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+# Status
+
+Initial port is on-going. Some modules of QtBase are ported, incl. some of the platform modules.
+Many libraries, tests and examples are still missing.
+
+Basic functionality is there (moc, uic, etc.), but documentation, translations, etc. are missing.
+
+NOTE: YOU NEED CMAKE 3.15 or later.
+
+# Intro
+
+The CMake update offers an opportunity to revisit some topics that came up during the last few
+years.
+
+* The Qt build system does not support building host tools during a cross-compilation run. You need
+ to build a Qt for your host machine first and then use the platform tools from that version. The
+ decision to do this was reached independent of cmake: This does save resources on build machines
+ as the host tools will only get built once.
+
+* 3rd-party dependencies are no longer built as part of Qt. zlib, libpng, etc. from src/3rdparty
+ need to be supplied from the outside to the build now. You may find apt-get/brew/etc. useful for
+ this. Otherwise you may consider using vcpkg as in the next section. The decision to remove 3rd
+ party dependencies from Qt repositories was reached independent of the decision to use cmake, we
+ just use the opportunity to implement this decision.
+
+* There is less need for bootstrapping. Only moc and rcc (plus the lesser known tracegen and
+ qfloat16-tables) are linking against the bootstrap Qt library. Everything else can link against
+ the full QtCore. This will include qmake, which is currently missing from a cmake build. This will
+ change: Qmake is supported as a build system for applications *using* Qt going forward and will
+ not go away anytime soon.
+
+* For the time being we try to keep qmake working so that we do not interfere too much with ongoing
+ development.
+
+
+# Building against VCPKG on Windows
+
+You may use vcpkg to install dependencies needed to build QtBase.
+
+ * ```git clone -b qt https://github.com/tronical/vcpkg```
+ * Run ```bootstrap-vcpkg.bat``` or ```bootstrap-vcpkg.sh```
+ * Set the ``VCPKG_DEFAULT_TRIPLET`` environment variable to ``qt-x64-windows-static`` or
+ ``qt-x86-windows-static``
+ * Set the ``VCPKG_ROOT`` environment variable to the path where you cloned vcpkg
+ * Build Qt dependencies: ``vcpkg install @qt-packages-windows.txt``
+ * When running cmake in qtbase, support for vcpkg will be picked up automatically when the
+ VCPKG_ROOT/VCPKG_DEFAULT_TRIPLET environment variable is set.
+
+# Building against homebrew on macOS
+
+You may use brew to install dependencies needed to build QtBase.
+
+ * Install homebrew:
+ ```/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"```
+ * Build Qt dependencies: ``brew install pcre2 harfbuzz freetype``
+ * Install cmake: ``brew install cmake``
+ * When running cmake in qtbase, pass ``-DCMAKE_PREFIX_PATH=/usr/local``
+
+# Building
+
+The basic way of building with cmake is as follows:
+
+```
+ cd {build directory}
+ cmake -DCMAKE_INSTALL_PREFIX=/path/where/to/install {path to source directory}
+ cmake --build .
+ cmake --install .
+```
+
+You need one build directory per Qt module. The build directory can be a sub-directory inside the
+module ``qtbase/build`` or an independent directory ``qtbase_build``. The installation prefix is
+chosen when running cmake by passing ``-DCMAKE_INSTALL_PREFIX``. To build more than one Qt module,
+make sure to pass the same install prefix.
+
+``cmake --build`` and ``cmake --install`` are simple wrappers around the basic build tool that CMake
+generated a build system for. It works with any supported build backend supported by cmake, but you
+can also use the backend build tool directly, e.g. by running ``make``.
+
+CMake has a ninja backend that works quite well and is noticeably faster than make, so you may want
+to use that:
+
+```
+ cd {build directory}
+ cmake -GNinja -DCMAKE_INSTALL_PREFIX=/path/where/to/install {path to source directory}
+ cmake --build .
+ cmake --install .
+```
+
+You can look into the generated ``build.ninja`` file if you're curious and you can also build
+targets directory such as ``ninja lib/libQt6Core.so``.
+
+Make sure to remove CMakeCache.txt if you forgot to set the CMAKE_INSTALL_PREFIX on the first
+configuration, otherwise a second re-configuration will not pick up the new install prefix.
+
+You can use ``cmake-gui {path to build directory}`` or ``ccmake {path to build directory}`` to
+configure the values of individual cmake variables or Qt features. After changing a value, you need
+to choose the *configure* step (usually several times:-/), followed by the *generate* step (to
+generate makefiles/ninja files).
+
+## Developer Build
+
+When working on Qt itself, it can be tedious to wait for the install step. In that case you want to
+use the developer build option, to get as many auto tests enabled and no longer be required to make
+install:
+
+```
+ cd {build directory}
+ cmake -GNinja -DCMAKE_INSTALL_PREFIX=/path/to/qtbase_build -DFEATURE_developer_build=ON {path to source directory}
+ cmake --build .
