& t) : TIntermTyped(t), op(o) {}
TOperator op;
};
@@ -407,6 +426,10 @@ public:
virtual TIntermBinary* getAsBinaryNode() { return this; }
virtual void traverse(TIntermTraverser*);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ virtual bool hasSideEffects() const { return (isAssignment() || left->hasSideEffects() || right->hasSideEffects()); }
void setLeft(TIntermTyped* n) { left = n; }
void setRight(TIntermTyped* n) { right = n; }
@@ -430,11 +453,15 @@ protected:
//
class TIntermUnary : public TIntermOperator {
public:
- TIntermUnary(TOperator o, TType& t) : TIntermOperator(o, t), operand(0), useEmulatedFunction(false) {}
+ TIntermUnary(TOperator o, const TType& t) : TIntermOperator(o, t), operand(0), useEmulatedFunction(false) {}
TIntermUnary(TOperator o) : TIntermOperator(o), operand(0), useEmulatedFunction(false) {}
virtual void traverse(TIntermTraverser*);
virtual TIntermUnary* getAsUnaryNode() { return this; }
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ virtual bool hasSideEffects() const { return (isAssignment() || operand->hasSideEffects()); }
void setOperand(TIntermTyped* o) { operand = o; }
TIntermTyped* getOperand() { return operand; }
@@ -465,6 +492,11 @@ public:
virtual TIntermAggregate* getAsAggregate() { return this; }
virtual void traverse(TIntermTraverser*);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ // Conservatively assume function calls and other aggregate operators have side-effects
+ virtual bool hasSideEffects() const { return true; }
TIntermSequence& getSequence() { return sequence; }
@@ -508,6 +540,11 @@ public:
TIntermTyped(type), condition(cond), trueBlock(trueB), falseBlock(falseB) {}
virtual void traverse(TIntermTraverser*);
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement);
+
+ // Conservatively assume selections have side-effects
+ virtual bool hasSideEffects() const { return true; }
bool usesTernaryOperator() const { return getBasicType() != EbtVoid; }
TIntermNode* getCondition() const { return condition; }
@@ -547,7 +584,7 @@ public:
rightToLeft(rightToLeft),
depth(0),
maxDepth(0) {}
- virtual ~TIntermTraverser() {};
+ virtual ~TIntermTraverser() {}
virtual void visitSymbol(TIntermSymbol*) {}
virtual void visitConstantUnion(TIntermConstantUnion*) {}
@@ -559,8 +596,24 @@ public:
virtual bool visitBranch(Visit visit, TIntermBranch*) {return true;}
int getMaxDepth() const {return maxDepth;}
- void incrementDepth() {depth++; maxDepth = std::max(maxDepth, depth); }
- void decrementDepth() {depth--;}
+
+ void incrementDepth(TIntermNode *current)
+ {
+ depth++;
+ maxDepth = std::max(maxDepth, depth);
+ path.push_back(current);
+ }
+
+ void decrementDepth()
+ {
+ depth--;
+ path.pop_back();
+ }
+
+ TIntermNode *getParentNode()
+ {
+ return path.size() == 0 ? NULL : path.back();
+ }
// Return the original name if hash function pointer is NULL;
// otherwise return the hashed name.
@@ -574,6 +627,9 @@ public:
protected:
int depth;
int maxDepth;
+
+ // All the nodes from root to the current node's parent during traversing.
+ TVector<TIntermNode *> path;
};
#endif // __INTERMEDIATE_H
diff --git a/src/3rdparty/angle/src/compiler/localintermediate.h b/src/3rdparty/angle/src/compiler/translator/localintermediate.h
index 1214d821eb..b582e02f5d 100644
--- a/src/3rdparty/angle/src/compiler/localintermediate.h
+++ b/src/3rdparty/angle/src/compiler/translator/localintermediate.h
@@ -8,8 +8,8 @@
#define _LOCAL_INTERMEDIATE_INCLUDED_
#include "GLSLANG/ShaderLang.h"
-#include "compiler/intermediate.h"
-#include "compiler/SymbolTable.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/SymbolTable.h"
struct TVectorFields {
int offsets[4];
@@ -39,7 +39,7 @@ public:
TIntermTyped* addComma(TIntermTyped* left, TIntermTyped* right, const TSourceLoc&);
TIntermConstantUnion* addConstantUnion(ConstantUnion*, const TType&, const TSourceLoc&);
TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) ;
- bool parseConstTree(const TSourceLoc&, TIntermNode*, ConstantUnion*, TOperator, TSymbolTable&, TType, bool singleConstantParam = false);
+ bool parseConstTree(const TSourceLoc&, TIntermNode*, ConstantUnion*, TOperator, TSymbolTable&, TType, bool singleConstantParam = false);
TIntermNode* addLoop(TLoopType, TIntermNode*, TIntermTyped*, TIntermTyped*, TIntermNode*, const TSourceLoc&);
TIntermBranch* addBranch(TOperator, const TSourceLoc&);
TIntermBranch* addBranch(TOperator, TIntermTyped*, const TSourceLoc&);
diff --git a/src/3rdparty/angle/src/compiler/osinclude.h b/src/3rdparty/angle/src/compiler/translator/osinclude.h
index 60177d5fe5..cccfa6355c 100644
--- a/src/3rdparty/angle/src/compiler/osinclude.h
+++ b/src/3rdparty/angle/src/compiler/translator/osinclude.h
@@ -13,9 +13,6 @@
//
#if defined(_WIN32) || defined(_WIN64)
-#define STRICT
-#define VC_EXTRALEAN 1
-#include <windows.h>
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
#define ANGLE_OS_WINRT
#else
@@ -23,18 +20,27 @@
#endif
#elif defined(__APPLE__) || defined(__linux__) || \
defined(__FreeBSD__) || defined(__OpenBSD__) || \
+ defined(__NetBSD__) || defined(__DragonFly__) || \
defined(__sun) || defined(ANDROID) || \
defined(__GLIBC__) || defined(__GNU__) || \
defined(__QNX__)
#define ANGLE_OS_POSIX
-#include <pthread.h>
-#include <semaphore.h>
-#include <errno.h>
#else
#error Unsupported platform.
#endif
-#include "compiler/debug.h"
+#if defined(ANGLE_OS_WIN) || defined(ANGLE_OS_WINRT)
+#define STRICT
+#define VC_EXTRALEAN 1
+#include <windows.h>
+#elif defined(ANGLE_OS_POSIX)
+#include <pthread.h>
+#include <semaphore.h>
+#include <errno.h>
+#endif // ANGLE_OS_WIN
+
+
+#include "compiler/translator/compilerdebug.h"
//
// Thread Local Storage Operations
diff --git a/src/3rdparty/angle/src/compiler/ossource_posix.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
index 35510c1af5..d4bba4c70e 100644
--- a/src/3rdparty/angle/src/compiler/ossource_posix.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
@@ -7,7 +7,7 @@
//
// This file contains the posix specific functions
//
-#include "compiler/osinclude.h"
+#include "compiler/translator/osinclude.h"
#if !defined(ANGLE_OS_POSIX)
#error Trying to build a posix specific file in a non-posix build.
diff --git a/src/3rdparty/angle/src/compiler/ossource_win.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
index 708a1ad311..abd8bc7833 100644
--- a/src/3rdparty/angle/src/compiler/ossource_win.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/osinclude.h"
+#include "compiler/translator/osinclude.h"
//
// This file contains contains the window's specific functions
//
diff --git a/src/3rdparty/angle/src/compiler/ossource_winrt.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
index 84443abc02..bb061ca85d 100644
--- a/src/3rdparty/angle/src/compiler/ossource_winrt.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/osinclude.h"
+#include "compiler/translator/osinclude.h"
//
// This file contains contains Windows Runtime specific functions
//
diff --git a/src/3rdparty/angle/src/compiler/parseConst.cpp b/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
index 1cc5db8d77..a59f0be9d8 100644
--- a/src/3rdparty/angle/src/compiler/parseConst.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/ParseHelper.h"
+#include "compiler/translator/ParseContext.h"
//
// Use this class to carry along data from node to node in
diff --git a/src/3rdparty/angle/src/compiler/timing/RestrictFragmentShaderTiming.cpp b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
index 538b731b8e..a9f3f49ef3 100644
--- a/src/3rdparty/angle/src/compiler/timing/RestrictFragmentShaderTiming.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
@@ -4,10 +4,10 @@
// found in the LICENSE file.
//
-#include "compiler/InfoSink.h"
-#include "compiler/ParseHelper.h"
-#include "compiler/depgraph/DependencyGraphOutput.h"
-#include "compiler/timing/RestrictFragmentShaderTiming.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/ParseContext.h"
+#include "compiler/translator/depgraph/DependencyGraphOutput.h"
+#include "compiler/translator/timing/RestrictFragmentShaderTiming.h"
RestrictFragmentShaderTiming::RestrictFragmentShaderTiming(TInfoSinkBase& sink)
: mSink(sink)
diff --git a/src/3rdparty/angle/src/compiler/timing/RestrictFragmentShaderTiming.h b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
index 899165ca28..323cb62d8a 100644
--- a/src/3rdparty/angle/src/compiler/timing/RestrictFragmentShaderTiming.h
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
@@ -9,8 +9,8 @@
#include "GLSLANG/ShaderLang.h"
-#include "compiler/intermediate.h"
-#include "compiler/depgraph/DependencyGraph.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/depgraph/DependencyGraph.h"
class TInfoSinkBase;
diff --git a/src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.cpp b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
index 355eb62d65..ee78c35450 100644
--- a/src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/timing/RestrictVertexShaderTiming.h"
+#include "compiler/translator/timing/RestrictVertexShaderTiming.h"
void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node)
{
diff --git a/src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.h b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
index 19a05fa68b..5f0dd3197a 100644
--- a/src/3rdparty/angle/src/compiler/timing/RestrictVertexShaderTiming.h
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
@@ -9,8 +9,8 @@
#include "GLSLANG/ShaderLang.h"
-#include "compiler/intermediate.h"
-#include "compiler/InfoSink.h"
+#include "compiler/translator/intermediate.h"
+#include "compiler/translator/InfoSink.h"
class TInfoSinkBase;
diff --git a/src/3rdparty/angle/src/compiler/util.cpp b/src/3rdparty/angle/src/compiler/translator/util.cpp
index d6e5eeed91..077bdcc48b 100644
--- a/src/3rdparty/angle/src/compiler/util.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/util.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "compiler/util.h"
+#include "compiler/translator/util.h"
#include <limits>
diff --git a/src/3rdparty/angle/src/compiler/util.h b/src/3rdparty/angle/src/compiler/translator/util.h
index dc69f39060..dc69f39060 100644
--- a/src/3rdparty/angle/src/compiler/util.h
+++ b/src/3rdparty/angle/src/compiler/translator/util.h
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
index b18a876a55..e75a4b6440 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -1,3 +1,4 @@
+#include "../libGLESv2/precompiled.h"
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -40,13 +41,13 @@ egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
// FIXME: Check if displayId is a valid display device context
- egl::Display *display = new egl::Display(displayId, (HDC)displayId);
+ egl::Display *display = new egl::Display(displayId);
displays[displayId] = display;
return display;
}
-Display::Display(EGLNativeDisplayType displayId, HDC deviceContext) : mDc(deviceContext)
+Display::Display(EGLNativeDisplayType displayId)
{
mDisplayId = displayId;
mRenderer = NULL;
@@ -71,7 +72,7 @@ bool Display::initialize()
return true;
}
- mRenderer = glCreateRenderer(this, mDc, mDisplayId);
+ mRenderer = glCreateRenderer(this, mDisplayId);
if (!mRenderer)
{
@@ -486,7 +487,7 @@ void Display::initExtensionString()
mExtensionString += "EGL_ANGLE_query_surface_pointer ";
-#if !defined(ANGLE_OS_WINRT)
+#if defined(ANGLE_ENABLE_D3D9)
HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
if (swiftShader)
{
@@ -525,7 +526,7 @@ void Display::initVendorString()
if (mRenderer && mRenderer->getLUID(&adapterLuid))
{
char adapterLuidString[64];
- snprintf(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08l%08l)", adapterLuid.HighPart, adapterLuid.LowPart);
+ snprintf(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
mVendorString += adapterLuidString;
}
diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h
index 5d55410440..cd07bb3388 100644
--- a/src/3rdparty/angle/src/libEGL/Display.h
+++ b/src/3rdparty/angle/src/libEGL/Display.h
@@ -11,8 +11,6 @@
#ifndef LIBEGL_DISPLAY_H_
#define LIBEGL_DISPLAY_H_
-#include "common/system.h"
-
#include <set>
#include <vector>
@@ -65,12 +63,11 @@ class Display
private:
DISALLOW_COPY_AND_ASSIGN(Display);
- Display(EGLNativeDisplayType displayId, HDC deviceContext);
+ Display(EGLNativeDisplayType displayId);
bool restoreLostDevice();
EGLNativeDisplayType mDisplayId;
- const HDC mDc;
bool mSoftwareDevice;
diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
index dbff159d0e..3443355c07 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.cpp
+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
@@ -1,3 +1,4 @@
+#include "../libGLESv2/precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -10,6 +11,8 @@
#include <tchar.h>
+#include <algorithm>
+
#include "libEGL/Surface.h"
#include "common/debug.h"
@@ -20,8 +23,6 @@
#include "libEGL/main.h"
#include "libEGL/Display.h"
-#include <algorithm>
-
#if defined(ANGLE_OS_WINRT)
#include <windows.foundation.h>
#include <windows.ui.core.h>
@@ -118,12 +119,9 @@ bool Surface::resetSwapChain()
#else
ABI::Windows::Foundation::Rect windowRect;
ABI::Windows::UI::Core::ICoreWindow *window;
- HRESULT result = mWindow->QueryInterface(IID_PPV_ARGS(&window));
- if (FAILED(result))
- {
- ASSERT(false);
+ HRESULT hr = mWindow->QueryInterface(IID_PPV_ARGS(&window));
+ if (FAILED(hr))
return false;
- }
window->get_Bounds(&windowRect);
width = windowRect.Width;
height = windowRect.Height;
@@ -156,16 +154,9 @@ bool Surface::resetSwapChain()
bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight)
{
+ ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
ASSERT(mSwapChain);
- // Prevent bad swap chain resize by calling reset if size is invalid
- if (backbufferWidth < 1 || backbufferHeight < 1)
- {
- mWidth = backbufferWidth;
- mHeight = backbufferHeight;
- return mSwapChain->reset(0, 0, mSwapInterval) == EGL_SUCCESS;
- }
-
EGLint status = mSwapChain->resize(backbufferWidth, backbufferHeight);
if (status == EGL_CONTEXT_LOST)
@@ -347,18 +338,26 @@ bool Surface::checkForOutOfDateSwapChain()
#else
ABI::Windows::Foundation::Rect windowRect;
ABI::Windows::UI::Core::ICoreWindow *window;
- HRESULT result = mWindow->QueryInterface(IID_PPV_ARGS(&window));
- if (FAILED(result))
- {
- ASSERT(false);
+ HRESULT hr = mWindow->QueryInterface(IID_PPV_ARGS(&window));
+ if (FAILED(hr))
return false;
- }
window->get_Bounds(&windowRect);
int clientWidth = windowRect.Width;
int clientHeight = windowRect.Height;
#endif
bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
+#if !defined(ANGLE_OS_WINRT)
+ if (IsIconic(getWindowHandle()))
+ {
+ // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
+ // because that's not a useful size to render to.
+ sizeDirty = false;
+ }
+#endif
+
+ bool wasDirty = (mSwapIntervalDirty || sizeDirty);
+
if (mSwapIntervalDirty)
{
resetSwapChain(clientWidth, clientHeight);
@@ -368,7 +367,7 @@ bool Surface::checkForOutOfDateSwapChain()
resizeSwapChain(clientWidth, clientHeight);
}
- if (mSwapIntervalDirty || sizeDirty)
+ if (wasDirty)
{
if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
{
diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h
index ae9a380858..1d2303c6eb 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.h
+++ b/src/3rdparty/angle/src/libEGL/Surface.h
@@ -15,7 +15,6 @@
#include <EGL/egl.h>
#include "common/angleutils.h"
-#include "windows.h"
namespace gl
{
@@ -80,7 +79,7 @@ private:
bool resetSwapChain(int backbufferWidth, int backbufferHeight);
bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
const egl::Config *mConfig; // EGL config surface was created with
EGLint mHeight; // Height of surface
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
index 5bcb5d5959..b2944d5c0d 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -184,7 +184,7 @@ const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
case EGL_VENDOR:
return egl::success(display->getVendorString());
case EGL_VERSION:
- return egl::success("1.4 (ANGLE " VERSION_STRING ")");
+ return egl::success("1.4 (ANGLE " ANGLE_VERSION_STRING ")");
}
return egl::error(EGL_BAD_PARAMETER, (const char*)NULL);
@@ -821,13 +821,21 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte
return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
}
- if (share_context && static_cast<gl::Context*>(share_context)->isResetNotificationEnabled() != reset_notification)
+ gl::Context *sharedContextPtr = (share_context != EGL_NO_CONTEXT ? static_cast<gl::Context*>(share_context) : NULL);
+
+ if (sharedContextPtr != NULL && sharedContextPtr->isResetNotificationEnabled() != reset_notification)
{
return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
}
egl::Display *display = static_cast<egl::Display*>(dpy);
+ // Can not share contexts between displays
+ if (sharedContextPtr != NULL && sharedContextPtr->getRenderer() != display->getRenderer())
+ {
+ return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
+ }
+
if (!validateConfig(display, config))
{
return EGL_NO_CONTEXT;
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.rc b/src/3rdparty/angle/src/libEGL/libEGL.rc
index 5d1f32f1c9..65e0aa50c8 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.rc
+++ b/src/3rdparty/angle/src/libEGL/libEGL.rc
@@ -54,8 +54,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
- FILEVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
- PRODUCTVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
+ FILEVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,0,0
+ PRODUCTVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,0,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -71,13 +71,14 @@ BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "ANGLE libEGL Dynamic Link Library"
- VALUE "FileVersion", VERSION_STRING
+ VALUE "FileVersion", ANGLE_VERSION_STRING
VALUE "InternalName", "libEGL"
VALUE "LegalCopyright", "Copyright (C) 2011 Google Inc."
VALUE "OriginalFilename", "libEGL.dll"
- VALUE "PrivateBuild", VERSION_STRING
+ VALUE "PrivateBuild", ANGLE_VERSION_STRING
VALUE "ProductName", "ANGLE libEGL Dynamic Link Library"
- VALUE "ProductVersion", VERSION_STRING
+ VALUE "ProductVersion", ANGLE_VERSION_STRING
+ VALUE "Comments", "Build Date: " ANGLE_COMMIT_DATE
END
END
BLOCK "VarFileInfo"
diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
index 964b4b21fd..e972691a4f 100644
--- a/src/3rdparty/angle/src/libEGL/main.cpp
+++ b/src/3rdparty/angle/src/libEGL/main.cpp
@@ -11,15 +11,63 @@
#include "common/debug.h"
-#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-
#if !defined(ANGLE_OS_WINRT)
static DWORD currentTLS = TLS_OUT_OF_INDEXES;
#else
static __declspec(thread) void *currentTLS = 0;
#endif
-namespace egl { Current *getCurrent(); }
+namespace egl
+{
+
+Current *AllocateCurrent()
+{
+#if !defined(ANGLE_OS_WINRT)
+ Current *current = (egl::Current*)LocalAlloc(LPTR, sizeof(egl::Current));
+#else
+ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
+ Current *current = (egl::Current*)currentTLS;
+#endif
+
+ if (!current)
+ {
+ ERR("Could not allocate thread local storage.");
+ return NULL;
+ }
+
+#if !defined(ANGLE_OS_WINRT)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ TlsSetValue(currentTLS, current);
+#endif
+
+ current->error = EGL_SUCCESS;
+ current->API = EGL_OPENGL_ES_API;
+ current->display = EGL_NO_DISPLAY;
+ current->drawSurface = EGL_NO_SURFACE;
+ current->readSurface = EGL_NO_SURFACE;
+
+ return current;
+}
+
+void DeallocateCurrent()
+{
+#if !defined(ANGLE_OS_WINRT)
+ void *current = TlsGetValue(currentTLS);
+
+ if (current)
+ {
+ LocalFree((HLOCAL)current);
+ }
+#else
+ if (currentTLS)
+ {
+ HeapFree(GetProcessHeap(), 0, currentTLS);
+ currentTLS = 0;
+ }
+#endif
+}
+
+}
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
@@ -27,7 +75,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
case DLL_PROCESS_ATTACH:
{
-#if !defined(ANGLE_DISABLE_TRACE)
+#if defined(ANGLE_ENABLE_TRACE)
FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt");
if (debug)
@@ -41,7 +89,6 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
}
}
#endif
-
#if !defined(ANGLE_OS_WINRT)
currentTLS = TlsAlloc();
@@ -54,51 +101,19 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
// Fall throught to initialize index
case DLL_THREAD_ATTACH:
{
- egl::Current *current = egl::getCurrent();
-
- if (current)
- {
-#if !defined(ANGLE_OS_WINRT)
- TlsSetValue(currentTLS, current);
-#endif
- current->error = EGL_SUCCESS;
- current->API = EGL_OPENGL_ES_API;
- current->display = EGL_NO_DISPLAY;
- current->drawSurface = EGL_NO_SURFACE;
- current->readSurface = EGL_NO_SURFACE;
- }
+ egl::AllocateCurrent();
}
break;
case DLL_THREAD_DETACH:
{
- egl::Current *current = egl::getCurrent();
-
- if (current)
- {
-#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
-#else
- HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
- currentTLS = 0;
-#endif
- }
+ egl::DeallocateCurrent();
}
break;
case DLL_PROCESS_DETACH:
{
- egl::Current *current = egl::getCurrent();
-
- if (current)
- {
+ egl::DeallocateCurrent();
#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
- }
-
TlsFree(currentTLS);
-#else
- HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
- currentTLS = 0;
- }
#endif
}
break;
@@ -109,96 +124,94 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
return TRUE;
}
-#endif // !QT_OPENGL_ES_2_ANGLE_STATIC
-
namespace egl
{
-Current *getCurrent()
+
+Current *GetCurrentData()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
#if !defined(ANGLE_OS_WINRT)
Current *current = (Current*)TlsGetValue(currentTLS);
- if (!current)
- current = (Current*)LocalAlloc(LPTR, sizeof(Current));
- return current;
#else
- if (!currentTLS)
- currentTLS = HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS|HEAP_ZERO_MEMORY, sizeof(Current));
- return (Current*)currentTLS;
+ Current *current = (Current*)currentTLS;
#endif
#else
// No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
- static Current curr = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
- return &curr;
+ static Current s_current = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
+ Current *current = &s_current;
#endif
+
+ // ANGLE issue 488: when the dll is loaded after thread initialization,
+ // thread local storage (current) might not exist yet.
+ return (current ? current : AllocateCurrent());
}
void setCurrentError(EGLint error)
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
current->error = error;
}
EGLint getCurrentError()
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
return current->error;
}
void setCurrentAPI(EGLenum API)
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
current->API = API;
}
EGLenum getCurrentAPI()
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
return current->API;
}
void setCurrentDisplay(EGLDisplay dpy)
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
current->display = dpy;
}
EGLDisplay getCurrentDisplay()
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
return current->display;
}
void setCurrentDrawSurface(EGLSurface surface)
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
current->drawSurface = surface;
}
EGLSurface getCurrentDrawSurface()
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
return current->drawSurface;
}
void setCurrentReadSurface(EGLSurface surface)
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
current->readSurface = surface;
}
EGLSurface getCurrentReadSurface()
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
return current->readSurface;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
index 40baa95760..c007d5d9e9 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
@@ -37,11 +37,11 @@ Buffer::~Buffer()
delete mStaticIndexBuffer;
}
-void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target)
+void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
{
mBufferStorage->clear();
mIndexRangeCache.clear();
- mBufferStorage->setData(data, size, 0, target);
+ mBufferStorage->setData(data, size, 0);
mUsage = usage;
@@ -54,9 +54,9 @@ void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum
}
}
-void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target)
+void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
{
- mBufferStorage->setData(data, size, offset, target);
+ mBufferStorage->setData(data, size, offset);
mIndexRangeCache.invalidateRange(offset, size);
if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
index 9b86b9791f..4048f4b906 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
@@ -33,8 +33,8 @@ class Buffer : public RefCountObject
virtual ~Buffer();
- void bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target);
- void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target);
+ void bufferData(const void *data, GLsizeiptr size, GLenum usage);
+ void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
GLenum usage() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index e829d508a6..e651785aed 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -1779,7 +1779,7 @@ void Context::applyState(GLenum drawMode)
{
mask = 0xFFFFFFFF;
}
- mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
+ mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
mState.rasterizer.frontFace == GL_CCW);
@@ -1813,6 +1813,8 @@ void Context::applyTextures(SamplerType type)
{
ProgramBinary *programBinary = getCurrentProgramBinary();
+ FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
+
// Range of Direct3D samplers of given sampler type
int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
int samplerRange = programBinary->getUsedSamplerRange(type);
@@ -1826,7 +1828,8 @@ void Context::applyTextures(SamplerType type)
TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
Texture *texture = getSamplerTexture(textureUnit, textureType);
- if (texture->isSamplerComplete())
+ if (texture->isSamplerComplete() &&
+ boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
{
SamplerState samplerState;
texture->getSamplerState(&samplerState);
@@ -2656,6 +2659,29 @@ const char *Context::getRendererString() const
return mRendererString;
}
+Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
+{
+ FramebufferTextureSerialSet set;
+
+ Framebuffer *drawFramebuffer = getDrawFramebuffer();
+ for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
+ {
+ Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
+ if (renderBuffer && renderBuffer->getTextureSerial() != 0)
+ {
+ set.insert(renderBuffer->getTextureSerial());
+ }
+ }
+
+ Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
+ if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
+ {
+ set.insert(depthStencilBuffer->getTextureSerial());
+ }
+
+ return set;
+}
+
void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask)
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.h b/src/3rdparty/angle/src/libGLESv2/Context.h
index 9c222be24d..3dc95e3b95 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.h
+++ b/src/3rdparty/angle/src/libGLESv2/Context.h
@@ -18,6 +18,7 @@
#include <string>
#include <map>
+#include <set>
#ifdef _MSC_VER
#include <hash_map>
#else
@@ -37,7 +38,6 @@ class Renderer;
namespace egl
{
-class Display;
class Surface;
}
@@ -73,7 +73,7 @@ enum QueryType
class VertexAttribute
{
public:
- VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
+ VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
{
mCurrentValue[0] = 0.0f;
mCurrentValue[1] = 0.0f;
@@ -398,6 +398,8 @@ class Context
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask);
+ rx::Renderer *getRenderer() { return mRenderer; }
+
private:
DISALLOW_COPY_AND_ASSIGN(Context);
@@ -419,6 +421,9 @@ class Context
void initExtensionString();
void initRendererString();
+ typedef std::set<unsigned> FramebufferTextureSerialSet;
+ FramebufferTextureSerialSet getBoundFramebufferTextureSerials();
+
rx::Renderer *const mRenderer;
State mState;
diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
index b54e008dd8..50bfd4fd0f 100644
--- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
@@ -12,7 +12,7 @@
#include "common/angleutils.h"
#include "common/RefCountObject.h"
-#include "constants.h"
+#include "Constants.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
index bcd04b7157..a4d21192fa 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
@@ -34,6 +34,11 @@ std::string str(int i)
return buffer;
}
+static rx::D3DWorkaroundType DiscardWorkaround(bool usesDiscard)
+{
+ return (usesDiscard ? rx::ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER : rx::ANGLE_D3D_WORKAROUND_NONE);
+}
+
UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
: name(name), element(element), index(index)
{
@@ -1622,9 +1627,19 @@ bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
return false;
}
- int version = 0;
- stream.read(&version);
- if (version != VERSION_DWORD)
+ int majorVersion = 0;
+ int minorVersion = 0;
+ stream.read(&majorVersion);
+ stream.read(&minorVersion);
+ if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
+ {
+ infoLog.append("Invalid program binary version.");
+ return false;
+ }
+
+ unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
+ stream.read(commitString, ANGLE_COMMIT_HASH_SIZE);
+ if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
{
infoLog.append("Invalid program binary version.");
return false;
@@ -1791,7 +1806,9 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
BinaryOutputStream stream;
stream.write(GL_PROGRAM_BINARY_ANGLE);
- stream.write(VERSION_DWORD);
+ stream.write(ANGLE_MAJOR_VERSION);
+ stream.write(ANGLE_MINOR_VERSION);
+ stream.write(ANGLE_COMMIT_HASH, ANGLE_COMMIT_HASH_SIZE);
stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
@@ -1962,13 +1979,13 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin
if (success)
{
- mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
- mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
+ mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX, DiscardWorkaround(vertexShader->mUsesDiscardRewriting));
+ mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL, DiscardWorkaround(fragmentShader->mUsesDiscardRewriting));
if (usesGeometryShader())
{
std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
- mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
+ mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY, rx::ANGLE_D3D_WORKAROUND_NONE);
}
if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
@@ -2587,7 +2604,9 @@ struct AttributeSorter
bool operator()(int a, int b)
{
- return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
+ if (originalIndices[a] == -1) return false;
+ if (originalIndices[b] == -1) return true;
+ return (originalIndices[a] < originalIndices[b]);
}
const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
@@ -2615,7 +2634,7 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
int oldIndex = mAttributesByLayout[i];
- sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
+ sortedSemanticIndices[i] = oldIndex;
attributes[i] = oldTranslatedAttributes[oldIndex];
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
index 127513741c..98d33ec6c3 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
@@ -129,6 +129,11 @@ unsigned int RenderbufferTexture2D::getSerial() const
return mTexture2D->getRenderTargetSerial(mTarget);
}
+unsigned int RenderbufferTexture2D::getTextureSerial() const
+{
+ return mTexture2D->getTextureSerial();
+}
+
///// RenderbufferTextureCubeMap Implementation ////////
RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
@@ -193,6 +198,11 @@ unsigned int RenderbufferTextureCubeMap::getSerial() const
return mTextureCubeMap->getRenderTargetSerial(mTarget);
}
+unsigned int RenderbufferTextureCubeMap::getTextureSerial() const
+{
+ return mTextureCubeMap->getTextureSerial();
+}
+
////// Renderbuffer Implementation //////
Renderbuffer::Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
@@ -292,6 +302,11 @@ unsigned int Renderbuffer::getSerial() const
return mInstance->getSerial();
}
+unsigned int Renderbuffer::getTextureSerial() const
+{
+ return mInstance->getTextureSerial();
+}
+
void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
ASSERT(newStorage != NULL);
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
index eca2f3a780..d46fd44557 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
@@ -60,6 +60,7 @@ class RenderbufferInterface
GLuint getStencilSize() const;
virtual unsigned int getSerial() const = 0;
+ virtual unsigned int getTextureSerial() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface);
@@ -85,6 +86,7 @@ class RenderbufferTexture2D : public RenderbufferInterface
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
+ virtual unsigned int getTextureSerial() const;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture2D);
@@ -113,6 +115,7 @@ class RenderbufferTextureCubeMap : public RenderbufferInterface
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
+ virtual unsigned int getTextureSerial() const;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferTextureCubeMap);
@@ -141,6 +144,7 @@ class RenderbufferStorage : public RenderbufferInterface
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
+ virtual unsigned int getTextureSerial() const { return 0; }
static unsigned int issueSerial();
static unsigned int issueCubeSerials();
@@ -193,6 +197,7 @@ class Renderbuffer : public RefCountObject
GLsizei getSamples() const;
unsigned int getSerial() const;
+ unsigned int getTextureSerial() const;
void setStorage(RenderbufferStorage *newStorage);
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
index 7dfdd0ba3a..f6a2f03dfc 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
@@ -307,6 +307,7 @@ void Shader::parseVaryings()
mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL;
mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL;
mUsesFragDepth = strstr(mHlsl, "GL_USES_FRAG_DEPTH") != NULL;
+ mUsesDiscardRewriting = strstr(mHlsl, "ANGLE_USES_DISCARD_REWRITING") != NULL;
}
}
@@ -340,6 +341,7 @@ void Shader::uncompile()
mUsesPointCoord = false;
mUsesDepthRange = false;
mUsesFragDepth = false;
+ mUsesDiscardRewriting = false;
mActiveUniforms.clear();
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.h b/src/3rdparty/angle/src/libGLESv2/Shader.h
index 2afe2976c3..2015addd11 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.h
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.h
@@ -18,7 +18,7 @@
#include <list>
#include <vector>
-#include "compiler/Uniform.h"
+#include "compiler/translator/Uniform.h"
#include "common/angleutils.h"
namespace rx
@@ -107,6 +107,7 @@ class Shader
bool mUsesPointCoord;
bool mUsesDepthRange;
bool mUsesFragDepth;
+ bool mUsesDiscardRewriting;
static void *mFragmentCompiler;
static void *mVertexCompiler;
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
index 72c0a8ab79..3257d05dd4 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
@@ -14,8 +14,8 @@
#include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h"
-#ifndef ANGLE_ENABLE_D3D11
-# include "libGLESv2/renderer/Blit.h"
+#if defined(ANGLE_ENABLE_D3D9)
+# include "libGLESv2/renderer/d3d9/Blit.h"
#else
# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
#endif
@@ -1362,10 +1362,10 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
for (int level = 0; level < levels; level++)
{
+ GLsizei mipSize = std::max(1, size >> level);
for (int face = 0; face < 6; face++)
{
- mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true);
- size = std::max(1, size >> 1);
+ mImageArray[face][level]->redefine(mRenderer, internalformat, mipSize, mipSize, true);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
index 91719f8e6d..814dfbf965 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
@@ -758,7 +758,7 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
return gl::error(GL_INVALID_OPERATION);
}
- buffer->bufferData(data, size, usage, target);
+ buffer->bufferData(data, size, usage);
}
}
catch(std::bad_alloc&)
@@ -812,7 +812,7 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
return gl::error(GL_INVALID_VALUE);
}
- buffer->bufferSubData(data, size, offset, target);
+ buffer->bufferSubData(data, size, offset);
}
}
catch(std::bad_alloc&)
@@ -3844,9 +3844,9 @@ const GLubyte* __stdcall glGetString(GLenum name)
case GL_RENDERER:
return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
case GL_VERSION:
- return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
+ return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
case GL_SHADING_LANGUAGE_VERSION:
- return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
+ return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
case GL_EXTENSIONS:
return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
default:
@@ -4893,9 +4893,9 @@ void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samp
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8_OES:
+ case GL_BGRA8_EXT:
context->setRenderbufferStorage(width, height, internalformat, samples);
break;
default:
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.rc b/src/3rdparty/angle/src/libGLESv2/libGLESv2.rc
index 0ad21e440e..76cd05566e 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.rc
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.rc
@@ -54,8 +54,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
- FILEVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
- PRODUCTVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
+ FILEVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,0,0
+ PRODUCTVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,0,0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -71,13 +71,14 @@ BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "ANGLE libGLESv2 Dynamic Link Library"
- VALUE "FileVersion", VERSION_STRING
+ VALUE "FileVersion", ANGLE_VERSION_STRING
VALUE "InternalName", "libGLESv2"
VALUE "LegalCopyright", "Copyright (C) 2011 Google Inc."
