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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/plugandpaint
+ \title Plug & Paint Example
+
+ The Plug & Paint example demonstrates how to write Qt
+ applications that can be extended through plugins.
+
+ \image plugandpaint.png Screenshot of the Plug & Paint example
+
+ A plugin is a dynamic library that can be loaded at run-time to
+ extend an application. Qt makes it possible to create custom
+ plugins and to load them using QPluginLoader. To ensure that
+ plugins don't get lost, it is also possible to link them
+ statically to the executable. The Plug & Paint example uses
+ plugins to support custom brushes, shapes, and image filters. A
+ single plugin can provide multiple brushes, shapes, and/or
+ filters.
+
+ If you want to learn how to make your own application extensible
+ through plugins, we recommend that you start by reading this
+ overview, which explains how to make an application use plugins.
+ Afterward, you can read the
+ \l{tools/plugandpaintplugins/basictools}{Basic Tools} and
+ \l{tools/plugandpaintplugins/extrafilters}{Extra Filters}
+ overviews, which show how to implement static and dynamic
+ plugins, respectively.
+
+ Plug & Paint consists of the following classes:
+
+ \list
+ \o \c MainWindow is a QMainWindow subclass that provides the menu
+ system and that contains a \c PaintArea as the central widget.
+ \o \c PaintArea is a QWidget that allows the user to draw using a
+ brush and to insert shapes.
+ \o \c PluginDialog is a dialog that shows information about the
+ plugins detected by the application.
+ \o \c BrushInterface, \c ShapeInterface, and \c FilterInterface are
+ abstract base classes that can be implemented by plugins to
+ provide custom brushes, shapes, and image filters.
+ \endlist
+
+ \section1 The Plugin Interfaces
+
+ We will start by reviewing the interfaces defined in \c
+ interfaces.h. These interfaces are used by the Plug & Paint
+ application to access extra functionality. They are implemented
+ in the plugins.
+
+
+ \snippet examples/tools/plugandpaint/interfaces.h 0
+
+ The \c BrushInterface class declares four pure virtual functions.
+ The first pure virtual function, \c brushes(), returns a list of
+ strings that identify the brushes provided by the plugin. By
+ returning a QStringList instead of a QString, we make it possible
+ for a single plugin to provide multiple brushes. The other
+ functions have a \c brush parameter to identify which brush
+ (among those returned by \c brushes()) is used.
+
+ \c mousePress(), \c mouseMove(), and \c mouseRelease() take a
+ QPainter and one or two \l{QPoint}s, and return a QRect
+ identifying which portion of the image was altered by the brush.
+
+ The class also has a virtual destructor. Interface classes
+ usually don't need such a destructor (because it would make
+ little sense to \c delete the object that implements the
+ interface through a pointer to the interface), but some compilers
+ emit a warning for classes that declare virtual functions but no
+ virtual destructor. We provide the destructor to keep these
+ compilers happy.
+
+ \snippet examples/tools/plugandpaint/interfaces.h 1
+
+ The \c ShapeInterface class declares a \c shapes() function that
+ works the same as \c{BrushInterface}'s \c brushes() function, and
+ a \c generateShape() function that has a \c shape parameter.
+ Shapes are represented by a QPainterPath, a data type that can
+ represent arbitrary 2D shapes or combinations of shapes. The \c
+ parent parameter can be used by the plugin to pop up a dialog
+ asking the user to specify more information.
+
+ \snippet examples/tools/plugandpaint/interfaces.h 2
+
+ The \c FilterInterface class declares a \c filters() function
+ that returns a list of filter names, and a \c filterImage()
+ function that applies a filter to an image.
+
+ \snippet examples/tools/plugandpaint/interfaces.h 4
+
+ To make it possible to query at run-time whether a plugin
+ implements a given interface, we must use the \c
+ Q_DECLARE_INTERFACE() macro. The first argument is the name of
+ the interface. The second argument is a string identifying the
+ interface in a unique way. By convention, we use a "Java package
+ name" syntax to identify interfaces. If we later change the
+ interfaces, we must use a different string to identify the new
+ interface; otherwise, the application might crash. It is therefore
+ a good idea to include a version number in the string, as we did
+ above.
