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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GLTRIANGLEMESH_H
+#define GLTRIANGLEMESH_H
+
+//#include <GL/glew.h>
+#include "glextensions.h"
+
+#include <QtGui>
+#include <QtOpenGL>
+
+#include "glbuffers.h"
+
+template<class TVertex, class TIndex>
+class GLTriangleMesh
+{
+public:
+ GLTriangleMesh(int vertexCount, int indexCount) : m_vb(vertexCount), m_ib(indexCount)
+ {
+ }
+
+ virtual ~GLTriangleMesh()
+ {
+ }
+
+ virtual void draw()
+ {
+ if (failed())
+ return;
+
+ int type = GL_UNSIGNED_INT;
+ if (sizeof(TIndex) == sizeof(char)) type = GL_UNSIGNED_BYTE;
+ if (sizeof(TIndex) == sizeof(short)) type = GL_UNSIGNED_SHORT;
+
+ m_vb.bind();
+ m_ib.bind();
+ glDrawElements(GL_TRIANGLES, m_ib.length(), type, BUFFER_OFFSET(0));
+ m_vb.unbind();
+ m_ib.unbind();
+ }
+
+ bool failed()
+ {
+ return m_vb.failed() || m_ib.failed();
+ }
+protected:
+ GLVertexBuffer<TVertex> m_vb;
+ GLIndexBuffer<TIndex> m_ib;
+};
+
+
+#endif