VALUE "OriginalFilename", "libGLESv2.dll"
- VALUE "PrivateBuild", VERSION_STRING
+ VALUE "PrivateBuild", ANGLE_VERSION_STRING
VALUE "ProductName", "ANGLE libGLESv2 Dynamic Link Library"
- VALUE "ProductVersion", VERSION_STRING
+ VALUE "ProductVersion", ANGLE_VERSION_STRING
+ VALUE "Comments", "Build Date: " ANGLE_COMMIT_DATE
END
END
BLOCK "VarFileInfo"
diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
index defdf35f77..95f4b8de1c 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
@@ -11,15 +11,60 @@
#include "libGLESv2/Context.h"
-#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-
#if !defined(ANGLE_OS_WINRT)
static DWORD currentTLS = TLS_OUT_OF_INDEXES;
#else
static __declspec(thread) void *currentTLS = 0;
#endif
-namespace gl { Current *getCurrent(); }
+namespace gl
+{
+
+Current *AllocateCurrent()
+{
+#if !defined(ANGLE_OS_WINRT)
+ Current *current = (Current*)LocalAlloc(LPTR, sizeof(Current));
+#else
+ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
+ Current *current = (Current*)currentTLS;
+#endif
+
+ if (!current)
+ {
+ ERR("Could not allocate thread local storage.");
+ return NULL;
+ }
+
+#if !defined(ANGLE_OS_WINRT)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ TlsSetValue(currentTLS, current);
+#endif
+
+ current->context = NULL;
+ current->display = NULL;
+
+ return current;
+}
+
+void DeallocateCurrent()
+{
+#if !defined(ANGLE_OS_WINRT)
+ void *current = TlsGetValue(currentTLS);
+
+ if (current)
+ {
+ LocalFree((HLOCAL)current);
+ }
+#else
+ if (currentTLS)
+ {
+ HeapFree(GetProcessHeap(), 0, currentTLS);
+ currentTLS = 0;
+ }
+#endif
+}
+
+}
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
@@ -39,48 +84,19 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
// Fall throught to initialize index
case DLL_THREAD_ATTACH:
{
- gl::Current *current = gl::getCurrent();
-
- if (current)
- {
-#if !defined(ANGLE_OS_WINRT)
- TlsSetValue(currentTLS, current);
-#endif
- current->context = NULL;
- current->display = NULL;
- }
+ gl::AllocateCurrent();
}
break;
case DLL_THREAD_DETACH:
{
- gl::Current *current = gl::getCurrent();
-
- if (current)
- {
-#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
-#else
- HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
- currentTLS = 0;
-#endif
- }
+ gl::DeallocateCurrent();
}
break;
case DLL_PROCESS_DETACH:
{
- gl::Current *current = gl::getCurrent();
-
- if (current)
- {
+ gl::DeallocateCurrent();
#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
- }
-
TlsFree(currentTLS);
-#else
- HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
- currentTLS = 0;
- }
#endif
}
break;
@@ -91,33 +107,31 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
return TRUE;
}
-#endif // !QT_OPENGL_ES_2_ANGLE_STATIC
-
namespace gl
{
-Current *getCurrent()
+
+Current *GetCurrentData()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
#if !defined(ANGLE_OS_WINRT)
Current *current = (Current*)TlsGetValue(currentTLS);
- if (!current)
- current = (Current*)LocalAlloc(LPTR, sizeof(Current));
- return current;
#else
- if (!currentTLS)
- currentTLS = HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS|HEAP_ZERO_MEMORY, sizeof(Current));
- return (Current*)currentTLS;
+ Current *current = (Current*)currentTLS;
#endif
#else
// No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
- static gl::Current curr = { 0, 0 };
- return &curr;
+ static Current s_current = { 0, 0 };
+ Current *current = &s_current;
#endif
+
+ // ANGLE issue 488: when the dll is loaded after thread initialization,
+ // thread local storage (current) might not exist yet.
+ return (current ? current : AllocateCurrent());
}
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
current->context = context;
current->display = display;
@@ -130,7 +144,7 @@ void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
Context *getContext()
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
return current->context;
}
@@ -156,7 +170,7 @@ Context *getNonLostContext()
egl::Display *getDisplay()
{
- Current *current = getCurrent();
+ Current *current = GetCurrentData();
return current->display;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
index 196afaeab6..69465c9bbf 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.h
+++ b/src/3rdparty/angle/src/libGLESv2/main.h
@@ -10,7 +10,6 @@
#define LIBGLESV2_MAIN_H_
#include "common/debug.h"
-#include "common/system.h"
namespace egl
{
@@ -58,7 +57,7 @@ gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *rend
void glDestroyContext(gl::Context *context);
void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
gl::Context *glGetCurrentContext();
-rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId);
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId);
void glDestroyRenderer(rx::Renderer *renderer);
__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
diff --git a/src/3rdparty/angle/src/libGLESv2/mathutil.h b/src/3rdparty/angle/src/libGLESv2/mathutil.h
index 083548669a..6474b66745 100644
--- a/src/3rdparty/angle/src/libGLESv2/mathutil.h
+++ b/src/3rdparty/angle/src/libGLESv2/mathutil.h
@@ -11,7 +11,6 @@
#include <intrin.h>
-#include "common/system.h"
#include "common/debug.h"
namespace gl
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
index 823d27bb60..2ff09f531e 100644
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
@@ -33,26 +33,53 @@
#include <vector>
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
-#define ANGLE_OS_WINRT
-#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
-#define ANGLE_OS_WINPHONE
+# define ANGLE_OS_WINRT
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+# define ANGLE_OS_WINPHONE
+# endif
#endif
+
+#if defined(ANGLE_ENABLE_D3D9)
+# include <d3d9.h>
+#endif
+#if defined(ANGLE_ENABLE_D3D11)
+# if !defined(ANGLE_OS_WINRT)
+# include <d3d11.h>
+# else
+# include <d3d11_1.h>
+# define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
+# define GetVersion() WINVER
+# define LoadLibrary(x) LoadPackagedLibrary(x, NULL)
+# endif
+# include <dxgi.h>
+#endif
+#if !defined(ANGLE_OS_WINPHONE)
+# include <d3dcompiler.h>
#endif
-#ifndef ANGLE_ENABLE_D3D11
-#include <d3d9.h>
-#else
-#if !defined(ANGLE_OS_WINRT)
-#include <D3D11.h>
-#else
-#include <d3d11_1.h>
-#define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
-#define GetVersion() WINVER
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
+#endif
+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
+#endif
+#ifndef D3DCOMPILE_DEBUG
+#define D3DCOMPILE_DEBUG (1 << 0)
+#endif
+#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
+#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
#endif
-#include <dxgi.h>
+#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
+#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
#endif
-#ifndef ANGLE_OS_WINPHONE
-#include <D3Dcompiler.h>
+#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
+#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
#endif
#ifdef _MSC_VER
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
index 14a8c2765b..ace1a11bae 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
@@ -22,7 +22,7 @@ class BufferStorage
// The data returned is only guaranteed valid until next non-const method.
virtual void *getData() = 0;
- virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target) = 0;
+ virtual void setData(const void* data, unsigned int size, unsigned int offset) = 0;
virtual void clear() = 0;
virtual unsigned int getSize() const = 0;
virtual bool supportsDirectBinding() const = 0;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
deleted file mode 100644
index 2f694db061..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
+++ /dev/null
@@ -1,361 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage11.cpp Defines the BufferStorage11 class.
-
-#include "libGLESv2/renderer/BufferStorage11.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/Renderer11.h"
-
-namespace rx
-{
-
-BufferStorage11::BufferStorage11(Renderer11 *renderer)
-{
- mRenderer = renderer;
-
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
-
- mBuffer = NULL;
- mBufferSize = 0;
-
- mSize = 0;
-
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
-
- mReadUsageCount = 0;
- mWriteUsageCount = 0;
-}
-
-BufferStorage11::~BufferStorage11()
-{
- if (mStagingBuffer)
- {
- mStagingBuffer->Release();
- mStagingBuffer = NULL;
- }
-
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
-
- if (mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- }
-}
-
-BufferStorage11 *BufferStorage11::makeBufferStorage11(BufferStorage *bufferStorage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(BufferStorage11*, bufferStorage));
- return static_cast<BufferStorage11*>(bufferStorage);
-}
-
-void *BufferStorage11::getData()
-{
- if (!mResolvedDataValid)
- {
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- if (!mStagingBuffer || mStagingBufferSize < mBufferSize)
- {
- if (mStagingBuffer)
- {
- mStagingBuffer->Release();
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
- }
-
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = mSize;
- bufferDesc.Usage = D3D11_USAGE_STAGING;
- bufferDesc.BindFlags = 0;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- result = device->CreateBuffer(&bufferDesc, NULL, &mStagingBuffer);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
- }
-
- mStagingBufferSize = bufferDesc.ByteWidth;
- }
-
- if (!mResolvedData || mResolvedDataSize < mBufferSize)
- {
- free(mResolvedData);
- mResolvedData = malloc(mSize);
- mResolvedDataSize = mSize;
- }
-
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = mSize;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(mStagingBuffer, 0, 0, 0, 0, mBuffer, 0, &srcBox);
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
- }
-
- memcpy(mResolvedData, mappedResource.pData, mSize);
-
- context->Unmap(mStagingBuffer, 0);
-
- mResolvedDataValid = true;
- }
-
- mReadUsageCount = 0;
-
- return mResolvedData;
-}
-
-void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset, unsigned int target)
-{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- unsigned int requiredBufferSize = size + offset;
- unsigned int requiredStagingSize = size;
- bool directInitialization = offset == 0 && (!mBuffer || mBufferSize < size + offset);
-
- if (!directInitialization)
- {
- if (!mStagingBuffer || mStagingBufferSize < requiredStagingSize)
- {
- if (mStagingBuffer)
- {
- mStagingBuffer->Release();
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
- }
-
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = size;
- bufferDesc.Usage = D3D11_USAGE_STAGING;
- bufferDesc.BindFlags = 0;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- if (data)
- {
- D3D11_SUBRESOURCE_DATA initialData;
- initialData.pSysMem = data;
- initialData.SysMemPitch = size;
- initialData.SysMemSlicePitch = 0;
-
- result = device->CreateBuffer(&bufferDesc, &initialData, &mStagingBuffer);
- }
- else
- {
- result = device->CreateBuffer(&bufferDesc, NULL, &mStagingBuffer);
- }
-
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- mStagingBufferSize = size;
- }
- else if (data)
- {
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- memcpy(mappedResource.pData, data, size);
-
- context->Unmap(mStagingBuffer, 0);
- }
- }
-
- if (!mBuffer || mBufferSize < size + offset)
- {
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = requiredBufferSize;
- bufferDesc.Usage = D3D11_USAGE_DEFAULT;
- if (mRenderer->getFeatureLevel() > D3D_FEATURE_LEVEL_9_3)
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
- else
- bufferDesc.BindFlags = target == GL_ARRAY_BUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
- bufferDesc.CPUAccessFlags = 0;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- if (directInitialization)
- {
- // Since the data will fill the entire buffer (being larger than the initial size and having
- // no offset), the buffer can be initialized with the data so no staging buffer is required
-
- // No longer need the old buffer
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- mBufferSize = 0;
- }
-
- if (data)
- {
- D3D11_SUBRESOURCE_DATA initialData;
- initialData.pSysMem = data;
- initialData.SysMemPitch = size;
- initialData.SysMemSlicePitch = 0;
-
- result = device->CreateBuffer(&bufferDesc, &initialData, &mBuffer);
- }
- else
- {
- result = device->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- }
-
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
- else if (mBuffer && offset > 0)
- {
- // If offset is greater than zero and the buffer is non-null, need to preserve the data from
- // the old buffer up to offset
- ID3D11Buffer *newBuffer = NULL;
-
- result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = std::min(offset, mBufferSize);
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(newBuffer, 0, 0, 0, 0, mBuffer, 0, &srcBox);
-
- mBuffer->Release();
- mBuffer = newBuffer;
- }
- else
- {
- // Simple case, nothing needs to be copied from the old buffer to the new one, just create
- // a new buffer
-
- // No longer need the old buffer
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- mBufferSize = 0;
- }
-
- // Create a new buffer for data storage
- result = device->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- updateSerial();
- mBufferSize = bufferDesc.ByteWidth;
- }
-
- if (!directInitialization)
- {
- ASSERT(mStagingBuffer && mStagingBufferSize >= requiredStagingSize);
-
- // Data is already put into the staging buffer, copy it over to the data buffer
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = size;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(mBuffer, 0, offset, 0, 0, mStagingBuffer, 0, &srcBox);
- }
-
- mSize = std::max(mSize, offset + size);
-
- mWriteUsageCount = 0;
-
- mResolvedDataValid = false;
-}
-
-void BufferStorage11::clear()
-{
- mResolvedDataValid = false;
- mSize = 0;
-}
-
-unsigned int BufferStorage11::getSize() const
-{
- return mSize;
-}
-
-bool BufferStorage11::supportsDirectBinding() const
-{
- return mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0;
-}
-
-void BufferStorage11::markBufferUsage()
-{
- mReadUsageCount++;
- mWriteUsageCount++;
-
- static const unsigned int usageLimit = 5;
-
- if (mReadUsageCount > usageLimit && mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
- }
-
- if (mReadUsageCount > usageLimit && mWriteUsageCount > usageLimit && mStagingBuffer)
- {
- mStagingBuffer->Release();
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
- }
-}
-
-ID3D11Buffer *BufferStorage11::getBuffer() const
-{
- return mBuffer;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
deleted file mode 100644
index c9489627c3..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage11.h Defines the BufferStorage11 class.
-
-#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
-#define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
-
-#include "libGLESv2/renderer/BufferStorage.h"
-
-namespace rx
-{
-class Renderer11;
-
-class BufferStorage11 : public BufferStorage
-{
- public:
- explicit BufferStorage11(Renderer11 *renderer);
- virtual ~BufferStorage11();
-
- static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
-
- virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
- virtual void markBufferUsage();
-
- ID3D11Buffer *getBuffer() const;
-
- private:
- Renderer11 *mRenderer;
-
- ID3D11Buffer *mStagingBuffer;
- unsigned int mStagingBufferSize;
-
- ID3D11Buffer *mBuffer;
- unsigned int mBufferSize;
-
- unsigned int mSize;
-
- void *mResolvedData;
- unsigned int mResolvedDataSize;
- bool mResolvedDataValid;
-
- unsigned int mReadUsageCount;
- unsigned int mWriteUsageCount;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 39fd0f41f0..5278113811 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -11,35 +11,26 @@
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
-#ifndef ANGLE_ENABLE_D3D11
-#include "libGLESv2/renderer/Renderer9.h"
-#else
-#include "libGLESv2/renderer/Renderer11.h"
+#if defined(ANGLE_ENABLE_D3D9)
+# include "libGLESv2/renderer/d3d9/Renderer9.h"
+#endif
+#if defined(ANGLE_ENABLE_D3D11)
+# include "libGLESv2/renderer/d3d11/Renderer11.h"
#endif
#include "libGLESv2/utilities.h"
#include "third_party/trace_event/trace_event.h"
-#if !defined(ANGLE_ENABLE_D3D11)
-// Enables use of the Direct3D 11 API for a default display, when available
-#define ANGLE_ENABLE_D3D11 0
-#endif
-
#ifndef D3DERR_OUTOFVIDEOMEMORY
#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
#endif
-#ifndef D3DCOMPILER_DLL
-#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
-#endif
+#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
-#ifndef QT_D3DCOMPILER_DLL
-#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
-#endif
+#ifndef D3DCOMPILER_DLL
-#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
+// Add define + typedefs for older MinGW-w64 headers (pre 5783)
-//Add define + typedefs for older MinGW-w64 headers (pre 5783)
-//Also define these on Windows Phone, which doesn't have a shader compiler
+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
@@ -48,8 +39,14 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+#endif // D3DCOMPILER_DLL
+
#endif // __MINGW32__ || ANGLE_OS_WINPHONE
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+
namespace rx
{
@@ -82,7 +79,8 @@ bool Renderer::initializeCompiler()
break;
}
}
-#else
+#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
// Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
#if !defined(ANGLE_OS_WINRT)
const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
@@ -109,15 +107,11 @@ bool Renderer::initializeCompiler()
// Load the first available known compiler DLL
for (int i = 0; compilerDlls[i]; ++i)
{
-#if !defined(ANGLE_OS_WINRT)
+ // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
-#else
- mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
-#endif
if (mD3dCompilerModule)
break;
}
-#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
if (!mD3dCompilerModule)
{
@@ -230,18 +224,46 @@ ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, co
extern "C"
{
-rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId)
{
rx::Renderer *renderer = NULL;
EGLint status = EGL_BAD_ALLOC;
-#if ANGLE_ENABLE_D3D11
- renderer = new rx::Renderer11(display, hDc);
-#else
- bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
- renderer = new rx::Renderer9(display, hDc, softwareDevice);
+#if defined(ANGLE_OS_WINRT)
+ if (displayId == EGL_DEFAULT_DISPLAY)
+ displayId = EGL_D3D11_ONLY_DISPLAY_ANGLE;
#endif
+#if defined(ANGLE_ENABLE_D3D11)
+ if (displayId == EGL_DEFAULT_DISPLAY ||
+ displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+ renderer = new rx::Renderer11(display);
+
+ if (renderer)
+ {
+ status = renderer->initialize();
+ }
+
+ if (status == EGL_SUCCESS)
+ {
+ return renderer;
+ }
+ else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+ return NULL;
+ }
+
+ // Failed to create a D3D11 renderer, try creating a D3D9 renderer
+ delete renderer;
+ }
+#endif // ANGLE_ENABLE_D3D11
+
+#if defined(ANGLE_ENABLE_D3D9)
+ bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
+ renderer = new rx::Renderer9(display, displayId, softwareDevice);
+
if (renderer)
{
status = renderer->initialize();
@@ -251,6 +273,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
{
return renderer;
}
+#endif // ANGLE_ENABLE_D3D9
return NULL;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index ac67c27e71..79578b2458 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -14,30 +14,6 @@
#include "libGLESv2/Uniform.h"
#include "libGLESv2/angletypes.h"
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
-#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
-#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
-#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
-#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
-#endif
-#ifndef D3DCOMPILE_DEBUG
-#define D3DCOMPILE_DEBUG (1 << 0)
-#endif
-#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
-#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
-#endif
-#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
-#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
-#endif
-#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
-#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
-#endif
#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
@@ -118,6 +94,12 @@ enum ShaderType
SHADER_GEOMETRY
};
+enum D3DWorkaroundType
+{
+ ANGLE_D3D_WORKAROUND_NONE,
+ ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER
+};
+
class Renderer
{
public:
@@ -138,7 +120,7 @@ class Renderer
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
- virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
+ virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask) = 0;
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW) = 0;
@@ -232,7 +214,7 @@ class Renderer
// Shader operations
virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround) = 0;
// Image operations
virtual Image *createImage() = 0;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
index a6870ebedc..8231fbcb25 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
@@ -1,3 +1,4 @@
+#include "../precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -12,6 +13,10 @@
#include "common/angleutils.h"
+#if !defined(ANGLE_FORCE_VSYNC_OFF)
+#define ANGLE_FORCE_VSYNC_OFF 0
+#endif
+
namespace rx
{
@@ -33,7 +38,7 @@ class SwapChain
virtual HANDLE getShareHandle() {return mShareHandle;};
protected:
- const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
const GLenum mBackBufferFormat;
const GLenum mDepthBufferFormat;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
index 7ff5171fca..8034aed8c9 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
@@ -266,6 +266,10 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
return GL_OUT_OF_MEMORY;
}
+ mCurrentValue[i][0] = attribs[i].mCurrentValue[0];
+ mCurrentValue[i][1] = attribs[i].mCurrentValue[1];
+ mCurrentValue[i][2] = attribs[i].mCurrentValue[2];
+ mCurrentValue[i][3] = attribs[i].mCurrentValue[3];
mCurrentValueOffsets[i] = streamOffset;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
new file mode 100644
index 0000000000..31d5b8b886
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
@@ -0,0 +1,366 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferStorage11.cpp Defines the BufferStorage11 class.
+
+#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+BufferStorage11::BufferStorage11(Renderer11 *renderer)
+{
+ mRenderer = renderer;
+
+ mStagingBuffer = NULL;
+ mStagingBufferSize = 0;
+
+ mSize = 0;
+
+ mResolvedData = NULL;
+ mResolvedDataSize = 0;
+ mResolvedDataValid = false;
+
+ mReadUsageCount = 0;
+ mWriteUsageCount = 0;
+}
+
+BufferStorage11::~BufferStorage11()
+{
+ SafeRelease(mStagingBuffer);
+
+ if (mResolvedData)
+ {
+ free(mResolvedData);
+ mResolvedData = NULL;
+ }
+
+ for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
+ {
+ SafeDelete(it->second);
+ }
+}
+
+BufferStorage11 *BufferStorage11::makeBufferStorage11(BufferStorage *bufferStorage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(BufferStorage11*, bufferStorage));
+ return static_cast<BufferStorage11*>(bufferStorage);
+}
+
+void *BufferStorage11::getData()
+{
+ ASSERT(mStagingBuffer);
+
+ if (!mResolvedDataValid)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ HRESULT result;
+
+ if (!mResolvedData || mResolvedDataSize < mStagingBufferSize)
+ {
+ free(mResolvedData);
+ mResolvedData = malloc(mSize);
+ mResolvedDataSize = mSize;
+ }
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = context->Map(mStagingBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ }
+
+ memcpy(mResolvedData, mappedResource.pData, mSize);
+
+ context->Unmap(mStagingBuffer, 0);
+
+ mResolvedDataValid = true;
+ }
+
+ mReadUsageCount = 0;
+
+ return mResolvedData;
+}
+
+void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ HRESULT result;
+
+ const unsigned int requiredStagingBufferSize = size + offset;
+ const bool createStagingBuffer = !mStagingBuffer || mStagingBufferSize < requiredStagingBufferSize;
+
+ if (createStagingBuffer)
+ {
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = requiredStagingBufferSize;
+ bufferDesc.Usage = D3D11_USAGE_STAGING;
+ bufferDesc.BindFlags = 0;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ HRESULT result;
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ ID3D11Buffer *newStagingBuffer;
+
+ if (data && offset == 0)
+ {
+ D3D11_SUBRESOURCE_DATA initialData;
+ initialData.pSysMem = data;
+ initialData.SysMemPitch = requiredStagingBufferSize;
+ initialData.SysMemSlicePitch = 0;
+
+ result = device->CreateBuffer(&bufferDesc, &initialData, &newStagingBuffer);
+ }
+ else
+ {
+ result = device->CreateBuffer(&bufferDesc, NULL, &newStagingBuffer);
+ }
+
+ if (FAILED(result))
+ {
+ mStagingBufferSize = 0;
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ mStagingBufferSize = requiredStagingBufferSize;
+
+ if (mStagingBuffer && offset > 0)
+ {
+ // If offset is greater than zero and the buffer is non-null, need to preserve the data from
+ // the old buffer up to offset
+ D3D11_BOX srcBox;
+ srcBox.left = 0;
+ srcBox.right = std::min(offset, requiredStagingBufferSize);
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ context->CopySubresourceRegion(newStagingBuffer, 0, 0, 0, 0, mStagingBuffer, 0, &srcBox);
+ }
+
+ SafeRelease(mStagingBuffer);
+ mStagingBuffer = newStagingBuffer;
+ }
+
+ if (data && (offset != 0 || !createStagingBuffer))
+ {
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = context->Map(mStagingBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ unsigned char *offsetBufferPointer = reinterpret_cast<unsigned char *>(mappedResource.pData) + offset;
+ memcpy(offsetBufferPointer, data, size);
+
+ context->Unmap(mStagingBuffer, 0);
+ }
+
+ for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
+ {
+ it->second->markDirty();
+ }
+
+ mSize = std::max(mSize, requiredStagingBufferSize);
+ mWriteUsageCount = 0;
+
+ mResolvedDataValid = false;
+}
+
+void BufferStorage11::copyData(BufferStorage* sourceStorage, unsigned int size,
+ unsigned int sourceOffset, unsigned int destOffset)
+{
+ BufferStorage11* source = makeBufferStorage11(sourceStorage);
+ if (source)
+ {
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_BOX srcBox;
+ srcBox.left = sourceOffset;
+ srcBox.right = sourceOffset + size;
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ ASSERT(mStagingBuffer && source->mStagingBuffer);
+ context->CopySubresourceRegion(mStagingBuffer, 0, destOffset, 0, 0, source->mStagingBuffer, 0, &srcBox);
+ }
+}
+
+void BufferStorage11::clear()
+{
+ mResolvedDataValid = false;
+ mSize = 0;
+}
+
+unsigned int BufferStorage11::getSize() const
+{
+ return mSize;
+}
+
+bool BufferStorage11::supportsDirectBinding() const
+{
+ return true;
+}
+
+void BufferStorage11::markBufferUsage()
+{
+ mReadUsageCount++;
+ mWriteUsageCount++;
+
+ const unsigned int usageLimit = 5;
+
+ if (mReadUsageCount > usageLimit && mResolvedData)
+ {
+ free(mResolvedData);
+ mResolvedData = NULL;
+ mResolvedDataSize = 0;
+ mResolvedDataValid = false;
+ }
+}
+
+ID3D11Buffer *BufferStorage11::getBuffer(BufferUsage usage)
+{
+ markBufferUsage();
+
+ DirectBufferStorage11 *directBuffer = NULL;
+
+ auto directBufferIt = mDirectBuffers.find(usage);
+ if (directBufferIt != mDirectBuffers.end())
+ {
+ directBuffer = directBufferIt->second;
+ }
+
+ if (directBuffer)
+ {
+ if (directBuffer->isDirty())
+ {
+ // if updateFromStagingBuffer returns true, the D3D buffer has been recreated
+ // and we should update our serial
+ if (directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0))
+ {
+ updateSerial();
+ }
+ }
+ }
+ else
+ {
+ // buffer is not allocated, create it
+ directBuffer = new DirectBufferStorage11(mRenderer, usage);
+ directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0);
+
+ mDirectBuffers.insert(std::make_pair(usage, directBuffer));
+ updateSerial();
+ }
+
+ return directBuffer->getD3DBuffer();
+}
+
+DirectBufferStorage11::DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage)
+ : mRenderer(renderer),
+ mUsage(usage),
+ mDirectBuffer(NULL),
+ mBufferSize(0),
+ mDirty(false)
+{
+}
+
+DirectBufferStorage11::~DirectBufferStorage11()
+{
+ SafeRelease(mDirectBuffer);
+}
+
+BufferUsage DirectBufferStorage11::getUsage() const
+{
+ return mUsage;
+}
+
+// Returns true if it recreates the direct buffer
+bool DirectBufferStorage11::updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ // unused for now
+ ASSERT(offset == 0);
+
+ unsigned int requiredBufferSize = size + offset;
+ bool createBuffer = !mDirectBuffer || mBufferSize < requiredBufferSize;
+
+ // (Re)initialize D3D buffer if needed
+ if (createBuffer)
+ {
+ D3D11_BUFFER_DESC bufferDesc;
+ fillBufferDesc(&bufferDesc, mRenderer, mUsage, requiredBufferSize);
+
+ ID3D11Buffer *newBuffer;
+ HRESULT result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer);
+
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ // No longer need the old buffer
+ SafeRelease(mDirectBuffer);
+ mDirectBuffer = newBuffer;
+
+ mBufferSize = bufferDesc.ByteWidth;
+ }
+
+ // Copy data via staging buffer
+ D3D11_BOX srcBox;
+ srcBox.left = 0;
+ srcBox.right = size;
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ context->CopySubresourceRegion(mDirectBuffer, 0, offset, 0, 0, stagingBuffer, 0, &srcBox);
+
+ mDirty = false;
+
+ return createBuffer;
+}
+
+void DirectBufferStorage11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize)
+{
+ bufferDesc->ByteWidth = bufferSize;
+ bufferDesc->MiscFlags = 0;
+ bufferDesc->StructureByteStride = 0;
+
+ switch (usage)
+ {
+ case BUFFER_USAGE_VERTEX:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_INDEX:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
new file mode 100644
index 0000000000..a6afafe1b4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferStorage11.h Defines the BufferStorage11 class.
+
+#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
+#define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
+
+#include "libGLESv2/renderer/BufferStorage.h"
+
+namespace rx
+{
+class Renderer;
+class Renderer11;
+class DirectBufferStorage11;
+
+enum BufferUsage
+{
+ BUFFER_USAGE_VERTEX,
+ BUFFER_USAGE_INDEX,
+};
+
+class BufferStorage11 : public BufferStorage
+{
+ public:
+ explicit BufferStorage11(Renderer11 *renderer);
+ virtual ~BufferStorage11();
+
+ static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
+
+ virtual void *getData();
+ virtual void setData(const void* data, unsigned int size, unsigned int offset);
+ virtual void copyData(BufferStorage* sourceStorage, unsigned int size,
+ unsigned int sourceOffset, unsigned int destOffset);
+ virtual void clear();
+ virtual unsigned int getSize() const;
+ virtual bool supportsDirectBinding() const;
+
+ ID3D11Buffer *getBuffer(BufferUsage usage);
+
+ private:
+ Renderer11 *mRenderer;
+
+ ID3D11Buffer *mStagingBuffer;
+ unsigned int mStagingBufferSize;
+
+ std::map<BufferUsage, DirectBufferStorage11*> mDirectBuffers;
+
+ unsigned int mSize;
+
+ void *mResolvedData;
+ unsigned int mResolvedDataSize;
+ bool mResolvedDataValid;
+
+ unsigned int mReadUsageCount;
+ unsigned int mWriteUsageCount;
+
+ void markBufferUsage();
+};
+
+// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points
+// - vertex buffers
+// - index buffers
+class DirectBufferStorage11
+{
+ public:
+ DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage);
+ ~DirectBufferStorage11();
+
+ BufferUsage getUsage() const;
+ bool updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset);
+
+ ID3D11Buffer *getD3DBuffer() { return mDirectBuffer; }
+ bool isDirty() const { return mDirty; }
+ void markDirty() { mDirty = true; }
+
+ private:
+ Renderer11 *mRenderer;
+ const BufferUsage mUsage;
+ ID3D11Buffer *mDirectBuffer;
+ size_t mBufferSize;
+ bool mDirty;
+
+ static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
index 9d11c9a0fc..2a7d4d43ef 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Fence11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
@@ -7,9 +7,9 @@
// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
-#include "libGLESv2/renderer/Fence11.h"
+#include "libGLESv2/renderer/d3d11/Fence11.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Fence11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h
index a5398bca14..a5398bca14 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Fence11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
index 81e9e9ecb2..5d039a35e8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
@@ -8,15 +8,15 @@
// Image11.h: Implements the rx::Image11 class, which acts as the interface to
// the actual underlying resources of a Texture
-#include "libGLESv2/renderer/Renderer11.h"
-#include "libGLESv2/renderer/Image11.h"
-#include "libGLESv2/renderer/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/utilities.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
#include "libGLESv2/renderer/generatemip.h"
namespace rx
@@ -106,9 +106,15 @@ void Image11::generateMipmap(Image11 *dest, Image11 *src)
dest->markDirty();
}
+static bool FormatRequiresInitialization(DXGI_FORMAT dxgiFormat, GLenum internalFormat)
+{
+ return (dxgiFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(internalFormat) == 0) ||
+ (dxgiFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(internalFormat) == 0);
+}
+
bool Image11::isDirty() const
{
- return (mStagingTexture && mDirty);
+ return ((mStagingTexture || FormatRequiresInitialization(mDXGIFormat, mInternalFormat)) && mDirty);
}
bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
@@ -374,6 +380,27 @@ unsigned int Image11::getStagingSubresource()
return mStagingSubresource;
}
+template <typename T, size_t N>
+static void setDefaultData(ID3D11DeviceContext *deviceContext, ID3D11Texture2D *texture, UINT subresource,
+ GLsizei width, GLsizei height, const T (&defaultData)[N])
+{
+ D3D11_MAPPED_SUBRESOURCE map;
+ deviceContext->Map(texture, subresource, D3D11_MAP_WRITE, 0, &map);
+
+ unsigned char* ptr = reinterpret_cast<unsigned char*>(map.pData);
+ size_t pixelSize = sizeof(T) * N;
+
+ for (GLsizei y = 0; y < height; y++)
+ {
+ for (GLsizei x = 0; x < width; x++)
+ {
+ memcpy(ptr + (y * map.RowPitch) + (x * pixelSize), defaultData, pixelSize);
+ }
+ }
+
+ deviceContext->Unmap(texture, subresource);
+}
+
void Image11::createStagingTexture()
{
if (mStagingTexture)
@@ -421,6 +448,17 @@ void Image11::createStagingTexture()
mStagingTexture = newTexture;
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
mDirty = false;
+
+ if (mDXGIFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(mInternalFormat) == 0)
+ {
+ unsigned char defaultPixel[4] = { 0, 0, 0, 255 };
+ setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel);
+ }
+ else if (mDXGIFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(mInternalFormat) == 0)
+ {
+ float defaultPixel[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel);
+ }
}
HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h
index 11a6492dc8..11a6492dc8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp
index 36a62adc1c..44f9976d43 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp
@@ -7,8 +7,8 @@
// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
-#include "libGLESv2/renderer/IndexBuffer11.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/IndexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
namespace rx
{
@@ -170,7 +170,7 @@ DXGI_FORMAT IndexBuffer11::getIndexFormat() const
{
case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
- case GL_UNSIGNED_INT: return mRenderer->get32BitIndexSupport() ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
+ case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
}
}
@@ -180,4 +180,4 @@ ID3D11Buffer *IndexBuffer11::getBuffer() const
return mBuffer;
}
-}
+} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h
index 39a61946ad..39a61946ad 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
index 1552f3a326..4940b8c638 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
@@ -8,10 +8,10 @@
// InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches
// D3D11 input layouts.
-#include "libGLESv2/renderer/InputLayoutCache.h"
-#include "libGLESv2/renderer/VertexBuffer11.h"
-#include "libGLESv2/renderer/BufferStorage11.h"
-#include "libGLESv2/renderer/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
+#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
+#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/VertexDataManager.h"
@@ -103,10 +103,10 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
// Record the type of the associated vertex shader vector in our key
// This will prevent mismatched vertex shaders from using the same input layout
GLint attributeSize;
- programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
+ programBinary->getActiveAttribute(sortedSemanticIndices[i], 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName;
- ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i];
+ ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i;
ilKey.elements[ilKey.elementCount].desc.Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT;
ilKey.elements[ilKey.elementCount].desc.InputSlot = i;
ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0;
@@ -114,7 +114,7 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
ilKey.elements[ilKey.elementCount].desc.InstanceDataStepRate = attributes[i].divisor;
ilKey.elementCount++;
- vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer() : vertexBuffer->getBuffer();
+ vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer(BUFFER_USAGE_VERTEX) : vertexBuffer->getBuffer();
vertexBufferSerials[i] = bufferStorage ? bufferStorage->getSerial() : vertexBuffer->getSerial();
vertexStrides[i] = attributes[i].stride;
vertexOffsets[i] = attributes[i].offset;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h
index bb1a8eebcf..bb1a8eebcf 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp
index 13210fc929..24c0330a1e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Query11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp
@@ -7,8 +7,8 @@
// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
-#include "libGLESv2/renderer/Query11.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/Query11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
#include "libGLESv2/main.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Query11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h
index 0a03de77ca..0a03de77ca 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Query11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
index fd388dfe08..a1c324cd80 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
@@ -8,9 +8,12 @@
// RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render
// state objects.
