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diff --git a/cmake/QtPublicAppleHelpers.cmake b/cmake/QtPublicAppleHelpers.cmake
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+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: BSD-3-Clause
+
+function(_qt_internal_handle_ios_launch_screen target)
+ # Check if user provided a launch screen path via a variable.
+ set(launch_screen "")
+
+ # Check if the project provided a launch screen path via a variable.
+ # This variable is currently in Technical Preview.
+ if(QT_IOS_LAUNCH_SCREEN)
+ set(launch_screen "${QT_IOS_LAUNCH_SCREEN}")
+ endif()
+
+ # Check if the project provided a launch screen path via a target property, it takes precedence
+ # over the variable.
+ # This property is currently in Technical Preview.
+ get_target_property(launch_screen_from_prop "${target}" QT_IOS_LAUNCH_SCREEN)
+ if(launch_screen_from_prop)
+ set(launch_screen "${launch_screen_from_prop}")
+ endif()
+
+ # If the project hasn't provided a launch screen file path, use a copy of the template
+ # that qmake uses.
+ # It needs to be a copy because configure_file can't handle all the escaped double quotes
+ # present in the qmake template file.
+ set(is_default_launch_screen FALSE)
+ if(NOT launch_screen AND NOT QT_NO_SET_DEFAULT_IOS_LAUNCH_SCREEN)
+ set(is_default_launch_screen TRUE)
+ set(launch_screen
+ "${__qt_internal_cmake_ios_support_files_path}/LaunchScreen.storyboard")
+ endif()
+
+ # Check that the launch screen exists.
+ if(launch_screen)
+ if(NOT IS_ABSOLUTE "${launch_screen}")
+ message(FATAL_ERROR
+ "Provided launch screen value should be an absolute path: '${launch_screen}'")
+ endif()
+
+ if(NOT EXISTS "${launch_screen}")
+ message(FATAL_ERROR
+ "Provided launch screen file does not exist: '${launch_screen}'")
+ endif()
+ endif()
+
+ if(launch_screen AND NOT QT_NO_ADD_IOS_LAUNCH_SCREEN_TO_BUNDLE)
+ get_filename_component(launch_screen_name "${launch_screen}" NAME)
+
+ # Make a copy of the default launch screen template for this target and replace the
+ # label inside the template with the target name.
+ if(is_default_launch_screen)
+ # Configure our default template and place it in the build dir.
+ set(launch_screen_in_path "${launch_screen}")
+
+ string(MAKE_C_IDENTIFIER "${target}" target_identifier)
+ set(launch_screen_out_dir
+ "${CMAKE_CURRENT_BINARY_DIR}/.qt/launch_screen_storyboards/${target_identifier}")
+
+ set(launch_screen_out_path
+ "${launch_screen_out_dir}/${launch_screen_name}")
+
+ file(MAKE_DIRECTORY "${launch_screen_out_dir}")
+
+ # Replaces the value in the default template.
+ set(QT_IOS_LAUNCH_SCREEN_TEXT "${target}")
+ configure_file(
+ "${launch_screen_in_path}"
+ "${launch_screen_out_path}"
+ @ONLY
+ )
+
+ set(final_launch_screen_path "${launch_screen_out_path}")
+ else()
+ set(final_launch_screen_path "${launch_screen}")
+ endif()
+
+ # Add the launch screen storyboard file as a source file, otherwise CMake doesn't consider
+ # it as a resource file and MACOSX_PACKAGE_LOCATION processing will be skipped.
+ target_sources("${target}" PRIVATE "${final_launch_screen_path}")
+
+ # Ensure Xcode compiles the storyboard file and installs the compiled storyboard .nib files
+ # into the app bundle.
+ # We use target_sources and the MACOSX_PACKAGE_LOCATION source file property for that
+ # instead of the RESOURCE target property, becaues the latter could potentially end up
+ # needlessly installing the source storyboard file.
+ #
+ # We can't rely on policy CMP0118 since user project controls it.