+ # do NOT make install
+```
+
+## Specifying configure.json features on the command line
+
+QMake defines most features in configure.json files, like -developer-build or -no-opengl.
+
+In CMake land, we currently generate configure.cmake files from the configure.json files into
+the source directory next to them using the helper script
+``path_to_qtbase_source/util/cmake/configurejson2cmake.py``. They are checked into the repository.
+If the feature in configure.json has the name "dlopen", you can specify whether to enable or disable that
+feature in CMake with a -D flag on the CMake command line. So for example -DFEATURE_dlopen=ON or
+-DFEATURE_sql_mysql=OFF. At the moment, if you change a FEATURE flag's value, you have to remove the
+CMakeCache.txt file and reconfigure with CMake. And even then you might stumble on some issues when
+reusing an existing build, because of an automoc bug in upstream CMake.
+
+## Ninja reconfiguration bug
+
+If you use the Ninja generator, there's a bug that after the first CMake configuration, if you run
+ninja, it will do the reconfiguration step again. This is quite annoying and time consuming.
+
+There is an open pull request that fixes the issue at
+https://github.com/ninja-build/ninja/pull/1527. You can build your own Ninja executable until the
+request is merged.
+
+```
+ cd {some directory}
+ git clone https://github.com/ninja-build/ninja.git
+ cd ninja && mkdir build && cd build
+ git remote add fix git@github.com:mathstuf/ninja.git && git fetch --all
+ git cherry-pick 29a565f18e01ce83ca14801f4684cd2acaf00d4c
+ ../configure.py --bootstrap
+ cp ninja /usr/local/bin/ninja
+```
+
+## Building with CCache
+
+You can pass ``-DQT_USE_CCACHE=ON`` to make the build system look for ``ccache`` in your ``PATH``
+and prepend it to all C/C++/Objective-C compiler calls. At the moment this is only supported for the
+Ninja and the Makefile generators.
+
+## Cross Compiling
+
+Compiling for a target architecture that's different than the host requires one build of Qt for the
+host. This "host build" is needed because the process of building Qt involves the compilation of
+intermediate code generator tools, that in turn are called to produce source code that needs to be
+compiled into the final libraries. These tools are built using Qt itself and they need to run on the
+machine you're building on, regardless of the architecure you are targeting.
+
+Build Qt regularly for your host system and install it into a directory of your choice using the
+``CMAKE_INSTALL_PREFIX`` variable. You are free to disable the build of tests and examples by
+passing ``-DBUILD_EXAMPLES=OFF`` and ``-DBUILD_TESTING=OFF``.
+
+With this installation of Qt in place, which contains all tools needed, we can proceed to create a
+new build of Qt that is cross-compiled to the target architecture of choice. You may proceed by
+setting up your environment. The CMake wiki has further information how to do that at
+
+<https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling>
+
+Yocto based device SDKs come with an environment setup script that needs to be sourced in your shell
+and takes care of setting up environment variables and a cmake alias with a toolchain file, so that
+you can call cmake as you always do.
+
+In order to make sure that Qt picks up the code generator tools from the host build, you need to
+pass an extra parameter to cmake:
+
+```
+ -DQT_HOST_PATH=/path/to/your/host_build
+```
+
+The specified path needs to point to a directory that contains an installed host build of Qt.
+
+### Cross Compiling for Android
+
+In order to cross-compile Qt to Android, you need a host build (see instructions above) and an
+Android build. In addition, it is necessary to install the Android NDK as well as vcpkg. Vcpkg is
+needed to supply third-party libraries that Qt requires but that are not part of the Android NDK.
+
+Vcpkg for Android can be set up using the following steps:
+
+ * ```git clone -b qt https://github.com/tronical/vcpkg```
+ * Run ```bootstrap-vcpkg.bat``` or ```bootstrap-vcpkg.sh```
+ * Set the ``VCPKG_DEFAULT_TRIPLET`` environment variable to one of the following values:
+ * ``arm-android`` (armeabi-v7a)
+ * ``arm64-android`` (arm64v8)
+ * ``x86-android`` (x86)
+ * ``x64-android`` (x86_64)
+ * Set the ``VCPKG_ROOT`` environment variable to the path where you cloned vcpkg
+ * Set the ``ANDROID_NDK_HOME`` environment variable to the path where you have installed the Android NDK.
+ * Set the ``ANDROID_SDK_HOME`` environment variable to the path where you have installed the Android SDK.
+ * Build Qt dependencies: ``vcpkg install @qt-packages-android.txt``
+
+When running cmake in qtbase, pass
+``-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake -DQT_HOST_PATH=/path/to/your/host/build -DANDROID_SDK_ROOT=$ANDROID_SDK_HOME -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH``
+
+If you don't supply the configuration argument ``-DANDROID_ABI=...``, it will default to
+``armeabi-v7a``. To target other architectures, use one of the following values:
+ * arm64: ``-DANDROID_ABI=arm64-v8``
+ * x86: ``-DANDROID_ABI=x86``
+ * x86_64: ``-DANDROID_ABI=x86_64``
+
+By default we set the android API level to 21. Should you need to change this supply the following
+configuration argument to the above CMake call: ``-DANDROID_NATIVE_API_LEVEL=${API_LEVEL}``
+
+### Cross compiling for iOS
+
+In order to cross-compile Qt to iOS, you need a host macOS build.