-#include "libGLESv2/renderer/RenderStateCache.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/RenderStateCache.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/utilities.h"
#include "common/debug.h"
#include "third_party/murmurhash/MurmurHash3.h"
@@ -71,21 +74,21 @@ void RenderStateCache::clear()
mSamplerStateCache.clear();
}
-std::size_t RenderStateCache::hashBlendState(const gl::BlendState &blendState)
+std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState)
{
static const unsigned int seed = 0xABCDEF98;
std::size_t hash = 0;
- MurmurHash3_x86_32(&blendState, sizeof(gl::BlendState), seed, &hash);
+ MurmurHash3_x86_32(&blendState, sizeof(BlendStateKey), seed, &hash);
return hash;
}
-bool RenderStateCache::compareBlendStates(const gl::BlendState &a, const gl::BlendState &b)
+bool RenderStateCache::compareBlendStates(const BlendStateKey &a, const BlendStateKey &b)
{
return memcmp(&a, &b, sizeof(gl::BlendState)) == 0;
}
-ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendState)
+ID3D11BlendState *RenderStateCache::getBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState)
{
if (!mDevice)
{
@@ -93,7 +96,36 @@ ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendSta
return NULL;
}
- BlendStateMap::iterator i = mBlendStateCache.find(blendState);
+ bool mrt = false;
+
+ BlendStateKey key = { 0 };
+ key.blendState = blendState;
+ for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ {
+ gl::Renderbuffer *renderBuffer = framebuffer->getColorbuffer(i);
+ if (renderBuffer)
+ {
+ if (i > 0)
+ {
+ mrt = true;
+ }
+
+ GLenum internalFormat = renderBuffer->getInternalFormat();
+ key.rtChannels[i][0] = gl::GetRedSize(internalFormat) > 0;
+ key.rtChannels[i][1] = gl::GetGreenSize(internalFormat) > 0;
+ key.rtChannels[i][2] = gl::GetBlueSize(internalFormat) > 0;;
+ key.rtChannels[i][3] = gl::GetAlphaSize(internalFormat) > 0;
+ }
+ else
+ {
+ key.rtChannels[i][0] = false;
+ key.rtChannels[i][1] = false;
+ key.rtChannels[i][2] = false;
+ key.rtChannels[i][3] = false;
+ }
+ }
+
+ BlendStateMap::iterator i = mBlendStateCache.find(key);
if (i != mBlendStateCache.end())
{
BlendStateCounterPair &state = i->second;
@@ -122,7 +154,7 @@ ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendSta
// Create a new blend state and insert it into the cache
D3D11_BLEND_DESC blendDesc = { 0 };
blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage;
- blendDesc.IndependentBlendEnable = FALSE;
+ blendDesc.IndependentBlendEnable = mrt ? TRUE : FALSE;
for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
{
@@ -140,10 +172,10 @@ ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendSta
rtBlend.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha);
}
- rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendState.colorMaskRed,
- blendState.colorMaskGreen,
- blendState.colorMaskBlue,
- blendState.colorMaskAlpha);
+ rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(key.rtChannels[i][0] && blendState.colorMaskRed,
+ key.rtChannels[i][1] && blendState.colorMaskGreen,
+ key.rtChannels[i][2] && blendState.colorMaskBlue,
+ key.rtChannels[i][3] && blendState.colorMaskAlpha);
}
ID3D11BlendState *dx11BlendState = NULL;
@@ -154,7 +186,7 @@ ID3D11BlendState *RenderStateCache::getBlendState(const gl::BlendState &blendSta
return NULL;
}
- mBlendStateCache.insert(std::make_pair(blendState, std::make_pair(dx11BlendState, mCounter++)));
+ mBlendStateCache.insert(std::make_pair(key, std::make_pair(dx11BlendState, mCounter++)));
return dx11BlendState;
}
@@ -404,4 +436,4 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
}
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h
index f8b5111de4..b4b871a4bd 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h
@@ -13,6 +13,11 @@
#include "libGLESv2/angletypes.h"
#include "common/angleutils.h"
+namespace gl
+{
+class Framebuffer;
+}
+
namespace rx
{
@@ -26,7 +31,7 @@ class RenderStateCache
void clear();
// Increments refcount on the returned blend state, Release() must be called.
- ID3D11BlendState *getBlendState(const gl::BlendState &blendState);
+ ID3D11BlendState *getBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState);
ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState,
bool scissorEnabled, unsigned int depthSize);
ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState);
@@ -38,14 +43,19 @@ class RenderStateCache
unsigned long long mCounter;
// Blend state cache
- static std::size_t hashBlendState(const gl::BlendState &blendState);
- static bool compareBlendStates(const gl::BlendState &a, const gl::BlendState &b);
+ struct BlendStateKey
+ {
+ gl::BlendState blendState;
+ bool rtChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];
+ };
+ static std::size_t hashBlendState(const BlendStateKey &blendState);
+ static bool compareBlendStates(const BlendStateKey &a, const BlendStateKey &b);
static const unsigned int kMaxBlendStates;
- typedef std::size_t (*BlendStateHashFunction)(const gl::BlendState &);
- typedef bool (*BlendStateEqualityFunction)(const gl::BlendState &, const gl::BlendState &);
+ typedef std::size_t (*BlendStateHashFunction)(const BlendStateKey &);
+ typedef bool (*BlendStateEqualityFunction)(const BlendStateKey &, const BlendStateKey &);
typedef std::pair<ID3D11BlendState*, unsigned long long> BlendStateCounterPair;
- typedef std::unordered_map<gl::BlendState, BlendStateCounterPair, BlendStateHashFunction, BlendStateEqualityFunction> BlendStateMap;
+ typedef std::unordered_map<BlendStateKey, BlendStateCounterPair, BlendStateHashFunction, BlendStateEqualityFunction> BlendStateMap;
BlendStateMap mBlendStateCache;
// Rasterizer state cache
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp
index 2667cc6fa7..3707097aa4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp
@@ -8,10 +8,10 @@
// RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers
// retained by Renderbuffers.
-#include "libGLESv2/renderer/RenderTarget11.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
#include "libGLESv2/main.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h
index 97827f2639..97827f2639 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index f83e9e91ce..31d976dec4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -12,31 +12,31 @@
#include "libGLESv2/Buffer.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/RenderBuffer.h"
-#include "libGLESv2/renderer/Renderer11.h"
-#include "libGLESv2/renderer/RenderTarget11.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
-#include "libGLESv2/renderer/ShaderExecutable11.h"
-#include "libGLESv2/renderer/SwapChain11.h"
-#include "libGLESv2/renderer/Image11.h"
-#include "libGLESv2/renderer/VertexBuffer11.h"
-#include "libGLESv2/renderer/IndexBuffer11.h"
-#include "libGLESv2/renderer/BufferStorage11.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/IndexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
#include "libGLESv2/renderer/VertexDataManager.h"
#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/TextureStorage11.h"
-#include "libGLESv2/renderer/Query11.h"
-#include "libGLESv2/renderer/Fence11.h"
+#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d11/Query11.h"
+#include "libGLESv2/renderer/d3d11/Fence11.h"
-#include "libGLESv2/renderer/shaders/compiled/passthrough11vs.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughrgb11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughlum11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughlumalpha11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough11vs.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/clear11vs.h"
-#include "libGLESv2/renderer/shaders/compiled/clearsingle11ps.h"
-#include "libGLESv2/renderer/shaders/compiled/clearmultiple11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/clear11vs.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/clearsingle11ps.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/clearmultiple11ps.h"
#include "libEGL/Display.h"
@@ -66,7 +66,7 @@ enum
MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
};
-Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc)
+Renderer11::Renderer11(egl::Display *display) : Renderer(display)
{
mVertexDataManager = NULL;
mIndexDataManager = NULL;
@@ -147,6 +147,7 @@ EGLint Renderer11::initialize()
return EGL_NOT_INITIALIZED;
}
+
// create the D3D11 device
ASSERT(mDevice == NULL);
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
@@ -160,13 +161,14 @@ EGLint Renderer11::initialize()
D3D_FEATURE_LEVEL featureLevels[] =
{
- D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
+#if !defined(ANGLE_ENABLE_D3D9)
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
+#endif
};
HRESULT result = S_OK;
@@ -253,8 +255,6 @@ EGLint Renderer11::initialize()
{
D3D11_MESSAGE_ID hideMessages[] =
{
- D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD,
- D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD,
D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET
};
@@ -670,7 +670,7 @@ void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState)
mForceSetRasterState = false;
}
-void Renderer11::setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
+void Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask)
{
if (mForceSetBlendState ||
@@ -678,7 +678,7 @@ void Renderer11::setBlendState(const gl::BlendState &blendState, const gl::Color
memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0 ||
sampleMask != mCurSampleMask)
{
- ID3D11BlendState *dxBlendState = mStateCache.getBlendState(blendState);
+ ID3D11BlendState *dxBlendState = mStateCache.getBlendState(framebuffer, blendState);
if (!dxBlendState)
{
ERR("NULL blend state returned by RenderStateCache::getBlendState, setting the default "
@@ -929,6 +929,25 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
renderTargetFormat = colorbuffer->getActualFormat();
missingColorRenderTarget = false;
}
+
+#ifdef _DEBUG
+ // Workaround for Debug SETSHADERRESOURCES_HAZARD D3D11 warnings
+ for (unsigned int vertexSerialIndex = 0; vertexSerialIndex < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; vertexSerialIndex++)
+ {
+ if (colorbuffer->getTextureSerial() != 0 && mCurVertexTextureSerials[vertexSerialIndex] == colorbuffer->getTextureSerial())
+ {
+ setTexture(gl::SAMPLER_VERTEX, vertexSerialIndex, NULL);
+ }
+ }
+
+ for (unsigned int pixelSerialIndex = 0; pixelSerialIndex < gl::MAX_TEXTURE_IMAGE_UNITS; pixelSerialIndex++)
+ {
+ if (colorbuffer->getTextureSerial() != 0 && mCurPixelTextureSerials[pixelSerialIndex] == colorbuffer->getTextureSerial())
+ {
+ setTexture(gl::SAMPLER_PIXEL, pixelSerialIndex, NULL);
+ }
+ }
+#endif
}
}
@@ -1056,7 +1075,7 @@ GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementAr
BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(indexInfo->storage);
IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
- mDeviceContext->IASetIndexBuffer(storage->getBuffer(), indexBuffer->getIndexFormat(), indexInfo->startOffset);
+ mDeviceContext->IASetIndexBuffer(storage->getBuffer(BUFFER_USAGE_INDEX), indexBuffer->getIndexFormat(), indexInfo->startOffset);
mAppliedIBSerial = 0;
mAppliedStorageIBSerial = storage->getSerial();
@@ -1118,43 +1137,6 @@ void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLv
}
}
-template <typename T>
-static void drawLineLoopIndexed(T *data, GLenum type, const GLvoid *indices, GLsizei count)
-{
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
- for (int i = 0; i < count; i++)
- {
- data[i] = i;
- }
- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLubyte*>(indices)[i];
- }
- data[count] = static_cast<const GLubyte*>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLushort*>(indices)[i];
- }
- data[count] = static_cast<const GLushort*>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLuint*>(indices)[i];
- }
- data[count] = static_cast<const GLuint*>(indices)[0];
- break;
- default: UNREACHABLE();
- }
-}
-
void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Get the raw indices for an indexed draw
@@ -1203,71 +1185,59 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
return gl::error(GL_OUT_OF_MEMORY);
}
- if (get32BitIndexSupport())
- drawLineLoopIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, count);
- else
- drawLineLoopIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, count);
-
+ unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
unsigned int indexBufferOffset = offset;
- if (!mLineLoopIB->unmapBuffer())
- {
- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
- {
- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
-
- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
- mAppliedIBSerial = mLineLoopIB->getSerial();
- mAppliedStorageIBSerial = 0;
- mAppliedIBOffset = indexBufferOffset;
- }
-
- mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
-}
-
-template <typename T>
-static void drawTriangleFanIndexed(T *data, GLenum type, const GLvoid *indices, unsigned int numTris)
-{
switch (type)
{
case GL_NONE: // Non-indexed draw
- for (unsigned int i = 0; i < numTris; i++)
+ for (int i = 0; i < count; i++)
{
- data[i*3 + 0] = 0;
- data[i*3 + 1] = i + 1;
- data[i*3 + 2] = i + 2;
+ data[i] = i;
}
+ data[count] = 0;
break;
case GL_UNSIGNED_BYTE:
- for (unsigned int i = 0; i < numTris; i++)
+ for (int i = 0; i < count; i++)
{
- data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
+ data[i] = static_cast<const GLubyte*>(indices)[i];
}
+ data[count] = static_cast<const GLubyte*>(indices)[0];
break;
case GL_UNSIGNED_SHORT:
- for (unsigned int i = 0; i < numTris; i++)
+ for (int i = 0; i < count; i++)
{
- data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
+ data[i] = static_cast<const GLushort*>(indices)[i];
}
+ data[count] = static_cast<const GLushort*>(indices)[0];
break;
case GL_UNSIGNED_INT:
- for (unsigned int i = 0; i < numTris; i++)
+ for (int i = 0; i < count; i++)
{
- data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
+ data[i] = static_cast<const GLuint*>(indices)[i];
}
+ data[count] = static_cast<const GLuint*>(indices)[0];
break;
default: UNREACHABLE();
}
+
+ if (!mLineLoopIB->unmapBuffer())
+ {
+ ERR("Could not unmap index buffer for GL_LINE_LOOP.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
+ {
+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
+
+ mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
+ mAppliedIBSerial = mLineLoopIB->getSerial();
+ mAppliedStorageIBSerial = 0;
+ mAppliedIBOffset = indexBufferOffset;
+ }
+
+ mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
}
void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances)
@@ -1320,13 +1290,46 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
return gl::error(GL_OUT_OF_MEMORY);
}
- if (get32BitIndexSupport())
- drawTriangleFanIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, numTris);
- else
- drawTriangleFanIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, numTris);
-
+ unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
unsigned int indexBufferOffset = offset;
+ switch (type)
+ {
+ case GL_NONE: // Non-indexed draw
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = 0;
+ data[i*3 + 1] = i + 1;
+ data[i*3 + 2] = i + 2;
+ }
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
+ }
+ break;
+ default: UNREACHABLE();
+ }
+
if (!mTriangleFanIB->unmapBuffer())
{
ERR("Could not unmap scratch index buffer for GL_TRIANGLE_FAN.");
@@ -1544,10 +1547,14 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
- bool alphaUnmasked = (gl::GetAlphaSize(mRenderTargetDesc.format) == 0) || clearParams.colorMaskAlpha;
+ gl::Renderbuffer *firstRenderbuffer = frameBuffer->getFirstColorbuffer();
+ GLenum internalFormat = firstRenderbuffer ? firstRenderbuffer->getInternalFormat() : GL_NONE;
+
bool needMaskedColorClear = (clearParams.mask & GL_COLOR_BUFFER_BIT) &&
- !(clearParams.colorMaskRed && clearParams.colorMaskGreen &&
- clearParams.colorMaskBlue && alphaUnmasked);
+ ((!clearParams.colorMaskRed && gl::GetRedSize(internalFormat) > 0) ||
+ (!clearParams.colorMaskGreen && gl::GetGreenSize(internalFormat) > 0) ||
+ (!clearParams.colorMaskBlue && gl::GetBlueSize(internalFormat) > 0) ||
+ (!clearParams.colorMaskAlpha && gl::GetAlphaSize(internalFormat) > 0));
unsigned int stencilUnmasked = 0x0;
if (frameBuffer->hasStencil())
@@ -1564,7 +1571,7 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *
if (needMaskedColorClear || needMaskedStencilClear || needScissoredClear)
{
- maskedClear(clearParams, frameBuffer->usingExtendedDrawBuffers());
+ maskedClear(clearParams, frameBuffer);
}
else
{
@@ -1591,10 +1598,12 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *
return;
}
- const float clearValues[4] = { clearParams.colorClearValue.red,
- clearParams.colorClearValue.green,
- clearParams.colorClearValue.blue,
- clearParams.colorClearValue.alpha };
+ GLenum format = renderbufferObject->getInternalFormat();
+
+ const float clearValues[4] = { (gl::GetRedSize(format) > 0) ? clearParams.colorClearValue.red : 0.0f,
+ (gl::GetGreenSize(format) > 0) ? clearParams.colorClearValue.green : 0.0f,
+ (gl::GetBlueSize(format) > 0) ? clearParams.colorClearValue.blue : 0.0f,
+ (gl::GetAlphaSize(format) > 0) ? clearParams.colorClearValue.alpha : 1.0f };
mDeviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
}
}
@@ -1638,7 +1647,7 @@ void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *
}
}
-void Renderer11::maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers)
+void Renderer11::maskedClear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
HRESULT result;
@@ -1758,7 +1767,7 @@ void Renderer11::maskedClear(const gl::ClearParameters &clearParams, bool usingE
static const float blendFactors[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
static const UINT sampleMask = 0xFFFFFFFF;
- ID3D11BlendState *blendState = mStateCache.getBlendState(glBlendState);
+ ID3D11BlendState *blendState = mStateCache.getBlendState(frameBuffer, glBlendState);
// Set the vertices
D3D11_MAPPED_SUBRESOURCE mappedResource;
@@ -1785,7 +1794,7 @@ void Renderer11::maskedClear(const gl::ClearParameters &clearParams, bool usingE
mDeviceContext->RSSetState(mScissorEnabled ? mClearScissorRS : mClearNoScissorRS);
// Apply shaders
- ID3D11PixelShader *pixelShader = usingExtendedDrawBuffers ? mClearMultiplePS : mClearSinglePS;
+ ID3D11PixelShader *pixelShader = frameBuffer->usingExtendedDrawBuffers() ? mClearMultiplePS : mClearSinglePS;
mDeviceContext->IASetInputLayout(mClearIL);
mDeviceContext->VSSetShader(mClearVS, NULL, 0);
@@ -1949,13 +1958,14 @@ bool Renderer11::testDeviceResettable()
D3D_FEATURE_LEVEL featureLevels[] =
{
- D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
+#if !defined(ANGLE_ENABLE_D3D9)
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
+#endif
};
ID3D11Device* dummyDevice;
@@ -2134,7 +2144,6 @@ float Renderer11::getTextureMaxAnisotropy() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return D3D11_MAX_MAXANISOTROPY;
case D3D_FEATURE_LEVEL_10_1:
@@ -2159,7 +2168,6 @@ Range Renderer11::getViewportBounds() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX);
case D3D_FEATURE_LEVEL_10_1:
@@ -2180,7 +2188,6 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
@@ -2212,41 +2219,15 @@ unsigned int Renderer11::getReservedFragmentUniformVectors() const
unsigned int Renderer11::getMaxVertexUniformVectors() const
{
META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return MAX_VERTEX_UNIFORM_VECTORS_D3D9;
- default:
- UNIMPLEMENTED();
- return 0;
- }
+ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
}
unsigned int Renderer11::getMaxFragmentUniformVectors() const
{
META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
- case D3D_FEATURE_LEVEL_9_3:
- return 221;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 29;
- default: UNREACHABLE();
- return 0;
- }
+ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
}
unsigned int Renderer11::getMaxVaryingVectors() const
@@ -2254,11 +2235,9 @@ unsigned int Renderer11::getMaxVaryingVectors() const
META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return D3D11_VS_OUTPUT_REGISTER_COUNT;
case D3D_FEATURE_LEVEL_10_1:
- return D3D10_1_VS_OUTPUT_REGISTER_COUNT;
case D3D_FEATURE_LEVEL_10_0:
return D3D10_VS_OUTPUT_REGISTER_COUNT;
case D3D_FEATURE_LEVEL_9_3:
@@ -2274,7 +2253,6 @@ bool Renderer11::getNonPower2TextureSupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
@@ -2292,10 +2270,10 @@ bool Renderer11::getOcclusionQuerySupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
+ return true;
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
return true;
@@ -2310,12 +2288,11 @@ bool Renderer11::getInstancingSupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
case D3D_FEATURE_LEVEL_9_3:
- return true;
+ return true;
case D3D_FEATURE_LEVEL_9_2:
case D3D_FEATURE_LEVEL_9_1:
return false;
@@ -2336,10 +2313,10 @@ bool Renderer11::getDerivativeInstructionSupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
+ return true;
case D3D_FEATURE_LEVEL_9_3:
return true;
case D3D_FEATURE_LEVEL_9_2:
@@ -2360,13 +2337,12 @@ int Renderer11::getMajorShaderModel() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 4; // SM4 level 9, but treat as 4
+ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MAJOR_VERSION; // 4 (level 9)
default: UNREACHABLE(); return 0;
}
}
@@ -2375,13 +2351,12 @@ int Renderer11::getMinorShaderModel() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MINOR_VERSION; // 0 (level 9)
default: UNREACHABLE(); return 0;
}
}
@@ -2402,8 +2377,7 @@ int Renderer11::getMaxViewportDimension() const
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_11_0:
return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
@@ -2422,7 +2396,6 @@ int Renderer11::getMaxTextureWidth() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
@@ -2437,7 +2410,6 @@ int Renderer11::getMaxTextureHeight() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
@@ -2452,8 +2424,7 @@ bool Renderer11::get32BitIndexSupport() const
{
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
case D3D_FEATURE_LEVEL_9_3:
@@ -2510,17 +2481,17 @@ unsigned int Renderer11::getMaxRenderTargets() const
switch (mFeatureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
- return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
- case D3D_FEATURE_LEVEL_9_3:
- return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
+ case D3D_FEATURE_LEVEL_9_3: // return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
+ case D3D_FEATURE_LEVEL_9_1: // return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
+ // Feature level 10.0 and 10.1 cards perform very poorly when the pixel shader
+ // outputs to multiple RTs that are not bound.
+ // TODO: Remove pixel shader outputs for render targets that are not bound.
+ return 1;
default:
UNREACHABLE();
return 1;
@@ -2703,7 +2674,7 @@ bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Rectang
samplerDesc.BorderColor[2] = 0.0f;
samplerDesc.BorderColor[3] = 0.0f;
samplerDesc.MinLOD = 0.0f;
- samplerDesc.MaxLOD = 0.0f;
+ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? 0.0f : FLT_MAX;
result = mDevice->CreateSamplerState(&samplerDesc, &mCopySampler);
ASSERT(SUCCEEDED(result));
@@ -2946,7 +2917,7 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
return executable;
}
-ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type)
+ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
{
std::string profile;
@@ -3124,7 +3095,7 @@ void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsi
area.width = width;
area.height = height;
- readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch,
+ readTextureData(colorBufferTexture, subresourceIndex, area, colorbuffer->getActualFormat(), format, type, outputPitch,
packReverseRowOrder, packAlignment, pixels);
colorBufferTexture->Release();
@@ -3160,7 +3131,7 @@ TextureStorage *Renderer11::createTextureStorageCube(int levels, GLenum internal
return new TextureStorage11_Cube(this, levels, internalformat, usage, forceRenderable, size);
}
-static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType)
+static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum sourceGLFormat, GLenum destFormat, GLenum destType)
{
if (sourceFormat == DXGI_FORMAT_A8_UNORM &&
destFormat == GL_ALPHA &&
@@ -3168,9 +3139,10 @@ static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum
{
return 1;
}
- else if (sourceFormat == DXGI_FORMAT_R8G8B8A8_UNORM &&
- destFormat == GL_RGBA &&
- destType == GL_UNSIGNED_BYTE)
+ else if (sourceFormat == DXGI_FORMAT_R8G8B8A8_UNORM &&
+ sourceGLFormat == GL_RGBA8_OES &&
+ destFormat == GL_RGBA &&
+ destType == GL_UNSIGNED_BYTE)
{
return 4;
}
@@ -3180,9 +3152,10 @@ static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum
{
return 4;
}
- else if (sourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT &&
- destFormat == GL_RGBA &&
- destType == GL_HALF_FLOAT_OES)
+ else if (sourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT &&
+ sourceGLFormat == GL_RGBA16F_EXT &&
+ destFormat == GL_RGBA &&
+ destType == GL_HALF_FLOAT_OES)
{
return 8;
}
@@ -3192,9 +3165,10 @@ static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum
{
return 12;
}
- else if (sourceFormat == DXGI_FORMAT_R32G32B32A32_FLOAT &&
- destFormat == GL_RGBA &&
- destType == GL_FLOAT)
+ else if (sourceFormat == DXGI_FORMAT_R32G32B32A32_FLOAT &&
+ sourceGLFormat == GL_RGBA32F_EXT &&
+ destFormat == GL_RGBA &&
+ destType == GL_FLOAT)
{
return 16;
}
@@ -3204,7 +3178,7 @@ static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum
}
}
-static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format, unsigned int x,
+static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format, GLenum glFormat, unsigned int x,
unsigned int y, int inputPitch, gl::Color *outColor)
{
switch (format)
@@ -3215,7 +3189,15 @@ static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format,
outColor->red = (rgba & 0x000000FF) * (1.0f / 0x000000FF);
outColor->green = (rgba & 0x0000FF00) * (1.0f / 0x0000FF00);
outColor->blue = (rgba & 0x00FF0000) * (1.0f / 0x00FF0000);
- outColor->alpha = (rgba & 0xFF000000) * (1.0f / 0xFF000000);
+
+ if (gl::GetAlphaSize(glFormat) > 0)
+ {
+ outColor->alpha = (rgba & 0xFF000000) * (1.0f / 0xFF000000);
+ }
+ else
+ {
+ outColor->alpha = 1.0f;
+ }
}
break;
@@ -3233,7 +3215,15 @@ static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format,
outColor->red = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 0);
outColor->green = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 1);
outColor->blue = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 2);
- outColor->alpha = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 3);
+
+ if (gl::GetAlphaSize(glFormat) > 0)
+ {
+ outColor->alpha = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 3);
+ }
+ else
+ {
+ outColor->alpha = 1.0f;
+ }
}
break;
@@ -3251,7 +3241,15 @@ static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format,
outColor->red = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 0));
outColor->green = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 1));
outColor->blue = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 2));
- outColor->alpha = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 3));
+
+ if (gl::GetAlphaSize(glFormat) > 0)
+ {
+ outColor->alpha = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 3));
+ }
+ else
+ {
+ outColor->alpha = 1.0f;
+ }
}
break;
@@ -3413,7 +3411,7 @@ static inline void writePixelColor(const gl::Color &color, GLenum format, GLenum
}
void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
- GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
+ GLenum sourceFormat, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
GLint packAlignment, void *pixels)
{
D3D11_TEXTURE2D_DESC textureDesc;
@@ -3502,7 +3500,7 @@ void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResou
inputPitch = static_cast<int>(mapping.RowPitch);
}
- unsigned int fastPixelSize = getFastPixelCopySize(textureDesc.Format, format, type);
+ unsigned int fastPixelSize = getFastPixelCopySize(textureDesc.Format, sourceFormat, format, type);
if (fastPixelSize != 0)
{
unsigned char *dest = static_cast<unsigned char*>(pixels);
@@ -3537,7 +3535,7 @@ void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResou
{
for (int i = 0; i < area.width; i++)
{
- readPixelColor(source, textureDesc.Format, i, j, inputPitch, &pixelColor);
+ readPixelColor(source, textureDesc.Format, sourceFormat, i, j, inputPitch, &pixelColor);
writePixelColor(pixelColor, format, type, i, j, outputPitch, pixels);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
index 433945da7a..a8a722c56c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
@@ -14,8 +14,8 @@
#include "libGLESv2/mathutil.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/RenderStateCache.h"
-#include "libGLESv2/renderer/InputLayoutCache.h"
+#include "libGLESv2/renderer/d3d11/RenderStateCache.h"
+#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
#include "libGLESv2/renderer/RenderTarget.h"
namespace gl
@@ -32,7 +32,6 @@ class StreamingIndexBufferInterface;
enum
{
- MAX_VERTEX_UNIFORM_VECTORS_D3D9 = 254,
MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
};
@@ -40,7 +39,7 @@ enum
class Renderer11 : public Renderer
{
public:
- Renderer11(egl::Display *display, HDC hDc);
+ Renderer11(egl::Display *display);
virtual ~Renderer11();
static Renderer11 *makeRenderer11(Renderer *renderer);
@@ -59,7 +58,7 @@ class Renderer11 : public Renderer
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
+ virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask);
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW);
@@ -156,7 +155,7 @@ class Renderer11 : public Renderer
// Shader operations
virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type);
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
// Image operations
virtual Image *createImage();
@@ -178,7 +177,7 @@ class Renderer11 : public Renderer
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
- D3D_FEATURE_LEVEL getFeatureLevel() const { return mFeatureLevel; }
+ D3D_FEATURE_LEVEL getFeatureLevel() { return mFeatureLevel; }
bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
void unapplyRenderTargets();
@@ -193,10 +192,10 @@ class Renderer11 : public Renderer
void drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances);
void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
- GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
+ GLenum sourceFormat, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
GLint packAlignment, void *pixels);
- void maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers);
+ void maskedClear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
rx::Range getViewportBounds() const;
bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
@@ -205,7 +204,6 @@ class Renderer11 : public Renderer
HMODULE mD3d11Module;
HMODULE mDxgiModule;
- HDC mDc;
bool mDeviceLost;
@@ -237,7 +235,7 @@ class Renderer11 : public Renderer
unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
};
- typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap;
+ typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap;
MultisampleSupportMap mMultisampleSupportMap;
unsigned int mMaxSupportedSamples;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp
index e1eb560334..2e455e3af5 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp
@@ -8,7 +8,7 @@
// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
// executable implementation details.
-#include "libGLESv2/renderer/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
#include "common/debug.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h
index c6ec1cf7d2..c6ec1cf7d2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
index 2fe15ff5b8..bd97d5cff5 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
@@ -7,12 +7,13 @@
// SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
-#include "libGLESv2/renderer/SwapChain11.h"
+#include "libGLESv2/renderer/d3d11/SwapChain11.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
-#include "libGLESv2/renderer/Renderer11.h"
-#include "libGLESv2/renderer/shaders/compiled/passthrough11vs.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough11vs.h"
+#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba11ps.h"
namespace rx
{
@@ -48,83 +49,19 @@ SwapChain11::~SwapChain11()
void SwapChain11::release()
{
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
-
- if (mBackBufferTexture)
- {
- mBackBufferTexture->Release();
- mBackBufferTexture = NULL;
- }
-
- if (mBackBufferRTView)
- {
- mBackBufferRTView->Release();
- mBackBufferRTView = NULL;
- }
-
- if (mOffscreenTexture)
- {
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
- }
-
- if (mOffscreenRTView)
- {
- mOffscreenRTView->Release();
- mOffscreenRTView = NULL;
- }
-
- if (mOffscreenSRView)
- {
- mOffscreenSRView->Release();
- mOffscreenSRView = NULL;
- }
-
- if (mDepthStencilTexture)
- {
- mDepthStencilTexture->Release();
- mDepthStencilTexture = NULL;
- }
-
- if (mDepthStencilDSView)
- {
- mDepthStencilDSView->Release();
- mDepthStencilDSView = NULL;
- }
-
- if (mQuadVB)
- {
- mQuadVB->Release();
- mQuadVB = NULL;
- }
-
- if (mPassThroughSampler)
- {
- mPassThroughSampler->Release();
- mPassThroughSampler = NULL;
- }
-
- if (mPassThroughIL)
- {
- mPassThroughIL->Release();
- mPassThroughIL = NULL;
- }
-
- if (mPassThroughVS)
- {
- mPassThroughVS->Release();
- mPassThroughVS = NULL;
- }
-
- if (mPassThroughPS)
- {
- mPassThroughPS->Release();
- mPassThroughPS = NULL;
- }
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBufferTexture);
+ SafeRelease(mBackBufferRTView);
+ SafeRelease(mOffscreenTexture);
+ SafeRelease(mOffscreenRTView);
+ SafeRelease(mOffscreenSRView);
+ SafeRelease(mDepthStencilTexture);
+ SafeRelease(mDepthStencilDSView);
+ SafeRelease(mQuadVB);
+ SafeRelease(mPassThroughSampler);
+ SafeRelease(mPassThroughIL);
+ SafeRelease(mPassThroughVS);
+ SafeRelease(mPassThroughPS);
if (!mAppCreatedShareHandle)
{
@@ -134,35 +71,11 @@ void SwapChain11::release()
void SwapChain11::releaseOffscreenTexture()
{
- if (mOffscreenTexture)
- {
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
- }
-
- if (mOffscreenRTView)
- {
- mOffscreenRTView->Release();
- mOffscreenRTView = NULL;
- }
-
- if (mOffscreenSRView)
- {
- mOffscreenSRView->Release();
- mOffscreenSRView = NULL;
- }
-
- if (mDepthStencilTexture)
- {
- mDepthStencilTexture->Release();
- mDepthStencilTexture = NULL;
- }
-
- if (mDepthStencilDSView)
- {
- mDepthStencilDSView->Release();
- mDepthStencilDSView = NULL;
- }
+ SafeRelease(mOffscreenTexture);
+ SafeRelease(mOffscreenRTView);
+ SafeRelease(mOffscreenSRView);
+ SafeRelease(mDepthStencilTexture);
+ SafeRelease(mDepthStencilDSView);
}
EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHeight)
@@ -369,23 +282,17 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
return EGL_BAD_ACCESS;
}
- if (!mSwapChain)
- reset(backbufferWidth, backbufferHeight, mSwapInterval);
+ // EGL allows creating a surface with 0x0 dimension, however, DXGI does not like 0x0 swapchains
+ if (backbufferWidth < 1 || backbufferHeight < 1)
+ {
+ return EGL_SUCCESS;
+ }
// Can only call resize if we have already created our swap buffer and resources
ASSERT(mSwapChain && mBackBufferTexture && mBackBufferRTView);
- if (mBackBufferTexture)
- {
- mBackBufferTexture->Release();
- mBackBufferTexture = NULL;
- }
-
- if (mBackBufferRTView)
- {
- mBackBufferRTView->Release();
- mBackBufferRTView = NULL;
- }
+ SafeRelease(mBackBufferTexture);
+ SafeRelease(mBackBufferRTView);
// Resize swap chain
DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
@@ -434,23 +341,9 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
// Release specific resources to free up memory for the new render target, while the
// old render target still exists for the purpose of preserving its contents.