+ set(scope_args)
+ if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.18")
+ set(scope_args TARGET_DIRECTORY ${target})
+ endif()
+ set_source_files_properties("${final_launch_screen_path}" ${scope_args}
+ PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
+
+ # Save the launch screen name, so its value is added as an UILaunchStoryboardName entry
+ # in the Qt generated Info.plist file.
+ # Xcode expects an Info.plist storyboard entry without an extension.
+ get_filename_component(launch_screen_base_name "${launch_screen}" NAME_WE)
+ set_target_properties("${target}" PROPERTIES
+ _qt_ios_launch_screen_name "${launch_screen_name}"
+ _qt_ios_launch_screen_base_name "${launch_screen_base_name}"
+ _qt_ios_launch_screen_path "${final_launch_screen_path}")
+ endif()
+endfunction()
+
+function(_qt_internal_find_ios_development_team_id out_var)
+ get_property(team_id GLOBAL PROPERTY _qt_internal_ios_development_team_id)
+ get_property(team_id_computed GLOBAL PROPERTY _qt_internal_ios_development_team_id_computed)
+ if(team_id_computed)
+ # Just in case if the value is non-empty but still booly FALSE.
+ if(NOT team_id)
+ set(team_id "")
+ endif()
+ set("${out_var}" "${team_id}" PARENT_SCOPE)
+ return()
+ endif()
+
+ set_property(GLOBAL PROPERTY _qt_internal_ios_development_team_id_computed "TRUE")
+
+ set(home_dir "$ENV{HOME}")
+ set(xcode_preferences_path "${home_dir}/Library/Preferences/com.apple.dt.Xcode.plist")
+
+ # Extract the first account name (email) from the user's Xcode preferences
+ message(DEBUG "Trying to extract an Xcode development team id from '${xcode_preferences_path}'")
+ execute_process(COMMAND "/usr/libexec/PlistBuddy"
+ -x -c "print IDEProvisioningTeams" "${xcode_preferences_path}"
+ OUTPUT_VARIABLE teams_xml
+ ERROR_VARIABLE plist_error)
+
+ # Parsing state.
+ set(is_free "")
+ set(current_team_id "")
+ set(parsing_is_free FALSE)
+ set(parsing_team_id FALSE)
+ set(first_team_id "")
+
+ # Parse the xml output and return the first encountered non-free team id. If no non-free team id
+ # is found, return the first encountered free team id.
+ # If no team is found, return an empty string.
+ #
+ # Example input:
+ #<plist version="1.0">
+ #<dict>
+ # <key>marty@planet.local</key>
+ # <array>
+ # <dict>
+ # <key>isFreeProvisioningTeam</key>
+ # <false/>
+ # <key>teamID</key>
+ # <string>AAA</string>
+ # ...
+ # </dict>
+ # <dict>
+ # <key>isFreeProvisioningTeam</key>
+ # <true/>
+ # <key>teamID</key>
+ # <string>BBB</string>
+ # ...
+ # </dict>
+ # </array>
+ #</dict>
+ #</plist>
+ if(teams_xml AND NOT plist_error)
+ string(REPLACE "\n" ";" teams_xml_lines "${teams_xml}")
+
+ foreach(xml_line ${teams_xml_lines})
+ string(STRIP "${xml_line}" xml_line)
+ if(xml_line STREQUAL "<dict>")
+ # Clean any previously found values when a new team dict is matched.
+ set(is_free "")
+ set(current_team_id "")
+
+ elseif(xml_line STREQUAL "<key>isFreeProvisioningTeam</key>")
+ set(parsing_is_free TRUE)
+
+ elseif(parsing_is_free)
+ set(parsing_is_free FALSE)
+
+ if(xml_line MATCHES "true")
+ set(is_free TRUE)
+ else()
+ set(is_free FALSE)
+ endif()
+
+ elseif(xml_line STREQUAL "<key>teamID</key>")
+ set(parsing_team_id TRUE)
+
+ elseif(parsing_team_id)
+ set(parsing_team_id FALSE)
+ if(xml_line MATCHES "<string>([^<]+)</string>")
+ set(current_team_id "${CMAKE_MATCH_1}")
+ else()
+ continue()
+ endif()
+
+ string(STRIP "${current_team_id}" current_team_id)
+
+ # If this is the first team id we found so far, remember that, regardless if's free
+ # or not.
