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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example mainwindows/menus
+ \title Menus Example
+
+ The Menus example demonstrates how menus can be used in a main
+ window application.
+
+ A menu widget can be either a pull-down menu in a menu bar or a
+ standalone context menu. Pull-down menus are shown by the menu bar
+ when the user clicks on the respective item or presses the
+ specified shortcut key. Context menus are usually invoked by some
+ special keyboard key or by right-clicking.
+
+ \image menus-example.png
+
+ A menu consists of a list of \e action items. In applications,
+ many common commands can be invoked via menus, toolbar buttons as
+ well as keyboard shortcuts. Since the user expects the commands to
+ be performed in the same way, regardless of the user interface
+ used, it is useful to represent each command as an action.
+
+ The Menus example consists of one single class, \c MainWindow, derived
+ from the QMainWindow class. When choosing one of the
+ action items in our application, it will display the item's path
+ in its central widget.
+
+ \section1 MainWindow Class Definition
+
+ QMainWindow provides a main application window, with a menu bar,
+ tool bars, dock widgets and a status bar around a large central
+ widget.
+
+ \snippet examples/mainwindows/menus/mainwindow.h 0
+
+ In this example, we will see how to implement pull-down menus as
+ well as a context menu. In order to implement a custom context
+ menu we must reimplement QWidget's \l
+ {QWidget::}{contextMenuEvent()} function to receive the context
+ menu events for our main window.
+
+ \snippet examples/mainwindows/menus/mainwindow.h 1
+
+ We must also implement a collection of private slots to respond to
+ the user activating any of our menu entries. Note that these
+ slots are left out of this documentation since they are trivial,
+ i.e., most of them are only displaying the action's path in the
+ main window's central widget.
+
+ \snippet examples/mainwindows/menus/mainwindow.h 2
+
+ We have chosen to simplify the constructor by implementing two
+ private convenience functions to create the various actions, to
+ add them to menus and to insert the menus into our main window's
+ menu bar.
+
+ \snippet examples/mainwindows/menus/mainwindow.h 3
+
+ Finally, we declare the various menus and actions as well as a
+ simple information label in the application wide scope.
+
+ The QMenu class provides a menu widget for use in menu bars,
+ context menus, and other popup menus while the QAction class
+ provides an abstract user interface action that can be inserted
+ into widgets.
+
+ In some situations it is useful to group actions together, e.g.,
+ we have a \gui {Left Align} action, a \gui {Right Align} action, a
+ \gui {Justify} action, and a \gui {Center} action, and we want
+ only one of these actions to be active at any one time. One simple
+ way of achieving this is to group the actions together in an
+ action group using the QActionGroup class.
+
+ \section1 MainWindow Class Implementation
+
+ In the constructor, we start off by creating a regular QWidget and
+ make it our main window's central widget. Note that the main
+ window takes ownership of the widget pointer and deletes it at the
+ appropriate time.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 0
+ \codeline
+ \snippet examples/mainwindows/menus/mainwindow.cpp 1
+
+ Then we create the information label as well as a top and bottom
+ filler that we add to a layout which we install on the central
+ widget. QMainWindow objects come with their own customized layout
+ and setting a layout on a the actual main window, or creating a
+ layout with a main window as a parent, is considered an error. You
+ should always set your own layout on the central widget instead.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 2
+
+ To create the actions and menus we call our two convenience
+ functions: \c createActions() and \c createMenus(). We will get
+ back to these shortly.
+
+ QMainWindow's \l {QMainWindow::statusBar()}{statusBar()} function
+ returns the status bar for the main window (if the status bar does
+ not exist, this function will create and return an empty status
+ bar). We initialize the status bar and window title, resize the
+ window to an appropriate size as well as ensure that the main
+ window cannot be resized to a smaller size than the given
+ one.
+
+ Now, let's take a closer look at the \c createActions() convenience
+ function that creates the various actions:
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 4
+ \dots
+
+ A QAction object may contain an icon, a text, a shortcut, a status
+ tip, a "What's This?" text, and a tooltip. Most of these can be
+ set in the constructor, but they can also be set independently
+ using the provided convenience functions.
+
+ In the \c createActions() function, we first create a \c newAct
+ action. We make \gui Ctrl+N its shortcut using the
+ QAction::setShortcut() function, and we set its status tip using the
+ QAction::setStatusTip() function (the status tip is displayed on all
+ status bars provided by the action's top-level parent widget). We
+ also connect its \l {QAction::}{triggered()} signal to the \c
+ newFile() slot.
+
+ The rest of the actions are created in a similar manner. Please
+ see the source code for details.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 7
+
+
+ Once we have created the \gui {Left Align}, \gui {Right Align},
+ \gui {Justify}, and a \gui {Center} actions, we can also create
+ the previously mentioned action group.
+
+ Each action is added to the group using QActionGroup's \l
+ {QActionGroup::}{addAction()} function. Note that an action also
+ can be added to a group by creating it with the group as its
+ parent. Since an action group is exclusive by default, only one of
+ the actions in the group is checked at any one time (this can be
+ altered using the QActionGroup::setExclusive() function).
+
+ When all the actions are created, we use the \c createMenus()
+ function to add the actions to the menus and to insert the menus
+ into the menu bar:
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 8
+
+ QMenuBar's \l {QMenuBar::addMenu()}{addMenu()} function appends a
+ new QMenu with the given title, to the menu bar (note that the
+ menu bar takes ownership of the menu). We use QWidget's \l
+ {QWidget::addAction()}{addAction()} function to add each action to
+ the corresponding menu.
+
+ Alternatively, the QMenu class provides several \l
+ {QMenu::addAction()}{addAction()} convenience functions that create
+ and add new actions from given texts and/or icons. You can also
+ provide a member that will automatically connect to the new
+ action's \l {QAction::triggered()}{triggered()} signal, and a
+ shortcut represented by a QKeySequence instance.
+
+ The QMenu::addSeparator() function creates and returns a new
+ separator action, i.e. an action for which QAction::isSeparator()
+ returns true, and adds the new action to the menu's list of
+ actions.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 12
+
+ Note the \gui Format menu. First of all, it is added as a submenu
+ to the \gui Edit Menu using QMenu's \l
+ {QMenu::addMenu()}{addMenu()} function. Secondly, take a look at the
+ alignment actions: In the \c createActions() function we added the
+ \c leftAlignAct, \c rightAlignAct, \c justifyAct and \c centerAct
+ actions to an action group. Nevertheless, we must add each action
+ to the menu separately while the action group does its magic
+ behind the scene.
+
+ \snippet examples/mainwindows/menus/mainwindow.cpp 3
+
+ To provide a custom context menu, we must reimplement QWidget's \l
+ {QWidget::}{contextMenuEvent()} function to receive the widget's
+ context menu events (note that the default implementation simply
+ ignores these events).
+
+ Whenever we receive such an event, we create a menu containing the
+ \gui Cut, \gui Copy and \gui Paste actions. Context menus can be
+ executed either asynchronously using the \l {QMenu::}{popup()}
+ function or synchronously using the \l {QMenu::}{exec()}
+ function. In this example, we have chosen to show the menu using
+ its \l {QMenu::}{exec()} function. By passing the event's position
+ as argument we ensure that the context menu appears at the
+ expected position.
+*/