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
-
- if (mBackBufferTexture)
- {
- mBackBufferTexture->Release();
- mBackBufferTexture = NULL;
- }
-
- if (mBackBufferRTView)
- {
- mBackBufferRTView->Release();
- mBackBufferRTView = NULL;
- }
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBufferTexture);
+ SafeRelease(mBackBufferRTView);
mSwapInterval = static_cast<unsigned int>(swapInterval);
if (mSwapInterval > 4)
@@ -469,25 +362,13 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
if (mWindow)
{
#if !defined(ANGLE_OS_WINRT)
- // We cannot create a swap chain for an HWND that is owned by a different process
- DWORD currentProcessId = GetCurrentProcessId();
- DWORD wndProcessId;
- GetWindowThreadProcessId(mWindow, &wndProcessId);
-
- if (currentProcessId != wndProcessId)
- {
- ERR("Could not create swap chain, window owned by different process");
- release();
- return EGL_BAD_NATIVE_WINDOW;
- }
-
IDXGIFactory *factory = mRenderer->getDxgiFactory();
DXGI_SWAP_CHAIN_DESC swapChainDesc = {0};
- swapChainDesc.BufferCount = 2;
swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
swapChainDesc.BufferDesc.Width = backbufferWidth;
swapChainDesc.BufferDesc.Height = backbufferHeight;
+ swapChainDesc.BufferCount = 2;
swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
@@ -512,7 +393,6 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
#endif
#endif
-
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.Flags = 0;
swapChainDesc.SampleDesc.Count = 1;
@@ -535,10 +415,28 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
{
return EGL_CONTEXT_LOST;
}
+#if !defined(ANGLE_OS_WINRT)
else
{
- return EGL_BAD_ALLOC;
+ // We cannot create a swap chain for an HWND that is owned by a different process on some versions of
+ // windows
+ DWORD currentProcessId = GetCurrentProcessId();
+ DWORD wndProcessId;
+ GetWindowThreadProcessId(mWindow, &wndProcessId);
+
+ if (currentProcessId != wndProcessId)
+ {
+ ERR("Could not create swap chain, window owned by different process");
+ return EGL_BAD_NATIVE_WINDOW;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
}
+#else
+ return EGL_BAD_ALLOC;
+#endif
}
result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
@@ -697,7 +595,12 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
// Draw
deviceContext->Draw(4, 0);
+
+#if ANGLE_FORCE_VSYNC_OFF
+ result = mSwapChain->Present(0, 0);
+#else
result = mSwapChain->Present(mSwapInterval, 0);
+#endif
if (result == DXGI_ERROR_DEVICE_REMOVED)
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
index 2a030c839d..2a030c839d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
index 32a407a988..fdfbe526ec 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
@@ -8,12 +8,12 @@
// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
-#include "libGLESv2/renderer/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
-#include "libGLESv2/renderer/Renderer11.h"
-#include "libGLESv2/renderer/RenderTarget11.h"
-#include "libGLESv2/renderer/SwapChain11.h"
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/main.h"
@@ -229,7 +229,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum
mRenderTarget[i] = NULL;
}
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
if (d3d11::IsDepthStencilFormat(convertedFormat))
{
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
@@ -331,7 +331,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = level;
- srvDesc.Texture2D.MipLevels = 1;
+ srvDesc.Texture2D.MipLevels = level ? 1 : -1;
ID3D11ShaderResourceView *srv;
result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
@@ -450,7 +450,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
}
}
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
if (d3d11::IsDepthStencilFormat(convertedFormat))
{
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
@@ -549,7 +549,7 @@ RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int leve
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
srvDesc.Texture2DArray.MostDetailedMip = level;
srvDesc.Texture2DArray.MipLevels = 1;
srvDesc.Texture2DArray.FirstArraySlice = faceIdx;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
index 3c5ded05b8..3c5ded05b8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
index 521da80c3d..6f9b4181f1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
@@ -7,11 +7,11 @@
// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
-#include "libGLESv2/renderer/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
#include "libGLESv2/renderer/BufferStorage.h"
#include "libGLESv2/Buffer.h"
-#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/d3d11/Renderer11.h"
#include "libGLESv2/Context.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h
index eceb426e82..eceb426e82 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
index 0624a61160..34b8259a80 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
@@ -8,7 +8,7 @@
// renderer11_utils.cpp: Conversion functions and other utility routines
// specific to the D3D11 renderer.
-#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
#include "common/debug.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
index 70ad4fea2b..70ad4fea2b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
index cb132dc99c..cb132dc99c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
index 43b7801efc..43b7801efc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Blit.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp
index 2a3ce39c63..d73df6418d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Blit.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp
@@ -7,23 +7,23 @@
// Blit.cpp: Surface copy utility class.
-#include "libGLESv2/renderer/Blit.h"
+#include "libGLESv2/renderer/d3d9/Blit.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/TextureStorage9.h"
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
namespace
{
-#include "libGLESv2/renderer/shaders/compiled/standardvs.h"
-#include "libGLESv2/renderer/shaders/compiled/flipyvs.h"
-#include "libGLESv2/renderer/shaders/compiled/passthroughps.h"
-#include "libGLESv2/renderer/shaders/compiled/luminanceps.h"
-#include "libGLESv2/renderer/shaders/compiled/componentmaskps.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/standardvs.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/flipyvs.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/passthroughps.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/luminanceps.h"
+#include "libGLESv2/renderer/d3d9/shaders/compiled/componentmaskps.h"
const BYTE* const g_shaderCode[] =
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Blit.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h
index 3718028e66..3718028e66 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Blit.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp
index 57fd29bf80..9fdc1246f1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp
@@ -7,7 +7,7 @@
// BufferStorage9.cpp Defines the BufferStorage9 class.
-#include "libGLESv2/renderer/BufferStorage9.h"
+#include "libGLESv2/renderer/d3d9/BufferStorage9.h"
#include "common/debug.h"
namespace rx
@@ -36,7 +36,7 @@ void *BufferStorage9::getData()
return mMemory;
}
-void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset, unsigned int)
+void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset)
{
if (!mMemory || offset + size > mAllocatedSize)
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h
index 82ae577e23..3e803969bc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h
@@ -23,7 +23,7 @@ class BufferStorage9 : public BufferStorage
static BufferStorage9 *makeBufferStorage9(BufferStorage *bufferStorage);
virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target = 0);
+ virtual void setData(const void* data, unsigned int size, unsigned int offset);
virtual void clear();
virtual unsigned int getSize() const;
virtual bool supportsDirectBinding() const;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
index 86064d7e52..639c37b4e4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Fence9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
@@ -7,10 +7,10 @@
// Fence9.cpp: Defines the rx::Fence9 class.
-#include "libGLESv2/renderer/Fence9.h"
+#include "libGLESv2/renderer/d3d9/Fence9.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Fence9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h
index 9f17641e51..9f17641e51 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Fence9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
index 53030b7f1e..cd12d8cc9e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
@@ -8,16 +8,16 @@
// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.
-#include "libGLESv2/renderer/Image9.h"
+#include "libGLESv2/renderer/d3d9/Image9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/Renderer9.h"
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
#include "libGLESv2/renderer/generatemip.h"
namespace rx
@@ -733,4 +733,4 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
mDirty = true;
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h
index 2fbbca3124..2fbbca3124 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp
index c6d83c5dca..7cb5d13a18 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp
@@ -7,8 +7,8 @@
// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
-#include "libGLESv2/renderer/IndexBuffer9.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/IndexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h
index 6801867532..6801867532 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Query9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp
index ef694267dd..72781cbc39 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Query9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp
@@ -8,10 +8,10 @@
// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
-#include "libGLESv2/renderer/Query9.h"
+#include "libGLESv2/renderer/d3d9/Query9.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Query9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h
index 47eef89336..47eef89336 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Query9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp
index a84c709059..090431db99 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp
@@ -8,10 +8,10 @@
// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
// pointers retained by renderbuffers.
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
#include "libGLESv2/main.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h
index faf8ad1c6d..faf8ad1c6d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp
index d3f3814ae5..97a10d64bf 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp
@@ -14,19 +14,19 @@
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/Renderer9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/ShaderExecutable9.h"
-#include "libGLESv2/renderer/SwapChain9.h"
-#include "libGLESv2/renderer/TextureStorage9.h"
-#include "libGLESv2/renderer/Image9.h"
-#include "libGLESv2/renderer/Blit.h"
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/VertexBuffer9.h"
-#include "libGLESv2/renderer/IndexBuffer9.h"
-#include "libGLESv2/renderer/BufferStorage9.h"
-#include "libGLESv2/renderer/Query9.h"
-#include "libGLESv2/renderer/Fence9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/ShaderExecutable9.h"
+#include "libGLESv2/renderer/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d9/Image9.h"
+#include "libGLESv2/renderer/d3d9/Blit.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/IndexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/BufferStorage9.h"
+#include "libGLESv2/renderer/d3d9/Query9.h"
+#include "libGLESv2/renderer/d3d9/Fence9.h"
#include "libEGL/Display.h"
@@ -121,8 +121,6 @@ Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Rend
Renderer9::~Renderer9()
{
- releaseDeviceResources();
-
if (mDevice)
{
// If the device is lost, reset it first to prevent leaving the driver in an unstable state
@@ -130,22 +128,19 @@ Renderer9::~Renderer9()
{
resetDevice();
}
-
- mDevice->Release();
- mDevice = NULL;
}
- if (mDeviceEx)
- {
- mDeviceEx->Release();
- mDeviceEx = NULL;
- }
+ deinitialize();
+}
- if (mD3d9)
- {
- mD3d9->Release();
- mD3d9 = NULL;
- }
+void Renderer9::deinitialize()
+{
+ releaseDeviceResources();
+
+ SafeRelease(mDevice);
+ SafeRelease(mDeviceEx);
+ SafeRelease(mD3d9);
+ SafeRelease(mD3d9Ex);
if (mDeviceWindow)
{
@@ -153,12 +148,6 @@ Renderer9::~Renderer9()
mDeviceWindow = NULL;
}
- if (mD3d9Ex)
- {
- mD3d9Ex->Release();
- mD3d9Ex = NULL;
- }
-
if (mD3d9Module)
{
mD3d9Module = NULL;
@@ -863,7 +852,7 @@ void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
mForceSetRasterState = false;
}
-void Renderer9::setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, unsigned int sampleMask)
+void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor, unsigned int sampleMask)
{
bool blendStateChanged = mForceSetBlendState || memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0;
bool blendColorChanged = mForceSetBlendState || memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0;
@@ -1465,7 +1454,7 @@ void Renderer9::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvo
if (mode == GL_POINTS)
{
- drawIndexedPoints(count, type, indices, elementArrayBuffer);
+ drawIndexedPoints(count, type, indices, indexInfo.minIndex, elementArrayBuffer);
}
else if (mode == GL_LINE_LOOP)
{
@@ -1669,16 +1658,16 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
}
template <typename T>
-static void drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices)
+static void drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices, int minIndex)
{
for (int i = 0; i < count; i++)
{
- unsigned int indexValue = static_cast<unsigned int>(static_cast<const T*>(indices)[i]);
+ unsigned int indexValue = static_cast<unsigned int>(static_cast<const T*>(indices)[i]) - minIndex;
device->DrawPrimitive(D3DPT_POINTLIST, indexValue, 1);
}
}
-void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer)
+void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Drawing index point lists is unsupported in d3d9, fall back to a regular DrawPrimitive call
// for each individual point. This call is not expected to happen often.
@@ -1692,9 +1681,9 @@ void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indi
switch (type)
{
- case GL_UNSIGNED_BYTE: drawPoints<GLubyte>(mDevice, count, indices); break;
- case GL_UNSIGNED_SHORT: drawPoints<GLushort>(mDevice, count, indices); break;
- case GL_UNSIGNED_INT: drawPoints<GLuint>(mDevice, count, indices); break;
+ case GL_UNSIGNED_BYTE: drawPoints<GLubyte>(mDevice, count, indices, minIndex); break;
+ case GL_UNSIGNED_SHORT: drawPoints<GLushort>(mDevice, count, indices, minIndex); break;
+ case GL_UNSIGNED_INT: drawPoints<GLuint>(mDevice, count, indices, minIndex); break;
default: UNREACHABLE();
}
}
@@ -2045,31 +2034,19 @@ void Renderer9::releaseDeviceResources()
mEventQueryPool.pop_back();
}
- if (mMaskedClearSavedState)
- {
- mMaskedClearSavedState->Release();
- mMaskedClearSavedState = NULL;
- }
+ SafeRelease(mMaskedClearSavedState);
mVertexShaderCache.clear();
mPixelShaderCache.clear();
- delete mBlit;
- mBlit = NULL;
-
- delete mVertexDataManager;
- mVertexDataManager = NULL;
-
- delete mIndexDataManager;
- mIndexDataManager = NULL;
-
- delete mLineLoopIB;
- mLineLoopIB = NULL;
+ SafeDelete(mBlit);
+ SafeDelete(mVertexDataManager);
+ SafeDelete(mIndexDataManager);
+ SafeDelete(mLineLoopIB);
for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
{
- delete mNullColorbufferCache[i].buffer;
- mNullColorbufferCache[i].buffer = NULL;
+ SafeDelete(mNullColorbufferCache[i].buffer);
}
}
@@ -2089,22 +2066,8 @@ bool Renderer9::isDeviceLost()
// set notify to true to broadcast a message to all contexts of the device loss
bool Renderer9::testDeviceLost(bool notify)
{
- HRESULT status = S_OK;
-
- if (mDeviceEx)
- {
- status = mDeviceEx->CheckDeviceState(NULL);
- }
- else if (mDevice)
- {
- status = mDevice->TestCooperativeLevel();
- }
- else
- {
- // No device yet, so no reset required
- }
-
- bool isLost = FAILED(status) || d3d9::isDeviceLostError(status);
+ HRESULT status = getDeviceStatusCode();
+ bool isLost = FAILED(status);
if (isLost)
{
@@ -2123,7 +2086,7 @@ bool Renderer9::testDeviceLost(bool notify)
return isLost;
}
-bool Renderer9::testDeviceResettable()
+HRESULT Renderer9::getDeviceStatusCode()
{
HRESULT status = D3D_OK;
@@ -2136,9 +2099,14 @@ bool Renderer9::testDeviceResettable()
status = mDevice->TestCooperativeLevel();
}
+ return status;
+}
+
+bool Renderer9::testDeviceResettable()
+{
// On D3D9Ex, DEVICELOST represents a hung device that needs to be restarted
// DEVICEREMOVED indicates the device has been stopped and must be recreated
- switch (status)
+ switch (getDeviceStatusCode())
{
case D3DERR_DEVICENOTRESET:
case D3DERR_DEVICEHUNG:
@@ -2146,8 +2114,8 @@ bool Renderer9::testDeviceResettable()
case D3DERR_DEVICELOST:
return (mDeviceEx != NULL);
case D3DERR_DEVICEREMOVED:
- UNIMPLEMENTED();
- return false;
+ ASSERT(mDeviceEx != NULL);
+ return isRemovedDeviceResettable();
default:
return false;
}
@@ -2161,14 +2129,26 @@ bool Renderer9::resetDevice()
HRESULT result = D3D_OK;
bool lost = testDeviceLost(false);
- int attempts = 3;
+ bool removedDevice = (getDeviceStatusCode() == D3DERR_DEVICEREMOVED);
- while (lost && attempts > 0)
+ // Device Removed is a feature which is only present with D3D9Ex
+ ASSERT(mDeviceEx != NULL || !removedDevice);
+
+ for (int attempts = 3; lost && attempts > 0; attempts--)
{
- if (mDeviceEx)
+ if (removedDevice)
+ {
+ // Device removed, which may trigger on driver reinstallation,
+ // may cause a longer wait other reset attempts before the
+ // system is ready to handle creating a new device.
+ Sleep(800);
+ lost = !resetRemovedDevice();
+ }
+ else if (mDeviceEx)
{
Sleep(500); // Give the graphics driver some CPU time
result = mDeviceEx->ResetEx(&presentParameters, NULL);
+ lost = testDeviceLost(false);
}
else
{
@@ -2183,10 +2163,8 @@ bool Renderer9::resetDevice()
{
result = mDevice->Reset(&presentParameters);
}
+ lost = testDeviceLost(false);
}
-
- lost = testDeviceLost(false);
- attempts --;
}
if (FAILED(result))
@@ -2195,13 +2173,58 @@ bool Renderer9::resetDevice()
return false;
}
- // reset device defaults
- initializeDevice();
+ if (removedDevice && lost)
+ {
+ ERR("Device lost reset failed multiple times");
+ return false;
+ }
+
+ // If the device was removed, we already finished re-initialization in resetRemovedDevice
+ if (!removedDevice)
+ {
+ // reset device defaults
+ initializeDevice();
+ }
+
mDeviceLost = false;
return true;
}
+bool Renderer9::isRemovedDeviceResettable() const
+{
+ bool success = false;
+
+#ifdef ANGLE_ENABLE_D3D9EX
+ IDirect3D9Ex *d3d9Ex = NULL;
+ typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
+ Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
+
+ if (Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &d3d9Ex)))
+ {
+ D3DCAPS9 deviceCaps;
+ HRESULT result = d3d9Ex->GetDeviceCaps(mAdapter, mDeviceType, &deviceCaps);
+ success = SUCCEEDED(result);
+ }
+
+ SafeRelease(d3d9Ex);
+#else
+ ASSERT(UNREACHABLE());
+#endif
+
+ return success;
+}
+
+bool Renderer9::resetRemovedDevice()
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/bb172554(v=vs.85).aspx:
+ // The hardware adapter has been removed. Application must destroy the device, do enumeration of
+ // adapters and create another Direct3D device. If application continues rendering without
+ // calling Reset, the rendering calls will succeed. Applies to Direct3D 9Ex only.
+ deinitialize();
+ return (initialize() == EGL_SUCCESS);
+}
+
DWORD Renderer9::getAdapterVendor() const
{
return mAdapterIdentifier.VendorId;
@@ -3129,7 +3152,7 @@ ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length,
return executable;
}
-ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type)
+ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
{
const char *profile = NULL;
@@ -3146,7 +3169,11 @@ ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const cha
return NULL;
}
- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, ANGLE_COMPILE_OPTIMIZATION_LEVEL, true);
+ // ANGLE issue 486:
+ // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
+ UINT optimizationFlags = (workaround == ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER ? D3DCOMPILE_SKIP_OPTIMIZATION : ANGLE_COMPILE_OPTIMIZATION_LEVEL);
+
+ ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, optimizationFlags, true);
if (!binary)
return NULL;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h
index f8932c4fd4..24fd2bdd84 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h
@@ -12,7 +12,7 @@
#include "common/angleutils.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/renderer/ShaderCache.h"
-#include "libGLESv2/renderer/VertexDeclarationCache.h"
+#include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/RenderTarget.h"
@@ -72,7 +72,7 @@ class Renderer9 : public Renderer
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
+ virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask);
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW);
@@ -170,7 +170,7 @@ class Renderer9 : public Renderer
// Shader operations
virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type);
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
// Image operations
virtual Image *createImage();
@@ -198,12 +198,14 @@ class Renderer9 : public Renderer
private:
DISALLOW_COPY_AND_ASSIGN(Renderer9);
+ void deinitialize();
+
void applyUniformnfv(gl::Uniform *targetUniform, const GLfloat *v);
void applyUniformniv(gl::Uniform *targetUniform, const GLint *v);
void applyUniformnbv(gl::Uniform *targetUniform, const GLint *v);
void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
- void drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer);
+ void drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
@@ -218,6 +220,10 @@ class Renderer9 : public Renderer
D3DPRESENT_PARAMETERS getDefaultPresentParameters();
void releaseDeviceResources();
+ HRESULT getDeviceStatusCode();
+ bool isRemovedDeviceResettable() const;
+ bool resetRemovedDevice();
+
UINT mAdapter;
D3DDEVTYPE mDeviceType;
bool mSoftwareDevice; // FIXME: Deprecate
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp
index 98868a3fbf..5decf9664d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp
@@ -8,7 +8,7 @@
// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
// executable implementation details.
-#include "libGLESv2/renderer/ShaderExecutable9.h"
+#include "libGLESv2/renderer/d3d9/ShaderExecutable9.h"
#include "common/debug.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
index fa1e6c2844..fa1e6c2844 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp
index f57a874688..dd8895d18d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp
@@ -7,9 +7,9 @@
// SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
-#include "libGLESv2/renderer/SwapChain9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
namespace rx
{
@@ -71,6 +71,9 @@ void SwapChain9::release()
static DWORD convertInterval(EGLint interval)
{
+#if ANGLE_FORCE_VSYNC_OFF
+ return D3DPRESENT_INTERVAL_IMMEDIATE;
+#else
switch(interval)
{
case 0: return D3DPRESENT_INTERVAL_IMMEDIATE;
@@ -82,6 +85,7 @@ static DWORD convertInterval(EGLint interval)
}
return D3DPRESENT_INTERVAL_DEFAULT;
+#endif
}
EGLint SwapChain9::resize(int backbufferWidth, int backbufferHeight)
@@ -137,21 +141,6 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
pShareHandle = &mShareHandle;
}
- // CreateTexture will fail on zero dimensions, so just release old target
- if (!backbufferWidth || !backbufferHeight)
- {
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- mRenderTarget = NULL;
- }
-
- mWidth = backbufferWidth;
- mHeight = backbufferHeight;
-
- return EGL_SUCCESS;
- }
-
result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
&mOffscreenTexture, pShareHandle);
@@ -323,6 +312,11 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
+ for (UINT streamIndex = 0; streamIndex < gl::MAX_VERTEX_ATTRIBS; streamIndex++)
+ {
+ device->SetStreamSourceFreq(streamIndex, 1);
+ }
+
D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f};
device->SetViewport(&viewport);
@@ -357,17 +351,19 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
mRenderer->markAllStateDirty();
- if (d3d9::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
-
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR)
{
return EGL_BAD_ALLOC;
}
- ASSERT(SUCCEEDED(result));
+ // http://crbug.com/313210
+ // If our swap failed, trigger a device lost event. Resetting will work around an AMD-specific
+ // device removed bug with lost contexts when reinstalling drivers.
+ if (FAILED(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return EGL_CONTEXT_LOST;
+ }
return EGL_SUCCESS;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h
index 16a62bd86f..16a62bd86f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp
index 8aa74a7cba..2486a9a5bf 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp
@@ -10,11 +10,11 @@
// D3D9 texture.
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/Renderer9.h"
-#include "libGLESv2/renderer/TextureStorage9.h"
-#include "libGLESv2/renderer/SwapChain9.h"
-#include "libGLESv2/renderer/RenderTarget9.h"
-#include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
#include "libGLESv2/Texture.h"
namespace rx
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h
index 86f551a131..86f551a131 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
index b017b3af33..57f5bcd256 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
@@ -7,11 +7,11 @@
// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
-#include "libGLESv2/renderer/VertexBuffer9.h"
-#include "libGLESv2/renderer/vertexconversion.h"
+#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/vertexconversion.h"
#include "libGLESv2/renderer/BufferStorage.h"
#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/Renderer9.h"
+#include "libGLESv2/renderer/d3d9/Renderer9.h"
#include "libGLESv2/Buffer.h"
@@ -182,7 +182,7 @@ bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei
bool VertexBuffer9::requiresConversion(const gl::VertexAttribute &attrib) const
{
- return formatConverter(attrib).identity;
+ return !formatConverter(attrib).identity;
}
unsigned int VertexBuffer9::getVertexSize(const gl::VertexAttribute &attrib) const
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
index 2f88117bda..2f88117bda 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp
index 9b83a6476e..e5c8a14232 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp
@@ -9,8 +9,8 @@
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/VertexBuffer9.h"
-#include "libGLESv2/renderer/VertexDeclarationCache.h"
+#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h
index 3fc024a9ba..3fc024a9ba 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDeclarationCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp
index da75d465e3..b7f2ffb1d9 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp
@@ -8,7 +8,7 @@
// renderer9_utils.cpp: Conversion functions and other utility routines
// specific to the D3D9 renderer.
-#include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/Context.h"
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h
index bf6cdf1ea6..bf6cdf1ea6 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer9_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.ps b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
index dcb3bd0e76..dcb3bd0e76 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.ps
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.vs b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
index 3a36980b93..3a36980b93 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Blit.vs
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h
index 590b9d48a3..590b9d48a3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.cpp b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
index 8fd193b164..30765ffba0 100644
--- a/src/3rdparty/angle/src/libGLESv2/utilities.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
@@ -9,13 +9,13 @@
#include "libGLESv2/utilities.h"
#include "libGLESv2/mathutil.h"
-
#if defined(ANGLE_OS_WINRT)
-#include <locale>
-#include <codecvt>
-#include <wrl.h>
-#include <windows.storage.h>
-using namespace ABI::Windows::Storage;
+# include <locale>
+# include <codecvt>
+# include <wrl.h>
+# include <windows.storage.h>
+ using namespace Microsoft::WRL;
+ using namespace ABI::Windows::Storage;
#endif
namespace gl
@@ -745,29 +745,43 @@ bool IsTriangleMode(GLenum drawMode)
std::string getTempPath()
{
-#if defined(ANGLE_OS_WINRT)
+#if !defined(ANGLE_OS_WINRT)
+ char path[MAX_PATH];
+ DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
+ if (pathLen == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+ UINT unique = GetTempFileNameA(path, "sh", 0, path);
+ if (unique == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+#else
static std::string path;
while (path.empty()) {
- IApplicationDataStatics *applicationDataFactory;
- HRESULT result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HStringReference(RuntimeClass_Windows_Storage_ApplicationData).Get(),
- IID_PPV_ARGS(&applicationDataFactory));
+ ComPtr<IApplicationDataStatics> factory;
+ Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData);
+ HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory));
if (FAILED(result))
break;
- IApplicationData *applicationData;
- result = applicationDataFactory->get_Current(&applicationData);
+ ComPtr<IApplicationData> applicationData;
+ result = factory->get_Current(&applicationData);
if (FAILED(result))
break;
- IStorageFolder *storageFolder;
+ ComPtr<IStorageFolder> storageFolder;
result = applicationData->get_LocalFolder(&storageFolder);
if (FAILED(result))
break;
- IStorageItem *localFolder;
- result = storageFolder->QueryInterface(IID_PPV_ARGS(&localFolder));
+ ComPtr<IStorageItem> localFolder;
+ result = storageFolder.As(&localFolder);
if (FAILED(result))
break;
@@ -784,25 +798,6 @@ std::string getTempPath()
break;
}
}
-
-#else
-
- char path[MAX_PATH];
-
- DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
- if (pathLen == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-
- UINT unique = GetTempFileNameA(path, "sh", 0, path);
- if (unique == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-
#endif
return path;
diff --git a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
index 0d4e1a374c..f725f55b57 100644
--- a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
+++ b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
@@ -28,8 +28,8 @@
#include "GLSLANG/ShaderLang.h"
-#include "compiler/InfoSink.h"
-#include "compiler/intermediate.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/intermediate.h"
class ArrayBoundsClamper {
public:
diff --git a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
index 72d354dd64..96ac910b08 100644
--- a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+++ b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
@@ -574,8 +574,6 @@
namespace gl {
-extern long **traceSamplingState;
-
namespace TraceEvent {
// Specify these values when the corresponding argument of addTraceEvent is not
@@ -793,6 +791,7 @@ private:
// TraceEventSamplingStateScope records the current sampling state
// and sets a new sampling state. When the scope exists, it restores
// the sampling state having recorded.
+#if 0 // This is not used by ANGLE and causes a compilation error on MinGW
template<size_t BucketNumber>
class SamplingStateScope {
public:
@@ -820,6 +819,7 @@ public:
private:
const char* m_previousState;
};
+#endif
} // namespace TraceEvent
diff --git a/src/angle/patches/0001-ANGLE-Fix-compilation-with-MSVC2013.patch b/src/angle/patches/0001-ANGLE-Fix-compilation-with-MSVC2013.patch
deleted file mode 100644
index cf32a20d46..0000000000
--- a/src/angle/patches/0001-ANGLE-Fix-compilation-with-MSVC2013.patch
+++ /dev/null
@@ -1,28 +0,0 @@
-From 4863cf64cd332a5fcefe453634c3c5ef62cb758c Mon Sep 17 00:00:00 2001
-From: Friedemann Kleint <Friedemann.Kleint@digia.com>
-Date: Thu, 24 Oct 2013 12:49:59 +0300
-Subject: [PATCH] ANGLE: Fix compilation with MSVC2013.
-
-Add missing include for std::min(), std::max().
-
-Change-Id: I740e5db94f9f958ac65de8dd7baab7e203482637
----
- src/3rdparty/angle/src/libEGL/Surface.cpp | 2 ++
- 1 file changed, 2 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
-index b47a7bc..83fbbf5 100644
---- a/src/3rdparty/angle/src/libEGL/Surface.cpp
-+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
-@@ -20,6 +20,8 @@
- #include "libEGL/main.h"
- #include "libEGL/Display.h"
-
-+#include <algorithm>
-+
- namespace egl
- {
-
---
-1.8.3.msysgit.0
-
diff --git a/src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch b/src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
index 2fa23aed8f..06ab16abdb 100644
--- a/src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
+++ b/src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
@@ -1,32 +1,31 @@
-From d4776adddb971642164de54141e015abde881740 Mon Sep 17 00:00:00 2001
+From 88297d02fd1aed6cac258b72d9d0a8baabad6203 Mon Sep 17 00:00:00 2001
From: Thomas Hartmann <Thomas.Hartmann@digia.com>
-Date: Tue, 8 Oct 2013 09:46:54 +0200
+Date: Mon, 17 Feb 2014 16:56:51 +0200
Subject: [PATCH] Fix compilation for MSVC 2008 and std::tuple
For MSVC 2008 make_tuple is in the tr1 namespace.
Change-Id: I4a51f6cabdf068993869b404b12ed1484a21a9d4
---
- .../src/libGLESv2/renderer/IndexRangeCache.cpp | 6 +++++-
- 1 files changed, 5 insertions(+), 1 deletions(-)
+ src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp | 4 ++++
+ 1 file changed, 4 insertions(+)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
-index 610a5ef..95a6961 100644
+index 610a5ef..51d7f0b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
@@ -81,7 +81,11 @@ IndexRangeCache::IndexRange::IndexRange(GLenum typ, intptr_t off, GLsizei c)
bool IndexRangeCache::IndexRange::operator<(const IndexRange& rhs) const
{
-- return std::make_tuple(type, offset, count) < std::make_tuple(rhs.type, rhs.offset, rhs.count);
+#if defined(_MSC_VER) && _MSC_VER < 1600
+ return std::tr1::make_tuple(type, offset, count) < std::tr1::make_tuple(rhs.type, rhs.offset, rhs.count);
+#else
-+ return std::make_tuple(type, offset, count) < std::make_tuple(rhs.type, rhs.offset, rhs.count);
+ return std::make_tuple(type, offset, count) < std::make_tuple(rhs.type, rhs.offset, rhs.count);
+#endif
}
IndexRangeCache::IndexBounds::IndexBounds()
--
-1.7.6.msysgit.0
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch b/src/angle/patches/0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
deleted file mode 100644
index 9de8c54fb6..0000000000
--- a/src/angle/patches/0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
+++ /dev/null
@@ -1,200 +0,0 @@
-From f1eeb288ae18f3015f435fc2df25ec1eb0f15e1a Mon Sep 17 00:00:00 2001
-From: Friedemann Kleint <Friedemann.Kleint@digia.com>
-Date: Sat, 14 Sep 2013 11:07:17 +0300
-Subject: [PATCH] Make it possible to link ANGLE statically for
- single-thread use.
-
-Fix exports and provide static instances of thread-local
-data depending on QT_OPENGL_ES_2_ANGLE_STATIC.
-
-Change-Id: Ifab25a820adf5953bb3b09036de53dbf7f1a7fd5
----
- src/3rdparty/angle/include/KHR/khrplatform.h | 2 +-
- src/3rdparty/angle/src/libEGL/main.cpp | 35 ++++++++++++++++++++--------
- src/3rdparty/angle/src/libGLESv2/main.cpp | 21 ++++++++++++++---
- 3 files changed, 44 insertions(+), 14 deletions(-)
-
-diff --git a/src/3rdparty/angle/include/KHR/khrplatform.h b/src/3rdparty/angle/include/KHR/khrplatform.h
-index 8ec0d19..541bfa9 100644
---- a/src/3rdparty/angle/include/KHR/khrplatform.h
-+++ b/src/3rdparty/angle/include/KHR/khrplatform.h
-@@ -97,7 +97,7 @@
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
--#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
-+#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(QT_OPENGL_ES_2_ANGLE_STATIC)
- # define KHRONOS_APICALL __declspec(dllimport)
- #elif defined (__SYMBIAN32__)
- # define KHRONOS_APICALL IMPORT_C
-diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
-index 424ec3f..7dea5fc 100644
---- a/src/3rdparty/angle/src/libEGL/main.cpp
-+++ b/src/3rdparty/angle/src/libEGL/main.cpp
-@@ -10,6 +10,8 @@
-
- #include "common/debug.h"
-
-+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-+
- static DWORD currentTLS = TLS_OUT_OF_INDEXES;
-
- extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
-@@ -86,74 +88,87 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
- return TRUE;
- }
-
-+#endif // !QT_OPENGL_ES_2_ANGLE_STATIC
-+
- namespace egl
- {
-+Current *getCurrent()
-+{
-+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-+ return (Current*)TlsGetValue(currentTLS);
-+#else
-+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
-+ static Current curr = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
-+ return &curr;
-+#endif
-+}
-+
- void setCurrentError(EGLint error)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->error = error;
- }
-
- EGLint getCurrentError()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->error;
- }
-
- void setCurrentAPI(EGLenum API)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->API = API;
- }
-
- EGLenum getCurrentAPI()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->API;
- }
-
- void setCurrentDisplay(EGLDisplay dpy)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->display = dpy;
- }
-
- EGLDisplay getCurrentDisplay()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->display;
- }
-
- void setCurrentDrawSurface(EGLSurface surface)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->drawSurface = surface;
- }
-
- EGLSurface getCurrentDrawSurface()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->drawSurface;
- }
-
- void setCurrentReadSurface(EGLSurface surface)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->readSurface = surface;
- }
-
- EGLSurface getCurrentReadSurface()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->readSurface;
- }
-diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
-index 6d7a241..730a6ac 100644
---- a/src/3rdparty/angle/src/libGLESv2/main.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
-@@ -11,6 +11,8 @@
-
- #include "libGLESv2/Context.h"
-
-+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-+
- static DWORD currentTLS = TLS_OUT_OF_INDEXES;
-
- extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
-@@ -69,11 +71,24 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
- return TRUE;
- }
-
-+#endif // !QT_OPENGL_ES_2_ANGLE_STATIC
-+
- namespace gl
- {
-+Current *getCurrent()
-+{
-+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-+ return (Current*)TlsGetValue(currentTLS);
-+#else
-+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
-+ static gl::Current curr = { 0, 0 };
-+ return &curr;
-+#endif
-+}
-+
- void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->context = context;
- current->display = display;
-@@ -86,7 +101,7 @@ void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
-
- Context *getContext()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->context;
- }
-@@ -112,7 +127,7 @@ Context *getNonLostContext()
-
- egl::Display *getDisplay()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->display;
- }
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0001-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch b/src/angle/patches/0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
index 498cce1b7c..8b91d4b8ea 100644
--- a/src/angle/patches/0001-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
+++ b/src/angle/patches/0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
@@ -1,6 +1,6 @@
-From 58a797397378aff3aa039a8b2a2d7011fe788737 Mon Sep 17 00:00:00 2001
+From 95e3ca47772ef0552662b1d04b7ee08d9d1d2338 Mon Sep 17 00:00:00 2001
From: Kai Koehne <kai.koehne@digia.com>
-Date: Tue, 21 Jan 2014 10:23:38 +0100
+Date: Mon, 17 Feb 2014 16:59:19 +0200
Subject: [PATCH] Fix compilation of ANGLE with mingw-tdm64 gcc 4.8.1
Do not rely on sprintf_s being declared/defined. This also fixes
@@ -16,7 +16,7 @@ Change-Id: I520e2f61aeab34963e7a57baafd413c7db93f110
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
-index a382c3b..82b48ce 100644
+index a382c3b..13ef701 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -523,7 +523,7 @@ void Display::initVendorString()
@@ -24,10 +24,10 @@ index a382c3b..82b48ce 100644
{
char adapterLuidString[64];
- sprintf_s(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
-+ snprintf(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08l%08l)", adapterLuid.HighPart, adapterLuid.LowPart);
++ snprintf(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
mVendorString += adapterLuidString;
}
--
-1.8.5.2.msysgit.0
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0001-Fix-compilation-with-MinGW-gcc-64-bit.patch b/src/angle/patches/0003-Fix-compilation-with-MinGW-gcc-64-bit.patch
index 0420694c91..7d70057a9a 100644
--- a/src/angle/patches/0001-Fix-compilation-with-MinGW-gcc-64-bit.patch
+++ b/src/angle/patches/0003-Fix-compilation-with-MinGW-gcc-64-bit.patch
@@ -1,6 +1,6 @@
-From 821c28d387b332bf16b6ea35ec22a77d3ba41632 Mon Sep 17 00:00:00 2001
+From a03d8f647816767525489a2b26663d897f0264a0 Mon Sep 17 00:00:00 2001
From: Kai Koehne <kai.koehne@digia.com>
-Date: Mon, 28 Oct 2013 10:27:53 +0100
+Date: Tue, 18 Feb 2014 09:34:39 +0200
Subject: [PATCH] Fix compilation with MinGW gcc 64 bit
Fix compilation of ANGLE with gcc 4.8.0 64 bit: The
@@ -18,10 +18,10 @@ Change-Id: Ibde75dd4b5536f3827bdf0ab02a15e93a1a8a4f0
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
-index 113b126..72d354d 100644
+index 1880056..637cf9a 100644
--- a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+++ b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
-@@ -589,7 +589,7 @@ const unsigned long long noEventId = 0;
+@@ -587,7 +587,7 @@ const unsigned long long noEventId = 0;
class TraceID {
public:
explicit TraceID(const void* id, unsigned char* flags) :
@@ -31,5 +31,5 @@ index 113b126..72d354d 100644
*flags |= TRACE_EVENT_FLAG_MANGLE_ID;
}
--
-1.8.3.msysgit.0
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch b/src/angle/patches/0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
deleted file mode 100644
index 6eb84fd02e..0000000000
--- a/src/angle/patches/0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
+++ /dev/null
@@ -1,45 +0,0 @@
-From 991dfbdfc018cb30bc1ac4df429411680b47d674 Mon Sep 17 00:00:00 2001
-From: Miikka Heikkinen <miikka.heikkinen@digia.com>
-Date: Sat, 14 Sep 2013 11:07:45 +0300
-Subject: [PATCH] Fix black screen after minimizing OpenGL window with
- ANGLE
-
-CreateTexture will fail on zero dimensions, so just release old target
-and reset dimensions when resetSwapChain is called with zero size area.
