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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \page properties.html
- \title The Property System
- \brief An overview of Qt's property system.
-
- \ingroup qt-basic-concepts
- \target Qt's Property System
-
- Qt provides a sophisticated property system similar to the ones
- supplied by some compiler vendors. However, as a compiler- and
- platform-independent library, Qt does not rely on non-standard
- compiler features like \c __property or \c [property]. The Qt
- solution works with \e any standard C++ compiler on every platform
- Qt supports. It is based on the \l {Meta-Object System} that also
- provides inter-object communication via \l{signals and slots}.
-
- \section1 Requirements for Declaring Properties
-
- To declare a property, use the \l {Q_PROPERTY()} {Q_PROPERTY()}
- macro in a class that inherits QObject.
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 0
-
- Here are some typical examples of property declarations taken from
- class QWidget.
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 1
-
- A property behaves like a class data member, but it has additional
- features accessible through the \l {Meta-Object System}.
-
- \list
-
- \li A \c READ accessor function is required. It is for reading the
- property value. Ideally, a const function is used for this purpose,
- and it must return either the property's type or a pointer or
- reference to that type. e.g., QWidget::focus is a read-only property
- with \c READ function, QWidget::hasFocus().
-
- \li A \c WRITE accessor function is optional. It is for setting the
- property value. It must return void and must take exactly one
- argument, either of the property's type or a pointer or reference
- to that type. e.g., QWidget::enabled has the \c WRITE function
- QWidget::setEnabled(). Read-only properties do not need \c WRITE
- functions. e.g., QWidget::focus has no \c WRITE function.
-
- \li A \c RESET function is optional. It is for setting the property
- back to its context specific default value. e.g., QWidget::cursor
- has the typical \c READ and \c WRITE functions, QWidget::cursor()
- and QWidget::setCursor(), and it also has a \c RESET function,
- QWidget::unsetCursor(), since no call to QWidget::setCursor() can
- mean \e {reset to the context specific cursor}. The \c RESET
- function must return void and take no parameters.
-
- \li A \c NOTIFY signal is optional. If defined, it should specify one
- existing signal in that class that is emitted whenever the value
- of the property changes.
-
- \li A \c REVISION number is optional. If included, it defines the
- the property and its notifier signal to be used in a particular
- revision of the API that is exposed to QML.
-
- \li The \c DESIGNABLE attribute indicates whether the property
- should be visible in the property editor of GUI design tool (e.g.,
- \l {Qt Designer}). Most properties are \c DESIGNABLE (default
- true). Instead of true or false, you can specify a boolean
- member function.
-
- \li The \c SCRIPTABLE attribute indicates whether this property
- should be accessible by a scripting engine (default true).
- Instead of true or false, you can specify a boolean member
- function.
-
- \li The \c STORED attribute indicates whether the property should
- be thought of as existing on its own or as depending on other
- values. It also indicates whether the property value must be saved
- when storing the object's state. Most properties are \c STORED
- (default true), but e.g., QWidget::minimumWidth() has \c STORED
- false, because its value is just taken from the width component
- of property QWidget::minimumSize(), which is a QSize.
-
- \li The \c USER attribute indicates whether the property is
- designated as the user-facing or user-editable property for the
- class. Normally, there is only one \c USER property per class
- (default false). e.g., QAbstractButton::checked is the user
- editable property for (checkable) buttons. Note that QItemDelegate
- gets and sets a widget's \c USER property.
-
- \li The presence of the \c CONSTANT attibute indicates that the property
- value is constant. For a given object instance, the READ method of a
- constant property must return the same value every time it is called. This
- constant value may be different for different instances of the object. A
- constant property cannot have a WRITE method or a NOTIFY signal.
-
- \li The presence of the \c FINAL attribute indicates that the property
- will not be overridden by a derived class. This can be used for performance
- optimizations in some cases, but is not enforced by moc. Care must be taken
- never to override a \c FINAL property.
-
- \endlist
-
- The \c READ, \c WRITE, and \c RESET functions can be inherited.
- They can also be virtual. When they are inherited in classes where
- multiple inheritance is used, they must come from the first
- inherited class.
-
- The property type can be any type supported by QVariant, or it can
- be a user-defined type. In this example, class QDate is considered
- to be a user-defined type.
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 2
-
- Because QDate is user-defined, you must include the \c{<QDate>}
- header file with the property declaration.
-
- For QMap, QList, and QValueList properties, the property value is
- a QVariant whose value is the entire list or map. Note that the
- Q_PROPERTY string cannot contain commas, because commas separate
- macro arguments. Therefore, you must use \c QMap as the property
- type instead of \c QMap<QString,QVariant>. For consistency, also
- use \c QList and \c QValueList instead of \c QList<QVariant> and
- \c QValueList<QVariant>.