+
+ The \l{tools/plugandpaintplugins/basictools}{Basic Tools} plugin
+ and the \l{tools/plugandpaintplugins/extrafilters}{Extra Filters}
+ plugin shows how to derive from \c BrushInterface, \c
+ ShapeInterface, and \c FilterInterface.
+
+ A note on naming: It might have been tempting to give the \c
+ brushes(), \c shapes(), and \c filters() functions a more generic
+ name, such as \c keys() or \c features(). However, that would
+ have made multiple inheritance impractical. When creating
+ interfaces, we should always try to give unique names to the pure
+ virtual functions.
+
+ \section1 The MainWindow Class
+
+ The \c MainWindow class is a standard QMainWindow subclass, as
+ found in many of the other examples (e.g.,
+ \l{mainwindows/application}{Application}). Here, we'll
+ concentrate on the parts of the code that are related to plugins.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 4
+
+ The \c loadPlugins() function is called from the \c MainWindow
+ constructor to detect plugins and update the \gui{Brush},
+ \gui{Shapes}, and \gui{Filters} menus. We start by handling static
+ plugins (available through QPluginLoader::staticInstances())
+
+ To the application that uses the plugin, a Qt plugin is simply a
+ QObject. That QObject implements plugin interfaces using multiple
+ inheritance.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 5
+
+ The next step is to load dynamic plugins. We initialize the \c
+ pluginsDir member variable to refer to the \c plugins
+ subdirectory of the Plug & Paint example. On Unix, this is just a
+ matter of initializing the QDir variable with
+ QApplication::applicationDirPath(), the path of the executable
+ file, and to do a \l{QDir::cd()}{cd()}. On Windows and Mac OS X,
+ this file is usually located in a subdirectory, so we need to
+ take this into account.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 6
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 7
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 8
+
+ We use QDir::entryList() to get a list of all files in that
+ directory. Then we iterate over the result using \l foreach and
+ try to load the plugin using QPluginLoader.
+
+ The QObject provided by the plugin is accessible through
+ QPluginLoader::instance(). If the dynamic library isn't a Qt
+ plugin, or if it was compiled against an incompatible version of
+ the Qt library, QPluginLoader::instance() returns a null pointer.
+
+ If QPluginLoader::instance() is non-null, we add it to the menus.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 9
+
+ At the end, we enable or disable the \gui{Brush}, \gui{Shapes},
+ and \gui{Filters} menus based on whether they contain any items.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 10
+
+ For each plugin (static or dynamic), we check which interfaces it
+ implements using \l qobject_cast(). First, we try to cast the
+ plugin instance to a \c BrushInterface; if it works, we call the
+ private function \c addToMenu() with the list of brushes returned
+ by \c brushes(). Then we do the same with the \c ShapeInterface
+ and the \c FilterInterface.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 3
+
+ The \c aboutPlugins() slot is called on startup and can be
+ invoked at any time through the \gui{About Plugins} action. It
+ pops up a \c PluginDialog, providing information about the loaded
+ plugins.
+
+ \image plugandpaint-plugindialog.png Screenshot of the Plugin dialog
+
+
+ The \c addToMenu() function is called from \c loadPlugin() to
+ create \l{QAction}s for custom brushes, shapes, or filters and
+ add them to the relevant menu. The QAction is created with the
+ plugin from which it comes from as the parent; this makes it
+ convenient to get access to the plugin later.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 0
+
+ The \c changeBrush() slot is invoked when the user chooses one of
+ the brushes from the \gui{Brush} menu. We start by finding out
+ which action invoked the slot using QObject::sender(). Then we
+ get the \c BrushInterface out of the plugin (which we
+ conveniently passed as the QAction's parent) and we call \c
+ PaintArea::setBrush() with the \c BrushInterface and the string
+ identifying the brush. Next time the user draws on the paint
+ area, \c PaintArea will use this brush.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 1
+
+ The \c insertShape() is invoked when the use chooses one of the
+ shapes from the \gui{Shapes} menu. We retrieve the QAction that
+ invoked the slot, then the \c ShapeInterface associated with that
+ QAction, and finally we call \c ShapeInterface::generateShape()
+ to obtain a QPainterPath.