-
-Task-number: QTBUG-27994
-Change-Id: I1e500c4fd4b92f7d9ea2a49a44f3fb930b575cd1
-Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
----
- src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp | 15 +++++++++++++++
- 1 file changed, 15 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp
-index 0324d01..f57a874 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp
-@@ -137,6 +137,21 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
- pShareHandle = &mShareHandle;
- }
-
-+ // CreateTexture will fail on zero dimensions, so just release old target
-+ if (!backbufferWidth || !backbufferHeight)
-+ {
-+ if (mRenderTarget)
-+ {
-+ mRenderTarget->Release();
-+ mRenderTarget = NULL;
-+ }
-+
-+ mWidth = backbufferWidth;
-+ mHeight = backbufferHeight;
-+
-+ return EGL_SUCCESS;
-+ }
-+
- result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
- &mOffscreenTexture, pShareHandle);
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch b/src/angle/patches/0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
new file mode 100644
index 0000000000..2c95c5bcfa
--- /dev/null
+++ b/src/angle/patches/0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
@@ -0,0 +1,68 @@
+From 9b24b25eeb5ca97d7978c6840fdb1e903bf63a55 Mon Sep 17 00:00:00 2001
+From: Friedemann Kleint <Friedemann.Kleint@digia.com>
+Date: Tue, 18 Feb 2014 09:52:52 +0200
+Subject: [PATCH] Make it possible to link ANGLE statically for
+ single-thread use.
+
+Fix exports and provide static instances of thread-local
+data depending on QT_OPENGL_ES_2_ANGLE_STATIC.
+
+Change-Id: Ifab25a820adf5953bb3b09036de53dbf7f1a7fd5
+---
+ src/3rdparty/angle/include/KHR/khrplatform.h | 2 +-
+ src/3rdparty/angle/src/libEGL/main.cpp | 6 ++++++
+ src/3rdparty/angle/src/libGLESv2/main.cpp | 6 ++++++
+ 3 files changed, 13 insertions(+), 1 deletion(-)
+
+diff --git a/src/3rdparty/angle/include/KHR/khrplatform.h b/src/3rdparty/angle/include/KHR/khrplatform.h
+index c9e6f17..1ac2d3f 100644
+--- a/src/3rdparty/angle/include/KHR/khrplatform.h
++++ b/src/3rdparty/angle/include/KHR/khrplatform.h
+@@ -97,7 +97,7 @@
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
++#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(QT_OPENGL_ES_2_ANGLE_STATIC)
+ # define KHRONOS_APICALL __declspec(dllimport)
+ #elif defined (__SYMBIAN32__)
+ # define KHRONOS_APICALL IMPORT_C
+diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
+index 80dcc34..772b8eb 100644
+--- a/src/3rdparty/angle/src/libEGL/main.cpp
++++ b/src/3rdparty/angle/src/libEGL/main.cpp
+@@ -106,7 +106,13 @@ namespace egl
+
+ Current *GetCurrentData()
+ {
++#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+ Current *current = (Current*)TlsGetValue(currentTLS);
++#else
++ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
++ static Current s_current = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
++ Current *current = &s_current;
++#endif
+
+ // ANGLE issue 488: when the dll is loaded after thread initialization,
+ // thread local storage (current) might not exist yet.
+diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
+index 50e2593..6b459d3 100644
+--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
+@@ -89,7 +89,13 @@ namespace gl
+
+ Current *GetCurrentData()
+ {
++#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+ Current *current = (Current*)TlsGetValue(currentTLS);
++#else
++ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
++ static Current s_current = { 0, 0 };
++ Current *current = &s_current;
++#endif
+
+ // ANGLE issue 488: when the dll is loaded after thread initialization,
+ // thread local storage (current) might not exist yet.
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch b/src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch
index 840f6dc36e..475ec55b0e 100644
--- a/src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch
+++ b/src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch
@@ -1,6 +1,6 @@
-From af7cb8e35774f5cba15256cb463da8c1c4d533f3 Mon Sep 17 00:00:00 2001
+From cebc37237a74a130dffaefad0a10da17abc42981 Mon Sep 17 00:00:00 2001
From: Andy Shaw <andy.shaw@digia.com>
-Date: Sat, 14 Sep 2013 11:25:53 +0300
+Date: Tue, 18 Feb 2014 09:59:17 +0200
Subject: [PATCH] Fix build when SSE2 is not available.
Although SSE2 support is detected at runtime it still may not be
@@ -9,15 +9,15 @@ when it is available at build time too.
Change-Id: I86c45a6466ab4cec79aa0f62b0d5230a78ad825a
---
- src/3rdparty/angle/src/libGLESv2/mathutil.h | 2 ++
- src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp | 4 ++++
- 2 files changed, 6 insertions(+)
+ src/3rdparty/angle/src/libGLESv2/mathutil.h | 2 ++
+ src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp | 6 +++++-
+ 2 files changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/3rdparty/angle/src/libGLESv2/mathutil.h b/src/3rdparty/angle/src/libGLESv2/mathutil.h
-index bb48b94..0835486 100644
+index f902131..6474b66 100644
--- a/src/3rdparty/angle/src/libGLESv2/mathutil.h
+++ b/src/3rdparty/angle/src/libGLESv2/mathutil.h
-@@ -93,6 +93,7 @@ inline bool supportsSSE2()
+@@ -92,6 +92,7 @@ inline bool supportsSSE2()
return supports;
}
@@ -25,7 +25,7 @@ index bb48b94..0835486 100644
int info[4];
__cpuid(info, 0);
-@@ -102,6 +103,7 @@ inline bool supportsSSE2()
+@@ -101,6 +102,7 @@ inline bool supportsSSE2()
supports = (info[3] >> 26) & 1;
}
@@ -33,10 +33,10 @@ index bb48b94..0835486 100644
checked = true;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp
-index b3dcc59..53030b7 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
+index 8511946..cd12d8c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
@@ -373,11 +373,13 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heigh
switch (mInternalFormat)
{
@@ -65,6 +65,13 @@ index b3dcc59..53030b7 100644
{
loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
+@@ -729,4 +733,4 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
+ mDirty = true;
+ }
+
+-}
+\ No newline at end of file
++}
--
-1.8.1.msysgit.1
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch b/src/angle/patches/0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
index 9189501b59..cf31245b95 100644
--- a/src/angle/patches/0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
+++ b/src/angle/patches/0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
@@ -1,7 +1,8 @@
-From 6d8be1da6a5a5177289200247f98e0200e0e3df3 Mon Sep 17 00:00:00 2001
+From 68ba96d224a84389567f506661a78c32b307e84d Mon Sep 17 00:00:00 2001
From: Kai Koehne <kai.koehne@digia.com>
-Date: Sat, 14 Sep 2013 11:38:47 +0300
-Subject: [PATCH] Fix compilation of libGLESv2 with older MinGW-w64 headers
+Date: Tue, 18 Feb 2014 10:29:14 +0200
+Subject: [PATCH] Fix compilation of libGLESv2 with older MinGW-w64
+ headers
Fix compilation of libGLESv2 for mingw-headers predating MinGW-w64
svn commit 5567 (like MinGW-builds gcc 4.7.2-rev8, the toolchain
@@ -18,18 +19,18 @@ Change-Id: I31272a1a991c4fc0f1611f8fb7510be51d6bb925
1 file changed, 19 insertions(+)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-index 70b9326..d1d234b 100644
+index 3407353..e74120d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-@@ -21,6 +21,25 @@
- #define ANGLE_ENABLE_D3D11 0
+@@ -24,6 +24,25 @@
+ #define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
#endif
+#ifdef __MINGW32__
+
+#ifndef D3DCOMPILER_DLL
+
-+//Add define + typedefs for older MinGW-w64 headers (pre 5783)
++// Add define + typedefs for older MinGW-w64 headers (pre 5783)
+
+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
+
@@ -48,5 +49,5 @@ index 70b9326..d1d234b 100644
{
--
-1.8.1.msysgit.1
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch b/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch
deleted file mode 100644
index 1e618d43c7..0000000000
--- a/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch
+++ /dev/null
@@ -1,149 +0,0 @@
-From c2eb5746cdf65091932558ac48ae1e6175d45a3c Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Sat, 14 Sep 2013 12:01:19 +0300
-Subject: [PATCH] Make DX9/DX11 mutually exclusive
-
-ANGLE supports selecting the renderer on creation, choosing between
-D3D11 and D3D9 backends. This patch removes that feature, and makes the
-D3D version a compile-time decision. This makes the binary size smaller
-(no extra render is built) and ensures compatibility with Windows Runtime,
-which supports only Direct3D 11.
-
-Change-Id: Id9473e0e631721083fe4026d475e37603a144c37
----
- src/3rdparty/angle/src/common/RefCountObject.cpp | 1 -
- src/3rdparty/angle/src/common/debug.cpp | 4 +++
- src/3rdparty/angle/src/libGLESv2/Texture.cpp | 6 +++-
- src/3rdparty/angle/src/libGLESv2/precompiled.h | 3 ++
- .../angle/src/libGLESv2/renderer/Renderer.cpp | 37 +++++++---------------
- 5 files changed, 24 insertions(+), 27 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/common/RefCountObject.cpp b/src/3rdparty/angle/src/common/RefCountObject.cpp
-index 0364adf..c1ef90c 100644
---- a/src/3rdparty/angle/src/common/RefCountObject.cpp
-+++ b/src/3rdparty/angle/src/common/RefCountObject.cpp
-@@ -1,4 +1,3 @@
--#include "precompiled.h"
- //
- // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
-diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp
-index 2333740..9b93256 100644
---- a/src/3rdparty/angle/src/common/debug.cpp
-+++ b/src/3rdparty/angle/src/common/debug.cpp
-@@ -8,7 +8,11 @@
-
- #include "common/debug.h"
- #include "common/system.h"
-+#ifndef ANGLE_ENABLE_D3D11
- #include <d3d9.h>
-+#else
-+typedef DWORD D3DCOLOR;
-+#endif
-
- namespace gl
- {
-diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
-index ae83037..72c0a8a 100644
---- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
-@@ -14,7 +14,11 @@
- #include "libGLESv2/main.h"
- #include "libGLESv2/mathutil.h"
- #include "libGLESv2/utilities.h"
--#include "libGLESv2/renderer/Blit.h"
-+#ifndef ANGLE_ENABLE_D3D11
-+# include "libGLESv2/renderer/Blit.h"
-+#else
-+# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
-+#endif
- #include "libGLESv2/Renderbuffer.h"
- #include "libGLESv2/renderer/Image.h"
- #include "libGLESv2/renderer/Renderer.h"
-diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
-index a850d57..50dec6b 100644
---- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
-+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
-@@ -32,9 +32,12 @@
- #include <unordered_map>
- #include <vector>
-
-+#ifndef ANGLE_ENABLE_D3D11
- #include <d3d9.h>
-+#else
- #include <D3D11.h>
- #include <dxgi.h>
-+#endif
- #include <D3Dcompiler.h>
-
- #ifdef _MSC_VER
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-index d1d234b..21ad223 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-@@ -11,8 +11,11 @@
- #include "libGLESv2/main.h"
- #include "libGLESv2/Program.h"
- #include "libGLESv2/renderer/Renderer.h"
-+#ifndef ANGLE_ENABLE_D3D11
- #include "libGLESv2/renderer/Renderer9.h"
-+#else
- #include "libGLESv2/renderer/Renderer11.h"
-+#endif
- #include "libGLESv2/utilities.h"
- #include "third_party/trace_event/trace_event.h"
-
-@@ -21,6 +24,10 @@
- #define ANGLE_ENABLE_D3D11 0
- #endif
-
-+#ifndef D3DERR_OUTOFVIDEOMEMORY
-+#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
-+#endif
-+
- #ifdef __MINGW32__
-
- #ifndef D3DCOMPILER_DLL
-@@ -192,34 +199,14 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
- {
- rx::Renderer *renderer = NULL;
- EGLint status = EGL_BAD_ALLOC;
--
-- if (ANGLE_ENABLE_D3D11 ||
-- displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
-- displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
-- {
-- renderer = new rx::Renderer11(display, hDc);
--
-- if (renderer)
-- {
-- status = renderer->initialize();
-- }
--
-- if (status == EGL_SUCCESS)
-- {
-- return renderer;
-- }
-- else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
-- {
-- return NULL;
-- }
--
-- // Failed to create a D3D11 renderer, try creating a D3D9 renderer
-- delete renderer;
-- }
-
-+#if ANGLE_ENABLE_D3D11
-+ renderer = new rx::Renderer11(display, hDc);
-+#else
- bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
- renderer = new rx::Renderer9(display, hDc, softwareDevice);
--
-+#endif
-+
- if (renderer)
- {
- status = renderer->initialize();
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0007-ANGLE-Fix-typedefs-for-Win64.patch b/src/angle/patches/0007-ANGLE-Fix-typedefs-for-Win64.patch
deleted file mode 100644
index 5779d68e70..0000000000
--- a/src/angle/patches/0007-ANGLE-Fix-typedefs-for-Win64.patch
+++ /dev/null
@@ -1,38 +0,0 @@
-From 2c7319083bc7bac6faafdf29b3a1d5440abf1313 Mon Sep 17 00:00:00 2001
-From: Jonathan Liu <net147@gmail.com>
-Date: Sat, 14 Sep 2013 11:32:01 +0300
-Subject: [PATCH] ANGLE: Fix typedefs for Win64
-
-The long int type is incorrect for Windows 64-bit as LLP64 is used
-there.
-
-Change-Id: Ibbe6f94bffd511ab1285020c89874021a762c2af
----
- src/3rdparty/angle/include/KHR/khrplatform.h | 7 +++++++
- 1 file changed, 7 insertions(+)
-
-diff --git a/src/3rdparty/angle/include/KHR/khrplatform.h b/src/3rdparty/angle/include/KHR/khrplatform.h
-index 541bfa9..001e925 100644
---- a/src/3rdparty/angle/include/KHR/khrplatform.h
-+++ b/src/3rdparty/angle/include/KHR/khrplatform.h
-@@ -221,10 +221,17 @@ typedef signed char khronos_int8_t;
- typedef unsigned char khronos_uint8_t;
- typedef signed short int khronos_int16_t;
- typedef unsigned short int khronos_uint16_t;
-+#ifdef _WIN64
-+typedef signed long long int khronos_intptr_t;
-+typedef unsigned long long int khronos_uintptr_t;
-+typedef signed long long int khronos_ssize_t;
-+typedef unsigned long long int khronos_usize_t;
-+#else
- typedef signed long int khronos_intptr_t;
- typedef unsigned long int khronos_uintptr_t;
- typedef signed long int khronos_ssize_t;
- typedef unsigned long int khronos_usize_t;
-+#endif
-
- #if KHRONOS_SUPPORT_FLOAT
- /*
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch b/src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch
new file mode 100644
index 0000000000..25a2f12847
--- /dev/null
+++ b/src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch
@@ -0,0 +1,141 @@
+From e1b26c6669cafb5c1298d6e5476c24686fccf1bd Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Thu, 20 Feb 2014 16:46:15 +0200
+Subject: [PATCH] Make DX9/DX11 support configurable
+
+ANGLE supports selecting the renderer on creation, choosing between
+D3D11 and D3D9 backends. This patch improves upon this by enabling the
+D3D backend(s) at compile time. This can make the binary size smaller
+(no extra render is built) and ensures compatibility with Windows Runtime
+when building only the D3D11 renderer.
+
+Change-Id: Id9473e0e631721083fe4026d475e37603a144c37
+---
+ src/3rdparty/angle/src/libEGL/Display.cpp | 4 +++-
+ src/3rdparty/angle/src/libGLESv2/Texture.cpp | 6 +++++-
+ src/3rdparty/angle/src/libGLESv2/precompiled.h | 10 +++++++---
+ .../angle/src/libGLESv2/renderer/Renderer.cpp | 19 +++++++++++++------
+ 4 files changed, 28 insertions(+), 11 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
+index 13ef701..a7f5f5a 100644
+--- a/src/3rdparty/angle/src/libEGL/Display.cpp
++++ b/src/3rdparty/angle/src/libEGL/Display.cpp
+@@ -471,7 +471,6 @@ bool Display::hasExistingWindowSurface(HWND window)
+
+ void Display::initExtensionString()
+ {
+- HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
+ bool shareHandleSupported = mRenderer->getShareHandleSupport();
+
+ mExtensionString = "";
+@@ -487,10 +486,13 @@ void Display::initExtensionString()
+
+ mExtensionString += "EGL_ANGLE_query_surface_pointer ";
+
++#if defined(ANGLE_ENABLE_D3D9)
++ HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
+ if (swiftShader)
+ {
+ mExtensionString += "EGL_ANGLE_software_display ";
+ }
++#endif
+
+ if (shareHandleSupported)
+ {
+diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+index 3deecaf..3257d05 100644
+--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+@@ -14,7 +14,11 @@
+ #include "libGLESv2/main.h"
+ #include "libGLESv2/mathutil.h"
+ #include "libGLESv2/utilities.h"
+-#include "libGLESv2/renderer/d3d9/Blit.h"
++#if defined(ANGLE_ENABLE_D3D9)
++# include "libGLESv2/renderer/d3d9/Blit.h"
++#else
++# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
++#endif
+ #include "libGLESv2/Renderbuffer.h"
+ #include "libGLESv2/renderer/Image.h"
+ #include "libGLESv2/renderer/Renderer.h"
+diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
+index 58ad181..79490b1 100644
+--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
++++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
+@@ -32,9 +32,13 @@
+ #include <unordered_map>
+ #include <vector>
+
+-#include <d3d9.h>
+-#include <d3d11.h>
+-#include <dxgi.h>
++#if defined(ANGLE_ENABLE_D3D9)
++# include <d3d9.h>
++#endif
++#if defined(ANGLE_ENABLE_D3D11)
++# include <d3d11.h>
++# include <dxgi.h>
++#endif
+ #include <d3dcompiler.h>
+
+ #ifdef _MSC_VER
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+index 86be93f..3407353 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+@@ -11,14 +11,17 @@
+ #include "libGLESv2/main.h"
+ #include "libGLESv2/Program.h"
+ #include "libGLESv2/renderer/Renderer.h"
+-#include "libGLESv2/renderer/d3d9/Renderer9.h"
+-#include "libGLESv2/renderer/d3d11/Renderer11.h"
++#if defined(ANGLE_ENABLE_D3D9)
++# include "libGLESv2/renderer/d3d9/Renderer9.h"
++#endif
++#if defined(ANGLE_ENABLE_D3D11)
++# include "libGLESv2/renderer/d3d11/Renderer11.h"
++#endif
+ #include "libGLESv2/utilities.h"
+ #include "third_party/trace_event/trace_event.h"
+
+-#if !defined(ANGLE_ENABLE_D3D11)
+-// Enables use of the Direct3D 11 API for a default display, when available
+-#define ANGLE_ENABLE_D3D11 0
++#ifndef D3DERR_OUTOFVIDEOMEMORY
++#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
+ #endif
+
+ namespace rx
+@@ -177,7 +180,8 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
+ rx::Renderer *renderer = NULL;
+ EGLint status = EGL_BAD_ALLOC;
+
+- if (ANGLE_ENABLE_D3D11 ||
++#if defined(ANGLE_ENABLE_D3D11)
++ if (displayId == EGL_DEFAULT_DISPLAY ||
+ displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+@@ -200,7 +204,9 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
+ // Failed to create a D3D11 renderer, try creating a D3D9 renderer
+ delete renderer;
+ }
++#endif // ANGLE_ENABLE_D3D11
+
++#if defined(ANGLE_ENABLE_D3D9)
+ bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
+ renderer = new rx::Renderer9(display, hDc, softwareDevice);
+
+@@ -213,6 +219,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
+ {
+ return renderer;
+ }
++#endif // ANGLE_ENABLE_D3D9
+
+ return NULL;
+ }
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0008-ANGLE-DX11-Prevent-assert-when-view-is-minimized-or-.patch b/src/angle/patches/0008-ANGLE-DX11-Prevent-assert-when-view-is-minimized-or-.patch
deleted file mode 100644
index 10b36c2096..0000000000
--- a/src/angle/patches/0008-ANGLE-DX11-Prevent-assert-when-view-is-minimized-or-.patch
+++ /dev/null
@@ -1,58 +0,0 @@
-From 6f4600a842bbc7438c8d330305de82b960598ad3 Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Sun, 15 Sep 2013 00:18:44 +0300
-Subject: [PATCH] ANGLE DX11: Prevent assert when view is minimized or size
- goes to 0x0
-
-This allows the Direct3D 11 version of ANGLE to gracefully allow
-surfaces with dimensions of 0. This is important because Qt may resize
-the surface to 0x0 because of window minimization or other user
-action (window resize). As EGL specifies that empty (0x0) surfaces are
-valid, this makes sure an assert doesn't occur in the case that a valid
-surface is resized to an empty one.
-
-Change-Id: Ia60c4c694090d03c1da7f43c56e90b925c8eab6d
----
- src/3rdparty/angle/src/libEGL/Surface.cpp | 9 ++++++++-
- src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp | 3 +++
- 2 files changed, 11 insertions(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
-index 311790c..b47a7bc 100644
---- a/src/3rdparty/angle/src/libEGL/Surface.cpp
-+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
-@@ -135,9 +135,16 @@ bool Surface::resetSwapChain()
-
- bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight)
- {
-- ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
- ASSERT(mSwapChain);
-
-+ // Prevent bad swap chain resize by calling reset if size is invalid
-+ if (backbufferWidth < 1 || backbufferHeight < 1)
-+ {
-+ mWidth = backbufferWidth;
-+ mHeight = backbufferHeight;
-+ return mSwapChain->reset(0, 0, mSwapInterval) == EGL_SUCCESS;
-+ }
-+
- EGLint status = mSwapChain->resize(backbufferWidth, backbufferHeight);
-
- if (status == EGL_CONTEXT_LOST)
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-index a50db3b..0da58cb 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-@@ -369,6 +369,9 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
- return EGL_BAD_ACCESS;
- }
-
-+ if (!mSwapChain)
-+ reset(backbufferWidth, backbufferHeight, mSwapInterval);
-+
- // Can only call resize if we have already created our swap buffer and resources
- ASSERT(mSwapChain && mBackBufferTexture && mBackBufferRTView);
-
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch b/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
index 1955e12bf3..c7cfafc246 100644
--- a/src/angle/patches/0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
+++ b/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
@@ -1,6 +1,6 @@
-From 806fbe22a3515792b6716b5072a2131e2ce3437a Mon Sep 17 00:00:00 2001
+From 0fede57f6fc052942b910995fdfa4cd76a32f586 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
-Date: Sat, 7 Dec 2013 23:57:39 +0200
+Date: Tue, 18 Feb 2014 12:11:45 +0200
Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list or the
environment
@@ -11,36 +11,29 @@ QT_D3DCOMPILER_DLL.
Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
---
- .../angle/src/libGLESv2/renderer/Renderer.cpp | 44 ++++++++++++++++++----
- 1 file changed, 36 insertions(+), 8 deletions(-)
+ .../angle/src/libGLESv2/renderer/Renderer.cpp | 34 ++++++++++++++++++++--
+ 1 file changed, 32 insertions(+), 2 deletions(-)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-index 7ba183d..39fd0f4 100644
+index e74120d..94cbc0e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-@@ -29,12 +29,12 @@
- #endif
+@@ -43,6 +43,10 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
+
+ #endif // __MINGW32__
- #ifndef D3DCOMPILER_DLL
--#ifndef ANGLE_OS_WINPHONE
- #define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
--#else
--#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone
--#endif // ANGLE_OS_WINPHONE
--#endif // D3DCOMPILER_DLL
-+#endif
-+
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
++
+ namespace rx
+ {
- #if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
-
-@@ -83,12 +83,40 @@ bool Renderer::initializeCompiler()
- }
+@@ -77,10 +81,36 @@ bool Renderer::initializeCompiler()
}
- #else
-- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+ #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
+- if (!mD3dCompilerModule)
+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+#if !defined(ANGLE_OS_WINRT)
+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
@@ -66,18 +59,13 @@ index 7ba183d..39fd0f4 100644
+
+ // Load the first available known compiler DLL
+ for (int i = 0; compilerDlls[i]; ++i)
-+ {
- #if !defined(ANGLE_OS_WINRT)
-- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+ {
+ // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
- #else
-- mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL);
-+ mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
- #endif
+ if (mD3dCompilerModule)
+ break;
-+ }
- #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+ }
if (!mD3dCompilerModule)
--
diff --git a/src/angle/patches/0012-ANGLE-Support-WinRT.patch b/src/angle/patches/0009-ANGLE-Support-WinRT.patch
index 8a5b96c7c0..92909d37d8 100644
--- a/src/angle/patches/0012-ANGLE-Support-WinRT.patch
+++ b/src/angle/patches/0009-ANGLE-Support-WinRT.patch
@@ -1,10 +1,10 @@
-From 67c318c7b9c6d95d3170d11956dbec56494511ca Mon Sep 17 00:00:00 2001
+From 46b8b123ada1787c68525cd07dcdbfdbc003bcc5 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
-Date: Tue, 1 Oct 2013 09:43:29 +0300
+Date: Thu, 20 Feb 2014 16:49:13 +0200
Subject: [PATCH] ANGLE: Support WinRT
This enables EGL for WinRT's native types, and adjusts some codepaths
-to accommodate differences in between desktop Windows and WinRT.
+to accommodate differences between desktop Windows and WinRT.
- WinRT native handles added to eglplatform.h
- References to native handles in libEGL/libGLESv2 follow eglplatform.h
@@ -16,31 +16,32 @@ Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
---
src/3rdparty/angle/include/EGL/eglplatform.h | 10 ++-
- src/3rdparty/angle/src/compiler/osinclude.h | 35 ++++------
- src/3rdparty/angle/src/compiler/ossource_posix.cpp | 8 +++
- src/3rdparty/angle/src/compiler/ossource_win.cpp | 8 +++
- src/3rdparty/angle/src/compiler/ossource_winrt.cpp | 75 ++++++++++++++++++++++
- src/3rdparty/angle/src/libEGL/Display.cpp | 8 ++-
- src/3rdparty/angle/src/libEGL/Display.h | 4 +-
- src/3rdparty/angle/src/libEGL/Surface.cpp | 35 +++++++++-
- src/3rdparty/angle/src/libEGL/Surface.h | 7 +-
+ .../angle/src/compiler/translator/osinclude.h | 20 +++---
+ .../src/compiler/translator/ossource_posix.cpp | 8 +++
+ .../angle/src/compiler/translator/ossource_win.cpp | 8 +++
+ .../src/compiler/translator/ossource_winrt.cpp | 75 ++++++++++++++++++++++
+ src/3rdparty/angle/src/libEGL/Display.cpp | 11 ++--
+ src/3rdparty/angle/src/libEGL/Display.h | 7 +-
+ src/3rdparty/angle/src/libEGL/Surface.cpp | 42 +++++++++++-
+ src/3rdparty/angle/src/libEGL/Surface.h | 6 +-
src/3rdparty/angle/src/libEGL/libEGL.cpp | 4 +-
- src/3rdparty/angle/src/libEGL/main.cpp | 40 ++++++++++--
- src/3rdparty/angle/src/libGLESv2/main.cpp | 39 +++++++++--
- src/3rdparty/angle/src/libGLESv2/precompiled.h | 15 +++++
- .../angle/src/libGLESv2/renderer/Renderer.cpp | 23 ++++---
- .../angle/src/libGLESv2/renderer/Renderer.h | 27 +++++++-
- .../angle/src/libGLESv2/renderer/Renderer11.cpp | 10 ++-
- .../angle/src/libGLESv2/renderer/Renderer11.h | 2 +-
- .../angle/src/libGLESv2/renderer/SwapChain.h | 4 +-
- .../angle/src/libGLESv2/renderer/SwapChain11.cpp | 29 +++++++--
- .../angle/src/libGLESv2/renderer/SwapChain11.h | 2 +-
- src/3rdparty/angle/src/libGLESv2/utilities.cpp | 53 +++++++++++++++
- src/angle/src/common/common.pri | 2 +-
- src/angle/src/compiler/translator_common.pro | 7 +-
- src/angle/src/config.pri | 5 +-
- 24 files changed, 386 insertions(+), 66 deletions(-)
- create mode 100644 src/3rdparty/angle/src/compiler/ossource_winrt.cpp
+ src/3rdparty/angle/src/libEGL/main.cpp | 29 ++++++++-
+ src/3rdparty/angle/src/libGLESv2/Context.cpp | 1 +
+ src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp | 1 +
+ src/3rdparty/angle/src/libGLESv2/main.cpp | 27 ++++++++
+ src/3rdparty/angle/src/libGLESv2/main.h | 2 +-
+ src/3rdparty/angle/src/libGLESv2/precompiled.h | 45 ++++++++++++-
+ .../angle/src/libGLESv2/renderer/Renderer.cpp | 15 +++--
+ .../angle/src/libGLESv2/renderer/Renderer.h | 3 +-
+ .../angle/src/libGLESv2/renderer/SwapChain.h | 5 +-
+ .../src/libGLESv2/renderer/d3d11/Renderer11.cpp | 13 +++-
+ .../src/libGLESv2/renderer/d3d11/Renderer11.h | 5 +-
+ .../src/libGLESv2/renderer/d3d11/SwapChain11.cpp | 37 +++++++++--
+ .../src/libGLESv2/renderer/d3d11/SwapChain11.h | 2 +-
+ .../libGLESv2/renderer/d3d11/shaders/Clear11.hlsl | 4 ++
+ src/3rdparty/angle/src/libGLESv2/utilities.cpp | 48 ++++++++++++++
+ 25 files changed, 378 insertions(+), 50 deletions(-)
+ create mode 100644 src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
diff --git a/src/3rdparty/angle/include/EGL/eglplatform.h b/src/3rdparty/angle/include/EGL/eglplatform.h
index 34283f2..eb15ae5 100644
@@ -63,17 +64,14 @@ index 34283f2..eb15ae5 100644
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
-diff --git a/src/3rdparty/angle/src/compiler/osinclude.h b/src/3rdparty/angle/src/compiler/osinclude.h
-index d8bb1a7..60177d5 100644
---- a/src/3rdparty/angle/src/compiler/osinclude.h
-+++ b/src/3rdparty/angle/src/compiler/osinclude.h
-@@ -13,27 +13,26 @@
+diff --git a/src/3rdparty/angle/src/compiler/translator/osinclude.h b/src/3rdparty/angle/src/compiler/translator/osinclude.h
+index c3063d6..cccfa63 100644
+--- a/src/3rdparty/angle/src/compiler/translator/osinclude.h
++++ b/src/3rdparty/angle/src/compiler/translator/osinclude.h
+@@ -13,7 +13,11 @@
//
#if defined(_WIN32) || defined(_WIN64)
-+#define STRICT
-+#define VC_EXTRALEAN 1
-+#include <windows.h>
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
+#define ANGLE_OS_WINRT
+#else
@@ -81,31 +79,17 @@ index d8bb1a7..60177d5 100644
+#endif
#elif defined(__APPLE__) || defined(__linux__) || \
defined(__FreeBSD__) || defined(__OpenBSD__) || \
- defined(__sun) || defined(ANDROID) || \
- defined(__GLIBC__) || defined(__GNU__) || \
- defined(__QNX__)
- #define ANGLE_OS_POSIX
--#else
--#error Unsupported platform.
--#endif
--
--#if defined(ANGLE_OS_WIN)
--#define STRICT
--#define VC_EXTRALEAN 1
--#include <windows.h>
--#elif defined(ANGLE_OS_POSIX)
- #include <pthread.h>
- #include <semaphore.h>
- #include <errno.h>
--#endif // ANGLE_OS_WIN
--
-+#else
-+#error Unsupported platform.
-+#endif
-
- #include "compiler/debug.h"
+ defined(__NetBSD__) || defined(__DragonFly__) || \
+@@ -25,7 +29,7 @@
+ #error Unsupported platform.
+ #endif
-@@ -43,23 +42,17 @@
+-#if defined(ANGLE_OS_WIN)
++#if defined(ANGLE_OS_WIN) || defined(ANGLE_OS_WINRT)
+ #define STRICT
+ #define VC_EXTRALEAN 1
+ #include <windows.h>
+@@ -44,23 +48,17 @@
#if defined(ANGLE_OS_WIN)
typedef DWORD OS_TLSIndex;
#define OS_INVALID_TLS_INDEX (TLS_OUT_OF_INDEXES)
@@ -133,10 +117,10 @@ index d8bb1a7..60177d5 100644
-}
-
#endif // __OSINCLUDE_H
-diff --git a/src/3rdparty/angle/src/compiler/ossource_posix.cpp b/src/3rdparty/angle/src/compiler/ossource_posix.cpp
-index 1e1e699..35510c1 100644
---- a/src/3rdparty/angle/src/compiler/ossource_posix.cpp
-+++ b/src/3rdparty/angle/src/compiler/ossource_posix.cpp
+diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
+index 90a3757..d4bba4c 100644
+--- a/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
++++ b/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
@@ -33,6 +33,14 @@ OS_TLSIndex OS_AllocTLSIndex()
}
@@ -152,10 +136,10 @@ index 1e1e699..35510c1 100644
bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
{
if (nIndex == OS_INVALID_TLS_INDEX) {
-diff --git a/src/3rdparty/angle/src/compiler/ossource_win.cpp b/src/3rdparty/angle/src/compiler/ossource_win.cpp
-index 89922fe..708a1ad 100644
---- a/src/3rdparty/angle/src/compiler/ossource_win.cpp
-+++ b/src/3rdparty/angle/src/compiler/ossource_win.cpp
+diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
+index 2cc5871..abd8bc7 100644
+--- a/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
++++ b/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
@@ -29,6 +29,14 @@ OS_TLSIndex OS_AllocTLSIndex()
}
@@ -171,11 +155,11 @@ index 89922fe..708a1ad 100644
bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
{
if (nIndex == OS_INVALID_TLS_INDEX) {
-diff --git a/src/3rdparty/angle/src/compiler/ossource_winrt.cpp b/src/3rdparty/angle/src/compiler/ossource_winrt.cpp
+diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
new file mode 100644
-index 0000000..84443ab
+index 0000000..bb061ca
--- /dev/null
-+++ b/src/3rdparty/angle/src/compiler/ossource_winrt.cpp
++++ b/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
@@ -0,0 +1,75 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
@@ -183,7 +167,7 @@ index 0000000..84443ab
+// found in the LICENSE file.
