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diff --git a/doc/src/corelib/objectmodel/properties.qdoc b/doc/src/corelib/objectmodel/properties.qdoc deleted file mode 100644 index 4d090af8fc..0000000000 --- a/doc/src/corelib/objectmodel/properties.qdoc +++ /dev/null @@ -1,273 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** GNU Free Documentation License -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms -** and conditions contained in a signed written agreement between you -** and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \page properties.html - \title The Property System - \brief An overview of Qt's property system. - - \ingroup qt-basic-concepts - \target Qt's Property System - - Qt provides a sophisticated property system similar to the ones - supplied by some compiler vendors. However, as a compiler- and - platform-independent library, Qt does not rely on non-standard - compiler features like \c __property or \c [property]. The Qt - solution works with \e any standard C++ compiler on every platform - Qt supports. It is based on the \l {Meta-Object System} that also - provides inter-object communication via \l{signals and slots}. - - \section1 Requirements for Declaring Properties - - To declare a property, use the \l {Q_PROPERTY()} {Q_PROPERTY()} - macro in a class that inherits QObject. - - \snippet doc/src/snippets/code/doc_src_properties.cpp 0 - - Here are some typical examples of property declarations taken from - class QWidget. - - \snippet doc/src/snippets/code/doc_src_properties.cpp 1 - - A property behaves like a class data member, but it has additional - features accessible through the \l {Meta-Object System}. - - \list - - \li A \c READ accessor function is required. It is for reading the - property value. Ideally, a const function is used for this purpose, - and it must return either the property's type or a pointer or - reference to that type. e.g., QWidget::focus is a read-only property - with \c READ function, QWidget::hasFocus(). - - \li A \c WRITE accessor function is optional. It is for setting the - property value. It must return void and must take exactly one - argument, either of the property's type or a pointer or reference - to that type. e.g., QWidget::enabled has the \c WRITE function - QWidget::setEnabled(). Read-only properties do not need \c WRITE - functions. e.g., QWidget::focus has no \c WRITE function. - - \li A \c RESET function is optional. It is for setting the property - back to its context specific default value. e.g., QWidget::cursor - has the typical \c READ and \c WRITE functions, QWidget::cursor() - and QWidget::setCursor(), and it also has a \c RESET function, - QWidget::unsetCursor(), since no call to QWidget::setCursor() can - mean \e {reset to the context specific cursor}. The \c RESET - function must return void and take no parameters. - - \li A \c NOTIFY signal is optional. If defined, it should specify one - existing signal in that class that is emitted whenever the value - of the property changes. - - \li A \c REVISION number is optional. If included, it defines the - the property and its notifier signal to be used in a particular - revision of the API that is exposed to QML. - - \li The \c DESIGNABLE attribute indicates whether the property - should be visible in the property editor of GUI design tool (e.g., - \l {Qt Designer}). Most properties are \c DESIGNABLE (default - true). Instead of true or false, you can specify a boolean - member function. - - \li The \c SCRIPTABLE attribute indicates whether this property - should be accessible by a scripting engine (default true). - Instead of true or false, you can specify a boolean member - function. - - \li The \c STORED attribute indicates whether the property should - be thought of as existing on its own or as depending on other - values. It also indicates whether the property value must be saved - when storing the object's state. Most properties are \c STORED - (default true), but e.g., QWidget::minimumWidth() has \c STORED - false, because its value is just taken from the width component - of property QWidget::minimumSize(), which is a QSize. - - \li The \c USER attribute indicates whether the property is - designated as the user-facing or user-editable property for the - class. Normally, there is only one \c USER property per class - (default false). e.g., QAbstractButton::checked is the user - editable property for (checkable) buttons. Note that QItemDelegate - gets and sets a widget's \c USER property. - - \li The presence of the \c CONSTANT attibute indicates that the property - value is constant. For a given object instance, the READ method of a - constant property must return the same value every time it is called. This - constant value may be different for different instances of the object. A - constant property cannot have a WRITE method or a NOTIFY signal. - - \li The presence of the \c FINAL attribute indicates that the property - will not be overridden by a derived class. This can be used for performance - optimizations in some cases, but is not enforced by moc. Care must be taken - never to override a \c FINAL property. - - \endlist - - The \c READ, \c WRITE, and \c RESET functions can be inherited. - They can also be virtual. When they are inherited in classes where - multiple inheritance is used, they must come from the first - inherited class. - - The property type can be any type supported by QVariant, or it can - be a user-defined type. In this example, class QDate is considered - to be a user-defined type. - - \snippet doc/src/snippets/code/doc_src_properties.cpp 2 - - Because QDate is user-defined, you must include the \c{<QDate>} - header file with the property declaration. - - For QMap, QList, and QValueList properties, the property value is - a QVariant whose value is the entire list or map. Note that the - Q_PROPERTY string cannot contain commas, because commas separate - macro arguments. Therefore, you must use \c QMap as the property - type instead of \c QMap<QString,QVariant>. For