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-rw-r--r--cmake/README.md63
1 files changed, 58 insertions, 5 deletions
diff --git a/cmake/README.md b/cmake/README.md
index 5739b900f7..6b65f0e69a 100644
--- a/cmake/README.md
+++ b/cmake/README.md
@@ -114,8 +114,10 @@ install:
QMake defines most features in configure.json files, like -developer-build or -no-opengl.
-In CMake land, we currently generate configure.cmake files from the configure.json files. If the
-feature in configure.json has the name "dlopen", you can specify whether to enable or disable that
+In CMake land, we currently generate configure.cmake files from the configure.json files into
+the source directory next to them using the helper script
+``path_to_qtbase_source/util/cmake/configurejson2cmake.py``. They are checked into the repository.
+If the feature in configure.json has the name "dlopen", you can specify whether to enable or disable that
feature in CMake with a -D flag on the CMake command line. So for example -DFEATURE_dlopen=ON or
-DFEATURE_sql_mysql=OFF. At the moment, if you change a FEATURE flag's value, you have to remove the
CMakeCache.txt file and reconfigure with CMake. And even then you might stumble on some issues when
@@ -201,7 +203,7 @@ When running cmake in qtbase, pass
``-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake -DQT_HOST_PATH=/path/to/your/host/build -DANDROID_SDK_ROOT=$ANDROID_SDK_HOME -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH``
If you don't supply the configuration argument ``-DANDROID_ABI=...``, it will default to
-``armeabi-v7a``. To target other architectures, use on of the following values:
+``armeabi-v7a``. To target other architectures, use one of the following values:
* arm64: ``-DANDROID_ABI=arm64-v8``
* x86: ``-DANDROID_ABI=x86``
* x86_64: ``-DANDROID_ABI=x86_64``
@@ -209,6 +211,57 @@ If you don't supply the configuration argument ``-DANDROID_ABI=...``, it will de
By default we set the android API level to 21. Should you need to change this supply the following
configuration argument to the above CMake call: ``-DANDROID_NATIVE_API_LEVEL=${API_LEVEL}``
+### Cross compiling for iOS
+
+In order to cross-compile Qt to iOS, you need a host macOS build.
+In addition, it is necessary to install a custom version of vcpkg. Vcpkg is
+needed to supply third-party libraries that Qt requires, but that are not part of the iOS SDK.
+
+Vcpkg for iOS can be set up using the following steps:
+
+ * ```git clone -b qt https://github.com/alcroito/vcpkg```
+ * Run ```bootstrap-vcpkg.sh```
+ * Set the ``VCPKG_DEFAULT_TRIPLET`` environment variable to one of the following values:
+ * ``x64-ios`` (simulator x86_64)
+ * ``x86-ios`` (simulator i386)
+ * ``arm64-ios`` (device arm64)
+ * ``arm-ios`` (device armv7)
+ * ``fat-ios`` (simulator_and_device x86_64 and arm64* - special considedrations)
+ * Set the ``VCPKG_ROOT`` environment variable to the path where you cloned vcpkg
+ * Build Qt dependencies: ``vcpkg install @qt-packages-ios.txt``
+
+When running cmake in qtbase, pass
+``-DCMAKE_SYSTEM_NAME=iOS -DQT_HOST_PATH=/path/to/your/host/build -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH``
+
+If you don't supply the configuration argument ``-DQT_UIKIT_SDK=...``, it will default to
+``iphonesimulator``. To target another SDK / device type, use one of the following values:
+ * iphonesimulator: ``-DQT_UIKIT_SDK=iphonesimulator``
+ * iphoneos: ``-DQT_UIKIT_SDK=iphoneos``
+ * simulator_and_device: ``-DQT_FORCE_SIMULATOR_AND_DEVICE=ON -DQT_UIKIT_SDK=``
+
+Depending on what value you pass to ``-DQT_UIKIT_SDK=`` a list of target architectures is chosen
+by default:
+ * iphonesimulator: ``x86_64``
+ * iphoneos: ``arm64``
+ * simulator_and_device: ``arm64;x86_64``
+
+You can try choosing a different list of architectures by passing
+``-DCMAKE_OSX_ARCHITECTURES=x86_64;i386``.
+Note that if you choose different architectures compared to the default ones, the build might fail.
+Only do it if you know what you are doing.
+
+#### simulator_and_device special considerations
+To do a simulator_and_device build, a custom version of CMake is required in addition to the vcpkg
+fork. The merge request can be found here:
+https://gitlab.kitware.com/cmake/cmake/merge_requests/3617
+
+After you build your own copy of CMake using this merge request, you need to use it for both
+vcpkg and Qt.
+
+Note that vcpkg prefers its own version of CMake when building packages.
+Make sure to put your custom built CMake in PATH, and force vcpkg to use this CMake by running
+``export VCPKG_FORCE_SYSTEM_BINARIES=1`` in your shell.
+
# Debugging CMake files
CMake allows specifying the ``--trace`` and ``--trace-expand`` options, which work like
@@ -235,7 +288,7 @@ top-level source directory of a Qt repository.
``pro2cmake.py`` generates a skeleton CMakeLists.txt file from a .pro-file. You will need to polish
the resulting CMakeLists.txt file, but e.g. the list of files, etc. should be extracted for you.
-``pro2cmake.py`` is run like this: ``/path/to/pro2cmake.py some.pro``.
+``pro2cmake.py`` is run like this: ``path_to_qtbase_source/util/cmake/pro2cmake.py some.pro``.
## run_pro2cmake.py
@@ -243,7 +296,7 @@ the resulting CMakeLists.txt file, but e.g. the list of files, etc. should be ex
`` A small helper script to run pro2cmake.py on all .pro-files in a directory. Very useful to e.g.
convert all the unit tests for a Qt module over to cmake;-)
-``run_pro2cmake.py`` is run like this: ``/path/to/run_pro2cmake.py some_dir``.
+``run_pro2cmake.py`` is run like this: ``path_to_qtbase_source/util/cmake/run_pro2cmake.py some_dir``.
## How to convert certain constructs