+ if(NOT first_team_id AND current_team_id)
+ set(first_team_id "${current_team_id}")
+ endif()
+
+ # Break early if we found a non-free team id and use it, because we prefer
+ # a non-free team for signing, just like qmake.
+ if(NOT is_free AND current_team_id)
+ set(first_team_id "${current_team_id}")
+ break()
+ endif()
+ endif()
+ endforeach()
+ endif()
+
+ if(NOT first_team_id)
+ message(DEBUG "Failed to extract an Xcode development team id.")
+ set("${out_var}" "" PARENT_SCOPE)
+ else()
+ message(DEBUG "Successfully extracted the first encountered Xcode development team id.")
+ set_property(GLOBAL PROPERTY _qt_internal_ios_development_team_id "${first_team_id}")
+ set("${out_var}" "${first_team_id}" PARENT_SCOPE)
+ endif()
+endfunction()
+
+function(_qt_internal_get_ios_bundle_identifier_prefix out_var)
+ get_property(prefix GLOBAL PROPERTY _qt_internal_ios_bundle_identifier_prefix)
+ get_property(prefix_computed GLOBAL PROPERTY
+ _qt_internal_ios_bundle_identifier_prefix_computed)
+ if(prefix_computed)
+ # Just in case if the value is non-empty but still booly FALSE.
+ if(NOT prefix)
+ set(prefix "")
+ endif()
+ set("${out_var}" "${prefix}" PARENT_SCOPE)
+ return()
+ endif()
+
+ set_property(GLOBAL PROPERTY _qt_internal_ios_bundle_identifier_prefix_computed "TRUE")
+
+ set(home_dir "$ENV{HOME}")
+ set(xcode_preferences_path "${home_dir}/Library/Preferences/com.apple.dt.Xcode.plist")
+
+ message(DEBUG "Trying to extract the default bundle identifier prefix from Xcode preferences.")
+ execute_process(COMMAND "/usr/libexec/PlistBuddy"
+ -c "print IDETemplateOptions:bundleIdentifierPrefix"
+ "${xcode_preferences_path}"
+ OUTPUT_VARIABLE prefix
+ ERROR_VARIABLE prefix_error)
+ if(prefix AND NOT prefix_error)
+ message(DEBUG "Successfully extracted the default bundle identifier prefix.")
+ string(STRIP "${prefix}" prefix)
+ else()
+ message(DEBUG "Failed to extract the default bundle identifier prefix.")
+ endif()
+
+ if(prefix AND NOT prefix_error)
+ set_property(GLOBAL PROPERTY _qt_internal_ios_bundle_identifier_prefix "${prefix}")
+ set("${out_var}" "${prefix}" PARENT_SCOPE)
+ else()
+ set("${out_var}" "" PARENT_SCOPE)
+ endif()
+endfunction()
+
+function(_qt_internal_escape_rfc_1034_identifier value out_var)
+ # According to https://datatracker.ietf.org/doc/html/rfc1034#section-3.5
+ # we can only use letters, digits, dot (.) and hyphens (-).
+ # Underscores are not allowed.
+ string(REGEX REPLACE "[^A-Za-z0-9.]" "-" value "${value}")
+
+ set("${out_var}" "${value}" PARENT_SCOPE)
+endfunction()
+
+function(_qt_internal_get_default_ios_bundle_identifier out_var)
+ _qt_internal_get_ios_bundle_identifier_prefix(prefix)
+ if(NOT prefix)
+ set(prefix "com.yourcompany")
+
+ # For a better out-of-the-box experience, try to create a unique prefix by appending
+ # the sha1 of the team id, if one is found.
+ _qt_internal_find_ios_development_team_id(team_id)
+ if(team_id)
+ string(SHA1 hash "${team_id}")
+ string(SUBSTRING "${hash}" 0 8 infix)
+ string(APPEND prefix ".${infix}")
+ else()
+ message(WARNING
+ "No organization bundle identifier prefix could be retrieved from Xcode "
+ "preferences. This can lead to code signing issues due to a non-unique bundle "
+ "identifier. Please set up an organization prefix by creating a new project within "
+ "Xcode, or consider providing a custom bundle identifier by specifying the "
+ "XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER property."
