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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example painting/basicdrawing
- \title Basic Drawing Example
-
- The Basic Drawing example shows how to display basic graphics
- primitives in a variety of styles using the QPainter class.
-
- QPainter performs low-level painting on widgets and other paint
- devices. The class can draw everything from simple lines to
- complex shapes like pies and chords. It can also draw aligned text
- and pixmaps. Normally, it draws in a "natural" coordinate system,
- but it can in addition do view and world transformation.
-
- \image basicdrawing-example.png
-
- The example provides a render area, displaying the currently
- active shape, and lets the user manipulate the rendered shape and
- its appearance using the QPainter parameters: The user can change
- the active shape (\uicontrol Shape), and modify the QPainter's pen (\uicontrol
- {Pen Width}, \uicontrol {Pen Style}, \uicontrol {Pen Cap}, \uicontrol {Pen Join}),
- brush (\uicontrol {Brush Style}) and render hints (\uicontrol
- Antialiasing). In addition the user can rotate a shape (\uicontrol
- Transformations); behind the scenes we use QPainter's ability to
- manipulate the coordinate system to perform the rotation.
-
- The Basic Drawing example consists of two classes:
-
- \list
- \li \c RenderArea is a custom widget that renders multiple
- copies of the currently active shape.
- \li \c Window is the application's main window displaying a
- \c RenderArea widget in addition to several parameter widgets.
- \endlist
-
- First we will review the \c Window class, then we will take a
- look at the \c RenderArea class.
-
- \section1 Window Class Definition
-
- The Window class inherits QWidget, and is the application's main
- window displaying a \c RenderArea widget in addition to several
- parameter widgets.
-
- \snippet examples/painting/basicdrawing/window.h 0
-
- We declare the various widgets, and three private slots updating
- the \c RenderArea widget: The \c shapeChanged() slot updates the
- \c RenderArea widget when the user changes the currently active
- shape. We call the \c penChanged() slot when either of the
- QPainter's pen parameters changes. And the \c brushChanged() slot
- updates the \c RenderArea widget when the user changes the
- painter's brush style.
-
- \section1 Window Class Implementation
-
- In the constructor we create and initialize the various widgets
- appearing in the main application window.
-
- \snippet examples/painting/basicdrawing/window.cpp 1
-
- First we create the \c RenderArea widget that will render the
- currently active shape. Then we create the \uicontrol Shape combobox,
- and add the associated items (i.e. the different shapes a QPainter
- can draw).
-
- \snippet examples/painting/basicdrawing/window.cpp 2
-
- QPainter's pen is a QPen object; the QPen class defines how a
- painter should draw lines and outlines of shapes. A pen has
- several properties: Width, style, cap and join.
-
- A pen's width can be \e zero or greater, but the most common width
- is zero. Note that this doesn't mean 0 pixels, but implies that
- the shape is drawn as smoothly as possible although perhaps not
- mathematically correct.
-
- We create a QSpinBox for the \uicontrol {Pen Width} parameter.
-
- \snippet examples/painting/basicdrawing/window.cpp 3
-
- The pen style defines the line type. The default style is solid
- (Qt::SolidLine). Setting the style to none (Qt::NoPen) tells the
- painter to not draw lines or outlines. The pen cap defines how
- the end points of lines are drawn. And the pen join defines how
- two lines join when multiple connected lines are drawn. The cap
- and join only apply to lines with a width of 1 pixel or greater.
-
- We create \l {QComboBox}es for each of the \uicontrol {Pen Style}, \uicontrol
- {Pen Cap} and \uicontrol {Pen Join} parameters, and adds the associated
- items (i.e the values of the Qt::PenStyle, Qt::PenCapStyle and
- Qt::PenJoinStyle enums respectively).
-
- \snippet examples/painting/basicdrawing/window.cpp 4
-
- The QBrush class defines the fill pattern of shapes drawn by a
- QPainter. The default brush style is Qt::NoBrush. This style tells
- the painter to not fill shapes. The standard style for filling is
- Qt::SolidPattern.
-
- We create a QComboBox for the \uicontrol {Brush Style} parameter, and add
- the associated items (i.e. the values of the Qt::BrushStyle enum).