+//
+
-+#include "compiler/osinclude.h"
++#include "compiler/translator/osinclude.h"
+//
+// This file contains contains Windows Runtime specific functions
+//
@@ -253,10 +237,40 @@ index 0000000..84443ab
+ return true;
+}
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
-index a382c3b..14973af 100644
+index a7f5f5a..e75a4b6 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
-@@ -186,7 +186,7 @@ bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
+@@ -1,3 +1,4 @@
++#include "../libGLESv2/precompiled.h"
+ //
+ // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+ // Use of this source code is governed by a BSD-style license that can be
+@@ -40,13 +41,13 @@ egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
+
+ // FIXME: Check if displayId is a valid display device context
+
+- egl::Display *display = new egl::Display(displayId, (HDC)displayId);
++ egl::Display *display = new egl::Display(displayId);
+
+ displays[displayId] = display;
+ return display;
+ }
+
+-Display::Display(EGLNativeDisplayType displayId, HDC deviceContext) : mDc(deviceContext)
++Display::Display(EGLNativeDisplayType displayId)
+ {
+ mDisplayId = displayId;
+ mRenderer = NULL;
+@@ -71,7 +72,7 @@ bool Display::initialize()
+ return true;
+ }
+
+- mRenderer = glCreateRenderer(this, mDc, mDisplayId);
++ mRenderer = glCreateRenderer(this, mDisplayId);
+
+ if (!mRenderer)
+ {
+@@ -186,7 +187,7 @@ bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
@@ -265,7 +279,7 @@ index a382c3b..14973af 100644
{
const Config *configuration = mConfigSet.get(config);
EGLint postSubBufferSupported = EGL_FALSE;
-@@ -456,7 +456,7 @@ bool Display::isValidSurface(egl::Surface *surface)
+@@ -456,7 +457,7 @@ bool Display::isValidSurface(egl::Surface *surface)
return mSurfaceSet.find(surface) != mSurfaceSet.end();
}
@@ -274,33 +288,11 @@ index a382c3b..14973af 100644
{
for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
{
-@@ -471,7 +471,6 @@ bool Display::hasExistingWindowSurface(HWND window)
-
- void Display::initExtensionString()
- {
-- HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
- bool shareHandleSupported = mRenderer->getShareHandleSupport();
-
- mExtensionString = "";
-@@ -487,10 +486,13 @@ void Display::initExtensionString()
-
- mExtensionString += "EGL_ANGLE_query_surface_pointer ";
-
-+#if !defined(ANGLE_OS_WINRT)
-+ HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
- if (swiftShader)
- {
- mExtensionString += "EGL_ANGLE_software_display ";
- }
-+#endif
-
- if (shareHandleSupported)
- {
diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h
-index 58c3940..5d55410 100644
+index c816e4e..cd07bb3 100644
--- a/src/3rdparty/angle/src/libEGL/Display.h
+++ b/src/3rdparty/angle/src/libEGL/Display.h
-@@ -40,7 +40,7 @@ class Display
+@@ -38,7 +38,7 @@ class Display
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
@@ -309,7 +301,7 @@ index 58c3940..5d55410 100644
EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList);
EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
-@@ -51,7 +51,7 @@ class Display
+@@ -49,7 +49,7 @@ class Display
bool isValidConfig(EGLConfig config);
bool isValidContext(gl::Context *context);
bool isValidSurface(egl::Surface *surface);
@@ -318,11 +310,30 @@ index 58c3940..5d55410 100644
rx::Renderer *getRenderer() { return mRenderer; };
+@@ -63,12 +63,11 @@ class Display
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Display);
+
+- Display(EGLNativeDisplayType displayId, HDC deviceContext);
++ Display(EGLNativeDisplayType displayId);
+
+ bool restoreLostDevice();
+
+ EGLNativeDisplayType mDisplayId;
+- const HDC mDc;
+
+ bool mSoftwareDevice;
+
diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
-index b47a7bc..abc6d7d 100644
+index 12f8dfd..3443355 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.cpp
+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
-@@ -20,10 +20,15 @@
+@@ -1,3 +1,4 @@
++#include "../libGLESv2/precompiled.h"
+ //
+ // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+ // Use of this source code is governed by a BSD-style license that can be
+@@ -22,10 +23,15 @@
#include "libEGL/main.h"
#include "libEGL/Display.h"
@@ -334,12 +345,12 @@ index b47a7bc..abc6d7d 100644
namespace egl
{
--Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported)
+-Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported)
+Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint postSubBufferSupported)
: mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
{
mRenderer = mDisplay->getRenderer();
-@@ -96,6 +101,7 @@ bool Surface::resetSwapChain()
+@@ -98,6 +104,7 @@ bool Surface::resetSwapChain()
if (mWindow)
{
@@ -347,14 +358,16 @@ index b47a7bc..abc6d7d 100644
RECT windowRect;
if (!GetClientRect(getWindowHandle(), &windowRect))
{
-@@ -107,6 +113,14 @@ bool Surface::resetSwapChain()
+@@ -109,6 +116,16 @@ bool Surface::resetSwapChain()
width = windowRect.right - windowRect.left;
height = windowRect.bottom - windowRect.top;
+#else
+ ABI::Windows::Foundation::Rect windowRect;
+ ABI::Windows::UI::Core::ICoreWindow *window;
-+ ASSERT(SUCCEEDED(mWindow->QueryInterface(IID_PPV_ARGS(&window))));
++ HRESULT hr = mWindow->QueryInterface(IID_PPV_ARGS(&window));
++ if (FAILED(hr))
++ return false;
+ window->get_Bounds(&windowRect);
+ width = windowRect.Width;
+ height = windowRect.Height;
@@ -362,7 +375,7 @@ index b47a7bc..abc6d7d 100644
}
else
{
-@@ -226,7 +240,7 @@ bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+@@ -221,7 +238,7 @@ bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return true;
}
@@ -371,7 +384,7 @@ index b47a7bc..abc6d7d 100644
{
return mWindow;
}
-@@ -235,6 +249,7 @@ HWND Surface::getWindowHandle()
+@@ -230,6 +247,7 @@ HWND Surface::getWindowHandle()
#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
@@ -379,7 +392,7 @@ index b47a7bc..abc6d7d 100644
static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_SIZE)
-@@ -248,9 +263,13 @@ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam
+@@ -243,9 +261,13 @@ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam
WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
}
@@ -393,7 +406,7 @@ index b47a7bc..abc6d7d 100644
if (!mWindow)
{
return;
-@@ -274,10 +293,12 @@ void Surface::subclassWindow()
+@@ -269,10 +291,12 @@ void Surface::subclassWindow()
SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
mWindowSubclassed = true;
@@ -406,7 +419,7 @@ index b47a7bc..abc6d7d 100644
if(!mWindowSubclassed)
{
return;
-@@ -300,10 +321,12 @@ void Surface::unsubclassWindow()
+@@ -295,10 +319,12 @@ void Surface::unsubclassWindow()
RemoveProp(mWindow, kSurfaceProperty);
RemoveProp(mWindow, kParentWndProc);
mWindowSubclassed = false;
@@ -419,34 +432,38 @@ index b47a7bc..abc6d7d 100644
RECT client;
if (!GetClientRect(getWindowHandle(), &client))
{
-@@ -314,6 +337,14 @@ bool Surface::checkForOutOfDateSwapChain()
+@@ -309,14 +335,26 @@ bool Surface::checkForOutOfDateSwapChain()
// Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
int clientWidth = client.right - client.left;
int clientHeight = client.bottom - client.top;
+#else
+ ABI::Windows::Foundation::Rect windowRect;
+ ABI::Windows::UI::Core::ICoreWindow *window;
-+ ASSERT(SUCCEEDED(mWindow->QueryInterface(IID_PPV_ARGS(&window))));
++ HRESULT hr = mWindow->QueryInterface(IID_PPV_ARGS(&window));
++ if (FAILED(hr))
++ return false;
+ window->get_Bounds(&windowRect);
+ int clientWidth = windowRect.Width;
+ int clientHeight = windowRect.Height;
+#endif
bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
- if (mSwapIntervalDirty)
++#if !defined(ANGLE_OS_WINRT)
+ if (IsIconic(getWindowHandle()))
+ {
+ // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
+ // because that's not a useful size to render to.
+ sizeDirty = false;
+ }
++#endif
+
+ bool wasDirty = (mSwapIntervalDirty || sizeDirty);
+
diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h
-index 938b800..ae9a380 100644
+index 938b800..1d2303c 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.h
+++ b/src/3rdparty/angle/src/libEGL/Surface.h
-@@ -15,6 +15,7 @@
- #include <EGL/egl.h>
-
- #include "common/angleutils.h"
-+#include "windows.h"
-
- namespace gl
- {
-@@ -34,7 +35,7 @@ class Config;
+@@ -34,7 +34,7 @@ class Config;
class Surface
{
public:
@@ -455,7 +472,7 @@ index 938b800..ae9a380 100644
Surface(Display *display, const egl::Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget);
~Surface();
-@@ -43,7 +44,7 @@ class Surface
+@@ -43,7 +43,7 @@ class Surface
void release();
bool resetSwapChain();
@@ -464,17 +481,17 @@ index 938b800..ae9a380 100644
bool swap();
bool postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
-@@ -79,7 +80,7 @@ private:
+@@ -79,7 +79,7 @@ private:
bool resetSwapChain(int backbufferWidth, int backbufferHeight);
bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- const HWND mWindow; // Window that the surface is created for.
-+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
++ const EGLNativeWindowType mWindow; // Window that the surface is created for.
bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
const egl::Config *mConfig; // EGL config surface was created with
EGLint mHeight; // Height of surface
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
-index 6e10c39..5bcb5d5 100644
+index 0ea46d4..b2944d5 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -308,14 +308,16 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG
@@ -496,7 +513,7 @@ index 6e10c39..5bcb5d5 100644
catch(std::bad_alloc&)
{
diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
-index 7dea5fc..964b4b2 100644
+index 772b8eb..e972691 100644
--- a/src/3rdparty/angle/src/libEGL/main.cpp
+++ b/src/3rdparty/angle/src/libEGL/main.cpp
@@ -1,3 +1,4 @@
@@ -504,24 +521,67 @@ index 7dea5fc..964b4b2 100644
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
-@@ -12,7 +13,13 @@
+@@ -10,14 +11,23 @@
- #ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+ #include "common/debug.h"
+#if !defined(ANGLE_OS_WINRT)
static DWORD currentTLS = TLS_OUT_OF_INDEXES;
+#else
+static __declspec(thread) void *currentTLS = 0;
+#endif
-+
-+namespace egl { Current *getCurrent(); }
- extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
+ namespace egl
{
-@@ -35,22 +42,25 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
+
+ Current *AllocateCurrent()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ Current *current = (egl::Current*)LocalAlloc(LPTR, sizeof(egl::Current));
++#else
++ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
++ Current *current = (egl::Current*)currentTLS;
++#endif
+
+ if (!current)
+ {
+@@ -25,8 +35,10 @@ Current *AllocateCurrent()
+ return NULL;
+ }
+
++#if !defined(ANGLE_OS_WINRT)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ TlsSetValue(currentTLS, current);
++#endif
+
+ current->error = EGL_SUCCESS;
+ current->API = EGL_OPENGL_ES_API;
+@@ -39,12 +51,20 @@ Current *AllocateCurrent()
+
+ void DeallocateCurrent()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ void *current = TlsGetValue(currentTLS);
+
+ if (current)
+ {
+ LocalFree((HLOCAL)current);
+ }
++#else
++ if (currentTLS)
++ {
++ HeapFree(GetProcessHeap(), 0, currentTLS);
++ currentTLS = 0;
++ }
++#endif
+ }
+
+ }
+@@ -69,13 +89,14 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
+ }
}
#endif
-
+-
+#if !defined(ANGLE_OS_WINRT)
currentTLS = TlsAlloc();
@@ -533,94 +593,114 @@ index 7dea5fc..964b4b2 100644
}
// Fall throught to initialize index
case DLL_THREAD_ATTACH:
- {
-- egl::Current *current = (egl::Current*)LocalAlloc(LPTR, sizeof(egl::Current));
-+ egl::Current *current = egl::getCurrent();
-
- if (current)
- {
-+#if !defined(ANGLE_OS_WINRT)
- TlsSetValue(currentTLS, current);
--
-+#endif
- current->error = EGL_SUCCESS;
- current->API = EGL_OPENGL_ES_API;
- current->display = EGL_NO_DISPLAY;
-@@ -61,24 +71,35 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
- break;
- case DLL_THREAD_DETACH:
- {
-- void *current = TlsGetValue(currentTLS);
-+ egl::Current *current = egl::getCurrent();
-
- if (current)
- {
-+#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
-+#else
-+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
-+ currentTLS = 0;
-+#endif
- }
- }
- break;
+@@ -91,7 +112,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
case DLL_PROCESS_DETACH:
{
-- void *current = TlsGetValue(currentTLS);
-+ egl::Current *current = egl::getCurrent();
-
- if (current)
- {
+ egl::DeallocateCurrent();
+#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
- }
-
TlsFree(currentTLS);
-+#else
-+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
-+ currentTLS = 0;
-+ }
+#endif
}
break;
default:
-@@ -95,7 +116,16 @@ namespace egl
- Current *getCurrent()
+@@ -107,8 +130,12 @@ namespace egl
+ Current *GetCurrentData()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-- return (Current*)TlsGetValue(currentTLS);
+#if !defined(ANGLE_OS_WINRT)
-+ Current *current = (Current*)TlsGetValue(currentTLS);
-+ if (!current)
-+ current = (Current*)LocalAlloc(LPTR, sizeof(Current));
-+ return current;
-+#else
-+ if (!currentTLS)
-+ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS|HEAP_ZERO_MEMORY, sizeof(Current));
-+ return (Current*)currentTLS;
-+#endif
+ Current *current = (Current*)TlsGetValue(currentTLS);
#else
++ Current *current = (Current*)currentTLS;
++#endif
++#else
// No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
- static Current curr = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
+ static Current s_current = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
+ Current *current = &s_current;
+diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
+index 1a058b6..e651785 100644
+--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
+@@ -1076,6 +1076,7 @@ void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum inter
+ case GL_RGB565:
+ case GL_RGB8_OES:
+ case GL_RGBA8_OES:
++ case GL_BGRA8_EXT:
+ renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
+ break;
+ case GL_STENCIL_INDEX8:
+diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+index a33481e..814dfbf 100644
+--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+@@ -4895,6 +4895,7 @@ void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samp
+ case GL_RGBA8_OES:
+ case GL_STENCIL_INDEX8:
+ case GL_DEPTH24_STENCIL8_OES:
++ case GL_BGRA8_EXT:
+ context->setRenderbufferStorage(width, height, internalformat, samples);
+ break;
+ default:
diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
-index 730a6ac..defdf35 100644
+index 6b459d3..95f4b8d 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
-@@ -13,7 +13,13 @@
+@@ -11,14 +11,23 @@
- #ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+ #include "libGLESv2/Context.h"
+#if !defined(ANGLE_OS_WINRT)
static DWORD currentTLS = TLS_OUT_OF_INDEXES;
+#else
+static __declspec(thread) void *currentTLS = 0;
+#endif
-+
-+namespace gl { Current *getCurrent(); }
- extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
+ namespace gl
{
-@@ -21,22 +27,25 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
+
+ Current *AllocateCurrent()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ Current *current = (Current*)LocalAlloc(LPTR, sizeof(Current));
++#else
++ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
++ Current *current = (Current*)currentTLS;
++#endif
+
+ if (!current)
+ {
+@@ -26,8 +35,10 @@ Current *AllocateCurrent()
+ return NULL;
+ }
+
++#if !defined(ANGLE_OS_WINRT)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ TlsSetValue(currentTLS, current);
++#endif
+
+ current->context = NULL;
+ current->display = NULL;
+@@ -37,12 +48,20 @@ Current *AllocateCurrent()
+
+ void DeallocateCurrent()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ void *current = TlsGetValue(currentTLS);
+
+ if (current)
+ {
+ LocalFree((HLOCAL)current);
+ }
++#else
++ if (currentTLS)
++ {
++ HeapFree(GetProcessHeap(), 0, currentTLS);
++ currentTLS = 0;
++ }
++#endif
+ }
+
+ }
+@@ -53,12 +72,14 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
case DLL_PROCESS_ATTACH:
{
@@ -635,167 +715,162 @@ index 730a6ac..defdf35 100644
}
// Fall throught to initialize index
case DLL_THREAD_ATTACH:
- {
-- gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current));
-+ gl::Current *current = gl::getCurrent();
-
- if (current)
- {
-+#if !defined(ANGLE_OS_WINRT)
- TlsSetValue(currentTLS, current);
--
-+#endif
- current->context = NULL;
- current->display = NULL;
- }
-@@ -44,24 +53,35 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
- break;
- case DLL_THREAD_DETACH:
- {
-- void *current = TlsGetValue(currentTLS);
-+ gl::Current *current = gl::getCurrent();
-
- if (current)
- {
-+#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
-+#else
-+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
-+ currentTLS = 0;
-+#endif
- }
- }
- break;
+@@ -74,7 +95,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
case DLL_PROCESS_DETACH:
{
-- void *current = TlsGetValue(currentTLS);
-+ gl::Current *current = gl::getCurrent();
-
- if (current)
- {
+ gl::DeallocateCurrent();
+#if !defined(ANGLE_OS_WINRT)
- LocalFree((HLOCAL)current);
- }
-
TlsFree(currentTLS);
-+#else
-+ HeapFree(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS, current);
-+ currentTLS = 0;
-+ }
+#endif
}
break;
default:
-@@ -78,7 +98,16 @@ namespace gl
- Current *getCurrent()
+@@ -90,8 +113,12 @@ namespace gl
+ Current *GetCurrentData()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-- return (Current*)TlsGetValue(currentTLS);
+#if !defined(ANGLE_OS_WINRT)
-+ Current *current = (Current*)TlsGetValue(currentTLS);
-+ if (!current)
-+ current = (Current*)LocalAlloc(LPTR, sizeof(Current));
-+ return current;
-+#else
-+ if (!currentTLS)
-+ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_GENERATE_EXCEPTIONS|HEAP_ZERO_MEMORY, sizeof(Current));
-+ return (Current*)currentTLS;
-+#endif
+ Current *current = (Current*)TlsGetValue(currentTLS);
#else
++ Current *current = (Current*)currentTLS;
++#endif
++#else
// No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
- static gl::Current curr = { 0, 0 };
+ static Current s_current = { 0, 0 };
+ Current *current = &s_current;
+diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
+index b413f23..69465c9 100644
+--- a/src/3rdparty/angle/src/libGLESv2/main.h
++++ b/src/3rdparty/angle/src/libGLESv2/main.h
+@@ -57,7 +57,7 @@ gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *rend
+ void glDestroyContext(gl::Context *context);
+ void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
+ gl::Context *glGetCurrentContext();
+-rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId);
++rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId);
+ void glDestroyRenderer(rx::Renderer *renderer);
+
+ __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
-index 50dec6b..823d27b 100644
+index 79490b1..2ff09f5 100644
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
-@@ -32,13 +32,28 @@
+@@ -32,14 +32,55 @@
#include <unordered_map>
#include <vector>
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
-+#define ANGLE_OS_WINRT
-+#if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
-+#define ANGLE_OS_WINPHONE
++# define ANGLE_OS_WINRT
++# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
++# define ANGLE_OS_WINPHONE
++# endif
+#endif
++
+ #if defined(ANGLE_ENABLE_D3D9)
+ # include <d3d9.h>
+ #endif
+ #if defined(ANGLE_ENABLE_D3D11)
+-# include <d3d11.h>
++# if !defined(ANGLE_OS_WINRT)
++# include <d3d11.h>
++# else
++# include <d3d11_1.h>
++# define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
++# define GetVersion() WINVER
++# define LoadLibrary(x) LoadPackagedLibrary(x, NULL)
++# endif
+ # include <dxgi.h>
+ #endif
+-#include <d3dcompiler.h>
++#if !defined(ANGLE_OS_WINPHONE)
++# include <d3dcompiler.h>
+#endif
+
- #ifndef ANGLE_ENABLE_D3D11
- #include <d3d9.h>
- #else
-+#if !defined(ANGLE_OS_WINRT)
- #include <D3D11.h>
-+#else
-+#include <d3d11_1.h>
-+#define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
-+#define GetVersion() WINVER
++#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
++#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
+#endif
- #include <dxgi.h>
- #endif
-+#ifndef ANGLE_OS_WINPHONE
- #include <D3Dcompiler.h>
++#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
++#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
++#endif
++#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
++#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
++#endif
++#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
++#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
++#endif
++#ifndef D3DCOMPILE_DEBUG
++#define D3DCOMPILE_DEBUG (1 << 0)
++#endif
++#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
++#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
++#endif
++#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
++#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
++#endif
++#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
++#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
+#endif
#ifdef _MSC_VER
#include <hash_map>
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-index 21ad223..7ba183d 100644
+index 94cbc0e..5278113 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-@@ -28,13 +28,18 @@
+@@ -24,7 +24,7 @@
#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
#endif
-#ifdef __MINGW32__
--
- #ifndef D3DCOMPILER_DLL
-+#ifndef ANGLE_OS_WINPHONE
-+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
-+#else
-+#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone
-+#endif // ANGLE_OS_WINPHONE
-+#endif // D3DCOMPILER_DLL
-
--//Add define + typedefs for older MinGW-w64 headers (pre 5783)
+#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
--#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
-+//Add define + typedefs for older MinGW-w64 headers (pre 5783)
-+//Also define these on Windows Phone, which doesn't have a shader compiler
+ #ifndef D3DCOMPILER_DLL
- HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
-@@ -43,9 +48,7 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+@@ -41,7 +41,7 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
+
+ #endif // D3DCOMPILER_DLL
--#endif // D3DCOMPILER_DLL
--
-#endif // __MINGW32__
+#endif // __MINGW32__ || ANGLE_OS_WINPHONE
- namespace rx
+ #ifndef QT_D3DCOMPILER_DLL
+ #define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+@@ -224,17 +224,22 @@ ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, co
+ extern "C"
{
-@@ -81,7 +84,11 @@ bool Renderer::initializeCompiler()
- }
- #else
- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
-+#if !defined(ANGLE_OS_WINRT)
- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
-+#else
-+ mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL);
+
+-rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
++rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId)
+ {
+ rx::Renderer *renderer = NULL;
+ EGLint status = EGL_BAD_ALLOC;
+
++#if defined(ANGLE_OS_WINRT)
++ if (displayId == EGL_DEFAULT_DISPLAY)
++ displayId = EGL_D3D11_ONLY_DISPLAY_ANGLE;
+#endif
- #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
++
+ #if defined(ANGLE_ENABLE_D3D11)
+ if (displayId == EGL_DEFAULT_DISPLAY ||
+ displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+- renderer = new rx::Renderer11(display, hDc);
++ renderer = new rx::Renderer11(display);
- if (!mD3dCompilerModule)
-@@ -225,4 +232,4 @@ void glDestroyRenderer(rx::Renderer *renderer)
- delete renderer;
- }
+ if (renderer)
+ {
+@@ -257,7 +262,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
--}
-\ No newline at end of file
-+}
+ #if defined(ANGLE_ENABLE_D3D9)
+ bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
+- renderer = new rx::Renderer9(display, hDc, softwareDevice);
++ renderer = new rx::Renderer9(display, displayId, softwareDevice);
+
+ if (renderer)
+ {
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
-index 04e877b..ac67c27 100644
+index 7244a0a..79578b2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -1,3 +1,4 @@
@@ -803,38 +878,7 @@ index 04e877b..ac67c27 100644
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
-@@ -13,6 +14,30 @@
- #include "libGLESv2/Uniform.h"
- #include "libGLESv2/angletypes.h"
-
-+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
-+#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
-+#endif
-+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
-+#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
-+#endif
-+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
-+#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
-+#endif
-+#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
-+#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
-+#endif
-+#ifndef D3DCOMPILE_DEBUG
-+#define D3DCOMPILE_DEBUG (1 << 0)
-+#endif
-+#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
-+#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
-+#endif
-+#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
-+#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
-+#endif
-+#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
-+#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
-+#endif
- #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
- #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
- #endif
-@@ -107,7 +132,7 @@ class Renderer
+@@ -113,7 +114,7 @@ class Renderer
virtual void sync(bool block) = 0;
@@ -843,10 +887,46 @@ index 04e877b..ac67c27 100644
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
-index a431018..d04467b 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+index f09f19b..8231fbc 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+@@ -1,3 +1,4 @@
++#include "../precompiled.h"
+ //
+ // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+ // Use of this source code is governed by a BSD-style license that can be
+@@ -22,7 +23,7 @@ namespace rx
+ class SwapChain
+ {
+ public:
+- SwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
++ SwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+ : mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
+ {
+ }
+@@ -37,7 +38,7 @@ class SwapChain
+ virtual HANDLE getShareHandle() {return mShareHandle;};
+
+ protected:
+- const HWND mWindow; // Window that the surface is created for.
++ const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ const GLenum mBackBufferFormat;
+ const GLenum mDepthBufferFormat;
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+index d9fcb7a..7f166fd 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+@@ -66,7 +66,7 @@ enum
+ MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
+ };
+
+-Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc)
++Renderer11::Renderer11(egl::Display *display) : Renderer(display)
+ {
+ mVertexDataManager = NULL;
+ mIndexDataManager = NULL;
@@ -137,6 +137,7 @@ EGLint Renderer11::initialize()
return EGL_NOT_INITIALIZED;
}
@@ -855,7 +935,15 @@ index a431018..d04467b 100644
mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
-@@ -155,6 +156,7 @@ EGLint Renderer11::initialize()
+@@ -146,6 +147,7 @@ EGLint Renderer11::initialize()
+ return EGL_NOT_INITIALIZED;
+ }
+
++
+ // create the D3D11 device
+ ASSERT(mDevice == NULL);
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
+@@ -155,6 +157,7 @@ EGLint Renderer11::initialize()
ERR("Could not retrieve D3D11CreateDevice address - aborting!\n");
return EGL_NOT_INITIALIZED;
}
@@ -863,7 +951,7 @@ index a431018..d04467b 100644
D3D_FEATURE_LEVEL featureLevels[] =
{
-@@ -203,8 +205,12 @@ EGLint Renderer11::initialize()
+@@ -203,8 +206,12 @@ EGLint Renderer11::initialize()
}
}
@@ -877,7 +965,7 @@ index a431018..d04467b 100644
if (FAILED(result))
{
-@@ -524,7 +530,7 @@ void Renderer11::sync(bool block)
+@@ -522,7 +529,7 @@ void Renderer11::sync(bool block)
}
}
@@ -886,10 +974,19 @@ index a431018..d04467b 100644
{
return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat);
}
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
-index f024855..a7f5a39 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+index 1b6760b..ba3f0c6 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+@@ -39,7 +39,7 @@ enum
+ class Renderer11 : public Renderer
+ {
+ public:
+- Renderer11(egl::Display *display, HDC hDc);
++ Renderer11(egl::Display *display);
+ virtual ~Renderer11();
+
+ static Renderer11 *makeRenderer11(Renderer *renderer);
@@ -52,7 +52,7 @@ class Renderer11 : public Renderer
virtual void sync(bool block);
@@ -899,33 +996,19 @@ index f024855..a7f5a39 100644
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
-index 14c0515..a6870eb 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
-@@ -18,7 +18,7 @@ namespace rx
- class SwapChain
- {
- public:
-- SwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
-+ SwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
- : mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
- {
- }
-@@ -33,7 +33,7 @@ class SwapChain
- virtual HANDLE getShareHandle() {return mShareHandle;};
+@@ -203,7 +203,6 @@ class Renderer11 : public Renderer
- protected:
-- const HWND mWindow; // Window that the surface is created for.
-+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
- const GLenum mBackBufferFormat;
- const GLenum mDepthBufferFormat;
+ HMODULE mD3d11Module;
+ HMODULE mDxgiModule;
+- HDC mDc;
+
+ bool mDeviceLost;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-index 0da58cb..0797fd7 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-@@ -17,7 +17,7 @@
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
+index d2b53a7..bd97d5c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
+@@ -18,7 +18,7 @@
namespace rx
{
@@ -934,15 +1017,20 @@ index 0da58cb..0797fd7 100644
GLenum backBufferFormat, GLenum depthBufferFormat)
: mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat)
{
-@@ -468,6 +468,7 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
+@@ -361,25 +361,50 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
if (mWindow)
{
+#if !defined(ANGLE_OS_WINRT)
- // We cannot create a swap chain for an HWND that is owned by a different process
- DWORD currentProcessId = GetCurrentProcessId();
- DWORD wndProcessId;
-@@ -491,14 +492,34 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
+ IDXGIFactory *factory = mRenderer->getDxgiFactory();
+
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = {0};
+- swapChainDesc.BufferCount = 2;
+ swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
+ swapChainDesc.BufferDesc.Width = backbufferWidth;
+ swapChainDesc.BufferDesc.Height = backbufferHeight;
++ swapChainDesc.BufferCount = 2;
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
@@ -954,14 +1042,18 @@ index 0da58cb..0797fd7 100644
+ ASSERT(SUCCEEDED(result));
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
-+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
+ swapChainDesc.Width = backbufferWidth;
+ swapChainDesc.Height = backbufferHeight;
+ swapChainDesc.Stereo = FALSE;
++#if !defined(ANGLE_OS_WINPHONE)
++ swapChainDesc.BufferCount = 2;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
++#else
++ swapChainDesc.BufferCount = 1;
++ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
++#endif
+#endif
-+
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.Flags = 0;
- swapChainDesc.OutputWindow = mWindow;
@@ -969,9 +1061,8 @@ index 0da58cb..0797fd7 100644
swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.Windowed = TRUE;
-- HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
+#if !defined(ANGLE_OS_WINRT)
-+ result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
+ HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
+#else
+ IDXGISwapChain1 *swapChain;
+ result = factory->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
@@ -980,10 +1071,28 @@ index 0da58cb..0797fd7 100644
if (FAILED(result))
{
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
+@@ -390,6 +415,7 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
+ {
+ return EGL_CONTEXT_LOST;
+ }
++#if !defined(ANGLE_OS_WINRT)
+ else
+ {
+ // We cannot create a swap chain for an HWND that is owned by a different process on some versions of
+@@ -408,6 +434,9 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
+ return EGL_BAD_ALLOC;
+ }
+ }
++#else
++ return EGL_BAD_ALLOC;
++#endif
+ }
+
+ result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
index 8001046..2a030c8 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.h
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
@@ -19,7 +19,7 @@ class Renderer11;
class SwapChain11 : public SwapChain
{
@@ -993,52 +1102,89 @@ index 8001046..2a030c8 100644
GLenum backBufferFormat, GLenum depthBufferFormat);
virtual ~SwapChain11();
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
+index 042ac69..cb132dc 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
+@@ -12,10 +12,12 @@ struct PS_OutputMultiple
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
++#ifdef SM4
+ float4 color4 : SV_TARGET4;
+ float4 color5 : SV_TARGET5;
+ float4 color6 : SV_TARGET6;
+ float4 color7 : SV_TARGET7;
++#endif
+ };
+
+ PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
+@@ -25,10 +27,12 @@ PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
++#ifdef SM4
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
++#endif
+ return outColor;
+ }
+
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.cpp b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
-index 32df49e..8fd193b 100644
+index 32df49e..30765ff 100644
--- a/src/3rdparty/angle/src/libGLESv2/utilities.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
-@@ -10,6 +10,14 @@
+@@ -9,6 +9,14 @@
+
#include "libGLESv2/utilities.h"
#include "libGLESv2/mathutil.h"
-
+#if defined(ANGLE_OS_WINRT)
-+#include <locale>
-+#include <codecvt>
-+#include <wrl.h>
-+#include <windows.storage.h>
-+using namespace ABI::Windows::Storage;
++# include <locale>
++# include <codecvt>
++# include <wrl.h>
++# include <windows.storage.h>
++ using namespace Microsoft::WRL;
++ using namespace ABI::Windows::Storage;
+#endif
-+
+
namespace gl
{
-
-@@ -737,7 +745,50 @@ bool IsTriangleMode(GLenum drawMode)
+@@ -737,6 +745,7 @@ bool IsTriangleMode(GLenum drawMode)
std::string getTempPath()
{
-+#if defined(ANGLE_OS_WINRT)
-+
++#if !defined(ANGLE_OS_WINRT)
+ char path[MAX_PATH];
+ DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
+ if (pathLen == 0)
+@@ -751,6 +760,45 @@ std::string getTempPath()
+ UNREACHABLE();
+ return std::string();
+ }
++#else
+ static std::string path;
+
+ while (path.empty()) {
-+ IApplicationDataStatics *applicationDataFactory;
-+ HRESULT result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HStringReference(RuntimeClass_Windows_Storage_ApplicationData).Get(),
-+ IID_PPV_ARGS(&applicationDataFactory));
++ ComPtr<IApplicationDataStatics> factory;
++ Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData);
++ HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory));
+ if (FAILED(result))
+ break;
+
-+ IApplicationData *applicationData;
-+ result = applicationDataFactory->get_Current(&applicationData);
++ ComPtr<IApplicationData> applicationData;
++ result = factory->get_Current(&applicationData);
+ if (FAILED(result))
+ break;
+
-+ IStorageFolder *storageFolder;
++ ComPtr<IStorageFolder> storageFolder;
+ result = applicationData->get_LocalFolder(&storageFolder);
+ if (FAILED(result))
+ break;
+
-+ IStorageItem *localFolder;
-+ result = storageFolder->QueryInterface(IID_PPV_ARGS(&localFolder));
++ ComPtr<IStorageItem> localFolder;
++ result = storageFolder.As(&localFolder);
+ if (FAILED(result))
+ break;
+
@@ -1055,77 +1201,10 @@ index 32df49e..8fd193b 100644
+ break;
+ }
+ }
-+
-+#else
-+
- char path[MAX_PATH];
-+
- DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
- if (pathLen == 0)
- {
-@@ -751,6 +802,8 @@ std::string getTempPath()
- UNREACHABLE();
- return std::string();
- }
-+
+#endif
return path;
}
-diff --git a/src/angle/src/common/common.pri b/src/angle/src/common/common.pri
-index a94b9a6..12e26a9 100644
---- a/src/angle/src/common/common.pri
-+++ b/src/angle/src/common/common.pri
-@@ -7,7 +7,7 @@ INCLUDEPATH += \
- LIBS = $$QMAKE_LIBS_CORE $$QMAKE_LIBS_GUI
-
- # DirectX is included in the Windows 8 Kit, but everything else requires the DX SDK.