consistency, also - use \c QList and \c QValueList instead of \c QList<QVariant> and - \c QValueList<QVariant>. - - \section1 Reading and Writing Properties with the Meta-Object System - - A property can be read and written using the generic functions - QObject::property() and QObject::setProperty(), without knowing - anything about the owning class except the property's name. In - the code snippet below, the call to QAbstractButton::setDown() and - the call to QObject::setProperty() both set property "down". - - \snippet doc/src/snippets/code/doc_src_properties.cpp 3 - - Accessing a property through its \c WRITE accessor is the better - of the two, because it is faster and gives better diagnostics at - compile time, but setting the property this way requires that you - know about the class at compile time. Accessing properties by name - lets you access classes you don't know about at compile time. You - can \e discover a class's properties at run time by querying its - QObject, QMetaObject, and \l {QMetaProperty} {QMetaProperties}. - - \snippet doc/src/snippets/code/doc_src_properties.cpp 4 - - In the above snippet, QMetaObject::property() is used to get \l - {QMetaProperty} {metadata} about each property defined in some - unknown class. The property name is fetched from the metadata and - passed to QObject::property() to get the \l {QVariant} {value} of - the property in the current \l {QObject}{object}. - - \section1 A Simple Example - - Suppose we have a class MyClass, which is derived from QObject and - which uses the Q_OBJECT macro in its private section. We want to - declare a property in MyClass to keep track of a priorty - value. The name of the property will be \e priority, and its type - will be an enumeration type named \e Priority, which is defined in - MyClass. - - We declare the property with the Q_PROPERTY() macro in the private - section of the class. The required \c READ function is named \c - priority, and we include a \c WRITE function named \c setPriority. - The enumeration type must be registered with the \l {Meta-Object - System} using the Q_ENUMS() macro. Registering an enumeration type - makes the enumerator names available for use in calls to - QObject::setProperty(). We must also provide our own declarations - for the \c READ and \c WRITE functions. The declaration of MyClass - then might look like this: - - \snippet doc/src/snippets/code/doc_src_properties.cpp 5 - - The \c READ function is const and returns the property type. The - \c WRITE function returns void and has exactly one parameter of - the property type. The meta-object compiler enforces these - requirements. - - Given a pointer to an instance of MyClass or a pointer to a - QObject that is an instance of MyClass, we have two ways to set - its priority property: - - \snippet doc/src/snippets/code/doc_src_properties.cpp 6 - - In the example, the enumeration type that is the property type is - declared in MyClass and registered with the \l{Meta-Object System} - using the Q_ENUMS() macro. This makes the enumeration values - available as strings for use as in the call to setProperty(). Had - the enumeration type been declared in another class, its fully - qualified name (i.e., OtherClass::Priority) would be required, and - that other class would also have to inherit QObject and register - the enumeration type there using the Q_ENUMS() macro. - - A similar macro, Q_FLAGS(), is also available. Like Q_ENUMS(), it - registers an enumeration type, but it marks the type as being a - set of \e flags, i.e. values that can be OR'd together. An I/O - class might have enumeration values \c Read and \c Write and then - QObject::setProperty() could accept \c{Read | Write}. Q_FLAGS() - should be used to register this enumeration type. - - \section1 Dynamic Properties - - QObject::setProperty() can also be used to add \e new properties - to an instance of a class at runtime. When it is called with a - name and a value, if a property with the given name exists in the - QObject, and if the given value is compatible with the property's - type, the value is stored in the property, and true is returned. - If the value is \e not compatible with the property's type, the - property is \e not changed, and false is returned. But if the - property with the given name doesn't exist in the QObject (i.e., - if it wasn't declared with Q_PROPERTY(), a new property with the - given name and value is automatically added to the QObject, but - false is still returned. This means that a return of false can't - be used to determine whether a particular property was actually - set, unless you know in advance that the property already exists - in the QObject. - - Note that \e dynamic properties are added on a per instance basis, - i.e., they are added to QObject, not QMetaObject. A property can - be removed from an instance by passing the property name and an - invalid QVariant value to QObject::setProperty(). The default - constructor for QVariant constructs an invalid QVariant. - - Dynamic properties can be queried with QObject::property(), just - like properties declared at compile time with Q_PROPERTY(). - - \sa {Meta-Object System}, {Signals and Slots} - - \section1 Properties and Custom Types - - Custom types used by properties need to be registered using the - Q_DECLARE_METATYPE() macro so that their values can be stored in - QVariant objects. This makes them suitable for use with both - static properties declared using the Q_PROPERTY() macro in class - definitions and dynamic properties created at run-time. - - \sa Q_DECLARE_METATYPE(), QMetaType, QVariant - - \section1 Adding Additional Information to a Class - - Connected to the property system is an additional macro, - Q_CLASSINFO(), that can be used to attach additional - \e{name}--\e{value} pairs to a class's meta-object, for example: - - \snippet doc/src/snippets/code/doc_src_properties.cpp 7 - - Like other meta-data, class information is accessible at run-time - through the meta-object; see QMetaObject::classInfo() for details. -*/ |