+ )
+ endif()
+ endif()
+
+ # Escape the prefix according to rfc 1034, it's important for code-signing. If an invalid
+ # identifier is used, calling xcodebuild on the command line says that no provisioning profile
+ # could be found, with no additional error message. If one opens the generated project with
+ # Xcode and clicks on 'Try again' to get a new profile, it shows a semi-useful error message
+ # that the identifier is invalid.
+ _qt_internal_escape_rfc_1034_identifier("${prefix}" prefix)
+
+ set(identifier "${prefix}.\${PRODUCT_NAME:rfc1034identifier}")
+ set("${out_var}" "${identifier}" PARENT_SCOPE)
+endfunction()
+
+function(_qt_internal_set_placeholder_apple_bundle_version target)
+ # If user hasn't provided neither a bundle version nor a bundle short version string for the
+ # app, set a placeholder value for both which will add them to the generated Info.plist file.
+ # This is required so that the app launches in the simulator (but apparently not for running
+ # on-device).
+ get_target_property(bundle_version "${target}" MACOSX_BUNDLE_BUNDLE_VERSION)
+ get_target_property(bundle_short_version "${target}" MACOSX_BUNDLE_SHORT_VERSION_STRING)
+
+ if(NOT MACOSX_BUNDLE_BUNDLE_VERSION AND
+ NOT MACOSX_BUNDLE_SHORT_VERSION_STRING AND
+ NOT bundle_version AND
+ NOT bundle_short_version AND
+ NOT QT_NO_SET_XCODE_BUNDLE_VERSION
+ )
+ get_target_property(version "${target}" VERSION)
+ if(NOT version)
+ set(version "${PROJECT_VERSION}")
+ if(NOT version)
+ set(version "1.0.0")
+ endif()
+ endif()
+
+ # Use x.y for short version and x.y.z for full version
+ # Any versions longer than this will fail App Store
+ # submission.
+ string(REPLACE "." ";" version_list ${version})
+ list(LENGTH version_list version_list_length)
+ list(GET version_list 0 version_major)
+ set(bundle_short_version "${version_major}")
+ if(version_list_length GREATER 1)
+ list(GET version_list 1 version_minor)
+ string(APPEND bundle_short_version ".${version_minor}")
+ endif()
+ set(bundle_version "${bundle_short_version}")
+ if(version_list_length GREATER 2)
+ list(GET version_list 2 version_patch)
+ string(APPEND bundle_version ".${version_patch}")
+ endif()
+
+
+ if(NOT CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION
+ AND NOT QT_NO_SET_XCODE_ATTRIBUTE_MARKETING_VERSION
+ AND NOT CMAKE_XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION
+ AND NOT QT_NO_SET_XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION
+ AND CMAKE_GENERATOR STREQUAL "Xcode")
+ get_target_property(marketing_version "${target}"
+ XCODE_ATTRIBUTE_MARKETING_VERSION)
+ get_target_property(current_project_version "${target}"
+ XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION)
+ if(NOT marketing_version AND NOT current_project_version)
+ set_target_properties("${target}"
+ PROPERTIES
+ XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION "${bundle_version}"
+ XCODE_ATTRIBUTE_MARKETING_VERSION "${bundle_short_version}"
+ )
+ set(bundle_version "$(CURRENT_PROJECT_VERSION)")
+ set(bundle_short_version "$(MARKETING_VERSION)")
+ endif()
+ endif()
+
+ set_target_properties("${target}"
+ PROPERTIES
+ MACOSX_BUNDLE_BUNDLE_VERSION "${bundle_version}"
+ MACOSX_BUNDLE_SHORT_VERSION_STRING "${bundle_short_version}"
+ )
+ endif()
+endfunction()
+
+function(_qt_internal_set_xcode_development_team_id target)
+ # If user hasn't provided a development team id, try to find the first one specified
+ # in the Xcode preferences.
