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-rw-r--r--doc/src/corelib/objectmodel/object.qdoc26
1 files changed, 13 insertions, 13 deletions
diff --git a/doc/src/corelib/objectmodel/object.qdoc b/doc/src/corelib/objectmodel/object.qdoc
index cf3ce4ef31..4e212b37dd 100644
--- a/doc/src/corelib/objectmodel/object.qdoc
+++ b/doc/src/corelib/objectmodel/object.qdoc
@@ -41,20 +41,20 @@
Qt adds these features to C++:
\list
- \o a very powerful mechanism for seamless object
+ \li a very powerful mechanism for seamless object
communication called \l{signals and slots}
- \o queryable and designable \l{Qt's Property System}{object
+ \li queryable and designable \l{Qt's Property System}{object
properties}
- \o powerful \l{The Event System}{events and event filters}
- \o contextual \l{i18n}{string translation for internationalization}
- \o sophisticated interval driven \l timers that make it possible
+ \li powerful \l{The Event System}{events and event filters}
+ \li contextual \l{i18n}{string translation for internationalization}
+ \li sophisticated interval driven \l timers that make it possible
to elegantly integrate many tasks in an event-driven GUI
- \o hierarchical and queryable \l{Object Trees & Ownership}{object
+ \li hierarchical and queryable \l{Object Trees & Ownership}{object
trees} that organize object ownership in a natural way
- \o guarded pointers (QPointer) that are automatically
+ \li guarded pointers (QPointer) that are automatically
set to 0 when the referenced object is destroyed, unlike normal C++
pointers which become dangling pointers when their objects are destroyed
- \o a \l{metaobjects.html#qobjectcast}{dynamic cast} that works across
+ \li a \l{metaobjects.html#qobjectcast}{dynamic cast} that works across
library boundaries.
\endlist
@@ -92,22 +92,22 @@
or assigning a value. We can see what this means in the Qt Object
Model.
- \bold{A Qt Object...}
+ \b{A Qt Object...}
\list
- \o might have a unique \l{QObject::objectName()}. If we copy a Qt
+ \li might have a unique \l{QObject::objectName()}. If we copy a Qt
Object, what name should we give the copy?
- \o has a location in an \l{Object Trees & Ownership}
+ \li has a location in an \l{Object Trees & Ownership}
{object hierarchy}. If we copy a Qt Object, where should the copy
be located?
- \o can be connected to other Qt Objects to emit signals to them or
+ \li can be connected to other Qt Objects to emit signals to them or
to receive signals emitted by them. If we copy a Qt Object, how
should we transfer these connections to the copy?
- \o can have \l{Qt's Property System} {new properties} added to it
+ \li can have \l{Qt's Property System} {new properties} added to it
at runtime that are not declared in the C++ class. If we copy a Qt
Object, should the copy include the properties that were added to
the original?