--win32-msvc2012 {
-+win32-msvc2012|winrt {
- FXC = fxc.exe
- } else {
- DX_DIR = $$(DXSDK_DIR)
-diff --git a/src/angle/src/compiler/translator_common.pro b/src/angle/src/compiler/translator_common.pro
-index b281215..5581c9d 100644
---- a/src/angle/src/compiler/translator_common.pro
-+++ b/src/angle/src/compiler/translator_common.pro
-@@ -78,7 +78,6 @@ SOURCES += \
- $$ANGLE_DIR/src/compiler/intermOut.cpp \
- $$ANGLE_DIR/src/compiler/IntermTraverse.cpp \
- $$ANGLE_DIR/src/compiler/MapLongVariableNames.cpp \
-- $$ANGLE_DIR/src/compiler/ossource_win.cpp \
- $$ANGLE_DIR/src/compiler/parseConst.cpp \
- $$ANGLE_DIR/src/compiler/ParseHelper.cpp \
- $$ANGLE_DIR/src/compiler/PoolAlloc.cpp \
-@@ -98,6 +97,12 @@ SOURCES += \
- $$ANGLE_DIR/src/compiler/timing/RestrictVertexShaderTiming.cpp \
- $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.cpp
-
-+winrt {
-+ SOURCES += $$ANGLE_DIR/src/compiler/ossource_winrt.cpp
-+} else {
-+ SOURCES += $$ANGLE_DIR/src/compiler/ossource_win.cpp
-+}
-+
- # NOTE: 'win_flex' and 'bison' can be found in qt5/gnuwin32/bin
- flex.commands = $$addGnuPath(win_flex) --noline --nounistd --outfile=${QMAKE_FILE_BASE}_lex.cpp ${QMAKE_FILE_NAME}
- flex.output = ${QMAKE_FILE_BASE}_lex.cpp
-diff --git a/src/angle/src/config.pri b/src/angle/src/config.pri
-index 1c6d8b0..ed25581 100644
---- a/src/angle/src/config.pri
-+++ b/src/angle/src/config.pri
-@@ -37,8 +37,9 @@ DEFINES += _WINDOWS \
- NOMINMAX \
- WIN32_LEAN_AND_MEAN=1
-
--# Defines specifying the API version (0x0600 = Vista)
--DEFINES += _WIN32_WINNT=0x0600 WINVER=0x0600
-+# Defines specifying the API version (0x0600 = Vista, 0x0602 = Win8))
-+winrt: DEFINES += _WIN32_WINNT=0x0602 WINVER=0x0602
-+else: DEFINES += _WIN32_WINNT=0x0600 WINVER=0x0600
-
- # ANGLE specific defines
- DEFINES += ANGLE_DISABLE_TRACE \
--
1.8.4.msysgit.0
diff --git a/src/angle/patches/0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch b/src/angle/patches/0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
new file mode 100644
index 0000000000..34c881ba21
--- /dev/null
+++ b/src/angle/patches/0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
@@ -0,0 +1,426 @@
+From e84f947df4ae095eae600550749b3a4e8de5ee8b Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Thu, 20 Feb 2014 16:51:36 +0200
+Subject: [PATCH] ANGLE: Enable D3D11 for feature level 9 cards
+
+Enable use of ANGLE on lower-end hardware, such as Surface RT and
+Windows Phone 8.
+
+Based on https://codereview.appspot.com/12917046/
+
+Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4
+---
+ .../angle/src/libGLESv2/renderer/d3d11/Image11.cpp | 7 +-
+ .../libGLESv2/renderer/d3d11/RenderStateCache.cpp | 5 +-
+ .../src/libGLESv2/renderer/d3d11/Renderer11.cpp | 90 ++++++++++++++++++++--
+ .../src/libGLESv2/renderer/d3d11/Renderer11.h | 1 +
+ .../libGLESv2/renderer/d3d11/TextureStorage11.cpp | 10 +--
+ .../libGLESv2/renderer/d3d11/renderer11_utils.cpp | 4 +-
+ .../libGLESv2/renderer/d3d11/renderer11_utils.h | 2 +-
+ 7 files changed, 100 insertions(+), 19 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
+index 2b07b9d..5d039a3 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
+@@ -142,7 +142,7 @@ bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width,
+ mHeight = height;
+ mInternalFormat = internalformat;
+ // compute the d3d format that will be used
+- mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
++ mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
+ mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
+
+ if (mStagingTexture)
+@@ -191,7 +191,10 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
+ switch (mInternalFormat)
+ {
+ case GL_ALPHA8_EXT:
+- loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
++ if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)
++ loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
++ else
++ loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_LUMINANCE8_EXT:
+ loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
+index 0047e04..a1c324c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
+@@ -419,7 +419,8 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
+ samplerDesc.BorderColor[2] = 0.0f;
+ samplerDesc.BorderColor[3] = 0.0f;
+ samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
+- samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
++ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0
++ ? gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset) : FLT_MAX;
+
+ ID3D11SamplerState *dx11SamplerState = NULL;
+ HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
+@@ -435,4 +436,4 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
+ }
+ }
+
+-}
+\ No newline at end of file
++}
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+index 7f166fd..31d976d 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+@@ -164,6 +164,11 @@ EGLint Renderer11::initialize()
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
++#if !defined(ANGLE_ENABLE_D3D9)
++ D3D_FEATURE_LEVEL_9_3,
++ D3D_FEATURE_LEVEL_9_2,
++ D3D_FEATURE_LEVEL_9_1,
++#endif
+ };
+
+ HRESULT result = S_OK;
+@@ -1533,7 +1538,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
+ }
+
+ // needed for the point sprite geometry shader
+- if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
++ if (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0 && mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
+ {
+ mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
+ mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
+@@ -1956,6 +1961,11 @@ bool Renderer11::testDeviceResettable()
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
++#if !defined(ANGLE_ENABLE_D3D9)
++ D3D_FEATURE_LEVEL_9_3,
++ D3D_FEATURE_LEVEL_9_2,
++ D3D_FEATURE_LEVEL_9_1,
++#endif
+ };
+
+ ID3D11Device* dummyDevice;
+@@ -2139,6 +2149,11 @@ float Renderer11::getTextureMaxAnisotropy() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_MAX_MAXANISOTROPY;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ return 16;
++ case D3D_FEATURE_LEVEL_9_1:
++ return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
+ default: UNREACHABLE();
+ return 0;
+ }
+@@ -2158,6 +2173,11 @@ Range Renderer11::getViewportBounds() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX);
++ case D3D_FEATURE_LEVEL_9_3:
++ return Range(D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return Range(D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
+ default: UNREACHABLE();
+ return Range(0, 0);
+ }
+@@ -2172,6 +2192,10 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return 0;
+ default: UNREACHABLE();
+ return 0;
+ }
+@@ -2195,14 +2219,14 @@ unsigned int Renderer11::getReservedFragmentUniformVectors() const
+ unsigned int Renderer11::getMaxVertexUniformVectors() const
+ {
+ META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
+- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
++ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
+ }
+
+ unsigned int Renderer11::getMaxFragmentUniformVectors() const
+ {
+ META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
+- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
++ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
+ }
+
+@@ -2216,6 +2240,10 @@ unsigned int Renderer11::getMaxVaryingVectors() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_VS_OUTPUT_REGISTER_COUNT;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return 8;
+ default: UNREACHABLE();
+ return 0;
+ }
+@@ -2229,6 +2257,10 @@ bool Renderer11::getNonPower2TextureSupport() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return false;
+ default: UNREACHABLE();
+ return false;
+ }
+@@ -2242,6 +2274,11 @@ bool Renderer11::getOcclusionQuerySupport() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ return true;
++ case D3D_FEATURE_LEVEL_9_1:
++ return false;
+ default: UNREACHABLE();
+ return false;
+ }
+@@ -2254,7 +2291,11 @@ bool Renderer11::getInstancingSupport() const
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+- return true;
++ case D3D_FEATURE_LEVEL_9_3:
++ return true;
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return false;
+ default: UNREACHABLE();
+ return false;
+ }
+@@ -2276,6 +2317,11 @@ bool Renderer11::getDerivativeInstructionSupport() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
++ case D3D_FEATURE_LEVEL_9_3:
++ return true;
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return false;
+ default: UNREACHABLE();
+ return false;
+ }
+@@ -2294,6 +2340,9 @@ int Renderer11::getMajorShaderModel() const
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
+ case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MAJOR_VERSION; // 4 (level 9)
+ default: UNREACHABLE(); return 0;
+ }
+ }
+@@ -2305,6 +2354,9 @@ int Renderer11::getMinorShaderModel() const
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
+ case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MINOR_VERSION; // 0 (level 9)
+ default: UNREACHABLE(); return 0;
+ }
+ }
+@@ -2330,6 +2382,11 @@ int Renderer11::getMaxViewportDimension() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
++ case D3D_FEATURE_LEVEL_9_3:
++ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
+ default: UNREACHABLE();
+ return 0;
+ }
+@@ -2342,6 +2399,9 @@ int Renderer11::getMaxTextureWidth() const
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
++ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
+ default: UNREACHABLE(); return 0;
+ }
+ }
+@@ -2353,6 +2413,9 @@ int Renderer11::getMaxTextureHeight() const
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
++ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
+ default: UNREACHABLE(); return 0;
+ }
+ }
+@@ -2364,6 +2427,9 @@ bool Renderer11::get32BitIndexSupport() const
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return false;
+ default: UNREACHABLE(); return false;
+ }
+ }
+@@ -2410,6 +2476,8 @@ unsigned int Renderer11::getMaxRenderTargets() const
+ {
+ META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
++ META_ASSERT(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
++ META_ASSERT(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
+
+ switch (mFeatureLevel)
+ {
+@@ -2417,6 +2485,9 @@ unsigned int Renderer11::getMaxRenderTargets() const
+ return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
++ case D3D_FEATURE_LEVEL_9_3: // return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: // return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
+ // Feature level 10.0 and 10.1 cards perform very poorly when the pixel shader
+ // outputs to multiple RTs that are not bound.
+ // TODO: Remove pixel shader outputs for render targets that are not bound.
+@@ -2603,7 +2674,7 @@ bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Rectang
+ samplerDesc.BorderColor[2] = 0.0f;
+ samplerDesc.BorderColor[3] = 0.0f;
+ samplerDesc.MinLOD = 0.0f;
+- samplerDesc.MaxLOD = 0.0f;
++ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? 0.0f : FLT_MAX;
+
+ result = mDevice->CreateSamplerState(&samplerDesc, &mCopySampler);
+ ASSERT(SUCCEEDED(result));
+@@ -2848,7 +2919,7 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
+
+ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
+ {
+- const char *profile = NULL;
++ std::string profile;
+
+ switch (type)
+ {
+@@ -2866,7 +2937,12 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch
+ return NULL;
+ }
+
+- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
++ if (mFeatureLevel == D3D_FEATURE_LEVEL_9_3)
++ profile += "_level_9_3";
++ else if (mFeatureLevel == D3D_FEATURE_LEVEL_9_2 || mFeatureLevel == D3D_FEATURE_LEVEL_9_1)
++ profile += "_level_9_1";
++
++ ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile.c_str(), D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
+ if (!binary)
+ return NULL;
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+index ba3f0c6..a8a722c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+@@ -177,6 +177,7 @@ class Renderer11 : public Renderer
+ ID3D11Device *getDevice() { return mDevice; }
+ ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
+ IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
++ D3D_FEATURE_LEVEL getFeatureLevel() { return mFeatureLevel; }
+
+ bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
+ void unapplyRenderTargets();
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
+index 5f6ea21..fdfbe52 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
+@@ -222,14 +222,14 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
+ }
+
+ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
+- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
++ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
+ {
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mRenderTarget[i] = NULL;
+ }
+
+- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
++ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
+ if (d3d11::IsDepthStencilFormat(convertedFormat))
+ {
+ mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
+@@ -331,7 +331,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
+ srvDesc.Format = mShaderResourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MostDetailedMip = level;
+- srvDesc.Texture2D.MipLevels = 1;
++ srvDesc.Texture2D.MipLevels = level ? 1 : -1;
+
+ ID3D11ShaderResourceView *srv;
+ result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
+@@ -440,7 +440,7 @@ void TextureStorage11_2D::generateMipmap(int level)
+ }
+
+ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
+- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
++ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
+ {
+ for (unsigned int i = 0; i < 6; i++)
+ {
+@@ -450,7 +450,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
+ }
+ }
+
+- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
++ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
+ if (d3d11::IsDepthStencilFormat(convertedFormat))
+ {
+ mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
+index 6f06024..34b8259 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
+@@ -329,7 +329,7 @@ DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ }
+
+-DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
++DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (internalformat)
+ {
+@@ -342,7 +342,7 @@ DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case GL_ALPHA8_EXT:
+- return DXGI_FORMAT_A8_UNORM;
++ return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return DXGI_FORMAT_BC1_UNORM;
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
+index 1bc48c1..70ad4fe 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
+@@ -32,7 +32,7 @@ FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
+ FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
+
+ DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
+-DXGI_FORMAT ConvertTextureFormat(GLenum format);
++DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
+ }
+
+ namespace d3d11_gl
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch b/src/angle/patches/0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
new file mode 100644
index 0000000000..fdee11d324
--- /dev/null
+++ b/src/angle/patches/0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
@@ -0,0 +1,37 @@
+From 8ea24fcce69900f42299fd01772714a566f9111e Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Mon, 24 Feb 2014 11:08:23 +0200
+Subject: [PATCH] ANGLE: Fix compilation error on MinGW caused by trace_event.h
+
+The event trace header in ANGLE's third_party directory has an unused
+template which causes a compilation error on MinGW. Disable this part
+of the code.
+
+Change-Id: I167eac56507fafba34e3eb5ce6071d8f136a4e41
+---
+ src/3rdparty/angle/src/third_party/trace_event/trace_event.h | 2 ++
+ 1 file changed, 2 insertions(+)
+
+diff --git a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+index 637cf9a..96ac910 100644
+--- a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
++++ b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+@@ -791,6 +791,7 @@ private:
+ // TraceEventSamplingStateScope records the current sampling state
+ // and sets a new sampling state. When the scope exists, it restores
+ // the sampling state having recorded.
++#if 0 // This is not used by ANGLE and causes a compilation error on MinGW
+ template<size_t BucketNumber>
+ class SamplingStateScope {
+ public:
+@@ -818,6 +819,7 @@ public:
+ private:
+ const char* m_previousState;
+ };
++#endif
+
+ } // namespace TraceEvent
+
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch b/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch
new file mode 100644
index 0000000000..fe16d1d7b2
--- /dev/null
+++ b/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch
@@ -0,0 +1,48 @@
+From 15b694fa33cf76f93de62b8106972083f5fb3114 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Fri, 21 Feb 2014 13:34:21 +0200
+Subject: [PATCH] ANGLE: fix semantic index lookup
+
+The sorted semantic index table was returning a direct mapping to the
+new indices, instead of the old indices. This caused a mismatch in the
+GL type lookup for the translated attribute.
+
+Change-Id: I75d05ed707f56c45210e3dcbc277f894e3dc5a48
+---
+ src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp | 2 +-
+ src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp | 4 ++--
+ 2 files changed, 3 insertions(+), 3 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+index 41a83b6..13c515a 100644
+--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+@@ -2643,7 +2643,7 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
+ for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ {
+ int oldIndex = mAttributesByLayout[i];
+- sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
++ sortedSemanticIndices[i] = oldIndex;
+ attributes[i] = oldTranslatedAttributes[oldIndex];
+ }
+ }
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
+index 3418e89..4940b8c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
+@@ -103,10 +103,10 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
+ // Record the type of the associated vertex shader vector in our key
+ // This will prevent mismatched vertex shaders from using the same input layout
+ GLint attributeSize;
+- programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
++ programBinary->getActiveAttribute(sortedSemanticIndices[i], 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
+
+ ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName;
+- ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i];
++ ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i;
+ ilKey.elements[ilKey.elementCount].desc.Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT;
+ ilKey.elements[ilKey.elementCount].desc.InputSlot = i;
+ ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0;
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch b/src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
deleted file mode 100644
index 0a8e403e8d..0000000000
--- a/src/angle/patches/0013-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
+++ /dev/null
@@ -1,990 +0,0 @@
-From a71ccc033fe2cf1c3c58633d3bd220c52b744478 Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Fri, 8 Nov 2013 09:04:59 +0200
-Subject: [PATCH] ANGLE: Enable D3D11 for feature level 9 cards
-
-Enable use of ANGLE on lower-end hardware, such as Surface RT and
-Windows Phone 8.
-
-Based on https://codereview.appspot.com/12917046/
-
-Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4
----
- src/3rdparty/angle/src/libGLESv2/Buffer.cpp | 8 +-
- src/3rdparty/angle/src/libGLESv2/Buffer.h | 4 +-
- src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp | 4 +-
- .../angle/src/libGLESv2/renderer/BufferStorage.h | 2 +-
- .../src/libGLESv2/renderer/BufferStorage11.cpp | 9 +-
- .../angle/src/libGLESv2/renderer/BufferStorage11.h | 2 +-
- .../src/libGLESv2/renderer/BufferStorage9.cpp | 2 +-
- .../angle/src/libGLESv2/renderer/BufferStorage9.h | 2 +-
- .../angle/src/libGLESv2/renderer/Image11.cpp | 7 +-
- .../angle/src/libGLESv2/renderer/IndexBuffer11.cpp | 4 +-
- .../src/libGLESv2/renderer/RenderStateCache.cpp | 3 +-
- .../angle/src/libGLESv2/renderer/Renderer11.cpp | 288 +++++++++++++++------
- .../angle/src/libGLESv2/renderer/Renderer11.h | 2 +
- .../angle/src/libGLESv2/renderer/SwapChain11.cpp | 7 +-
- .../src/libGLESv2/renderer/TextureStorage11.cpp | 8 +-
- .../src/libGLESv2/renderer/renderer11_utils.cpp | 4 +-
- .../src/libGLESv2/renderer/renderer11_utils.h | 2 +-
- .../src/libGLESv2/renderer/shaders/Clear11.hlsl | 4 +
- src/angle/src/libGLESv2/libGLESv2.pro | 8 +-
- 19 files changed, 260 insertions(+), 110 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
-index c007d5d..40baa95 100644
---- a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
-@@ -37,11 +37,11 @@ Buffer::~Buffer()
- delete mStaticIndexBuffer;
- }
-
--void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
-+void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target)
- {
- mBufferStorage->clear();
- mIndexRangeCache.clear();
-- mBufferStorage->setData(data, size, 0);
-+ mBufferStorage->setData(data, size, 0, target);
-
- mUsage = usage;
-
-@@ -54,9 +54,9 @@ void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
- }
- }
-
--void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
-+void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target)
- {
-- mBufferStorage->setData(data, size, offset);
-+ mBufferStorage->setData(data, size, offset, target);
- mIndexRangeCache.invalidateRange(offset, size);
-
- if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
-diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
-index 4048f4b..9b86b97 100644
---- a/src/3rdparty/angle/src/libGLESv2/Buffer.h
-+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
-@@ -33,8 +33,8 @@ class Buffer : public RefCountObject
-
- virtual ~Buffer();
-
-- void bufferData(const void *data, GLsizeiptr size, GLenum usage);
-- void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
-+ void bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target);
-+ void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target);
-
- GLenum usage() const;
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
-index 320bbcc..91719f8 100644
---- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
-@@ -758,7 +758,7 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
- return gl::error(GL_INVALID_OPERATION);
- }
-
-- buffer->bufferData(data, size, usage);
-+ buffer->bufferData(data, size, usage, target);
- }
- }
- catch(std::bad_alloc&)
-@@ -812,7 +812,7 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
- return gl::error(GL_INVALID_VALUE);
- }
-
-- buffer->bufferSubData(data, size, offset);
-+ buffer->bufferSubData(data, size, offset, target);
- }
- }
- catch(std::bad_alloc&)
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
-index ace1a11..14a8c27 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
-@@ -22,7 +22,7 @@ class BufferStorage
-
- // The data returned is only guaranteed valid until next non-const method.
- virtual void *getData() = 0;
-- virtual void setData(const void* data, unsigned int size, unsigned int offset) = 0;
-+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target) = 0;
- virtual void clear() = 0;
- virtual unsigned int getSize() const = 0;
- virtual bool supportsDirectBinding() const = 0;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
-index 3647d8a..2f694db 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
-@@ -131,7 +131,7 @@ void *BufferStorage11::getData()
- return mResolvedData;
- }
-
--void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
-+void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset, unsigned int target)
- {
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-@@ -201,7 +201,10 @@ void BufferStorage11::setData(const void* data, unsigned int size, unsigned int
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = requiredBufferSize;
- bufferDesc.Usage = D3D11_USAGE_DEFAULT;
-- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
-+ if (mRenderer->getFeatureLevel() > D3D_FEATURE_LEVEL_9_3)
-+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
-+ else
-+ bufferDesc.BindFlags = target == GL_ARRAY_BUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
- bufferDesc.CPUAccessFlags = 0;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-@@ -324,7 +327,7 @@ unsigned int BufferStorage11::getSize() const
-
- bool BufferStorage11::supportsDirectBinding() const
- {
-- return true;
-+ return mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0;
- }
-
- void BufferStorage11::markBufferUsage()
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
-index b62348b..c948962 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
-@@ -24,7 +24,7 @@ class BufferStorage11 : public BufferStorage
- static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
-
- virtual void *getData();
-- virtual void setData(const void* data, unsigned int size, unsigned int offset);
-+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
-index e69e7a8..57fd29b 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
-@@ -36,7 +36,7 @@ void *BufferStorage9::getData()
- return mMemory;
- }
-
--void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset)
-+void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset, unsigned int)
- {
- if (!mMemory || offset + size > mAllocatedSize)
- {
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
-index 3e80396..82ae577 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
-@@ -23,7 +23,7 @@ class BufferStorage9 : public BufferStorage
- static BufferStorage9 *makeBufferStorage9(BufferStorage *bufferStorage);
-
- virtual void *getData();
-- virtual void setData(const void* data, unsigned int size, unsigned int offset);
-+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target = 0);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
-index 09c8922..81e9e9e 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
-@@ -136,7 +136,7 @@ bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width,
- mHeight = height;
- mInternalFormat = internalformat;
- // compute the d3d format that will be used
-- mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
-+ mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
-
- if (mStagingTexture)
-@@ -185,7 +185,10 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
- switch (mInternalFormat)
- {
- case GL_ALPHA8_EXT:
-- loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
-+ if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)
-+ loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
-+ else
-+ loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE8_EXT:
- loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
-index 66604c4..36a62ad 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
-@@ -170,7 +170,7 @@ DXGI_FORMAT IndexBuffer11::getIndexFormat() const
- {
- case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
- case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
-- case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
-+ case GL_UNSIGNED_INT: return mRenderer->get32BitIndexSupport() ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
- }
-@@ -180,4 +180,4 @@ ID3D11Buffer *IndexBuffer11::getBuffer() const
- return mBuffer;
- }
-
--}
-\ No newline at end of file
-+}
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
-index b3111af..fd388df 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
-@@ -387,7 +387,8 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
- samplerDesc.BorderColor[2] = 0.0f;
- samplerDesc.BorderColor[3] = 0.0f;
- samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
-- samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
-+ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0
-+ ? gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset) : FLT_MAX;
-
- ID3D11SamplerState *dx11SamplerState = NULL;
- HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
-index d04467b..f83e9e9 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
-@@ -160,9 +160,13 @@ EGLint Renderer11::initialize()
-
- D3D_FEATURE_LEVEL featureLevels[] =
- {
-+ D3D_FEATURE_LEVEL_11_1,
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
-+ D3D_FEATURE_LEVEL_9_3,
-+ D3D_FEATURE_LEVEL_9_2,
-+ D3D_FEATURE_LEVEL_9_1,
- };
-
- HRESULT result = S_OK;
-@@ -1114,6 +1118,43 @@ void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLv
- }
- }
-
-+template <typename T>
-+static void drawLineLoopIndexed(T *data, GLenum type, const GLvoid *indices, GLsizei count)
-+{
-+ switch (type)
-+ {
-+ case GL_NONE: // Non-indexed draw
-+ for (int i = 0; i < count; i++)
-+ {
-+ data[i] = i;
-+ }
-+ data[count] = 0;
-+ break;
-+ case GL_UNSIGNED_BYTE:
-+ for (int i = 0; i < count; i++)
-+ {
-+ data[i] = static_cast<const GLubyte*>(indices)[i];
-+ }
-+ data[count] = static_cast<const GLubyte*>(indices)[0];
-+ break;
-+ case GL_UNSIGNED_SHORT:
-+ for (int i = 0; i < count; i++)
-+ {
-+ data[i] = static_cast<const GLushort*>(indices)[i];
-+ }
-+ data[count] = static_cast<const GLushort*>(indices)[0];
-+ break;
-+ case GL_UNSIGNED_INT:
-+ for (int i = 0; i < count; i++)
-+ {
-+ data[i] = static_cast<const GLuint*>(indices)[i];
-+ }
-+ data[count] = static_cast<const GLuint*>(indices)[0];
-+ break;
-+ default: UNREACHABLE();
-+ }
-+}
-+
- void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
- {
- // Get the raw indices for an indexed draw
-@@ -1162,59 +1203,71 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
-- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
-+ if (get32BitIndexSupport())
-+ drawLineLoopIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, count);
-+ else
-+ drawLineLoopIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, count);
-+
- unsigned int indexBufferOffset = offset;
-
-+ if (!mLineLoopIB->unmapBuffer())
-+ {
-+ ERR("Could not unmap index buffer for GL_LINE_LOOP.");
-+ return gl::error(GL_OUT_OF_MEMORY);
-+ }
-+
-+ if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
-+ {
-+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
-+
-+ mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
-+ mAppliedIBSerial = mLineLoopIB->getSerial();
-+ mAppliedStorageIBSerial = 0;
-+ mAppliedIBOffset = indexBufferOffset;
-+ }
-+
-+ mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
-+}
-+
-+template <typename T>
-+static void drawTriangleFanIndexed(T *data, GLenum type, const GLvoid *indices, unsigned int numTris)
-+{
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
-- for (int i = 0; i < count; i++)
-+ for (unsigned int i = 0; i < numTris; i++)
- {
-- data[i] = i;
-+ data[i*3 + 0] = 0;
-+ data[i*3 + 1] = i + 1;
-+ data[i*3 + 2] = i + 2;
- }
-- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
-- for (int i = 0; i < count; i++)
-+ for (unsigned int i = 0; i < numTris; i++)
- {
-- data[i] = static_cast<const GLubyte*>(indices)[i];
-+ data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
-+ data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
-+ data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
- }
-- data[count] = static_cast<const GLubyte*>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
-- for (int i = 0; i < count; i++)
-+ for (unsigned int i = 0; i < numTris; i++)
- {
-- data[i] = static_cast<const GLushort*>(indices)[i];
-+ data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
-+ data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
-+ data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
- }
-- data[count] = static_cast<const GLushort*>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
-- for (int i = 0; i < count; i++)
-+ for (unsigned int i = 0; i < numTris; i++)
- {
-- data[i] = static_cast<const GLuint*>(indices)[i];
-+ data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
-+ data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
-+ data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
- }
-- data[count] = static_cast<const GLuint*>(indices)[0];
- break;
- default: UNREACHABLE();
- }
--
-- if (!mLineLoopIB->unmapBuffer())
-- {
-- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
-- return gl::error(GL_OUT_OF_MEMORY);
-- }
--
-- if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
-- {
-- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
--
-- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
-- mAppliedIBSerial = mLineLoopIB->getSerial();
-- mAppliedStorageIBSerial = 0;
-- mAppliedIBOffset = indexBufferOffset;
-- }
--
-- mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
- }
-
- void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances)
-@@ -1267,45 +1320,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
-- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
-- unsigned int indexBufferOffset = offset;
-+ if (get32BitIndexSupport())
-+ drawTriangleFanIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, numTris);
-+ else
-+ drawTriangleFanIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, numTris);
-
-- switch (type)
-- {
-- case GL_NONE: // Non-indexed draw
-- for (unsigned int i = 0; i < numTris; i++)
-- {
-- data[i*3 + 0] = 0;
-- data[i*3 + 1] = i + 1;
-- data[i*3 + 2] = i + 2;
-- }
-- break;
-- case GL_UNSIGNED_BYTE:
-- for (unsigned int i = 0; i < numTris; i++)
-- {
-- data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
-- data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
-- data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
-- }
-- break;
-- case GL_UNSIGNED_SHORT:
-- for (unsigned int i = 0; i < numTris; i++)
-- {
-- data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
-- data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
-- data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
-- }
-- break;
-- case GL_UNSIGNED_INT:
-- for (unsigned int i = 0; i < numTris; i++)
-- {
-- data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
-- data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
-- data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
-- }
-- break;
-- default: UNREACHABLE();
-- }
-+ unsigned int indexBufferOffset = offset;
-
- if (!mTriangleFanIB->unmapBuffer())
- {
-@@ -1515,7 +1535,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
- }
-
- // needed for the point sprite geometry shader
-- if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
-+ if (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0 && mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
- {
- mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
- mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
-@@ -1929,9 +1949,13 @@ bool Renderer11::testDeviceResettable()
-
- D3D_FEATURE_LEVEL featureLevels[] =
- {
-+ D3D_FEATURE_LEVEL_11_1,
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
-+ D3D_FEATURE_LEVEL_9_3,
-+ D3D_FEATURE_LEVEL_9_2,
-+ D3D_FEATURE_LEVEL_9_1,
- };
-
- ID3D11Device* dummyDevice;
-@@ -2110,11 +2134,17 @@ float Renderer11::getTextureMaxAnisotropy() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_MAX_MAXANISOTROPY;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_MAX_MAXANISOTROPY;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ return 16;
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
- default: UNREACHABLE();
- return 0;
- }
-@@ -2129,11 +2159,17 @@ Range Renderer11::getViewportBounds() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX);
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX);
-+ case D3D_FEATURE_LEVEL_9_3:
-+ return Range(D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return Range(D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
- default: UNREACHABLE();
- return Range(0, 0);
- }
-@@ -2144,10 +2180,15 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
- META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return 0;
- default: UNREACHABLE();
- return 0;
- }
-@@ -2171,15 +2212,41 @@ unsigned int Renderer11::getReservedFragmentUniformVectors() const
- unsigned int Renderer11::getMaxVertexUniformVectors() const
- {
- META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
-- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
-- return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
-+ switch (mFeatureLevel)
-+ {
-+ case D3D_FEATURE_LEVEL_11_1:
-+ case D3D_FEATURE_LEVEL_11_0:
-+ case D3D_FEATURE_LEVEL_10_1:
-+ case D3D_FEATURE_LEVEL_10_0:
-+ return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return MAX_VERTEX_UNIFORM_VECTORS_D3D9;
-+ default:
-+ UNIMPLEMENTED();
-+ return 0;
-+ }
- }
-
- unsigned int Renderer11::getMaxFragmentUniformVectors() const
- {
- META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
-- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
-- return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
-+ switch (mFeatureLevel)
-+ {
-+ case D3D_FEATURE_LEVEL_11_1:
-+ case D3D_FEATURE_LEVEL_11_0:
-+ case D3D_FEATURE_LEVEL_10_1:
-+ case D3D_FEATURE_LEVEL_10_0:
-+ return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ return 221;
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return 29;
-+ default: UNREACHABLE();
-+ return 0;
-+ }
- }
-
- unsigned int Renderer11::getMaxVaryingVectors() const
-@@ -2187,11 +2254,17 @@ unsigned int Renderer11::getMaxVaryingVectors() const
- META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_VS_OUTPUT_REGISTER_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
-+ return D3D10_1_VS_OUTPUT_REGISTER_COUNT;
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_VS_OUTPUT_REGISTER_COUNT;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return 8;
- default: UNREACHABLE();
- return 0;
- }
-@@ -2201,10 +2274,15 @@ bool Renderer11::getNonPower2TextureSupport() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return false;
- default: UNREACHABLE();
- return false;
- }
-@@ -2214,10 +2292,15 @@ bool Renderer11::getOcclusionQuerySupport() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
- return true;
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return false;
- default: UNREACHABLE();
- return false;
- }
-@@ -2227,10 +2310,15 @@ bool Renderer11::getInstancingSupport() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
-+ case D3D_FEATURE_LEVEL_9_3:
- return true;
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return false;
- default: UNREACHABLE();
- return false;
- }
-@@ -2248,10 +2336,15 @@ bool Renderer11::getDerivativeInstructionSupport() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
-+ case D3D_FEATURE_LEVEL_9_3:
- return true;
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return false;
- default: UNREACHABLE();
- return false;
- }
-@@ -2267,9 +2360,13 @@ int Renderer11::getMajorShaderModel() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return 4; // SM4 level 9, but treat as 4
- default: UNREACHABLE(); return 0;
- }
- }
-@@ -2278,9 +2375,13 @@ int Renderer11::getMinorShaderModel() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return 0;
- default: UNREACHABLE(); return 0;
- }
- }
-@@ -2301,11 +2402,17 @@ int Renderer11::getMaxViewportDimension() const
-
- switch (mFeatureLevel)
- {
-- case D3D_FEATURE_LEVEL_11_0:
-+ case D3D_FEATURE_LEVEL_11_1:
-+ case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
-+ case D3D_FEATURE_LEVEL_9_3:
-+ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE();
- return 0;
- }
-@@ -2315,9 +2422,13 @@ int Renderer11::getMaxTextureWidth() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
-+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE(); return 0;
- }
- }
-@@ -2326,9 +2437,13 @@ int Renderer11::getMaxTextureHeight() const
- {
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
-+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE(); return 0;
- }
- }
-@@ -2337,9 +2452,13 @@ bool Renderer11::get32BitIndexSupport() const
- {
- switch (mFeatureLevel)
- {
-- case D3D_FEATURE_LEVEL_11_0:
-+ case D3D_FEATURE_LEVEL_11_1:
-+ case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
-+ case D3D_FEATURE_LEVEL_9_3:
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1: return false;
- default: UNREACHABLE(); return false;
- }
- }
-@@ -2386,14 +2505,22 @@ unsigned int Renderer11::getMaxRenderTargets() const
- {
- META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
- META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
-+ META_ASSERT(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
-+ META_ASSERT(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
-
- switch (mFeatureLevel)
- {
-+ case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
-+ case D3D_FEATURE_LEVEL_9_3:
-+ return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
-+ case D3D_FEATURE_LEVEL_9_2:
-+ case D3D_FEATURE_LEVEL_9_1:
-+ return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
- default:
- UNREACHABLE();
- return 1;
-@@ -2821,7 +2948,7 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
-
- ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type)
- {
-- const char *profile = NULL;
-+ std::string profile;
-
- switch (type)
- {
-@@ -2839,7 +2966,12 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch
- return NULL;
- }
-
-- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
-+ if (mFeatureLevel == D3D_FEATURE_LEVEL_9_3)
-+ profile += "_level_9_3";
-+ else if (mFeatureLevel == D3D_FEATURE_LEVEL_9_2 || mFeatureLevel == D3D_FEATURE_LEVEL_9_1)
-+ profile += "_level_9_1";
-+
-+ ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile.c_str(), D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
- if (!binary)
- return NULL;
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
-index a7f5a39..433945d 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
-@@ -32,6 +32,7 @@ class StreamingIndexBufferInterface;
-
- enum
- {
-+ MAX_VERTEX_UNIFORM_VECTORS_D3D9 = 254,
- MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
- MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
- };
-@@ -177,6 +178,7 @@ class Renderer11 : public Renderer
- ID3D11Device *getDevice() { return mDevice; }
- ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
- IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
-+ D3D_FEATURE_LEVEL getFeatureLevel() const { return mFeatureLevel; }
-
- bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
- void unapplyRenderTargets();
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-index 0797fd7..9770772 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-@@ -500,12 +500,17 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
- ASSERT(SUCCEEDED(result));
-
- DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
-- swapChainDesc.BufferCount = 2;
- swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
- swapChainDesc.Width = backbufferWidth;
- swapChainDesc.Height = backbufferHeight;
- swapChainDesc.Stereo = FALSE;
-+#if !defined(ANGLE_OS_WINPHONE)
-+ swapChainDesc.BufferCount = 2;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
-+#else
-+ swapChainDesc.BufferCount = 1;
-+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
-+#endif
- #endif
-
- swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
-index 408b48e..32a407a 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
-@@ -222,14 +222,14 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
- }
-
- TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
-- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
-+ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
- {
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mRenderTarget[i] = NULL;
- }
-
-- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
-+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
- if (d3d11::IsDepthStencilFormat(convertedFormat))
- {
- mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
-@@ -440,7 +440,7 @@ void TextureStorage11_2D::generateMipmap(int level)
- }
-
- TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
-- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
-+ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
- {
- for (unsigned int i = 0; i < 6; i++)
- {
-@@ -450,7 +450,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
- }
- }
-
-- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
-+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
- if (d3d11::IsDepthStencilFormat(convertedFormat))
- {
- mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
-index 13800da..0624a61 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
-@@ -329,7 +329,7 @@ DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- }
-
--DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
-+DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
- {
- switch (internalformat)
- {
-@@ -342,7 +342,7 @@ DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
- case GL_LUMINANCE8_ALPHA8_EXT:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case GL_ALPHA8_EXT:
-- return DXGI_FORMAT_A8_UNORM;
-+ return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return DXGI_FORMAT_BC1_UNORM;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
-index 1bc48c1..70ad4fe 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
-@@ -32,7 +32,7 @@ FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
- FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
-
- DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
--DXGI_FORMAT ConvertTextureFormat(GLenum format);
-+DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
- }
-
- namespace d3d11_gl
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
-index 042ac69..cb132dc 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
-@@ -12,10 +12,12 @@ struct PS_OutputMultiple
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
-+#ifdef SM4
- float4 color4 : SV_TARGET4;
- float4 color5 : SV_TARGET5;
- float4 color6 : SV_TARGET6;
- float4 color7 : SV_TARGET7;
-+#endif
- };
-
- PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
-@@ -25,10 +27,12 @@ PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
-+#ifdef SM4
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
-+#endif
- return outColor;
- }
-
-diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro
-index ff2f888..b39ce78 100644
---- a/src/angle/src/libGLESv2/libGLESv2.pro
-+++ b/src/angle/src/libGLESv2/libGLESv2.pro
-@@ -190,7 +190,7 @@ for (ps, PIXEL_SHADERS_BLIT) {
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
- }
- for (ps, PIXEL_SHADERS_PASSTHROUGH) {
-- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
- fxc_ps_$${ps}.input = PASSTHROUGH_INPUT
- fxc_ps_$${ps}.dependency_type = TYPE_C
-@@ -199,7 +199,7 @@ for (ps, PIXEL_SHADERS_PASSTHROUGH) {
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
- }
- for (ps, PIXEL_SHADERS_CLEAR) {
-- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
- fxc_ps_$${ps}.input = CLEAR_INPUT
- fxc_ps_$${ps}.dependency_type = TYPE_C
-@@ -217,7 +217,7 @@ for (vs, VERTEX_SHADERS_BLIT) {
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
- }
- for (vs, VERTEX_SHADERS_PASSTHROUGH) {
-- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
- fxc_vs_$${vs}.input = PASSTHROUGH_INPUT
- fxc_vs_$${vs}.dependency_type = TYPE_C
-@@ -226,7 +226,7 @@ for (vs, VERTEX_SHADERS_PASSTHROUGH) {
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
- }
- for (vs, VERTEX_SHADERS_CLEAR) {
-- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
-+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
- fxc_vs_$${vs}.input = CLEAR_INPUT
- fxc_vs_$${vs}.dependency_type = TYPE_C
---
-1.8.4.msysgit.0
-
diff --git a/src/angle/patches/0014-ANGLE-D3D11-Always-execute-QueryInterface.patch b/src/angle/patches/0014-ANGLE-D3D11-Always-execute-QueryInterface.patch
deleted file mode 100644
index dbe618102e..0000000000
--- a/src/angle/patches/0014-ANGLE-D3D11-Always-execute-QueryInterface.patch
+++ /dev/null
@@ -1,51 +0,0 @@
-From 4d1906f0b81f2b61adf9640ae6cef9d503c33209 Mon Sep 17 00:00:00 2001
-From: Maurice Kalinowski <maurice.kalinowski@digia.com>
-Date: Tue, 3 Dec 2013 14:52:18 +0100
-Subject: [PATCH] ANGLE D3D11: Always execute QueryInterface
-
-ASSERT removes the condition when building for release mode. However,
-QueryInterface must be called in any case. Adopt to using ASSERT(false)
-like in other occurrences in angle.
