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-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms
-** and conditions contained in a signed written agreement between you
-** and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example network/fortuneclient
- \title Fortune Client Example
-
- The Fortune Client example shows how to create a client for a simple
- network service using QTcpSocket. It is intended to be run alongside the
- \l{network/fortuneserver}{Fortune Server} example or
- the \l{network/threadedfortuneserver}{Threaded Fortune Server} example.
-
- \image fortuneclient-example.png Screenshot of the Fortune Client example
-
- This example uses a simple QDataStream-based data transfer protocol to
- request a line of text from a fortune server (from the
- \l{network/fortuneserver}{Fortune Server} example). The client requests a
- fortune by simply connecting to the server. The server then responds with
- a 16-bit (quint16) integer containing the length of the fortune text,
- followed by a QString.
-
- QTcpSocket supports two general approaches to network programming:
-
- \list
-
- \li \e{The asynchronous (non-blocking) approach.} Operations are scheduled
- and performed when control returns to Qt's event loop. When the operation
- is finished, QTcpSocket emits a signal. For example,
- QTcpSocket::connectToHost() returns immediately, and when the connection
- has been established, QTcpSocket emits
- \l{QTcpSocket::connected()}{connected()}.
-
- \li \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
- applications, you can call the \c waitFor...() functions (e.g.,
- QTcpSocket::waitForConnected()) to suspend the calling thread until the
- operation has completed, instead of connecting to signals.
-
- \endlist
-
- In this example, we will demonstrate the asynchronous approach. The
- \l{network/blockingfortuneclient}{Blocking Fortune Client} example
- illustrates the synchronous approach.
-
- Our class contains some data and a few private slots:
-
- \snippet examples/network/fortuneclient/client.h 0
-
- Other than the widgets that make up the GUI, the data members include a
- QTcpSocket pointer, a copy of the fortune text currently displayed, and
- the size of the packet we are currently reading (more on this later).
-
- The socket is initialized in the Client constructor. We'll pass the main
- widget as parent, so that we won't have to worry about deleting the
- socket:
-
- \snippet examples/network/fortuneclient/client.cpp 0
- \dots
- \snippet examples/network/fortuneclient/client.cpp 1
-
- The only QTcpSocket signals we need in this example are
- QTcpSocket::readyRead(), signifying that data has been received, and
- QTcpSocket::error(), which we will use to catch any connection errors:
-
- \dots
- \snippet examples/network/fortuneclient/client.cpp 3
- \dots
- \snippet examples/network/fortuneclient/client.cpp 5
-
- Clicking the \uicontrol{Get Fortune} button will invoke the \c
- requestNewFortune() slot:
-
- \snippet examples/network/fortuneclient/client.cpp 6
-
- In this slot, we initialize \c blockSize to 0, preparing to read a new block
- of data. Because we allow the user to click \uicontrol{Get Fortune} before the
- previous connection finished closing, we start off by aborting the
- previous connection by calling QTcpSocket::abort(). (On an unconnected
- socket, this function does nothing.) We then proceed to connecting to the
- fortune server by calling QTcpSocket::connectToHost(), passing the
- hostname and port from the user interface as arguments.
-
- As a result of calling \l{QTcpSocket::connectToHost()}{connectToHost()},
- one of two things can happen:
-
- \list
- \li \e{The connection is established.} In this case, the server will send us a
- fortune. QTcpSocket will emit \l{QTcpSocket::readyRead()}{readyRead()}
- every time it receives a block of data.
-
- \li \e{An error occurs.} We need to inform the user if the connection
- failed or was broken. In this case, QTcpSocket will emit
- \l{QTcpSocket::error()}{error()}, and \c Client::displayError() will be
- called.
- \endlist
-
- Let's go through the \l{QTcpSocket::error()}{error()} case first:
-
- \snippet examples/network/fortuneclient/client.cpp 13
-
- We pop up all errors in a dialog using
- QMessageBox::information(). QTcpSocket::RemoteHostClosedError is silently
- ignored, because the fortune server protocol ends with the server closing
- the connection.
-
- Now for the \l{QTcpSocket::readyRead()}{readyRead()} alternative. This
- signal is connected to \c Client::readFortune():
-
- \snippet examples/network/fortuneclient/client.cpp 8
- \codeline
- \snippet examples/network/fortuneclient/client.cpp 10
-
- The protocol is based on QDataStream, so we start by creating a stream
- object, passing the socket to QDataStream's constructor. We then
- explicitly set the protocol version of the stream to QDataStream::Qt_4_0
- to ensure that we're using the same version as the fortune server, no
- matter which version of Qt the client and server use.
-
- Now, TCP is based on sending a stream of data, so we cannot expect to get
- the entire fortune in one go. Especially on a slow network, the data can
- be received in several small fragments. QTcpSocket buffers up all incoming
- data and emits \l{QTcpSocket::readyRead()}{readyRead()} for every new
- block that arrives, and it is our job to ensure that we have received all
- the data we need before we start parsing. The server's response starts
- with the size of the packet, so first we need to ensure that we can read
- the size, then we will wait until QTcpSocket has received the full packet.
-
- \snippet examples/network/fortuneclient/client.cpp 11
- \codeline
- \snippet examples/network/fortuneclient/client.cpp 12
-
- We proceed by using QDataStream's streaming operator to read the fortune
- from the socket into a QString. Once read, we can call QLabel::setText()
- to display the fortune.
-
- \sa {Fortune Server Example}, {Blocking Fortune Client Example}
-*/