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-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
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-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
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-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example threads/mandelbrot
- \title Mandelbrot Example
-
- The Mandelbrot example shows how to use a worker thread to
- perform heavy computations without blocking the main thread's
- event loop.
-
- The heavy computation here is the Mandelbrot set, probably the
- world's most famous fractal. These days, while sophisticated
- programs such as \l{XaoS} that provide real-time zooming in the
- Mandelbrot set, the standard Mandelbrot algorithm is just slow
- enough for our purposes.
-
- \image mandelbrot-example.png Screenshot of the Mandelbrot example
-
- In real life, the approach described here is applicable to a
- large set of problems, including synchronous network I/O and
- database access, where the user interface must remain responsive
- while some heavy operation is taking place. The \l
- network/blockingfortuneclient example shows the same principle at
- work in a TCP client.
-
- The Mandelbrot application supports zooming and scrolling using
- the mouse or the keyboard. To avoid freezing the main thread's
- event loop (and, as a consequence, the application's user
- interface), we put all the fractal computation in a separate
- worker thread. The thread emits a signal when it is done
- rendering the fractal.
-
- During the time where the worker thread is recomputing the
- fractal to reflect the new zoom factor position, the main thread
- simply scales the previously rendered pixmap to provide immediate
- feedback. The result doesn't look as good as what the worker
- thread eventually ends up providing, but at least it makes the
- application more responsive. The sequence of screenshots below
- shows the original image, the scaled image, and the rerendered
- image.
-
- \table
- \row
- \li \inlineimage mandelbrot_zoom1.png
- \li \inlineimage mandelbrot_zoom2.png
- \li \inlineimage mandelbrot_zoom3.png
- \endtable
-
- Similarly, when the user scrolls, the previous pixmap is scrolled
- immediately, revealing unpainted areas beyond the edge of the
- pixmap, while the image is rendered by the worker thread.
-
- \table
- \row
- \li \inlineimage mandelbrot_scroll1.png
- \li \inlineimage mandelbrot_scroll2.png
- \li \inlineimage mandelbrot_scroll3.png
- \endtable
-
- The application consists of two classes:
-
- \list
- \li \c RenderThread is a QThread subclass that renders
- the Mandelbrot set.
- \li \c MandelbrotWidget is a QWidget subclass that shows the
- Mandelbrot set on screen and lets the user zoom and scroll.
- \endlist
-
- If you are not already familiar with Qt's thread support, we
- recommend that you start by reading the \l{Thread Support in Qt}
- overview.
-
- \section1 RenderThread Class Definition
-
- We'll start with the definition of the \c RenderThread class:
-
- \snippet examples/threads/mandelbrot/renderthread.h 0
-
- The class inherits QThread so that it gains the ability to run in
- a separate thread. Apart from the constructor and destructor, \c
- render() is the only public function. Whenever the thread is done
- rendering an image, it emits the \c renderedImage() signal.
-
- The protected \c run() function is reimplemented from QThread. It
- is automatically called when the thread is started.
-
- In the \c private section, we have a QMutex, a QWaitCondition,
- and a few other data members. The mutex protects the other data
- member.
-
- \section1 RenderThread Class Implementation
-
- \snippet examples/threads/mandelbrot/renderthread.cpp 0
-
- In the constructor, we initialize the \c restart and \c abort
- variables to \c false. These variables control the flow of the \c
- run() function.
-
- We also initialize the \c colormap array, which contains a series
- of RGB colors.
-
- \snippet examples/threads/mandelbrot/renderthread.cpp 1
-
- The destructor can be called at any point while the thread is
- active. We set \c abort to \c true to tell \c run() to stop
- running as soon as possible. We also call
- QWaitCondition::wakeOne() to wake up the thread if it's sleeping.
- (As we will see when we review \c run(), the thread is put to
- sleep when it has nothing to do.)
-
- The important thing to notice here is that \c run() is executed
- in its own thread (the worker thread), whereas the \c
- RenderThread constructor and destructor (as well as the \c
- render() function) are called by the thread that created the
- worker thread. Therefore, we need a mutex to protect accesses to
- the \c abort and \c condition variables, which might be accessed
- at any time by \c run().