-
-This is a follow-up patch to 331bc16afd23414493b842819e0b747e8f364243
-
-Change-Id: I4413bab06b5a529fcbd09bbc20828fcdcf4e4fc6
----
- src/3rdparty/angle/src/libEGL/Surface.cpp | 14 ++++++++++++--
- 1 file changed, 12 insertions(+), 2 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
-index ee8d480..99d0c1d 100644
---- a/src/3rdparty/angle/src/libEGL/Surface.cpp
-+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
-@@ -118,7 +118,12 @@ bool Surface::resetSwapChain()
- #else
- ABI::Windows::Foundation::Rect windowRect;
- ABI::Windows::UI::Core::ICoreWindow *window;
-- ASSERT(SUCCEEDED(mWindow->QueryInterface(IID_PPV_ARGS(&window))));
-+ HRESULT result = mWindow->QueryInterface(IID_PPV_ARGS(&window));
-+ if (FAILED(result))
-+ {
-+ ASSERT(false);
-+ return false;
-+ }
- window->get_Bounds(&windowRect);
- width = windowRect.Width;
- height = windowRect.Height;
-@@ -342,7 +347,12 @@ bool Surface::checkForOutOfDateSwapChain()
- #else
- ABI::Windows::Foundation::Rect windowRect;
- ABI::Windows::UI::Core::ICoreWindow *window;
-- ASSERT(SUCCEEDED(mWindow->QueryInterface(IID_PPV_ARGS(&window))));
-+ HRESULT result = mWindow->QueryInterface(IID_PPV_ARGS(&window));
-+ if (FAILED(result))
-+ {
-+ ASSERT(false);
-+ return false;
-+ }
- window->get_Bounds(&windowRect);
- int clientWidth = windowRect.Width;
- int clientHeight = windowRect.Height;
---
-1.7.11.msysgit.0
-
diff --git a/src/angle/patches/0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch b/src/angle/patches/0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch
deleted file mode 100644
index 99f458bc28..0000000000
--- a/src/angle/patches/0016-ANGLE-D3D11-Fix-build-on-desktop-Windows.patch
+++ /dev/null
@@ -1,28 +0,0 @@
-From 8229b84ddf0134ac11412262d23515dfb7ddb177 Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Sun, 8 Dec 2013 22:50:38 +0200
-Subject: [PATCH] ANGLE D3D11: Fix build on desktop Windows
-
-This fixes a missing declaration caused by 11a2226c
-
-Change-Id: I4b8092c6b9592e886353af9193686238105a1512
----
- src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-index 9770772..2fe15ff 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-@@ -519,7 +519,7 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
- swapChainDesc.SampleDesc.Quality = 0;
-
- #if !defined(ANGLE_OS_WINRT)
-- result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
-+ HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
- #else
- IDXGISwapChain1 *swapChain;
- result = factory->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
---
-1.8.4.msysgit.0
-
diff --git a/src/angle/src/compiler/compiler.pro b/src/angle/src/compiler/compiler.pro
index 26b03bfc86..7f3f3e301e 100644
--- a/src/angle/src/compiler/compiler.pro
+++ b/src/angle/src/compiler/compiler.pro
@@ -1,3 +1,3 @@
TEMPLATE = subdirs
CONFIG += ordered
-SUBDIRS = preprocessor translator_common.pro translator_hlsl.pro
+SUBDIRS = preprocessor translator.pro
diff --git a/src/angle/src/compiler/preprocessor/preprocessor.pro b/src/angle/src/compiler/preprocessor/preprocessor.pro
index 432c8dcf32..74cd97c5a4 100644
--- a/src/angle/src/compiler/preprocessor/preprocessor.pro
+++ b/src/angle/src/compiler/preprocessor/preprocessor.pro
@@ -21,6 +21,7 @@ HEADERS += \
$$ANGLE_DIR/src/compiler/preprocessor/DirectiveParser.h \
$$ANGLE_DIR/src/compiler/preprocessor/ExpressionParser.h \
$$ANGLE_DIR/src/compiler/preprocessor/Input.h \
+ $$ANGLE_DIR/src/compiler/preprocessor/length_limits.h \
$$ANGLE_DIR/src/compiler/preprocessor/Lexer.h \
$$ANGLE_DIR/src/compiler/preprocessor/Macro.h \
$$ANGLE_DIR/src/compiler/preprocessor/MacroExpander.h \
diff --git a/src/angle/src/compiler/translator.pro b/src/angle/src/compiler/translator.pro
new file mode 100644
index 0000000000..0051486f82
--- /dev/null
+++ b/src/angle/src/compiler/translator.pro
@@ -0,0 +1,163 @@
+TEMPLATE = lib
+CONFIG += static
+TARGET = $$qtLibraryTarget(translator)
+
+include(../config.pri)
+
+# Mingw 4.7 chokes on implicit move semantics, so disable C++11 here
+mingw: CONFIG -= c++11
+
+INCLUDEPATH += \
+ $$ANGLE_DIR/src \
+ $$ANGLE_DIR/include
+
+DEFINES += _SECURE_SCL=0 _LIB COMPILER_IMPLEMENTATION
+
+FLEX_SOURCES = $$ANGLE_DIR/src/compiler/translator/glslang.l
+BISON_SOURCES = $$ANGLE_DIR/src/compiler/translator/glslang.y
+
+HEADERS += \
+ $$ANGLE_DIR/include/GLSLANG/ResourceLimits.h \
+ $$ANGLE_DIR/include/GLSLANG/ShaderLang.h \
+ $$ANGLE_DIR/src/compiler/translator/BaseTypes.h \
+ $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulator.h \
+ $$ANGLE_DIR/src/compiler/translator/Common.h \
+ $$ANGLE_DIR/src/compiler/translator/compilerdebug.h \
+ $$ANGLE_DIR/src/compiler/translator/ConstantUnion.h \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraph.h \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphBuilder.h \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphOutput.h \
+ $$ANGLE_DIR/src/compiler/translator/DetectCallDepth.h \
+ $$ANGLE_DIR/src/compiler/translator/DetectDiscontinuity.h \
+ $$ANGLE_DIR/src/compiler/translator/Diagnostics.h \
+ $$ANGLE_DIR/src/compiler/translator/DirectiveHandler.h \
+ $$ANGLE_DIR/src/compiler/translator/ExtensionBehavior.h \
+ $$ANGLE_DIR/src/compiler/translator/ForLoopUnroll.h \
+ $$ANGLE_DIR/src/compiler/translator/HashNames.h \
+ $$ANGLE_DIR/src/compiler/translator/InfoSink.h \
+ $$ANGLE_DIR/src/compiler/translator/Initialize.h \
+ $$ANGLE_DIR/src/compiler/translator/InitializeDll.h \
+ $$ANGLE_DIR/src/compiler/translator/InitializeParseContext.h \
+ $$ANGLE_DIR/src/compiler/translator/InitializeVariables.h \
+ $$ANGLE_DIR/src/compiler/translator/intermediate.h \
+ $$ANGLE_DIR/src/compiler/translator/localintermediate.h \
+ $$ANGLE_DIR/src/compiler/translator/MapLongVariableNames.h \
+ $$ANGLE_DIR/src/compiler/translator/MMap.h \
+ $$ANGLE_DIR/src/compiler/translator/NodeSearch.h \
+ $$ANGLE_DIR/src/compiler/translator/osinclude.h \
+ $$ANGLE_DIR/src/compiler/translator/OutputESSL.h \
+ $$ANGLE_DIR/src/compiler/translator/OutputGLSL.h \
+ $$ANGLE_DIR/src/compiler/translator/OutputGLSLBase.h \
+ $$ANGLE_DIR/src/compiler/translator/OutputHLSL.h \
+ $$ANGLE_DIR/src/compiler/translator/ParseContext.h \
+ $$ANGLE_DIR/src/compiler/translator/PoolAlloc.h \
+ $$ANGLE_DIR/src/compiler/translator/Pragma.h \
+ $$ANGLE_DIR/src/compiler/translator/QualifierAlive.h \
+ $$ANGLE_DIR/src/compiler/translator/RemoveTree.h \
+ $$ANGLE_DIR/src/compiler/translator/RenameFunction.h \
+ $$ANGLE_DIR/src/compiler/translator/RewriteElseBlocks.h \
+ $$ANGLE_DIR/src/compiler/translator/SearchSymbol.h \
+ $$ANGLE_DIR/src/compiler/translator/ShHandle.h \
+ $$ANGLE_DIR/src/compiler/translator/SymbolTable.h \
+ $$ANGLE_DIR/src/compiler/translator/timing/RestrictFragmentShaderTiming.h \
+ $$ANGLE_DIR/src/compiler/translator/timing/RestrictVertexShaderTiming.h \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorESSL.h \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorGLSL.h \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorHLSL.h \
+ $$ANGLE_DIR/src/compiler/translator/Types.h \
+ $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuit.h \
+ $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitAST.h \
+ $$ANGLE_DIR/src/compiler/translator/Uniform.h \
+ $$ANGLE_DIR/src/compiler/translator/util.h \
+ $$ANGLE_DIR/src/compiler/translator/ValidateLimitations.h \
+ $$ANGLE_DIR/src/compiler/translator/VariableInfo.h \
+ $$ANGLE_DIR/src/compiler/translator/VariablePacker.h \
+ $$ANGLE_DIR/src/compiler/translator/VersionGLSL.h \
+ $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.h
+
+
+SOURCES += \
+ $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulator.cpp \
+ $$ANGLE_DIR/src/compiler/translator/CodeGen.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Compiler.cpp \
+ $$ANGLE_DIR/src/compiler/translator/compilerdebug.cpp \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraph.cpp \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphOutput.cpp \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphTraverse.cpp \
+ $$ANGLE_DIR/src/compiler/translator/DetectCallDepth.cpp \
+ $$ANGLE_DIR/src/compiler/translator/DetectDiscontinuity.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Diagnostics.cpp \
+ $$ANGLE_DIR/src/compiler/translator/DirectiveHandler.cpp \
+ $$ANGLE_DIR/src/compiler/translator/ForLoopUnroll.cpp \
+ $$ANGLE_DIR/src/compiler/translator/InfoSink.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Initialize.cpp \
+ $$ANGLE_DIR/src/compiler/translator/InitializeDll.cpp \
+ $$ANGLE_DIR/src/compiler/translator/InitializeParseContext.cpp \
+ $$ANGLE_DIR/src/compiler/translator/InitializeVariables.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Intermediate.cpp \
+ $$ANGLE_DIR/src/compiler/translator/intermOut.cpp \
+ $$ANGLE_DIR/src/compiler/translator/IntermTraverse.cpp \
+ $$ANGLE_DIR/src/compiler/translator/MapLongVariableNames.cpp \
+ $$ANGLE_DIR/src/compiler/translator/OutputESSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/OutputGLSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/OutputGLSLBase.cpp \
+ $$ANGLE_DIR/src/compiler/translator/OutputHLSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/parseConst.cpp \
+ $$ANGLE_DIR/src/compiler/translator/ParseContext.cpp \
+ $$ANGLE_DIR/src/compiler/translator/PoolAlloc.cpp \
+ $$ANGLE_DIR/src/compiler/translator/QualifierAlive.cpp \
+ $$ANGLE_DIR/src/compiler/translator/RemoveTree.cpp \
+ $$ANGLE_DIR/src/compiler/translator/RewriteElseBlocks.cpp \
+ $$ANGLE_DIR/src/compiler/translator/SearchSymbol.cpp \
+ $$ANGLE_DIR/src/compiler/translator/ShaderLang.cpp \
+ $$ANGLE_DIR/src/compiler/translator/SymbolTable.cpp \
+ $$ANGLE_DIR/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp \
+ $$ANGLE_DIR/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorESSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorGLSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorHLSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuit.cpp \
+ $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitAST.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Uniform.cpp \
+ $$ANGLE_DIR/src/compiler/translator/util.cpp \
+ $$ANGLE_DIR/src/compiler/translator/ValidateLimitations.cpp \
+ $$ANGLE_DIR/src/compiler/translator/VariableInfo.cpp \
+ $$ANGLE_DIR/src/compiler/translator/VariablePacker.cpp \
+ $$ANGLE_DIR/src/compiler/translator/VersionGLSL.cpp \
+ $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.cpp
+
+
+winrt {
+ SOURCES += $$ANGLE_DIR/src/compiler/translator/ossource_winrt.cpp
+} else {
+ SOURCES += $$ANGLE_DIR/src/compiler/translator/ossource_win.cpp
+}
+
+# NOTE: 'win_flex' and 'bison' can be found in qt5/gnuwin32/bin
+flex.commands = $$addGnuPath(win_flex) --noline --nounistd --outfile=${QMAKE_FILE_BASE}_lex.cpp ${QMAKE_FILE_NAME}
+flex.output = ${QMAKE_FILE_BASE}_lex.cpp
+flex.input = FLEX_SOURCES
+flex.dependency_type = TYPE_C
+flex.variable_out = GENERATED_SOURCES
+QMAKE_EXTRA_COMPILERS += flex
+
+bison.commands = $$addGnuPath(bison) --no-lines --skeleton=yacc.c --defines=${QMAKE_FILE_BASE}_tab.h \
+ --output=${QMAKE_FILE_BASE}_tab.cpp ${QMAKE_FILE_NAME}
+bison.output = ${QMAKE_FILE_BASE}_tab.h
+bison.input = BISON_SOURCES
+bison.dependency_type = TYPE_C
+bison.variable_out = GENERATED_SOURCES
+QMAKE_EXTRA_COMPILERS += bison
+
+# This is a dummy compiler to work around the fact that an extra compiler can only
+# have one output file even if the command generates two.
+MAKEFILE_NOOP_COMMAND = @echo -n
+msvc: MAKEFILE_NOOP_COMMAND = @echo >NUL
+bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp
+bison_impl.input = BISON_SOURCES
+bison_impl.commands = $$MAKEFILE_NOOP_COMMAND
+bison_impl.depends = ${QMAKE_FILE_BASE}_tab.h
+bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp
+bison_impl.variable_out = GENERATED_SOURCES
+QMAKE_EXTRA_COMPILERS += bison_impl
diff --git a/src/angle/src/compiler/translator_common.pro b/src/angle/src/compiler/translator_common.pro
deleted file mode 100644
index c8f86d6b10..0000000000
--- a/src/angle/src/compiler/translator_common.pro
+++ /dev/null
@@ -1,133 +0,0 @@
-TEMPLATE = lib
-CONFIG += static
-TARGET = $$qtLibraryTarget(translator_common)
-
-include(../config.pri)
-
-# Mingw 4.7 chokes on implicit move semantics, so disable C++11 here
-mingw: CONFIG -= c++11
-
-INCLUDEPATH += \
- $$ANGLE_DIR/src \
- $$ANGLE_DIR/include
-
-DEFINES += _SECURE_SCL=0 _LIB COMPILER_IMPLEMENTATION
-
-FLEX_SOURCES = $$ANGLE_DIR/src/compiler/glslang.l
-BISON_SOURCES = $$ANGLE_DIR/src/compiler/glslang.y
-
-HEADERS += \
- $$ANGLE_DIR/src/compiler/BaseTypes.h \
- $$ANGLE_DIR/src/compiler/BuiltInFunctionEmulator.h \
- $$ANGLE_DIR/src/compiler/Common.h \
- $$ANGLE_DIR/src/compiler/ConstantUnion.h \
- $$ANGLE_DIR/src/compiler/debug.h \
- $$ANGLE_DIR/src/compiler/DetectRecursion.h \
- $$ANGLE_DIR/src/compiler/DetectCallDepth.h \
- $$ANGLE_DIR/src/compiler/Diagnostics.h \
- $$ANGLE_DIR/src/compiler/DirectiveHandler.h \
- $$ANGLE_DIR/src/compiler/ForLoopUnroll.h \
- $$ANGLE_DIR/src/compiler/InfoSink.h \
- $$ANGLE_DIR/src/compiler/Initialize.h \
- $$ANGLE_DIR/src/compiler/InitializeDll.h \
- $$ANGLE_DIR/src/compiler/InitializeGlobals.h \
- $$ANGLE_DIR/src/compiler/InitializeGLPosition.h \
- $$ANGLE_DIR/src/compiler/InitializeParseContext.h \
- $$ANGLE_DIR/src/compiler/intermediate.h \
- $$ANGLE_DIR/src/compiler/localintermediate.h \
- $$ANGLE_DIR/src/compiler/MapLongVariableNames.h \
- $$ANGLE_DIR/src/compiler/MMap.h \
- $$ANGLE_DIR/src/compiler/osinclude.h \
- $$ANGLE_DIR/src/compiler/ParseHelper.h \
- $$ANGLE_DIR/src/compiler/PoolAlloc.h \
- $$ANGLE_DIR/src/compiler/QualifierAlive.h \
- $$ANGLE_DIR/src/compiler/RemoveTree.h \
- $$ANGLE_DIR/src/compiler/RenameFunction.h \
- $$ANGLE_DIR/include/GLSLANG/ResourceLimits.h \
- $$ANGLE_DIR/include/GLSLANG/ShaderLang.h \
- $$ANGLE_DIR/src/compiler/ShHandle.h \
- $$ANGLE_DIR/src/compiler/SymbolTable.h \
- $$ANGLE_DIR/src/compiler/Types.h \
- $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.h \
- $$ANGLE_DIR/src/compiler/util.h \
- $$ANGLE_DIR/src/compiler/ValidateLimitations.h \
- $$ANGLE_DIR/src/compiler/VariableInfo.h \
- $$ANGLE_DIR/src/compiler/VariablePacker.h \
- $$ANGLE_DIR/src/compiler/timing/RestrictFragmentShaderTiming.h \
- $$ANGLE_DIR/src/compiler/timing/RestrictVertexShaderTiming.h \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraph.h \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphBuilder.h \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphOutput.h \
- $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.h
-
-SOURCES += \
- $$ANGLE_DIR/src/compiler/BuiltInFunctionEmulator.cpp \
- $$ANGLE_DIR/src/compiler/Compiler.cpp \
- $$ANGLE_DIR/src/compiler/debug.cpp \
- $$ANGLE_DIR/src/compiler/DetectCallDepth.cpp \
- $$ANGLE_DIR/src/compiler/DetectRecursion.cpp \
- $$ANGLE_DIR/src/compiler/Diagnostics.cpp \
- $$ANGLE_DIR/src/compiler/DirectiveHandler.cpp \
- $$ANGLE_DIR/src/compiler/ForLoopUnroll.cpp \
- $$ANGLE_DIR/src/compiler/InfoSink.cpp \
- $$ANGLE_DIR/src/compiler/Initialize.cpp \
- $$ANGLE_DIR/src/compiler/InitializeDll.cpp \
- $$ANGLE_DIR/src/compiler/InitializeGLPosition.cpp \
- $$ANGLE_DIR/src/compiler/InitializeParseContext.cpp \
- $$ANGLE_DIR/src/compiler/Intermediate.cpp \
- $$ANGLE_DIR/src/compiler/intermOut.cpp \
- $$ANGLE_DIR/src/compiler/IntermTraverse.cpp \
- $$ANGLE_DIR/src/compiler/MapLongVariableNames.cpp \
- $$ANGLE_DIR/src/compiler/parseConst.cpp \
- $$ANGLE_DIR/src/compiler/ParseHelper.cpp \
- $$ANGLE_DIR/src/compiler/PoolAlloc.cpp \
- $$ANGLE_DIR/src/compiler/QualifierAlive.cpp \
- $$ANGLE_DIR/src/compiler/RemoveTree.cpp \
- $$ANGLE_DIR/src/compiler/ShaderLang.cpp \
- $$ANGLE_DIR/src/compiler/SymbolTable.cpp \
- $$ANGLE_DIR/src/compiler/util.cpp \
- $$ANGLE_DIR/src/compiler/ValidateLimitations.cpp \
- $$ANGLE_DIR/src/compiler/VariableInfo.cpp \
- $$ANGLE_DIR/src/compiler/VariablePacker.cpp \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraph.cpp \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphBuilder.cpp \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphOutput.cpp \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphTraverse.cpp \
- $$ANGLE_DIR/src/compiler/timing/RestrictFragmentShaderTiming.cpp \
- $$ANGLE_DIR/src/compiler/timing/RestrictVertexShaderTiming.cpp \
- $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.cpp
-
-winrt {
- SOURCES += $$ANGLE_DIR/src/compiler/ossource_winrt.cpp
-} else {
- SOURCES += $$ANGLE_DIR/src/compiler/ossource_win.cpp
-}
-
-# NOTE: 'win_flex' and 'bison' can be found in qt5/gnuwin32/bin
-flex.commands = $$addGnuPath(win_flex) --noline --nounistd --outfile=${QMAKE_FILE_BASE}_lex.cpp ${QMAKE_FILE_NAME}
-flex.output = ${QMAKE_FILE_BASE}_lex.cpp
-flex.input = FLEX_SOURCES
-flex.dependency_type = TYPE_C
-flex.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += flex
-
-bison.commands = $$addGnuPath(bison) --no-lines --skeleton=yacc.c --defines=${QMAKE_FILE_BASE}_tab.h \
- --output=${QMAKE_FILE_BASE}_tab.cpp ${QMAKE_FILE_NAME}
-bison.output = ${QMAKE_FILE_BASE}_tab.h
-bison.input = BISON_SOURCES
-bison.dependency_type = TYPE_C
-bison.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += bison
-
-# This is a dummy compiler to work around the fact that an extra compiler can only
-# have one output file even if the command generates two.
-MAKEFILE_NOOP_COMMAND = @echo -n
-msvc: MAKEFILE_NOOP_COMMAND = @echo >NUL
-bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp
-bison_impl.input = BISON_SOURCES
-bison_impl.commands = $$MAKEFILE_NOOP_COMMAND
-bison_impl.depends = ${QMAKE_FILE_BASE}_tab.h
-bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp
-bison_impl.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += bison_impl
-
diff --git a/src/angle/src/compiler/translator_hlsl.pro b/src/angle/src/compiler/translator_hlsl.pro
deleted file mode 100644
index f19d33a530..0000000000
--- a/src/angle/src/compiler/translator_hlsl.pro
+++ /dev/null
@@ -1,30 +0,0 @@
-TEMPLATE = lib
-CONFIG += static
-TARGET = $$qtLibraryTarget(translator_hlsl)
-
-include(../config.pri)
-
-# Mingw 4.7 chokes on implicit move semantics, so disable C++11 here
-mingw: CONFIG -= c++11
-
-INCLUDEPATH += $$ANGLE_DIR/src \
- $$ANGLE_DIR/include
-
-DEFINES += COMPILER_IMPLEMENTATION
-
-HEADERS += \
- $$ANGLE_DIR/src/compiler/DetectDiscontinuity.h \
- $$ANGLE_DIR/src/compiler/OutputHLSL.h \
- $$ANGLE_DIR/src/compiler/SearchSymbol.h \
- $$ANGLE_DIR/src/compiler/TranslatorHLSL.h \
- $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.h \
- $$ANGLE_DIR/src/compiler/Uniform.h
-
-SOURCES += \
- $$ANGLE_DIR/src/compiler/CodeGenHLSL.cpp \
- $$ANGLE_DIR/src/compiler/DetectDiscontinuity.cpp \
- $$ANGLE_DIR/src/compiler/OutputHLSL.cpp \
- $$ANGLE_DIR/src/compiler/SearchSymbol.cpp \
- $$ANGLE_DIR/src/compiler/TranslatorHLSL.cpp \
- $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.cpp \
- $$ANGLE_DIR/src/compiler/Uniform.cpp
diff --git a/src/angle/src/config.pri b/src/angle/src/config.pri
index ed2558117e..c6dbb90ec7 100644
--- a/src/angle/src/config.pri
+++ b/src/angle/src/config.pri
@@ -38,14 +38,12 @@ DEFINES += _WINDOWS \
WIN32_LEAN_AND_MEAN=1
# Defines specifying the API version (0x0600 = Vista, 0x0602 = Win8))
-winrt: DEFINES += _WIN32_WINNT=0x0602 WINVER=0x0602
-else: DEFINES += _WIN32_WINNT=0x0600 WINVER=0x0600
-
-# ANGLE specific defines
-DEFINES += ANGLE_DISABLE_TRACE \
- ANGLE_DISABLE_PERF \
- ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0 \
- ANGLE_USE_NEW_PREPROCESSOR=1
+winrt {
+ DEFINES += _WIN32_WINNT=0x0602 WINVER=0x0602
+} else {
+ DEFINES += _WIN32_WINNT=0x0600 WINVER=0x0600
+ DEFINES += ANGLE_ENABLE_D3D9
+}
angle_d3d11 {
DEFINES += ANGLE_ENABLE_D3D11
diff --git a/src/angle/src/libEGL/libEGL.pro b/src/angle/src/libEGL/libEGL.pro
index f51bc8ee83..4f10583fc0 100644
--- a/src/angle/src/libEGL/libEGL.pro
+++ b/src/angle/src/libEGL/libEGL.pro
@@ -3,11 +3,11 @@ TARGET = $$qtLibraryTarget(libEGL)
include(../common/common.pri)
-angle_d3d11 {
+angle_d3d11: \
LIBS_PRIVATE += -ld3d11
-} else {
+!winrt: \
LIBS_PRIVATE += -ld3d9
-}
+
LIBS_PRIVATE += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget(libGLESv2)
HEADERS += \
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro
index 75853e219e..6176016f13 100644
--- a/src/angle/src/libGLESv2/libGLESv2.pro
+++ b/src/angle/src/libGLESv2/libGLESv2.pro
@@ -7,13 +7,13 @@ include(../common/common.pri)
INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libGLESv2
# Remember to adapt tools/configure/configureapp.cpp if the Direct X version changes.
-angle_d3d11 {
+angle_d3d11: \
LIBS_PRIVATE += -ldxgi -ld3d11
-} else {
+!winrt: \
LIBS_PRIVATE += -ld3d9
-}
+
LIBS_PRIVATE += -ldxguid
-STATICLIBS = translator_common translator_hlsl preprocessor
+STATICLIBS = translator preprocessor
for(libname, STATICLIBS) {
# Appends 'd' to the library for debug builds and builds up the fully
@@ -93,67 +93,69 @@ SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/renderer/ImageSSE2.cpp
angle_d3d11 {
HEADERS += \
- $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Fence11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Image11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/InputLayoutCache.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Query11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Renderer11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/renderer11_utils.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderStateCache.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer11.h
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/BufferStorage11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Fence11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Image11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/IndexBuffer11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/InputLayoutCache.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Query11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Renderer11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/renderer11_utils.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderTarget11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderStateCache.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/SwapChain11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/TextureStorage11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/VertexBuffer11.h
SOURCES += \
- $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Fence11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Image11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/InputLayoutCache.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Query11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Renderer11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/renderer11_utils.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderStateCache.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer11.cpp
-} else {
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Fence11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Image11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Query11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Renderer11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/SwapChain11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
+}
+
+!winrt {
HEADERS += \
- $$ANGLE_DIR/src/libGLESv2/renderer/Blit.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Fence9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Image9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Query9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Renderer9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/renderer9_utils.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer9.h
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Blit.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/BufferStorage9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Fence9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Image9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/IndexBuffer9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Query9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Renderer9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/renderer9_utils.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/RenderTarget9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/SwapChain9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/TextureStorage9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
SOURCES += \
- $$ANGLE_DIR/src/libGLESv2/renderer/Blit.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Fence9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Image9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Query9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Renderer9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/renderer9_utils.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexDeclarationCache.cpp
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Blit.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Fence9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Image9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Query9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Renderer9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/SwapChain9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp
}
!static {
@@ -167,10 +169,10 @@ float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py
QMAKE_EXTRA_TARGETS += float_converter
# Generate the shader header files.
-PS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Blit.ps
-VS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Blit.vs
-PASSTHROUGH_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Passthrough11.hlsl
-CLEAR_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Clear11.hlsl
+PS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
+VS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
+PASSTHROUGH_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
+CLEAR_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
PIXEL_SHADERS_BLIT = passthroughps luminanceps componentmaskps
PIXEL_SHADERS_PASSTHROUGH = PassthroughRGBA PassthroughRGB \
PassthroughLum PassthroughLumAlpha
@@ -178,61 +180,62 @@ PIXEL_SHADERS_CLEAR = ClearSingle ClearMultiple
VERTEX_SHADERS_BLIT = standardvs flipyvs
VERTEX_SHADERS_PASSTHROUGH = Passthrough
VERTEX_SHADERS_CLEAR = Clear
-SHADER_DIR = $$OUT_PWD/renderer/shaders/compiled
+SHADER_DIR_9 = $$OUT_PWD/renderer/d3d9/shaders/compiled
+SHADER_DIR_11 = $$OUT_PWD/renderer/d3d11/shaders/compiled
for (ps, PIXEL_SHADERS_BLIT) {
fxc_ps_$${ps}.commands = $$FXC /nologo /E $$ps /T ps_2_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}.h
+ fxc_ps_$${ps}.output = $$SHADER_DIR_9/$${ps}.h
fxc_ps_$${ps}.input = PS_BLIT_INPUT
fxc_ps_$${ps}.dependency_type = TYPE_C
fxc_ps_$${ps}.variable_out = HEADERS
fxc_ps_$${ps}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
+ !winrt: QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
}
for (ps, PIXEL_SHADERS_PASSTHROUGH) {
fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
+ fxc_ps_$${ps}.output = $$SHADER_DIR_11/$${ps}11ps.h
fxc_ps_$${ps}.input = PASSTHROUGH_INPUT
fxc_ps_$${ps}.dependency_type = TYPE_C
fxc_ps_$${ps}.variable_out = HEADERS
fxc_ps_$${ps}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
+ angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
}
for (ps, PIXEL_SHADERS_CLEAR) {
fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
+ fxc_ps_$${ps}.output = $$SHADER_DIR_11/$${ps}11ps.h
fxc_ps_$${ps}.input = CLEAR_INPUT
fxc_ps_$${ps}.dependency_type = TYPE_C
fxc_ps_$${ps}.variable_out = HEADERS
fxc_ps_$${ps}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
+ angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
}
for (vs, VERTEX_SHADERS_BLIT) {
fxc_vs_$${vs}.commands = $$FXC /nologo /E $$vs /T vs_2_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}.h
+ fxc_vs_$${vs}.output = $$SHADER_DIR_9/$${vs}.h
fxc_vs_$${vs}.input = VS_BLIT_INPUT
fxc_vs_$${vs}.dependency_type = TYPE_C
fxc_vs_$${vs}.variable_out = HEADERS
fxc_vs_$${vs}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
+ !winrt: QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
}
for (vs, VERTEX_SHADERS_PASSTHROUGH) {
fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
+ fxc_vs_$${vs}.output = $$SHADER_DIR_11/$${vs}11vs.h
fxc_vs_$${vs}.input = PASSTHROUGH_INPUT
fxc_vs_$${vs}.dependency_type = TYPE_C
fxc_vs_$${vs}.variable_out = HEADERS
fxc_vs_$${vs}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
+ angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
}
for (vs, VERTEX_SHADERS_CLEAR) {
fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
+ fxc_vs_$${vs}.output = $$SHADER_DIR_11/$${vs}11vs.h
fxc_vs_$${vs}.input = CLEAR_INPUT
fxc_vs_$${vs}.dependency_type = TYPE_C
fxc_vs_$${vs}.variable_out = HEADERS
fxc_vs_$${vs}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
+ angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
}
load(qt_installs)