+ if(NOT CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM AND NOT QT_NO_SET_XCODE_DEVELOPMENT_TEAM_ID)
+ get_target_property(existing_team_id "${target}" XCODE_ATTRIBUTE_DEVELOPMENT_TEAM)
+ if(NOT existing_team_id)
+ _qt_internal_find_ios_development_team_id(team_id)
+ set_target_properties("${target}"
+ PROPERTIES XCODE_ATTRIBUTE_DEVELOPMENT_TEAM "${team_id}")
+ endif()
+ endif()
+endfunction()
+
+function(_qt_internal_set_xcode_bundle_identifier target)
+ # Skip all logic if requested.
+ if(QT_NO_SET_XCODE_BUNDLE_IDENTIFIER)
+ return()
+ endif()
+
+ # There are two fields to consider: the CFBundleIdentifier key (CFBI) to be written to
+ # Info.plist
+ # and the PRODUCT_BUNDLE_IDENTIFIER (PBI) property to set in the Xcode project.
+ # The following logic enables the best out-of-the-box experience combined with maximum
+ # customization.
+ # 1) If values for both fields are not provided, assign ${PRODUCT_BUNDLE_IDENTIFIER} to CFBI
+ # (which is expanded by xcodebuild at build time and will use the value of PBI) and
+ # auto-compute a default PBI from Xcode's ${PRODUCT_NAME}.
+ # 2) If CFBI is set and PBI isn't, use given CFBI and keep PBI empty.
+ # 3) If PBI is set and CFBI isn't, assign ${PRODUCT_BUNDLE_IDENTIFIER} to CFBI and use
+ # the given PBI.
+ # 4) If both are set, use both given values.
+ # TLDR:
+ # cfbi pbi -> result_cfbi result_pbi
+ # unset unset computed computed
+ # set unset given_val unset
+ # unset set computed given_val
+ # set set given_val given_val
+
+ get_target_property(existing_cfbi "${target}" MACOSX_BUNDLE_GUI_IDENTIFIER)
+ if(NOT MACOSX_BUNDLE_GUI_IDENTIFIER AND NOT existing_cfbi)
+ set(is_cfbi_given FALSE)
+ else()
+ set(is_cfbi_given TRUE)
+ endif()
+
+ if(NOT is_cfbi_given)
+ set_target_properties("${target}"
+ PROPERTIES
+ MACOSX_BUNDLE_GUI_IDENTIFIER "\${PRODUCT_BUNDLE_IDENTIFIER}")
+ endif()
+
+ get_target_property(existing_pbi "${target}" XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER)
+ if(NOT CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER AND NOT existing_pbi)
+ set(is_pbi_given FALSE)
+ else()
+ set(is_pbi_given TRUE)
+ endif()
+
+ if(NOT is_pbi_given AND NOT is_cfbi_given)
+ _qt_internal_get_default_ios_bundle_identifier(bundle_id)
+ set_target_properties("${target}"
+ PROPERTIES
+ XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${bundle_id}")
+ endif()
+endfunction()
+
+function(_qt_internal_set_xcode_targeted_device_family target)
+ if(NOT CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY
+ AND NOT QT_NO_SET_XCODE_TARGETED_DEVICE_FAMILY)
+ get_target_property(existing_device_family
+ "${target}" XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY)
+ if(NOT existing_device_family)
+ set(device_family_iphone_and_ipad "1,2")
+ set_target_properties("${target}"
+ PROPERTIES
+ XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY
+ "${device_family_iphone_and_ipad}")
+ endif()
+ endif()
+endfunction()
+
+function(_qt_internal_set_xcode_code_sign_style target)
+ if(NOT CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_STYLE
+ AND NOT QT_NO_SET_XCODE_CODE_SIGN_STYLE)
+ get_target_property(existing_code_style
