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diff --git a/doc/src/examples/fortuneclient.qdoc b/doc/src/examples/fortuneclient.qdoc deleted file mode 100644 index 3b43682899..0000000000 --- a/doc/src/examples/fortuneclient.qdoc +++ /dev/null @@ -1,160 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** GNU Free Documentation License -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of -** this file. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms -** and conditions contained in a signed written agreement between you -** and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \example network/fortuneclient - \title Fortune Client Example - - The Fortune Client example shows how to create a client for a simple - network service using QTcpSocket. It is intended to be run alongside the - \l{network/fortuneserver}{Fortune Server} example or - the \l{network/threadedfortuneserver}{Threaded Fortune Server} example. - - \image fortuneclient-example.png Screenshot of the Fortune Client example - - This example uses a simple QDataStream-based data transfer protocol to - request a line of text from a fortune server (from the - \l{network/fortuneserver}{Fortune Server} example). The client requests a - fortune by simply connecting to the server. The server then responds with - a 16-bit (quint16) integer containing the length of the fortune text, - followed by a QString. - - QTcpSocket supports two general approaches to network programming: - - \list - - \li \e{The asynchronous (non-blocking) approach.} Operations are scheduled - and performed when control returns to Qt's event loop. When the operation - is finished, QTcpSocket emits a signal. For example, - QTcpSocket::connectToHost() returns immediately, and when the connection - has been established, QTcpSocket emits - \l{QTcpSocket::connected()}{connected()}. - - \li \e{The synchronous (blocking) approach.} In non-GUI and multithreaded - applications, you can call the \c waitFor...() functions (e.g., - QTcpSocket::waitForConnected()) to suspend the calling thread until the - operation has completed, instead of connecting to signals. - - \endlist - - In this example, we will demonstrate the asynchronous approach. The - \l{network/blockingfortuneclient}{Blocking Fortune Client} example - illustrates the synchronous approach. - - Our class contains some data and a few private slots: - - \snippet examples/network/fortuneclient/client.h 0 - - Other than the widgets that make up the GUI, the data members include a - QTcpSocket pointer, a copy of the fortune text currently displayed, and - the size of the packet we are currently reading (more on this later). - - The socket is initialized in the Client constructor. We'll pass the main - widget as parent, so that we won't have to worry about deleting the - socket: - - \snippet examples/network/fortuneclient/client.cpp 0 - \dots - \snippet examples/network/fortuneclient/client.cpp 1 - - The only QTcpSocket signals we need in this example are - QTcpSocket::readyRead(), signifying that data has been received, and - QTcpSocket::error(), which we will use to catch any connection errors: - - \dots - \snippet examples/network/fortuneclient/client.cpp 3 - \dots - \snippet examples/network/fortuneclient/client.cpp 5 - - Clicking the \uicontrol{Get Fortune} button will invoke the \c - requestNewFortune() slot: - - \snippet examples/network/fortuneclient/client.cpp 6 - - In this slot, we initialize \c blockSize to 0, preparing to read a new block - of data. Because we allow the user to click \uicontrol{Get Fortune} before the - previous connection finished closing, we start off by aborting the - previous connection by calling QTcpSocket::abort(). (On an unconnected - socket, this function does nothing.) We then proceed to connecting to the - fortune server by calling QTcpSocket::connectToHost(), passing the - hostname and port from the user interface as arguments. - - As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()}, - one of two things can happen: - - \list - \li \e{The connection is established.} In this case, the server will send us a - fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()} - every time it receives a block of data. - - \li \e{An error occurs.} We need to inform the user if the connection - failed or was broken. In this case, QTcpSocket will emit - \l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be - called. - \endlist - - Let's go through the \l{QTcpSocket::error()}{error()} case first: - - \snippet examples/network/fortuneclient/client.cpp 13 - - We pop up all errors in a dialog using - QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently - ignored, because the fortune server protocol ends with the server closing - the connection. - - Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This - signal is connected to \c Client::readFortune(): - - \snippet examples/network/fortuneclient/client.cpp 8 - \codeline - \snippet examples/network/fortuneclient/client.cpp 10 - - The protocol is based on QDataStream, so we start by creating a stream - object, passing the socket to QDataStream's constructor. We then - explicitly set the protocol version of the stream to QDataStream::Qt_4_0 - to ensure that we're using the same version as the fortune server, no - matter which version of Qt the client and server use. - - Now, TCP is based on sending a stream of data, so we cannot expect to get - the entire fortune in one go. Especially on a slow network, the data can - be received in several small fragments. QTcpSocket buffers up all incoming - data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new - block that arrives, and it is our job to ensure that we have received all - the data we need before we start parsing. The server's response starts - with the size of the packet, so first we need to ensure that we can read - the size, then we will wait until QTcpSocket has received the full packet. - - \snippet examples/network/fortuneclient/client.cpp 11 - \codeline - \snippet examples/network/fortuneclient/client.cpp 12 - - We proceed by using QDataStream's streaming operator to read the fortune - from the socket into a QString. Once read, we can call QLabel::setText() - to display the fortune. - - \sa {Fortune Server Example}, {Blocking Fortune Client Example} -*/ |