-
- \snippet examples/painting/basicdrawing/window.cpp 5
- \snippet examples/painting/basicdrawing/window.cpp 6
-
- Antialiasing is a feature that "smoothes" the pixels to create
- more even and less jagged lines, and can be applied using
- QPainter's render hints. QPainter::RenderHints are used to specify
- flags to QPainter that may or may not be respected by any given
- engine.
-
- We simply create a QCheckBox for the \uicontrol Antialiasing option.
-
- \snippet examples/painting/basicdrawing/window.cpp 7
-
- The \uicontrol Transformations option implies a manipulation of the
- coordinate system that will appear as if the rendered shape is
- rotated in three dimensions.
-
- We use the QPainter::translate(), QPainter::rotate() and
- QPainter::scale() functions to implement this feature represented
- in the main application window by a simple QCheckBox.
-
- \snippet examples/painting/basicdrawing/window.cpp 8
-
- Then we connect the parameter widgets with their associated slots
- using the static QObject::connect() function, ensuring that the \c
- RenderArea widget is updated whenever the user changes the shape,
- or any of the other parameters.
-
- \snippet examples/painting/basicdrawing/window.cpp 9
- \snippet examples/painting/basicdrawing/window.cpp 10
-
- Finally, we add the various widgets to a layout, and call the \c
- shapeChanged(), \c penChanged(), and \c brushChanged() slots to
- initialize the application. We also turn on antialiasing.
-
- \snippet examples/painting/basicdrawing/window.cpp 11
-
- The \c shapeChanged() slot is called whenever the user changes the
- currently active shape.
-
- First we retrieve the shape the user has chosen using the
- QComboBox::itemData() function. This function returns the data for
- the given role in the given index in the combobox. We use
- QComboBox::currentIndex() to retrieve the index of the shape, and
- the role is defined by the Qt::ItemDataRole enum; \c IdRole is an
- alias for Qt::UserRole.
-
- Note that Qt::UserRole is only the first role that can be used for
- application-specific purposes. If you need to store different data
- in the same index, you can use different roles by simply
- incrementing the value of Qt::UserRole, for example: 'Qt::UserRole
- + 1' and 'Qt::UserRole + 2'. However, it is a good programming
- practice to give each role their own name: 'myFirstRole =
- Qt::UserRole + 1' and 'mySecondRole = Qt::UserRole + 2'. Even
- though we only need a single role in this particular example, we
- add the following line of code to the beginning of the \c
- window.cpp file.
-
- \snippet examples/painting/basicdrawing/window.cpp 0
-
- The QComboBox::itemData() function returns the data as a QVariant,
- so we need to cast the data to \c RenderArea::Shape. If there is
- no data for the given role, the function returns
- QVariant::Invalid.
-
- In the end we call the \c RenderArea::setShape() slot to update
- the \c RenderArea widget.
-
- \snippet examples/painting/basicdrawing/window.cpp 12
-
- We call the \c penChanged() slot whenever the user changes any of
- the pen parameters. Again we use the QComboBox::itemData()
- function to retrieve the parameters, and then we call the \c
- RenderArea::setPen() slot to update the \c RenderArea widget.
-
- \snippet examples/painting/basicdrawing/window.cpp 13
-
- The brushChanged() slot is called whenever the user changes the
- brush parameter which we retrieve using the QComboBox::itemData()
- function as before.
-
- \snippet examples/painting/basicdrawing/window.cpp 14
-
- If the brush parameter is a gradient fill, special actions are
- required.
-
- The QGradient class is used in combination with QBrush to specify
- gradient fills. Qt currently supports three types of gradient
- fills: linear, radial and conical. Each of these is represented by
- a subclass of QGradient: QLinearGradient, QRadialGradient and
- QConicalGradient.
-
- So if the brush style is Qt::LinearGradientPattern, we first
- create a QLinearGradient object with interpolation area between
- the coordinates passed as arguments to the constructor. The
- positions are specified using logical coordinates. Then we set the
- gradient's colors using the QGradient::setColorAt() function. The
- colors is defined using stop points which are composed by a
- position (between 0 and 1) and a QColor. The set of stop points
- describes how the gradient area should be filled. A gradient can
- have an arbitrary number of stop points.