+ "${target}" XCODE_ATTRIBUTE_CODE_SIGN_STYLE)
+ if(NOT existing_code_style)
+ set(existing_code_style "Automatic")
+ set_target_properties("${target}"
+ PROPERTIES
+ XCODE_ATTRIBUTE_CODE_SIGN_STYLE
+ "${existing_code_style}")
+ endif()
+ endif()
+endfunction()
+
+# Workaround for https://gitlab.kitware.com/cmake/cmake/-/issues/15183
+function(_qt_internal_set_xcode_install_path target)
+ if(NOT CMAKE_XCODE_ATTRIBUTE_INSTALL_PATH
+ AND NOT QT_NO_SET_XCODE_INSTALL_PATH)
+ get_target_property(existing_install_path
+ "${target}" XCODE_ATTRIBUTE_INSTALL_PATH)
+ if(NOT existing_install_path)
+ set_target_properties("${target}"
+ PROPERTIES
+ XCODE_ATTRIBUTE_INSTALL_PATH
+ "$(inherited)")
+ endif()
+ endif()
+endfunction()
+
+function(_qt_internal_set_xcode_bundle_display_name target)
+ # We want the value of CFBundleDisplayName to be ${PRODUCT_NAME}, but we can't put that
+ # into the Info.plist.in template file directly, because the implicit configure_file(Info.plist)
+ # done by CMake is not using the @ONLY option, so CMake would treat the assignment as
+ # variable expansion. Escaping using backslashes does not help.
+ # Work around it by assigning the dollar char to a separate cache var, and expand it, so that
+ # the final value in the file will be ${PRODUCT_NAME}, to be evaluated at build time by Xcode.
+ set(QT_INTERNAL_DOLLAR_VAR "$" CACHE STRING "")
+endfunction()
+
+# Adds ${PRODUCT_NAME} to the Info.plist file, which is then evaluated by Xcode itself.
+function(_qt_internal_set_xcode_bundle_name target)
+ if(QT_NO_SET_XCODE_BUNDLE_NAME)
+ return()
+ endif()
+
+ get_target_property(existing_bundle_name "${target}" MACOSX_BUNDLE_BUNDLE_NAME)
+ if(NOT MACOSX_BUNDLE_BUNDLE_NAME AND NOT existing_bundle_name)
+ if(CMAKE_GENERATOR STREQUAL Xcode)
+ set_target_properties("${target}"
+ PROPERTIES
+ MACOSX_BUNDLE_BUNDLE_NAME "\${PRODUCT_NAME}")
+ else()
+ set_target_properties("${target}"
+ PROPERTIES
+ MACOSX_BUNDLE_BUNDLE_NAME "${target}")
+ endif()
+ endif()
+endfunction()
+
+function(_qt_internal_set_xcode_bitcode_enablement target)
+ if(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE
+ OR QT_NO_SET_XCODE_ENABLE_BITCODE)
+ return()
+ endif()
+
+ get_target_property(existing_bitcode_enablement
+ "${target}" XCODE_ATTRIBUTE_ENABLE_BITCODE)
+ if(NOT existing_bitcode_enablement MATCHES "-NOTFOUND")
+ return()
+ endif()
+
+ # Disable bitcode to match Xcode 14's new default
+ set_target_properties("${target}"
+ PROPERTIES
+ XCODE_ATTRIBUTE_ENABLE_BITCODE
+ "NO")
+endfunction()
+
+function(_qt_internal_generate_ios_info_plist target)
+ # If the project already specifies a custom file, we don't override it.
+ get_target_property(existing_plist "${target}" MACOSX_BUNDLE_INFO_PLIST)
+ if(existing_plist)
+ return()
+ endif()
+
+ set(info_plist_in "${__qt_internal_cmake_ios_support_files_path}/Info.plist.app.in")
+
+ string(MAKE_C_IDENTIFIER "${target}" target_identifier)
+ set(info_plist_out_dir
+ "${CMAKE_CURRENT_BINARY_DIR}/.qt/info_plist/${target_identifier}")
+ set(info_plist_out "${info_plist_out_dir}/Info.plist")
+
+ # Check if we need to specify a custom launch screen storyboard entry.