+
+ \snippet examples/tools/plugandpaint/mainwindow.cpp 2
+
+ The \c applyFilter() slot is similar: We retrieve the QAction
+ that invoked the slot, then the \c FilterInterface associated to
+ that QAction, and finally we call \c
+ FilterInterface::filterImage() to apply the filter onto the
+ current image.
+
+ \section1 The PaintArea Class
+
+ The \c PaintArea class contains some code that deals with \c
+ BrushInterface, so we'll review it briefly.
+
+ \snippet examples/tools/plugandpaint/paintarea.cpp 0
+
+ In \c setBrush(), we simply store the \c BrushInterface and the
+ brush that are given to us by \c MainWindow.
+
+ \snippet examples/tools/plugandpaint/paintarea.cpp 1
+
+ In the \l{QWidget::mouseMoveEvent()}{mouse move event handler},
+ we call the \c BrushInterface::mouseMove() function on the
+ current \c BrushInterface, with the current brush. The mouse
+ press and mouse release handlers are very similar.
+
+ \section1 The PluginDialog Class
+
+ The \c PluginDialog class provides information about the loaded
+ plugins to the user. Its constructor takes a path to the plugins
+ and a list of plugin file names. It calls \c findPlugins()
+ to fill the QTreeWdiget with information about the plugins:
+
+ \snippet examples/tools/plugandpaint/plugindialog.cpp 0
+
+ The \c findPlugins() is very similar to \c
+ MainWindow::loadPlugins(). It uses QPluginLoader to access the
+ static and dynamic plugins. Its helper function \c
+ populateTreeWidget() uses \l qobject_cast() to find out which
+ interfaces are implemented by the plugins:
+
+ \snippet examples/tools/plugandpaint/plugindialog.cpp 1
+
+ \section1 Importing Static Plugins
+
+ The \l{tools/plugandpaintplugins/basictools}{Basic Tools} plugin
+ is built as a static plugin, to ensure that it is always
+ available to the application. This requires using the
+ Q_IMPORT_PLUGIN() macro somewhere in the application (in a \c
+ .cpp file) and specifying the plugin in the \c .pro file.
+
+ For Plug & Paint, we have chosen to put Q_IMPORT_PLUGIN() in \c
+ main.cpp:
+
+ \snippet examples/tools/plugandpaint/main.cpp 0
+
+ The argument to Q_IMPORT_PLUGIN() is the plugin's name, as
+ specified with Q_EXPORT_PLUGIN2() in the \l{Exporting the
+ Plugin}{plugin}.
+
+ In the \c .pro file, we need to specify the static library.
+ Here's the project file for building Plug & Paint:
+
+ \snippet examples/tools/plugandpaint/plugandpaint.pro 0
+
+ The \c LIBS line variable specifies the library \c pnp_basictools
+ located in the \c ../plugandpaintplugins/basictools directory.
+ (Although the \c LIBS syntax has a distinct Unix flavor, \c qmake
+ supports it on all platforms.)
+
+ The \c CONFIG() code at the end is necessary for this example
+ because the example is part of the Qt distribution and Qt can be
+ configured to be built simultaneously in debug and in release
+ modes. You don't need to for your own plugin applications.
+
+ This completes our review of the Plug & Paint application. At
+ this point, you might want to take a look at the
+ \l{tools/plugandpaintplugins/basictools}{Basic Tools} example
+ plugin.
+*/
+
+/*!
+ \example tools/plugandpaintplugins/basictools
+ \title Plug & Paint Basic Tools Example
+
+ The Basic Tools example is a static plugin for the
+ \l{tools/plugandpaint}{Plug & Paint} example. It provides a set
+ of basic brushes, shapes, and filters. Through the Basic Tools
+ example, we will review the four steps involved in writing a Qt
+ plugin:
+
+ \list 1
+ \o Declare a plugin class.
+ \o Implement the interfaces provided by the plugin.
+ \o Export the plugin using the Q_EXPORT_PLUGIN2() macro.
+ \o Build the plugin using an adequate \c .pro file.