-
- In the end we call \c RenderArea::setBrush() slot to update the \c
- RenderArea widget's brush with the QLinearGradient object.
-
- \snippet examples/painting/basicdrawing/window.cpp 15
-
- A similar pattern of actions, as the one used for QLinearGradient,
- is used in the cases of Qt::RadialGradientPattern and
- Qt::ConicalGradientPattern.
-
- The only difference is the arguments passed to the constructor:
- Regarding the QRadialGradient constructor the first argument is
- the center, and the second the radial gradient's radius. The third
- argument is optional, but can be used to define the focal point of
- the gradient inside the circle (the default focal point is the
- circle center). Regarding the QConicalGradient constructor, the
- first argument specifies the center of the conical, and the second
- specifies the start angle of the interpolation.
-
- \snippet examples/painting/basicdrawing/window.cpp 16
-
- If the brush style is Qt::TexturePattern we create a QBrush from a
- QPixmap. Then we call \c RenderArea::setBrush() slot to update the
- \c RenderArea widget with the newly created brush.
-
- \snippet examples/painting/basicdrawing/window.cpp 17
-
- Otherwise we simply create a brush with the given style and a
- green color, and then call \c RenderArea::setBrush() slot to
- update the \c RenderArea widget with the newly created brush.
-
- \section1 RenderArea Class Definition
-
- The \c RenderArea class inherits QWidget, and renders multiple
- copies of the currently active shape using a QPainter.
-
- \snippet examples/painting/basicdrawing/renderarea.h 0
-
- First we define a public \c Shape enum to hold the different
- shapes that can be rendered by the widget (i.e the shapes that can
- be rendered by a QPainter). Then we reimplement the constructor as
- well as two of QWidget's public functions: \l
- {QWidget::minimumSizeHint()}{minimumSizeHint()} and \l
- {QWidget::sizeHint()}{sizeHint()}.
-
- We also reimplement the QWidget::paintEvent() function to be able
- to draw the currently active shape according to the specified
- parameters.
-
- We declare several private slots: The \c setShape() slot changes
- the \c RenderArea's shape, the \c setPen() and \c setBrush() slots
- modify the widget's pen and brush, and the \c setAntialiased() and
- \c setTransformed() slots modify the widget's respective
- properties.
-
- \section1 RenderArea Class Implementation
-
- In the constructor we initialize some of the widget's variables.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 0
-
- We set its shape to be a \uicontrol Polygon, its antialiased property to
- be false and we load an image into the widget's pixmap
- variable. In the end we set the widget's background role, defining
- the brush from the widget's \l {QWidget::palette}{palette} that
- will be used to render the background. QPalette::Base is typically
- white.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 2
-
- The \c RenderArea inherits QWidget's \l
- {QWidget::sizeHint()}{sizeHint} property holding the recommended
- size for the widget. If the value of this property is an invalid
- size, no size is recommended.
-
- The default implementation of the QWidget::sizeHint() function
- returns an invalid size if there is no layout for the widget, and
- returns the layout's preferred size otherwise.
-
- Our reimplementation of the function returns a QSize with a 400
- pixels width and a 200 pixels height.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 1
-
- \c RenderArea also inherits QWidget's
- \l{QWidget::minimumSizeHint()}{minimumSizeHint} property holding
- the recommended minimum size for the widget. Again, if the value
- of this property is an invalid size, no size is recommended.
-
- The default implementation of QWidget::minimumSizeHint() returns
- an invalid size if there is no layout for the widget, and returns
- the layout's minimum size otherwise.
-
- Our reimplementation of the function returns a QSize with a 100
- pixels width and a 100 pixels height.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 3
- \codeline
- \snippet examples/painting/basicdrawing/renderarea.cpp 4
- \codeline
- \snippet examples/painting/basicdrawing/renderarea.cpp 5
-
- The public \c setShape(), \c setPen() and \c setBrush() slots are
- called whenever we want to modify a \c RenderArea widget's shape,
- pen or brush. We set the shape, pen or brush according to the
- slot parameter, and call QWidget::update() to make the changes
- visible in the \c RenderArea widget.