-
- At the end of the destructor, we call QThread::wait() to wait
- until \c run() has exited before the base class destructor is
- invoked.
-
- \snippet examples/threads/mandelbrot/renderthread.cpp 2
-
- The \c render() function is called by the \c MandelbrotWidget
- whenever it needs to generate a new image of the Mandelbrot set.
- The \c centerX, \c centerY, and \c scaleFactor parameters specify
- the portion of the fractal to render; \c resultSize specifies the
- size of the resulting QImage.
-
- The function stores the parameters in member variables. If the
- thread isn't already running, it starts it; otherwise, it sets \c
- restart to \c true (telling \c run() to stop any unfinished
- computation and start again with the new parameters) and wakes up
- the thread, which might be sleeping.
-
- \snippet examples/threads/mandelbrot/renderthread.cpp 3
-
- \c run() is quite a big function, so we'll break it down into
- parts.
-
- The function body is an infinite loop which starts by storing the
- rendering parameters in local variables. As usual, we protect
- accesses to the member variables using the class's mutex. Storing
- the member variables in local variables allows us to minimize the
- amout of code that needs to be protected by a mutex. This ensures
- that the main thread will never have to block for too long when
- it needs to access \c{RenderThread}'s member variables (e.g., in
- \c render()).
-
- The \c forever keyword is, like \c foreach, a Qt pseudo-keyword.
-
- \snippet examples/threads/mandelbrot/renderthread.cpp 4
- \snippet examples/threads/mandelbrot/renderthread.cpp 5
- \snippet examples/threads/mandelbrot/renderthread.cpp 6
- \snippet examples/threads/mandelbrot/renderthread.cpp 7
-
- Then comes the core of the algorithm. Instead of trying to create
- a perfect Mandelbrot set image, we do multiple passes and
- generate more and more precise (and computationally expensive)
- approximations of the fractal.
-
- If we discover inside the loop that \c restart has been set to \c
- true (by \c render()), we break out of the loop immediately, so
- that the control quickly returns to the very top of the outer
- loop (the \c forever loop) and we fetch the new rendering
- parameters. Similarly, if we discover that \c abort has been set
- to \c true (by the \c RenderThread destructor), we return from
- the function immediately, terminating the thread.
-
- The core algorithm is beyond the scope of this tutorial.
-
- \snippet examples/threads/mandelbrot/renderthread.cpp 8
- \snippet examples/threads/mandelbrot/renderthread.cpp 9
-
- Once we're done with all the iterations, we call
- QWaitCondition::wait() to put the thread to sleep by calling,
- unless \c restart is \c true. There's no use in keeping a worker
- thread looping indefinitely while there's nothing to do.
-
- \snippet examples/threads/mandelbrot/renderthread.cpp 10
-
- The \c rgbFromWaveLength() function is a helper function that
- converts a wave length to a RGB value compatible with 32-bit
- \l{QImage}s. It is called from the constructor to initialize the
- \c colormap array with pleasing colors.
-
- \section1 MandelbrotWidget Class Definition
-
- The \c MandelbrotWidget class uses \c RenderThread to draw the
- Mandelbrot set on screen. Here's the class definition:
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.h 0
-
- The widget reimplements many event handlers from QWidget. In
- addition, it has an \c updatePixmap() slot that we'll connect to
- the worker thread's \c renderedImage() signal to update the
- display whenever we receive new data from the thread.
-
- Among the private variables, we have \c thread of type \c
- RenderThread and \c pixmap, which contains the last rendered
- image.
-
- \section1 MandelbrotWidget Class Implementation
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 0
-
- The implementation starts with a few contants that we'll need
- later on.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 1
-
- The interesting part of the constructor is the
- qRegisterMetaType() and QObject::connect() calls. Let's start
- with the \l{QObject::connect()}{connect()} call.
-
- Although it looks like a standard signal-slot connection between
- two \l{QObject}s, because the signal is emitted in a different
- thread than the receiver lives in, the connection is effectively a
- \l{Qt::QueuedConnection}{queued connection}. These connections are
- asynchronous (i.e., non-blocking), meaning that the slot will be
- called at some point after the \c emit statement. What's more, the
- slot will be invoked in the thread in which the receiver lives.