+ \endlist
+
+ \section1 Declaration of the Plugin Class
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.h 0
+
+ We start by including \c interfaces.h, which defines the plugin
+ interfaces for the \l{tools/plugandpaint}{Plug & Paint}
+ application. For the \c #include to work, we need to add an \c
+ INCLUDEPATH entry to the \c .pro file with the path to Qt's \c
+ examples/tools directory.
+
+ The \c BasicToolsPlugin class is a QObject subclass that
+ implements the \c BrushInterface, the \c ShapeInterface, and the
+ \c FilterInterface. This is done through multiple inheritance.
+ The \c Q_INTERFACES() macro is necessary to tell \l{moc}, Qt's
+ meta-object compiler, that the base classes are plugin
+ interfaces. Without the \c Q_INTERFACES() macro, we couldn't use
+ \l qobject_cast() in the \l{tools/plugandpaint}{Plug & Paint}
+ application to detect interfaces.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.h 2
+
+ In the \c public section of the class, we declare all the
+ functions from the three interfaces.
+
+ \section1 Implementation of the Brush Interface
+
+ Let's now review the implementation of the \c BasicToolsPlugin
+ member functions inherited from \c BrushInterface.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 0
+
+ The \c brushes() function returns a list of brushes provided by
+ this plugin. We provide three brushes: \gui{Pencil}, \gui{Air
+ Brush}, and \gui{Random Letters}.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 1
+
+ On a mouse press event, we just call \c mouseMove() to draw the
+ spot where the event occurred.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 2
+
+ In \c mouseMove(), we start by saving the state of the QPainter
+ and we compute a few variables that we'll need later.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 3
+
+ Then comes the brush-dependent part of the code:
+
+ \list
+ \o If the brush is \gui{Pencil}, we just call
+ QPainter::drawLine() with the current QPen.
+
+ \o If the brush is \gui{Air Brush}, we start by setting the
+ painter's QBrush to Qt::Dense6Pattern to obtain a dotted
+ pattern. Then we draw a circle filled with that QBrush several
+ times, resulting in a thick line.
+
+ \o If the brush is \gui{Random Letters}, we draw a random letter
+ at the new cursor position. Most of the code is for setting
+ the font to be bold and larger than the default font and for
+ computing an appropriate bounding rect.
+ \endlist
+
+ At the end, we restore the painter state to what it was upon
+ entering the function and we return the bounding rectangle.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 4
+
+ When the user releases the mouse, we do nothing and return an
+ empty QRect.
+
+ \section1 Implementation of the Shape Interface
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 5
+
+ The plugin provides three shapes: \gui{Circle}, \gui{Star}, and
+ \gui{Text...}. The three dots after \gui{Text} are there because
+ the shape pops up a dialog asking for more information. We know
+ that the shape names will end up in a menu, so we include the
+ three dots in the shape name.
+
+ A cleaner but more complicated design would have been to
+ distinguish between the internal shape name and the name used in
+ the user interface.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 6
+
+ The \c generateShape() creates a QPainterPath for the specified
+ shape. If the shape is \gui{Text}, we pop up a QInputDialog to
+ let the user enter some text.
+
+ \section1 Implementation of the Filter Interface
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 7
+
+ The plugin provides three filters: \gui{Invert Pixels}, \gui{Swap
+ RGB}, and \gui{Grayscale}.
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 8
+
+ The \c filterImage() function takes a filter name and a QImage as
+ parameters and returns an altered QImage. The first thing we do
+ is to convert the image to a 32-bit RGB format, to ensure that
+ the algorithms will work as expected. For example,
+ QImage::invertPixels(), which is used to implement the
+ \gui{Invert Pixels} filter, gives counterintuitive results for
+ 8-bit images, because they invert the indices into the color
+ table instead of inverting the color table's entries.
+
+ \section1 Exporting the Plugin
+
+ Whereas applications have a \c main() function as their entry
+ point, plugins need to contain exactly one occurrence of the
+ Q_EXPORT_PLUGIN2() macro to specify which class provides the
+ plugin:
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictoolsplugin.cpp 9
+
+ This line may appear in any \c .cpp file that is part of the
+ plugin's source code.