-
- The QWidget::update() slot does not cause an immediate
- repaint; instead it schedules a paint event for processing when Qt
- returns to the main event loop.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 6
- \codeline
- \snippet examples/painting/basicdrawing/renderarea.cpp 7
-
- With the \c setAntialiased() and \c setTransformed() slots we
- change the state of the properties according to the slot
- parameter, and call the QWidget::update() slot to make the changes
- visible in the \c RenderArea widget.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 8
-
- Then we reimplement the QWidget::paintEvent() function. The first
- thing we do is to create the graphical objects we will need to
- draw the various shapes.
-
- We create a vector of four \l {QPoint}s. We use this vector to
- render the \uicontrol Points, \uicontrol Polyline and \uicontrol Polygon
- shapes. Then we create a QRect, defining a rectangle in the plane,
- which we use as the bounding rectangle for all the shapes excluding
- the \uicontrol Path and the \uicontrol Pixmap.
-
- We also create a QPainterPath. The QPainterPath class provides a
- container for painting operations, enabling graphical shapes to be
- constructed and reused. A painter path is an object composed of a
- number of graphical building blocks, such as rectangles, ellipses,
- lines, and curves. For more information about the QPainterPath
- class, see the \l {painting/painterpaths}{Painter Paths}
- example. In this example, we create a painter path composed of one
- straight line and a Bezier curve.
-
- In addition we define a start angle and an arc length that we will
- use when drawing the \uicontrol Arc, \uicontrol Chord and \uicontrol Pie shapes.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 9
-
- We create a QPainter for the \c RenderArea widget, and set the
- painters pen and brush according to the \c RenderArea's pen and
- brush. If the \uicontrol Antialiasing parameter option is checked, we
- also set the painter's render hints. QPainter::Antialiasing
- indicates that the engine should antialias edges of primitives if
- possible.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 10
-
- Finally, we render the multiple copies of the \c RenderArea's
- shape. The number of copies is depending on the size of the \c
- RenderArea widget, and we calculate their positions using two \c
- for loops and the widgets height and width.
-
- For each copy we first save the current painter state (pushes the
- state onto a stack). Then we translate the coordinate system,
- using the QPainter::translate() function, to the position
- determined by the variables of the \c for loops. If we omit this
- translation of the coordinate system all the copies of the shape
- will be rendered on top of each other in the top left cormer of
- the \c RenderArea widget.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 11
-
- If the \uicontrol Transformations parameter option is checked, we do an
- additional translation of the coordinate system before we rotate
- the coordinate system 60 degrees clockwise using the
- QPainter::rotate() function and scale it down in size using the
- QPainter::scale() function. In the end we translate the coordinate
- system back to where it was before we rotated and scaled it.
-
- Now, when rendering the shape, it will appear as if it was rotated
- in three dimensions.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 12
-
- Next, we identify the \c RenderArea's shape, and render it using
- the associated QPainter drawing function:
-
- \list
- \li QPainter::drawLine(),
- \li QPainter::drawPoints(),
- \li QPainter::drawPolyline(),
- \li QPainter::drawPolygon(),
- \li QPainter::drawRect(),
- \li QPainter::drawRoundedRect(),
- \li QPainter::drawEllipse(),
- \li QPainter::drawArc(),
- \li QPainter::drawChord(),
- \li QPainter::drawPie(),
- \li QPainter::drawPath(),
- \li QPainter::drawText() or
- \li QPainter::drawPixmap()
- \endlist
-
- Before we started rendering, we saved the current painter state
- (pushes the state onto a stack). The rationale for this is that we
- calculate each shape copy's position relative to the same point in
- the coordinate system. When translating the coordinate system, we
- lose the knowledge of this point unless we save the current
- painter state \e before we start the translating process.
-
- \snippet examples/painting/basicdrawing/renderarea.cpp 13
-
- Then, when we are finished rendering a copy of the shape we can
- restore the original painter state, with its associated coordinate
- system, using the QPainter::restore() function. In this way we
- ensure that the next shape copy will be rendered in the correct
- position.
-
- We could translate the coordinate system back using
- QPainter::translate() instead of saving the painter state. But
- since we in addition to translating the coordinate system (when
- the \uicontrol Transformation parameter option is checked) both rotate
- and scale the coordinate system, the easiest solution is to save
- the current painter state.
-*/