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diff --git a/demos/sub-attaq/torpedo.cpp b/demos/sub-attaq/torpedo.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "torpedo.h"
-#include "pixmapitem.h"
-#include "boat.h"
-#include "graphicsscene.h"
-#include "animationmanager.h"
-#include "qanimationstate.h"
-
-#include <QtCore/QPropertyAnimation>
-#include <QtCore/QStateMachine>
-#include <QtCore/QFinalState>
-
-Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big),
- currentSpeed(0)
-{
- setZValue(2);
-}
-
-void Torpedo::launch()
-{
- QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos");
- AnimationManager::self()->registerAnimation(launchAnimation);
- launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
- launchAnimation->setEasingCurve(QEasingCurve::InQuad);
- launchAnimation->setDuration(y()/currentSpeed*10);
- connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
- connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop()));
-
- //We setup the state machine of the torpedo
- QStateMachine *machine = new QStateMachine(this);
-
- //This state is when the launch animation is playing
- QAnimationState *launched = new QAnimationState(machine);
- launched->setAnimation(launchAnimation);
-
- //End
- QFinalState *final = new QFinalState(machine);
-
- machine->setInitialState(launched);
-
- //### Add a nice animation when the torpedo is destroyed
- launched->addTransition(this, SIGNAL(torpedoExploded()),final);
-
- //If the animation is finished, then we move to the final state
- launched->addTransition(launched, SIGNAL(animationFinished()), final);
-
- //The machine has finished to be executed, then the boat is dead
- connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished()));
-
- machine->start();
-}
-
-void Torpedo::setCurrentSpeed(int speed)
-{
- if (speed < 0) {
- qWarning("Torpedo::setCurrentSpeed : The speed is invalid");
- return;
- }
- currentSpeed = speed;
-}
-
-void Torpedo::onAnimationLaunchValueChanged(const QVariant &)
-{
- foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) {
- if (Boat *b = qgraphicsitem_cast<Boat*>(item))
- b->destroy();
- }
-}
-
-void Torpedo::destroy()
-{
- emit torpedoExploded();
-}