-
- \section1 Reading and Writing Properties with the Meta-Object System
-
- A property can be read and written using the generic functions
- QObject::property() and QObject::setProperty(), without knowing
- anything about the owning class except the property's name. In
- the code snippet below, the call to QAbstractButton::setDown() and
- the call to QObject::setProperty() both set property "down".
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 3
-
- Accessing a property through its \c WRITE accessor is the better
- of the two, because it is faster and gives better diagnostics at
- compile time, but setting the property this way requires that you
- know about the class at compile time. Accessing properties by name
- lets you access classes you don't know about at compile time. You
- can \e discover a class's properties at run time by querying its
- QObject, QMetaObject, and \l {QMetaProperty} {QMetaProperties}.
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 4
-
- In the above snippet, QMetaObject::property() is used to get \l
- {QMetaProperty} {metadata} about each property defined in some
- unknown class. The property name is fetched from the metadata and
- passed to QObject::property() to get the \l {QVariant} {value} of
- the property in the current \l {QObject}{object}.
-
- \section1 A Simple Example
-
- Suppose we have a class MyClass, which is derived from QObject and
- which uses the Q_OBJECT macro in its private section. We want to
- declare a property in MyClass to keep track of a priorty
- value. The name of the property will be \e priority, and its type
- will be an enumeration type named \e Priority, which is defined in
- MyClass.
-
- We declare the property with the Q_PROPERTY() macro in the private
- section of the class. The required \c READ function is named \c
- priority, and we include a \c WRITE function named \c setPriority.
- The enumeration type must be registered with the \l {Meta-Object
- System} using the Q_ENUMS() macro. Registering an enumeration type
- makes the enumerator names available for use in calls to
- QObject::setProperty(). We must also provide our own declarations
- for the \c READ and \c WRITE functions. The declaration of MyClass
- then might look like this:
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 5
-
- The \c READ function is const and returns the property type. The
- \c WRITE function returns void and has exactly one parameter of
- the property type. The meta-object compiler enforces these
- requirements.
-
- Given a pointer to an instance of MyClass or a pointer to a
- QObject that is an instance of MyClass, we have two ways to set
- its priority property:
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 6
-
- In the example, the enumeration type that is the property type is
- declared in MyClass and registered with the \l{Meta-Object System}
- using the Q_ENUMS() macro. This makes the enumeration values
- available as strings for use as in the call to setProperty(). Had
- the enumeration type been declared in another class, its fully
- qualified name (i.e., OtherClass::Priority) would be required, and
- that other class would also have to inherit QObject and register
- the enumeration type there using the Q_ENUMS() macro.
-
- A similar macro, Q_FLAGS(), is also available. Like Q_ENUMS(), it
- registers an enumeration type, but it marks the type as being a
- set of \e flags, i.e. values that can be OR'd together. An I/O
- class might have enumeration values \c Read and \c Write and then
- QObject::setProperty() could accept \c{Read | Write}. Q_FLAGS()
- should be used to register this enumeration type.
-
- \section1 Dynamic Properties
-
- QObject::setProperty() can also be used to add \e new properties
- to an instance of a class at runtime. When it is called with a
- name and a value, if a property with the given name exists in the
- QObject, and if the given value is compatible with the property's
- type, the value is stored in the property, and true is returned.
- If the value is \e not compatible with the property's type, the
- property is \e not changed, and false is returned. But if the
- property with the given name doesn't exist in the QObject (i.e.,
- if it wasn't declared with Q_PROPERTY(), a new property with the
- given name and value is automatically added to the QObject, but
- false is still returned. This means that a return of false can't
- be used to determine whether a particular property was actually
- set, unless you know in advance that the property already exists
- in the QObject.
-
- Note that \e dynamic properties are added on a per instance basis,
- i.e., they are added to QObject, not QMetaObject. A property can
- be removed from an instance by passing the property name and an
- invalid QVariant value to QObject::setProperty(). The default
- constructor for QVariant constructs an invalid QVariant.
-
- Dynamic properties can be queried with QObject::property(), just
- like properties declared at compile time with Q_PROPERTY().
-
- \sa {Meta-Object System}, {Signals and Slots}
-
- \section1 Properties and Custom Types
-
- Custom types used by properties need to be registered using the
- Q_DECLARE_METATYPE() macro so that their values can be stored in
- QVariant objects. This makes them suitable for use with both
- static properties declared using the Q_PROPERTY() macro in class
- definitions and dynamic properties created at run-time.
-
- \sa Q_DECLARE_METATYPE(), QMetaType, QVariant
-
- \section1 Adding Additional Information to a Class
-
- Connected to the property system is an additional macro,
- Q_CLASSINFO(), that can be used to attach additional
- \e{name}--\e{value} pairs to a class's meta-object, for example:
-
- \snippet doc/src/snippets/code/doc_src_properties.cpp 7
-
- Like other meta-data, class information is accessible at run-time
- through the meta-object; see QMetaObject::classInfo() for details.
-*/