+ get_target_property(launch_screen_base_name "${target}" _qt_ios_launch_screen_base_name)
+ if(launch_screen_base_name)
+ set(qt_ios_launch_screen_plist_entry "${launch_screen_base_name}")
+ endif()
+
+ # Call configure_file to substitute Qt-specific @FOO@ values, not ${FOO} values.
+ #
+ # The output file will be another template file to be fed to CMake via the
+ # MACOSX_BUNDLE_INFO_PLIST property. CMake will then call configure_file on it to provide
+ # content for regular entries like CFBundleName, etc.
+ #
+ # We require this extra configure_file call so we can create unique Info.plist files for each
+ # target in a project, while also providing a way to add Qt specific entries that CMake
+ # does not support out of the box (e.g. a launch screen name).
+ configure_file(
+ "${info_plist_in}"
+ "${info_plist_out}"
+ @ONLY
+ )
+
+ set_target_properties("${target}" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${info_plist_out}")
+endfunction()
+
+function(_qt_internal_set_ios_simulator_arch target)
+ if(CMAKE_XCODE_ATTRIBUTE_ARCHS
+ OR QT_NO_SET_XCODE_ARCHS)
+ return()
+ endif()
+
+ get_target_property(existing_archs
+ "${target}" XCODE_ATTRIBUTE_ARCHS)
+ if(NOT existing_archs MATCHES "-NOTFOUND")
+ return()
+ endif()
+
+ if(NOT x86_64 IN_LIST QT_OSX_ARCHITECTURES)
+ return()
+ endif()
+
+ if(CMAKE_OSX_ARCHITECTURES AND NOT x86_64 IN_LIST CMAKE_OSX_ARCHITECTURES)
+ return()
+ endif()
+
+ set_target_properties("${target}"
+ PROPERTIES
+ "XCODE_ATTRIBUTE_ARCHS[sdk=iphonesimulator*]"
+ "x86_64")
+endfunction()
+
+function(_qt_internal_finalize_apple_app target)
+ # Shared between macOS and iOS apps
+
+ # Only set the various properties if targeting the Xcode generator, otherwise the various
+ # Xcode tokens are embedded as-is instead of being dynamically evaluated.
+ # This affects things like the version number or application name as reported by Qt API.
+ if(CMAKE_GENERATOR STREQUAL "Xcode")
+ _qt_internal_set_xcode_development_team_id("${target}")
+ _qt_internal_set_xcode_bundle_identifier("${target}")
+ _qt_internal_set_xcode_code_sign_style("${target}")
+ _qt_internal_set_xcode_bundle_display_name("${target}")
+ _qt_internal_set_xcode_install_path("${target}")
+ endif()
+ _qt_internal_set_xcode_bundle_name("${target}")
+ _qt_internal_set_placeholder_apple_bundle_version("${target}")
+endfunction()
+
+function(_qt_internal_finalize_ios_app target)
+ _qt_internal_finalize_apple_app("${target}")
+
+ _qt_internal_set_xcode_targeted_device_family("${target}")
+ _qt_internal_set_xcode_bitcode_enablement("${target}")
+ _qt_internal_handle_ios_launch_screen("${target}")
+ _qt_internal_generate_ios_info_plist("${target}")
+ _qt_internal_set_ios_simulator_arch("${target}")
+endfunction()
+
+function(_qt_internal_finalize_macos_app target)
+ get_target_property(is_bundle ${target} MACOSX_BUNDLE)
+ if(NOT is_bundle)
+ return()
+ endif()
+
+ _qt_internal_finalize_apple_app("${target}")
+
+ # Make sure the install rpath has at least the minimum needed if the app
+ # has any non-static frameworks. We can't rigorously know if the app will
+ # have any, even with a static Qt, so always add this. If there are no
+ # frameworks, it won't do any harm.
+ get_property(install_rpath TARGET ${target} PROPERTY INSTALL_RPATH)
+ list(APPEND install_rpath "@executable_path/../Frameworks")
+ list(REMOVE_DUPLICATES install_rpath)
+ set_property(TARGET ${target} PROPERTY INSTALL_RPATH "${install_rpath}")
+endfunction()