+In addition, it is necessary to install a custom version of vcpkg. Vcpkg is
+needed to supply third-party libraries that Qt requires, but that are not part of the iOS SDK.
+
+Vcpkg for iOS can be set up using the following steps:
+
+ * ```git clone -b qt https://github.com/alcroito/vcpkg```
+ * Run ```bootstrap-vcpkg.sh```
+ * Set the ``VCPKG_DEFAULT_TRIPLET`` environment variable to one of the following values:
+ * ``x64-ios`` (simulator x86_64)
+ * ``x86-ios`` (simulator i386)
+ * ``arm64-ios`` (device arm64)
+ * ``arm-ios`` (device armv7)
+ * ``fat-ios`` (simulator_and_device x86_64 and arm64* - special considedrations)
+ * Set the ``VCPKG_ROOT`` environment variable to the path where you cloned vcpkg
+ * Build Qt dependencies: ``vcpkg install @qt-packages-ios.txt``
+
+When running cmake in qtbase, pass
+``-DCMAKE_SYSTEM_NAME=iOS -DQT_HOST_PATH=/path/to/your/host/build -DCMAKE_INSTALL_PREFIX=$INSTALL_PATH``
+
+If you don't supply the configuration argument ``-DQT_UIKIT_SDK=...``, it will default to
+``iphonesimulator``. To target another SDK / device type, use one of the following values:
+ * iphonesimulator: ``-DQT_UIKIT_SDK=iphonesimulator``
+ * iphoneos: ``-DQT_UIKIT_SDK=iphoneos``
+ * simulator_and_device: ``-DQT_FORCE_SIMULATOR_AND_DEVICE=ON -DQT_UIKIT_SDK=``
+
+Depending on what value you pass to ``-DQT_UIKIT_SDK=`` a list of target architectures is chosen
+by default:
+ * iphonesimulator: ``x86_64``
+ * iphoneos: ``arm64``
+ * simulator_and_device: ``arm64;x86_64``
+
+You can try choosing a different list of architectures by passing
+``-DCMAKE_OSX_ARCHITECTURES=x86_64;i386``.
+Note that if you choose different architectures compared to the default ones, the build might fail.
+Only do it if you know what you are doing.
+
+#### simulator_and_device special considerations
+To do a simulator_and_device build, a custom version of CMake is required in addition to the vcpkg
+fork. The merge request can be found here:
+https://gitlab.kitware.com/cmake/cmake/merge_requests/3617
+
+After you build your own copy of CMake using this merge request, you need to use it for both
+vcpkg and Qt.
+
+Note that vcpkg prefers its own version of CMake when building packages.
+Make sure to put your custom built CMake in PATH, and force vcpkg to use this CMake by running
+``export VCPKG_FORCE_SYSTEM_BINARIES=1`` in your shell.
+
+# Debugging CMake files
+
+CMake allows specifying the ``--trace`` and ``--trace-expand`` options, which work like
+``qmake -d -d``: As the cmake code is evaluated, the values of parameters and variables is shown.
+This can be a lot of output, so you may want to redirect it to a file.
+
+# Porting Help
+
+We have some python scripts to help with the conversion from qmake to cmake. These scripts can be
+found in ``utils/cmake``.
+
+## configurejson2cmake.py
+
+This script converts all ``configure.json`` in the Qt repository to ``configure.cmake`` files for
+use with CMake. We want to generate configure.cmake files for the foreseeable future, so if you need
+to tweak the generated configure.cmake files, please tweak the generation script instead.
+
+``configurejson2cmake.py`` is run like this: ``util/cmake/configurejson2cmake.py .`` in the
+top-level source directory of a Qt repository.
+
+
+## pro2cmake.py
+
+``pro2cmake.py`` generates a skeleton CMakeLists.txt file from a .pro-file. You will need to polish
+the resulting CMakeLists.txt file, but e.g. the list of files, etc. should be extracted for you.
+
+``pro2cmake.py`` is run like this: ``path_to_qtbase_source/util/cmake/pro2cmake.py some.pro``.
+
+
+## run_pro2cmake.py
+
+`` A small helper script to run pro2cmake.py on all .pro-files in a directory. Very useful to e.g.
+convert all the unit tests for a Qt module over to cmake;-)
+
+``run_pro2cmake.py`` is run like this: ``path_to_qtbase_source/util/cmake/run_pro2cmake.py some_dir``.
+
+
+## How to convert certain constructs
+
+| qmake | CMake |
+| ------ | ------ |
+| ``qtHaveModule(foo)`` | ``if(TARGET Qt::foo)`` |
+| ``qtConfig(foo)`` | ``if (QT_FEATURE_foo)`` |
+