- Here, the signal is emitted in the worker thread, and the slot is
- executed in the GUI thread when control returns to the event loop.
-
- With queued connections, Qt must store a copy of the arguments
- that were passed to the signal so that it can pass them to the
- slot later on. Qt knows how to take of copy of many C++ and Qt
- types, but QImage isn't one of them. We must therefore call the
- template function qRegisterMetaType() before we can use QImage
- as parameter in queued connections.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 2
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 3
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 4
-
- In \l{QWidget::paintEvent()}{paintEvent()}, we start by filling
- the background with black. If we have nothing yet to paint (\c
- pixmap is null), we print a message on the widget asking the user
- to be patient and return from the function immediately.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 5
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 6
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 7
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 8
-
- If the pixmap has the right scale factor, we draw the pixmap directly onto
- the widget. Otherwise, we scale and translate the \l{Coordinate
- System}{coordinate system} before we draw the pixmap. By reverse mapping
- the widget's rectangle using the scaled painter matrix, we also make sure
- that only the exposed areas of the pixmap are drawn. The calls to
- QPainter::save() and QPainter::restore() make sure that any painting
- performed afterwards uses the standard coordinate system.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 9
-
- At the end of the paint event handler, we draw a text string and
- a semi-transparent rectangle on top of the fractal.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 10
-
- Whenever the user resizes the widget, we call \c render() to
- start generating a new image, with the same \c centerX, \c
- centerY, and \c curScale parameters but with the new widget size.
-
- Notice that we rely on \c resizeEvent() being automatically
- called by Qt when the widget is shown the first time to generate
- the image the very first time.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 11
-
- The key press event handler provides a few keyboard bindings for
- the benefit of users who don't have a mouse. The \c zoom() and \c
- scroll() functions will be covered later.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 12
-
- The wheel event handler is reimplemented to make the mouse wheel
- control the zoom level. QWheelEvent::delta() returns the angle of
- the wheel mouse movement, in eights of a degree. For most mice,
- one wheel step corresponds to 15 degrees. We find out how many
- mouse steps we have and determine the zoom factor in consequence.
- For example, if we have two wheel steps in the positive direction
- (i.e., +30 degrees), the zoom factor becomes \c ZoomInFactor
- to the second power, i.e. 0.8 * 0.8 = 0.64.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 13
-
- When the user presses the left mouse button, we store the mouse
- pointer position in \c lastDragPos.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 14
-
- When the user moves the mouse pointer while the left mouse button
- is pressed, we adjust \c pixmapOffset to paint the pixmap at a
- shifted position and call QWidget::update() to force a repaint.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 15
-
- When the left mouse button is released, we update \c pixmapOffset
- just like we did on a mouse move and we reset \c lastDragPos to a
- default value. Then, we call \c scroll() to render a new image
- for the new position. (Adjusting \c pixmapOffset isn't sufficient
- because areas revealed when dragging the pixmap are drawn in
- black.)
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 16
-
- The \c updatePixmap() slot is invoked when the worker thread has
- finished rendering an image. We start by checking whether a drag
- is in effect and do nothing in that case. In the normal case, we
- store the image in \c pixmap and reinitialize some of the other
- members. At the end, we call QWidget::update() to refresh the
- display.
-
- At this point, you might wonder why we use a QImage for the
- parameter and a QPixmap for the data member. Why not stick to one
- type? The reason is that QImage is the only class that supports
- direct pixel manipulation, which we need in the worker thread. On
- the other hand, before an image can be drawn on screen, it must
- be converted into a pixmap. It's better to do the conversion once
- and for all here, rather than in \c paintEvent().
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 17
-
- In \c zoom(), we recompute \c curScale. Then we call
- QWidget::update() to draw a scaled pixmap, and we ask the worker
- thread to render a new image corresponding to the new \c curScale
- value.
-
- \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 18
-
- \c scroll() is similar to \c zoom(), except that the affected
- parameters are \c centerX and \c centerY.
-
- \section1 The main() Function
-
- The application's multithreaded nature has no impact on its \c
- main() function, which is as simple as usual:
-
- \snippet examples/threads/mandelbrot/main.cpp 0
-*/