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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example painting/concentriccircles
+ \title Concentric Circles Example
+
+ The Concentric Circles example shows the improved rendering
+ quality that can be obtained using floating point precision and
+ anti-aliasing when drawing custom widgets. The example also shows
+ how to do simple animations.
+
+ The application's main window displays several widgets which are
+ drawn using the various combinations of precision and
+ anti-aliasing.
+
+ \image concentriccircles-example.png
+
+ Anti-aliasing is one of QPainter's render hints. The
+ QPainter::RenderHints are used to specify flags to QPainter that
+ may, or may not, be respected by any given
+ engine. QPainter::Antialiasing indicates that the engine should
+ anti-alias the edges of primitives if possible, i.e. put
+ additional pixels around the original ones to smooth the edges.
+
+ The difference between floating point precision and integer
+ precision is a matter of accuracy, and is visible in the
+ application's main window: Even though the logic that is
+ calculating the circles' geometry is the same, floating points
+ ensure that the white spaces between each circle are of the same
+ size, while integers make two and two circles appear as if they
+ belong together. The reason is that the integer based precision
+ rely on rounding off non-integer calculations.
+
+ The example consists of two classes:
+
+ \list
+ \o \c CircleWidget is a custom widget which renders several animated
+ concentric circles.
+ \o \c Window is the application's main window displaying four \c
+ {CircleWidget}s drawn using different combinations of precision
+ and aliasing.
+ \endlist
+
+ First we will review the CircleWidget class, then we will take a
+ look at the Window class.
+
+ \section1 CircleWidget Class Definition
+
+ The CircleWidget class inherits QWidget, and is a custom widget
+ which renders several animated concentric circles.
+
+ \snippet examples/painting/concentriccircles/circlewidget.h 0
+
+ We declare the \c floatBased and \c antialiased variables to hold
+ whether an instance of the class should be rendered with integer
+ or float based precision, and whether the rendering should be
+ anti-aliased or not. We also declare functions setting each of
+ these variables.
+
+ In addition we reimplement the QWidget::paintEvent() function to
+ apply the various combinations of precision and anti-aliasing when
+ rendering, and to support the animation. We reimplement the
+ QWidget::minimumSizeHint() and QWidget::sizeHint() functions to
+ give the widget a reasonable size within our application.
+
+ We declare the private \c nextAnimationFrame() slot, and the
+ associated \c frameNo variable holding the number of "animation
+ frames" for the widget, to facilitate the animation.
+
+ \section1 CircleWidget Class Implementation
+
+ In the constructor we make the widget's rendering integer based
+ and aliased by default:
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 0
+
+ We initialize the widget's \c frameNo variable, and set the
+ widget's background color using the QWidget::setBackgroundColor()
+ function which takes a \l {QPalette::ColorRole}{color role} as
+ argument; the QPalette::Base color role is typically white.
+
+ Then we set the widgets size policy using the
+ QWidget::setSizePolicy() function. QSizePolicy::Expanding means
+ that the widget's \l {QWidget::sizeHint()}{sizeHint()} is a
+ sensible size, but that the widget can be shrunk and still be
+ useful. The widget can also make use of extra space, so it should
+ get as much space as possible.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 1
+ \codeline
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 2
+
+ The public \c setFloatBased() and \c setAntialiased() functions
+ update the widget's rendering preferences, i.e. whether the widget
+ should be rendered with integer or float based precision, and
+ whether the rendering should be anti-aliased or not.
+
+ The functions also generate a paint event by calling the
+ QWidget::update() function, forcing a repaint of the widget with
+ the new rendering preferences.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 3
+ \codeline
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 4
+
+ The default implementations of the QWidget::minimumSizeHint() and
+ QWidget::sizeHint() functions return invalid sizes if there is no
+ layout for the widget, otherwise they return the layout's minimum and
+ preferred size, respectively.
+
+ We reimplement the functions to give the widget minimum and
+ preferred sizes which are reasonable within our application.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 5
+
+ The nextAnimationFrame() slot simply increments the \c frameNo
+ variable's value, and calls the QWidget::update() function which
+ schedules a paint event for processing when Qt returns to the main
+ event loop.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 6
+
+ A paint event is a request to repaint all or part of the
+ widget. The \c paintEvent() function is an event handler that can
+ be reimplemented to receive the widget's paint events. We
+ reimplement the event handler to apply the various combinations of
+ precision and anti-aliasing when rendering the widget, and to
+ support the animation.
+
+ First, we create a QPainter for the widget, and set its
+ antialiased flag to the widget's preferred aliasing. We also
+ translate the painters coordinate system, preparing to draw the
+ widget's cocentric circles. The translation ensures that the
+ center of the circles will be equivalent to the widget's center.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 7
+
+ When painting a circle, we use the number of "animation frames" to
+ determine the alpha channel of the circle's color. The alpha
+ channel specifies the color's transparency effect, 0 represents a
+ fully transparent color, while 255 represents a fully opaque
+ color.
+
+ \snippet examples/painting/concentriccircles/circlewidget.cpp 8
+
+ If the calculated alpha channel is fully transparent, we don't
+ draw anything since that would be equivalent to drawing a white
+ circle on a white background. Instead we skip to the next circle
+ still creating a white space. If the calculated alpha channel is
+ fully opaque, we set the pen (the QColor passed to the QPen
+ constructor is converted into the required QBrush by default) and
+ draw the circle. If the widget's preferred precision is float
+ based, we specify the circle's bounding rectangle using QRectF and
+ double values, otherwise we use QRect and integers.
+
+ The animation is controlled by the public \c nextAnimationFrame()
+ slot: Whenever the \c nextAnimationFrame() slot is called the
+ number of frames is incremented and a paint event is
+ scheduled. Then, when the widget is repainted, the alpha-blending
+ of the circles' colors change and the circles appear as animated.
+
+ \section1 Window Class Definition
+
+ The Window class inherits QWidget, and is the application's main
+ window rendering four \c {CircleWidget}s using different
+ combinations of precision and aliasing.
+
+ \snippet examples/painting/concentriccircles/window.h 0
+
+ We declare the various components of the main window, i.e., the text
+ labels and a double array that will hold reference to the four \c
+ {CircleWidget}s. In addition we declare the private \c
+ createLabel() function to simplify the constructor.
+
+ \section1 Window Class Implementation
+
+ \snippet examples/painting/concentriccircles/window.cpp 0
+
+ In the constructor, we first create the various labels and put
+ them in a QGridLayout.
+
+ \snippet examples/painting/concentriccircles/window.cpp 1
+
+ Then we create a QTimer. The QTimer class is a high-level
+ programming interface for timers, and provides repetitive and
+ single-shot timers.
+
+ We create a timer to facilitate the animation of our concentric
+ circles; when we create the four CircleWidget instances (and add
+ them to the layout), we connect the QTimer::timeout() signal to
+ each of the widgets' \c nextAnimationFrame() slots.
+
+ \snippet examples/painting/concentriccircles/window.cpp 2
+
+ Before we set the layout and window title for our main window, we
+ make the timer start with a timeout interval of 100 milliseconds,
+ using the QTimer::start() function. That means that the
+ QTimer::timeout() signal will be emitted, forcing a repaint of the
+ four \c {CircleWidget}s, every 100 millisecond which is the reason
+ the circles appear as animated.
+
+ \snippet examples/painting/concentriccircles/window.cpp 3
+
+ The private \c createLabel() function is implemented to simlify
+ the constructor.
+*/