+
+ \section1 The .pro File
+
+ Here's the project file for building the Basic Tools plugin:
+
+ \snippet examples/tools/plugandpaintplugins/basictools/basictools.pro 0
+
+ The \c .pro file differs from typical \c .pro files in many
+ respects. First, it starts with a \c TEMPLATE entry specifying \c
+ lib. (The default template is \c app.) It also adds \c plugin to
+ the \c CONFIG variable. This is necessary on some platforms to
+ avoid generating symbolic links with version numbers in the file
+ name, which is appropriate for most dynamic libraries but not for
+ plugins.
+
+ To make the plugin a static plugin, all that is required is to
+ specify \c static in addition to \c plugin. The
+ \l{tools/plugandpaintplugins/extrafilters}{Extra Filters} plugin,
+ which is compiled as a dynamic plugin, doesn't specify \c static
+ in its \c .pro file.
+
+ The \c INCLUDEPATH variable sets the search paths for global
+ headers (i.e., header files included using \c{#include <...>}).
+ We add Qt's \c examples/tools directory (strictly speaking,
+ \c{examples/tools/plugandpaintplugins/basictools/../..}) to the
+ list, so that we can include \c <plugandpaint/interfaces.h>.
+
+ The \c TARGET variable specifies which name we want to give the
+ target library. We use \c pnp_ as the prefix to show that the
+ plugin is designed to work with Plug & Paint. On Unix, \c lib is
+ also prepended to that name. On all platforms, a
+ platform-specific suffix is appended (e.g., \c .dll on Windows,
+ \c .a on Linux).
+
+ The \c CONFIG() code at the end is necessary for this example
+ because the example is part of the Qt distribution and Qt can be
+ configured to be built simultaneously in debug and in release
+ modes. You don't need to for your own plugins.
+*/
+
+/*!
+ \example tools/plugandpaintplugins/extrafilters
+ \title Plug & Paint Extra Filters Example
+
+ The Extra Filters example is a plugin for the
+ \l{tools/plugandpaint}{Plug & Paint} example. It provides a set
+ of filters in addition to those provided by the
+ \l{tools/plugandpaintplugins/basictools}{Basic Tools} plugin.
+
+ Since the approach is identical to
+ \l{tools/plugandpaintplugins/basictools}{Basic Tools}, we won't
+ review the code here. The only part of interest is the
+ \c .pro file, since Extra Filters is a dynamic plugin
+ (\l{tools/plugandpaintplugins/basictools}{Basic Tools} is
+ linked statically into the Plug & Paint executable).
+
+ Here's the project file for building the Extra Filters plugin:
+
+ \snippet examples/tools/plugandpaintplugins/extrafilters/extrafilters.pro 0
+
+ The \c .pro file differs from typical \c .pro files in many
+ respects. First, it starts with a \c TEMPLATE entry specifying \c
+ lib. (The default template is \c app.) It also adds \c plugin to
+ the \c CONFIG variable. This is necessary on some platforms to
+ avoid generating symbolic links with version numbers in the file
+ name, which is appropriate for most dynamic libraries but not for
+ plugins.
+
+ The \c INCLUDEPATH variable sets the search paths for global
+ headers (i.e., header files included using \c{#include <...>}).
+ We add Qt's \c examples/tools directory (strictly speaking,
+ \c{examples/tools/plugandpaintplugins/basictools/../..}) to the
+ list, so that we can include \c <plugandpaint/interfaces.h>.
+
+ The \c TARGET variable specifies which name we want to give the
+ target library. We use \c pnp_ as the prefix to show that the
+ plugin is designed to work with Plug & Paint. On Unix, \c lib is
+ also prepended to that name. On all platforms, a
+ platform-specific suffix is appended (e.g., \c .dll on Windows,
+ \c .so on Linux).
+
+ The \c DESTDIR variable specifies where we want to install the
+ plugin. We put it in Plug & Paint's \c plugins subdirectory,
+ since that's where the application looks for dynamic plugins.
+
+ The \c CONFIG() code at the end is necessary for this example
+ because the example is part of the Qt distribution and Qt can be
+ configured to be built simultaneously in debug and in release
+ modes. You don't need to for your own plugins.
+*/